完美版-2014-2015最新EI收录-中文单列-可编辑版
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Production of multimedia content using FlashDepartment of Electronics and Computer Science, University of Southampton1. AbstractMacromedia Flash is one of the most powerful web authoring tools available to web designers today and is used to produce animated and still graphics. However, because of the poor use of Flash animations on the Internet, Flash has acquired a reputation for poor usability. Macromedia itself Macromedia itself and other individuals have produced tools and documentation to help designers make the most out of Flash have now published many usability tips. If these are followed, good multimedia content can be produced which is usable to others.ContentsKeywords ............................................................................................. 1 Introduction .......................................................................................... 1 Background .......................................................................................... 2 Research.............................................................................................. 2 About Flash ..................................................................................... 3 Flash Usability ................................................................................. 3 Alternatives to Flash........................................................................ 4 My Film ............................................................................................ 4 Conclusions.......................................................................................... 9 References......................................................................................... 102. KeywordsMacromedia Flash, Multimedia Content Creation, Animation Graphics, Sound, Video,3. IntroductionThe aim of this paper is to look at multimedia content produced by Macromedia Flash. Flash has become very popular over the past few years; 474 million Internet users use it today. In this paper I research into how Flash is used by developers today and why to give a background into the use of Flash. The advantages and disadvantages of Flash as a multimedia content creation tool are discussed to help developers to decide if Flash is a suitable tool for their project. A number of usability tips for Flash have been put together by a number of individuals, which it is recommended to follow if a usable Flash application is to1be made. I will research into these and outline them. I will also research briefly into alternatives to Flash. To fully understand how to create multimedia applications with Flash, I made a small movie of my own in Flash. I will describe the nature of my film and how it was created. Finally, I will evaluate my film and report my findings and give a summary of my experiences using Macromedia Flash.4. BackgroundFlash was first introduced in 1996 and was known as FutureSplash Animator and run by a company called FutureWave. It was used to play back animation on web browsers through Java. The company decided to sell off their technology due to financial difficulties, they tried Adobe who turned them down, but were soon bought by Macromedia. FutureSplash Animator became Macromedia Flash 1.0. There are 2 main components to the Flash software, which are: • Flash Editor – which is used to create the graphics and animation that make up the end movie • Plug-in or Flash Player – which is used by web-browsers to display the Flash movie