基础英语教学 Crafts men board games
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国外实用教学游戏F L A S H C A R D S G A M E SAAdjective Action: T writes on the board an activity like "bush your teeth." S/He picks one student, they come to the front of the class. The T then shows the S a card with an adjective written on it, such as "slowly". The chosen student then does the activity in the way of the adjective. The other Ss have to guess the adjective. The one who guesses right gets a point and mimes the next action which the teacher writes on the board. To help them you can give them a list of options, if you think they need somehelp. (Submitted by Libby McArthur).Alphabet Line Up: This is a good way to teach the alphabet to your class. Give each S an alphabet flashcard with a different letter of the alphabet on it, starting at "A" (eg if you have 7 Ss, give flashcards A through to G). Have them move around the room to music. When the music stops, they must line up in order. You can also play with missing letters (eg. Give a "c", then an "f", a "k", an "o", etc). That way they are really learning the order, not just memorizing. (Submitted by Gena).Alphabet Soup: Place plastic letters in a bowl. Divide flashcards by their beginning letters. Each student draws a letter from the bowl and then finds the flashcards associated with that letter. (Submitted by Lori Supernaw)Alphabet Wave: Divide the a-z flashcards among all your students. Put Ss in a line and play the ABC song. As it plays each student must hold up their corresponding alphabet flashcard.BBacks to the Board Game: This one is good for higher level kids. Make two teams and stand one S from each team in front of the board, facing away from it. Place a flashcard picture on the board (e.g. "hamburger") and the Ss have to explain that word to their team member (e.g. you can buy it in McDonalds, it's got cheese and ketchup in it). The first S out of the two standing in front of the board to guess the word wins a point for his/her team.Basketball: Ss take a shot at the trashcan/box/etc. First show a flashcard to S1. If s/he answers correctly then s/he can have a shot at the basket. If the S gets the ball in the basket then s/he wins 2 points. If the S hits the basket without going inside then s/he wins 1 point. The person who gets the most points is the winner. This can also be played in teams.Basketball Card Line-Up: This game is like basketball game but more educational. Place 2 lines of several cards. You need 2 players and a basket far away. To shoot the basket from far away is hard so the players need to say the card and make their way closer and closer to the basket. When they feel that they can throw and hit the basket, they make their attempt.Battleship: Age: 4+, Level: All levels, Target: Vocabulary, Phrases, Listening and Conversation. Make a grid. The size of the grid depends on the number of students and the time limits of the class. Basically the students pick a grid reference, as " A1" or “ B7”and then you reveal the card.Bean Bag Toss: Lay out flashcards face down up the floor. Ss toss the bean bag and identify the flashcard it lands on. (Submitted by Betty).CCatch me if you can: Have students sit in a circle. After reviewing the chosen set of flashcards, place them in a pile in the center of the circle. Take the first card and show it to everybody. Have one student walk around the outside of the circle saying words from the specific subject – like fruits or days - while touching each student's of the circle on the head. When the "magic" word is said, the student whose head is touched at that time, must stand up and chase the student who touched them around the circle. The first one to sit in that spot remains seated and chooses the next "magic" word. The student standing begins again; "Sunday...Monday…"Charades: Have a S come to the front of the class and show a FC or whisper a word to that S. The S then acts out that word and the first S to guess can be the next player. This works very well with action verbs. Variation: divide the class up into teams - the first S to guess wins a point for his/her team.Concentration: You need 2 sets of flashcards for this game. Place both sets face down on the floor. Ss take turns in turning over 2 cards (saying the cards aloud). If the cards match then the S keeps the cards. If the cards are different the cards are turned back over again in their original places. The S with the most pairs at the end of the game is the winner.Concentration 2: Level: requires basic reading. Make a set of cards. On half of them put a picture of a theme related subject (for example body parts, food, furniture etc) on the other half put the word relating to each picture (ex. nose, mouth, lips, eye...). Laminate if possible. Place all cards face down on the table. The first player turns two at a time (or three for the very young) over to match the word to the picture. If it matches the player can keep the pair if not, the cards are returned and then next player goes. These cards can also be used so that a child or team simply matches the words to the pictures. Cross the River: Place flashcards on floor in winding manner. Each represents a stepping stone in the river, as students must say word/phrase/question/etc in order to step on it and cross the river! (submitted by Michelle K).DDarts: You need a magnetic dartboard (you can get in cheap $1 stores). Place flashcards on the board and number them. Divide class into 2 to 4 teams. Then ask, "What's picture number 3?". If the student answers correctly then s/he may throw a dart for points. You can also say the vocabulary word and have students point instead of speak if their are younger or at a more basic level. (Submitted by Tania Bibbo).EEasy Hard: You need at least 20 cards to play which you divide into 2 piles face down:An Easy and a Hard pile. Give each team 50 points from beginning. Pick a student and ask if they would like an easy or a hard card, also ask how many points they would like to risk on knowing the answer: Easy 1-5 and Hard 5-10.FFast as rabbits: T puts some flashcards on the board. Then a pair of students go to the board facing the flashcards. T says words (from the flashcards) and the 2 children must touch the correct flashcard as fast as they can. The winner is who touches more flashcards first. (Submitted by Paco Santos Juanes).Fish: Before this game you need to have the students in pairs draw and cut out a picture of a fish for each pair. While they are doing that put 2 parallel lines of tape on the floor a few meters apart. Have Ss play in twos - each student behind a different line. T shows S1 a flashcard and asks what it is. If the S answers it correctly s/he can blow once to propel the fish forward. Next, T asks S2. The S who blows the fish over the tapped line is the winner.Flashcard Fun: Hold up a flashcard and elicit the answer from a S. Ss can win the flashcard if they answer correctly. The S with the most flashcards at the end is the winner.Four Corners: T hangs a flashcard (4 in total) in all 4 corners of the room. One S is chosen to stand in the middle with his/her eyes closed and counts to ten while the other students scramble to one of the four corners. At the count of ten, the S in the middle shouts "STOP" and picks one corner by naming it's corresponding flashcard. The students in that corner are "out" and must sit down. Continue game until only one student remains; he/she is then "it" (the counter in middle). (Submitted by Sister Soco).GGive Me Game: You can use with flashcards or objects. Elicit the different flashcards you have. Then place all the flashcards around the classroom. Once the Ss have collected the flashcards (they'll probably do their best to hide them in their pockets, etc.) T says "Give me a (bus)". The S with the (bus) flashcard should approach the T and hand it to him/her: "Here you are". Avoid having the flashcards thrown back to you as they can go anywhere and takes a long time to finish this game.Guessing Question Game: This is good practice for asking simple questions. T hides any flash card behind his/her back and Ss try to guess what the object is by asking questions: "Is it a dog?", "Is it a ball?", "Is it a book?", etc. until they guess the flashcard. (Submitted by Nagwa).HHint Animal Game: Well I tried this activity once and the children really loved it, so I kept doing it. As a review on animals cards, hold some cards without showing any. Then tell the kids that they are going to receive 3 hints, so they need to listen carefully.For example: 1. I am yellow. 