vc贪吃蛇c语言代码
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#include <stdio.h>#include <stdlib.h>#include <conio.h>#include <string.h>#include <time.h>const int H = 8; //地图的高const int L = 16; //地图的长char GameMap[H][L]; //游戏地图int key; //按键保存int sum = 1, over = 0; //蛇的长度, 游戏结束(自吃或碰墙)int dx[4] = {0, 0, -1, 1}; //左、右、上、下的方向int dy[4] = {-1, 1, 0, 0};struct Snake //蛇的每个节点的数据类型{int x, y; //左边位置int now; //保存当前节点的方向, 0,1,2,3分别为左右上下}Snake[H*L];const char Shead = '@'; //蛇头const char Sbody = '#'; //蛇身const char Sfood = '*'; //食物const char Snode = '.'; //'.'在地图上标示为空void Initial(); //地图的初始化void Create_Food(); //在地图上随机产生食物void Show(); //刷新显示地图void Button(); //取出按键,并判断方向void Move(); //蛇的移动void Check_Border(); //检查蛇头是否越界void Check_Head(int x, int y); //检查蛇头移动后的位置情况int main(){Initial();Show();return 0;}void Initial() //地图的初始化{int i, j;int hx, hy;system("title 贪吃蛇"); //控制台的标题memset(GameMap, '.', sizeof(GameMap)); //初始化地图全部为空'.' system("cls");srand(time(0)); //随机种子hx = rand()%H; //产生蛇头hy = rand()%L;GameMap[hx][hy] = Shead;Snake[0].x = hx; Snake[0].y = hy;Snake[0].now = -1;Create_Food(); //随机产生食物for(i = 0; i < H; i++) //地图显示{for(j = 0; j < L; j++)printf("%c", GameMap[i][j]);printf("\n");}printf("\n小小C语言贪吃蛇\n");printf("按任意方向键开始游戏\n");getch(); //先接受一个按键,使蛇开始往该方向走Button(); //取出按键,并判断方向}void Create_Food() //在地图上随机产生食物{int fx, fy;while(1){fx = rand()%H;fy = rand()%L;if(GameMap[fx][fy] == '.') //不能出现在蛇所占有的位置{GameMap[fx][fy] = Sfood;break;}}}void Show() //刷新显示地图{int i, j;while(1){_sleep(500); //延迟半秒(1000为1s),即每半秒刷新一次地图Button(); //先判断按键在移动Move();if(over) //自吃或碰墙即游戏结束{printf("\n**游戏结束**\n");printf("你的得分:%d\n",sum=10*(sum-1));getchar();break;}system("cls"); //清空地图再显示刷新吼的地图for(i = 0; i < H; i++){for(j = 0; j < L; j++)printf("%c", GameMap[i][j]);printf("\n");}printf("\n小小C语言贪吃蛇\n");printf("按任意方向键开始游戏\n");}}void Button() //取出按键,并判断方向{if(kbhit() != 0) //检查当前是否有键盘输入,若有则返回一个非0值,否则返回0 {while(kbhit() != 0) //可能存在多个按键,要全部取完,以最后一个为主key = getch(); //将按键从控制台中取出并保存到key中switch(key){ //左case 75: Snake[0].now = 0;break;//右case 77: Snake[0].now = 1;break;//上case 72: Snake[0].now = 2;break;//下case 80: Snake[0].now = 3;break;}}}void Move() //蛇的移动{int i, x, y;int t = sum; //保存当前蛇的长度//记录当前蛇头的位置,并设置为空,蛇头先移动x = Snake[0].x; y = Snake[0].y; GameMap[x][y] = '.';Snake[0].x = Snake[0].x + dx[ Snake[0].now ];Snake[0].y = Snake[0].y + dy[ Snake[0].now ];Check_Border(); //蛇头是否越界Check_Head(x, y); //蛇头移动后的位置情况,参数为: 蛇头的开始位置if(sum == t) //未吃到食物即蛇身移动哦for(i = 1; i < sum; i++) //要从蛇尾节点向前移动哦,前一个节点作为参照{if(i == 1) //尾节点设置为空再移动GameMap[ Snake[i].x ][ Snake[i].y ] = '.';if(i == sum-1) //为蛇头后面的蛇身节点,特殊处理{Snake[i].x = x;Snake[i].y = y;Snake[i].now = Snake[0].now;}else //其他蛇身即走到前一个蛇身位置{Snake[i].x = Snake[i+1].x;Snake[i].y = Snake[i+1].y;Snake[i].now = Snake[i+1].now;}GameMap[ Snake[i].x ][ Snake[i].y ] = '#'; //移动后要置为'#'蛇身}}void Check_Border() //检查蛇头是否越界{if(Snake[0].x < 0 || Snake[0].x >= H|| Snake[0].y < 0 || Snake[0].y >= L)over = 1;}void Check_Head(int x, int y) //检查蛇头移动后的位置情况{if(GameMap[ Snake[0].x ][ Snake[0].y ] == '.') //为空GameMap[ Snake[0].x ][ Snake[0].y ] = '@';elseif(GameMap[ Snake[0].x ][ Snake[0].y ] == '*') //为食物{GameMap[ Snake[0].x ][ Snake[0].y ] = '@';Snake[sum].x = x; //新增加的蛇身为蛇头后面的那个Snake[sum].y = y;Snake[sum].now = Snake[0].now;GameMap[ Snake[sum].x ][ Snake[sum].y ] = '#';sum++;Create_Food(); //食物吃完了马上再产生一个食物}elseover = 1;}。