Flash can be used to create movies, which incorporate graphics, sound and animation. These movies are generally placed on web sites on the Internet. The main reason web designers use Flash is because it provides a good online user interface, allowing visitors to interact with a web site. Also, animation is known to have a tremendous effect on human peripheral vision and therefore is a good way to relay information to people. Unfortunately, bad use of Flash on web sites has left Flash with a tarnished reputation. Most people either love it or hate it. Even though Flash is very popular on the Internet, many people find the Flash content unusable and annoying. The main arguments for Flash content being unusable are as follows: • The majority of Flash content is unnecessary and gratuitous • Content is usually built once and then not updated regularly • Content usually follows the established standards for Web content5. ResearchFirstly, it is important to look at reasons why and why not to use Flash as a way of conveying information on the Internet. These reasons are outlined below. Advantages of using Flash: • Flash films are browser independent; therefore they can be viewed with any browser, so is not limited. • Designers are able to control colours, fonts and resolution quality, and so can make their films to their needs. • As vector graphics are used, films can be scaled without it affecting the image resolution and objects will be smaller than their bitmap equivalents.2• •Animated and interactive films can be produced with sound, which will be more appealing to visitors, and get information across more easily. Flash software is very powerful, well supported and updated frequently.Disadvantages of using Flash: • Flash is quite a hard piece of software to learn, it may take developers a significant amount of time to learn to use the flash development environment • A plug-in is required to view Flash films, so not all machines will be able to view Flash films. • Flash does not have a user-friendly interface and it not intuitive for designers, and therefore might take designers longer to produce multimedia content. • Printing Flash movies results in poor text quality. • Search engines are unable to read Flash movies, so they do not show up. • It takes longer to create a Flash website than the usual HTML ones.About Flash Flash files have the .SWF extension. These files combine code, media and data into a format that is compact. These are loaded using a steaming model, where the first few frames become available to view once. The files are also cached, so that they can be retrieved again locally, saving time. Video and audio are streamed, which means that MP3 content can be dynamically loaded and player, and that full-motion films can be added. The Sorenson Spark Codec is used for high quality playback with low bandwidth. Flash uses a compressing/decompressing model to help lower network costs. Developers can compress their code when publishing the movie, and when a user wants to run this, it is decompressed on the user’s machine at runtime. Flash Usability One of the main problems with Flash is that it is known to have poor usability. Some usability tips have been produced by individuals. Macromedia’s Flash Usability tips: [/software/flash/productinfo/usability/tips/] • Remember user goals • Remember site goals • Avoid unnecessary intros • Provide logical navigation and interactivity • Design for consistency • Don’t overuse animation • Use sound sparingly • Target low-bandwidth users • Design for