电子商务英文
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电子商务的英语怎么说电子商务是以信息网络技术为手段,以商品交换为中心的商务活动。
那么,你知道电子商务的英文怎么写吗?下面就让店铺来告诉你电子商务的英语的说法。
电子商务的英文释义the e-businessElectronic CommerceElectronic Commercial Affairs电子商务的英文例句从B2C电子商务发展策略角度可将其分为典型B2C电子商务、平台服务型电子商务和整合型B2C电子商务。
The development strategy of B2C e-commerce can be classified into the typical B2C e-commerce, platform service e-commerce and integrated B2C e-commerce.从电子商务的企业应用研究来看,介绍性内容多,电子商务局部应用研究多,如电子商务在采购过程中的应用、电子商务在客户关系管理中的应用等。
From the aspects of EC application introductory contents and partial applications researches like EC applications in terms of procurement and CRM are the majority.电子支付技术是电子商务中的核心技术,也是目前制约电子商务发展的一个根本性问题,移动电子商务也不例外。
Electronic Payment Technology is very important in electronic commerce aside m-commerce, which is a base problem that restricts the development ofm-commerce.信任缺乏已成为我国电子商务发展最大的障碍之一,如何建立和提高电子商务信任成为促进电子商务发展的关键。
电子商务是利用互联网所进行的商贸或商务活动,它是在企业客户、供应商、销售商等商业链条中铺设一条信息高速公路,把各个环节连接在一起,以最高的效率、最快的速度和最低的成本,使用户把握稍纵即逝的商机,赢得竞争优势。
电子商务的发展给我国的经济发展带来了一个前所未有的机遇,打破了传统贸易形式的时间和空间的限制,对传统会计的确认基础、计量标准、报告内容乃至整个财务会计的理论框架都产生了深刻的影响。
电子商务的英文名称是EC (Electronic Commerce),现在一般的观点认为电子商务就是基于因特网的商务活动。
从范围而言,它应包括商务活动的所有方而,如交易的方式、工具等;从过程而言,它包括了商务活动的所有阶段,如市场调查、合同的签订到货物的配送以及售后的服务等;从参加者而言,它包括生产方、销售方,供应方和客户等;从企业营销而言,它实际包括从传统营销方式到基于因特网营销方式转变的整个过程。
电子商务不仅是硬件和软件的结合,它更是把买家、卖家和合作伙伴通过因特网、企业的内部网和企业之间的网络联接在一起,利用因特网技术和现有系统的业务相结合的产物。
电子商务不仅包含市场营销、企业经营管理等方而的问题,也包含技术层而和社会层而的问题,总之,它是企业信息化的缩影或组成部分。
因此,电子商务是十分广泛、十分深刻的概念,也是一个不断发展的概念。
电子商务Electronic Commerce是综合运用信息技术,以提高贸易伙伴间商业运作效率为目标,将交易全过程中的数据和资料用电子方式实现,在商业的整个运作过程中实现交易无纸化和直接化的一种全新商务运作方式。
20世纪90年代以来,电子商务的发展为各种新的更加高效的财务与管理模式提供了广阔的空间和可能。
同时也从理论与管理的角度探讨电子商务对传统会计的影响,给传统会计带来了一场全方位、根本性的革命。
电子商务没有固定的定义,一般认为包括公司在Internet网络上进行商务及相关信息传递的所有活动。
什么是电子商务随着互联网技术的不断发展,电子商务已成为一个全球性的热点话题。
越来越多的人开始接触到电子商务,并对其产生了浓厚的兴趣。
那么,究竟什么是电子商务呢?电子商务,英文是Electronic Commerce,简称E-commerce或E-business,是指利用计算机、网络和电子通信技术等信息技术手段,实现企业间的商业活动和消费者与企业之间的商业活动。
它具有全球性和便捷性的特点,为企业提供了更广阔的市场和更多的商机。
全球性:电子商务突破了地域的限制,使得商业活动可以在全球范围内进行。
无论身处何地,只要通过互联网,就可以与世界各地的企业和消费者进行交易。
便捷性:电子商务极大地简化了商业交易的过程,使得买卖双方可以更快速、更直接地进行交易。
同时,电子商务还提供了丰富的商品和服务选择,满足了消费者的各种需求。
安全性:随着技术的发展,电子商务的安全性得到了极大的提高。
现在,消费者可以通过安全的支付系统进行在线支付,保障了交易资金的安全。
高效性:电子商务使得商业交易的效率大大提高。
通过自动化系统,企业可以快速处理订单和支付,减少了人工操作的成本和时间。
环保性:电子商务减少了纸质文档的使用,减少了纸张和印刷的需求,从而降低了对环境的影响。
电子商务是一种以信息技术为基础,通过互联网进行商业活动的商业模式。
它改变了传统的商业模式,为企业提供了新的商业机会,也为消费者提供了更方便、更快捷的购物体验。
电子商务,英文简称是E-commerce,也称为电商,是指利用互联网、移动设备等技术,实现商品或服务的交易、支付等商业活动。
它具有高效、便捷、全球化等特点,改变了传统的商业模式,引领着商业社会的未来发展。
电子商务的起源可以追溯到20世纪90年代初的互联网商业化应用,但真正意义上的快速发展是在21世纪初。
电子商务利用互联网技术,将商业活动中的信息流、资金流、物流等要素进行数字化处理,实现商业过程的电子化、网络化。
电子商务概念电子商务源于英文ELECTRONIC COMMERCE,简写为EC。
顾名思义,其内容包含两个方面,一是电子方式,二是商贸活动。
电子商务指的是利用简单、快捷、低成本的电子通讯方式,买卖双方不谋面地进行各种商贸活动。
电子商务可以通过多种电子通讯方式来完成。
简单的,比如你通过打电话或发传真的方式来与客户进行商贸活动,似乎也可以称作为电子商务;但是,现在人们所探讨的电子商务主要是以EDI(电子数据交换)和INTERNET(互联网)来完成的。
尤其是随着INTERNET技术的日益成熟,电子商务真正的发展将是建立在INTERNET技术上的。
所以也有人把电子商务简称为IC(INTERNET COMMERCE)。
从贸易活动的角度分析,电子商务可以在多个环节实现,由此也可以将电子商务分为两个层次,较低层次的电子商务如电子商情、电子贸易、电子合同等;最完整的也是最高级的电子商务应该是利用INTENET网络能够进行全部的贸易活动,即在网上将信息流、商流、资金流和部分的物流完整地实现,也就是说,你可以从寻找客户开始,一直到洽谈、订货、在线付(收)款、开据电子发票以至到电子报关、电子纳税等通过INTERNET一气呵成。
要实现完整的电子商务还会涉及到很多方面,除了买家、卖家外,还要有银行或金融机构、政府机构、认证机构、配送中心等机构的加入才行。
由于参与电子商务中的各方在物理上是互不谋面的,因此整个电子商务过程并不是物理世界商务活动的翻版,网上银行、在线电子支付等条件和数据加密、电子签名等技术在电子商务中发挥着重要的不可或缺的作用。