#include<stdio.h>#include<stdlib.h>#include<time.h>#include<conio.h>typedef struct snake{int a;int b;struct snake *u;struct snake *n;}snake,*snake1;typedef struct food{int a;int b;}food;void main(){char c,c0 = 'd';int i,j,k,n=1,t,at;snake p,q;snake *dd,*dd0,*dd1,*dd2; food f;srand(time(NULL));p.u = NULL;p.n = &q;p.a = 5;p.b = 6;q.a = 5;q.b = 5; q.u = &p;q.n = NULL;dd=dd2= &q;f.a=(rand()%15+1);f.b=(rand()%15+1);while(1){srand(time(NULL));system("cls");for(i = 0;i < 17;i ++){for(j = 0; j < 17;j++){if(i == 0 )printf("▁");else if(i == 16)printf("▔");else if(j == 0)printf("▕");else if(j == 16)printf("▏");else if(i == p.a && j == p.b) printf("■");else if(i == f.a && j == f.b) printf("★");else{t = 0;dd = dd2;for(k = 0; k < n ;k++){if(i == dd->a && j == dd->b) {printf("□");t = 1;break;}dd = dd->u;}if(t == 0)printf(" ");}}printf("\n");}at = 0;dd =dd2;for(i=0;i<n;i++){if(p.a == dd->a && p.b == dd->b) {printf("game over!!\n");exit(0);}dd = dd->u;}if(p.a == f.a && p.b == f.b){dd = dd2;at =1;f.a = (rand()%15+1);f.b = (rand()%15+1);for(i=0;i<n;i++){if(f.a == dd->a && f.b == dd->b){f.a = dd2->a;f.b = dd2->b;break;}}n++;}if(kbhit()){c = getch();dd = dd2;if(c == 'w' && c0 != 's'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.a == 1)p.a = 15;elsep.a = (p.a-1)%15;}else if(c == 's' && c0 != 'w'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.a = (p.a%15)+1;}else if(c == 'a' && c0 != 'd'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake));dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.b == 1)p.b = 15;elsep.b = (p.b-1)%15;}else if(c == 'd' && c0 != 'a'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.b = (p.b%15)+1;}else{goto qq;}c0 = c;}else{qq: if(c0 == 'w'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.a == 1)p.a = 15;elsep.a=(p.a-1)%15;}else if(c0 == 's'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.a=(p.a%15)+1;}else if(c0 == 'a'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.b == 1)p.b = 15;elsep.b=(p.b-1)%15;}else if(c0 == 'd'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2; dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.b=(p.b%15)+1;}}fflush(stdin);dd = &q;_sleep(200);}}。
C语⾔实现贪吃蛇游戏(命令⾏)这是⼀个纯C语⾔写的贪吃蛇游戏,供⼤家参考,具体内容如下#include<stdio.h>#include<stdlib.h>#include<windows.h>#include<time.h>#include<conio.h>#define SNAKE_LENGTH 100//定义蛇的最⼤长度#define SCREEN_WIDETH 80#define SCREEN_HEIGHT 30//定义每⼀节蛇的坐标struct coor{int x;int y;};//枚举⽅向enum CH {right = VK_RIGHT,left = VK_LEFT,up = VK_UP,down = VK_DOWN};//定义蛇的属性struct snake{int len;//当前蛇的长度struct coor coord[SNAKE_LENGTH];//每⼀节蛇的坐标enum CH CH;//定义蛇的⽅向int SPEED;int flag;//定义蛇的状态 1表⽰存活 0表⽰死亡}snake;//光标移动函数void gotoxy(int x, int y){COORD pos;pos.X = x;pos.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);}//初始化游戏界⾯void init_sence(){//初始化上下墙for (int i = 0; i < SCREEN_WIDETH; i += 2){gotoxy(i,0);printf("■");gotoxy(i, SCREEN_HEIGHT);printf("■");}//初始化左右墙for (int i = 0; i <=SCREEN_HEIGHT; i++){gotoxy(0, i);printf("■");gotoxy(SCREEN_WIDETH,i);printf("■");}//打印提⽰信息gotoxy(SCREEN_WIDETH + 5, 2);printf("\t\t贪吃蛇");gotoxy(SCREEN_WIDETH + 5, 6);printf("2018//12//1");gotoxy(SCREEN_WIDETH + 5, 8);printf("作者:⼩⾖芽");gotoxy(SCREEN_WIDETH + 5, 10);printf("F1:加速\tF2:减速");gotoxy(SCREEN_WIDETH + 5, 12);printf("CTRL:继续\t空格:暂停");gotoxy(SCREEN_WIDETH + 5, 14);printf("ESC:退出游戏");gotoxy(SCREEN_WIDETH + 5, 28);printf("建议:QQ:2862841130:::");}struct foodcoord {int x;int y;int flag;//定义⾷物的状态}food;//**这是c程序**#include"snake.h"//蛇的移动void move_snake();//画出蛇void draw_snake();//产⽣⾷物void creatfood();//判断蛇是否吃到⾷物void eatfood();//判断蛇是否死掉void SnakeState();int main(){//设置窗⼝⼤⼩system("mode con cols=110 lines=31");//设置标题SetConsoleTitleA("贪吃蛇");//初始化蛇begin:snake.CH = VK_RIGHT;//初始化⽅向snake.len = 5; //初始化长度snake.SPEED = 300;//初始化蛇的移动速度snake.coord[1].x = SCREEN_WIDETH / 