accessibility • Test for usability3Alternatives to Flash Flash is not the only development tool available to create multimedia content. A brief discussion of alternatives is presented below. Synchronized Multimedia Integration Language (SMIL) – this is a mark-up language (XML) which is used to write interactive multimedia content. Developers can define the temporal behaviour of their content and the layout of this on screen. Video and audio can be streamed with together with other media types. Scalable Vector Graphics (SVG) – this is a language used to describe two dimensional vector based graphics. It allows for images, text and vector and vector graphic shapes. The Document Object Model (DOM) includes full XML DOM, which allows for effective vector animation via scripting. My Film I used Macromedia Flash to create a small animated film which is to be placed on my university website. I had only ever encountered these types of films on the Internet, but never made one of my own. I also had never used Flash before, so it was a new experience. My film is titled “How to Turn a Geek into a Super Stud”, and shows through animated and still graphics how you can make a geek into a super stud! It can be viewed at /~mkg100 There are some important concepts that need to be understood before starting with Flash, these are described below. • SYMBOLS – these are graphics that have been created by using the drawing tools, and can be used over and over again within the film. • LAYERS – these can be thought of as transparent sheets that are placed on top of each other. Objects can be drawn on one layer without affecting objects in other layers. • FRAMES – displays the contents of I second of the film; a film is made of a series of frames. • KEYFRAMES – these are frames where changes in animation occur. The first frame in a frame is automatically a keyframe. • TIMELINE – shows the frames in all the layers of the film, and what events are occurring in the frames. The film starts of with the opening screen which shows the title, with a moving flashy yellow border, and a button, which when pressed will start the main part of the film. These three objects are placed in their own layers (I made a new layer for each). To place the title on screen, I created a layer called text (Insert ! Layer) and had to use the Text tool from the drawing tools, which works pretty much the same way as the ones found in other programs. You just have to enter the required text into the4box, and change the font size, type and alignment, as you so please. I also inserted a keyframe at frame 25 (Insert ! Keyframe), as this is the last frame that the text appears in. To insert the keyframe, you have to have that particular frame selected from the timeline. I created a new layer for the yellow flashy border, which was created by using keyframes and motion tweening. Motion tweening is used to change the size of objects or rotate them in an animated manner. I placed a keyframe every 5 frames, up to frame 25, and changed the size of the border in each one by transforming the shape (Window ! Inspectors ! Transform), or you could use the re-size option in the drawing tools to change the size. I then inserted the motion tween in each keyframe (Insert ! Create Motion Tween), which makes the border move from one size to the other. These 25 frames run continuously until the arrow button is pressed. This was achieved by selecting frame 25 in this layer and modifying the frame properties (Modify ! Frame ! Actions tab). I added a ‘Go to’ action and