Maya建模二、Surfaces 菜单
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File (文件)菜单New Scene(新场景)Open Scene(打开场景)Save Scene(保存场景)Save Scene As…(另存为)Save Preferences(保存参考)Optimize Scene Size(优化场景大小)Import…(导入)Export All…(导出)Export Selection…(导出选择的物体)View Image…(观看图像)View Sequence…(观看序列帧)Create Reference…(创建参考)Reference Editor(参考编辑器)Project(工程)Recent Files(最近的文件)Recent Projects(最近的工程)Exit(退出)Edit(编辑)菜单Undo(后退)Redo(重做)Repeat(重复)Recent Commands List(最近命令列表)Cut(剪切)Copy(复制)Paste(粘贴)Keys(关键帧)Delete(删除)Delete by Type(类型删除)Delete All by Type(类型全部删除)Select Tool(选择工具)Deselect(去选)Select Hierarchy(选择层级)Invert Selection(反选)Select All by Type(类型全部选择)Quick Select Sets(快速选择设置)Duplicate(复制)Duplicate Special(特殊复制)Duplicate with Transform(变换复制)Group(成组)Ungroup(解组)Level of Detail(细节级别)Parent(父子)Unparent(断开父子)Modify (修改)菜单Transformation Tools(变换工具)Reset Transformations(重设变换)Freeze Transformations(冻结变换)Snap Align Objects(吸附排列物体)Align Tool(排列工具)Snap Together Tool(吸附工具)Evaluate Nodes(计算节点)Make Live(激活吸附)Center Pivot(中心坐标点)Prefix Hierarchy Names…(层级名前缀)Search and Replace Names…(查找替换名称)Add Attribute…(增加属性)Edit Attribute…(编辑属性)Delete Attribute…(删除属性)Convert(转换)Paint Scripts Tool(绘制代码工具)Paint Attributes Tool(绘制属性工具)Display(显示)菜单Grid(网格)Heads Up Display(顶部显示)UI Elements(用户界面元素)Hide(隐藏)Show(显示)Wireframe Color…(网格颜色)Object Display(物体显示)Transform Display(变换显示)Polygons(多边形)NURBS(NURBS)Subdiv Surfaces(细分表面)Animation(动画)Rendering(渲染)Windows (窗口)菜单General Editors(主编辑器)Rendering Editors(渲染编辑器)Animation Editors(动画编辑器)Relationship Editors(关系编辑器)Settings/Preferences(设置/参数编辑器)Attribute Editor(属性编辑器)Outliner(大纲窗口)Hypergraph: Hierarchy(超级图表:层级)Hypergraph: Connections(超级图表:连接)Paint Effects(笔刷特效)UV Texture Editor(UV编辑器)Playblast(动画预览)View Arrangement(视窗排列)Saved Layouts(保存Layout)Save Current Layout…(保存当前的Layout)Frame All in All Views(在所有窗口最大化显示所有物体)Frame Selection in All Views(在所有窗口最大化显示选择的物体)Minimize Application(最小化应用窗口)Raise Main Window(提升主窗口)Raise Application Windows(提升应用窗口)Help(帮助)菜单Maya Help(Maya帮助)Learning Movies(学习视频)Tutorials(教程)What’s New(最近更新)Support Center(支援中心)Data Exchange Solutions(数据交换方案)Online Release Note Updates(在线节点更新)The Area(区域)Download Setup Assistant(下载设置助手)Browser Setup Assistant(浏览设置助手)Report a Problem…(上报问题)Suggest a Feature…(建议)Autodesk DirectConnect Help(Autodesk直连帮助)Autodesk Online Store(Autodesk网上商城)MEL Command Reference(MEL命令参考)Python Command Reference(Python命令参考)Node and Attribute Reference(节点和属性参考)Find Menu…(查找按钮)About Maya(关于Maya)Animation (动画)模块Animate(动画)菜单Set Key(设置关键帧)Set Breakdown(设置受控制值)Hold Current Keys(保持当前帧)Set Driven Key(设置驱动关键帧)Set Transform Keys(设置变形帧)IK/FK Keys(IK/FK关键帧)Set Full Body IK Keys(设置全身IK关键帧)Set Blend Shape Target Weight Keys(设置混合变形目标权重帧)Create Clip(创建片段)Create Pose(创建姿势)Ghost Selected(影像代理)Unghost Selected(移除所选择的影像代理)Unghost All(移除全部影像代理)Create Motion Trail(创建运动轨迹)Create Animation Snapshot(创建动画快照)Update Motion Trail/Snapshot(更新运动轨迹/快照)Create Animated Sweep(由动画曲线创建几何体曲面)Motion Paths(运动路径)Turntable(转盘)Geometry Cache(物体缓存)菜单Create New Cache(创建新的缓存)Import Cache…(导入缓存)Disable All Cache On Selected(使所有选中的缓存无效)Enable All Caches On Selected(使所有选中的缓存有效)Replace Cache(重置缓存)Merge Caches(合并缓存)Delete Cache(删除缓存)Append to Cache(附加缓存)Replace Cache Frame(重置缓存帧)Delete Cache Frame(删除缓存帧)Delete History/Ahead of Cache(删除历史/以前的缓存)Paint Cache Weights Tool(绘制缓存权重工具)Create Deformers (创建变形器)菜单Blend Shape(混合变形)Lattice(旋转)Wrap(蒙皮)Cluster(簇)Soft Modification(软化修正)Nonlinear(非线性式)Sculpt Deformer(造型变形)Jiggle Deformer(抖动变形)Jiggle Disk Cache(抖动磁盘缓存)Jiggle Disk Cache Attributes(抖动磁盘缓存属性)Wire Tool(网格化工具)Wire Dropoff Locator(网线定位器)Wrinkle Tool(褶绉变形工具)Point On Curve(线点造型)Edit Deformers(编辑变形器)菜单Edit Membership Tool(编辑成员工具)Prune Membership(变形成员)Blend Shape(混合变形)Lattice(旋转)Wrap(蒙皮)Wire(网格化)Display Intermediate Objects(显示中间物体)Hide Intermediate Objects(隐藏中间物体)Paint Blend Shape Weights Tool(绘制混合变形权重工具)Paint Cluster Weights Tool(绘制簇权重工具)Paint Jiggle Weights Tool(绘制轻微变形权重工具)Paint Wire Weights Tool(绘制网格权重工具)Paint Membership Tool(绘制设置成员工具)Skeleton(骨骼)菜单Joint Tool(关节工具)IK Handle Tool(反向动力学句柄工具)IK Spline Handle Tool(反向动力学样条曲线句柄工具)Insert Joint Tool(添加关节工具)Reroot Skeleton(重新设定根关节)Remove Joint(去除关节)Disconnect Joint(解除连接关节)Connect Joint(连接关节)Mirror Joint(镜向关节)Orient Joint(确定关节)Retargeting(重置目标)Joint Labelling(接合标注)Full Body IK(全身反向动力学)Set Preferred Angle(设置参考角)Assume Preferred Angle(采取参考角)Enable IK Handle Snap(反向动力学句柄捕捉有效)Enable IK/FK Control(反向/正向动力学控制有效)Enable Selected IK Handles(反向动力学句柄有效)Disable Selected IK Handles(反向动力学句柄无效)Skin(蒙皮)菜单Bind Skin(绑定蒙皮)Detach Skin(断开皮肤)Go to Bind Pose(恢复骨头绑定)Edit Smooth Skin(柔体皮肤编辑)Edit Rigid Skin(刚体皮肤编辑)Constrain(约束)菜单Point(关节)Aim(目标)Orient(方向)Scale(缩放)Parent(父子)Geometry(几何体)Normal(法向)Tangent(切线)Pole Vector(矢量坐标)Remove Target(移除目标)Set Rest Position(设置静止位置)Modify Constrained Axis…(修改约束坐标轴)Character(角色)菜单Create Character Set(创建角色属性)Create Subcharacter Set(创建子角色属性)Character Mapper(角色贴图)Attribute Editor(属性编辑器)Add to Character Set(添加角色属性)Remove from Character Set(从角色属性中移除)Merge Character Sets(合并角色属性)Select Character Set Node(选择角色属性节点)Select Character Set Members(选择角色属性成员)Set Current Character Set(设置当前角色属性)Redirect(改变方向)Polygons(多边形)模块Select(选择)菜单最常用的是上面五项:Object/Component(物体层级)Vertex(点层级)Edge(边层级)Face(面层级)UV(UV点层级)每一个后面都有对应的快捷键(后同)。
