after effects 中英文对照表
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AE CS4 菜单中英文对照表View菜单新视图← New View放大← Zoom In缩小← Zoom Out解析度← Resolution┗Full →最佳Half →一半Third →三分之一Quarter →四分之一Custom.... →自定义隐藏/显示标尺← Show Rulers隐藏/显示辅助线← Hide Guides吸附辅助线← Snap To Guides锁定辅助线← Lock Guides清楚辅助线← Clear Guides隐藏/显示网格← Show Grid吸附网格← Snap to Grid视图选项← View Options...显示图层控制← Hide Layer Controls重置3D视图← Reset 3D View切换3D视图← Switch 3D View┗Active Camera →当前摄象机Front →前视图Left →左视图Top →顶视图Back →后视图Right →右视图Bottom →底视图Custom View 1 →自定视图1Custom View 2 →自定视图2Custom View 3 →自定视图3快速设置3D窗口← Set 3D View Shortcut┗Replace "Front" →替换为前视图Replace "Custom View 1" →替换为自定视图1 Replace "Active Camere" →替换为动态摄象机切换到最近的3D视图← Switch To Last 3D View 观察选择图层← Look At Selected Layers观察所有图层← Look At All Layers前往指定时间← Go To Time...Layer菜单1新建← New┗Text →文字Solid... →实色Light... →灯光Camera.. →摄象机Null Object →虚拟对象Adjustment Layerv →调节层层设置← Layer Settings...打开层窗口← Open Layer Window打开素材窗口← Open Source Window 遮罩← Mask┗New Mask →新建遮罩Mask Shape →遮罩形状Mask Feather →遮罩羽化Mask Opacity →遮罩不透明度Mask Expansion →遮罩伸缩Reset Mask →重置遮罩Remove Mask →删除遮罩Remove All Masks →删除所有遮罩Mode →模式┗None →无Add →相加Subtrace →相减Intersect →交集Lighten →变亮Darken →变暗Difference →差值RotoBezier →旋转式曲线Inverse →反转Closed →封闭Set First Vertex →设置起始点Locked →锁定Motion Blur →运动模糊┗Same As Layer →与层相同On →开Off →关Unlock All Maskss →解锁所有遮罩Lock Other Masks →锁定其他遮罩Free Transform Points →自由变换点质量← Quality┗Best →最佳Layer菜单2Draft →草图Wireframe →线框转换开关← Switches┗Hide Other Video →隐藏其他视频层Show All Video →显示所有视频层Unlock All Layers →解锁所有层Shy →退缩Lock →锁定Audio →音频Videl →视频Solo →独奏Effect →特效Collapse →卷展Frame Blending →帧融合Motion Blur →运动模糊Adjustment Layer →调节层变换← Transform┗Reset →复位Anchor Point →定位点Position →位置Scale →缩放Orientation →方向Rotation →旋转Opacity →不透明度Auto-Orient →自动定向三维层← 3D Layer添加标记← Add marker保持透明← Presserve Transparency 混合模式← Blending Mode┗Normal →正常Dissolve →溶解Dancing Dissolve →动态溶解Daiken →变暗Multiply →正片叠底Linear Burn →线性加深Color Burn →颜色加深Classic Color Burn →典型颜色加深Add →加Lighten →变亮Screen →屏幕Linear Dodge →线性减淡Color Dodge →颜色减淡Layer菜单3Classic Color Dodge →典型颜色减淡Overlay →叠加Soft Light →柔光Hard Light →强光Linear Light →线性光Vivid light →艳光Pin Light →点光Hard Mix →强烈混合Difference →差值Classic Difference →典型差值Exclusion →排除Hue →色相合成Sateration →饱和度Color →颜色Luminosity →亮度Stencil Alpha → Alpha模版Stencil Luma →亮度模版Silhouette Alpha → Alpha轮廓Silhouette Luma →亮度轮廓Alpha Add → Alpha添加Luminescent Premul →冷光下一个混合模式← Next Blending Mode上一个混合模式← Previous Blending Mode轨道蒙版← Track Matte┗No Track Matte →无Alpha Matte → Alpha蒙版Alpha Inverted Matte →反相Alpha蒙版Luma Matte →亮度蒙版Luma Inverted Matte →反相亮度蒙版图层置顶← Bring Layer to Front图层置上← Bring Layer Forward图层置下← Send Layer Backward图层置底← Send Layer to Back转换为可编辑文本← Convert To Editable Text 创建轮廓← Create Outlines自动追踪← Auto-trace...激活时间变速← Enable Time Remapping时间伸缩← Time Stretch...重组← Pre-compose...特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D Chaccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度Fog 3D →雾化ID Matte →ID蒙版调整←Adjust┗Brightness & Contrast →亮度和对比度Channel Mixer →通道混合Color Balance →色彩平衡Color Stabilizer →色彩平衡器Curves →曲张Hue/Saturation →色相/饱和度Levels →色阶Levels(Individual Controls) →色阶(个体控制) Posterize →色调分离Threshold →阈值音频←Audio┗Backwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调和合声High-Low Pass →高低音过滤Modulator →调节器Parametric EQ →EQ参数Reverb →回声Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen┗Channel Blur →通道模糊Comound Blur →混合模糊Direction Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯式模糊Radial Blur →径向模糊Sharpen →锐化Unsharp Mask →反遮罩锐化通道←Channel┗3D Glasses →三维眼睛Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算Channel Combiner →通道组合Cineon Converter →转换Cineon文件Compound Arithmetic →复合计算Invert →反相Minimax →扩亮扩暗Remove Color Matting →删除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成扭曲←Distort┗Bezier Warp →贝塞尔曲线弯曲Bulge →凹凸镜Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →镜头变形Polar Coordinates →极坐标转换Reshape →形变Ripple →波纹Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波浪变形新建← New┗New Project →新建项目New Folder →新建文件夹打开项目← Open Project打开最近项目← Open Recent Projects关闭← Close保存← Save另存为← Save As...保存副本← Save a Copy...恢复← Revert导入← Import┗File... →文件Multiple Files... →多个文件Placeholder... →输入占位符Solid... →实色导入最近镜头← Import Recent Footage输出← Export查找← Find...再次查找← Find Next添加镜头到合成← Add Footage to Comp选定脚本建立合成← New Comp From Selection... 整理镜头← Consolidate All Footage删除未用镜头← Remove Unused Footage简化项目← Reduce Project文件打包← Collect Files...浏览文件夹← Watch Folder...运行脚本← Run Script建立代理← Create Proxy┗Still... →静态图片Movie... →影片设置代理← Set Proxy┗File... →文件None →无解释镜头← Interpret Footage┗Main... →常规Proxy... →代理Remember Interpretation →保存解释Apply Interpretation →应用解释替换镜头← Replace Footage┗File... →文件Placeholder... →占位符Solid.. →实色重载镜头← Reload Footage显示所在文件夹← Reveal in Explorer项目设置← Project Settings...打印← Print...退出← ExitEdit菜单撤消← Undo Copy重复← Redo Copy历史记录← History剪切← Cut复制← Copy粘贴← Paste清除← Clear副本← Duplicate分层图层← Split Layer抽出工作区域← Lift Work Area挤压工作区域← Extrace Work Area选择全部← Select All全部取消← Deselect All标签← Label清空← Pruge┗All →全部Undo →撤消Image Caches →图象缓存Snapshot →快照Video Memory →视频内存编辑原稿← Edit Original模版← Templates┗Render Settings... →渲染设置Output Module... →输出模式预置← Preferences┗General... →常规Previews... →预演Display →显示Import... →输入Output →输出Grids & Guides... →辅助线及网络Label Colors... →标签颜色Label Defaults... →标签设置Cache... →缓存 Video Preview... →视频预演Animation菜单添加关键帧← Add Keyframe冻结关键帧← Toggle Hold Keyframe关键帧插值← Keyframe Interpolation...关键帧速率← Keyframe Velcity...辅助关键帧← Keyframe Assistant┗Convert Audio to Keyframes →转换音频为关键帧Convert Expression to Keyframes →转换表达式为关键帧Easy Ease →缓和曲线Easy Ease In →缓和曲线进入Easy Ease Out →缓和曲线离开Exponential Scale →指数缩放RPF Camera Import → RPF摄象机导入Sequence Layers... →图层排序Time-Reverse Keyframes →反转关键帧文字动画← Animate Text┗Anchor Point →轴心点Position →位置Scale →缩放Skew →倾斜Rotation →旋转Opacity →不透明度All Transform →所有变换Fill Color →填充色Stroke Color →描边色Stroke Width →描边宽度Tracking →追踪Line Anchor →线形频谱Line Spacing →线形间距Character Offset →字符位移Character Value →字符值率添加文字选择器← Add Text Selector┗Range →平行Wiggly →抖动移除所有文字动画← Remove All Text Animators添加表达式← Add Expression追踪运动← Track Motion稳定运动← Stabilize Motion追踪当前属性← Track this property显示关键帧← Reveal Animating Properties显示被修改属性← Reveal Modified PropertiesCompostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest 增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框预演Motion with Trails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置)Audio Preview(Work Area) →音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render存储内存预演←Save RAM Preview观察流程图←Comp Flowchart View工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation 平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project.aep*项目流程图←Project Flowchart View渲染序列←Render Queue重置调板位置←Reset Palette Locations关于AfferEffects ←About After EffectsAfferEffects帮助←After Effects Help特效帮助←Effects Help脚本帮助←Scripting Help每日技巧←Tip og the Day注册←Registration效果与预置3D Channel (3D通道)3D Channel Extract---------3D通道扩展Depth Matte----------------深厚粗糙Depth of Field-------------深层画面Fog 3D---------------------3D 雾化ID Matte-------------------ID 粗糙Adjust (调整)Brightness & Contrast----------亮度与对比度Channel Mixer------------------通道混合器Color