specified the frame to ‘go to and play’ scene 1, frame 1; the beginning of the film. The red arrow was also created in another layer, using the drawing tools, and was then turned into a button (Insert ! Convert to Symbol ! Button). When the cursor is placed over the button, the arrow increases in size. To do this you have to select the arrow button and then edit the object (Edit ! Edit Selected). This brings up a new scene with just the button in it. The timeline at the top of the screen has frames for ‘up’, ‘down’, ‘over’ and ‘hit’. You need to edit the button design in each frame depending on what you want the button to do when the corresponding actions occur. In this case, in the ‘over’ frame I drew an enlarged arrow by using the re-size tool. When the arrow button is pressed, the film jumps to the next screen, which starts in frame 30. The button performs this action by editing the buttons properties (Modify ! Instance ! Actions tab). I added a ‘Go to’ action and specified the frame ‘go to and play’ at as frame 30. Again I added a keyframe at frame 25, as this is the last frame for the arrow. There is another layer in this screen, which displays the background. In this instance the layer is empty as the background is white. The next scene shows the geek and ‘Mandy’s Geek Transformer’ machine, which starts from frame 30. The background is now a sea blue colour, which I created by drawing a large box with the drawing tools to fill the screen. The background layer must be the layer at the bottom so that all the other objects can be place on top of it. I created a new layer for the geek and placed a keyframe at frame 30. In this frame I used the drawing tools to create the geek. I then used drawing tools to create the speech bubble and then added a text box inside this to add the words. I also wanted some to be played at this frame; the geek saying “hello, my names Colin”. I had recorded some voices earlier with my microphone onto my5computer. I then imported this sound into Flash (File ! Import ! select sound file). I wanted the sound to be played at frame 30, so created a new layer for this sound. I then edited the frame properties to play the required sound file (Modify ! Frame ! Sound tab ! select file from drop down box) at this frame. Then I added another keyframe at frame 45, as this is the frame in which the transformer machine enters the film. I wanted the film to stop here until the button on the machine is pressed. Therefore, I set an action to frame 45 in the geek layer called ‘Stop’. This causes the film to stop at that frame until another event is triggered; in this case, the red button on the machine is selected. The machine is also drawn in a new layer and is created with the drawing tools. The title is drawn using the text facility. The red circle on the machine is a button whose action is to ‘go to and play’ at frame 50. At frame 50, I placed keyframes in the geek layer and the machine layer, as I wanted the objects in this layer to be displayed on screen but I deleted the geek’s speech bubble, as it was no longer required. I then created another layer, which starts at frame 50. This layer contains the rays that shoot out of the machine when the button is pressed and the ‘zap’ graphic. I drew the rays and zap with the drawing tools and then inserted another keyframe in this layer 3 frames down, frame 53, and used the re-size tool to reduce the size of the rays. I then used motion tweening to make the ray’s change in size on an animated way. I repeated this until frame 71, increasing