Maya菜单中英文对照表Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接odies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息。
MAYA 2009中英文菜单对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Sounds 声音Joints连接IK Handles逆向运动控制柄Lattices车削Clusters簇Sculpt Objects雕刻物体Nonlinears 非线性Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Fluids 流体Fur 毛发Strokes 笔刷Select 选择Lasso Select 索套选择Paint Selection 绘画选择Select All选择所有Deslect 取消选择Select Hierarchy 根据层级关系选择Invert Selection 反转选择Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters簇Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Curves 曲面曲线NURBS Surfaces 曲面表面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Fluids 流体Fur 毛发Strokes 笔刷Brushes 画笔Quick Select Set快速选择集Duplicate复制Duplicate Special 特殊复制Group成组Ungroup解成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Soft Modi Tool 软体修改工具Reset Transformations 重新设置变形Freeze Transformations 冻结变形Snap Align Objects 捕捉对齐物体Align Tool 对齐工具Snap Together Tool 共同捕捉工具Evaluate Nodes授权节点Evaluate all 授权所有节点Ignore all 忽视所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Make Live激活构造物Center Pivot中枢轴点归到物体中心Prefix Hierarchy Names定义前缀Search and Replace Names 查找和替换名字Add Attribute增加属性Convert 转换Paint Script Tool 绘画雕刻工具Paint Attributes Tool 绘画工具属性Create 创建Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Lights 创建灯光Cameras创建照相机CV Curve Tool CV 曲线工具CVEP Curve Tool EP 曲线工具EPPencil Curve Tool 钢笔曲线工具Arc Tools 弧线工具Text 创建文本Locator创建指示器Construction Plane构造平面Display显示Grid 网格Heads Up Display (视窗)顶端显示Object details 物体的细节Poly Count 几何体的数目Subdiv details 细分的细节Animation details 动画的细节Frame Rate 桢的频率Camera Names 摄像机的命名View Axis 浏览轴向Origin Axis 原始的轴向Tool Message 工具信息UI Elements 界面元素Status Line 状态栏Shelf 搁板(架子)Time Slider 时间滑条Range Slider 范围滑条Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box / Layer Editor 通道盒/ 层编辑器Hide UI Elements 隐藏界面元素Show UI Elements 显示界面元素Restore UI Elements恢复界面元素Hide 隐藏Show 显示Wireframe Color 线框颜色Object Display 物体的显示Transform Display 变形的显示Polygons几何体Backface Culling背面Culling option 背面选项Keep Wire 保持网格Keep Hard edges 保持硬边Keep Vertices 保持顶点Vertices 顶点UVsUnshared UVs 不共享的UVComponents IDs ID元素Face Normals 面的法线Vertex Normals 点的法线Tangents 切线Normals Size 法线大小Standard Edges 标准边Soft/Hard Edges 柔化/硬化边Hard EdgesBorder Edges 关闭边线Crease Edges 折边Texture Border Edges 纹理边线Edge Width 边线的宽度Face Centers 面的中心Face Triangles 三角面Non-planar faces 不平整的面Reset Display 重新设置显示Limit to Selected 限制选择的Custom Polygon Display 自定义几何体的显示Edit Curves 编辑曲线Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Insert Knot插入节点Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset 移动/偏移Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend 扩展Extend Curve扩展曲线Extend Curve On Surface曲线在表面扩展Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Revolve旋转Loft 放样Planar平面Extrude挤压Birail 轨道成面Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Boundary边界Bevel倒角Edit Nurbs 编辑曲面Duplicate Nurbus Patches 复制曲面片面Project Curve on Surface 投影曲线到曲面Intersect Surfaces曲面交叉Trim Tool修整曲线工具Untrim Surfaces撤消修整Booleans 布尔运算Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Move Seam 移动缝合Insert Isoparms 插入等参线Extend Surfaces 延伸曲面Offset Surfaces 偏离曲面Reverse Surfaces Direction反转曲面的方向Rebuild Surfaces重建曲面Round Tool 圆角工具Surface Fillet 曲面斜角Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Stitch 缝合Stitch Surface Points点缝合曲面Stitch Edges Tool边缝合工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体Surface Editing 曲面编辑Selection 选项Subdiv Surfaces 细分表面Animation 动画Rendering 渲染Window窗口General Editors通用编辑器Rendering Editors 渲染编辑器Animation Editors 动画编辑器Relationship Editors 关联编辑器Settings/ Preference系统设置编辑器Attribute Spread Sheet属性编辑器Outliner 大纲或框架Hypergraph Scene Hierarchy 超图形的层级关系Hypergraph Input and Output Connections 超图形中输入和输出的连接关系Paint Effects 绘画的效果UV Texture Editor UV纹理编辑器Playblast 播放预览View Arangement视图安排Four Panes四分3 Panes Top Split上三分3 Panes Left Split左三分3 Panes Right Split右三分3 Panes Bottom Split底部三分2 Panes Stacked二叠分2 Panes Side By Side二平分Single Pane 单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Saved Current Layout 保存当前层Frame