Balance------------------色彩平衡Color Stabilizer---------------色彩稳压器Curves-------------------------曲线Hue/Saturation-----------------色饱和Levels-------------------------色阶Levels (Individual Controls)---色阶 (分色RGB的控制) posterize----------------------色调分离Threshold----------------------阈值Audio (音频)Backwards---------------向后Bass & Treble-----------低音与高音Delay-------------------延迟Flange & Chorus---------边缘与合唱团High-Low Pass-----------高音/低音Modulator---------------调幅器Parametric EQ-----------EQ参数Reverb------------------回音Stereo Mixer------------立体声混合器Tone--------------------音调Blur & Sharpen (模糊与锐化)Clannel Blur---------------通道模糊Compound Blur--------------复合的模糊Directional Blur-----------方向性的模糊Fast Blur------------------快污模糊Gaussian Blur--------------高斯模糊Radial Blur----------------径向模糊Sharpen--------------------锐化Unsharp Mask---------------锐化掩膜Channel (通道)Alpha Levels-------------------ALPHA 层通道Arithmetic---------------------运算Bland--------------------------柔化Cineon Converter---------------间距转换器Compound Arithmetic------------复合运算Invert-------------------------反向Minimax------------------------像素化Remove Color Matting-----------去除粗颗粒颜色Set Channels-------------------调节通道Set Matte----------------------调节粗糙度Shift Channels-----------------转换通道Distort (变型)Bezier Warp----------------Bezier 变型Bulge----------------------鱼眼Displacement Map-----------画面偏移Mesh Warp------------------网状变形Mirror---------------------镜像Offset---------------------偏移量Optics Compensation--------光学替换 (可制作球体滚动效果) Polar Coordinates----------极坐标Reshape--------------------重塑Ripple---------------------涟漪Smear----------------------涂片Spherize-------------------球型变形Transform------------------变换Twirl----------------------旋转变形Wave Warp------------------波型变形Expression Controls (表达式控制)Angle Control------------角度控制Checkbox Control---------复选框控制Color Control------------颜色控制 Point Control------------锐化控制Slider Control-----------滑块控制 Layer Control------------图层控制Image Control (图像控制)Chaner Color-------------------改变颜色Color Balance (HLS)------------色彩平衡 (HLS)Colorama-----------------------着色剂Equalize-----------------------平衡Gamma/Pedestal/Gain------------GAMMA/电平/增益Median-------------------------中线PS Arbitrary MapPS-------------任意的映射Tint---------------------------去色Keying (键控制)Color Difference Key-----------差异的色键Color Key----------------------色键Color Range--------------------色键幅度Difference Matte---------------不同粗粗糙 (以粗颗粒渐变到下一张图) Extract------------------------扩展Inner Outer Key----------------内部、外部色键Linear Color Key---------------线性色键Luma Key-----------------------LUMA键Spill Suppressor---------------溢出抑制器Matte Tools (粗糙工具)Matte Cloker-------------粗糙窒息物 *Simple Choker------------简单的窒息物 *Paint (油漆)Vector Paint------------矢量油漆Perspective (透视)Basic 3D-----------------基本的3DBevel Alpha--------------倾斜 ALPHABevel Edges--------------倾斜边Drop Shadow--------------垂直阴影Simulation (模拟)Particle Playground------------粒子运动场Shatter------------------------粉碎Render (渲染)4-Color Gradient-----------4色倾斜度Advanced Lightning---------高级闪电Audio Spectrum-------------音频光谱Audio Waveform-------------音频波形Beam-----------------------射线Cell Pattern---------------单元模式Ellipse--------------------椭圆Fill-----------------------填充Fractal--------------------分数维Fractal Noise--------------粗糙的分数维Grid-----------------------网格Lens Flare-----------------镜头光晕Lightning------------------闪电Radio Waves----------------音波Ramp-----------------------斜面Stroke---------------------笔划 (与stylize-write on功能类似) Vegas----------------------维加斯Stylize (风格化)Brush Strokes-------------笔刷Color Emboss--------------颜色浮雕Emboss--------------------浮雕Find Edges----------------查找边缘Glow----------------------照亮边缘Leave Color---------------离开颜色Mosaic--------------------马赛克Motion Tile---------------运动平铺Noise---------------------噪音Roughen Edges-------------变粗糙边Scatter-------------------分散Strobe Light--------------匣门光 *Texturize-----------------基底凸现Write-on------------------在.....上写 (与render-stroke功能类似)Text (文本)Basic Text---------------基本的文本Numbers------------------数字文本Path Text----------------路径文本Time (时间)Echo----------------------回响Posterize Time------------发布时间Time Difference-----------时间差别 *Time Displacement---------时间偏移Transition (转场)Block Dissolve----------块溶解Gradient Wipe-----------斜角转场Iris Wipe---------------爱丽斯转场 (三角形转场) Linear Wipe-------------线性转场Radial Wipe-------------半径转场Venetian Blinds---------直贡呢的遮掩 (百叶窗式转场)Video (视频)Broadcast Colors---------------广播色Reduce Interlace Flicker-------降低频闪Timecode-----------------------时间码表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →检验盒控制Color Control →色彩控制Layer Control →层控制Point Control →点控制Slider Control →游标控制图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS) →色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS Arbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Choker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize时间←Time切换←Transition视频←Video。
After Effect中英文对照大全一、菜单命令1、File〔文本〕New 新建New Project 新建工程New Folder 新建文件夹Open Project 翻开工程Open Recent Projects 翻开最近工程Close 关闭Save 保存Save As 另存为Save a Copy 保存副本Revert 恢复Import 导入File 文件Multiple Files 多个文件Placeholder 输入占位符Solid 实色Import Recent Footage 导入最近镜头Export 输出Find 查找Find Next 再次查找Add Footage to Comp 添加镜头到合成New Comp From Selection 选定脚本建立合成Consolidate All Footage 整理镜头Remove Unused Footage 删除未用镜头Reduce Project 简化工程Collect Files 文件打包Watch Folder 浏览文件夹Run Script 运行脚本Create Proxy 建立代理Still 静态图片Movie 影片Set Proxy 设置代理File 文件None 无Interpret Footage 解释镜头Main 常规Proxy 代理Remember Interpretation 保存解释Apply Interpretation 应用解释Replace Footage 替换镜头File 文件Placeholder 占位符Solid 实色Reload Footage 重载镜头Reveal in Explorer 显示所在文件夹Project Settings 工程设置Print 打印Exit 退出2、Edit〔编辑〕Undo Copy 撤消Redo Copy 重复History 历史记录Cut 剪切Copy 复制Paste 粘贴Clear 清楚Duplicate 副本Split Layer 分层图层Lift Work Area 抽出工作区域Extract Work Area 挤压工作区域Select All 选择全部Deselect All 全部取消Label 标签Purge 清空All 全部Undo 撤消Image Caches 图象缓存Snapshot 快照Video Memory 视频内存Edit Original 编辑原稿Templates 模版Render Settings 渲染设置Output Module 输出模式Preferences 预置General 常规Previews 预演Display 显示Import 输入Output 输出Grids & Guides 辅助线及网络Label Colors 标签颜色Label Defaults 标签设置Cache 缓存Video Preview 视频预演3、Animation〔动画〕Add Keyframe 添加关键帧Toggle Hold Keyframe 冻结关键帧Keyframe Interpolation 关键帧插值Keyframe Velcity 关键帧速率Keyframe Assistant 辅助关键帧Convert Audio to Keyframes 转音频为关键帧Convert Expression to Keyframes 转换表达式为关键帧Easy Ease 缓与曲线Easy Ease In 缓与曲线进入Easy Ease Out 缓与曲线离开Exponential Scale 指数缩放RPF Camera Import RPF摄象机导入Sequence Layers 图层排序Time-Reverse Keyframes 反转关键帧Animate Text 文字动画Anchor Point 轴心点Position 位置Scale 缩放Skew 倾斜Rotation 旋转Opacity 不透明度All Transform 所有变换Fill Color 填充色Stroke Color 描边色Stroke Width 描边宽度Tracking 追踪Line Anchor 线形频谱Line Spacing 线形间距Character Offset 字符位移Character Value 字符值率Add Text Selector 添加文字选择器Range 平行Wiggly 抖动Remove All Text Animators 移除所有文字动画Add Expression 添加表达式Track Motion 追踪运动Stabilize Motion 稳定运动Track this property 追踪当前属性Reveal Animating Properties 显示关键帧Reveal Modified Properties 显示被修改属性4、View〔视图〕New View 新视图Zoom In 放大Zoom Out 缩小Resolution 解析度Full 最正确Half 一半Third 三分之一Quarter 四分之一Custom 自定义Show Rulers 隐藏/显示标尺Hide Guides 隐藏/显示辅助线Snap To Guides 吸附辅助线Lock Guides 锁定辅助线Clear Guides 清楚辅助线Show Grid 隐藏/显示网格Snap to Grid 吸附网格View Options 视图选项Hide