and decreasing the size of the rays each time, with motion tweening between each. This was to give a shooting rays effect. I moved the ‘zap’ graphic in each of these keyframes as well with the aid of the arrow tool from the drawing tools. During the zapping, the geek shouts “Nooo!” which occurs from frame 50 to frame 82. Again I used the drawing tools to create this.After the zapping has finished the film has reached frame 83. The layer that contains the machine is no longer needed, so there are no frames for this layer anymore. In the geek layer, the geek has a speech bubble beside him, which was made by the drawing tools. The only layers active at this point are the one with the geek in it and the background.6Now the geek transformation begins!In this scene, which starts at frame 98, I entered a keyframe and deleted the glasses from the geek and added a text box, both changes were made to the geek layer. I also drew some new eyes with the drawing tools and placed them over the old eye. I left this scene and all the others after this on for 15 frames in order to give people time read the text and note the difference in the geek.This scene starts at frame 113, where I placed a keyframe. I deleted the spots from the geeks face and entered new text into the text box.Another keyframe was placed at frame 128 in the geek layer. I drew another mouth using the drawing tools and placed it over the old one. I also edited the text in the text box.I placed another keyframe at frame 143 in the geek layer. I deleted the excess hair from the nose and ears with the aid of the eraser tool from the drawing tools. I then re-drew the hair using the paintbrush tool. Again, I edited the text.7This keyframe was added at frame 158 in the geek layer. I used the drawing tools to change the shape of the face and changed the text.A keyframe was inserted at frame at 173, and again drawing tools were used to change the shape of the body.This keyframe is at frame 188 and I used the fill tool to change the colours of the clothes.This is the last scene and the keyframe was inserted at frame 203 and I used the text tool to edit the text. I also created a button using the drawing tool to draw it. I then added an action to the button, which is ‘go to and play’ frame 1, which is the beginning of the film. I also added some sound to this frame, which says “hey baby!”, by changing the frame properties.8This concludes my film. The final step is to convert the Flash file into a movie so that is can be viewed in Flash players (File ! Export Movie ! specify file name and Save).6. ConclusionsI found Macromedia Flash a very powerful tool. It allowed me to draw pictures and make simple animations quite easily. I found Flash relatively easy to use when drawing basic pictures and animations, but it started to get very complicated when I attempted to produce more advanced animations. In my film, where the rays bombard the geek, I tried to animate the geek so that it looked like he was getting electrocuted. Unfortunately I was unable to do this. When I animated the geek Flash automatically turned the geek into a symbol, which meant that I was unable to change the appearance of the geek after this. This meant that I could not finish my film as the last part of the film is concerned with editing the appearance of the geek. I therefore decided that it would be more beneficial to not have the animated geek, but to have the appearance of the geek change. Flash has a large variety of tools, but there are far too many to learn. It would take a