2. I have long hair. 3. I am strong. Who am I? Well, a lion of course! Youcan make it in deferent levels depending on how much English you useor which vocab you use.IJJump On It: Spread out flashcards on the floor and have Ss stand at one end of the room. Shout out a card and the Ss have to find the card and jump on it. The first S to do this wins a point. Variation: Make 2 teams for a relay race. The first 2 Ss try and jump on the flashcard first to win a point for their team.KKaruta: Lay flashcards on a table or the floor, picture side up. Teacher calls out the word/phrase/etc. and students compete to be the first person to grab or touch the card. If they touch it, they keep it. Game continues until all cards have been picked up. (Submitted by Blythe Musteric)Keep the in Order: Each student has a set of cards (pictures with names) similar to the teacher. The teacher places his/her cards in a particular order in two or three rows, and so do the students following instructions. T starts calling the cards in pairs so that the two cards named change positions. Make a few changes in this way (don´t let students see the changes, they must follow them only by listening carefully). Afterwards, T. calls a student to say the cards in order. If all the cards are well placed the student can lead a new game. Students love the game and learn a lot of vocabulary. (Submitted by Amparo Andrés) LLightning Flashcards: T stands at front of class with flashcards. Ss form two teams standing in aline. Two Ss go first and face away from the T, T says 1.2.3. what is it? and Ss quickly turn around and the first S to call out the correct answer wins a point for their team (good for review of vocab). (Submitted by Laurie Pich)Line True or False: Put a line of tape on the floor and designate one side "True" and the other "False". Hold up a flashcard or object and say its word. If Ss think the you have said the correct word they jump on the True side, if not they jump on the False side. Incorrect Ss sit out until the next game. MMusical Flashcards: Ss walk around some flashcards in a circle as some music is playing. When the music stops T shouts out a flashcard and the Ss must race to step on that card. The first S to step on it keeps the card (1 point) and the game continues.Musical Chair Alphabet: Place chairs in the form of musical chairs with alphabet flashcards placed on them. Start the music when the music stops the students pick up their flashcards and have to read the sound on the flashcard. The child who is unable to read is out of the game. (Submitted by Farah Najam) NOOstrich Game:This game is really good fun. You need some clothes pegs. Pair up Ss and peg a card onto each S's back. Both Ss face each other with hands behind backs waiting for T to shout "Go!". At this point they must try to discover his/her partner's hidden flashcard without letting their partner see theirs. When the S finally sees his/her partner's card s/he has to shout it out to become the winner. The Ss look like ostriches when playing this game.Over-under: Line up the kids in two teams. Give the two kids at the front each a flash card. When you say go, the first in line says the word and passes the f/c over their head, the next kid says the word and passes the card under between their legs, the next kid over, then under, etc. The last kid in line races to the front to hand the f/c to the teacher and says the word. The first team to do so gets a point. (submitted by Sarah Litwin-Schmid).PPaper Rock Scissors: A good vocabulary game. Teach students the new vocabulary (E.g. clothes, colors, animals, etc.). Spread the flashcards in a row on the floor. Divide Ss into two teams. Have students walk on the cards from the opposite sides repeating the vocab just learned. When they are standing on the last card from their end the T says "1... 2.... 3" and the students have to put their hand in front in the form of paper or scissors or the rock. Scissors cut the paper, paper covers the rock and rock break the scissors. Repeat the activity with each student from different teams. The winning Ss can play again. (submitted by Reena Unterreiner-lal).Pass: Sit the Ss with you in a circle. T holds up a flashcard or object and says its name (e.g. "Pen"). T passes it on to the next S who also says its name and passes it on to the next S. Variations: change directions, speed rounds, have many objects going round at the same time.Pictionary: Good for reviewing vocab. Pick a S and show him/her a flashcard picture or whisper a word into his/her ear. The S draws the picture on the board and the first S to guess the picture gets to draw the next picture. This can also be played in teams with a point system.Picture Recognition Game: Have all the Ss stand at one end of the room and the T in the middle. Hold up one picture flashcard and Ss come forward and whisper the word in the T's ear. If correct they can go over to the other side of the room. Ss can have as many guesses as they like.QQuick Peek: T holds a flashcard with the picture facing towards him/her. T quickly shows it to the Ss for a quick peek. The S who guesses the card wins a point.RRace Track: Lay out the flashcards like a race track with a start and finish line. Ss play in pairs or teams. S1 rolls a dice and moves a counter along the track. The S must say the flashcard landed on and if wrong must move back to the original position. Variation: put in some 'throw again' cards (e.g. brightly colored cards) and a nominate a 'crash' number on the die (e.g. if Ss throws a 6 they crash and must stay where they are and miss a turn).Roll that Dice: Split class into 2 to 4 teams. Place flashcards on board and number them. Younger Students: T says: Point to the ______. S should point to that card. If correct then S rolls dice for points. If incorrect S gets help from team. Older Students: T says: What's picture number 4? S says the vocabulary word. If correct then S rolls dice for points. If incorrect S gets help from team. (Submitted by Tania Bibbo).Rope Jump: you need a rope for this one! Have Ss stand behind each other in a line. Hold a rope (have a S hold the other end) at a height that the Ss should be able to jump over. On the other side of the rope spread out some flashcards or objects and a box. Call out the name of one of the flashcards/objects to the first S. S/he has to jump over the rope, pick up the correct flashcard and put it in the box. For other rounds you can hold the rope down low, so Ss have to crawl/roll under.SShopping: This can be used with a wide range of flashcards (food pictures work well). Gather all the Ss and show them all the flashcards you have. Ask a S "What do you want?" (or maybe "What would you like?" to higher levels). The S should reply (e.g. "a hamburger, please"). T then says "Here you are" and the S finishes with "Thank you". At the end collect the objects by playing the 'Give Me' game.Slam: Sit the Ss in a circle and place some flashcards in the middle of the circle. Tell Ss to put their hands on their heads. T shouts out the word of one of the flashcards and the Ss race to touch it. The S who touches it first get to keep the object. The S who has the most flashcards at the end of the game is the winner.Slow motion: T holds a pack of flashcards with the pictures facing towards him/her. The last card should be turned around so it is facing the Ss but is hidden as it is behind the pack. Slowly pull the flashcard up inch by inch so the Ss can only see part of the flashcard. As the picture is slowly revealed Ss try and guess what it is. The first S to guess correctly keeps the card (for 1 point). Variation: To make it a little more difficult turn the flashcard upside down.Snap: You need 2 sets of flashcards all shuffled together. Sit