动漫发展英语论文
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文档下载后可定制随意修改,请根据实际需要进行相应的调整和使用,谢谢!并且,本店铺为大家提供各种各样类型的实用资料,如教育随笔、日记赏析、句子摘抄、古诗大全、经典美文、话题作文、工作总结、词语解析、文案摘录、其他资料等等,如想了解不同资料格式和写法,敬请关注!Download tips: This document is carefully compiled by theeditor. I hope that after you download them,they can help yousolve practical problems. The document can be customized andmodified after downloading,please adjust and use it according toactual needs, thank you!In addition, our shop provides you with various types ofpractical materials,such as educational essays, diaryappreciation,sentence excerpts,ancient poems,classic articles,topic composition,work summary,word parsing,copyexcerpts,other materials and so on,want to know different data formats andwriting methods,please pay attention!The development of animated films has been afascinating journey. From the early days of hand-drawn animation to the modern era of computer-generated imagery, the evolution of animation has been nothing short of remarkable.Animated films have the ability to transport audiences to fantastical worlds and tell stories that are not limited by the constraints of live-action filmmaking. They have the power to appeal to both children and adults, making them a versatile and popular form of entertainment.The artistry and creativity involved in making animated films are truly impressive. The attention to detail in character design, background art, and animation techniques is a testament to the talent and dedication of the animators and artists involved in the process.In recent years, animated films have become a globalphenomenon, with studios from around the world producing high-quality and culturally diverse animated content. This has led to a greater appreciation for animation as an art form and has expanded the reach of animated films to audiences of all ages and backgrounds.The future of animated films looks bright, with advancements in technology continually pushing the boundaries of what is possible in terms of visual storytelling. As the medium continues to evolve, it is exciting to think about the new and innovative ways in which animated films will continue to captivate and inspire audiences in the years to come.。
The Development of Chinese Animation: An Overview In recent years, Chinese animation has experienced significant growth and transformation, establishing itself as a prominent force in the global animation industry. This evolution is marked by a blend of cultural heritage, technological advancements, and innovative storytelling. As Chinese animation continues to flourish, it not only captivates audiences at home but also garners international acclaim, reflecting the country's burgeoning creative prowess and global influence.One of the driving forces behind the development of Chinese animation is the rich cultural heritage that animators draw upon. Chinese folklore, myths, and historical tales provide a wealth of material that animators use to create unique and compelling narratives. By incorporating traditional elements with contemporary themes, Chinese animation offers a fresh perspective that distinguishes it from other global animation styles. This fusion of the old and the new not only preserves cultural identity but also introduces it to a broader audience.Technological advancements have also played a crucial role in the rise of Chinese animation. With significant investments in animation studios and cutting-edge technology, Chinese animators have been able to produce high-quality content that rivals the best in the world.State-of-the-art animation techniques, such as 3D modeling and CGI, have enabled creators to bring intricate stories to life with stunningvisuals and intricate details. This technological leap has enhanced the overall production value of Chinese animation, making it more competitive in the global market.Innovative storytelling is another hallmark of modern Chinese animation. Animators are increasingly exploring diverse genres and themes, ranging from fantasy and adventure to science fiction and social issues. This diversity in storytelling not only broadens the appeal of Chinese animation but also allows it to resonate with a wide range of audiences. Moreover, the emphasis on character development and emotional depth in these stories adds a layer of sophistication that enriches the viewing experience.The success of Chinese animation is also bolstered by the support of the government and private sector. Policies and initiatives aimed at promoting the cultural and creative industries have provided a conducive environment for the growth of animation. Additionally, collaborations between Chinese studios and international partners have facilitated the exchange of expertise and resources, further enhancing the quality and reach of Chinese animated productions.In conclusion, the development of Chinese animation is a testament to the country's dynamic cultural landscape and technological advancements. By leveraging its rich heritage, embracing cutting-edge technology, and exploring innovative storytelling, Chinese animation hascarved out a distinct and influential niche in the global animation industry. As it continues to evolve and gain international recognition, Chinese animation is poised to become a major cultural export, showcasing the creativity and talent of its creators to the world.。
动漫设计与制作毕业论文(毕业总结范文模板) 注:共2份论文范文毕业实习报告学院: XXXXXXX学院专业:动漫设计与制作班级:班级姓名:姓名题目:题目评定:XXXXXXXX学院20XX年6月摘要随着计算机技术、网络技术的发展,动漫设计与制作成为方兴未艾的朝阳产业,与世界发达国家相比,中国的数字媒体产业才刚刚起步。
本文从三维建模、模型的渲染以及动画短片的合成加以介绍。
Maya是美国Alias|Wavefront公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。
Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。
