Java Chapter 12
- 格式:ppt
- 大小:846.50 KB
- 文档页数:26
Java核心技术卷一开发基础原书第12版1. 简介《Java核心技术卷一开发基础》是一本介绍Java编程基础知识的经典教材,作者是Cay S. Horstmann和Gary Cornell。
本书首次出版于1996年,到现在已经是第12版。
本书的信息量丰富,通俗易懂,适合初学者和有一定基础的程序员阅读。
2. 内容概要本书主要包括Java编程的基础知识,如数据类型、运算符、控制流程等。
同时还介绍了面向对象编程、异常处理、文件操作等高级内容。
在第12版中,还加入了对最新的Java 9和10版本的介绍,以及对函数式编程、模块化系统等新特性的介绍。
3. 与其他版本的对比与前几版相比,第12版在保留原有内容的基础上,对新特性进行了更新与扩展。
本版还修正了之前版本中的一些错误,使得内容更加准确、完善。
4. 适用人裙本书适合希望系统学习Java编程语言的读者,尤其是那些计划从事Java开发工作的程序员。
另外,想系统了解Java编程知识的初学者也可以通过阅读本书迅速掌握Java的基本原理和技术。
5. 学习收获通过阅读本书,读者可以了解Java编程语言的基本原理和技术,并能够独立进行简单的Java程序开发。
深入学习本书的读者还能够掌握Java的高级特性,为实际的编程工作奠定扎实的基础。
6. 结语《Java核心技术卷一开发基础》第12版集中了作者多年的教学和实践经验,是Java编程领域的一本经典教材。
不论是初学者还是有一定基础的程序员,都可以通过阅读本书加深对Java编程语言的理解和掌握。
本书值得一读,也是Java学习者不可或缺的参考读物。
对于Java 核心技术卷一开发基础原书第12版,除了介绍基本的Java编程知识,它还涵盖了更加深入和高级的主题。
本篇续写将着重介绍本书的高级内容以及其对读者的实际帮助和应用。
1. 高级主题本书第12版在基础知识的基础上,还涵盖了许多高级主题,如多线程编程、网络编程、数据库访问等。
在多线程编程方面,本书详细介绍了Java中多线程的原理和实现方法,帮助读者理解多线程编程的重要性和复杂性。
习题12一、单选题1. 答案:B 难度:容易参考出处:12.1节2. 答案:D 难度:较难参考出处:12.1.1节3. 答案:B 难度:一般参考出处:12.1.1节4. 答案:C 难度:一般参考出处:12.2.1节5. 答案:C 难度:一般参考出处:12.2.3节6.答案:D 难度:较难参考出处:12.2.2节7.答案:B 难度:一般参考出处:12.1节8.答案:A 难度:一般参考出处:12.2.2节9.答案:C 难度:一般参考出处:12.2节二、填空题1. 答案:记录难度:一般参考出处:12.1.1节2. 答案:数据库难度:容易参考出处:12.1节3. 答案:数据库难度:容易参考出处:12.1节4. 答案:表难度:容易参考出处:12.2.1节5.答案:向导自定义难度:较难参考出处:12.2.3节6.答案:close()方法难度:容易参考出处:12.3.3节三、问答题1.Java是通过什么来访问数据库的?JDBC2.JDBC是什么?JDBC是JAVA系统提供给用户在JAVA程序中操纵数据库的Java API,可以为不同数据库提供统一访问,它是一组由Java语言编写的类和接口组成。
3.以JDBC-ODBC方式访问数据库时,如何加载驱动程序?用Class.forName(“驱动程序名”)这种方式4.简述JDBC-ODBC方式访问数据库的基本步骤。
首先设置数据源,然后用Class.forName(“驱动程序名”)加载驱动程序,再以DriverManager.getConnection()方法连接数据库,接着用连接对象的方法createStatement()创建SQL语句对象。
以上过程完成后即可执行实际的SQL语句对数据库进行操作。
最后,要关闭SQL语句对象和数据库连接。
四、判断题1.答案:X难度:容易参考出处:12.2.3节2.答案:√难度:容易参考出处:12.2.5节3.答案:√难度:容易参考出处:12.2.3节4.答案:√难度:容易参考出处:12.2.1节5.答案:X难度:容易参考出处:12.3.3节6. 答案:√难度:容易参考出处:12.3.3节五、程序设计题1. 打开Access,创建一个空的数据库PatientDatabase.mdb。
java 英文参考文献篇一:外文参考文献译文及原文本科毕业设计(论文)外文参考文献译文及原文学院_________ 计算机学院专业___计算机科学与技术_年级班别___ 2009级(1)班学号学生姓名______ ________指导教师_____ ________2013年5月目录译文: (1)第一章微软.NET 平台的介绍 (3)1.1 简介.................................................................................................................1.1.1 .NET 平台简介 (3)1.1.2 微软的.NET 和WINDOWS 的基3因 (4)1.1.3 微软.NET 体系结构 (4)1.1.4 .NET 平台的特点 (4)J \\\ ................................................................................................................................................................................................................................................................................................................................ ■1.1.5 多国语言的发展 (5)1.1.6 平台和处理器独立性 (6)1.1.7 自动内存管理 (7)1.1.8 支持的版本 (7)1.1.9 支持的开放标准 (8)1.1.10 配置简单 (8)1.1.11 分布式体系结构 (9)1.1.12 与非托管代码的互用 (9)原文:Foreword ..................................................................................................... .............................. 