the Ss in a circle and deal out all the cards to the Ss. S1 places down a card in the middle of the circle and says the word aloud, followed by S2 placing his/her card down to form a pile. At some point 2 identical cards may be placed on top of each other and the Ss race to slam the pile and shout "Snap!". The S who slams last takes the pile. Ss should try and lose all their cards. The last S left with all the cards is the loser.Speed lines: Have the students in two lines facing the teacher. The first students in each line are the players. Show a flashcard and the first student to correctly name it is the winner. These two students then go to the back of their respective lines and you repeat the process with the next two students. If both students say the name of the card together let them quickly Janken to decide the winner. A very important ingredient is the speed. Have lines of unequal number so that on progressive rounds the students are playing with different people. This way you don't have to worry about pairing slower students with quicker ones.Spin the Bottle: Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning the S it is pointing to is shown a flashcard and asked to say what it is. If the answer is correct then that S can spin the bottle. This is a good vocab review activity.TTic Tac Toe: Place 9 flashcards (representing words, phrases, questions, etc) face down and numbered (or letters of alphabet) on a large taped grid on the floor. Students call out number or letter to see flashcard. S or team with correct response claims that space with an X or O. (submitted by Michelle K). Touch: Place flashcards around the room and have Ss run around the classroom touching the flashcards that T orders them to do (e.g. "Touch the car" "Touch the bicycle" "Touch the bus").Tornado: Supplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado picture on the other). Stick the numbered cards on the board with either pictures or questions on the back (depending on the age group) facing the board. Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house. The first team to draw a house wins. (submitted by Sally Lloyd).UUp and Down: You need 2 sets of flashcards for this game. Give each of your Ss a flashcard from one set. T keeps the other set. Arrange the Ss so that they are all sitting down. T holds up one flashcard and the S with the same flashcard stands up and says the word and then sits down again. Play the game at a fast pace so that Ss are standing up and sitting down rapidly. Variation: Give each S 2 or 3 flashcards.Uncover: After the vocabulary has been thoroughly taught sit and slowly expose a flashcard until someone can guess what it is. Reward everyone as they will tend to guess at the same time. (Submitted by: Gregory Stein)VVanishing Flashcards Game: place a number of flashcards in front of the Ss. Give them a few moments to memorize the pictures and then tell them to close their eyes. Take away one of the flashcards and then tell the Ss to open their eyes again. The first S to guess the missing flashcard can win that flashcard (for 1 point) and take away a flashcard in the next round.Vocabulary Tunnel: Make a tunnel for Ss to crawl through. T stands at one end and holds up a flashcard for the first S to say. After the S says the correct word, s/he can go through the tunnel. Then hold up a flashcard for the next S. (submitted by Kim Horne).WWindow Game: You can only do this if your classroom has a window that you can stand outside of and look into the classroom (don't try this on the 10th floor!). Model first: stand the Ss in front of the window and go out of the room. Wave to them through the window and silently mouth some words (so it seems like they can't hear you through the glass). Look at a flashcard and then mouth the word a few times. Go back in and the S who first tells you the word you were saying can have a turn.XYZZoo Game: This is a fun activity for young learners on the topic of animal noises. After teaching the animals and their noises sit each S in a different part of the classroom and assign them as different animals (to make it clearer you can give each S a flashcard of the animal they are representing). Walk around the room and talk to each S, who can only reply as an animal. E.g. T: "Hello Yumi", S1:"Moo! (cow). T: "What's your name?" S2: "Roar!" (lion). T: "How are you, Kenta?" S3: "Bow-wow!" (dog).Copyright ©2002-2006 ESL KidStuff - Terms & Conditions。
Lesson 01Intro Lesson (Ages 3-7) General:Age: 3-7 years Time: 40 mins - 1 hourObjectives: Greetings, names, follow simple instructions, identify and recognize 3 colorsStructures: "Hello", "What's your name", "My name is...", "Goodbye", "Give me..."Target Vocab: red, blue, green, flower, stand up, sit down, hands up, hands down,jump, run, turn around, pass, touchYou will also need:•name tags for each student• a glove puppet• a small ball•crayons• 3 sheets of origami colored paper (red, green, blue)• 3 balloons (red, blue, green)•cushions (1 per student)•CD / Tape player / PC / Something to play the Hello and Goodbye songs on Your students will need:•colored crayons (or pencils)Lesson Procedure:Greetings Warm Up and Maintenance:1. GreetingsGreet the students by name as they enter the classroom and gesture for them to sit down. It's a good idea to have a cushion for each student (and parent if also taking part) as this makes sitting arrangements easy to organize. Try and arrange the cushions beforehand spaced out in a fan-shape around you.2. Name TagsName Tags Before class prepare some name tags (stickers or pin-on tags) with each student's name written on in lower case letters. Sit down with your students and lay out the name tags in front of you. Pick up each tag and call out the name. Try and encourage each student to put their hand up and say "yes". Hand over the tags andhelp to pin / stick on.In later lessons, once your students can recognize their written name, you can have them pick out their own name tags.New Learning and Practice:1.Play "Ball Pass" and say namesTake a soft ball and pass it to your nearest student, saying "Pass". Have each student pass the ball around the circle. Next, hold the ball and say your name. Have each student say their name as they pass the ball to each other. Make sure they pass, not throw, roll, etc. If a student doesn't pass make sure s/he does it again until done properly.2.Introduce glove puppet - greetings and introductions activityYour students will love this. Get hold of a glove puppet (I use Cookie Monster bought from Toys 'R' Us) and put it in a bag before class. Bring out the bag, open it enough to see in and shout into the bag "Hello!". Then move your ear to the opening to listen - nothing. Go to each student and encourage them to shout "Hello" into the bag - each time nothing happens. Finally, get all the students together to shout "Hello!" at the same time. This time the puppet wakes up and jumps out of the bag! Then model the role play with the puppet:Introduce glove puppet - greetings and introductions activity Teacher:"Hello", What's your name?"Puppet:"My name is...".Then move onto the first student and say "Hello". Encourage him/her to say hello back. Let the students touch, cuddle and stroke the puppet. My puppet also likes to nibble their feet and arms. Next, the puppet asks each student: "What's your name?". If they are old enough try and encourage "My name is..." but for the really little ones (3 and under) just saying their name is fine. Finally, go around saying "Goodbye" and "See you" before going back into the bag and back to sleep.3.Sing the "Hello Song"Sing the "Hello Song" Sit in a circle and listen to the song (clap along or pat knees). Play it once more emphasizing "Hello". Your students will pick up the words surprisingly quickly.Alternatively, you can sing the "Hello, Hello" song following the tune of Frere Jacques: Hello, hello, Hello, hello,How are you? How are you?I'm fine, thank you, I'm fine, thank you,We're ok, We're ok.Lyrics for "The Hello Song"Hello, hello,How are you today?Hello, hello,How are you today?I’m fine, thank you,I’m fine, thank you,I’m fine, thank you,And how about you?Hello, hello,How