关键词:影视,动漫,模型,MAYAAbstrac tWith computer technology, network technology, animation design and production into a sunrise industry in the ascendant, as compared with developed countries, China's digital media industry has just begun. In this paper, three-dimensional modeling,rendering and animation clips model synthesis to be introduced.Maya is the United States, Alias | Wave front company produced the world's top three-dimensional animation software, the application object is a professional television advertising, character animation,film special effects and so on. Maya functional, flexible working, easy to use, produce high efficiency, rendering highly realistic, is the level of high-end film production software.Keywords:Movie,Television,Model, MAYA目录一、绪论 (1)(一)研究动画历史 (1)1、动画片的发展 (1)2、动画的定义: (1)3、中国动画的历史 (1)(二)中国动画的前景与现状 (2)1、中国动画的前景 (2)2、中国动画的现状 (3)二、三维动画 (4)(一)三维动画的定义 (4)(二)三维动画的制作软件 (4)1、MAYA软件及合成软件AE的介绍 (4)(三)其他三维动画软件 (5)1、3DS MAX (5)2、zbrush (6)3、Poser (6)4、SoftimageXSI (6)5、Rhino (6)三、模型与合成 (7)(一)模型(MAYA软件制作) (7)1、模型的主题 (7)2、模型的制作 (7)3、模型的渲染 (9)(二)合成(AE软件) (10)1、片头的制作 (10)2、MAYA渲染图片的导入与合成 (10)3、片尾的制作 (10)4、渲染短片 (11)四、总结 (11)致谢 (11)参考文献 (12)一、绪论(一)研究动画历史1、动画片的发展2、动画的定义:动画是一种综合艺术门类,是工业社会人类寻求精神解脱的产物,它集合了绘画、漫画、电影、数字媒体、摄影、音乐、文学等众多艺术门类于一身的艺术表现形式。
日本动漫发展史英语演讲稿1:Hello everyone .T oday my theme of report is the Anime .so do you know the Anime? Let us have a look.2:(There are some new words please take care of them)Japan is the world’s first animation power.the mode(模式)of animation development has the distinct(独特的)national characteristics(特色).For example,the cartoon is almost lifelike Asian beauty and a variety of distintive features of the cultural shadow(影子).Animation is the first industrial chain(链)in Japan,there is no country in the world can go beyond(超越).3:Of course the theme of the Anime are colorful,there are all kinds of anime such as ……..4:Everyone has their own favorite animes and so do I.I have prepared some pictures and let’s have a look.11:I know you are more interested in MV (2333..)So I have prepared two MVs and I hope you can Watch them carefully .After watching I have three questions for group A B C .questionA:What kind of Anime do you like?questionB:Do you know any figures(人物)in MVs? questionC:How do you like the music videos ?12:finally I will make a conclusion to my report.We didn’t feel lonely and boring in our childwood,because these cartoons always be there for us as our close friends .I believe everyone is yearningfor a cartoon.13、Then thanks for chosen animes.新单词:mode n. 模式distinct adj. 独特的characteristics n. 特色shadow n. 影子chain n. 链go beyond 超越yearning for 向往figure n. 数字、人物v.计算、出现、认为。
日本动漫的发展英文作文英文:As a big fan of Japanese anime, I have witnessed the development and growth of this industry over the years. The popularity of anime has spread worldwide, with countless fans in different countries. So, what led to the rise of Japanese anime?Firstly, we can trace the roots of anime back to the early 20th century, when Japanese artists started experimenting with animation techniques. However, it was not until the 1960s that anime began to gain recognition in Japan and beyond. One of the earliest anime series to achieve international success was Astro Boy, which aired in 1963.Another factor that contributed to the success of anime is its unique style and storytelling. Unlike Western animation, anime often features complex characters withintricate backstories and motivations. The animation style is also distinctive, with exaggerated facial expressions and dynamic action sequences.Moreover, the rise of technology has played a significant role in the growth of Japanese anime. With the introduction of digital animation tools, anime studios can create more detailed and visually stunning works. This has also led to the emergence of new genres, such as mecha anime and magical girl anime.In recent years, the popularity of anime has only continued to grow, with many anime series being adaptedinto live-action movies and TV shows. The success of anime has also led to the development of related industries, such as manga, light novels, and merchandise.Overall, the success of Japanese anime can beattributed to a combination of factors, including its unique style, storytelling, and technological advancements. As a fan, I am excited to see what the future holds forthis vibrant and dynamic industry.中文:作为一位日本动漫的忠实粉丝,我见证了这个行业的发展和壮大。
卡通发展史英文作文The Development History of Cartoons。
Cartoons have been a popular form of entertainment for people of all ages for many years. The history of cartoons can be traced back to the early 1900s when the first animated films were created. Since then, cartoons have evolved into a multi-billion dollar industry, with a wide range of styles and genres.The earliest cartoons were simple black and white animations that were created using hand-drawn images. These cartoons were often short and featured simple storylines that were easy to follow. They were typically shown in movie theaters before the main feature film, and were enjoyed by both children and adults.In the 1930s, cartoons began to take on a more sophisticated look and feel. The introduction of color allowed animators to create more vibrant and detailedimages, and the addition of sound brought cartoons to life in a whole new way. This era saw the rise of some of the most iconic cartoon characters of all time, including Mickey Mouse, Bugs Bunny, and Donald Duck.The 1950s and 60s saw the introduction of television, which brought cartoons into people's homes on a regular basis. This led to the creation of many new cartoon series, including The Flintstones, The Jetsons, and Scooby-Doo. These shows were often targeted at children, but were enjoyed by adults as well.In the 1970s and 80s, cartoons became more diverse in terms of style and subject matter. Shows like The Simpsons and South Park pushed the boundaries of what was considered acceptable for a cartoon, and introduced more adult themes and humor. At the same time, animated films like The Little Mermaid and Beauty and the Beast became box office hits, proving that cartoons were not just for kids.Today, cartoons continue to evolve and adapt to changing times and technologies. With the rise of digitalanimation, animators are able to create more complex and realistic images than ever before. Cartoons are also being used in new ways, such as in video games and virtualreality experiences.In conclusion, the history of cartoons is a rich and varied one, with many different styles and genres. From the early hand-drawn animations to the high-tech digital creations of today, cartoons have captured the imaginations of people all over the world. Whether you're a child or an adult, there's a cartoon out there for everyone to enjoy.。