All in All Views所有视图的所有帧Frame Selected in All Views所有视图选定帧Minimize Application最小化应用Raise Application Windows移动窗口向前Polygons多边形Mesh 网格Combine 合并Separate 分离Extract 挤出、拔出Booleans 布尔运算Smooth 光滑Average Vertices 均化点Transfer Attributes 变形属性Copy Mesh Attributes 复制网格属性Clipboard Action 剪贴板Reduce 还原Paint Reduce weights Tool 权重绘制工具Cleanup 清除Triangulate三角分裂Quadrangulate四边形合并Fill Hole 填充洞Make Hole Tool 制作洞的工具Create Polygon Tool创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像Mirror Geometry 镜像几何体Edit MeshKeep Faces Together保持面连续Extrude挤压Bridge边界,桥接Append to Polygon Tool追加多边形Cut Facet Tool剪切面工具Split Polygon Tool 切分多边形工具Insert Edge Loop Tool 插入环形切分工具Offset Edge Loop Tool偏移环形切分工具Add Division 增加细分Transform Component变换组元Flip Triangle Edge 修补三角形边Poke Face 切割面Wedge Faces 楔形面Duplicate Face 复制面Detach Component 分离组元Merge合并Chamfer Vertex 斜切点Bevel 倒角Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Create UVs 创建UVsPlanar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄像机创建UVBest Plane Texturing Tool 最优平面贴图工具Assign Shader to Each ProjectionEdit UVs 编辑UVsDelete UVs删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingSkin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingSettings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya8.5菜单中英文对照表General 通用菜单Ⅰ.File 文件01.New Scene 新建场景02.Open Scene 打开场景03.Save Scene保存场景04.Save Scene As 另存场景为05.Save Preferences 保存首选项06.Optimize Scene Size 优化场景大小07.Import 导入08.Export All 全部导出09.Export Selection 导出选定项目10.View Image 查看图象11.View Sequence 查看序列12.Create Preference 创建参照13.Preference Editor 参照编辑器14.Project 工程New 新建Editor Current 编辑当前Set 设置15.Recent Files 最近使用的文件16.Recent Increments 最近增加17. Recent Projects 最近使用方案18.Exit 退出Ⅱ.Edit 编辑01.Undo 返回上一步操作02.Redo 返回上一步撤消的操作03.Repeat 重复执行上一次的操作04.Recent Commands List 最近使用命令列表05.Cut 剪切06.Copy 拷贝07.Paste 粘贴08.Keys 关键帧Cut Keys 剪切关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部FBIK关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定FBIK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙09.Delete 删除10. Delete by Type 按类型删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音No Sounds available 没有可用的声音Rigid Bodies 刚体11. Delete All by Type 按类型全部删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Nonlinears 非线性Wires 线框Lights 灯光Cameras 摄象机Image Planes 图象平面Shading Groups and Materials 着色组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束12.Select Tool 选择工具sso Select T ool 套索选择工具14.Paint Selection Tool 绘图选择工具15. Select All 全选16.Deselect 取消选择17. Select Hierarchy 选择层级18.Invert Selection 反选19. Select All By Type 按类型全选Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Wires 线框Transform 变换Geometry 几何体NURBS Curves NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图象平面Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划Brushes 笔刷nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束20.Quick Select Sets 快速选择组No Quick Select Sets Defined 没有定义快速选择组21.Duplicate 复制22. Duplicate Special 复制特定23. Duplicate with Transform 以变换复制24.Group 成组25.Ungroup 解组26.Level of Detail 细节层级27.Parent 父子关系28. Unparent 取消父子关系Ⅲ.Modify 修改01.Transformation T ools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal T ool 移动法线工具Move/Rotate/Scale T ool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Oblect Manipulator 默认物体操纵器None 无Move 移动Rotate 旋转Scale 缩放Transform 变换Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具02.Reset Transformations 重置变换03.Freeze Transformations 冻结变换04.Snap Align Objects 捕捉对齐物体Point to Point 点对点2 Points to 2 Points 2点对2点3 Points to 3 Points 3点对3点Align Objects 对齐物体05. Align Tool 对齐工具06. Snap Together Tool 捕捉在一起工具07.Evaluate Nodes 结算节点Evaluate All 全部结算Ignore All 全部忽略Ik Solvers Ik解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid Bodies 刚体Snapshots 快照08.Make Live 实时09.Center Pivot 中心轴10.Prefix Hierarchy Names 为层级名称添加前缀11.Search and Replace Names 搜索并置换名称12.Add Attribute 添加属性13.Edit Attribute 编辑属性14.Delete Attribute 删除属性15.Convert 转换NURBS to Polygons NURBS转多边形NURBS to Subdiv NURBS转细分Polygons to Subdiv 多边形转细分Subdiv to Polygons 细分转多边形Subdiv to NURBS 细分转NURBSPaint Effects to Polygons 笔刷特效转多边形Paint Effects to NURBS 笔刷特效转NURBSPaint Effects to Curves 笔刷特效转曲线Texture to Geometry 纹理转几何体Displacement to Polygons 置换转多边形Fluid to Polygons 流体转多边形16.Paint Scripts Tool 脚本绘图工具17. Paint Attributes T ool 属性绘图工具Ⅳ.Create 创建01.NURBS Primitives NURBS原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit On Completion 完成后退出02.Polygon Primitives 多边形原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 软管Helix 螺旋体Soccer Ball 足球Platonic Solids 理想固体Interactive Creation 交互创建Exit On Completion 完成后退出03.Subdiv Primitives 细分原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环04.Volume Primitives 体积原始物体Sphere 球体Cube 立方体Cone 圆锥体05.Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光06.Cameras 摄影机Camera 摄影机Camera and Aim 摄影机和瞄准Camera,Aim,and Up摄影机,瞄准,和向上07.CV Curve Tool CV曲线工具08.EP Curve Tool EP曲线工具09.Pencil Curve Tool 铅笔曲线工具10.Arc Tools 圆弧工具Three Point Circular ArcTwo Point Circular Arc11.Measure Tools 测量工具Distance ToolParameter ToolArc Length Tool12.Text 文本13.Adobe Illustrator Object Adobe Illustrator 物体14.Construction Plane 构造平面15.Locator 定位器16.Annotation 注解17.Empty Group 空组18.Sets 设置Set 设置Partition 分区Quick Select Set 快速选择设置Ⅴ.Display 显示01.Grid 网格02.Heads Up Display 题头显示Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节Frame Rate 帧率Camera Names 摄影机名称View Axis 视图轴Origin Axis 原点轴Tool Message 工具信息03.UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面元素04.Hide 隐藏Hide Selection 隐藏选定项目Hide Unselected Objects 隐藏未选定物体Hide Unselected CVs 隐藏未选定CVAll 全部Hide Geometry 隐藏几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Hide Kinematics 隐藏运动学All 全部Joints 关节Ik Hendles IK控制柄Hide Deformers 隐藏变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器05.Show 显示Show Selection 显示选定项目Show Last Hidden 显示最近隐藏All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Show Kinematics 显示运动学All 全部Joints 关节IK Handles IK控制柄Show Deformers 显示变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器06.Wireframe Color 线框颜色07.Object Display 显示物体Template 冻结Untemplate 取消冻结Bounding Box 边界框No Bounding Box 无边界框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互08.Transform Display 变换显示Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴Scale Pivots 缩放枢轴Selection Handles 选定项目控制柄09.Polygons 多边形Backface Culling 背面消隐Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点UVs UVUnshared UVs 不共享的UVComponent IDs 部件标示码Vertices 顶点Edges 边线Faces 面UVs UVFace Normals 面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border Edges 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 面三角格Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示10.NURBS NURBSCVs CVEdit Points 编辑点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 面片中心线Surface Origins 曲面原点Custom 自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度11.Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UVNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细12.Animation 动画Lattice Points 晶格点Lattice Shape 晶格图形Joint Size 关节大小Ik/FK Joint Size IK/FK关节大小Ik Handle Size IK控制柄大小Joint Labels 关节标签13.Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Select Camera or Light 选择摄影机或灯光Paint Effects Mesh Display 显示画笔特效网络Stroke Display Quality 笔划显示质量Ⅵ.Window 窗口01.General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑器Blind Date Editor 遮挡数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器02.Rendering Editors 渲染编辑器Render View 渲染视图Render Settings 渲染设置Hypershade 超着色Render Layer Editor 渲染层编辑器Rendering Flags 渲染旗标Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲03.Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 追踪编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 设备编辑器04.Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Dynamic Relationships 动态关联Light Linking 灯光链接Light Centric 以灯光为准Object Centric 以物体为准UV Linking UV链接Texture Centric 以纹理为准UV Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接05.Settings/Preferences 设置/参数Preferences 参数Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 注标菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器06.Attribute Editor 属性编辑器07.Outliner 大纲08.Hypergraph:Hierarchy 超图表:层级09.Hypergraph:Connections 超图表:连接10.Paint Effects 画笔特效11.UV Texture Editor UV纹理编辑器12.Playblast 快速动画演示13.View Arrangement 视图排列Single Pane 单一窗格Two Panes Side by Side 两个窗格并排Two Panes Stacked 两个窗格层叠Three Panes Split Top 三窗格顶端分裂Three Panes Split Left 三窗格左侧分裂Three Panes Split Bottom 三窗格底端分裂Three Panes Split Right 窗格右侧分裂Four Panes 四窗格Previous Arrangement 上一排列Next Arrangement 下一排列14.Saved Layouts 保存的布局Single Perspective View 单一透视图Four View 四视图Persp/Hypergraph 透视图/超图表Persp/Graph/Hypergraph 透视图/图表/超图表Hypershade/Render/ Persp 超着色/渲染/透视图Hypershade/Outliner/ Persp 超着色/大纲/透视图Hypershade/ Persp 超着色/透视图Persp/ Outliner 透视图/大纲Persp/ Graph/ Outliner 透视图/图表/大纲Persp/Trax 透视图/追踪编辑器Persp/Trax/ Outliner 透视图/追踪编辑器/大纲Persp/ Graph 透视图/图表Persp/Relationship Editor 透视图/关联编辑器Persp/UV T exture Editor 透视图/UV纹理编辑器Script Edior/Persp 脚本编辑器/透视图Hypershade/Render/ Persp Vertical 超着色/渲染/透视图垂直Edit Layouts 编辑布局15.Save Current Layout 保存当前布局16.Frame All in All Views 在所有窗口中显示所有物体17.Frame Selection in All Views 在所有窗口中显示选定物体18.Minimize Application 应用程序最小化19.Raise Main Window 激活主窗口20.Raise Application Windows 激活应用程序窗口Polygons 多边形Ⅰ.Select 选择01.Object/Component 物体/部件02.Vertex 顶点03.Edge 边线04.Face 面05.UV UV06.Vertex Face 顶点面07.Select