are you today?I’m fine, thank you,And how about you?Gestures for "The Hello Song"These are quite straight forward. First time you play the song do the gestures and encourage everyone to do them with you.Wave as you sing the "Hello, hello" parts.Gesture to others as you sing "How are you today?"Point to yourself as you sing "I’m fine, thank you"Hand gesture towards another student as you sing "And how about you?".4. Do "Exercise Routine" activityTime for some action. Say the following and have the students follow your lead:Do "Exercise Routine" activity" Stand up (T stands and so does everyone else) "Hands up / hands down" (do 4 or 5 times)"Jump" (4 or 5 times)"Run! / Stop!" (4 or 5 times)"Turn around! / Stop!" (4 or 5 times)finally "Sit down".5. Name writing practiceIn this lesson your students are going to practice writing their names. For really young ones, this may be their first time to do so - don't worry if their first effort is a scrawly mess - always encourage and praise.You will need to prepare a writing sheet for each student before class with their name written in dots for them to practice tracing their names .Prepare the sheets something like this:6. Do the Name Flower Craft activityDo the Name Flower Craft activityNow that everyone has had a chance to practice writing their name you can do the name craft activity.Before class print out the "Name Flower Craft" sheet and copy / cut out the flower shapes so that there are enough to give one to each student (do a few extra in case of emergencies!).Get each student to write their name on the line and then color in their flower. Students can now decorate the classroom by sticking their name flowers on the walls. Alternatively, have students make a name poster by sticking all of the name flowers onto one large piece of construction paper (I like to make a tree shape out of brown card for students to stick their flowers on).7.Teach Colors: red, blue, greenTeach Colors: red, blue, greenA great lesson to follow this one is the "Colors Lesson" (you can download it for free at our website). In this lesson you can start by teaching the first 3 colors (red, blue and green) and then in the next class you can continue with the other colors (yellow, pink, purple, orange).Origami paper is great for this, or just some colored paper/card cut into squares. Sit everyone in a circle and hold up the first colored paper and elicit the color (e.g. red). Chorus and practice saying the color. Do this for the rest of the colors.8.Play "Color Pass", "Color Touch" and "Color Hold Up"Play "Color Pass", "Color Touch" and "Color Hold Up"Now take each color and pass it to your nearest student. Say "red" as you pass red, etc. The students pass the colors round the circle. Next, lay the 3 colors in the middle of the circle. Say "Hands up". Students raise their hands. Then say "Touch.....red!" and the students should all try and touch the red colored paper. Do for all of the colors. Finally, give each student one of the colored papers. Say "Hold up....blue!" - the students holding the blue papers raise them into the air.NOTE: for these games you'll probably have to give lots of help and encouragement. For example, if one of your students doesn't hold up the colored paper when asked look at him/her and gesture what to do. If their mothers are with them have them help.9.Play "Find the Color"Now get each student to give you back their colored paper by saying "Give me (blue)". Collect all the colors. Then place the colored papers on the floor around the room. First model by saying "Touch blue". Then stand up, go to a blue paper, touch it and say "blue" and go back to your place. Now say to one student "(Miki), touch green" and that student should stand up, find the correct color and touch it. Get everyone to have at least one go. Finally, get students to stand up and give you back the colors as you say them (e.g. Paulo, give me red").10.Play "Balloon Kick"You need three balloons - a red, a blue and a green one. Take one balloon and elicit the color. Then chorus "(blue) balloon" x3. Now blow up the balloon (little kids love watching this) and tie the end. Pat the balloon to one student and encourage him/her to say its color as they catch it. Let the student pat it back to you and repeat the color with all students. Then do the same for the other 2 balloons. Finally, line the balloons up, have the students stand up and model the activity: "Ok, (your name) kick the (blue) balloon!", then run up to the (blue) balloon and kick it. Now instruct one student to kick a balloon, give loads of help and encouragement and then do with all the other students.Wrap Up:1.Assign Homework: "Color the Balloons"Hold up the homework worksheet and model coloring in the 3 balloon pictures (in red, blue and green). Elicit each color as you go. Give out the worksheets and say "Put your homework in your bags" and help them to do so - this is important as they will probablywant to start coloring them right away.2. Say Goodbye to glove puppetSay Goodbye to glove puppetTake out the bag again and get everyone to wake up the glove puppet by shouting its name into the bag (e.g. "Cookie Monster!"). Bring out the puppet and go through the same routine - go to each student and say hello, ask their name and the say goodbye / see you. Then put the puppet back in the bag (back to sleep).3.Sing "Goodbye Song"The "Goodbye Song" is a great way to sign off the class. Sit together in a circle and sing and clap along.。
Objective:- To enhance students' ability to understand and use simple vocabulary related to construction and building.- To improve students' problem-solving and teamwork skills through collaborative construction activities.- To foster creativity and imagination in students as they design and build structures.Grade Level: Primary School (Grades 1-3)Subject: English Language ArtsDuration: 45 minutesMaterials Needed:- Construction toys (e.g., LEGO bricks, DUPLO blocks)- Worksheets with pictures of construction equipment and building materials- Whiteboard and markers- Timers- Scissors and glue sticks (optional, for more advanced activities)Preparation:1. Prepare a variety of construction toys and ensure they are safe for children to use.2. Create worksheets with pictures of construction equipment and building materials, along with corresponding English words.3. Write down instructions and questions on the whiteboard.4. Set up a construction area in the classroom where students can work together.Lesson Plan:Warm-Up (5 minutes):- Begin the lesson with a simple English vocabulary review related to construction.- Use flashcards to show pictures of construction equipment (e.g., excavator, crane, bulldozer) and ask students to name them in English.- Practice simple phrases like "What are you building?" and "How do you build a house?"Introduction (5 minutes):- Introduce the lesson by explaining that today they will be learning about construction and building.- Show a short video or slide show of different construction sites and ask students to describe what they see in English.- Discuss the importance of teamwork and creativity in construction projects.Activity 1: Vocabulary Building (10 minutes):- Distribute the worksheets with pictures of construction equipment and building materials.- Ask students to match the pictures with the correct English words and write them next to each picture.- Encourage students to use the new vocabulary in sentences.Activity 2: Collaborative Construction (15 minutes):- Divide the class into small groups of 3-4 students.- Provide each group with a set of construction toys.- Explain that each group will design and build a simple structure, such as a house, a bridge, or a tower.- Set a timer for 10 minutes and let the students work on their construction projects.- Circulate around the classroom to offer guidance and help students with any language difficulties.Activity 3: Presentation and Discussion (10 minutes):- After the timer goes off, ask each group to present their construction project to the class.- Encourage students to describe their design process and the challenges they faced.- Facilitate a class discussion about the importance of teamwork, creativity, and problem-solving in construction.Conclusion (5 minutes):- Review the key vocabulary and phrases used during the lesson.- Ask students to reflect on what they learned about construction and building.- Give each student a small construction toy to take home as a keepsake.Assessment:- Observe students' participation and engagement during the activities.- Assess their ability to use new vocabulary in context.- Evaluate their teamwork and creativity in the construction activity.Extension Activities:- For advanced students, provide more complex construction kits and challenge them to design and build more intricate structures.- Organize a small competition where students can present their construction projects to the class and receive feedback from peers.By following this template, teachers can create an engaging and educational lesson that not only teaches English language skills but also promotes teamwork, creativity, and problem-solving among primary school students.。