2;//初始化蛇头的坐标 snake.coord[1].y = SCREEN_HEIGHT / 2;snake.coord[2].x = SCREEN_WIDETH / 2-2;//初始化蛇头的坐标 snake.coord[2].y = SCREEN_HEIGHT / 2;snake.coord[3].x = SCREEN_WIDETH / 2-4;//初始化蛇头的坐标 snake.coord[3].y = SCREEN_HEIGHT / 2;//初始化⾷物状态food.flag = 1;//1表⽰吃到⾷物 0表⽰没有吃到⾷物//初始化⾷物状态snake.flag = 1;//1活 0死init_sence();//初始化游戏界⾯while (1){draw_snake();//画蛇Sleep(snake.SPEED);//蛇的移动速度move_snake();//移动蛇if(food.flag)creatfood();//产⽣⾷物eatfood();//判断是否吃到⾷物SnakeState();//判断蛇是否死亡if (!snake.flag)break;}system("cls");gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4);printf(" GAME OVER");gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2);printf("你的得分是:\t\t\t%d ",snake.len-1);gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4);printf("我不服再来:\t\t\tCTRL ");gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6);printf("算了垃圾游戏毁我青春:\t\tESC");while (1){if (GetAsyncKeyState(VK_CONTROL)){system("cls");goto begin;}else if (GetAsyncKeyState(VK_ESCAPE))return 0;}}//蛇的移动void move_snake(){//判断是否有按键操作if (GetAsyncKeyState(up)){if(snake.CH!=down)snake.CH = up;}else if (GetAsyncKeyState(down)){if (snake.CH != up)snake.CH = down;}else if (GetAsyncKeyState(right)){if (snake.CH != left)snake.CH = right;}else if (GetAsyncKeyState(left)){if (snake.CH != right)snake.CH = left;}else if (GetAsyncKeyState(VK_F1)){if(snake.SPEED>=100)snake.SPEED -= 50;}else if (GetAsyncKeyState(VK_F2)){if (snake.SPEED <= 3000)snake.SPEED += 100;}//根据检测到的⽅向改变蛇头的位置switch (snake.CH){case right:snake.coord[1].x += 2; break;case left:snake.coord[1].x -= 2; break;case up:snake.coord[1].y -= 1; break;case down:snake.coord[1].y += 1; break;}}//画出蛇void draw_snake(){//画出蛇头gotoxy(snake.coord[1].x, snake.coord[1].y);printf("□");//画出蛇⾝,直接⼀个for循环实现for (int i = 2; i <= snake.len; i++){gotoxy(snake.coord[i].x, snake.coord[i].y);printf("□");}//擦掉尾巴gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y); printf(" ");//遍历每⼀节蛇for (int i = snake.len; i >1; i--){snake.coord[i].x = snake.coord[i - 1].x;snake.coord[i].y = snake.coord[i - 1].y;}gotoxy(0, 0);printf("■");gotoxy(85, 25);printf("得分:%d ", snake.len-1);}//产⽣⾷物void creatfood(){//随机种⼦⽣成srand((unsigned)time(NULL));if(food.flag)while (1){food.x = rand() % 80;food.y = rand() % 30;if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30){int flag = 0;//判断产⽣的⾷物可不可能在蛇的⾝体上for (int i = 1; i <= snake.len; i++){if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y){flag = 1;break;}}if (flag)continue;//绘制⾷物else{gotoxy(food.x, food.y);printf("⊙");food.flag = 0;break;}}}food.flag = 0;}//判断蛇是否吃到⾷物void eatfood(){//只需要判断蛇头是否与⾷物重合if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y){snake.len+=1;food.flag = 1;}}//判断蛇是否死掉void SnakeState(){if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29) snake.flag = 0;for (int i = 2; i <= snake.len; i++){if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y)snake.flag = 0;}}更多有趣的经典⼩游戏实现专题,分享给⼤家:以上就是本⽂的全部内容,希望对⼤家的学习有所帮助,也希望⼤家多多⽀持。
#include <graphics.h>#include <stdlib.h>#include <time.h>//#include <dos.h>#include <conio.h>#include <stdio.h>//#include <winnt.h>#define MAX_JOINTS 200#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011b#define MV_RIGHT 1#define MV_LEFT 2#define MV_UP 3#define MV_DOWN 4void InitGraph(void); /*图形驱动初始化函数*/void DrawFence(void); /*绘制游戏场景*/void GameOver(int score); /*结束游戏*/void GamePlay(void); /*玩游戏具体过程*/void PrScore(int score); /*输出成绩*/struct Food /*食物的结构体定义*/{int x; /*食物的横坐标*/int y; /*食物的纵坐标*/int addFood; /*判断是否要出现食物的变量*/};struct Snake /*蛇的结构体定义*/{int x[MAX_JOINTS]; /*保存蛇身每一节位于屏幕上的列坐标*/ int y[MAX_JOINTS]; /*保存蛇身每一节位于屏幕上的行坐标*/ int