Layer Controls 显示图层控制Reset 3D View 重置3D视图Switch 3D View 切换3D视图Active Camera 当前摄象机Front 前视图Left 左视图Top 顶视图Back 后视图Right 右视图Bottom 底视图Custom View 1 自定视图1 Custom View 2 自定视图2 Custom View 3 自定视图3Set 3D View Shortcut 快速设置3D窗口Replace "Front" 替换为前视图Replace "Custom View 1" 替换为自定视图1Replace "Active Camera" 替换为动态摄象机Switch To Last 3D View 切换到最近3D视图Look At Selected Layers 观察选择图层Look At All Layers 观察所有图层Go To Time 前往指定时间5、Composition〔合成〕New Composition 新建合成Composition Settings 合成设置Background Color 背景颜色Set Poster Time 设置海报Trim Comp to Work Area 修剪合成适配工作区域Crop Comp to Region of Interest 裁切合成适配自定区域Add To Render Queue 增加到渲染序列Add Output Module 添加输出模块Preview 预演RAM Preview 内存预演Wireframe Preview 线框预演Motion with Trails 运动轨迹Audio 音频Audio Preview〔Here Forward〕音频预演〔当前位置〕Audio Preview〔Work Area〕音频预演〔工作区域〕Save Frame As 存储单帧为File 文件Photoshop Layers Photoshop图层Make Movie 制作影片Pre-render 组合渲染Save RAM Preview 存储内存预演Comp Flowchart View 观察流程图6、Window〔窗口〕Workspace 工作空间One Comp View 单视图Two Comp View 双视图Four Comp View 四视图Conform All Windows 适应窗口Save Workspace 存储工作空间Delete Workspace 删除工作空间Cascade 层叠Tile 拼贴Arrange Icons 排列图标Close All 全部关闭Closing in Groups 全组关闭Tools 工具箱Info 信息调板Time Controls 时间控制调板Audio 音频调板Effects 特效调板Character 字符调板Paragraph 段落调板Paint 绘画调板Brush Tips 笔刷技巧调板Motion Sketch 运动草图Smart Mask Interpolation 智能遮罩插值The Smoother 平滑The Wiggler 抖动Align & Distribute 对齐与分布Tracker Controls 追踪控制Box Creator Lite 立方体建立Cubic Distribution Light 立体散布Cylinder Creator Lite 圆柱体建立Untitled Project.aep* 当前文件Project Flowchart View 工程流程图Render Queue 渲染序列Reset Palette Locations 重置调板位置7、Layer〔图层〕New 新建Text 文字Solid 实色Light 灯光Camera 摄象机Null Object 虚拟对象Adjustment Layer 调节层Layer Settings 层设置Open Layer Window 翻开层窗口Open Source Window 翻开素材窗口Mask 遮罩New Mask 新建遮罩Mask Shape 遮罩形状Mask Feather 遮罩羽化Mask Opacity 遮罩不透明度Mask Expansion 遮罩伸缩Reset Mask 重置遮罩Remove Mask 删除遮罩Remove All Masks 删除所有遮罩Mode 模式None 无Add 相加Subtract 相减Intersect 交集Lighten 变亮Darken 变暗Difference 差值RotoBezier 旋转式曲线Inverse 反转Closed 封闭Set First Vertex 设置起始点Locked 锁定Motion Blur 运动模糊Same As Layer 与层一样On 开Off 关Unlock All Masks 解锁所有遮罩Lock Other Masks 锁定其他遮罩Free Transform Points 自由变换点Quality 质量Best 最正确Draft 草图Wireframe 线框Switches 转换开关Hide Other Video 隐藏其他视频层Show All Video 显示所有视频层Unlock All Layers 解锁所有层Shy 退缩Lock 锁定Audio 音频Video 视频Solo 独奏Effect 特效Collapse 卷展Frame Blending 帧融合Motion Blur 运动模糊Adjustment Layer 调节层Transform 变换Reset 复位Anchor Point 定位点Position 位置Scale 缩放Orientation 方向Rotation 旋转Opacity 不透明度Auto-Orient 自动定向3D Layer 三维层Add marker 添加标记Preserve Transparency 保持透明Blending Mode 混合模式Normal 正常Dissolve 溶解Dancing Dissolve 动态溶解Daiken 变暗Multiply 正片叠底Linear Burn 线性加深Color Burn 颜色加深Classic Color Burn 典型颜色加深Add 加Lighten 变亮Screen 屏幕Linear Dodge 线性减淡Color Dodge 颜色减淡Classic Color Dodge 典型颜色减淡Overlay 叠加Soft Light 柔光Hard Light 强光Linear Light 线性光Vivid light 艳光Pin Light 点光Hard Mix 强烈混合Difference 差值Classic Difference 典型差值Exclusion 排除Hue 色相合成Saturation 饱与度Color 颜色Luminosity 亮度Stencil Alpha Alpha模版Stencil Luma 亮度模版Silhouette Alpha Alpha轮廓Silhouette Luma 亮度轮廓Alpha Add Alpha添加Luminescent Premul 冷光Next Blending Mode 下一个混合模式Previous Blending Mode 上一个混合模式Track Matte 轨道蒙版No Track Matte 无Alpha Matte Alpha蒙版Alpha Inverted Matte 反相Alpha 蒙版Luma Matte 亮度蒙版Luma Inverted Matte 反相亮度蒙版Bring Layer to Front 图层置顶Bring Layer Forward 图层置上Send Layer Backward 图层置下Send Layer to Back 图层置底Convert To Editable Text 转换为可编辑文本Create Outlines 创立轮廓Auto-trace 自动追踪Enable Time Remapping 激活时间变速Time Stretch 时间伸缩Pre-compose 重组8、Help〔帮助〕About After Effects 关于After EffectsAfter Effects Help After Effects 帮助Effects Help 特效帮助Scripting Help 脚本帮助Tip og the Day 每日技巧Registration 注册二、影视特效Effect Controls 特效控制Reduce Interlace Flicker 上一个特效Remove All 全部删除Save Favorite 有储收藏Apply Favorite 应用收藏Recent Favorites 最近收藏1、3D Channel〔3D通道〕3D Channel Extract 3D通道扩展Depth Matte 深厚粗糙Depth of Field 深层画面Fog 3D 3D雾化ID Matte ID粗糙2、Adjust〔调整〕Brightness & Contrast 亮度与比照度Channel Mixer 通道混合器Color Balance 色彩平衡Color Stabilizer 色彩稳压器Curves 曲线Hue/Saturation 色饱与Levels 色阶Levels 〔Individual Controls〕色阶〔分色RGB控制〕Posterize 色调别离Threshold 阈值3、Audio〔音频〕Backwards 向后Bass & Treble 低音与高音Delay 延迟Flange & Chorus 边缘与合唱团High-Low Pass 高音/低音Modulator 调幅器Parametric EQ EQ参数Reverb 回音Stereo Mixer 立体声混合器Tone 音调4、Blur & Sharpen〔模糊与锐化〕Channel Blur 通道模糊Compound Blur 复合模糊Directional Blur 方向性模糊Fast Blur 快速模糊Gaussian Blur 高斯模糊Radial Blur 径向模糊Sharpen 锐化Unsharp Mask 锐化掩膜5、Channel〔通道〕Alpha Levels ALPHA 层通道Arithmetic 运算Blend 混合Cineon Converter 间距转换器Compound Arithmetic 复合运算Invert 反向Minimax 像素化Remove Color Matting 去除粗颗粒颜色Set Channels 调节通道Set Matte 调节粗糙度Shift Channels 转换通道6、Distort〔变型〕Bezier Warp Bezier 变型Bulge 鱼眼Displacement Map 画面偏移Mesh Warp 网状变形Mirror 镜像Offset 偏移量Optics Compensation 光学替换Polar Coordinates 极坐标Reshape 重塑Ripple 涟漪Smear 涂片Spherize 球型变形Transform 变换Twirl 旋转变形Wave Warp 波型变形7、Expression Controls〔表达式控制〕Angle Control 角度控制Checkbox Control 复选框控制Color Control 颜色控制Layer Control 图层控制Point Control 锐化控制Slider Control 滑块控制8、Color Correction〔颜色校正〕Auto Color 自动颜色Auto Contrast 自动比照度Auto Levels 自动色阶Black & White 黑白Brightness & Contrast 亮度比照度CC Color Neutralizer 色彩中与器CC Color Offset 色彩偏移CC Kernel 要点CC Toner 调色剂Change Color 改变颜色Change to Color 色彩替换Color Balance 色彩平衡Color Balance〔HLS〕色彩平衡〔HLS〕Color Link 色彩连接Color Stabilizer 色彩平衡器Colorama 彩光Curves 曲线Equalize 平衡Exposure 屡次曝光Gamma/Pedestal/Gain GAMMA/电平/增益Hue/Saturation 色相/饱与度Leave Color 去色Levels 色阶Levels〔Individual Controls〕色阶〔个体控制〕Median 中线Photo Filter 照片过滤PS Arbitrary Map PS任意映射Selective Color 可选颜色Shadow/Highlight 阴影/高光Tint 色度Tritone 三阶色调整Vibrance 抖动9、Keying〔键控制〕Color Difference Key 差异色键Color Key 色键Color Range 色键幅度Difference Matte 不同粗粗糙Extract 扩展Inner Outer Key 内部、外部色键Linear Color Key 线性色键Luma Key LUMA键Spill Suppressor 溢出抑制器10、Matte Tools〔粗糙工具〕Matte Choker 粗糙窒息物* Simple Choker 简单窒息物* 11、Paint〔油漆〕Vector Paint 矢量油漆12、Perspective〔透视〕Basic 3D 根本3DBevel Alpha 倾斜ALPHABevel Edges 倾斜边Drop Shadow 垂直阴影13、Render〔渲染〕4-Color Gradient 4色倾斜度Advanced Lightning 高级闪电Audio Spectrum 音频光谱Audio Waveform 音频波形Beam 射线Cell Pattern 单元模式Ellipse 椭圆Fill 填充Fractal 分数维Fractal Noise 粗糙分数维Grid 网格Lens Flare 镜头光晕Lightning 闪电Radio Waves 音波Ramp 斜面Stroke 笔划〔与stylize-write on 功能类似〕Vegas 维加斯14、Simulation〔模拟〕Particle Playground 粒子运动场Shatter 粉碎15、Stylize〔风格化〕Brush Strokes 笔刷Color Emboss 颜色浮雕Emboss 浮雕Find Edges 查找边缘Glow 照亮边缘Leave Color 离开颜色Mosaic 马赛克Motion Tile 运动平铺Noise 噪音Roughen Edges 变粗糙边Scatter 分散Strobe Light 匣门光* Texturize 基底凸现Write-on 写在.....上16、Text〔文本〕Basic Text 根本文本Numbers 数字文本Path Text 路径文本17、Time〔时间〕Echo 回响Posterize Time 发布时间Time Difference 时间差异*Time Displacement 时间偏移18、Transition〔转场〕Block Dissolve 块溶解Gradient Wipe 斜角转场Iris Wipe 爱丽斯转场〔三角形转场〕Linear Wipe 线性转场Radial Wipe 半径转场Venetian Blinds 百叶窗式转场19、Video〔视频〕Broadcast Colors 播送色Reduce Interlace Flicker 降低频闪Timecode 时间码。