Edge Loop Tool 选择循环边线工具08. Select Edge Ring Tool 选择环形边线工具09. Select Shortest Edge Path T ool 选择边界边线工具10.Convert Selection 转换选定项目To Vertices 为顶点To Vertex Faces 为顶点面To UVs 为UVTo UV Shell 为UV壳To Uv Border 为UV边界To Shell 为壳To Shell Border 为壳边界To Edges 为边线To Edge Loop 为循环边线To Edge Ring 为环形边线To Contained Edges 为包含边线To Faces 为面To Face Path 为面路径To Contained Faces 为包含面11.Grow Selection Region 生长选定区域12.Shrink Selection Region 收缩选定区域13. Select Selection Boundary 选择选定项目的边界14. Select Contiguous Edges 选择邻近边线15. Select Using Constraints 使用约束选择Ⅱ.Mesh 网格bine 组合2.Separate 分开3.Extract 榨取4.Booleans 布尔运算Union 合并Difference 相减Intersection 相交5.Smooth 平滑6.Average Vertices 平均顶点7.Transfer Attributes 转移属性8.Paint Transfer Attributes Weights Tool 描绘转移属性权重工具9.Copy Mesh Attributes 拷贝网格属性10.Clipboard Actions 剪贴板属性Copy Attributes 拷贝属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板11.Reduce 减少12.Paint Reduce Weights Tool 描绘简化权重工具13.Cleanup 清理14.Triangulate 三角格15.Quadrangulate 四角格16.Fill Hole 填充洞17.Make Hole Tool 生成孔洞工具18.Create Polygon Tool 创建多边形工具19.Sculpt Geometry Tool 雕刻几何体工具20.Mirror Cut 镜像剪切21. Mirror Geometry 镜像几何体Ⅲ.Edit Mesh 编辑网格01.K eep Faces Together 保持面在一起02.E xtrude 挤出03.B ridge 桥接04.A ppend to Polygon T ool 附加多边形工具05.C ut Faces Tool 剪切面工具06.S plit Polygon Tool 分割多边形工具07.I nsert Edge Loop Tool 插入循环边线工具08.O ffset Edge Loop Tool 偏移循环边线工具09.A dd Divisions 添加分割10.T ransform Component 变换部件11.F lip Triangle Edge 翻转三角格边线12.P oke Face 拨开面13.W edge Face 楔入面14.D uplicate Face 复制面15.D etach Component 分离部件16.M erge 合并17.M erge to Center 合并到中心线18.M erge Edge Tool 合并边线工具19.D elete Edge/Vertex 删除边线/顶点20.C hamfer Vertex 斜切顶点21.B evel 倒角Ⅳ.Proxy 代理01.S ubdiv Proxy 细分代理02.R emove Subdiv Proxy Mirror 移除细分代理镜像03.C rease Proxy Edge Tool 褶皱代理边线工具04.T oggle Proxy Display 切换代理显示05.B oth Proxy and Subdiv Display 代理和细分显示Ⅴ.Normals 法线01.V ertex Normal Edit T ool 顶点法线编辑工具02.S et Vertex Normal 设置顶点法线03.L ock Normals 锁定法线04.U nlock Normals 解锁法线05.A verage Normals 平均法线06.S et to Face 设置为面法线07.R everse 倒转08.C onform 统一09.S often Edge 软边线10.H arden Edge 硬边线11.S et Normal Angle 设置法线角度Ⅵ.Color 颜色01.P relight 预设灯光02.B atch Bake 批量烘焙03.A ssign New Vertex Bake Set 指定新顶点烘焙组04.A ssign Existing Bake Set 指定现有的烘焙组No bakesets defined 没有定义烘焙组05.E dit Assigned Bake Set 编辑指定烘焙组06.C reate Empty Color Set 创建空颜色组07.D elete Current Color Set 删除当前颜色组08.R ename Current Color Set 重命名当前颜色组09.M odify Current Color Set 修改当前颜色组10.C olor Set Editor 颜色组编辑器11.S et Keyframe for Vertex Color 设置顶点颜色的关键帧12.A pply Color 应用颜色13.P aint Vertex Color Tool 描绘顶点颜色工具14.T oggle Display Colors Attribute 切换显示颜色属性15.C olor Material Channel 颜色材质通道None 无Ambient 环境光Ambient+Diffuse 环境光+漫反射Diffuse 漫反射Specular 高光Emission 发射16.M aterial Blend Setting 材质混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate2x 调整两倍Ⅶ.Create UVs 创建UV01.P lanar Mapping 平面贴图02.C ylindrical Mapping 圆柱形贴图03.S pherical Mapping 球形贴图04.A utomatic Mapping 自动贴图05.C reate UVs Based On Cemera 创建基于摄影机的UV06.B est Plane Texturing Tool 最佳平面纹理工具07.A ssign Shader to Eath Projection 指定着色器到每一个投影08.C eate Empty UV Set 创建空的UV组09.C opy UVs to UV Set 拷贝UV到UV组No Object Selected 没有选择任何物体Copy Into New UV Set 拷贝到新UV组10.S et Current UV Set 设置当前UV组11.R ename Current UV Set 重命名当前UV组12.D elete Current UV Set 删除当前UV组Ⅷ.Edit UVs 编辑UV01.N ormalize 规格化02.U nitize 整合03.F lip 翻转04.R otate 旋转05.G rid 网格06.A lign 对齐07.W arp Image 歪曲图象08.M ap UV Border 映射UV边界09.S traighten UV Border 拉直UV边界10.R elax 释放11.U nfold 删除折叠12.L ayout 布局13.C ut UV Edges 剪切UV边界14.S plit UVs 分割UV15.S ew UV Edges 缝合UV边界16.M ove and Sew UV Edges 移动并缝合UV边线17.M erge UVs 合并UV18.D elete UVs 删除UV19.U V Texture Editor UV纹理编辑器Surface 曲面Ⅰ.Edit Curves 编辑曲线01.D uplicate Surface Curves 复制曲面曲线02.A ttach Curves 连接曲线03.D etach Curves 分离曲线04.A lign Curves 对齐曲线05.O pen/Close Curves 打开/关闭曲线06.M ove Seam 移动接缝07.C ut Curves 剪切曲线08.I ntersect Curves 相交曲线09.C urve Fillet 曲线圆角10.I nsert Kont 插入节点11.E xtend 伸展Extend Curve 伸展曲线Extend Curve On Surface 伸展曲面上曲线12.Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移曲面上曲线12.R everse Curve Direction 倒转曲线方向13.R ebuild Curve 重建曲线14.F it B-spline 适配B样条15.S mooth Curve 平滑曲线16.C V Hardness CV硬化17.A dd Points Tool 添加点工具18.C urve Editing Tool 曲线编辑工具19.P roject Tangent 投影切线20.M odify Curves 修改曲线Lock Length 锁定长度Unlock Length 解锁长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率21.S election 选定项目Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 丛集曲线Ⅱ.Surfaces 曲面01.R evolve 旋转02.L oft 放样03.P lanar 平面04.E xtrude 挤出05.B irail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具06.B oundary 边界07.S quare 正方形08.B evel 倒角09.B evel Plus 增强倒角Ⅲ.Edit NURBS 编辑NURBS01.D uplicate NURBS Patches 复制NURBS面片02.P roject Curve