joint; /*蛇的节数*/int direction; /*蛇移动方向*/int life; /*蛇的生命,0活着,1死亡*/};/*主函数*/void main(void){InitGraph(); /*图形驱动*/DrawFence(); /*游戏场景*/GamePlay(); /*玩游戏具体过程*/closegraph(); /*图形结束*/}/*图形驱动初始化函数*/void InitGraph(void){int gd = DETECT, gm;initgraph(&gd, &gm, "");cleardevice();setbkcolor(BLUE);cleardevice();setcolor(WHITE);//settextstyle(DEFAULT_FONT, HORIZ_DIR, 3);setfont(32, 0, "宋体");outtextxy(170, 150, "Greedy Snake");outtextxy(219, 254, "Ready?");setcolor(BLUE);cleardevice();}/*游戏开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawFence(void){int i;setbkcolor(LIGHTGREEN);setcolor(11);//setlinestyle(SOLID_LINE, 0, THICK_WIDTH);setlinestyle(PS_SOLID, 0, 3);/*画围墙*/for (i=50; i<=600; i+=10){rectangle(i, 40, i+10, 49); /*上边*/rectangle(i, 451, i+10, 460); /*下边*/}for (i=40; i<=450; i+=10){rectangle(50, i, 59, i+10); /*左边*/rectangle(601, i, 610, i+10); /*右边*/}}/*控制贪吃蛇吃食物*/void GamePlay(void){int i, key;//int gamespeed = 22000; /*控制游戏速度*/int gamespeed = 200;int score = 0; /*记录游戏得分*/struct Food food; /*食物结构体变量*/struct Snake snake; /*蛇结构体变量*/food.addFood = 1; /*1表示需要出现新食物,0表示已经存在食物*/ snake.life = 0; /*置蛇的生命状态为活着*/snake.direction = MV_RIGHT; /*置蛇头方向往右*/snake.x[0] = 100; snake.y[0] = 100; /*置蛇头初始位置*/snake.x[1] = 110; snake.y[1] = 100;snake.joint = 2; /*置蛇的初始节数为2*/PrScore(score); /*显示游戏得分*//*重复玩游戏,直到按Esc键结束*/srand(time(NULL));while (1){while (!kbhit())/*在没有按键的情况下,蛇自己移动身体*/{if (food.addFood == 1) /*需要出现新食物*/{food.x = rand() % 400 + 60;food.y = rand() % 350 + 60;/*食物出现后必须在整格内才能让蛇吃到*/while (food.x%10 != 0){food.x++;}while (food.y%10 != 0){food.y++;}food.addFood = 0; /*画面上有食物*/}if (food.addFood == 0) /*画面上有食物,则显示*/{setcolor(GREEN);rectangle(food.x, food.y, food.x+10, food.y-10);}for (i=snake.joint-1; i>0; i--) /*蛇的每个节往前移动*/{snake.x[i] = snake.x[i-1];snake.y[i] = snake.y[i-1];}/*1,2,3,4 表示右,左,上,下四个方向,来决定蛇头的移动*/switch(snake.direction){case MV_RIGHT: snake.x[0] += 10; break;case MV_LEFT: snake.x[0] -= 10; break;case MV_UP: snake.y[0] -= 10; break;case MV_DOWN: snake.y[0] += 10; break;}/*从蛇的第四节开始判断是否撞到自己,因为蛇头为两节,第三节不可能拐过来*/for (i=3; i<snake.joint; i++){if (snake.x[i]==snake.x[0] && snake.y[i]==snake.y[0]){GameOver(score); /*显示失败*/snake.life = 1; /*蛇死*/break;}}/*判断蛇是否撞到墙壁*/if (snake.x[0]<55 || snake.x[0]>595|| snake.y[0]<55 || snake.y[0]>455){GameOver(score); /*本次游戏结束*/snake.life = 1; /*蛇死*/}/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/if (snake.life == 1) break;if (snake.x[0]==food.x && snake.y[0]==food.y) /*吃到食物后*/{/*把画面上的食物清除*/setcolor(0);rectangle(food.x, food.y, food.x+10, food.y-10);/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/snake.x[snake.joint] =-20; snake.y[snake.joint] =-20;snake.joint++; /*蛇的身体长一节*/food.addFood = 1; /*画面上需要出现新食物*/score += 10;PrScore(score); /*输出新得分*/}/*画蛇*/setcolor(4);for (i=0; i<snake.joint; i++){rectangle(snake.x[i], snake.y[i],snake.x[i]+10, snake.y[i]-10);}//delay(gamespeed); /*延时控制蛇的速度*/Sleep(gamespeed);/*去除蛇的最后一节*/setcolor(BLUE);rectangle(snake.x[snake.joint-1], snake.y[snake.joint-1],snake.x[snake.joint-1]+10,snake.y[snake.joint-1]-10);} /*end of while(!kbhit)*/if (snake.life == 1) break; /*如果蛇死,则跳出循环*///key = bioskey(0); /*接收按键*/key = getch();/*if (kbhit()){key = getch();}*//*判断按键,是否往相反方向移动,按Esc键则退出*/ /* if (key == ESC) break;else if (key==UP && snake.direction!=4)snake.direction = MV_UP;else if (key==RIGHT && snake.direction!= MV_LEFT)snake.direction = MV_RIGHT;else if (key==LEFT && snake.direction!= MV_RIGHT)snake.direction = MV_LEFT;else if (key==DOWN && snake.direction!= MV_UP)snake.direction = MV_DOWN;*/if (key == ESC) break;else if (key=='W' && snake.direction!