9.1 3DChannel(3D通道)9.1.1 3DChannelExtract(3D通道抽出)9.1.2 DepthMatte(深度蒙版)9.1.3 DepthofField(景深)9.1.4 EXtractoR(提取器)9.1.5 Fog3D(3D烟雾)9.1.6 IDMatte(ID蒙版)9.1.7 IDentifier(标识符)9.2 Audio(音频)9.2.1 Backwards(倒播)9.2.2 Bass&Treble(低音&高音)9.2.3 Delay(延迟)9.2.4 Flange&Chorus(变调&合声)9.2.5 High-LowPass(高通-低通)9.2.6 Modulator(调节器)9.2.7 ParametricEQ(EQ参量)9.2.8 Reverb(回声)9.2.9 StereoMixer(立体声混频器)9.2.10 Tone(音调)9.3 Blur&Sharpen(模糊&锐化)9.3.1 BilateralBlur(双向模糊)9.3.2 BoxBlur(盒状模糊)9.3.3 ChannelBlur(通道模糊)9.3.4 CompoundBlur(混合模糊)9.3.5 DirectionalBlur(方向模糊)9.3.6 FastBlur(快速模糊)9.3.7 GaussianBlur(高斯模糊)9.3.8 LensBlur(镜头模糊)9.3.9 RadialBlur(放射模糊)9.3.10 ReduceInterlaceFlicker(减少隔行扫描闪烁)9.3.11 Sharpen(锐化)9.3.12 SmartBlur(精确模糊)9.3.13 UnsharpMask(反遮罩锐化)9.4 Channel(通道)9.4.1 Arithmetic(算法)9.4.2 Blend(混合)9.4.3 Calculations(计算)9.4.4 ChannelCombiner(通道组合)9.4.5 CompoundArithmetic(混合算法)9.4.6Invert(反转)9.4.7 Minimax(极小极大)9.4.8 RemoveColorMatting(删除色彩蒙版)9.4.9 SetChannels(通道设置)9.4.10 SetMatte(遮罩设置)9.4.11 ShiftChannels(通道转换)9.4.12 SolidComposite(固态合成)9.5 ColorCorrection(颜色修正)9.5.1 AutoColor(自动颜色)9.5.2 AutoContrast(自动对比度)9.5.3 AutoLevels(自动色阶)9.5.4 Black&White(黑白)9.5.5 Brightness&Contrast(亮度和对比度)9.5.6 BroadcastColors(广播级色彩)9.5.7 ChangeColor(修改色彩)9.5.8 ChangeToColor(定向修改色彩)9.5.9 ChannelMixer(通道混合)9.5.10 ColorBalance(色彩平衡)9.5.11 ColorBalance(HLS)[色彩平衡(HLS)]9.5.12 ColorLink(色彩链接)9.5.13 ColorStabilizer(颜色稳定)9.5.14 Colorama(彩色光)9.5.15 Curves(曲线)9.5.16 Equalize(均衡)9.5.17 Exposure(曝光)9.5.18 Gamma/Pedestal/Gain(伽马/基色/增益)9.5.19 Hue/Saturation(色调/饱和度)9.5.20 LeaveColor(保留色)9.5.21 Levels(色阶)9.5.22 Levels(IndividualControls)[色阶(单项控制)]9.5.23 PhotoFilter(照片过滤)9.5.24 PSArbitraryMap(PS映像)9.5.25 SelectiveColor(特定颜色选择)9.5.26 Shadow/Highlight(阴影/高光)9.5.27 Tint(色彩)9.5.28 Tritone(三色调)9.5.29 V ibrance(自然饱和度)9.6 Distort(扭曲)9.6.1 BezierWarp(贝塞尔弯曲)9.6.2 Bulge(凸凹镜效果)9.6.3 CornerPin(边角定位)9.6.4 DisplacementMap(置换贴图)9.6.5 Liquify(液化)9.6.6 Magnify(放大)9.6.7 MeshWarp(网格变形)9.6.8 Mirror(镜像)9.6.9 Offset(偏移)9.6.10 OpticsCompensation(光学补偿) 9.6.11 PolarCoordinates(极坐标)9.6.12 Reshape(形变)9.6.13 Ripple(波纹)9.6.14 Smear(涂抹)9.6.15 Spherize(球面)9.6.16 Transform(变换)9.6.17 TurbulentDisplace(强烈置换) 9.6.18 Twirl(漩涡)9.6.19 Warp(弯曲)9.6.20 WaveWarp(波形弯曲)9.7 ExpressionControls(表达式控制)9.8 Generate(生成)9.8.1 ColorGradient(4色渐变)9.8.2 AdvancedLightning(高级闪电) 9.8.3 AudioSpectrum(音频频谱)9.8.4 AudioWaveform(音频波形)9.8.5 Beam(激光光束)9.8.6 CellPattern(单元图案)9.8.7 Checkerboard(棋盘格)9.8.8 Circle(圆)9.8.9 Ellipse(椭圆)9.8.10 EyedropperFill(取色器填充) 9.8.11 Fill(填充)9.8.12 Fractal(分形)9.8.13 Grid(网格)9.8.14 LensFlare(镜头光晕)9.8.15 PaintBucket(油漆桶)9.8.16 RadioWaves(电波)9.8.17 Ramp(渐变)9.8.18 Scribble(涂写)9.8.19 Stroke(描边)9.8.20 V egas(勾画)9.8.21 Write-on(书写)10.1 Keying(键控) 10.1.1 ColorDifferenceKey(色差键) 10.1.2 ColorKey(色键)10.1.3 ColorRange(颜色范围)10.1.4 DifferenceMatte(差异蒙版) 10.1.5 Extract(抽出)10.1.6 Inner/OuterKey(内/外部键) 10.1.7 LinearColorKey(线性色键) 10.1.8 LumaKey(亮度键)10.1.9 SpillSuppressor(溢出抑制)10.2 Matte(蒙版)10.2.1 MatteChoker(蒙版清除)10.2.2 RefineMatte(改善蒙版)10.2.3 SimpleChoker(简单清除)10.2.4 Mocha(Mocha形状)10.3 Noise&Grain(噪波与颗粒)10.3.1 AddGrain(添加杂点)10.3.2 Dust&Scratches(蒙尘与划痕) 10.3.3 FractalNoise(分形噪波)10.3.4 MatchGrain(匹配颗粒)10.3.5 Median(中间值)10.3.6 Noise(噪波)10.3.7 NoiseAlpha(噪波Alpha)10.3.8 NoiseHLS(噪波HLS)10.3.9 NoiseHLSAuto(噪波HLS自动) 10.3.10 RemoveGrain(移除颗粒) 10.3.11 TurbulentNoise(紊乱噪波)10.4 Obsolete(旧版特效)10.4.1 Basic3D(基本3D)10.4.2 BasicText(基本文本)10.4.3 Lightning(闪电)10.4.4 PathText(路径文字)10.5 Paint(绘画)10.5.1 Paint(绘画)10.5.2 V ectorPaint(矢量绘画)10.6 Perspective(透视)10.6.1 3DGlasses(3D眼镜)10.6.2 BevelAlpha(Alpha斜切)10.6.3 BevelEdges(边缘斜切)10.6.4 DropShadow(投射阴影)10.6.5 RadialShadow(放射阴影)10.7 Simulation(仿真)10.7.1 CardDance(卡片翻转)10.7.2 Caustics(焦散)10.7.3 Foam(泡沫)10.7.4 ParticlePlayground(粒子运动场) 10.7.5 Shatter(粉碎)10.7.6 WaveWorld(波形世界)10.8 Stylize(风格化)10.8.1 BrushStrokes(画笔笔划)10.8.2 Cartoon(卡通)10.8.3 ColorEmboss(彩色浮雕)10.8.4 Emboss(浮雕)10.8.5 FindEdges(查找边缘)10.8.6 Glow(辉光)10.8.7 Mosaic(马赛克)10.8.8 MotionTile(运动分布)10.8.9 Posterize(色调分离)10.8.10 RoughenEdges(粗糙边缘) 10.8.11 Scatter(分散)10.8.12 StrobeLight(闪光灯)10.8.13 Texturize(纹理)10.8.14 Threshold(阈值)10.9Text(文本)10.9.1 Numbers(数字)10.9.2 Timecode(时间码)10.10 Time(时间)10.10.1 Echo(重影)10.10.2 PosterizeTime(抽帧)10.10.3 TimeDifference(时间差)10.10.4 TimeDisplacement(时间替换) 10.10.5 Timewarp(时间扭曲)10.11 Transition(切换)10.11.1 BlockDissolve(块状溶解) 10.11.2 CardWipe(卡片擦除)10.11.3 GradientWipe(渐变擦除)10.11.4 IrisWipe(星形擦除)10.11.5 LinearWipe(线性擦除)10.11.6 RadialWipe(放射擦除)10.11.7 V enetianBlinds(百叶窗)10.12 Utility(效用)10.12.1 CineonConverter(胶片转换)10.12.2 ColorProfileConverter(彩色轮廓转换)10.12.3 GrowBounds(区域伸缩)10.12.4 HDRCompander(HDR压缩扩展器)10.12.5 HDRHighlightCompression(HDR高光压缩)11.1 TrackMotion(运动追踪)11.2 StabilizeMotion(运动稳定)11.3 TheSmoother(平整)11.4 TheWiggler(摆动)。
Adobe After Effects 的中英文对照2011-05-03 09:34新建← New┗New Project → 新建项目New Folder →新建文件夹打开项目← Open Project打开最近项目← Open Recent Projects关闭← Close保存← Save另存为← Save As...保存副本← Save a Copy...恢复← Revert导入← Import┗File...→ 文件Multiple Files... →多个文件Placeholder... →输入占位符Solid...→实色导入最近镜头← Import Recent Footage输出← Export查找← Find...再次查找← Find Next添加镜头到合成← Add Footage to Comp选定脚本建立合成← New Comp From Selection...整理镜头← Consolidate All Footage删除未用镜头← Remove Unused Footage简化项目← Reduce Project文件打包← Collect Files...浏览文件夹← Watch Folder...运行脚本← Run Script建立代理← Create Proxy┗Still... → 静态图片Movie... → 影片设置代理← Set Proxy┗File... → 文件None →无解释镜头← Interpret Footage┗Main...→ 常规Proxy...→ 代理Remember Interpretat ion →保存解释ApplyInterpretation →应用解释替换镜头← Replace Footage┗File...→ 文件Placeholder... → 占位符Solid.. → 实色重载镜头← Reload Footage显示所在文件夹← Reveal in Explorer项目设置← Project Settings...打印← Print...退出← ExitEdit菜单撤消← Undo Copy重复← Redo Copy历史记录← History剪切← Cut复制← Copy粘贴← Paste清楚← Clear副本← Duplicate分层图层← Split Layer抽出工作区域← Lift Work Area挤压工作区域← Extrace Work Area选择全部← Select All全部取消← Deselect All标签← Label清空← Pruge┗All→ 全部Undo → 撤消Image Caches → 图象缓存Snapshot → 快照Video Memory → 视频内存编辑原稿← Edit Original模版← Templates┗Render Settings... → 渲染设置Output Module... → 输出模式预置← P references┗General...→ 常规Previews... → 预演Display → 显示Import... → 输入Output → 输出Grids & Guides... → 辅助线及网络Label Colors... → 标签颜色Label Defaults... → 标签设置Cache... → 缓存Video Preview... → 视频预演Animation菜单添加关键帧← Add Keyframe冻结关键帧← Toggle Hold Keyframe关键帧插值← Keyframe Interpolation...关键帧速率← Keyframe Velcity...辅助关键帧← Keyframe Assistant┗Convert Audio toKeyframes → 转换音频为关键帧Convert Expression to Keyframes → 转换表达式为关键帧EasyEase → 缓和曲线Easy EaseIn → 缓和曲线进入Easy EaseOut → 缓和曲线离开ExponentialScale → 指数缩放RPF CameraImport → RPF摄象机导入SequenceLayers... → 图层排序Time-ReverseKeyframes → 反转关键帧文字动画← Animate Text┗Anchor Point→ 轴心点Position→ 位置Scale→ 缩放Skew→ 倾斜Rotation→ 旋转Opacity→ 不透明度All Transform → 所有变换FillColor → 填充色Stroke Color → 描边色Stroke Width → 描边宽度Tracking→ 追踪LineAnchor → 线形频谱Line Spacing → 线形间距Character Offset → 字符位移Character Value → 字符值率添加文字选择器← Add Text Selector┗Range → 平行Wiggly → 抖动移除所有文字动画← Remove All Text Animators添加表达式← Add Expression追踪运动← Track Motion稳定运动← Stabilize Motion追踪当前属性← Track this property显示关键帧← Reveal Animating Properties显示被修改属性← Reveal Modified PropertiesView菜单新视图← New View放大← Zoom In缩小← Zoom Out解析度← Resolution┗Full→ 最佳Half → 一半Third → 三分之一Quarter → 四分之一Custom.... → 自定义隐藏/显示标尺← Show Rulers隐藏/显示辅助线← Hide Guides吸附辅助线← Snap To Guides锁定辅助线← Lock Guides清楚辅助线← Clear Guides隐藏/显示网格← Show Grid吸附网格← Snap to Grid视图选项← View Options...显示图层控制← Hide Layer Cont rols重置3D视图← Reset 3D View切换3D视图← Switch 3D View┗Active Camera → 当前摄象机Front→ 前视图Left→ 左视图Top→ 顶视图Back→ 后视图Right→ 右视图Bottom→ 底视图Custom View 1 → 自定视图1Custom View 2 → 自定视图2Custom View 3 → 自定视图3快速设置3D窗口← Set 3D View Shortcut┗Replace"Front" → 替换为前视图Replace "Custom View1" → 替换为自定视图1Replace "Active Camere" → 替换为动态摄象机切换到最近的3D视图← Switch To Last 3D View观察选择图层← Look At Selected Layers观察所有图层← Look At All Layers前往指定时间← Go To TimeAdobe After Effects 的中英文对照(二)2008-10-25 09:33Adobe After Effects 的中英文对照(二)Layer菜单新建← New┗Text→ 文字Solid...