11 Chapter1 Introduction of the Microsoft .NET Platform 131.1 Introduction ................................................................................................. .. (13)1.1.1 Introduction of the .NET Platform (13)1.1.2 Microsoft .NET and WindowsDNA (15)1.1.3 Microsoft .NET Architecture Hierarchy ....................................151.1.4 Features of the .NET Platform (16)1.1.5 Multilanguage Development (17)1.1.6 Platform and Processor Independence (18)1.1.7 Automatic Memory Management (19)1.1.8 Versioning Support (20)1.1.9 Support for OpenStandards (21)1.1.10 Easy Deployment (22)1.1.11 Distributed Architecture (23)1.1.12 Interoperability with Unmanaged Code (23)译文:、尸■、亠前言在电脑软件的历史上,很少有一种技术能够得到开发者和业界如此强烈的正面响应。
head first javaHead First Java: Unleashing the Power of Java ProgrammingIntroductionHead First Java is a refreshing take on learning Java programming. Written by Kathy Sierra and Bert Bates, this book aims to make learning Java fun and engaging through its unique instructional approach. The book covers essential concepts and fundamentals of Java programming, making it suitable for beginners looking to explore the world of Java. In this document, we will dive deeper into the content and structure of Head First Java, highlighting its key features and benefits.Chapter 1: Breaking the SurfaceThe first chapter of Head First Java sets the tone by introducing the Java programming language and its importance in today's software development industry. It emphasizes the power and versatility of Java, which can run on virtually any device. The chapter also outlines the maintopics covered in the book, such as object-oriented programming, GUI development, and network programming.Chapter 2: A Trip to ObjectvilleThis chapter serves as an introduction to object-oriented programming (OOP), a crucial aspect of Java programming. Through relatable examples and analogies, the authors explain the core concepts, such as classes, objects, attributes, and methods. The chapter also covers the importance of encapsulation and how to create and use objects in Java.Chapter 3: Know Your VariablesIn this chapter, readers are introduced to the concept of variables in Java programming. The authors explain different data types, such as int, double, and boolean, and how to declare and initialize variables. The chapter further explores the scope of variables and the importance of the stack and heap memory.Chapter 4: How Objects BehaveThis chapter delves deeper into how objects behave in Java. Readers learn about reference variables and how objects interact with one another through method calls. The authors also introduce the concept of instance variables and demonstrate how to work with arrays.Chapter 5: Extra-Strength MethodsChapter 5 focuses on methods, which are essential building blocks in Java programming. The authors explain the significance of method parameters, return types, and method overloading. The chapter also covers method calls and demonstrates how to use flow control statements to control the program's execution.Chapter 6: Using the Java LibraryIn this chapter, readers explore the vast collection of pre-built classes and methods provided by the Java Library. The authors guide readers on how to use these classes effectively to solve common programming problems. They cover