江阴职业技术学院摘要20世纪的中国动漫产业作为一项新兴的综合艺术,涉及了艺术、技术、文化、摄影、出版业、制造业等多种领域。
它已经逐步演变为一种相互联系、相互影响的经济性的大型产业链。
这其中包含影视动漫制作、生产、传播、衍生产品的研发、授权等多个环节。
本文以中国动漫发展其中中国动漫产业的崛起为背景,简述动画的原理和制作过程,讲述用如意通动漫软件制作动画短片的制作过程,展望中国动漫产业的未来。
动画是艺术与技术的整合,动画的艺术性需要技术的支撑,技术需要艺术来呈现,动画技术的发展使动画导演和设计师完成作品的速度得到提高,艺术的表现效果上也越来越接近想象。
随着计算机数字技术的发展,二维动画制作也逐渐对传统的制作方式加以改进,将二维传统手绘动画的核心技术导入计算机,由计算机完成角色造型、场景绘制、分镜台本、原动画、上色、后期特效等相关技术,为企业控制成本、方便管理、加大核心竞争力提供了技术平台。
时代与科技的不断发展,可能会有各种新式的动画制作技术呈现出来,但是二维动画所具有的独特艺术表现力是不可替代的。
研究二维动画中数字化技术的实现,对推进二维原创动画的创作、培养熟悉二维动画数字技术环境、提供企业迫切需求的技术人才有很大的促进作用,为中国动画的发展提供理论和技术上依据,并能为广大动画爱好者搭建和创造一个高水平、高效率、高质量的理论与技术平台关键字: 动画原理;短片制作;软件;发展前景ABSTRACT摘要20th century Chinese cartoon industry as a new comprehensive art ,Involving art, technology, culture, photography, publishing, manufacturing and so on many kinds of fields.It has evolved into a kind of mutual connection, mutual influence the efficiency of large-scale industrial chain. This included film and television animation manufacture, production, dissemination and derivative products development, authorize and so on many links. The principle and briefly animation production process, tells the anime software with ruyi made the making process of the animation film, looking to the future of Chinese animation industry.Animation is the integration of art and technology. The artistry of animation needs to be supported by technnology, but technology needs to be presented by animation. The development of animation technology increases the speed of animation design and animation production, and makes the effect of artistic expression increase to the imagination.With the development of computer digital technology wo-dimensional animation gradually improves the traditional way of animation production, and it guides the core technology of traditional hand-drawn animation into computer. So computers accomplish role modeling, scene drawing,sub-mirror, original animation, the coloring, post-effects and other related technologies, which provides a technology platform for corporations to control costs, facilitate management and increase core competitiveness. With the continuous development of the times and technology, there will be a variety of up-to-date animation techniques, but the unique artistic expression of two-dimensional animation can not be replaced.The Significance of the study of the implementation of digital technology in two-dimensional animation are:it promotes the creation of original two-dimensional animation, builds up digital technological environment of two-dimensional animation, and provides needed technical personnel for enterprises; it provides a theoretical and technical basis江阴职业技术学院for the development of Chinese animation, and builds a theoretical and technical platform of high level, high efficiency and high quality for the majority of animation enthusiasts.[key words] The animation principles; Production process; Video production; Development prospects目录目录摘要2 ABSTRACT 3第一章引言6第二章动画原理82.1动画运动规律82.动画运动的几种规律 82 .动画片制作与工艺流程. 16 第三章如意通动漫软件简介193.1技术简介193.2软件的特色20第四章如意通二维无纸动画短片的制作过程214.1两个制作片段21第五章我国的动漫展望31 第六章总结33 致谢34 参考文献35江阴职业技术学院第一章引言动画(Animating)在词典中的解释是“赋予生命”的意思,从这个意义上来讲它是一种手段,使得本来没有生命的的形象活动起来,它的应用范围广泛,除了作为电影的一种类型之外,还有在电影特技制作的动画、科学教育动画、介绍产品形象的广告动画、电子游戏动画、远程教育动画、网页动画等。
英文介绍动漫作文Title: Exploring the World of Anime。
Anime, originating from Japan, has garnered immense popularity globally, captivating audiences of all ages with its diverse genres, compelling narratives, and stunning visuals. In this essay, we embark on a journey to explore the enchanting realm of anime, delving into its origins, evolution, and enduring appeal.Origins and Evolution。
Anime, a shortened form of the word "animation," emerged in Japan in the early 20th century, heavily influenced by Western animation techniques. However, it wasn't until the mid-20th century that anime began to take its distinct form, with the works of Osamu Tezuka, often referred to as the "God of Manga," pioneering the medium. Tezuka's iconic creations such as "Astro Boy" laid the groundwork for what would become a global phenomenon.Over the decades, anime has evolved significantly, both artistically and thematically. While early anime primarily targeted children, the medium gradually expanded to encompass a wide range of genres, including action, romance, fantasy, science fiction, and horror. This diversification broadened anime's appeal, attracting audiences of all demographics.Characteristics of Anime。
英语作文动画片的历史The History of AnimationAnimation, the art of creating the illusion of movement using a sequence of static images, has a rich and fascinating history that spans several centuries. From its humble beginnings as a simple form of entertainment to its current status as a global cultural phenomenon, the evolution of animation has been remarkable.The earliest known examples of animation date back to the pre-historic era, when cave paintings depicted animals in motion through a series of sequential poses. However, it was the invention of the cinema that truly gave rise to the modern concept of animation.In the late 19th century, pioneers such as Emile Cohl and J. Stuart Blackton began experimenting with the technique of stop-motion animation, using cut-out paper figures and drawings. These early animators created short, comedic films that were shown in cinemas and amusement parks, captivating audiences with their whimsical humor and innovative use of visuals.The emergence of Walt Disney Studios in the early 20th century marked a significant turning point in the history of animation. Disney's team of animators, led by pioneers like Ub Iwerks and John Hubley, revolutionized the art form by introducing techniques like cel animation and creating some of the most iconic and beloved characters in animation history, such as Mickey Mouse and Oswald the Lucky Rabbit.With the advent of television in the mid-20th century, animation found a new medium for widespread distribution and