tremendous amount of time to fully learn all the tools and functions available. Also, as there are lots of things that Flash can do, it is hard to know exactly what can be done, as lots of time would be required to learn everything. It can also get very confusing knowing what does what. There are a number of tutorials that are available in the Flash software, which cover: • Basic drawing • Concepts • Buttons • Simple animation • Streaming audio These tutorials are extremely useful as you can learn enough to make a simple film and are very easy to follow. There are step-by-step instructions on how to make objects and lots of screen dumps so you can check if you are doing the right thing. Flash also has a good Help, where you can search on keywords. The concept of layers in Flash is extremely useful as it helps to organise objects. You can also colour code the layers, which helps to show which objects belong to which layer, especially when there are a lot of objects. It is also possible to lock layers, which is useful when you do not want to accidentally change objects, Making simple animations is quite straight forward, especially since there is a whole tutorial on it. But it is a lot harder to make complex animations, as there is no extra help. I found Flash quite easy to use, but to fully master it would take a lot of time and energy. It is very good for making multimedia content, as it allows you to incorporate graphics with animation and sound without any programming knowledge. It can annoying sometimes as it can quite awkward to draw objects as you want and it could benefit from more advanced drawing tools. Also, more help is needed on how to produce animations.97. References1. /alertbox/9512.html (last accessed 13/12/02) 2. http://www/iboost/com/build/design/articles/pageview/603.htm (last accessed 13/12/02) 3. /acrlnec/sigs/itig/tc_july_aug2000.htm (last accessed 13/12/02) 4. /software/flash/productinfo/usability/tips/ (last accessed 13/12/02) 5. /macromedia/events/john_gay/page04.html# (last accessed 13/12/02) 6. /approach/ (last accessed 13/12/02) 7. Allaire.J, Macromedia Flash MX – A next - generation rich client 8. /archives/2000/10/desirevu2/ (last accessed 13/12/02) 9. /TR/smil20/ (last accessed 13/12/02) 10. /Graphics/SVG/Overview.htm8 (last accessed 13/12/02)10。
CSSCI(2014-2015)来源期刊扩展版拟收录名单(共189种)CSSCI(2014-2015)来源期刊扩展版拟收录名单(共189种)630管理学学科扩展版来源期刊拟收录名单(共10种)期刊名称主办(共管)单位CN号科学决策中国社会经济系统分析研究会等CN11-3472/G3宏观经济管理国家发展改革委宏观经济管理编辑部CN11-3199/F社会科学管理与评论中国社会科学院科研局CN11-3968/C管理案例研究与评论大连理工大学CN21-9202/G当代经济管理石家庄经济学院CN13-1356/F工业工程与管理上海交通大学CN31-1738/T运筹与管理中国运筹学会CN34-1133/G3中国改革中国经济体制改革研究会CN11-3198/F现代管理科学江苏省技术经济与管理现代化研究会CN32-1281/C管理现代化中国管理现代化研究会CN11-1403/C710马克思主义学科扩展版来源期刊拟收录名单(共6种)期刊名称主办(共管)单位CN号党的文献中共中央文献研究室、中央档案馆CN11-1359/D思想教育研究全国高等学校思想政治教育研究会等CN11-2549/D党建中共中央宣传部《党建》杂志社CN11-1612/D思想政治教育研究哈尔滨理工大学CN23-1076/G4南京政治学院学报解放军南京政治学院CN32-1002/D思想理论教育上海市高等学校思想理论教育研究会等CN31-1220/G4720哲学学科扩展版来源期刊拟收录名单(共3种)期刊名称主办(共管)单位CN号系统科学学报太原理工大学CN14-1333/N逻辑学研究中山大学CN44-1649/C管子学刊山东理工大学齐文化研究院CN37-1079/C730宗教学学科扩展版来源期刊拟收录名单(共4种)期刊名称主办(共管)单位CN号五台山研究五台山研究会,五台山风景名胜区政府CN14-1080/B中国宗教国家宗教事务局CN11-3598/D科学与无神论中国无神论学会CN11-4075/B中国穆斯林中国伊斯兰教协会CN11-1345/B740语言学学科扩展版来源期刊拟收录名单(共8种)中国语文类期刊名称主办(共管)单位CN号汉语学习延边大学CN22-1026/H古汉语研究湖南师范大学CN43-1145/H华文教学与研究暨南大学华文学院等CN44-1669/G4民族语文类期刊名称主办(共管)单位CN号语言与翻译语言与翻译杂志社CN65-1015/H外国语文类期刊名称主办(共管)单位CN号外语研究中国人民解放军国际关系学院CN32-1001/H解放军外国语学院学报解放军外国语学院CN41-1164/H上海翻译上海市科技翻译学会CN31-1937/H西安外国语大学学报西安外国语大学CN61-1457/H751外国文学学科扩展版来源期刊拟收录名单(共1种)期刊名称主办(共管)单位CN号外国文学动态外国文学研究所CN11-3128/I752中国文学学科扩展版来源期刊拟收录名单(共5种)期刊名称主办(共管)单位CN号华文文学汕头大学CN44-1183/I中国文学研究湖南师范大学CN43-1084/I南京师范大学文学院学报南京师范大学文学院CN32-1551/I 