一、电子商务的模式电子商务模式[1]是指企业运用互联网开展经营取得营业收入的基本方式;传统的观点是将企业的电子商务模式,归纳为B2C(Business to Consumer)、B2B(Business to Business)、C2B(Consumer to Business)、C2C(Consumer to Consumer)、B2G(Business to Government)等五种经营模式。
绪论单元测试1.电子商务源于英文Electronic Commerce,简写为EC。
顾名思义,其内容包含两个方面,一是电子方式,二是商贸活动。
电子商务广义的意思是在网络上进行商务贸易和交易。
A:对B:错答案:A第一章测试1.企业对企业的电子商务简称()A:B2B电子商务B:C2C电子商务C:B2G电子商务D:B2C电子商务答案:A2.下列属于B2B类型的网站是()A:天猫商城B:淘宝网C:当当网D:慧聪网答案:D3.电子商务产生和发展的主要条件是()A:政府的支持与推动B:计算机的广泛应用,网络的成熟C:其他选项都含D:信用卡的普及应用,安全电子交易协议的制定答案:C4.按照参与主体来划分,电子商务可以分为()A:政府与消费者之间的电子商务B:企业与政府方面的电子商务C:企业与企业之间的电子商务D:企业与消费者之间的电子商务答案:BCD5.电子商务概论内容仅仅是电子方式A:对B:错答案:B第二章测试1.电子商务的基本特征是普遍性、方便些、片面性、协调性、集成性。
()A:对B:错答案:B2.电子商务活动的直接参与者通常不包括()A:金融机构B:政府机构C:用户D:商家答案:B3.电子商务交易活动的四个流程中无法完全由Internet实现的是()A:商流B:物流C:信息流D:资金流答案:B4.关于B2B电子商务模式,下列说法正确的是()。
A:b2b是指互联网市场领域的一种企业对企业之间的营销关系B:阿里巴巴1688不属于b2b2平台C:b2b这种形式的电子商务一般以网络零售业为主D:敦煌网不是国内首个为中小企业提供b2b网上交易的网站答案:A5.以下属于按效果付费的盈利模式为()A:会员费B:佣金C:关键词竞价排名D:按询盘付费E:广告答案:BCD6.诚信通是阿里巴巴1688平台的付费会员()A:错B:对答案:B第三章测试1.关于微信支付,下列说法错误的是()A:微信钱包是指用户开通微信支付后,用户的智能手机上就会有微信钱包B:微信钱包不支持第三方服务C:微信支付提供多种支付方式,并提供企业红包、代金券、立减优惠等营销新工具D:微信支付是由腾讯公司知名移动社交通讯软件“微信”及第三方支付平台“财付通”联合推出的移动支付创新产品答案:B2.以下哪项不是网上支付系统构成要素()A:商家开户行B:支付网关C:CA认证中心D:客户征信答案:D3.以下属于国内第三方支付平台的有()A:微信B:papal(贝宝)C:支付宝D:快钱答案:ACD4.以下属于第三方支付产品的有()A:快钱B:中国发展银行C:微信支付D:支付宝答案:ACD5.网上银行只能在网上开通。
电子商务简介电子商务电子商务(e-busine,e-erce,e-trade)从英文的字面意思上看就是利用现在先进的电子技术从事各种商业活动的方式。
电子商务的实质应该是一套完整的*络商务经营及管理信息系统。
再具体一点,它是利用现有的计算机硬件设备、软件和*络基础设施,通过一定的协议连接起来的电子*络环境进行各种各样商务活动的方式。
这是一个比较严格的定义,说得通俗一点,电子商务一般就是指利用国际互联*进行商务活动的一种方式,例如:*上营销、*上客户服务、以及*上做广告、*上调查等。
Internet上的电子商务可以分为三个方面:信息服务、交易和支付。
主要内容包括:电子商情广告;电子选购和交易、电子交易凭证的交换;电子支付与结算以及售后的*上服务等。
主要交易类型有企业与个人的交易(B to C方式)和企业之间的交易(B to B方式)两种。
参与电子商务的实体有四类:顾客(个人消费者或企业集团)、商户(包括销售商、制造商、储运商)、银行(包括发卡行、收单行)及认证中心。
电子商务开展的平台是企业内联*、外联*、互联*,所以*络基础设施的建设是非常必要的。
譬如,有多少计算机要联在一块儿,商务属于何种类型及规模,需要的安全级是怎样,*络访问量是多大,自己制作的应用软件及多少人在使用着这些软件等等,都是企业应该考虑的问题。
IT技术在电子商务中的地位举足轻重。
如果没有IT技术,不会有ERP,不会有SCM,更不会有CRM和OA及KM这样科学的系统。
但是这些系统的存在,也与会计学、统计学、金融学科有着这样那样的联系,也可以这样说,世界上的万种学科是相互联系的,没有完全分离的知识,只是看人们怎样去使用它们。
我们总是站在巨人的肩膀上,从事着这样那样的创造。
当Internet技术的发展和应用,才使得我们有了创造性的思维,让一部分IT界和金融业的精英们捕捉到了这种契机,才让一些数据仓库技术、数据挖掘技术、商业智能技术成为电子商务可以用得上的技术,才会成为电子商务的‘东风’。
1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can entera corporate Web site;32.business model:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) ora buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) ona request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization:A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which toconduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering:Deciding what product to buymerchant brokering:Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique way personalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customer cookie:A data file that is placed on a user’s hard drive by a remote Web server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that uses information collected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronically interactive marketing:Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) :T he fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner:On a Web page, a graphic advertising display linked to the advertiser’s Web pagespot buying: The purchase of goods and services as they