popularity. Series like "The Flintstones" and "The Jetsons" became household names, appealing to audiences of all ages with their quirky humor and innovative storytelling.In the 21st century, animation has continued to evolve and expand its reach, incorporating cutting-edge technology and innovative techniques. Computer-generated imagery (CGI) has revolutionized the animation industry, allowing for more realistic and detailed visuals than ever before. Films like "Toy Story" and "Frozen" have pushed the boundaries of animation, combining stunning visuals with heartfelt stories that resonate with audiences around the world.Moreover, the rise of streaming services and the internet has made animation more accessible to a wider audience. Independent animators and creators now have the opportunity to share their work with a global audience, fostering a diverse and vibrant animation community.In conclusion, the history of animation is a rich tapestry of creativity, innovation, and entertainment. From its humble beginnings to its current status as a global cultural phenomenon, animation has continuously evolved and adapted to the changing times. It remains a powerful medium that has the ability to captivate our imaginations and connect us through shared stories and experiences.。
动漫英语介绍作文Anime, the art of Japanese animation, has captured the hearts and minds of people worldwide, transcending cultural barriers and igniting a passion for the extraordinary in all of us. It's more than just a form of entertainment; it's a vibrant, colorful universe filled with intricate storylines, complex characters, and boundless creativity.Origins and EvolutionTracing its roots back to the early 20th century, anime has evolved from simple, black-and-white silent films to the technologically advanced, full-color spectacles we know today. The medium has undergone significant transformations over the years, influenced by various art movements, pop culture trends, and technological advancements. From the pioneering works of Osamu Tezuka, known as the 'God of Manga' and the father of modern anime, to the contemporary masterpieces produced by studios like Studio Ghibli and MAPPA, anime continues to push the boundaries of storytelling and visual art.Diverse Genres and ThemesOne of the most appealing aspects of anime is its vast array of genres and themes. From heartwarming slice-of-life dramas that explore everyday human emotions, to epic fantasy adventures that transportviewers to magical realms, to thrilling action series that keep you on the edge of your seat, there's something for everyone. Anime also tackles deeper themes such as friendship, love, sacrifice, growth, and the struggle between good and evil, often presenting them in a unique and thought-provoking manner.Character Development and StorytellingAnime is renowned for its intricate character development and immersive storytelling. Characters are often multidimensional, with complex personalities and backstories that evolve over the course of the series. Their growth, both emotionally and physically, resonates deeply with audiences, fostering a strong sense of empathy and attachment. The storytelling, meanwhile, is meticulously crafted, weaving intricate plotlines that keep viewers engaged and guessing until the very end.Visual and Artistic StyleVisually, anime is a feast for the eyes. The art styles vary widely, from the traditional hand-drawn cel animation to the modern digital techniques that push the limits of animation. Color palettes are vibrant and imaginative, and the attention to detail in character design, backgrounds, and special effects is unparalleled. Anime also often incorporates unique artistic elements such as traditional Japanese art forms, enhancing the cultural richness of the medium.Global Impact and Fan CultureAnime's global reach is undeniable, with fans spanning across continents and age groups. It has inspired a vibrant fan culture, complete with conventions, cosplay, fan art, and online communities where enthusiasts share their love for the medium. Anime has also had a significant impact on other forms of media, influencing everything from video games to live-action films and even fashion.In conclusion, anime is a treasure trove of imagination, creativity, and storytelling mastery. It's a world where the impossible becomes possible, and the extraordinary is the norm. Whether you're a seasoned anime fan or just discovering this enchanting universe, there's always something new and exciting to explore in the world of anime.。
Analysis on the development of Chinese animation industry Abstract:Chinese animation industry on the surface, it seems that the situation is excellent, but, as the animation industry development and mature symbol of the animation industry chain has not been formed, there is a wide range of influence of the original work is still very little. Cause of this situation: video player system of monopoly position remains unchanged; lack of original animation; industry operations, useless; blind development of derivative products market and so on. China's animation industry to solve these problems, China's animation industry chain need to be integrated.Key words:Chinese animation; development situation; reasonIntroduction:On April 20, 2004, the State Administration of radio, film and television to develop "on the development of China's film and television animation industry a number of opinions" issued, the local government positive action, have introduced preferential policies related to the development of the local district, the animation industry. A large number of the emergence of a large number of animation base, animation, animation festival,Animation Forum, Anime Fair, and so forth, the emergence of a large number of animation production companies, as well as the formation of a large number of animation wave. Animation as a new economic growth has also been all over the hopes, animation in a piece of "great leap forward" the excellent situation, the emergence of a fine, especially in the central television broadcast such as "journey to the west", "the adventures