→ 实色Light...→ 灯光Camera..→ 摄象机Null Object → 虚拟对象Adjustment Layerv → 调节层层设置← Layer Settings...打开层窗口← Open Layer Window打开素材窗口← Open Source Window遮罩← Mask┗New Mask→ 新建遮罩Mask Shape → 遮罩形状Mask Feather → 遮罩羽化Mask Opacity → 遮罩不透明度Mask Expansion → 遮罩伸缩Reset Mask → 重置遮罩Remove Mask → 删除遮罩Remove All Masks → 删除所有遮罩Mode→模式┗None→ 无Add → 相加Subtrace → 相减Intersect → 交集Lighten→ 变亮Darken→ 变暗Difference → 差值RotoBezier→ 旋转式曲线Inverse→ 反转Closed→ 封闭Set First Vertex → 设置起始点Locked→ 锁定MotionBlur → 运动模糊┗Same As Layer → 与层相同On→ 开Off→ 关Unlock AllMaskss → 解锁所有遮罩Lock OtherMasks → 锁定其他遮罩Free Transform Points → 自由变换点质量← Quality┗Best→ 最佳Draft → 草图Wireframe → 线框转换开关← Switches┗Hide Other Video → 隐藏其他视频层Show All Video → 显示所有视频层Unlock All Layers → 解锁所有层Shy→ 退缩Lock→ 锁定Audio→ 音频Videl→ 视频Solo→ 独奏Effect→ 特效Collapse→ 卷展Frame Blending → 帧融合MotionBlur → 运动模糊Adjustment Layer → 调节层变换← Transform┗Reset→ 复位Anchor Point → 定位点Position → 位置Scale → 缩放Orientation → 方向Rotation → 旋转Opacity → 不透明度Auto-Orient → 自动定向三维层← 3D Layer添加标记← Add marker保持透明← Presserve Transparenc y上接4楼。
ae英文版翻译对照表Adobe After Effects(AE)English-Chinese Translation Table1. Compositions –合成物2. Composition Settings –合成设置3. Layer –图层4. Source Name –源名称5. Source Time –源时间6. Layer Marker –图层标记7. Text Layers –文本层8. Shapes –形状9. Solid –固体10. Adjustment Layer –调整层11. Light –灯光12. Camera –相机13. 3D Layer – 3D图层14. Stereo 3D Edit –立体3D编辑15. Render Settings –渲染设置16. Output Module –输出模块17. Output To –输出至18. File –文件19. Format –格式20. Resolution –分辨率21. Depth –深度22. Quality –质量23. Channels –通道24. Color –颜色25. Antialiasing –抗锯齿26. Frame Blending –帧混合27. Motion Blur –运动模糊28. Presets –预设29. Effects –效果30. Opacity –不透明度31. Transfer Modes –传输模式32. Track Mattes –按照马赛克33. Keyframes –关键帧34. Layer Styles –层样式35. Expressions –表情36. Parenting –父子关系37. Animation Presets –动画预设38. Render Queue –渲染队列39. Audio Levels –音频水平40. Blend Modes –混合模式41. Mask Options –遮罩选项42. Motion Paths –运动路径43. Rotoscoping –旋转抠图44. Rotate –旋转45. Character Animator –字符动画46. Puppet Tools –木偶工具47. Graph Editor –图表编辑器48. Graph Settings –图表设置49. Paint –绘画50. Content-Aware Fill –感知填充。
ae 中英文对照
以下是一些在AE(After Effects)中常见的中英文对照:
中文英文
导入 Import
新建合成 New Composition
合成尺寸 Composition Size
帧速率 Frame Rate
像素比 Pixel Aspect Ratio
分辨率 Resolution
透明度 Opacity
蒙版 Mask
图层 Layer
缩放 Scale
旋转 Rotation
透明通道 Transparency Channel
画运动路径 Draw Path
运动模糊 Motion Blur
颜色混合模式 Color Blending Mode
缩放锚点 Scale Anchor
运动路径起点 Path Anchor Point
运动路径控制点 Path Control Points
画运动路径起点 Draw Path Anchor Point
运动路径运动模糊 Motion Path Motion Blur
运动路径起点深度 Path Anchor Point Depth
运动路径旋转路径 Rotate Path
运动路径缩放路径 Scale Path
运动路径透明度路径 Opacity Path
运动路径运动模糊路径 Motion Path Motion Blur Path
运动路径旋转锚点 Rotate Anchor Point
运动路径透明度锚点 Opacity Anchor Point
运动路径缩放锚点 Scale Anchor Point
这只是一部分中英文对照,具体使用时可能需要根据具体情况进行适当的调整。
中英对照AE插件中英对照第1章55MM第1章55MM1.1 55mm Color Grad(颜色渐变)1.2 55mm Defocus (散焦)1.3 55mm Faux Flim(模仿胶片效果)1.4 55mm Fluorescent (荧光)1.5 55mm Fog(雾)1.6 55mm Infra-red (在红色下面)1.7 55mm Mist(薄雾)1.8 55mm ND Grad(渐变)1.9 55mm Night Vision(夜视)1.10 55mm Selective Soft Focus(选择性的软焦点)1.11 55mm Skin Smoother(外表面平整)1.12 55mm Tint(偏色)1.13 55mm Warm/Cool(暖色/冷色)第2章AEFlame(火焰)第3章Boris3.1 Boris Fire(火焰效果)3.2 Boris FX 33.2.1 Boris Artist's Poster(艺术海报)3.2.2 Boris Blur (模糊)3.2.3 Boris Directional Blur (方向模糊)3.2.4 Boris Gaussian Blur (高斯模糊)3.2.5 Boris Unsharp Mask (锐利的遮罩)3.2.6 Boris Brightness-Contrast (亮度-对比度)3.2.7 Boris Color Balance (颜色平衡)3.2.8 Boris Color Correction (颜色修正)3.2.9 Boris Composite (合成)3.2.10 Boris Correct Selected Color (修改选择的颜色)3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)3.2.12 Boris Invert Solarize (反转曝光)3.2.13 Boris Levels Gamma (标准的伽马值)3.2.14 Boris MultiTone Mix (多通道混合)3.2.15 Boris Posterize (多色调分色)3.2.16 Boris RGB Blend (RGB混和)3.2.17 Boris Tint-Tritone (以三种颜色替换)3.2.18 Boris Bulge (凸出)3.2.19 Boris Displacement Map (置换贴图)3.2.20 Boris Fast Flipper (自动翻转)3.2.21 Boris Polar Displacement (两极置换)3.2.22 Boris Ripple (波纹)3.2.23 Boris Vector Displacement (矢量置换)3.2.24 Boris Wave (波浪)3.2.25 Boris Alpha Process (Alpha通道处理)3.2.26 Boris Chroma Key (色度抠像)3.2.27 Boris Composite Choker (令人窒息的合成)3.2.28 Boris Linear Color Key (线性颜色抠像)3.2.29 Boris Linear Luma Key (线性亮度抠像)3.2.30 Boris Make Alpha Key (制作新的Alpha通道)3.2.31 Boris Matte Choker (令人窒息的剪影)3.2.32 Boris Matte Cleanup(清除剪影)3.2.33 Boris Two Way Key(两种路线的抠像)3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯)3.2.35 Boris Edge Lighting(边缘亮光)3.2.36 Boris Light Sweep(扫光)3.2.37 Boris Reverse Spotlight(相反的聚光灯)3.2.38 Boris Spotlight(聚光灯)3.2.39 Boris 2D Particles(二维粒子)3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)3.2.41 Boris Cube(模拟三维立方体)3.2.42 Boris Cylinder(模拟三维圆柱体)3.2.43 Boris DVE(模拟三维效果)3.2.44 Boris Page Turn(翻页)3.2.45 Boris Sphere(模拟三维球形)3.2.46 Boris Clouds(流动的云)3.2.47 Boris Noise Map(噪点地图)3.2.48 Boris Alpha Pixel Noise(通道像素噪点)3.2.49 Boris RGB Edges(RGB边缘)3.2.50 Boris RGB Pixel Noise(RGB像素噪声)3.2.51 Boris Scatterize(模拟毛玻璃的效果)3.2.52 Boris Spray Paint Noise(喷漆噪点)3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])3.2.54 Boris 3D Text(三维字体[不支持中文])3.3 Boris Continuum3.3.1 BC 3D Text(三维文字)3.3.2 BC Boost Blend(推进混合)3.3.3 BC Burnt Film(燃烧的电影)3.3.4 BC Clouds(流动的云)3.3.5 BC Comet(彗星)3.3.6 BC Composite(合成)3.3.7 BC DVE(模拟三维效果)3.3.8 BC Fire(火)3.3.9 BC Jitter(频谱曲线抖动)3.3.10 BC Looper(循环)3.3.11 BC Particle System(粒子系统)3.3.12 BC Posterize Time(相片时间)3.3.13 BC Rain(下雨)3.3.14 BC Sequencer(音序器)3.3.15 BC Snow(下雪)3.3.16 BC Sparks(火花)3.3.17 BC Stars(星星)3.3.18 BC Super Blend(超级混合)3.3.19 BC Temporal Blur(时间模糊)3.3.20 BC Trails(轨迹)3.3.21 BC Velocity Remap(速度测试图)3.3.22 BC Z Space I(Z空间1)3.3.23 BC Z Space I I(Z空间2)第4章Colormap(颜色地图)第5章Composite Wizard5.1 CW Composite Color Matcher(复合颜色匹配器)5.2 CW Deluxe Edge Finder(华丽的边缘查找器)5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ)5.4 CW Denoiser(放射状处理)5.5 CW Edge Blur(边缘模糊)5.6 CW Edge Blur EZ(边缘模糊EZ)5.7 CW Matte Feather(剪影羽化)5.8 CW Matte Feather EZ(剪影羽化EZ)5.9 CW Matte Feather Sharp(剪影羽化锐利)5.10 CW Miracle Alpha Cleaner(通道清洁)5.11 CW Re-Matter(重置剪影)5.12 CW Smooth Screen(光滑屏幕)5.13 CW Spill Killer(溢出杀手)5.14 CW Spill Killer EZ(溢出杀手EZ)5.15 CW Super Blur(超级模糊)5.16 CW Super Compound Blur(超级混合模糊)5.17 CW Super Rack Focus(超级变焦)5.18 CW Wire/Rig Zapper(线框/钻探器)5.19 CW Zone HLS(环绕HLS)第7章Coycore7.1 Cult Effects 1.57.1.1 CE 3D Glasses (三维眼睛)7.1.2 CE Basic Fill(基本填充)7.1.3 CE Cell Pattern(蜂房图案)7.1.4 CE Change Color HLS(改变选择的颜色)7.1.5 CE Channeling(渠道)7.1.6 CE Checker(棋盘格)7.1.7 CE Circle(圆形)7.1.8 CE Color Composite(颜色合成)7.1.9 CE Color Link(颜色链接)7.1.10 CE Color Picker(颜色拾取)7.1.11 CE Color Solid(颜色固化)7.1.12 CE ColorsQuad(颜色四方格)7.1.13 CE Difference(差异)7.1.14 CE FireUp(火上)7.1.15 CE Grid(网格)7.1.16 CE Lightning(闪电)7.1.17 CE Magnify(夸大效果)7.1.18 CE Noise Alpha(噪点通道)7.1.19 CE Noise HLS(噪点HLS)7.1.20 CE Noise HLS Auto(噪点HLS自动)7.1.21 CE Noise Turbulent(骚乱的噪波)7.1.22 CE Noise Turbulent II(骚乱的噪波2)7.1.23 CE Optics Compensation(光学补偿)7.1.24 CE Paint(绘画)7.1.25 CE Radial Shadow(放射状的投影)7.1.26 CE Roughen Edges(让边缘变粗糙)7.1.27 CE Turbulent Displace(汹涌的置换)7.2 Cult Effects Xtras7.2.1 CE Set Channel(设置通道)7.2.2 