are needed, usually at prevailing market prices strategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book) indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support production vertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher pricese-procurement:The electronic acquisition of goods and services for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement departmentgroup purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction servicespartner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factories and warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activities supply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humans and use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the objectcorporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication, collaboration, and access to company informationinformation portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaborationgroupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between agovernment and its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system;4.personal area network (PAN):A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with each other over short distances;6.wireless local area network (WLAN):A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN):A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location of a mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on the Internet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of its customers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that support fulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;15.bundle trading:The selling of several related products and/or services together;Order fulfillment:all the activities needed to provide customers with their ordered goods and services,including related customer servicesBack-office operations:the activitees that support fulfillment of orders,such as packing,delivery,accounting,and logisticsFront-office operations:the business processes,such as sales and advertising,which are visible to customers e-logistics:the logistics of EC systems,typically involving small parcels sent to many customers’ homes(in B2C)ERP:an enterprisewide information system designed to coordinate all the resources,information,and activities needed to complete business processes such as order fulfillment or billing.Sealed-bid auction:auction in which each bidder bids only once;a silent auction,in which bidders do not know who is placing bids or what the bid prices areVickrey auction:auction in which the highest bidder wins but pays only the second highest bidBundle trading:the selling of several related products and/or services together。
1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can entera corporate Web site;32.business model:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) ora buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) ona request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization:A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which toconduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering:Deciding what product to buymerchant brokering:Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique way personalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customer cookie:A data file that is placed on a user’s hard drive by a remote We b server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that uses information collected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronically interactive marketing:Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) :T he fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner:On a Web page, a graphic advertising display linked to the ad vertiser’s Web pagespot buying: The purchase of goods and services as they are needed, usually at prevailing market prices strategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book) indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support production vertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher pricese-procurement:The electronic acquisition of goods and services for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement departmentgroup purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction servicespartner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factories and warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activities supply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humans and use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the objectcorporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication, collaboration, and access to company informationinformation portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaborationgroupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between agovernment and its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system;4.personal area network (PAN):A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with each other over short distances;6.wireless local area network (WLAN):A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN):A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location of a mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on the Internet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of its customers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that support fulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;15.bundle trading:The selling of several related products and/or services together;Order fulfillment:all the activities needed to provide customers with their ordered goods and services,including related customer servicesBack-office operations:the activitees that support fulfillment of orders,such as packing,delivery,accounting,and logisticsFront-office operations:the business processes,such as sales and advertising,which are visible to customers e-logistics:the logistics of EC systems,typically involving small parcels sent to many customers’ homes(in B2C)ERP:an enterprisewide information system designed to coordinate all the resources,information,and activities needed to complete business processes such as order fulfillment or billing.Sealed-bid auction:auction in which each bidder bids only once;a silent auction,in which bidders do not know who is placing bids or what the bid prices areVickrey auction:auction in which the highest bidder wins but pays only the second highest bidBundle trading:the selling of several related products and/or services together。