of little carp" Jingwei "the rainbow blue rabbit seven chivalrous biography" the Sanmao roams about Records "" time boy "the legend of Nezha" the kid "the magic teenager," pig man Martial Arts 2008 "and so on. But the animation is fine, but does not mean that the animation industry as a leading animation has been formed. Animation industry is its own rules of operation, it is by the cartoon, cartoon Planning -- Animation -- video playback of animation derivative products marketing it's five major industrial chain organic unifies in together, mutual cooperation, mutual cooperation, complement each other, a virtuous circle together to improve the organic link. It is not difficult to see that China's current animation industry chain is still missing broken chain". The animation level, the downturn in the market reaction pale make people confused, but also allow people to return to reason, sparked thinking.In August 2008, SARFT deputy editor in chief, director of the development research center of, radio and television blue book editor in chief Huang Yong introduced the research of China Radio, film and Television Development Report 2008 written work, released the main contents of the annual report wrote: in 2007, the country produced a total of 186 section 101 614 minutes of completing the domestic television cartoon, respectively than in 2006 increased by 50% and 23.43%, making a total of completed animation film 6. In February 2008, mentioned in the proposal of Central Committee of China Association for promoting democracy in the submitted to the meeting of the CPPCC National Committee of culture, the cultural industry ofour country, especially in the animation industry, the management pattern, the prevalence of "bull management, unclear responsibilities and lack of coordination and unification". The proposal that the animation industry from the creation, broadcast, publishing to derivative products and so on each link, respectively by the State Administration of radio, film and television, press and publishing administration, the Ministry of culture, State Administration for Industry and commerce, the Ministry of information industry, the Ministry of science and technology, the Ministry of education and other ministries cross management and responsibilities of the ministries and commissions of the State Council is not clear. Other according to incomplete statistics. Up to now, the construction of a total of more than 60 animation industry base, which base of national award is 42, respectively, by a number of ministries awarding. Seems to be booming, but the base investors turned real estate developers, because the development model is similar and led to the base of the base to rob businesses and resource idle phenomenon is not uncommon. At present, animation industry related industry associations and many, but due to the government to take multiple management, registered in the company and works must to find competent business department at a higher level, so all kinds of animation industry association also because of the conflicting interests of various government departments become more complex and chaos, a variety of organization name, cover objects overlapping, the competent authorities varied, lack of overall planning and confused. The bigger drawback is that China's Industry Association in the role of the emergence of a considerable positioning deviation. Most of the animation industry association is difficult to maintain its "non - government", and even in the "two government" state, simply can not reflect the full service value for the enterprise, the direct result of the lack of credibility. Corporate identity can not be improved, industry associations will be rendered useless.Looking back from 2005 to 2008 this 3 years the development of China's animation industry, we found that the number of animation works increased, the amount of animation production increased, the cartoons are less, the influence of the animation brand is less. The two little more than two shows into animation works to the commodity is not enough. In recent years, through the television media popular cartoon made only blue cat, Nezha, rainbow cat, small carp for a few, the blue cat, rainbow cat and more derivative products and successfully and children's drinks realizing binding. But in addition to the two "the cat", brand promotion other images are few, the legend of Nezha "fall from the sky a pig", "Qin Shimingyue" "happy star cat," happy stuff "and other excellent animation works of derivative product development is obviously insufficient.n addition to books, other product image authorized only simply stay in the cartoon image of the paste on different products, and did not realize the cartoon animation name or by cartoon market driven the rise and prosperity of market of the products, promote sales market of animation, even if sales increase, but sales profits nor the reproduction of the real return to animation, animation and product distribution of win-win.Discussion and Implications:a) the monopoly position of the film and television broadcasting system is still notchangedVideo player system, also is the television and cinema, they hold the public resources in our country, for the company sent the animation works nitpicking, lower prices or even non payment, in exchange for advertising time, the originally should belong to the business of television advertising department imposed in the animation production companies, animation production company in the filming of the animation at the same time should also be considered for the TV station to undertake advertising business. Theatrical film the situation is even more difficult to understand, film and animation playback and approved by the relevant departments, but pay cinema a large sum of money to ensure the broadcast film after loss or as compensation for loss of like animated film " The soldier zhangga". So that the animation production company does not make the film does not lose, production on the deficit, broadcast more losses, unless you can get the strong support of corporate and bank