CE View Channel(显示通道)第8章Digieffects8.1 DigiEffect Aurorix V2.08.1.1 3D Lighting 2(光线彩色浮雕)8.1.2 AgedFilm 2(老电影的效果)8.1.3 Bulgix 2(类似于凸出的效果)8.1.4 Chaotic Noise 2(混乱的噪波)8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷)8.1.6 Color SpotLights 2(彩色聚光灯)8.1.7 Earthquake 2(震动)8.1.8 Electrofield 2(电磁感应)8.1.9 Flitter 2(碎屑)8.1.10 Fractal Noise 2(彩色不规则噪波2)8.1.11 Infinity Warp 2(无限扭曲)8.1.12 Infinity Zone 2(无限环绕)8.1.13 Interferix 2(专用干扰图1)8.1.14 Interpheroid 2(专用干扰图2)8.1.15 Interpheron 2(专用干扰图2)8.1.16 LightZoom 2(强光的纵深效果)8.1.17 Noise Blender 2(噪点搅拌机)8.1.18 SoapFilm 2(皂膜)8.1.19 SpotLights 2(聚光灯)8.1.20 Strange Nebulae 2(奇异的星云)8.1.21 Tilos 2(阵列)8.1.22 Turbulent Flow 2(湍流)8.1.23 VideoLook 2(电视干扰信号)8.1.24 Warpoid 2(拉伸效果)8.1.25 Whirlix 2(旋转扭曲效果)8.1.26 WoodMaker 2(木纹)8.2 DigiEffect Berzerk V1.58.2.1 Blizzard(风雪)8.2.2 BumpMaker(制作凹凸贴图)8.2.3 Contourist(轮廓线)8.2.4 Crystallizer(结晶器)8.2.5 CycloWarp(螺旋)8.2.6 Edgex(边缘锐化)8.2.7 FogBank(浓雾)8.2.8 GravityWell(重力旋涡)8.2.9 Laser(激光器)8.2.10 Newsprint(新闻用纸)8.2.11 NightBloom(夜间华)8.2.12 OilPaint(油画)8.2.13 Pearls(珍珠)8.2.14 Perspectron(特殊的扭曲)8.2.15 Ripploid(荡起的波纹)8.2.16 Spintron(怪异的扭曲)8.2.18 StarField(飞舞的星星)8.2.19 StillNoise(静态噪点)8.2.20 V anGoughist(美术笔触)8.3 Cine Look Filmres V1.18.3.1 DE CineLook(胶片调色)8.3.2 DE FilmDamage(胶片处理)8.4 Cinemotion8.4.1 DE Adaptive Noise(适应的噪点)8.4.2 DE Banding Reducer(条带还原)8.4.3 DE Film Motion(运动电影)8.4.4 DE Grain Reducer(颗粒还原)8.4.5 DE Interlace Aliasing Reducer(交错产生器)8.4.6 DE Letterbox(宽银幕产生器)8.4.7 DE Selective HSB Noise(选择HSB噪点)8.4.8 DE Selective HSB Posterize(选择HSB多色调分色)8.4.9 DE Selective RGB Noise(选择RGB噪点)8.4.10 DE Selective RGB Posterize(选择RGB多色调分色)8.5 Delerium8.5.1 DE Bubbles(泡沫)8.5.2 DE Camera Shake(摄像机抖动)8.5.3 DE Channel Delay(通道延迟)8.5.4 DE COP Blur(优化模糊)8.5.5 DE Electrical Arcs(闪电)8.5.6 DE Fairy Dust(仙女的灰尘)8.5.7 DE Film Flash(影片闪烁)8.5.8 DE Fire(火)8.5.9 DE FireWorks(火焰发射器)8.5.10 DE Flicker and Strobe(闪光灯)8.5.11 DE Flow Motion(流动)8.5.12 DE Fog Factory(雾工厂)8.5.13 DE Framing Gradients(画面渐变)8.5.14 DE Glower(炽热体)8.5.15 DE Grayscaler(灰度处理)8.5.16 DE HLS Displace(HLS置换)8.5.17 DE Hyper Harmonizer(绚丽的彩带)8.5.18 DE Lens Flares(镜头光斑)8.5.19 DE Loose Sprockets(任意按链锯齿移动)8.5.20 DE Multigradient(多极渐变)8.5.21 DE Muzzle Flash(枪火)8.5.22 DE Nexus(连接点)8.5.23 DE Puffy Clouds(膨胀的云)8.5.24 DE Rain Fall(下雨)8.5.25 DE Retinal Bloom(网状张开)8.5.26 DE Schematic Grids(示意性网格)8.5.27 DE Show Channels(显示通道)8.5.28 DE Sketchist(变脏)8.5.29 DE Smoke(升起的烟)8.5.30 DE Snow Storm(暴风雪)8.5.31 DE Solarize(过度曝光)8.5.32 DE Sparks(焰火)8.5.33 DE Specular Lighting(镜面高光)8.5.34 DE Thermograph(热录像仪)8.5.35 DE Turbulent Noise(紊乱的噪波)8.5.36 DE Video Malfunction(电视故障)8.5.37 DE Visual Harmonizer(原子曲线)8.5.38 DE Wave Displace(波浪置换)第9章Digital Anarchy Elements9.1 Screen Text(屏幕文字)9.2 Text Grid(文字网格)9.3 Text Matrix(超级文字)第10章Digital Film Tools10.1 CS Color Correct(颜色修正)10.2 CS Composite(合成)10.3 CS Defocus(散焦)10.4 CS Fast Blur(快速模糊)10.5 CS Frame Averager(画面中和器)10.6 CS Grain(增加颗粒)10.7 CS Holdout Composite(持续合成)10.8 CS Light Composite(灯光合成)10.9 CS Math Composite(数学合成)10.10 CS Matte Generator(无光发生器)10.11 CS Matte Repair(剪影修理)10.12 CS Non-Additive Mix(非附加混合)10.13 CS Paste Color(粘贴颜色)10.14 CS Selective Color Correct(选择颜色修正)10.15 CS Selective Soft Focus(选择软焦点)第11章eFX Pro第12章Evolution12.1 Card Dance (卡片跳舞)12.2 Card Wipe (卡片翻转)12.3 Caustics(焦散)12.4 Foam (气泡)12.5 Multiplane(多图层变换)12.6 Radio Shape(模拟无线电波的形状)12.7 Radio Star(模拟星形无线电波)12.8 Wave World(波浪世界)AE插件中英对照第13章Eye Candy13.1 Antimatter(反物质)13.2 Carve(倒角)13.3 Chrome(铬合金)13.4 Cutout(挖剪图像)13.5 Fire(火焰)13.6 Fur(毛发)13.7 Glass(玻璃)13.8 Glow(辉光)13.9 HSB Noise(HSB躁点)13.10 Inner Bevel(向内倒角)13.11 Jiggle(摇动)13.12 Motion Trail(拖尾)13.13 Outer Bevel(向外倒角)13.14 Perspective Shadow(透视投影)13.15 Smoke(烟)13.16 Squint(重影)13.17 Star(星形)13.18 Swirl(旋涡)13.19 Weave(编织)第14章FilmFX14.1 Color Timing(颜色调整)14.2 Film Stock(库存胶片)第15章Final Effects Complete Complete15.1 Final Effects(简称Fe)15.1.1 FE Ball Action(球状运动)15.1.2 FE Bubbles(泡沫)15.1.3 FE Color Offset(颜色位移)15.1.4 FE Composite(合成)15.1.5 FE Flo Motion(失真运动)15.1.6 FE Griddler(矿筛)15.1.7 FE Image Wipe(图像擦除)15.1.8 FE Kaleida(发音体)15.1.9 FE Lens(透镜)15.1.10 FE Light Burst 2.5(灯光爆裂)15.1.11 FE Light Sweep(扫光)15.1.12 FE Page Turn(翻页)15.1.13 FE Particle Systems(粒子系统)15.1.14 FE Particle Systems II(粒子系统2)15.1.15 FE Particle Systems LE(粒子系统LE)15.1.16 FE Pixel Polly(像素剥离)15.1.17 FE Radial ScaleWipe(反射状的缩放擦拭)15.1.18 FE Rain(下雨)15.1.19 FE Scale Wipe(缩放擦除)15.1.20 FE Scatterize(分散)15.1.21 FE Slant(倾斜)15.1.22 FE Slant Matte(倾斜剪影)15.1.23 FE Snow(下雪)15.1.24 FE Sphere(球体)15.1.25 FE Star Burst(星爆式)15.1.26 FE Threshold(阀值)15.1.27 FE Threshold RGB(RGB阀值)15.1.28 FE Tiler(瓦盖)15.1.29 FE Twister(缠绕)15.2 Next Effect(简称Ne)15.2.1 FE Advanced 3D(高级三维)15.2.2 FE Bend It(弯曲)15.2.3 FE Cylinder(圆柱体)15.2.4 FE Drizzle(毛毛雨)15.2.5 FE Force Motion Blur(强大的运动模糊)15.2.6 FE Hair(毛发)15.2.7 FE Light Rays(体积光)15.2.8 FE Mr. Smoothie(圆滑)15.2.9 FE Power Pin(透视点)15.2.10 FE RepeTile(放射状模糊)15.2.11 FE Simple Wire Removal(擦除金属丝)15.2.12 FE Wide Time(放慢)15.3 Studio Effects(简称Se)15.3.1 FE Alpha Map(Alpha贴图)15.3.2 FE Bender(弯曲)15.3.3 FE Blobbylize(滴状斑点)15.3.4 FE Burn Film(燃烧的胶片)15.3.5 FE Glass(玻璃)15.3.6 FE Glass Wipe(擦拭玻璃)15.3.7 FE Glue Gun(喷胶枪)15.3.8 FE Grid Wipe(删格擦拭)15.3.9 FE Jaws(狭口)15.3.10 FE Light Wipe(扫光)15.3.11 FE Mr. Mercury(水银先生)15.3.12 FE Particle World(粒子世界)15.3.13 FE Ripple Pulse(涟漪发生器)15.3.14 FE Smear(涂污)15.3.15 FE Split(切开)15.3.16 FE Spotlight(聚光灯)15.3.17 FE Time Blend(时间混合)15.3.18 FE Time Blend FX(时间混合FX)15.3.19 FE Toner(调色剂)第16章Forge FreeForm第17章HollyWood FX17.1 Hollywood FX 4.03 Gold(好莱坞金版)17.2 Hollywood FX Silver 4.0(好莱坞银版)第18章Image Louge18.1 IL Alpha Ramp(Alpha渐变)18.2 IL Border Patrol(圆角)18.3 IL Color Map(彩色贴图)18.4 IL Effect Blender(效果混合器)18.5 IL Fractal Brimstone(不规则的硫磺)18.6 IL Fractal Clouds(不规则的云)18.7 IL Fractal Fire(不规则的火)18.8 IL Fractal Tunnel(不规则的隧道)18.9 IL Framer(制订线框)18.10 IL Grunge(脏化)18.11 IL Hall of Mirrors(霍氏镜像)18.12 IL Hall of Time(霍氏时间)18.13 IL Mirage(海市蜃楼)18.14 IL Real Shadows(真实的阴影)18.15 IL Text Scroll(文字滚动)18.16 IL Text Typewriter(打字机)18.17 IL TrueCamera Blur(摄像机模糊)18.18 IL TrueCamera Rack Focus(摄像机架调焦)18.19 IL Turbulent Distortion(疯狂的扭曲)18.20 IL Turbulent Distortion EZ(疯狂的扭曲EZ系列)18.21 IL Turbulent Edges(疯狂的边)18.22 IL Ultra Displacer(极端的置换剂)18.23 IL Video Feedback(视频反馈)第19章InterGraph VizFX19.1 Blur(模糊)19.2 Convolve(缠绕)19.3 Dye(染料)19.4 Noise(噪点)19.5 Posterize(多色调分色印)19.6 Bump(凹凸贴图)19.7 Deform(变形)19.8 Emboss(浮雕)19.9 Radial Zoom(放射状放大)19.10 Raindrops(雨点的效果)19.11 Ripple(波纹)19.12 Whirl(旋转)19.13 Balloon(迅速增加颜色)19.14 Combine Alpha(联合Alpha通道)19.15 Compare(相比较)19.16 Blast(冲击波)19.17 Erode(腐蚀)19.18 Melt(融化)19.19 Mosaic(马赛克)19.20 Pulverize(研磨成粉)19.21 Scatter(散开)19.22 Color Glow(彩色辉光)19.23 Edge Shine(边缘发光)19.24 Foggy Glow (雾状辉光)19.25 Glow(辉光)19.26 Outline(轮廓线)19.27 Shine(扫光第20章3D Invigorator第21章Knoll Lens Flare Pro (镜头光斑工厂)第22章Panopticum22.1 Animatext(运动的文字)22.2 Array (阵列)22.2.1 PAN Array(阵列)22.2.2 PAN Digit Chaos(数字混乱)22.2.3 PAN Digit Galaxy(数字星系)22.2.4 PAN Digit Matrix(数字矩阵)22.3 Engraver(雕刻师)22.4 Fire(火)22.5 Figure(形状)22.6 Free(自由雕刻)22.6.1 PAN Emboss(浮雕)22.6.2 PAN Strip(剥离)22.7 Lens Pro III(透镜)22.7.1 PAN Lens Pro III(镜头效果)22.7.2 Universal Lens II(世界镜头)22.8 Grid(网格)22.9 Richtyping(数字)22.9.1 PAN Digitalizer(数字)22.9.2 