on Surface 投影曲线在曲面上03.I ntersect Surfaces 相交曲面04.T rim Tool 修整工具05.U ntrim Surfaces 取消修整曲面06.B ooleans 布尔运算Union T ool 合并工具Difference Tool 相减工具Intersection Tool 相交工具07.A ttach Surfaces 连接曲面08.A ttach Without Moving 连接而不移动09.D etach Surfaces 分离曲面10.A lign Surfaces 对齐曲面11.O pen/Close Surfaces 打开/关闭曲面12.M ove Seam 移动接缝13.I nsert Isoparms 插入结构线14.E xtend Surfaces 伸展曲面15.O ffset Surfaces 偏移曲面16.R everse Surface Direction 倒转曲面方向17.R ebuild Surfaces 重建曲面18.R ound T ool 圆角工具19.S urface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角融合工具20.S titch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合21.S culpt Geometry Tool 雕刻几何体工具22.S urface Editing 曲面编辑Surface Editing T ool 曲面编辑工具Break Tangent 断开切线Smooth Tangent 平滑切线23.S election 选定项目Grow CV Selection 生长CV选定项目Shrink CV Selection 收缩CV选定项目Select CV Selection Boundary 选择CV选定项目边界Select Surface Border 选择曲面边界Ⅳ.Subdiv Surfaces 细分曲面01.T exture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 布局UV02.F ull Crease Edge/Vertex 完整褶皱边线/顶点03.P artial Crease Edge/Vertex 部分褶皱边线/顶点04.U ncrease Edge/Vertex 取消褶皱边线/顶点05.M irror 镜像06.A ttach 连接07.M atch Topology 匹配拓扑08.C lean Topology 清除拓扑09.C ollapse Hierarchy 塌陷层级10.S tandard Mode 标准模式11.P olygon Proxy Mode 多边形代理模式12.S culpt Geometry 雕刻几何体工具13.C onvert Selection to Faces 转换选定物体为面14.C onvert Selection to Edges 转换选定物体为边线15.C onvert Selection to Vertices 转换选定物体为顶点16.C onvert Selection to UVs 转换选定物体为UV17.R efine Selected Components 精致选定部件18.S elect Coarser Components 选择粗糙部件19.E xpand Selected Components 扩展选定部件20.C omponent Display Level 部件显示级别Finer 精细Coarser 粗糙Base 基本21.C omponent Display Filter 部件显示过滤器All 全部Edits 编辑Dynamics 动力学Ⅰ.Particles 粒子01.Particle Tool 粒子工具02.Create Emitter 创建发射器03.Emit from Object 从物体发射e Selected Emitter 使用选定发射器05.Per-Point Emission Rates 每点发射速率06.Make Collide 使碰撞07.Particle Collision Event Editor 粒子碰撞事件编辑器08.Goal 标的09.Instancer(Replacement) 实例器(置换)10.Sprite Wizard 精灵向导11.Connect to Time 连接到时间Ⅱ.Fluid Effects 流体特效01.Create 3D Container 创建三维容器02.Create 2D Container 创建二维容器03.Add/Edit Contents 添加/编辑内容Emitter 发射器Emit From Object 从物体发射Gradients 渐变Paint Fluids Tool描绘流体工具With Curve 带有曲线Initial States 初始状态04.Create 3D Container With Emitter 创建带有三维发射器的容器05.Create 2D Container With Emitter 创建带有二维发射器的容器06.Get Fluid Example 获取流体范例07.Get Ocean/Pond Example 获取海洋/池塘范例08.Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建激发Add Ocean Surface Locator 添加海洋曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶09.Pond 池塘Create Pond 创建池塘Create Wake 创建激发Add Pond Surface Locator 创建池塘曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶10.Extend Fluid 伸展流体11.Edit Fluid Resolution 编辑流体分辨率12.Make Collide 使碰撞13.Make Motion Field 生成拖动场14.Set Initial State 设置初始状态15.Clear Initial State 清除初始状态16.Save States As 另存状态为17.Create Cache 创建缓存18.Append to Cache 附加到缓存19.Replace Cache Frame 置换缓存帧20.Truncate Cache 截短缓存21.Delete Cache 删除缓存Ⅲ.Fields 场01.A ir 空气02.D rag 拖动03.G ravity 重力04.N ewton 牛顿05.R edial 辐射06.T urbulence 湍流07.U niform 统一08.V ortex 旋涡09.V olume Axis 体积轴10.U se Selected as Source of Field 使用选定作为场的来源11.A ffect Selected Objects 影响选顶物体Ⅳ.Soft/Rigid Bodies 柔体/刚体01.C reate Active Rigid Body 创建活动刚体02.C reate Passive Rigid Body 创建被动刚体03.C reate Nail Constraint 创建钉子约束04.C reate Pin Constraint 创建栓约束05.C reate Hinge Constraint 创建铰链约束06.C reate Spring Constraint 创建弹簧约束07.C reate Barrier Constraint 创建栅栏约束08.S et Active Key 设置活动关键帧09.S et Passive Key 设置被动关键帧10.B reak Rigid Body Connections 断开刚体连接11.C reate Soft Body 创建柔体12.C reate Springs 创建弹簧13.P aint Soft Body Weights Tool 描绘柔体权重工具Ⅴ.Effects 特效01.C reate Fire 创建火焰02.C reate Smoke 创建烟雾03.C reate Fireworks 创建烟花04.C reate Lightning 创建闪电05.C reate Shatter 创建粉碎06.C reate Curve Flow 创建曲线流体07.C reate Surface Flow 创建曲面流体08.D elete Surface Flow 删除曲面流体Ⅵ.Solvers01.I nitial StateSet for SelectedSet for All Dynamic02.R igid Body Solver Attributes03.C urrent Rigid SolverNo Rigid Solvers found04.C reate Rigid Body Solver05.S et Rigid Body Interpenetration06.S et Rigid Body Collision07.M emory CachingEnableDisableDelete08.C reate Particle Disk Cache09.E dit Oversampling or Cache Settings10.I nteractive Playback Ⅶ.Hair01.C reate Hair02.S cale Hair Tool03.P aint Hair Follicles04.P aint Hair TexturesBaldnessHair ColorSpecular Color05.G et Hair Example06.D isplayCurrent PositionStart PositionRest PositionCurrent and StartCurrent and RestAll Curves。