常用英语课堂热身教学游戏常用英语课堂热身教学游戏1.大风吹:T:big wind blows, big wind blows S: blows what? T:blows all the girls(means all the girls have to stand up and change their sits quickly,所有女孩子要赶紧交换位置,老师抢占一个位置,这样有一名学生将会没有椅子坐,被淘汰),老师的口令可以根据学生的服饰来进行,如:blows glasses, sports shoes等。
如教师够大,也可以让学生围成圆圈进行2.抢椅子(music chair)摆好五张椅子放在空地,分别从AB组各请出3个学生并让学生随着音乐围着椅子转,播放快的音乐时学生要快速走或者慢跑,慢速音乐学生则相应慢走。
游戏中老师可自由切换音乐或者带着S一起唱(除了参加游戏的学生),当音乐停时,S应该立即停止转动并且抢座位,最终胜出的学生所在组可加分3.数字游戏(过3游戏)让孩子按照顺序来报数,当报到3或是3的倍数时不能报数,只能拍手4.Simon says(老师说动作词组,如brush your teeth, fly, eat, jump等学生做相应的动作)但学生需要听到simon says才能做,如未听到simon says做动作了要被淘汰。
老师可以把simon says改成自己的名字,如connie says5.Wolf wolf what time is it?(学生排在老师身后就像老鹰捉小鸡一样的,S一起问T,S:wolf wolf ,what time is it ? T: it is one / two/three/four…o’clock,学生根据老师回答的数字相应的往前走几步,但老师需要设定一个it’s dinner time,当老师回答it’s dinner time的时候,就扮成大灰狼要吃人的样子,学生此时要快速回到自己的座位上,最慢的一个被老师抓住吃掉)。
国外实用教学游戏F L A S H C A R D S G A M E SAAdjective Action: T writes on the board an activity like "bush your teeth." S/He picks one student, they come to the front of the class. The T then shows the S a card with an adjective written on it, such as "slowly". The chosen student then does the activity in the way of the adjective. The other Ss have to guess the adjective. The one who guesses right gets a point and mimes the next action which the teacher writes on the board. To help them you can give them a list of options, if you think they need somehelp. (Submitted by Libby McArthur).Alphabet Line Up: This is a good way to teach the alphabet to your class. Give each S an alphabet flashcard with a different letter of the alphabet on it, starting at "A" (eg if you have 7 Ss, give flashcards A through to G). Have them move around the room to music. When the music stops, they must line up in order. You can also play with missing letters (eg. Give a "c", then an "f", a "k", an "o", etc). That way they are really learning the order, not just memorizing. (Submitted by Gena).Alphabet Soup: Place plastic letters in a bowl. Divide flashcards by their beginning letters. Each student draws a letter from the bowl and then finds the flashcards associated with that letter. (Submitted by Lori Supernaw)Alphabet Wave: Divide the a-z flashcards among all your students. Put Ss in a line and play the ABC song. As it plays each student must hold up their corresponding alphabet flashcard.BBacks to the Board Game: This one is good for higher level kids. Make two teams and stand one S from each team in front of the board, facing away from it. Place a flashcard picture on the board (e.g. "hamburger") and the Ss have to explain that word to their team member (e.g. you can buy it in McDonalds, it's got cheese and ketchup in it). The first S out of the two standing in front of the board to guess the word wins a point for his/her team.Basketball: Ss take a shot at the trashcan/box/etc. First show a flashcard to S1. If s/he answers correctly then s/he can have a shot at the basket. If the S gets the ball in the basket then s/he wins 2 points. If the S hits the basket without going inside then s/he wins 1 point. The person who gets the most points is the winner. This can also be played in teams.Basketball Card Line-Up: This game is like basketball game but more educational. Place 2 lines of several cards. You need 2 players and a basket far away. To shoot the basket from far away is hard so the players need to say the card and make their way closer and closer to the basket. When they feel that they can throw and hit the basket, they make their attempt.Battleship: Age: 4+, Level: All levels, Target: Vocabulary, Phrases, Listening and Conversation. Make a grid. The size of the grid depends on the number of students and the time limits of the class. Basically the students pick a grid reference, as " A1" or “ B7”and then you reveal the card.Bean Bag Toss: Lay out flashcards face down up the floor. Ss toss the bean bag and identify the flashcard it lands on. (Submitted by Betty).CCatch me if you can: Have students sit in a circle. After reviewing the chosen set of flashcards, place them in a pile in the center of the circle. Take the first card and show it to everybody. Have one student walk around the outside of the circle saying words from the specific subject – like fruits or days - while touching each student's of the circle on the head. When the "magic" word is said, the student whose head is touched at that time, must stand up and chase the student who touched them around the circle. The first one to sit in that spot remains seated and chooses the next "magic" word. The student standing begins again; "Sunday...Monday…"Charades: Have a S come to the front of the class and show a FC or whisper a word to that S. The S then acts out that word and the first S to guess can be the next player. This works very well with action verbs. Variation: divide the class up into teams - the first S to guess wins a point for his/her team.Concentration: You need 2 sets of flashcards for this game. Place both sets face down on the floor. Ss take turns in turning over 2 cards (saying the cards aloud). If the cards match then the S keeps the cards. If the cards are different the cards are turned back over again in their original places. The S with the most pairs at the end of the game is the winner.Concentration 2: Level: requires basic reading. Make a set of cards. On half of them put a picture of a theme related subject (for example body parts, food, furniture etc) on the other half put the word relating to each picture (ex. nose, mouth, lips, eye...). Laminate if possible. Place all cards face down on the table. The first player turns two at a time (or three for the very young) over to match the word to the picture. If it matches the player can keep the pair if not, the cards are returned and then next player goes. These cards can also be used so that a child or team simply matches the words to the pictures. Cross the River: Place flashcards on floor in winding manner. Each represents a stepping stone in the river, as students must say word/phrase/question/etc in order to step on it and cross the river! (submitted by Michelle K).DDarts: You need a magnetic dartboard (you can get in cheap $1 stores). Place flashcards on the board and number them. Divide class into 2 to 4 teams. Then ask, "What's picture number 3?". If the student answers correctly then s/he may throw a dart for points. You can also say the vocabulary word and have students point instead of speak if their are younger or at a more basic level. (Submitted by Tania Bibbo).EEasy Hard: You need at least 20 cards to play which you divide into 2 piles face down:An Easy and a Hard pile. Give each team 50 points from beginning. Pick a student and ask if they would like an easy or a hard card, also ask how many points they would like to risk on knowing the answer: Easy 1-5 and Hard 5-10.FFast as rabbits: T puts some flashcards on the board. Then a pair of students go to the board facing the flashcards. T says words (from the flashcards) and the 2 children must touch the correct flashcard as fast as they can. The winner is who touches more flashcards first. (Submitted by Paco Santos Juanes).Fish: Before this game