various topics, including working with strings, using the Math class, and handling exceptions.Chapter 7: Better Living in ObjectvilleThis chapter focuses on enhancing the functionality of objects by creating and working with multiple classes. The authors introduce object-oriented design principles, such as inheritance and polymorphism. Readers also learn how to use interfaces and abstract classes to create flexible and reusable code.Chapter 8: Serious PolymorphismChapter 8 delves deeper into polymorphism, a key aspect of object-oriented programming. The authors explain how polymorphism allows objects of different types to be treated as objects of a common base class. Readers learn about method overriding, dynamic binding, and the power of interfaces in achieving polymorphic behavior.Chapter 9: Life and Death of an ObjectThis chapter explores the lifecycle of objects in Java. The authors explain how objects are created, used, and eventually garbage collected. Readers learn about the importance of constructors, the finalize() method, and object equality. Thechapter also covers memory management and tips for efficient object creation.Chapter 10: Numbers MatterIn Chapter 10, the focus shifts to numerical data and how to work with numbers in Java. The authors explain the different numeric data types, such as byte, short, and long, and how to perform mathematical operations. Readers also learn about type conversion and formatting numbers using the DecimalFormat class.Chapter 11: Risky BehaviorThis chapter addresses an important aspect of programming: handling errors and exceptions. The authors explain what exceptions are, how they occur, and how to handle them effectively using try-catch blocks. Readers also learn about exception propagation, creating custom exceptions, and best practices for exception handling.Chapter 12: Network SoupThe final chapter of Head First Java explores the world of network programming. The authors introduce the Socket class and teach readers how to create client-server applications. Topics covered include TCP/IP, HTTP, and using URLs. The chapter concludes by discussing the importance of threads in network programming.ConclusionHead First Java provides an immersive and interactive learning experience for aspiring Java programmers. Through its unique instructional approach, the book makes it easier to understand complex concepts while keeping readers actively engaged. By covering essential topics such as object-oriented programming, GUI development, and network programming, the book equips readers with the knowledge and skills necessary to begin their journey into the world of Java programming. Whether you're a beginner or an experienced programmer looking to refresh your Java skills, Head First Java is a must-read resource.。
一、介绍《JavaWeb程序设计第四版》是一本介绍JavaWeb程序设计的经典教材,该书从基础知识入手,系统地介绍了JavaWeb程序的设计和开发。
本文将对《JavaWeb程序设计第四版》的源代码进行分析和讨论,以探讨其中的设计思想和实现技术。
二、源代码结构1. 源代码目录结构《JavaWeb程序设计第四版》的源代码包含了多个模块,每个模块对应着书中的不同章节内容。
在源代码的根目录下,可以看到如下结构:- Chapter01- Chapter02- Chapter03- ...每个模块目录下包含了该章节相关的源代码文件和资源文件。