maya中菜单栏详细介绍File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit T ool旋转限制工具Scale Limit T ool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve T ool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon T ool创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership T ool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose 恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking T ool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group 创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group T ool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle T ool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。
Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照- 3 -129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置- 5 -217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐- 7 -303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型- 9 -390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子- 11 -474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。
Maya 菜單中英文對照Standard標準菜單File文件New Scene建立新場景Open Scene打開場景Save Scene存檔場景Save Scene As改名存檔Import導入Export All導出所有Export Selection導出選定物體Create Reference引入場景文件Reference Editor引入場景編輯器Project項目New建立新專案Edit Current編輯當前項目Set指定當前專案Exit退出Edit編輯Undo取消上一次操作Redo恢復上一次操作Repeat重複最後一次操作Keys關鍵幀Cut Keys裁剪關鍵幀Copy Keys拷貝關鍵幀Paste Keys粘貼關鍵幀Delete Keys刪除關鍵幀Scale Keys縮放關鍵幀Bake Simulation模擬複製Delete刪除Delete by Type根據類型刪除History構造歷史Channels通道Static Channels靜幀通道Motion Paths運動路徑Expressions運算式Constraints約束Rigid Bodies剛體Delete All by Type根據類型刪除所有History構造歷史Channels通道Static Channels靜幀通道Motion Paths運動路徑Expressions運算式Constraints約束Unused Transforms未用變形Joints連接IK Handles逆向運動控制柄Lattices車削Clusters族Sculpt Objects雕刻物體Wires網格Lights燈光Cameras照相機Image Planes圖像板Shading Groups and Materials陰影組和材質Particles粒子Rigid Bodies剛體物體Rigid Constraints剛體約束Select All選擇所有Select All by Type根據類型選擇所有Joints連接IK Handles逆向運動控制柄Lattices車削Clusters族Sculpt Objects雕刻物體Wires網格Transforms變形Geometry幾何體NURBS Geometry NURBS幾何體Polygon Geometry多邊形幾何體Lights燈光Cameras照相機Image Planes圖像板Particles粒子Rigid Bodies剛體物體Rigid Constraints剛體約束Quick Select Set快速選擇集Layers層New Layers建立新層Rename Layer更改層名稱Remove Current Layer移去當前層Layer Editor層編輯器Transfer to Layer轉化為層Select All on Layer選擇層上所有物體Hide Layer隱藏層Hide All Layers隱藏所有層Show Layer顯示層Show All Layers顯示所有層Template Layer臨時層Untemplate Layer解除臨時層Hide Inactive Layers隱藏非活動層Template Inactive Layers臨時非活動層Duplicate複製Group成組Ungroup解成組Create Empty Group建立空成組Parent建立父物體Unparent解除父物體Modify修改Transformation Tools變形工具Move Tool移動工具Rotate Tool旋轉工具Scale Tool縮放工具Show Manipulator Tool顯示手動工具Default Object Manipulator默認調節器Proportional Modi Tool比例修改工具Move Limit Tool移動限制工具Rotate Limit Tool旋轉限制工具Scale Limit Tool縮放限制工具Reset Transformations重新設置變形控制Freeze Transformations凍結變形控制Enable Nodes授權動畫節點All所有IK solvers逆向運動連接器Constraints約束Expressions運算式Particles粒子Rigid Bodies剛體Snapshots快照Disable Node廢棄動畫節點Make Live啟動構造物Center Pivot置中樞軸點Prefix Hierarchy Names定義首碼Add Attribute增加屬性Measure測量Distance Tool距離工具Parameter Tool參數工具Arc Length Tool弧度工具Animated Snapshot動畫快照Animated Sweep由動畫曲線創建幾何體曲面Display顯示Geometry幾何體Backfaces背面Lattice Points車削點Lattice Shape車削形Local Rotation Axes局部旋轉軸Rotate Pivots旋轉樞軸點Scale Pivots縮放樞軸點Selection Handles選定控制碼NURBS Components NURBS元素CVs CV曲線Edit Points編輯點Hulls可控點Custom定制NURBS Smoothness NURBS曲面光滑處理Hull物體外殼Rough邊框品質Medium中等品質Fine精細品質Custom定制Polygon Components多邊形元素Custom Polygon Display定制多邊形顯示Fast Interaction快速交錯顯示Camera/Light Manipulator照相機/燈光操作器Sound聲音Joint Size關節尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用編輯器Set Editor系統設置編輯器Attribute Spread Sheet屬性編輯器Tool Settings工具設置Filter Action Editor濾鏡動作編輯器Channel Control通道控制資訊Connection Editor連接編輯器Performance Settings性能設置Script Editor Script編輯器Command Shell命令窗口Plug-in Manager濾鏡管理器Rendering Editors渲染編輯器Rendering Flags渲染標記Hardware Render Buffer硬體渲染緩衝區Render View渲染視圖Shading Groups Editor陰影組編輯器Texture View質地視圖Shading Group Attributes陰影組屬性Animation Editors動畫編輯器Graph Editor圖形編輯器Dope SheetBlend Shape融合形Device Editor設備編輯器Dynamic Relationships動態關係Attribute Editor屬性編輯器Outliner框架Hypergraph超圖形Multilister多功能渲染控制Expression Editor運算式編輯器Recent Commands當前命令Playblast播放預覽View Arangement視圖安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二疊分2 Side By Side二平分Single單圖Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存佈局Single Perspective View單透視圖Four View四分圖Persp/Graph/Hyper透視/圖形/超圖形Persp/Multi/Render透視/多功能/渲染Persp/Multi/Outliner透視/多功能/輪廓Persp/Multi透視/多功能Persp/Outliner透視/輪廓Persp/Graph透視/圖形Persp/Set Editor透視/組編輯器Edit Layouts編輯佈局Frame Selected in All Views所有視圖選定幀Frame All in All Views所有視圖的所有幀Minimize Application最小化應用Raise Application Windows移動視窗向前Options可選項General Preferences一般設置UI Preferences用戶介面設置Customize UI定制用戶介面Hotkeys快捷鍵Colors顏色Marking Menus標記功能表Shelves書架Panels面板Save Preferences保存設置Status Line狀態欄Shelf書架Feedback Line回饋欄Channel Box通道面板Time Slider時間滑動棒Range Slider範圍滑動棒Command Line命令行Help Line説明行Show Only Viewing Panes僅顯示視圖面板Show All Panes顯示所有面板Modeling建模系統Primitives基本物體Create