PAN Morphing(变形)22.9.3 PAN Rich Typing(丰富的文字)22.10 Tools(工具)22.10.1 PAN Camera Noise(摄像机噪点)22.10.2 PAN Custom Speed(自定义速度)22.10.3 PAN Echo(回波)22.10.4 PAN Emboss(浮雕)22.10.5 PAN NULL Strob(虚拟频闪器)22.10.6 PAN Strip(剥去)22.10.7 Photo Exposotion(照片指数)22.10.8 Specl(特殊介质)第23章Plugin Galaxy23.1 Alpha Tool(Alpha工具)23.2 Bluuur(超级模糊)23.3 Breakfast(早餐效果)23.4 Colorize(变成彩色的)23.5 Cryptology(密码技术)23.6 Edge Tool(边缘处理工具)23.7 Feedback(反馈)23.8 Fusion(溶解)23.9 Glass(玻璃)23.10 Grid(网格)23.11 Instant Mirror(镜像)23.12 Noiseee(噪点)23.13 Pop Art(流行艺术)23.14 Rainbow(彩虹)23.15 Star(星)23.16 Sunshine(阳光)23.17 Synthesizer(综合器)23.18 Warp 1(扭曲1)23.19 Warp 2(扭曲2)23.20 Zoom(放大镜)第24章Primatte第25章Profound Effects Swim第26章Psunami第27章Realsmart27.1 Fields kit(分场)27.1.1 FieldsKit Deinterlacer(消除分场)27.1.2 FieldsKit Pulldown(折叠式)27.1.3 FieldsKit Reinterlacer(再生)27.2 Motion Blur(动态模糊)27.3 Reflex27.3.1 RE:Flex Morph(变形)27.3.2 RE:Flex Warp(扭曲)27.4 Shadeshape(制作凹凸感的图像)27.5 Smooth kit(平滑)27.5.1 SmoothKit Diffusion(漫射)27.5.2 SmoothKit Directional(按方向模糊)27.5.3 SmoothKit Gaussian(高斯)27.5.4 SmoothKit Staircase Suppress(梯状抑制)27.5.5 SmoothKit Temporal(暂存的)27.5.6 SmoothKit Viewer(阅读器)27.6 Twixtor Pro(NTSC制式和PAL制式转换工具)27.7 Video Gogh(绘画)第28章Sapphire Effects28.1 Average(平均值)28.2 Negative(底片)28.3 OpBurst(放射状图案)28.4 OpDots(斑点)28.5 OpLines(线条)28.6 OpRings(环形图案)28.7 PosterSplit(海报分离)28.8 Solaroid(负感作用)28.9 Threshold(阀值)第29章Supressor(颜色过滤器)第30章TinderBox30.1 TinderBox 130.1.1 T_Blur(模糊)30.1.2 T_DirBlur(方向模糊)30.1.3 T_Diffuse(扩散)30.1.4 T_Etch(蚀刻)30.1.6 T_Qube(方格状)30.1.7 T_Rays(体积光)30.1.8 T_Starburst(星放射状)30.1.9 T_Stutter(扫描残迹)30.1.10 T_Beam(光柱)30.1.11 T_Caustic(腐蚀性)30.1.12 T_Grad(渐变)30.1.13 T_Sky(天空)30.1.14 T_Deflicker(降低闪烁)30.1.15 T_Degrain(去除颗粒)30.1.17 T_Pattern(图案)30.1.18 T_Tile(重复)30.1.19 T_Distorto(定位镜像)30.1.20 T_Droplet(波纹)30.1.21 T_Lens(鱼眼)30.2 TinderBox 230.2.1 T_BlurMasked(模糊遮罩)30.2.2 T_LensBlur(镜头模糊)30.2.3 T_RadialBlur(放射状模糊)30.2.4 T_Bandlimit(镶边)30.2.5 T_Chromatic(彩色的)30.2.6 T_Contour(轮廓线)30.2.7 T_Glass(玻璃)30.2.8 T_Glow(辉光)30.2.9 T_Kaleid(幻觉)30.2.10 T_Newsprint(新闻纸)30.2.11 T_Paint(油画)30.2.12 T_PseudoColour(变色)30.2.13 T_Trail(轨迹)30.2.14 T_Bars(彩条)30.2.16 T_LensFlare(镜头光斑)30.2.17 T_NightSky(夜空)30.2.18 T_Grain(颗粒)30.2.19 T_Wobble(摇晃)30.2.20 T_Ripple(波纹)30.2.21 T_Swirl(旋涡)30.3 TinderBox 330.3.1 T_CircularBlur(圆形模糊)30.3.2 T_GradientBlur(梯度模糊)30.3.3 T_Silk(去除皱纹)30.3.4 T_BadTV(不良的电视信号)30.3.5 T_BumpShade(变阴暗)30.3.6 T_Condensation(蒸气凝结成为水)30.3.7 T_DiffusionFilter(漫射过滤器)30.3.8 T_EdgeDetect(边探测器)30.3.9 T_MeltTime(融化时间)30.3.10 T_MotionDetect(运动探测器)30.3.11 T_OldFilm(老电影)30.3.12 T_RomanMosaic(马赛克)30.3.13 T_Turner(车工)30.3.14 T_Lightning(闪电)30.3.15 T_Plasma(血浆)30.3.16 T_Sparks(焰火发射器)30.3.18 T_Deband(带状模糊)30.3.19 T_Defield(转制工具)30.3.20 T_MatteTool(剪影工具)第31章Trapcode31.1 Shine(体积光)31.2 3D Stroke (三维描边)31.3 Sound Key (声音基调)第32章Ultimatte32.1 G rain Killer(颗粒杀手)32.2 Screen Correction(屏幕修正)32.3 Ultimatte(最终抠像)第33章Infinity Grain Surgery 33.1 Add Grain(增加颗粒)33.2 Match Grain(匹配颗粒)33.3 Remove Grain(移除颗粒。
常用的After Effects 插件介绍及中英文对照表等关于AE插件资料作者:adooos 日期:2005-11-14字体大小: 小中大老看教程但是不知道插件叫什么名字找都不好找现在方便了以下是我常用的几个插件:55MM1 55mm Color Grad(颜色渐变)2 55mm Defocus (散焦)3 55mm Faux Flim(模仿胶片效果)4 55mm Fluorescent (荧光)5 55mm Fog(雾)6 55mm Infra-red (在红色下面)7 55mm Mist(薄雾)8 55mm ND Grad(渐变)9 55mm Night Vision(夜视)10 55mm Selective Soft Focus(选择性的软焦点)11 55mm Skin Smoother(外表面平整)12 55mm Tint(偏色)13 55mm Warm/Cool(暖色/冷色)TinderBox1 TinderBox 11.1 T_Blur(模糊)1.2 T_DirBlur(方向模糊)1.3 T_Diffuse(扩散)1.4 T_Etch(蚀刻)1.6 T_Qube(方格状)1.7 T_Rays(体积光)1.8 T_Starburst(星放射状)1.9 T_Stutter(扫描残迹)1.10 T_Beam(光柱)1.11 T_Caustic(腐蚀性)1.12 T_Grad(渐变)1.13 T_Sky(天空)1.14 T_Deflicker(降低闪烁)1.15 T_Degrain(去除颗粒)1.16 T_Dilate(扩大)1.17 T_Pattern(图案)1.18 T_Tile(重复)1.19 T_Distorto(定位镜像)1.20 T_Droplet(波纹)1.21 T_Lens(鱼眼)2 TinderBox 22.1 T_BlurMasked(模糊遮罩)2.2 T_LensBlur(镜头模糊)2.3 T_RadialBlur(放射状模糊)2.4 T_Bandlimit(镶边)2.5 T_Chromatic(彩色的)2.6 T_Contour(轮廓线)2.7 T_Glass(玻璃)2.8 T_Glow(辉光)2.9 T_Kaleid(幻觉)2.10 T_Newsprint(新闻纸)2.11 T_Paint(油画)2.12 T_PseudoColour(变色)2.13 T_Trail(轨迹)2.14 T_Bars(彩条)2.16 T_LensFlare(镜头光斑)2.17 T_NightSky(夜空)2.18 T_Grain(颗粒)2.19 T_Wobble(摇晃)2.20 T_Ripple(波纹)2.21 T_Swirl(旋涡)3 TinderBox 33.1 T_CircularBlur(圆形模糊)3.2 T_GradientBlur(梯度模糊)3.3 T_Silk(去除皱纹)3.4 T_BadTV(不良的电视信号)3.5 T_BumpShade(变阴暗)3.6 T_Condensation(蒸气凝结成为水)3.7 T_DiffusionFilter(漫射过滤器)3.8 T_EdgeDetect(边探测器)3.9 T_MeltTime(融化时间)3.10 T_MotionDetect(运动探测器)3.11 T_OldFilm(老电影)3.12 T_RomanMosaic(马赛克)3.13 T_Turner(车工)3.14 T_Lightning(闪电)3.15 T_Plasma(血浆)3.16 T_Sparks(焰火发射器)3.17 T_Starfield(星空)3.18 T_Deband(带状模糊)3.19 T_Defield(转制工具)3.20 T_MatteTool(剪影工具)Trapcode1 Shine(体积光)2 3D Stroke (三维描边)3 Sound Key (声音基调)Digital Film Tools1 CS Color Correct(颜色修正)2 CS Composite(合成)3 CS Defocus(散焦)4 CS Fast Blur(快速模糊)5 CS Frame Averager(画面中和器)6 CS Grain(增加颗粒)7 CS Holdout Composite(持续合成)8 CS Light Composite(灯光合成)9 CS Math Composite(数学合成)10 CS Matte Generator(无光发生器)11 CS Matte Repair(剪影修理)12 CS Non-Additive Mix(非附加混合)13 CS Paste Color(粘贴颜色)14 CS Selective Color Correct(选择颜色修正)15 CS Selective Soft Focus(选择软焦点)Final Effects Complete Complete1 Final Effects(简称Fe)1.1 FE Ball Action(球状运动)1.2 FE Bubbles(泡沫)1.3 FE Color Offset(颜色位移)1.5 FE Flo Motion(失真运动)1.6 FE Griddler(矿筛)1.7 FE Image Wipe(图像擦除)1.8 FE Kaleida(发音体)1.9 FE Lens(透镜)1.10 FE Light Burst2.5(灯光爆裂)1.11 FE Light Sweep(扫光)1.12 FE Page Turn(翻页)1.13 FE Particle Systems(粒子系统)1.14 FE Particle Systems II(粒子系统2)1.15 FE Particle Systems LE(粒子系统LE)1.16 FE Pixel Polly(像素剥离)1.17 FE Radial ScaleWipe(反射状的缩放擦拭)1.18 FE Rain(下雨)1.19 FE Scale Wipe(缩放擦除)1.20 FE Scatterize(分散)1.21 FE Slant(倾斜)1.22 FE Slant Matte(倾斜剪影)1.23 FE Snow(下雪)1.24 FE Sphere(球体)1.25 FE Star Burst(星爆式)1.26 FE Threshold(阀值)1.27 FE Threshold RGB(RGB阀值)1.28 FE Tiler(瓦盖)1.29 FE Twister(缠绕)2 Next Effect(简称Ne)2.1 FE Advanced 3D(高级三维)2.2 FE Bend It(弯曲)2.4 FE Drizzle(毛毛雨)2.5 FE Force Motion Blur(强大的运动模糊)2.6 FE Hair(毛发)2.7 FE Light Rays(体积光)2.8 FE Mr. Smoothie(圆滑)2.9 FE Power Pin(透视点)2.10 FE RepeTile(放射状模糊)2.11 FE Simple Wire Removal(擦除金属丝)2.12 FE Wide Time(放慢)3 Studio Effects(简称Se)3.1 FE Alpha Map(Alpha贴图)3.2 FE Bender(弯曲)3.3 FE Blobbylize(滴状斑点)3.4 FE Burn Film(燃烧的胶片)3.5 FE Glass(玻璃).3.6 FE Glass Wipe(擦拭玻璃)3.7 FE Glue Gun(喷胶枪)3.8 FE Grid Wipe(删格擦拭)3.9 FE Jaws(狭口)3.10 FE Light Wipe(扫光)3.11 FE Mr. Mercury(水银先生)3.12 FE Particle World(粒子世界)3.13 FE Ripple Pulse(涟漪发生器)3.14 FE Smear(涂污)3.15 FE Split(切开)3.16 FE Spotlight(聚光灯)3.17 FE Time Blend(时间混合)3.18 FE Time Blend FX(时间混合FX)如果朋友们有更好的插件希望能推荐给大家再来一个Boris1 Boris Fire(火焰效果)2 Boris FX 32.1 Boris Artist's Poster(艺术海报)2.2 Boris Blur (模糊)2.3 Boris Directional Blur (方向模糊)2.4 Boris Gaussian Blur (高斯模糊)2.5 Boris Unsharp Mask (锐利的遮罩)2.6 Boris Brightness-Contrast (亮度-对比度)2.7 Boris Color Balance (颜色平衡)2.8 Boris Color Correction (颜色修正)2.9 Boris Composite (合成)2.10 Boris Correct Selected Color (修改选择的颜色)2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)2.12 Boris Invert Solarize (反转曝光)2.13 Boris Levels Gamma (标准的伽马值)2.14 Boris MultiTone Mix (多通道混合)2.15 Boris Posterize (多色调分色)2.16 Boris RGB Blend (RGB混和)2.17 Boris Tint-Tritone (以三种颜色替换)2.18 Boris Bulge (凸出)2.19 Boris Displacement Map (置换贴图)2.20 Boris Fast Flipper (自动翻转)2.21 Boris Polar Displacement (两极置换)2.22 Boris Ripple (波纹)2.23 Boris Vector