=4)snake.direction = MV_UP;else if (key=='D' && snake.direction!= MV_LEFT)snake.direction = MV_RIGHT;else if (key=='A' && snake.direction!= MV_RIGHT)snake.direction = MV_LEFT;else if (key=='S' && snake.direction!= MV_UP)snake.direction = MV_DOWN;} /*end of while(1)*/ }/*结束游戏*/void GameOver(int score){cleardevice();PrScore(score);setcolor(RED);//settextstyle(0, 0, 4);setfont(60, 0,"黑体");outtextxy(200, 200, "GAME OVER");getch();}/*输出成绩*/void PrScore(int score){char str[10];setfillstyle(SOLID_FILL, YELLOW);bar(50, 15, 220, 35);setcolor(6);//settextstyle(0, 0, 2);setfont(16, 0,"宋体");sprintf(str, "score:%d", score);outtextxy(55, 20, str);}。
基于C语⾔实现的贪吃蛇游戏完整实例代码本⽂以实例的形式讲述了基于C语⾔实现的贪吃蛇游戏代码,这是⼀个⽐较常见的游戏,代码备有⽐较详细的注释,对于读者理解有⼀定的帮助。
贪吃蛇完整实现代码如下:#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181struct snake{int centerx;int centery;int newx;int newy;struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; /* 背静遮的位置*/void *far1,*far2,*far3,*far4; /* 蛇⾝指针背静遮的指针⾍⼦*/int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键开始蛇的⽅向为RIGHT***********/int chy=RIGHT;int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次⽅向和下次⽅向不冲突***/int nextshow=1; /*******控制下次蛇⾝是否显⽰***************/int scenterx; /***************随即矩形中⼼坐标***************/int scentery;int sx; /*******在a b 未改变前得到他们的值保证随机矩形也不在此出现*******/int sy;/************************蛇⾝初始化**************************/void snakede(){struct snake *p1,*p2;head=p1=p2=(struct snake *)malloc(sizeof(struct snake));p1->centerx=80;p1->newx=80;p1->centery=58;p1->newy=58;p1=(struct snake *)malloc(sizeof(struct snake));p2->next=p1;p1->centerx=58;p1->newx=58;p1->centery=58;p1->newy=58;p1->next=NULL;}/*******************end*******************/void welcome() /*************游戏开始界⾯ ,可以选择 速度**********/{int key;int size;int x=240;int y=300;int f;void *buf;setfillstyle(SOLID_FILL,BLUE);bar(98,100,112,125);setfillstyle(SOLID_FILL,RED);buf=malloc(size);getimage(98,100,112,125,buf);cleardevice();setfillstyle(SOLID_FILL,BLUE);bar(240,300,390,325);outtextxy(193,310,"speed:");setfillstyle(SOLID_FILL,RED);bar(240,312,390,314);setcolor(YELLOW);outtextxy(240,330,"DOWN");outtextxy(390,330,"UP");outtextxy(240,360,"ENTER to start..." );outtextxy(270,200,"SNAKE");fei(220,220);feiyang(280,220);yang(340,220);putimage(x,y,buf,COPY_PUT);setcolor(RED);rectangle(170,190,410,410);while(1){ if(bioskey(1)) /********8选择速度部分************/key=bioskey(0);switch(key){case ENTER:f=1;break;case DOWN:if(x>=240){ putimage(x-=2,y,buf,COPY_PUT);grade++;key=0;break;}case UP:if(x<=375){ putimage(x+=2,y,buf,COPY_PUT);grade--;key=0;break;}}if (f==1)break;} /********** end ****************/free(buf);}/*************************随即矩形*****************//***********当nextshow 为1的时候才调⽤此函数**********/void ran(){ int nx;int ny;int show; /**********控制是否显⽰***********/int jump=0;struct snake *p;p=head;if(nextshow==1) /***********是否开始随机产⽣***************/while(1){show=1;randomize();nx=random(14);ny=random(14);scenterx=nx*22+58;scentery=ny*22+58;while(p!=NULL){if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy)}elsep=p->next;if(jump==1)break;}if(show==1){putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0;break;}}}/***********过关动画**************/void donghua(){ int i;cleardevice();setbkcolor(BLACK);randomize();while(1){for(i=0;i<=5;i++){putpixel(random(640),random(80),13);putpixel(random(640),random(80)+80,2);putpixel(random(640),random(80)+160,3);putpixel(random(640),random(80)+240,4);putpixel(random(640),random(80)+320,1);putpixel(random(640),random(80)+400,14);}setcolor(YELLOW);settextstyle(0,0,4);outtextxy(130,200,"Wonderful!!");setfillstyle(SOLID_FILL,10);bar(240,398,375,420);feiyang(300,400);fei(250,400);yang(350,400);if(bioskey(1))if(bioskey(0)==ESC){flag=1;break;}}}/*************************end************************//***********************初始化图形系统*********************/ void init(){int a=DETECT,b;int i,j;initgraph(&a,&b,"");}/***************************end****************************//***画⽴体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black) { setcolor(white);line(x1,y1,x2,y1);line(x1,y1,x1,y2);setcolor(black);line(x2,y1,x2,y2);line(x1,y2,x2,y2);}/****end*********//*************飞洋标志**********/int feiyang(int x,int y){int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (feiyang[i][j]==1)putpixel(j+x,i+y,RED);}}/********"飞"字*************/int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (fei[i][j]==1)putpixel(j+x,i+y,BLUE);}}/*********"洋"字**************/int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++)}/******************主场景**********************/int bort(){ int a;setfillstyle(SOLID_FILL,15);bar(49,49,71,71);setfillstyle(SOLID_FILL,BLUE);bar(50,50,70,70);size1=imagesize(49,49,71,71);far1=(void *)malloc(size1);getimage(49,49,71,71,far1);cleardevice();setfillstyle(SOLID_FILL,12);bar(49,49,71,71);size2=imagesize(49,49,71,71);far2=(void *)malloc(size2);getimage(49,49,71,71,far2);setfillstyle(SOLID_FILL,12);bar(49,49,71,71);setfillstyle(SOLID_FILL,GREEN);bar(50,50,70,70);size3=imagesize(49,49,71,71);far3=(void *)malloc(size3);getimage(49,49,71,71,far3);cleardevice(); /*取蛇⾝节点背景节点⾍⼦节点end*/setbkcolor(8);setfillstyle(SOLID_FILL,GREEN);bar(21,23,600,450);tline(21,23,600,450,15,8); /***开始游戏场景边框⽴体效果*******/ tline(23,25,598,448,15,8);tline(45,45,379,379,8,15);tline(43,43,381,381,8,15);tline(390,43,580,430,8,15);tline(392,45,578,428,8,15);tline(412,65,462,85,15,8);tline(410,63,464,87,15,8);tline(410,92,555,390,15,8);tline(412,94,553,388,15,8);tline(431,397,540,420,15,8);tline(429,395,542,422,15,8);tline(46,386,377,428,8,15);tline(44,384,379,430,8,15);setcolor(8);outtextxy(429,109,"press ENTER ");outtextxy(429,129,"---to start"); /*键盘控制说明*/outtextxy(429,169,"press ESC ");outtextxy(429,189,"---to quiet");outtextxy(469,249,"UP");outtextxy(429,289,"LEFT");outtextxy(465,329,"DOWN");outtextxy(509,289,"RIGHT");setcolor(15);outtextxy(425,105,"press ENTER ");outtextxy(425,125,"---to start");outtextxy(425,165,"press ESC ");outtextxy(425,185,"---to quiet");outtextxy(465,245,"UP");outtextxy(425,285,"LEFT");outtextxy(461,325,"DOWN");outtextxy(505,285,"RIGHT"); /*******end*************/setcolor(8);outtextxy(411,52,"score");outtextxy(514,52,"left");setcolor(15);outtextxy(407,48,"score");outtextxy(510,48,"left");size4=imagesize(409,62,465,88); /****分数框放到内存********/far4=(void *)malloc(size4);getimage(409,62,465,88,far4);outtextxy(415,70,"0"); /***************输⼊分数为零**********/outtextxy(512,70,"20"); /*************显⽰还要吃的⾍⼦的数⽬*********/ bar(46,46,378,378);feiyang(475,400);fei(450,400);yang(500,400);outtextxy(58,390,"mailto:************************");outtextxy(58,410,"snake game");outtextxy(200,410,"made by yefeng");while(1){ if(bioskey(1))a=bioskey(0);if(a==ENTER)break;}}/******************gameover()******************/void gameover(){ char *p="GAME OVER";int cha;setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,p);while(1){if(bioskey(1))cha=bioskey(0);if(cha==ESC){flag=1;break;}}}/***********显⽰蛇⾝**********************/void snakepaint(){struct snake *p1;p1=head;putimage(a-11,b-11,far2,COPY_PUT);while(p1!