NURBS創建NURBS物體Sphere球體Cube立方體Cylinder圓柱體Cone圓臺(錐)體Plane平面物體Circle圓Create Polygons創建多邊形物體Sphere球體Cube立方體Cylinder圓柱體Cone圓臺(錐)體Plane平面物體Torus麵包圈Create Text創建文本Create Locator創建指示器Construction Plane構造平面Create Camera創建照相機Curves創建曲線CV Curve Tool CV曲線工具EP Curve Tool EP曲線工具Pencil Curve Tool筆曲線工具Add Points Tool加點工具Curve Editing Tool曲線編輯工具Offset Curve曲線移動Offset Curve On Surface曲線在表面移動Project Tangent曲線切線調整Fillet Curve帶狀曲線Rebuild Curve重建曲線Extend Curve擴展曲線Insert Knot插入節點Attach Curves連接曲線Detach Curves斷開曲線Align Curves對齊曲線Open/Close Curves打開/關閉曲線Reserse Curves反轉曲線Duplicate Curves複製曲線CV Hardness硬化曲線Fit B-spline適配貝塔曲線Surfaces曲面Bevel斜角Extrude凸出Loft放樣Planar曲面Revolve旋轉Boundary邊界Birail 1 Tool二對一工具Birail 2 Tool二對二工具Birail 3+ Tool二對三工具Circular Fillet圓邊斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces編輯曲面Intersect Surfaces曲面交叉Project Curve投影曲線Trim Tool修整曲線工具Untrim Surfaces撤銷修整Rebuild Surfaces重建曲面Prepare For Stitch準備縫合Stitch Surface Points點縫合曲面Stitch Tool縫合工具NURBS to Polygons NURBS轉化為多邊形Insert Isoparms添加元素Attach Surfaces曲面結合Detach Surfaces曲面分離Align Surfaces曲面對齊Open/Close Surfaces打開/關閉曲面Reverse Surfaces反轉曲面Polygones多邊形Create Polygon Tool創建多邊形工具Append to Polygon Tool追加多邊形Split Polygon Tool分離多邊形工具Move Component移動元素Subdivide多邊形細化Collapse面轉點Edges邊界Soften/Harden柔化/硬化Close Border關閉邊界Merge Tool合併工具Bevel斜角Delete and Clean刪除和清除Facets面Keep Facets Together保留邊線Extrude凸出Extract破碎Duplicate複製Triangulate三角分裂Quadrangulate四邊形合併Trim Facet Tool面修整工具Normals法向Reverse倒轉法向Propagate傳播法向Conform統一法向Texture質地Assign Shader to EachProjection指定投影Planar Mapping平面貼圖Cylindrical Mapping圓柱體貼圖Spherical Mapping球體貼圖Delete Mapping刪除貼圖Cut Texture裁剪紋理Sew Texture斜拉紋理Unite聯合Separate分離Smooth光滑Selection Constraints選定限定工具Smart Command Settings改變顯示屬性Convert Selection轉化選定Uninstall Current Settins解除當前設定Animation動畫模組Keys關鍵幀Settings設置關鍵幀Auto Key自動設置關鍵幀Spline樣條曲線式Linear直線式Clamped夾具式Stepped臺階式Flat平坦式Other其他形式Set Driven Key設置驅動關鍵幀Set設置Go To Previous前移Go To Next後退Set Key設置幀Hold Current Keys保留當前幀Paths路徑Set Path Key設置路徑關鍵幀Attach to Path指定路徑Flow Path Object物體跟隨路徑Skeletons骨骼Joint Tool關節工具IK Handle Tool反向動力學控制碼工具IK Spline Handle Tool反向動力學樣條曲線控制碼工具Insert Joint Tool添加關節工具Reroot Skeleton重新設置根關節Remove Joint去除關節Disconnect Joint解除連接關節Connect Joint連接關節Mirror Joint鏡向關節Set Preferred Angle設置參考角Assume Preferred Angle Enable IK Solvers反向動力學解算器有效EIk Handle Snap反向動力學控制碼捕捉有效ESelected IK Handles反向動力學控制碼有效DSelected IK Handles反向動力學控制碼無效Deformations變形Edit Menbership Tool編輯成員工具Prune Membership變形成員Cluster簇變形Lattice旋轉變形Sculpt造型變形Wire網格化變形Lattice旋轉Sculpt造型Cluster簇Point On Curve線點造型Blend Shape混合變形Blend Shape Edit混合變形編輯Add增加Remove刪除Swap交換Wire Tool網格化工具Wire Edit網格編輯Add增加Remove刪除Add Holder增加定位曲線Reset重置Wire Dropoff Locator網線定位器Wrinkle Tool褶縐變形工具Edit Lattice編輯旋轉Reset Lattice重置旋轉Remove Lattice Tweeks恢復旋轉Display I-mediate Objects顯示中間物體Hide Intermediate Objects隱藏中間物體Skinning皮膚Bind Skin綁定蒙皮Detach Skin斷開蒙皮Preserve Skin Groups保持皮膚組Detach Skeleton分離骨骼Detach Selected Joints分離選定關節Reattach Skeleton重新連接骨骼Reattach Selected Joints重新連接關節Create Flexor創建屈肌Reassign Bone Lattice Joint再指定骨頭關節Go to Bind Pose恢復骨頭綁定Point關節Aim目標Orient方向Scale縮放Geometry幾何體Normal法向RenderingLighting燈光Create Ambient Light創建環境光Create Directional Light創建方向燈Create Point Light創建點光源Create Spot Light創建聚光燈Relationship Panel關係面板Light Linking Tool燈光鏈結工具Shading 陰影Shading Group Attributes陰影組屬性Create Shading Group創建陰影組Lambert朗伯材質Phong Phong材質Blinn布林材質Other其他材質Assign Shading Group指定陰影組InitialParticleSE初始粒子系統InitialShadingGroup初始陰影組Shading Group Tool陰影組工具Texture Placement Tool紋理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重複上次渲染Test Resolution測試解析度Camera Panel照相機面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render顯示批渲染Dynamics動力學系統Settings設置Initial State初始狀態Set For Current當前設置Set For All Dynamic設置總體動力學特性Rigid Body Solver剛體解算器Dynamics Controller動力學控制器Particle Collision Events粒子爆炸Particle Caching粒子緩衝Run-up and Cache執行緩衝Cache Current Frame緩衝當前幀Set Selected Particles設置選定粒子Dynamics On動力學開Dynamics Off動力學關Set All Particles設置所有粒子Particles All On When Run執行時粒子系統開Auto Create Rigid Body自動創建剛體Particles粒子Particle Tool粒子工具Create Emitter創建發射器Add Emitter增加發射器Add Collisions增加碰撞Add Goal增加目標Fields場Create Air創建空氣動力場Create Drag創建拖動場Create Gravity創建動力場Create Newton創建牛頓場Create Radial創建輻射動力場Create Turbulence創建震盪場Create Uniform創建統一場Create V ortex創建渦流場Add Air增加空氣動力場Add Newton增加牛頓場Add Radial增加輻射場Add Turbulence增加震盪場Add Uniform增加統一場Add V ortex增加渦流場Connect連接Connect to Field場連接Connect to Emitter發射器連接Connect to Collision碰撞連接Bodies柔體和剛體Create Active Rigid Body創建正剛體Create Passive Rigid Body創建負剛體Create Constraint創建約束物體Create Soft Body創建柔體Create Springs創建彈簧Set Active Key設置正向正Set Passive Key設置負向正Help説明。