Displacement (矢量置换)2.24 Boris Wave (波浪)2.25 Boris Alpha Process (Alpha通道处理)2.26 Boris Chroma Key (色度抠像)2.27 Boris Composite Choker (令人窒息的合成)2.28 Boris Linear Color Key (线性颜色抠像)2.29 Boris Linear Luma Key (线性亮度抠像)2.30 Boris Make Alpha Key (制作新的Alpha通道)2.31 Boris Matte Choker (令人窒息的剪影)2.32 Boris Matte Cleanup(清除剪影)2.33 Boris Two Way Key(两种路线的抠像)2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯)2.35 Boris Edge Lighting(边缘亮光)2.36 Boris Light Sweep(扫光)2.37 Boris Reverse Spotlight(相反的聚光灯)2.38 Boris Spotlight(聚光灯)2.39 Boris 2D Particles(二维粒子)2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)2.41 Boris Cube(模拟三维立方体)2.42 Boris Cylinder(模拟三维圆柱体)2.43 Boris DVE(模拟三维效果)2.44 Boris Page Turn(翻页)2.45 Boris Sphere(模拟三维球形)2.46 Boris Clouds(流动的云)2.47 Boris Noise Map(噪点地图)2.48 Boris Alpha Pixel Noise(通道像素噪点)2.49 Boris RGB Edges(RGB边缘)2.50 Boris RGB Pixel Noise(RGB像素噪声)2.51 Boris Scatterize(模拟毛玻璃的效果)2.52 Boris Spray Paint Noise(喷漆噪点)2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])2.54 Boris 3D Text(三维字体[不支持中文])3 Boris Continuum3.1 BC 3D Text(三维文字)3.2 BC Boost Blend(推进混合)3.3 BC Burnt Film(燃烧的电影)3.4 BC Clouds(流动的云)3.5 BC Comet(彗星)3.6 BC Composite(合成)3.7 BC DVE(模拟三维效果)3.8 BC Fire(火)3.9 BC Jitter(频谱曲线抖动)3.10 BC Looper(循环)3.11 BC Particle System(粒子系统)3.12 BC Posterize Time(相片时间)3.13 BC Rain(下雨)3.14 BC Sequencer(音序器)3.15 BC Snow(下雪)3.16 BC Sparks(火花)3.17 BC Stars(星星)3.18 BC Super Blend(超级混合)3.19 BC Temporal Blur(时间模糊)3.20 BC Trails(轨迹)3.21 BC Velocity Remap(速度测试图)3.22 BC Z Space I(Z空间1)3.23 BC Z Space I I(Z空间2)国外后期网站网址//// //// ////// //////.tw///http://www.vox.de http://www.phazetwo.dehttp://www.digivic.co.krhttp://www.cmfz.xom / / / / / /。
AE CS4 中英文菜单对照表File(文件)菜单1. New(新建)命令新建一个项目、文件夹或Photoshop图片。
包含三个子菜单:New Project(新建项目)Alt+Ctl+NNew Folder(新建文件夹)Shift+Alt+Ctl+NNew Adobe Photoshop File(新建Photoshop文件)。
2. Open Project(打开项目)打开已有的项目,快捷键为Ctrl + O键。
3. Open Recent Projects(打开最近项目)打开最近访问过的After Effects项目。
4. Browse(浏览)打开Adobe Bridge,从中浏览、管理文件夹和素材。
5. Browse Template Projects(浏览项目模板)打开Adobe Bridge,从中浏览After Effects的项目模板。
6. Close(关闭)关闭当前的窗口、面板等,快捷键为Ctrl + W键。
7. Close Project(关闭项目)关闭当前的项目。
如果现有的项目未保存,将出现对话框提示保存当前项目。
8. Save(保存)保存当前项目,快捷键为Ctrl + S键。
其中当第一次保存项目时会出现对话框提示输入文件名,之后单击Save(保存)将不再出现保存对话框。
9. Save As(另存为)将当前项目另外保存一份。
快捷键为Ctrl + Shift + S键。
单击Save As(另存为)将出现对话框提示输入文件名。
10. Save a Copy(保存副本)将当前项目保存副本。
11. Increment and Save(增量保存)在上次保存项目的基础上递增名称的序号另外保存一份。
12. Revert(恢复)恢复所作的修改到上次保存项目的状态。
13. Import(导入)命令导入项目需要的素材或者合成。
包含7个子菜单:File(文件,快捷键Ctrl + I)、Multiple Files(多个文件)、Adobe Clip Notes Comments(节目注释)、Capture in Adobe Premiere Pro(通过Adobe Premiere Pro捕捉/采集素材)、Vanishing Point(灭点文件)、Placeholder(占位符)和Solid(固态层)。
滤镜组滤镜英文名滤镜中文名3D Channel(3D 通道)3D Channel Extract 3D 通道提取Depth Matte 深度蒙板Depth of Field 景深EXtractoR 提取器Fog 3D 雾化3DID Matte ID 蒙板IDentifier 标识符Audio(音频)Backwards 倒放Bass & Treble 低音与高音Delay 延迟Flange & Chorus 镶边与和声High-Low Pass 高通/ 低通Modulator 调制器Parametric EQ 参数EQReverb 混响Stereo Mixer 立体声混合Tone 音调Blur & Sharpen糊与锐化)Bilateral Blur 双向模糊Box Blur 盒状模糊CC Radial Blur CC 放射状模糊CC Radial Fast Blur CC 放射状快速模糊CC V ector Blur CC 矢量模糊Channel Blur 通道模糊Compound Blur 复合模糊Directional Blur 方向模糊Fast Blur 快速模糊Gaussian Blur 高斯模糊Lens Blur 镜头模糊Radial Blur 径向模糊Reduce Interlace Flicker 降低隔行扫描闪烁Sharpen 锐化Smart Blur 智能模糊Unsharp Mask 非锐化遮罩Channel(通道)Alpha Levels Alpha 电平Arithmetic 算术Blend 混合Calculations 计算CC Composite CC 合成操作Channel Combiner 通道合成器Invert 反转Minimax 最大/最小Remove Color Matting 移除颜色蒙板Set Channels 设置通道Set Matte 设置蒙板Shift Channels 转换通道Solid Composite 单色合成Color Correction(色彩校正)Auto Color 自动颜色Auto Contrast 自动对比度Auto Levels 自动电平Brightness & Contrast 亮度与对比度Broadcast Colors 广播级颜色CC Color Offset CC 色彩偏移CC Toner CC 调色Change Color 更改颜色Change to Color 转换颜色Channel Mixer 通道混合Color Balance 色彩平衡Color Balance (HLS) 色彩平衡(HLS)Color Link 色彩链接Color Stabilizer 色彩稳定器Colorama 彩色光Curves 曲线Equalize 色彩均化Exposure 曝光Gamma/Pedestal/Gain 增益(后续汉化将更正为“Ga mma/基准/增益”)Leave Color 分色Levels 色阶Levels (Individual Controls) 独立色阶控制Photo Filter 照片滤镜PS Arbitrary Map PS 任意贴图Shadow/Highlight 阴影/高光Tint 浅色调Tritone 三色调DistortBezier Warp 贝赛尔弯曲Bulge 膨胀CC Bend It CC 弯曲CC Bender CC 弯曲器CC Blobbylize CC 融化溅落点CC Flo Motion CC 两点扭曲CC Griddler CC 网格变形CC Lens CC 透镜CC Page Turn CC 卷页CC Power Pin CC 动力角点CC Ripple Pulse CC 涟漪扩散CC Slant CC 倾斜CC Smear CC 涂抹CC Split CC 分割CC Split 2 CC 分割2CC Tiler CC 平铺Corner Pin 边角固定Displacement Map 置换映射Liquify 液化Magnify 放大Mesh Warp 网格弯曲Mirror 镜像Offset 偏移Optics Compensation 光学补偿Polar Coordinates 极坐标Puppet 木偶Reshape 变形Ripple 波纹Smear 涂抹Spherize 球面化Transform 变换Turbulent Displace 紊乱置换Twirl 旋转Warp 弯曲Wave Warp 波形弯曲Expression Controls(表达式控制)Angle Control 角度控制Checkbox Control 复选框控制Color Control 颜色控制Layer Control 图层控制Point Control 点控制Slider Control 滑动控制Generate4-Color Gradient 四色渐变Advanced Lightning 高级闪电Audio Spectrum 音频频谱Audio Waveform 音频波形Beam 光束CC Glue Gun CC 喷胶枪CC Light Burst 2.5 CC 突发光2.5CC light Rays CC 光线CC Light Sweep CC 扫光Cell Pattern 蜂巢图案Checkerboard 棋盘Circle 圆Ellipse 椭圆Eyedropper Fill 吸色管填充Fill 填充Fractal 分形Grid 网格Lens Flare 镜头光晕Paint Bucket 油漆桶Radio Waves 电波Ramp 渐变Scribble 涂鸦Stroke 描边Vegas 勾画Wirte-on 书写Keying(键控)CC Simple Wire Removal CC 简单金属丝移除Color Difference Key 颜色差异键Color Key 颜色键Color Range 色彩范围Difference Matte 差异蒙板Extract 提取(抽出)Inner/Outer Key 内部/外部键Keylight (1.2) Keylight (1.2)Linear Color Key 线性色键Luma Key 亮度键Spill Suppressor 溢出抑制Matte(蒙板)Matte Choker 蒙板抑制Simple Choker 简单抑制Noise & Grain(噪波与颗粒)Add Grain 添加颗粒Dust & Scratches 灰尘与划痕Fractal Noise 分形噪波Match Grain 匹配颗粒Median 中值Noise 噪波Noise Alpha Alpha 噪波Noise HLS 噪波HLSNoise HLS Auto 自动HLS 噪波Remove Grain 移除颗粒Turbulent Noise 紊乱杂波Obsolete(旧版本)Basic 3D 基本3DBasic Text 基本文字Lightning 闪电Path Text 路径文字Paint(绘图)Paint 绘图Vector Paint 矢量绘图Perspective(透视)3D Glasses 3D 眼镜Bevel Alpha 斜角AlphaBevel Edges 斜角边CC Cylinder CC 圆柱体CC Sphere CC 球体CC Spotlight CC 聚光灯Drop Shadow 阴影Radial Shadow 放射阴影Simulation(模拟仿真)Card Dance 卡片舞蹈Caustics 焦散CC Ball Action CC 滚珠操作CC Bubbles CC 吹泡泡CC Drizzle CC 细雨滴CC Hair CC 毛发CC Mr.Mercury CC 水银滴落CC Particle Systems Ⅱ CC 粒子仿真系统ⅡCC Particle World CC 粒子仿真世界CC Pixel Polly CC 像素多边形CC Rain CC 下雨CC Scatterize CC 散射效果CC Snow CC 下雪CC Star Burst CC 星爆Foam 泡沫Particle Playground 粒子运动Shatter 碎片Wave World 水波世界Stylize(风格化)Brush Strokes 笔触Cartoon 卡通CC Burn Film CC 胶片烧灼CC Glass CC 玻璃CC Kaleida CC 万花筒CC Mr. Smoothie CC 形状颜色映射CC Repe Tile CC 重复平铺CC Threshold CC 阈值CC Threshold RGB CC RGB 阈值Color Emboss 彩色浮雕Find Edges 查找边缘Glow 辉光Mosaic 马赛克Motion Tile 动态平铺Posterize 招贴画Roughen Edges 粗糙边缘Scatter 散射Strobe Light 闪光灯Texturize 材质纹理Threshold 阈值Synthetic ApertureSA Color Finesse 2 SA Color Finesse 2 Text(文字)Numbers 编号Timecode 时间码Time(时间)CC Force Motion Blur CC 强制动态模糊CC Time Blend CC 时间融合CC Time Blend FX CC 时间融合FX CC Wide Time CC 宽泛时间Echo 拖尾Posterize Time 抽帧Time Difference 时间差Time Displacement 时间置换Timewarp 时间扭曲Transition(过渡)Block Dissolve 块溶解Card Wipe 卡片擦除CC Glass Wipe CC 玻璃状擦除CC Grid Wipe CC 网格擦除CC Image Wipe CC 图像式擦除CC Jaws CC 鲨鱼CC Light Wipe CC 照明式擦除CC Radial ScaleWipe CC 径向缩放擦除CC Scale Wipe CC 拉伸式缩放CC Twister CC 龙卷风Gradient Wipe 渐变擦除Iris Wipe 形状划变Linear Wipe 线性擦除Radial Wipe 径向擦除Venetian Blinds 百叶窗Utility(实用工具)Cineon Converter Cineon 转换Color Profile Converter 色彩方案转换Grow Bounds 范围扩散HDR Compander HDR 压缩HDR Highlight CompressionHDR 高光压缩。