funds. But banks and enterprises is to profit for the purpose of, the loss is not, then they only took a fancy to invest in "cartoon" the potential market prospect will invest, but the animation industry has broad unique eyes bankers and entrepreneurs and how much?? only to break the monopoly of television and cinema of unify the whole country, new alternative paths, animation companies may have a new way. Traditional film and television media in the 5 years ago, the influence is still quite large, but now it is greatly reduced. The emergence of new media such as digital TV, Internet, mobile TV, IPTV, and so on, provides a new way for the spread of the cartoon brand. Like bean frogs, Kaka, unlucky ghost Debao and image via the Internet and mobile phones gradually emerge, making spread by network have effects animation companies to develop more vivid animation products add enthusiasm, also makes the animation production company in the difficult situation to see some hope. Also, the film and television broadcast system into the real market, and may be able to take the initiative with the animation production company, in the animation industry chain to develop and improve, the starting point of China's animation industry will really start.(b) original deficiencySince the reform and opening up, because of our country's animation is in the beginning stage, and at this time the domestic labor price is relative to the foreign economy, animation production company's main business is mainly on behalf of the processing. Undeniable, in the generation of machining process, animation company training a large number of animation production personnel, it is particularly worth mentioning is the application of new computer technology, breaking the traditional Ching Ching, a celluloid film shooting, using direct currentBrain shooting, computer graphics, computer graphics, computer graphics, and so on, greatly accelerate the speed of the production of animation. In this environment, growing up gradually in the our country animation workers, they in thinking about the status quo of China's animation. More and more of China's animation industry lags far behind Japan, the United States and other anxiety, in exploring the road of developing China's animation of development and the future and destiny. At present, the overall level of China's animation creation team is not high is an indisputable fact,the image of the original work of the lack of freshness and impact, the story does not attract people and other issues, resulting in the spread of limited. In the process of the creation of the product, the product of the elements of indifference, but also directly led to the difficulty of product development. To CCTV and Shanghai animation film studio production broadcast domestic animation as an example, derivative products are only limited to books and audiovisual products, other types of products and it was hard to see.From the choice of subject matter, like "Sparkling Red Star" "xiaobingzhangga" the red theme works, at the beginning of the creation may simply does not take into account the derivative product development problems. And the creation of animation in China still remain in the traditional myths, legends and stories of adaptation, of the romance of classical literary works, or is Wulitou Comedy on, reflecting the animation scriptwriter on the topic, lack of innovation, there is a widespread "eating ancestors never end" phenomenon. In reality, the original theme of science fiction is less and less, the market sales of relatively popular comics into cartoon is less, only CCTV animation will be the end of the last century China Youth comic author Yao Feila created comic "dream" changed into the eponymous cartoon, but in the five years after it was completed and aired, and for the year in hot pursuit of the readers, they already grew up, on the "dream" also have a new understanding, and now seen the cartoon audience and the original is not familiar with, the result is not reached and obsession of heat in the past, not attracted many viewers. Success in this regard only in 1998 by the Shanghai animation film studio animated "I mad song". At the time of writing this work, the author makes a thorough investigation and study of the animation market. At that time, Japan and South Korea's animation accounted for the absolute market share in China, and the middle school students and teenagers to new songs especially Hong Kong singer sought to frenzied obsession, from the heart of South Korea and Hong Kong Youth pies, hair is a kind of intimacy, so the authors of Shanghai animation film studio just grab the mentality of young people, to create a suitable was done in one vigorous effort to young students to watch cartoons "my song", has achieved great success in the market, the relative derivative products also came into being, the name of the drama, books, printed with "by the majority of young people welcome to my song the image of the mad" cards, stationery, clothing, jewelry and so on. In contrast, now like this caused a sensation of the animated film almost invisible. The State Administration of radio, film and television, deputy chief editor of Jin Delong in the bulletin of the 2007 national animation industry development, a fierce speech caused no small shock: "a large number of domestic animation, the protagonist would be three people -- history is hard-working, studious, myth is in addition to violence Anliang, punishing evil and promoting good, education is dull preaching. Character pattern too serious, low level repetition and content of fabrications, advocating spoof, subversion classics, such as white dragon horse with a revolver, pig is a romantic guy, sand monk into the quicksand of laid-off workers, Qin Shi Huang in Faust, egged on by waging war, Li Bai turned the test fail punks... "Why now the domestic animation will be so and real life out of touch? Here isundeniable that a quick thought in the haunt. The authors did not in-depth understanding of the audience's heart, not the thorough investigation and study of realistic animation