文艺评论黑龙江省文学艺术界联合会CN23-1059/I明清小说研究江苏省社会科学院文学研究所等CN32-1017/I 760艺术学学科扩展版来源期刊拟收录名单(共10种)音乐舞蹈类期刊名称主办(共管)单位CN号黄钟(中国·武汉音乐学院学报) 武汉音乐学院CN42-1062/J 中国音乐中国音乐学院CN11-1379/J人民音乐中国音乐家协会CN11-1655/J艺术综合类期刊名称主办(共管)单位CN号艺术评论中国艺术研究院CN11-4907/J民族艺术研究云南省民族艺术研究院等CN53-1019/J影视戏曲类期刊名称主办(共管)单位CN号北京电影学院学报北京电影学院CN11-1677/J当代电视中国电视艺术家协会CN11-1322/J设计艺术类期刊名称主办(共管)单位CN号艺术设计研究北京服装学院CN11-3345/J美术艺术类期刊名称主办(共管)单位CN号美术中国美术家协会CN11-1311/J美苑鲁迅美术学院CN21-1079/J770历史学学科扩展版来源期刊拟收录名单(共4种)期刊名称主办(共管)单位CN号盐业史研究自贡市盐业历史博物馆,中国盐业协会CN51-1119/TS历史教学问题华东师范大学CN31-1016/G4中国史研究动态中国社会科学院历史研究所CN11-1039/K古籍整理研究学刊东北师范大学文学院古籍整理研究所CN22-1024/G780考古学学科扩展版来源期刊拟收录名单(共5种)期刊名称主办(共管)单位CN号中原文物河南博物馆CN41-1012/K敦煌学辑刊兰州大学CN62-1027/K中国国家博物馆馆刊中国国家博物馆CN10-1005/K华夏考古河南省文物考古研究所、河南省文物考古学会CN41-1014/K 人类学学报中国科学院古脊椎动物与古人类研究所CN11-1963/Q790经济学学科扩展版来源期刊拟收录名单(共23种)期刊名称主办(共管)单位CN号金融评论中国社会科学院金融研究所CN11-5865/F贵州财经大学学报贵州财经大学CN52-1156/F上海金融上海市金融学会CN31-1160/F技术经济中国技术经济学会CN11-1444/F开放导报综合开发研究院(共中国·深圳)CN44-1338/F税务与经济吉林财经大学CN22-1210/F消费经济湘潭大学、湖南商学院、湖南师范大学CN43-1022/F中国金融中国金融出版社CN11-1267/F现代财经天津财经大学CN12-1387/F经济与管理河北经贸大学CN13-1032/F商业研究哈尔滨商业大学、中国商业经济学会CN23-1364/F金融论坛城市金融研究所、中国城市金融学会CN11-4613/F现代城市研究南京城市科学研究会CN32-1612/TU产经评论暨南大学CN44-1670/F保险研究中国保险学会CN11-1632/F中国经济史研究中国社会科学院经济研究所CN11-1082/F中国流通经济北京物资学院CN11-3664/F国际税收中国国际税收研究会CN10-1142/F西安财经学院学报西安财经学院CN61-1411/F生态经济云南教育出版社有限责任公司CN53-1193/F技术经济与管理研究山西省人民政府发展研究中心CN14-1055/F国际经济合作商务部国际贸易经济合作研究院CN11-1583/F财务与会计中国财政杂志社CN11-1177/F810政治学学科扩展版来源期刊拟收录名单(共14种)期刊名称主办(共管)单位CN号甘肃行政学院学报甘肃行政学院CN62-1143/D求实中共江西省委党校、江西行政学院CN36-1003/D湖湘论坛中共湖南省委党校CN43-1160/D和平与发展中国国际友好联络会CN11-3641/D天津行政学院学报天津行政学院CN12-1284/D国际展望上海国际问题研究院CN31-1041/D新视野中共北京市委党校、北京行政学院CN11-3257/D俄罗斯研究华东师范大学CN31-1843/D西亚非洲中国社会科学院西亚非洲研究所CN11-1150/C拉丁美洲研究拉丁美洲研究所CN11-1160/C日本问题研究河北大学CN13-1025/C南亚研究季刊四川大学南亚研究所CN51-1023/D中共浙江省委党校学报中共浙江省委党校浙江行政学院CN33-1010/D 电子政务中国科学院文献情报中心CN11-5181/TP820法学学科扩展版来源期刊拟收录名单(共10种)期刊名称主办(共管)单位CN号行政法学研究中国政法大学CN11-3110/D法律适用国家法官学院CN11-3126/D东方法学上海市法学会、上海人民出版社CN31-2008/D中国刑事法杂志最高人民检察院检察理论研究所CN11-3891/D国家检察官学院学报国家检察官学院CN11-3194/D河北法学河北政法职业学院、河北省法学会CN13-1023/D北方法学黑龙江大学CN23-1546/D证据科学中国政法大学CN11-5643/D中国海商法研究中国海商法协会CN21-1584/D中国版权中国版权协会CN 11-4780/G2840社会学学科扩展版来源期刊拟收录名单(共6种)学科期刊名称主办(共管)单位CN号社会学青年探索广州市穂港澳青少年研究所CN 44-1022/D当代青年研究上海社会科学院青少年研究所CN 31-1221/C社会保障研究武汉大学CN42-1792/F中国劳动关系学院学报中国劳动关系学院CN 11-5360/D人口学南方人口中山大学人口研究所CN44-1114/C西北人口甘肃省人口和计划生育委员会等CN62-1019/C850民族学与文化学学科扩展版来源期刊拟收录名单(共6种)期刊名称主办(共管)单位CN号文化遗产中山大学CN44-1645/G0云南民族大学学报(哲学社会科学版) 云南民族大学CN53-1191/C黑龙江民族丛刊黑龙江省民族研究所CN23-1021/C西北民族大学学报(哲学社会科学版) 西北民族大学CN62-1185/C回族研究宁夏社会科学院CN64-1016/C湖北民族学院学报(哲学社会科学版) 湖北民族学院CN42-1328/C860新闻学与传播学学科扩展版来源期刊拟收录名单(共6种)期刊名称主办(共管)单位CN号编辑学刊上海编辑学会上海文艺出版集团CN31-1116/G2传媒中国新闻出版研究院CN11-4574/G2电视研究中国中央电台CN11-3068/G2新闻界四川日报报业集团CN51-1046/G2中国广播电视学刊中国广播电视协会CN11-1746/G2中国图书评论中国版协图书评论学会等CN21-1035/G2870图书馆、情报与文献学学科扩展版来源期刊拟收录名单(共5种)期刊名称主办(共管)单位CN号图书馆理论与实践宁夏回族自治区图书馆学会等CN64-1004/G2现代情报中国科学技术情报学会等CN22-1182/G3数字图书馆论坛中国科学技术信息研究所CN11-5359/G2高校图书馆工作湖南省高等学校图书情报工作委员会CN43-1032/G2 新世纪图书馆江苏省图书馆协会等CN32-1691/G2880教育学学科扩展版来源期刊拟收录名单(共15种)学科期刊名称主办(共管)单位CN号远成职继中国远程教育中央广播电视大学CN11-4089/G4高等教育中国大学教学高等教育出版社CN11-3213/G4研究生教育研究中国学位与研究生教育学会等CN34-1319/G4高教发展与评估武汉理工大学等CN42-1731/G4高校教育管理江苏大学CN32-1774/G4黑龙江高教研究哈尔滨师范大学等CN23-1074/G中国高校科技教育部科技发展中心CN10-1017/N教育综合教育科学研究北京市教育科学研究院等CN11-4573/D当代教育与文化西北师范大学CN 