=NULL){putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);p1=p1->next;}}/****************end**********************//*********************蛇⾝刷新变化游戏关键部分 *******************/void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5;int i,j;static int n=0;static int score;static int left=20;char sscore[5];char sleft[1];p2=p1=head;while(p1!=NULL){ p1=p1->next;if(p1->next==NULL){a=p1->newx;b=p1->newy; /************记录最后节点的坐标************/sx=a;sy=b;}p1->newx=p2->centerx;p1->newy=p2->centery;p2=p1;}p1=head;p1=p1->next;}/********判断按键⽅向*******/if(bioskey(1)){ ch=bioskey(0);if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上⼀次的⽅向*********/ ch=chy;}switch(ch){case LEFT: if(control!=4){head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}else{ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}chy=ch;break;case DOWN:if(control!=1){ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();}else{ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}chy=ch;break;case RIGHT: if(control!=2){ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}else{ head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}chy=ch;break;case UP: if(control!=3){ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}else{ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();case ESC:flag=1;break;}/* if 判断是否吃蛇*/if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery){ p3=head;while(p3!=NULL){ p4=p3;p3=p3->next;}p3=(struct snake *)malloc(sizeof(struct snake));p4->next=p3;p3->centerx=a;p3->newx=a;p3->centery=b;p3->newy=b;p3->next=NULL;a=500;b=500;putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/putimage(500,62,far4,COPY_PUT); /*********把以前的剩下⾍⼦的框挡住********/ score=(++n)*100;left--;itoa(score,sscore,10);itoa(left,sleft,10);setcolor(RED);outtextxy(415,70,sscore);outtextxy(512,70,sleft);nextshow=1;if(left==0) /************判断是否过关**********/donghua(); /*******如果过关,播放过关动画*********************/}p5=head; /*********************判断是否⾃杀***************************/p5=p5->next;p5=p5->next;p5=p5->next;p5=p5->next; /****从第五个节点判断是否⾃杀************/while(p5!=NULL){if(head->newx==p5->centerx&&head->newy==p5->centery){ gameover();break;}elsep5=p5->next;}}}/************snakechange()函数结束*******************//*****************************主函数******************************************/int main(){ int i;init(); /**********初始化图形系统**********/welcome(); /*********8欢迎界⾯**************/bort(); /*********主场景***************/snakede(); /**********连表初始化**********/while(1){ snakechange();if(flag==1)break;snakepaint();ran();for(i=0;i<=grade;i++)delay(3000);free(far3);free(far4);closegraph(); return 0;}。
#include<iostream>using namespace std;#include<windows.h>#include<stdlib.h>#include<time.h>#define ssize 20#define vsize 40 //地图的水平和垂直尺寸#define SL 200int key=3,count=0,life=0,whefd=0,score=0,level=1;//k是控制键,count是时间延迟计数器,p死亡证明,m地图上是否有食物。
score是分数,level等级。
struct snake{int body[100][2],lenght,direction;} snake;struct map{ char pla[ssize][vsize];} map;void init_map(){ //初始化地图for(int i=0;i<ssize;i++)for(int j=0;j<vsize;j++){map.pla[i][j]=' ';}}void init_snake(){ //初始化蛇,初始长度为3,方向为右。
snake.lenght=3;for(int i=0;i<snake.lenght;i++){snake.body[0][0]=ssize/2;snake.body[0][1]=snake.lenght-1;map.pla[ssize/2][snake.lenght-1]='@';}snake.direction=3;}void print_map(){ //打印地图和蛇for(int i=-1;i<=ssize;i++){for(int j=-1;j<=vsize;j++){if((i==-1&&j==-1)||(i==ssize&&j==-1)||(j==vsize&&i==-1)||(j==vsize&&i==ssize))cout<<"+";else if(i==-1||i==ssize)cout<<"-";else if(j==-1||j==vsize)cout<<"|";elsecout<<map.pla[i][j];}cout<<endl;}}void dead(){life=1;}void food(){ //出现食物int x,y,k=1;while(k){x=rand()%ssize;y=rand()%ssize;if(map.pla[x][y]!='@'){map.pla[x][y]=14;k=0;whefd=1;}}}void move(){ //移动int x,y,n=0;x=snake.body[snake.lenght-1][0]; //记录蛇尾y=snake.body[snake.lenght-1][1];for(int i=snake.lenght-1;i>0;i--){ //将除蛇头外的每一节向前移动一位snake.body[i][0]=snake.body[i-1][0];snake.body[i][1]=snake.body[i-1][1];}if((key+snake.direction)!=5) //按键方向与当前方向相反则无效snake.direction=key; //按键方向有效时,改变蛇的方向。