market, the creator of lost animation nature, that is face is many viewers of "ordinary" and "universal" of, not to concern the audience really need what kind of spiritual food, not to study the market really need what kind of animation, not to study the shoot animation in the end is to see what the. Adaptation of the existing story, the existing idiom, the existing myth, the existing legend, relatively easy to get the leadership of the affirmation and praise, and the reality of the work is easy to touch the reality and cause a lot of controversy. No matter what kind of works, the author believes that we should meet the needs of modern people's appreciation. That is to say, an era is an era of popular, an era is an era, an era is an era, an era is an era of public psychology and adaptations to modern consciousness, like myth cartoon "Jingwei" adapted accord with such a request. It is the use of modern concepts and theories to interpret ancient times a Millennium legend of, whether it is language and norms of behavior, or the plot of the story of ups and downs, can make different levels of audience to understand and read, although it is modified series, but the author in the adaptation of the skills significantly increased many in society at that time is not likely to touch the thought and impossible to explain the reality of the situation, and in the technique of expression with modern science knowledge and understanding so that the majority of the audience to accept the unpleasant. This masterpiece in the central television channel, CCTV children's channel in 2007 the National Day Golden Week prime time broadcast and in the subsequent March continuously replayed the three times, won the good social identity. Therefore, in does not exclude the traditional culture and traditions of the story of the adaptation of the romance of the premise, the realistic theme original is animation revitalization of the primary point, especially the reality can't read science fiction original is the most attractive.(c)the operation mechanism of industrial uselessMany animation companies in the mind is all very clear, regardless of is the animation or, comics or, walk the road of industrialization, can only be like a schoolboy, do anything to start from the most basic work (because they themselves did not base). Here said the foundation, is refers to shooting cartoons must do things, such as market research, production cycle, film and television broadcast arrangements, books and audiovisual products display, other derivative products, market and how to operation and so on, but general animation production company or is operating companies always have such shortcomings. One: the animated confidence full, but in operation approval and broadcast grade can not reach the expected time, because many companies are ideal consideration is the film as long as through the approval of the State Administration of radio, film and television, television should give broadcast of course. Two: as long as my cartoon on TV broadcast, with the same name of the cartoon books and audio and video products in the market will certainly occupy a lot of sales share, the market will certainly be optimistic. Three: cartoon production and book production is not an industry, it is not a department approval, for granted to make the film and to operate the book, it willbe nothing to do. Four: Operation Planning lack of company personnel, said here is refers to the professional talent, and professional talent, regardless of the lack of any one company, especially have experience in the operation of the talent is the lack of. In our country in recent years in training animation talent invested a lot of energy, various universities basically set up a professional animation, but are relatively biased, pay attention to training of professional and technical, and the concept of animation and animation industry, animation operation, various universities are rarely involved, said the popular point is only taught children to walk, not to teach the children why go, did not teach children to walk toward the direction, didn't tell will meet what to go on the road, and develop the students "unrealistic expectations. Five: quick. Each animation companies want to in the country strongly encourage the development of animation industry fishing for the pot of gold, the basic work of Du'an don't have the heart to do, blundering psychology how can make a fine cartoons! Six: many animation company boss, are not doing animation was born, the animation only feeling in the film and television, they put other career earned money into the animation, in order to under the national policy of preferential fish pot of gold. Carries such a speculative psychology how to do the basic work it! This is the our country many animation planning status of the operation of the company.(d) the blind development of derivatives market"Horizon" anime version of the "Chinese cultural newspaper" published in the November 21, 2008, published an article by Zhaoying with Mr. write article: "comic books into three lying in the warehouse", mentioned in the text: animation company and publishing planning institutions, research results show that, during the same period, only 1 to 3 kinds of cartoon books can sell like hot cakes, regardless of the books at the end of 1 / 3 into permanent inventory. Equivalent to the animation books, animation derivative products also suffered the same end, even worse than this. Which is why it? Under normal circumstances, a cartoon making 52 episodes, 15 minutes per episode is regarded as long masterpiece, according to a daily broadcast set 2 calculation, also is not to broadcast to a month, on the replay and is only about two to three months. So, all of the derivative products only in the three to two months of sales is the best, after this period of sales decreased significantly. This means that any of the animation derivatives market has a considerable relevance to the broadcast of the animation, the timing of the television broadcast on the grasp to be fully considered. Must be coordinated, the number