2. 源代码文件在每个章节的源代码目录下,通常包含了以下类型的文件:- Java源代码文件:用于实现相关功能的Java类文件- HTML文件:用于展示Web页面的HTML文件- CSS文件:用于定义Web页面样式的CSS文件- JavaScript文件:用于实现Web页面交互的JavaScript文件- 配置文件:用于配置程序运行环境的配置文件三、源代码特点《JavaWeb程序设计第四版》的源代码具有以下几个特点:1. 规范的命名规则在源代码中,所有的变量、方法、类等命名都采用了规范的命名规则,使用驼峰命名法,使得源代码具有良好的可读性和易维护性。
2. 模块化设计源代码按照章节进行了模块化的设计,每个章节的源代码相对独立,方便读者理解和学习。
模块化设计也有利于代码的复用和维护。
3. 使用了最新的JavaWeb技术《JavaWeb程序设计第四版》的源代码使用了最新的JavaWeb技术,比如Servlet、JSP、Struts、Spring、Hibernate等,全面展示了JavaWeb程序设计的最佳实践。
4. 充分考虑了安全性和性能在源代码中,作者充分考虑了程序的安全性和性能,使用了合适的安全措施和优化技术,保证了程序的稳定性和可靠性。
四、学习与应用《JavaWeb程序设计第四版》的源代码不仅可以作为教学的范例,也可以作为实际项目开发的参考。
Java 核心技术第十二章Java案例实践和总结第二节课程总结1概要•总结本课程内容•预告本课程后续的进阶内容本课程内容(1)•Java核心技术本课程内容(2)•Java核心技术–12章,48节–着重Java基础原理:类/对象、继承、多态、异常、包/导入等–了解Java常用类库:数字、字符串、时间等–了解Java基础数据结构:ArrayList、HashSet、HashMap等–初步应用实践:文件处理–两个综合性案例本课程内容(3)•需要熟记的内容–javac.exe, java.exe, main, class, new–abstract, interface, extends, implements, class cast (类转型)–static, final, try-catch-finally–package/import/classpath/jar/private/default/protected/public –Object, Integer, Double, String, SringBuffer, ArrayList, HashSet, HashMap, Arrays/Collections, Comparable, File, BufferedReader, BufferedWriter程序语言的学习路径•如何学习程序语言:抓大放小–HelloWorld 入门–变量类型和变量定义–分支/循环语句、常见运算符–函数–OO特性/其他高级特性–文件处理–其他的模块处理•实战为王,多读、多改、多写下一个课程:Java核心技术(进阶)•全面扩展Java应用–更便捷的开发和构建–单元测试–高级文件处理–多线程和并行处理–网络处理–邮件处理–数据库操作–Java语言和其他语言的互操作性谢谢!8。
Java语言程序设计基础篇课后答案-机械工业出版社Java语言程序设计1 / 81&[编程练习题答案]Java语言程序设计(基础篇)(进阶篇)第13、14、15、24、25、26、28、29、30、31章部分习题答案,奇数题和部分双数题是我自己做的,在此和大家分享(^_^~Chapter 13 Exercise 13.2 / 13.8 / 13.11import javax.swing.*;import java.awt.*;public class Exercise13_2 extends JFrame {// Create two buttonsprivate OvalButton jbtOk = new OvalButton("OK");private OvalButton jbtCancel = new OvalButton("Cancel");/** Default constructor */public Exercise13_2() {// Set the window titlesetTitle("Exercise13_2");// Set FlowLayout manager to arrange the componentsJava语言程序设计2 / 81// inside the framegetContentPane().setLayout(new FlowLayout());// Add buttons to the framegetContentPane().add(jbtOk);getContentPane().add(jbtCancel);}/** Main method */public static void main(String[] args) {Exercise13_2 frame = new Exercise13_2();frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.pack();frame.setVisible(true);}}class OvalButton extends JButton {public OvalButton() {}public OvalButton(String text) {super(text);}protected void paintComponent(Graphics g) {// Draw an ovalsuper.paintComponent(g);g.drawOval(5, 5, getWidth() - 10, getHeight() - 10); }/** Override get method for preferredSize */public Dimension getPreferredSize() {return new Dimension(100, 50);}/** Override get method for minimumSize */public Dimension getMinimumSize() {return new Dimension(100, 50);}}Java语言程序设计3 / 81import java.awt.*;import javax.swing.