#include "stdio.h"
#include "stdio.h"
#include "windows.h"
#include "time.h"
#include "setjmp.h"
#define MAXNOD 500
#define UP 1
#define DOWN -1
#define LEFT -2
#define RIGHT 2
#define YES 1
#define NO 0
jmp_buf retry;
typedef struct{
int x;
int y;
int status;
}Food;
typedef struct {
int *px;
int *py;
int direction;
int nodlen;
int score;
}Snack;
int gotoxy(int x, int y)
{
COORD cd;
cd.X = x;
cd.Y = y;
return SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),cd); }
void initialization(Snack *pss)
{
system("color 0e");
pss->px=(int *)malloc(MAXNOD*sizeof(int));
pss->py=(int *)malloc(MAXNOD*sizeof(int));
memset(pss->px,0,MAXNOD);
memset(pss->py,0,MAXNOD);
pss->px[0]=0;pss->py[0]=0;
pss->px[1]=1;pss->py[1]=0;
pss->direction=RIGHT;
pss->nodlen=2;
pss->score=0;
}
void getscoresys(Snack scr)
{
gotoxy(68,7);
cprintf("score: %d",scr.score);
}
int ctrltoi(char ctr)
{
switch(ctr)
{
case 'w':
return UP;
case 's':
return DOWN;
case 'a':
return LEFT;
case 'd':
return RIGHT ;
}
}
void boundary()
{
int cnt,y;
gotoxy(15,3);
for (cnt=0;cnt<45;cnt++)
{
cprintf("%c",4);
}
for (y=4;y<20;y++)
{
gotoxy(15,y);
cprintf("%c",219);
gotoxy(59,y);
cprintf("%c",219);
}
gotoxy(15,20);
for (cnt=0;cnt<45;cnt++)
{
cprintf("%c",4);
}
gotoxy(68,9);
cprintf("UP: W");
gotoxy(68,10);
cprintf("DOWN: S");
gotoxy(68,11);
cprintf("LEFT: A");
gotoxy(68,12);
cprintf("RIGHT: D");
gotoxy(68,14);
cprintf("PAUSE: BLANK");
gotoxy(68,15);
cprintf("EXIT :ESC");
}
int isdead(Snack ts)
{
int i;
char select;
for(i=0;i<ts.nodlen-1;i++)
if
((ts.px[i]==ts.px[ts.nodlen-1]&&ts.py[i]==ts.py[ts.nodlen-1])||((ts.px[ts.nodlen-1]<0))||(ts.px[ts.nodl en-1]>42)||(ts.py[ts.nodlen-1]<0)||(ts.py[ts.nodlen-1]>15))
{
system("cls");
gotoxy(15,12);
cprintf("Game Over! Press ESC to exit, any other key to retry\a\n");
flushall();
select=getch();
if(select==27) exit(0);
system("cls");
longjmp(retry,1);
}
}
void getfood(Snack s,Food *pf)
{
int i;
cnt: do
{
pf->x=rand()%43;
pf->y=rand()%16;
for (i=0;i<s.nodlen;i++)
{
if (s.px[i]==pf->x&&s.py[i]==pf->y)
{
goto cnt;
}
}
break;
}while(1);
pf->status=YES;
}
int main()
{
Snack ss;
Food foo;
int i,j,dire;
char ctrl;
srand((unsigned)time(NULL));
setjmp(retry);
initialization(&ss);
getfood(ss,&foo);
do
{
gotoxy(foo.x+16,foo.y+4);
if (foo.status==NO)
getfood(ss,&foo);
cprintf("%c",3);
boundary();
if(_kbhit())
{
ctrl=getch();
if (ctrl=='w'||ctrl=='s'||ctrl=='a'||ctrl=='d')
{
dire=ctrltoi(ctrl);
if(ss.direction==(0-dire)) ;
else
ss.direction=dire;
}
else if (ctrl==' ')
system("pause");
else if (ctrl==27)
exit(0);
}
for (i=0;i<ss.nodlen-1;i++)
{
ss.px[i]=ss.px[i+1];
ss.py[i]=ss.py[i+1];
}
switch(ss.direction)
{
case UP:
ss.py[ss.nodlen-1]=ss.py[ss.nodlen-1]-1;
break;
case DOWN:
ss.py[ss.nodlen-1]=ss.py[ss.nodlen-1]+1;
break;
case LEFT:
ss.px[ss.nodlen-1]=ss.px[ss.nodlen-1]-1;
break;
case RIGHT:
ss.px[ss.nodlen-1]=ss.px[ss.nodlen-1]+1;
}
for(i=0;i<ss.nodlen;i++)
{
gotoxy(ss.px[i]+16,ss.py[i]+4);
cprintf("%c",4);
}
isdead(ss);
if (ss.px[ss.nodlen-1]==foo.x&&ss.py[ss.nodlen-1]==foo.y) {
for (j=0;j<ss.nodlen;j++)
{
ss.px[ss.nodlen-j]=ss.px[ss.nodlen-j-1];
ss.py[ss.nodlen-j]=ss.py[ss.nodlen-j-1];
}
ss.score +=10;
ss.nodlen++;
foo.status=NO;
}
getscoresys(ss);
_sleep(199);
system("cls");
flushall();
}while(1);
}。