you need to have the students in pairs draw and cut out a picture of a fish for each pair. While they are doing that put 2 parallel lines of tape on the floor a few meters apart. Have Ss play in twos - each student behind a different line. T shows S1 a flashcard and asks what it is. If the S answers it correctly s/he can blow once to propel the fish forward. Next, T asks S2. The S who blows the fish over the tapped line is the winner.Flashcard Fun: Hold up a flashcard and elicit the answer from a S. Ss can win the flashcard if they answer correctly. The S with the most flashcards at the end is the winner.Four Corners: T hangs a flashcard (4 in total) in all 4 corners of the room. One S is chosen to stand in the middle with his/her eyes closed and counts to ten while the other students scramble to one of the four corners. At the count of ten, the S in the middle shouts "STOP" and picks one corner by naming it's corresponding flashcard. The students in that corner are "out" and must sit down. Continue game until only one student remains; he/she is then "it" (the counter in middle). (Submitted by Sister Soco).GGive Me Game: You can use with flashcards or objects. Elicit the different flashcards you have. Then place all the flashcards around the classroom. Once the Ss have collected the flashcards (they'll probably do their best to hide them in their pockets, etc.) T says "Give me a (bus)". The S with the (bus) flashcard should approach the T and hand it to him/her: "Here you are". Avoid having the flashcards thrown back to you as they can go anywhere and takes a long time to finish this game.Guessing Question Game: This is good practice for asking simple questions. T hides any flash card behind his/her back and Ss try to guess what the object is by asking questions: "Is it a dog?", "Is it a ball?", "Is it a book?", etc. until they guess the flashcard. (Submitted by Nagwa).HHint Animal Game: Well I tried this activity once and the children really loved it, so I kept doing it. As a review on animals cards, hold some cards without showing any. Then tell the kids that they are going to receive 3 hints, so they need to listen carefully.For example: 1. I am yellow. 2. I have long hair. 3. I am strong. Who am I? Well, a lion of course! Youcan make it in deferent levels depending on how much English you useor which vocab you use.IJJump On It: Spread out flashcards on the floor and have Ss stand at one end of the room. Shout out a card and the Ss have to find the card and jump on it. The first S to do this wins a point. Variation: Make 2 teams for a relay race. The first 2 Ss try and jump on the flashcard first to win a point for their team.KKaruta: Lay flashcards on a table or the floor, picture side up. Teacher calls out the word/phrase/etc. and students compete to be the first person to grab or touch the card. If they touch it, they keep it. Game continues until all cards have been picked up. (Submitted by Blythe Musteric)Keep the in Order: Each student has a set of cards (pictures with names) similar to the teacher. The teacher places his/her cards in a particular order in two or three rows, and so do the students following instructions. T starts calling the cards in pairs so that the two cards named change positions. Make a few changes in this way (don´t let students see the changes, they must follow them only by listening carefully). Afterwards, T. calls a student to say the cards in order. If all the cards are well placed the student can lead a new game. Students love the game and learn a lot of vocabulary. (Submitted by Amparo Andrés) LLightning Flashcards: T stands at front of class with flashcards. Ss form two teams standing in aline. Two Ss go first and face away from the T, T says 1.2.3. what is it? and Ss quickly turn around and the first S to call out the correct answer wins a point for their team (good for review of vocab). (Submitted by Laurie Pich)Line True or False: Put a line of tape on the floor and designate one side "True" and the other "False". Hold up a flashcard or object and say its word. If Ss think the you have said the correct word they jump on the True side, if not they jump on the False side. Incorrect Ss sit out until the next game. MMusical Flashcards: Ss walk around some flashcards in a circle as some music is playing. When the music stops T shouts out a flashcard and the Ss must race to step on that card. The first S to step on it keeps the card (1 point) and the game continues.Musical Chair Alphabet: Place chairs in the form of musical chairs with alphabet flashcards placed on them. Start the music when the music stops the students pick up their flashcards and have to read the sound on the flashcard. The child who is unable to read is out of the game. (Submitted by Farah Najam) NOOstrich Game:This game is really good fun. You need some clothes pegs. Pair up Ss and peg a card onto each S's back. Both Ss face each other with hands behind backs waiting for T to shout "Go!". At this point they must try to discover his/her partner's hidden flashcard without letting their partner see theirs. When the S finally sees his/her partner's card s/he has to shout it out to become the winner. The Ss look like ostriches when playing this game.Over-under: Line up the kids in two teams. Give the two kids at the front each a flash card. When you say go, the first in line says the word and passes the f/c over their head, the next kid says the word and passes the card under between their legs, the next kid over, then under, etc. The last kid in line races to the front to hand the f/c to the teacher and says the word. The first team to do so gets a point. (submitted by Sarah Litwin-Schmid).PPaper Rock Scissors: A good vocabulary game. Teach students the new vocabulary (E.g. clothes, colors, animals, etc.). Spread the flashcards in a row on the floor. Divide Ss into two teams. Have students walk on the cards from the opposite sides repeating the vocab just learned. When they are standing on the last card from their end the T says "1... 2.... 3" and the students have to put their hand in front in the form of paper or scissors or the rock. Scissors cut the paper, paper covers the rock and rock break the scissors. Repeat the activity with each student from different teams. The winning Ss can play again. (submitted by Reena Unterreiner-lal).Pass: Sit the Ss with you in a circle. T holds up a flashcard or object and says its name (e.g. "Pen"). T passes it on to the next S who also says its name and passes it on to the next S. Variations: change directions, speed rounds, have many objects going round at the same time.Pictionary: Good for reviewing vocab. Pick a S and show him/her a flashcard picture or whisper a word into his/her ear. The S draws the picture on the board and the first S to guess the picture gets to draw the next picture. This can also be played in teams with a point system.Picture Recognition Game: Have all the Ss stand at one end of the room and the T in the middle. Hold up one picture flashcard and Ss come forward and whisper the word in the T's ear. If correct they can go over to the other side of the room. Ss can have as many guesses as they like.QQuick Peek: T holds a flashcard with the picture facing towards him/her. T quickly shows it to the Ss for a quick peek. The S who guesses the card wins a point.RRace Track: Lay out the flashcards like a race track with a start and finish line. Ss play in pairs or teams. S1 rolls a dice and moves a counter along the track. The S must say the flashcard landed on and if wrong must move back to the original position. Variation: put in some 'throw again' cards (e.g. brightly colored cards) and a nominate a 'crash' number on the die (e.g. if Ss throws a 6 they crash and must stay where they are and miss a turn).Roll that Dice: Split class into 2 to 4 teams. Place flashcards on board and number them. Younger Students: T says: Point to the ______. S should point to that card. If correct then S rolls dice for points. If incorrect S gets help from team. Older Students: T says: What's picture number 4? S says the vocabulary word. If correct then S rolls dice for points. If incorrect S gets help