*;public class Exercise13_8 extends JFrame {public static void main(String[] args) {JFrame frame = new Exercise13_8();frame.setSize(300, 300);frame.setTitle("Exercise13_8");frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setVisible(true);}public Exercise13_8() {getContentPane().add(new OctagonPanel());}}class OctagonPanel extends JPanel {protected void paintComponent(Graphics g) {super.paintComponent(g);int xCenter = getWidth() / 2;int yCenter = getHeight() / 2;int radius =(int) (Math.min(getWidth(), getHeight()) * 0.4);// Create a Polygon objectPolygon polygon = new Polygon();// Add points to the polygonpolygon.addPoint(xCenter + radius, yCenter);polygon.addPoint((int)(xCenter + radius * Math.cos(2 *Math.PI / 8)),(int)(yCenter - radius * Math.sin(2 * Math.PI / 8)));polygon.addPoint((int)(xCenter + radius * Math.cos(2 * 2 * Math.PIJava语言程序设计4 / 81/ 8)),(int)(yCenter - radius * Math.sin(2 * 2 * Math.PI / 8)));polygon.addPoint((int)(xCenter + radius * Math.cos(3 * 2 * Math.PI/ 8)),(int)(yCenter - radius * Math.sin(3 * 2 * Math.PI / 8)));polygon.addPoint((int)(xCenter + radius * Math.cos(4 * 2 * Math.PI/ 8)),(int)(yCenter - radius * Math.sin(4 * 2 * Math.PI / 8)));polygon.addPoint((int)(xCenter + radius * Math.cos(5 * 2 * Math.PI/ 8)),(int)(yCenter - radius * Math.sin(5 * 2 * Math.PI / 8)));polygon.addPoint((int)(xCenter + radius * Math.cos(6 * 2 * Math.PI/ 8)),(int)(yCenter - radius * Math.sin(6 * 2 * Math.PI / 8))); polygon.addPoint((int)(xCenter + radius * Math.cos(7 * 2* Math.PI/ 8)),(int)(yCenter - radius * Math.sin(7 * 2 * Math.PI / 8)));// Draw the polygong.drawPolygon(polygon);}}import javax.swing.*;import java.awt.*;public class Exercise13_11 extends JFrame {public Exercise13_11(){add(new SquareFunction());}/*** @param args*/public static void main(String[] args) {Java语言程序设计5 / 81// TODO 自动生成方法存根Exercise13_11 frame = new Exercise13_11();frame.setTitle("Exercise13.11");frame.setSize(300,200);frame.setLocationRelativeTo(null);frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setVisible(true);}}class SquareFunction extends JPanel {public SquareFunction(){}protected void paintComponent(Graphics g){super.paintComponent(g);g.drawLine(10, this.getHeight()-20, this.getWidth()-10,this.getHeight()-20);g.drawLine(this.getWidth()-30, this.getHeight()-15,this.getWidth()-10, this.getHeight()-20);g.drawLine(this.getWidth()-30, this.getHeight()-25,this.getWidth()-10, this.getHeight()-20);g.drawString("X", this.getWidth()-10,this.getHeight()-30);g.drawLine(this.getWidth()/2, 20, this.getWidth()/2,this.getHeight()-5);g.drawLine(this.getWidth()/2, 20, this.getWidth()/2-5,35);g.drawLine(this.getWidth()/2, 20, this.getWidth()/2+5,35);g.drawString("Y", this.getWidth()/2 + 10, 30);Polygon p = new Polygon();double scaleFactor = 0.01;for (int x=-100; x<=100; x++){p.addPoint(x+this.getWidth()/2,this.getHeight()-20-(int)(scaleFactor*x*x));}g.drawPolyline(p.xpoints, p.ypoints, p.npoints);}}Java语言程序设计6 / 81Chapter 14 Exercise 14.4 / 14.8 / 14.9package chapter14;import javax.swing.*;import java.awt.event.*;import java.awt.*;public class Exercise14_4 extends JFrame {public Exercise14_4(){MousePosition p = new MousePosition();add(p);}/*** @param args*/public static void main(String[] args) {// TODO 自动生成方法存根Exercise14_4 frame = new Exercise14_4();frame.setTitle("Exercise14.4");frame.setSize(300, 200);frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setLocationRelativeTo(null);frame.setVisible(true);}static class MousePosi。