62-1202/G4现代教育管理辽宁教育研究院CN21-1570/G4教育理论与实践山西省教育科学研究院等CN14-1027/G4人民教育中国教育报刊社CN11-1199/G4基础教育外国中小学教育上海师范大学CN31-1037/G4基础教育华东师范大学CN31-1914/G4数学教育学报天津师范大学;中国教育学会CN12-1194/G4890体育学学科扩展版来源期刊拟收录名单(共3种)期刊名称主办(共管)单位CN号首都体育学院学报首都体育学院CN11-4513/G体育文化导刊国家体育总局体育文化发展中心CN11-4612/G8成都体育学院学报成都体育学院CN51-1097/G8910统计学学科扩展版来源期刊拟收录名单(共1种)期刊名称主办(共管)单位CN号中国统计中国统计出版社CN11-2448/C920心理学学科扩展版来源期刊拟收录名单(共2种)期刊名称主办(共管)单位CN号中国心理卫生杂志中国心理卫生协会CN11-1873/R应用心理学浙江省心理学会、浙江大学CN33-1012/B930综合性社科期刊扩展版来源期刊拟收录名单(共15种)期刊名称主办(共管)单位CN号学术前沿人民日报社CN11-3961/D理论月刊湖南省社会科学界联合会CN42-1268/C学术探索云南省社会科学界联合会CN53-1148/C天府新论四川省社会科学界联合会CN51-1035/C广西社会科学广西壮族自治区社会科学界联合会CN45-1185/C 社会科学论坛河北省社会科学界联合会CN13-1229/C重庆社会科学重庆社会科学院CN50-1168/C宁夏社会科学宁夏社会科学院CN64-1001/C黑龙江社会科学黑龙江省社会科学院CN23-1407/C晋阳学刊山西省社会科学院CN14-1057/C理论与现代化天津市社会科学界联合会CN12-1166/C科学与社会中国科学院学部等CN10-1009/G3东疆学刊延边大学CN22-5016/C中国文化中国艺术研究院CN11-2603/G2青海社会科学青海省社会科学院CN63-1001/C960人文、经济地理学科扩展版来源期刊拟收录名单(共3种)期刊名称主办(共管)单位CN号国际城市规划中国城市规划设计研究院CN11-5583/TU地域研究与开发河南省科学院地理研究所CN41-1085/P世界地理研究中国地理学会CN31-1626/P970环境科学学科扩展版来源期刊拟收录名单(共3种)期刊名称主办(共管)单位CN号环境保护中国环境科学出版社CN11-1700/X资源开发与市场四川省自然资源科学研究院CN51-1448/N环境科学研究中国环境科学研究院CN11-1827/X980高校综合性学报扩展版来源期刊拟收录名单(共21种)期刊名称主办(共管)单位CN号中国政法大学学报中国政法大学CN11-5607/D北京邮电大学学报(社会科学版) 北京邮电大学CN11-4064/C武汉理工大学学报(社会科学版) 武汉理工大学CN42-1660/C江西师范大学学报(哲学社会科学版) 江西师范大学CN36-1025/C湖南农业大学学报(社会科学版) 湖南农业大学CN43-1325/C齐鲁学刊曲阜师范大学CN37-1085/C北京交通大学学报(社会科学版) 北京交通大学CN11-5224/C杭州师范大学学报(社会科学版) 杭州师范大学CN33-1347/C吉首大学学报(社会科学版) 吉首大学CN43-1069/C华中农业大学学报(社会科学版) 华中农业大学CN42-1558/C烟台大学学报(哲学社会科学版) 烟台大学CN37-1104/C广州大学学报(社会科学版) 广州大学CN44-1545/C安徽师范大学学报(人文社会科学版) 安徽师范大学CN34-1041/C浙江工商大学学报浙江工商大学CN33-1337/C天津大学学报(社会科学版) 天津大学CN12-1290/C南昌大学学报(人文社会科学版) 南昌大学CN 36-1195/C西安电子科技大学学报(社会科学版) 西安电子科技大学CN61-1336/C 江西农业大学学报(社会科学版) 江西农业大学CN36-1252/C中国海洋大学学报(社会科学版) 中国海洋大学CN37-1407/C北方论丛哈尔滨师范大学CN23-1073/C河北大学学报(哲学社会科学版) 河北大学CN13-1027/C。
2014年版中文核心期刊目录A/K综合性人文、社会科学类核心期刊表1 中国社会科学2 中国人民大学学报3 学术月刊4 北京大学学报.哲学社会科学版5 华中师范大学学报.人文社会科学版6 浙江大学学报.人文社会科学版7 南京大学学报.哲学、人文科学、社会科学8 北京师范大学学报.社会科学版9 复旦学报.社会科学版10 清华大学学报.哲学社会科学版11 社会科学12 上海师范大学学报.哲学社会科学版13 江海学刊14 中山大学学报.社会科学版15 吉林大学社会科学学报16 文史哲17 学术研究18 江苏社会科学19 上海交通大学学报.哲学社会科学版20 厦门大学学报.哲学社会科学版21 社会科学研究22 南开学报.哲学社会科学版23 社会科学战线24 上海大学学报.社会科学版25 浙江社会科学26 江西社会科学27 南京社会科学28 天津社会科学29 学习与探索30 河北学刊31 陕西师范大学学报.哲学社会科学版32 湖南师范大学社会科学学报33 学海34 江汉论坛35 南京师大学报.社会科学版36 西北师大学报.社会科学版37 武汉大学学报.哲学社会科学版38 甘肃社会科学39 浙江学刊40 人文杂志41 天津师范大学学报.社会科学版42 华东师范大学学报.哲学社会科学版43 求索44 求是学刊B(除B9、B84)哲学类核心期刊表1 哲学研究2 哲学动态3 道德与文明4 世界哲学5 中国哲学史6 伦理学研究7 现代哲学B84心理学类核心期刊表1 心理学报2 心理科学3 心理科学进展4 心理发展与教育5 心理学探新6 心理与行为研究B9宗教类核心期刊表1 世界宗教研究2 中国宗教3 宗教学研究4 世界宗教文化5 法音6 阿拉伯世界研究7 中国道教C8统计学类核心期刊表1 统计研究2 统计与决策3 统计与信息论坛4 中国统计C91社会学类核心期刊表1 社会学研究2 社会3 青年研究4 妇女研究论丛C92人口学类核心期刊表1 人口研究2 中国人口科学3 人口学刊4 人口与发展5 人口与经济C93管理学类核心期刊表1 管理学报2 管理科学学报3 中国管理科学4 领导科学5 管理工程学报C96人才学类核心期刊表1 中国人才C95民族学类核心期刊表1 民族研究2 广西民族研究3 广西民族大学学报.哲学社会科学版4 世界民族5 中央民族大学学报.哲学社会科学版6 黑龙江民族丛刊7 贵州民族研究8 中南民族大学学报.人文社会科学版9 西南民族大学学报.人文社会科学版10 青海民族研究11 西北民族研究12 云南民族大学学报.哲学社会科学版13 湖北民族学院学报.哲学社会科学版14 回族研究D1,D3,D5,D7,D8国际政治类核心期刊表1 世界经济与政治2 东北亚论坛3 当代亚太4 外交评论5 现代国际关系6 国际观察7 当代世界与社会主义8 欧洲研究9 国际问题研究10 国际政治研究11 美国研究12 国外理论动态13 国际论坛14 当代世界社会主义问题15 日本学刊16 德国研究17 太平洋学报18 俄罗斯研究19 俄罗斯中亚东欧研究(改名为:俄罗斯东欧中亚研究)20 西亚非洲21 南亚研究D0,D2,D4,D6,A中国政治类核心期刊表1 中国行政管理2 政治学研究3 马克思主义与现实4 马克思主义研究5 社会主义研究6 求是7 开放时代8 公共行政评论9 教学与研究10毛泽东邓小平理论研究11公共管理学报12中国特色社会主义研究13理论探讨14探索15科学社会主义16中共中央党校学报17国家行政学院学报18求实19行政论坛20北京行政学院学报21中共党史研究22中国人民公安大学学报.社会科学版23江苏行政学院学报24理论与改革25思想理论教育导刊26上海行政学院学报27新视野28云南行政学院学报29中国党政干部论坛30中共天津市委党校学报31人民论坛32理论视野33天津行政学院学报34理论探索35中国青年研究36甘肃行政学院学报37毛泽东思想研究38山东警察学院学报39长白学刊40瞭望41红旗文稿42党的文献43台湾研究集刊44中共福建省委党校学报45中共浙江省委党校学报46南京政治学院学报47学习论坛48理论导刊49理论学刊D9法律类核心期刊表1 中国法学2 法学研究3 中外法学4 法学5 法商研究6 现代法学7 法律科学8 法学家9 政法论坛10法制与社会发展11法学评论12政治与法律13比较法研究14环球法律评论15法学论坛16清华法学17法学杂志18华东政法大学学报19河北法学20当代法学21法律适用22中国刑事法杂志23行政法学研究24人民检察25国家检察官学院学报26政法论丛27北方法学28甘肃政法学院学报29知识产权E军事类核心期刊表得到本学科综合隶属度排序表,经专家评审后认为:由于该类期刊本身的特殊性,如涉及保密等,很难采集评价数据,导致评价结果质量不高,不能客观反映军事类期刊的状况。