from team. (Submitted by Tania Bibbo).Rope Jump: you need a rope for this one! Have Ss stand behind each other in a line. Hold a rope (have a S hold the other end) at a height that the Ss should be able to jump over. On the other side of the rope spread out some flashcards or objects and a box. Call out the name of one of the flashcards/objects to the first S. S/he has to jump over the rope, pick up the correct flashcard and put it in the box. For other rounds you can hold the rope down low, so Ss have to crawl/roll under.SShopping: This can be used with a wide range of flashcards (food pictures work well). Gather all the Ss and show them all the flashcards you have. Ask a S "What do you want?" (or maybe "What would you like?" to higher levels). The S should reply (e.g. "a hamburger, please"). T then says "Here you are" and the S finishes with "Thank you". At the end collect the objects by playing the 'Give Me' game.Slam: Sit the Ss in a circle and place some flashcards in the middle of the circle. Tell Ss to put their hands on their heads. T shouts out the word of one of the flashcards and the Ss race to touch it. The S who touches it first get to keep the object. The S who has the most flashcards at the end of the game is the winner.Slow motion: T holds a pack of flashcards with the pictures facing towards him/her. The last card should be turned around so it is facing the Ss but is hidden as it is behind the pack. Slowly pull the flashcard up inch by inch so the Ss can only see part of the flashcard. As the picture is slowly revealed Ss try and guess what it is. The first S to guess correctly keeps the card (for 1 point). Variation: To make it a little more difficult turn the flashcard upside down.Snap: You need 2 sets of flashcards all shuffled together. Sit the Ss in a circle and deal out all the cards to the Ss. S1 places down a card in the middle of the circle and says the word aloud, followed by S2 placing his/her card down to form a pile. At some point 2 identical cards may be placed on top of each other and the Ss race to slam the pile and shout "Snap!". The S who slams last takes the pile. Ss should try and lose all their cards. The last S left with all the cards is the loser.Speed lines: Have the students in two lines facing the teacher. The first students in each line are the players. Show a flashcard and the first student to correctly name it is the winner. These two students then go to the back of their respective lines and you repeat the process with the next two students. If both students say the name of the card together let them quickly Janken to decide the winner. A very important ingredient is the speed. Have lines of unequal number so that on progressive rounds the students are playing with different people. This way you don't have to worry about pairing slower students with quicker ones.Spin the Bottle: Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning the S it is pointing to is shown a flashcard and asked to say what it is. If the answer is correct then that S can spin the bottle. This is a good vocab review activity.TTic Tac Toe: Place 9 flashcards (representing words, phrases, questions, etc) face down and numbered (or letters of alphabet) on a large taped grid on the floor. Students call out number or letter to see flashcard. S or team with correct response claims that space with an X or O. (submitted by Michelle K). Touch: Place flashcards around the room and have Ss run around the classroom touching the flashcards that T orders them to do (e.g. "Touch the car" "Touch the bicycle" "Touch the bus").Tornado: Supplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado picture on the other). Stick the numbered cards on the board with either pictures or questions on the back (depending on the age group) facing the board. Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house. The first team to draw a house wins. (submitted by Sally Lloyd).UUp and Down: You need 2 sets of flashcards for this game. Give each of your Ss a flashcard from one set. T keeps the other set. Arrange the Ss so that they are all sitting down. T holds up one flashcard and the S with the same flashcard stands up and says the word and then sits down again. Play the game at a fast pace so that Ss are standing up and sitting down rapidly. Variation: Give each S 2 or 3 flashcards.Uncover: After the vocabulary has been thoroughly taught sit and slowly expose a flashcard until someone can guess what it is. Reward everyone as they will tend to guess at the same time. (Submitted by: Gregory Stein)VVanishing Flashcards Game: place a number of flashcards in front of the Ss. Give them a few moments to memorize the pictures and then tell them to close their eyes. Take away one of the flashcards and then tell the Ss to open their eyes again. The first S to guess the missing flashcard can win that flashcard (for 1 point) and take away a flashcard in the next round.Vocabulary Tunnel: Make a tunnel for Ss to crawl through. T stands at one end and holds up a flashcard for the first S to say. After the S says the correct word, s/he can go through the tunnel. Then hold up a flashcard for the next S. (submitted by Kim Horne).WWindow Game: You can only do this if your classroom has a window that you can stand outside of and look into the classroom (don't try this on the 10th floor!). Model first: stand the Ss in front of the window and go out of the room. Wave to them through the window and silently mouth some words (so it seems like they can't hear you through the glass). Look at a flashcard and then mouth the word a few times. Go back in and the S who first tells you the word you were saying can have a turn.XYZZoo Game: This is a fun activity for young learners on the topic of animal noises. After teaching the animals and their noises sit each S in a different part of the classroom and assign them as different animals (to make it clearer you can give each S a flashcard of the animal they are representing). Walk around the room and talk to each S, who can only reply as an animal. E.g. T: "Hello Yumi", S1:"Moo! (cow). T: "What's your name?" S2: "Roar!" (lion). T: "How are you, Kenta?" S3: "Bow-wow!" (dog).Copyright ©2002-2006 ESL KidStuff - Terms & Conditions。
湘少版三年级下册Unit9教案第一篇:湘少版三年级下册 Unit 9教案Unit 9 what’s the weather like?Period 1一、教学目标(一)语言目标1.词汇:能听懂、会说、认读单词windy,cloudy;snowy,weather,sunny,rainy.2.句型:能初步运用“What’s the weather like?”询问天气情况.(二)应用目标1.能在图片、简笔画或课间的帮助下说出天气名称.2.能熟练运用本单元和前一单元词汇和句型与同伴谈论天气,并表达个人对天气的喜好和感受.3.能听懂会说A部分的对话.二、教学重、难点1.重点:能听懂、会说、认读单词windy,cloudy;snowy,weather,sunny,rainy.并能初步运用“What’s the weather like?”询问天气情况.2.难点:weather的读音sun和sunny,rain和rainy,snow和snowy,cloud和cloudy,wind和windy词性的区别。
三、教学准备用于新授的天气单词卡片、图片、教学挂图,自制简明中国地图,教学磁带,教学光盘等。
四、教学过程 Step 1Warming--up 1.Greetings 2.Revision:击鼓传花游戏规则:教师播放节奏明快的音乐,学生传递花朵,音乐停时,全班一起问:“What do you like?”拿到花的学生可选择天气和天气以外的单词作答,但不能与前面同学所说的重复。
Step 2 Present and drill 1.New words(1)出示图片或在黑板上画简笔画,带读单词windy,请学生单个读,两个读或小组练读,后拼读板书在四线格中。
(2)同样的方法教授cloudy,snowy。
(3)出示图片或在黑板上的简笔画或图片。
(4)教师指着黑板上的简笔画或图片。
T:All these words are about the weather.带读、拼读、板书weather,注意th在单词当中的发音(5)词汇操练利用磁带的地道发音带读听音猜天气:课间出示风声、雨声、踩雪声。
冀教版六年级下册英语教案教学目标:1.知识目标:能四会单词sport,ping-pong,badminton,basketball,soccer,T-shirt,shorts,runne rs;能灵活使用句子What’s your favourite sport? My favoutite sport is ____./ I like ____ best. What do you wear? I wear ____ ,____ and____ to play ____.2.能力目标:能运用所学的英语词汇和句式解决体育运动中所遇到的问题。
3.情感目标:培养学生热爱运动的思想品质,提高对运动项目的认识。
教学重、难点:要求四会的单词和要求掌握的句式。
教具、学具准备:1.单词卡片,要求四会单词的实物,课后习题卡(每人一份)。
2.录音机或课件。
教学过程:Class Opening and Review1.L et’s guess. If you want to make supper/take a bath/watchTV/read books/buy things/play ping-pong. Where do you go?I go to the kitchen/the bathroom/the livingroom/the library/the store/the gym.有必要的话,拿出这些词的卡片,进行复习一下。
(设计意图:这个环节的设置既复习了一些动词性词组,又引出了今天课文中提到的地点体育馆和商店。
)2.利用单词卡片What’s your favourite clothes? My favouriteclothes is ____.也可以直接提问学生:Today is warm/cool,what are you wearing?What’s your favourite clothes?(设计意图:这个环节的设置用来复习服装的词汇,同时复习What’s your favourite ____?这个句式,用这些词汇和句式引出新的服装词汇和新句式。