of production should be fully considered broadcast cycle. And China's cartoon broadcast not with subjective volition of the production company for transfer (which is decided by the television broadcast system of monopoly), and derivative products also have to operate in advance, put market opportunities such as are not allowed to grasp, inventory backlog caused by the inevitable result. And some cartoon broadcast simply did not consider the market prospects of its derivatives, to be able to arrange the broadcast is very good. This will inevitably cause the derivative product market blindness, also caused the Chinese animation derivatives market is between Japan and the United States has long after the market feedback has good market effect of animation and its derivative products brisk sales phenomenon. Some radical people say: more thanthe base of the company, the company more than the animation, animation than books, more than the sale of the library. It was ugly, but also to some extent reflects the current embarrassing situation of China's animation industry.(e) there is no formation of the industrial chainAnimation industry chain has not formed, is the cause of the plight of the animation industry is the most fundamental reason.As we have mentioned earlier, the animation industry is formed by the five links organically linked to a tight combination of the formation of a virtuous circle of industry chain. With cross industry, cross sectoral, cross regional, cross sectoral characteristics, the need for all sectors of the region between the various sectors of the automatic convergence. Such as "blue cat" after 3 years in the CCTV repeated play, continue to strengthen the brand image, catch up with products at the same time, establish their own sales channels, and formed with Chinese characteristics "blue cat" animation industry chain. And the combination of rainbow cat and children's products is also a very good case. If the animation industry does not form the integration of industrial chain, it is absolutely impossible to survive. Realization of animation works to the transformation of goods, the key is to have a good work. What's good works? Is the first good cartoon image. A good cartoon image in color, modeling to be cute, easy to develop the development of derivative products. Have a match with the story of the good, the most important is the cartoon image must be endowed with a kind of spirit, it should is a group of voice or have some spirit characteristics, can become the idol of this population. From the work to the product is also an important part of - product design. This is a lot of animation companies are easy to ignore the problem. I often hear such a phenomenon: some of the animation studio of the original staff, holding to design their own cartoon find a product production enterprise, expected to discuss the brand authorization, but did not consider this why enterprises choose his works do the brand image. In fact, the image of the original animation is just an artistic image, after the product design this program, you can attach to a variety of goods, and can produce a higher value added. It should be noted that the product design is based on the cartoon image has a high degree of recognition, and this image must be of vitality. China has organized a cartoon image of the copyright transaction, but with little success, the root causes of animation in our country there is little vitality of the cartoon image. In the animation industry has been spread in these words: "first-class production, second rate writer, the flow of the three marketing", "young authors lack of qualifications, experience, impetuous mood, superficial consciousness; a lack of work culture and connotation." It can be said that this sentence summed up the current situation of China's animation industry, but also the Chinese animation industry has a lot of confusion is the fundamental. In particular, focusing on the animation industry in the marketing problem, which is confused by many animation production units and planning the operation of the unitThe biggest problem. And the emergence of the problem, is the reality of our country produced the inevitable, bull management, multi phase elbow, catch condominium together is neat catch Gu pipe, policies from different departments,and at a loss.Conclusions:The entire animation industry can manifest the IT industry tension or cultural tension, in fact, more is it is a complex industry, and is not a single publishing industry, or single animation film industry. A product needs to integrate the image, rather than simply a link. Only a sound basis for the integration of marketing, the product will be able to release the largest market potential. Industry experts pointed out that we have a deviation of the understanding of the "animation". The original intention of the animation itself refers to the concept of a chain of industry, animation is not to refer to any one of the works, but represents a production from upstream to downstream marketing, peripheral product development of the industrial chain. Including producers, investors, publishing houses, television, etc., are just one part of the industry chain. The development of the Japanese animation industry is not because their creative staff than us, not because they are more advanced than us, but we lack the coordination of the whole industry chain. Because there are policy support, the Chinese animation market as a whole is optimistic about the future. The growth of any industry chain is the need of time, in the publicity system, incentive system and so on to adapt to the adjustment of the growth of the animation industry will be betterImprove the Chinese animation industry chain. The existence of confusion is understandable, is inevitable, but we should not be intimidated by confusion, should not be stalled in the face of confusion, also continue to explore, continue to reform to continue to get perfect and improve.reference:1] Wang Jizhong. Operation and management of animation industry [M]. Beijing: Communication University of China press, 2006。