英语课前时常使用热身游戏41个之阳早格格创做孩子玩得正下兴,站正在一旁的教授却喊着“要上英语课了”,孩子们戴着谦脸的不甘愿回到了课堂,有的还嘟囔着“又要上课”,丝毫不上课的情绪,那时,无妨战孩子们玩个幼女英语课前热身游戏,让孩子们良佳状态下步进英语课堂.幼女集结注意的时间短,英语又是他们的第二门谈话,要让他们主动加进到幼女园英语活动中,易度是比较大的.幼女爱玩游戏,若能正在英语课前去面小热身,能让幼女戴着下涨的情绪步进英语的“殿堂”,使他们更主动介进英语课堂的教习.1、Clap stomp snap bumpclap clap clap (拍拍脚)Stomp stomp stomp (跺跺足)Snap snap snap (挨响指)Bump bump bump (挨打膝盖)2、Shake your body(1)shake your shoulders,shua shua shua (上下抖动肩膀)Shake your hands ,clap clap clap (甩甩脚,拍三下)Shake your hip ,pia pia pia (扭扭屁股,挨三下)Shake your feet ,dong dong dong (抖抖足,跺三下)3、Shake your body(2)Shake shake up (胳膊战脚局部进取摇摆)Shake shake down (胳膊战脚局部背下摇摆)Shake shake shake shake (摇一摇,摇一摇)Let’s turn around (转一圈)Shake shake up (胳膊战脚局部进取摇摆)Shake shake down (胳膊战脚局部背下摇摆)Shake shake shake shake (摇一摇,摇一摇)Let’s sing a song (干出唱歌的格式)4、One two three fourone two three four ,clap your hands (1 2 3 4,拍拍脚)two two three four,stomp your feet(2 2 3 4 ,跺跺足)three two three four,nod your head,(3 2 3 4 ,面面头)four two three four,hands on knees.(4 2 3 4 ,小脚搁到膝盖上)5、Let’s countone two ,tie your shoe (伸脱脚指数数,做系鞋戴状)Three four ,touch the floor(伸脱脚指,蹲下摸大天)Five six ,stir and mix (伸出另一只脚数数,做搅拌状)Nine ten ,count again (单脚反过去再数一遍)One two three four five six seven eight nine ten (一只脚指,一只脚指的再数一遍)6、Finger playone finger ,one finger ,turn turn turn ,turn to a toothbrush ,shua shua shua(二只脚各出示一只脚指,形成一个牙刷的格式,正在嘴边上下刷动)Two finger, two finger ,turn turn turn ,turn to a rabbit ,jump jump jump(二只脚各出示二只脚指,转一下,形成一个兔子的格式,上下跳)Three finger ,three finger,turn turn turn ,turn to a fork ,cha cha cha(二只脚各出示三只脚指,转一下,形成一个叉子的格式,上下叉动)Four finger ,four finger ,turn turn turn ,turn to a cat ,meow meow meow(二只脚各出示四只脚指,转一下,形成一个猫的格式,正在嘴边划动)Five finger ,five finger ,turn turn turn ,turn to a tiger ,aw aw aw(二只脚各出示五只脚指,转一下,形成一个老虎的格式,二只脚举起去假拆扑背孩子)7、HelloHello ,hello ,how are you (左摆脚,左摆脚,单脚头上挨启) Fine ,fine,thank thank you (依次伸安排大拇指,拱脚感动)Hello ,hello ,how are you (左摆脚,左摆脚,单脚头上挨启) No no ,just so so (单脚胸前摆脚后体前接叉矮头摇摆身体干短佳意义状)8、Oh rabbitOh rabbit ,oh rabbit (单脚干兔耳朵教兔跳二下)red red eyes (单脚OK少远摆三下)Oh shua ,oh shua ,oh shua shua shua (单脚背前启合五次)Oh rabbit ,oh rabbit (共上)long long ears (单脚兔耳朵往上伸三次)Oh wu ,oh wu ,oh wu wu wu (安排脚接换干聆听状)Oh rabbit ,oh rabbit(共上)Short short tail (左脚搁臀后)Oh pia, oh pia, oh pia pia pia(沉拍屁股五下)9、WolfKnock konck knock (敲门三下)Who is it (脚搁耳边听)It’s mummy (捏鼻子拆妈妈的声音)Open the door (单脚挨启门)Come in please (招脚)Oh ,no (单脚胸前摆脚)Big bad wolf (挨狼)Go out (单脚推狼进去)Big bad wolf (挨狼)10、daddy mummy (直调共‘对于里的女还瞅过去’)Daddy mummy ,look at me ((左摆脚,左摆脚,单脚OK 少远摆一下)Look at me ,good baby (单脚OK少远摆一下,依次伸安排脚大拇指)Daddy mummy look at me (共上)Clap your hands, follow me (拍脚,指自己)11、follow meFollow follow follow me (单脚从左往左拍脚四下)Hands up ,hands down (单脚头上举摆腕,背下摆腕)Follow follow follow me (单脚从左往左拍脚四下)Stand up sit down (起坐,坐下)Follow follow follow me (单脚从左往左拍脚四下)Let’ s turn around (转一圈)Follow follow follow me (单脚从左往左拍脚四下)Let’s sing a song (脚拿话筒干唱歌状)Oh lei ,oh lei ,oh lei (单脚头上摆二下)Go go go (左脚叉腰,左脚握拳上举三次,共时跺足三下)12、one two three four fivePoint up point down (单脚食指上指,下指)Show me one (单脚半握拳胸前绕动后出示1)Jump up jump down (教兔上下跳)Show me two (单脚半握拳胸前绕动后出示2)Look up look down (单脚OK正在少远上下瞅)Show me three(单脚半握拳胸前绕动后出示3)Stand up sit down (起坐坐下)Show me four (单脚半握拳胸前绕动后出示4)Hands up hands down (单脚上举搁下)Show me five (单脚半握拳胸前绕动后出示5)One two three four five (依次脱脚指表示1、2、3、4、5后砍头)13、up and downUp up touch your head (单脚依次上举而后摸头)Down down touch your toes (单脚依次背下摸足)Up and down (单脚齐上下)Touch your hips (摸屁股)Turn around (转一圈)Touch the ground (摸天)Yeah ! (单脚上举欢呼)14、come onCome on ,come on (单脚依次招脚)Join me join me (单脚依次半握拳于胸前)Let’s play a ball(左脚拍球状)Let’s play a ball (左脚拍球状)Ok ? ok ?(单脚OK摆)Yeah ! yeah ! yeah !(单脚上举欢呼)15、Nod your headNod your head ,yes yes yes (面三下头)Shake your head , no no no (面头)Raise youe hand ,one two three (举左脚伸脚指示1、2、3)Put down your hand, one two three(搁下左脚伸脚指示1、2、3)Look at me ,look at him ,chua chua chua (单脚OK指自己,指任一男小伙伴,前伸脚三下)Look at her ,chua chua chua (指任一女小伙伴)Clap your hands pia pia pia (拍脚三下)Very good ,ha ha ha (单脚胸前绕圈,搁嘴边大笑)Two big eyes chua chua chua (单脚干视近镜状前伸脚三下)Two big ears wu wu wu ,wu wu wu (单脚搁耳边倾听)One small nose ,eng eng eng (单脚指鼻子,教小猪拱三下)One little mouth , bo bo bo (指嘴,啵三下)16、Five fingersOne finger,one finger,point,point,point.一根脚指面面面.Two fingers,two fingers,cut,cut,cut.二根脚指剪剪剪.Three fingers,three fingers,miaow,miaow.miaow.三根脚指喵喵喵.Four fingers four fingers,touch,touch,touch.四根脚指摸摸摸. Five fingers,five fingers,clap,clap,clap.五根脚指拍拍拍.17、come onCome on ,come on (单脚依次招脚)Join me join me (单脚依次半握拳于胸前)Let’s play a ball(左脚拍球状)Let’s play a ball (左脚拍球状)Ok ? ok ?(单脚OK摆)Yeah ! yeah ! yeah !(单脚上举欢呼)18、Happy angry cry shyHappy happy,ha ha ha.二脚食指正在嘴角往中划,而后二脚往二侧挨启,弛启五指笑angry angry,heng heng heng.卷袖子,跺足19、Wiggle(摆动脚指)Wiggle wiggle wiggle(伸出单脚,十指赶快蜿蜒伸直天跳动) Shake shake shake(甩甩单脚)Roll roll roll roll9(单拳正在胸前绕动)Fingers run away(抖动脚指,而后单脚躲到里前身体坐直) 20、Little Fox(小狐狸)Little fox little fox,(单脚干成狐狸爪子的格式搁正在腮下,眼神干出贼头贼脑的格式)laying fier ,(单脚干出火苗的格式)Fire fire fire,(单脚干出火苗降下的格式)Oh!my tail!(赶快捂住屁股,从小椅子上弹跳起去)齐意:小狐狸玩火,烧到尾巴.21、Two Little Blackbirds(二只小八哥)Two little blackbird (横起大食指)Sitting on a hill,One named Jack (一只脚伸背前)And one named Jill. (另一只脚伸背前)Fly away,Jack. (一只脚搁里前)Fly away, Jill. (另一只脚搁正在里前)Come back, Jack. (抽回一只脚)Come back, Jill.. (抽回另一只脚)齐意:二只小八哥,住正在山顶上,一只喊杰克,一只喊凶我,杰克飞走了,凶我飞走了,杰克,回去!凶我,回去.22、Knock, Knock(敲一敲)Knock, knock, (敲敲额头)Peek in, (二脚搁眼睛前里,干挨启眼状)Open the latch, (进取顶孩子的鼻尖)And walk right in.(把脚指伸进嘴巴)How do you do Mr. Chin, Chin, Chin.(捏捏孩子的下巴)齐意:敲一敲,瞧一瞧,推启门,走进去,您佳吗,下巴先死?23、Bumblebee(大蜜蜂)Bumblebee was in the barn, (脚指正在空中转圈)Carrying his di er under his arm. (脚转圈靠近孩子)Bzzzzzzzzz…… (沉沉戳一下孩子)大蜜蜂正在谷仓里飞,戴着早餐味讲好,嗡嗡嗡24、Round the garden(花园周围)Round and round the garden,Goes the little mouse. (握住孩子的脚,掌心进取,用另一只脚的食指正在掌上划圈)Up,up,up he cree ,Up into his house.(脚指逆胳膊而上,正在下巴或者腋窝处搔痒)齐意:花园去了小客人,本去是只小老鼠,悄悄爬悄悄爬,爬进了家.25、If your're happy (如果感触幸运您便拍拍脚)If your're happy and you know it, clap your hands(唱完那一句拍二下脚)If your're happy and you know it, clap your handsIf your're happy and you know it, (单脚正在胸前接叉摆动)And your face will surely show it (伸出二个食指从嘴巴往上划,干微笑状)If your're happy and you know it, clap your hands注:将clap your hands改成stomp your feet(跺足)成一段,改成shout “hurray”(单脚举起去干欢呼状),再改成do all three(把拍脚、跺足、欢呼连起去干一遍).26、one little fingerOne little finger, one litter finger (依次伸出安排二个食指) One little finger, tap tap tap (共时伸出二个食指,对于敲三下)Point to the ceiling, point to the floor (指天花板,指天板)Put it on your head. (搁正在头颅上)末尾一个head改成nose,mouth,ear等其余身体部位,以至不妨改成chair、table等等场合,呵呵,不妨机动使用哦.27、One little flowerOne little flower(伸出一个食指干“1”状,而后二个脚腕并正在所有搁正在下巴底下,干“花朵”状)One little bee(二个脚臂搁正在身体二侧,脚掌赶快扇动干蜜蜂飞)One little blue bird, high in the tree.(二只脚臂大幅度天扇动干小鸟飞奇迹,而后举到空中)One little brown deer, smiling at me.(脚掌弛启,拇指顶正在太阳穴扮成小鹿的角,脸部干一个大大的微笑)28、Ten little fingersTen little fingers (伸出十个脚指)And ten little toes (指指您的足趾)Two little arms, and one little nose(摸摸您的脚臂,指指鼻子)One little mouth, and two little ears(指指嘴巴,摸摸耳朵)Two little eyes for smiles and tears.(指指眼睛,二个食指从嘴角往上划干微笑状,往下划干哭泣状,表情也要拆配佳哦.)29、Finger familyDaddy finger, daddy finger, where are you? (把大拇指躲起去)Here I am, here I am,how do you do?(暴露大拇指,一边蜿蜒它干鞠躬状)Daddy finger指的是大拇指,共样Mommy finger、brother finger, sister finger, baby finger分别是指食指、中指、知名指战小指.正在各个脚指上绘上眼睛嘴巴,修议把每个脚指的特性皆绘出去,减少趣味性:比圆daddy finger上绘一个特别的大大的鼻子,不必绘头收.Mommy finger夸弛天绘上白嘴唇,少头收;brother finger的脖子处便绘一个收结;sister finger头上绘一个收结;至于baby finger,绘一个大笑的嘴巴佳了.您的宝宝一定喜欢那个充谦趣味的游戏,而且很快,他便不妨用how do you do去问候您了.30、Knock, Knock(敲一敲)Knock, knock, (敲敲额头)Peek in, (二脚搁眼睛前里,干挨启眼状)Open the latch, (进取顶孩子的鼻尖)And walk right in.(把脚指伸进嘴巴)How do you do Mr. Chin, Chin, Chin.(捏捏孩子的下巴)齐意:敲一敲,瞧一瞧,推启门,走进去,您佳吗,下巴先死?31、The Elephant GoesThe elephant goes like this, like that. (四肢着天,缓缓天像大象一般走)He's terribly big, (站起去,把脚举下)And he's terribly fat. (单臂背二边伸启)He has no fingers, (握拳,躲起脚指)He has no toes, (摇动足趾)But goodness gracious, (干一个吃惊的表情)What a nose! (指鼻子)32、表情歌I'm laughing.哈哈(弛启嘴巴,干大笑状)I'm smiling.嘻嘻(脚指搁正在脸旁,干微笑状)I'm crying.呜呜(脚成拳头,翻转干哭泣状)I'm angry.哼哼(二脚搁正在腰间,干气愤状)33、Walking, Walking(三只老虎直调)Walking, walking, walking, walking,(把食指战中指搁正在另一只脚背上,象走路一般天一前一后移动二个脚指)Hop, hop, hop, hop, hop, hop,(二个脚指共时跳起去再降回到脚背)Running, running, running,(赶快天移动二个脚指,干跑状)Running, running, running,Now, let's stop, (愣住不动)Up and down. (二只脚指指天空,再指指大天)33、伦敦大桥垮下去London Bridge falling down'falling down'falling down.(爸妈伸出单脚,拆出一座桥,把宝宝围正在中间,干出桥突然垮下去的格式,沉复3次)London Bridge falling down'My fat lady!(末尾一次桥垮下去,一定要表情夸弛,再单脚缩紧,孩子们不妨抱正在所有,需要时还不妨搔宝宝的痒;假如较大的小孩,不妨绕着爸妈跑,再教火车过山洞,钻过小桥,并预防被垮下去的桥抓住,较大的孩子也会感触很佳玩.)34、当咱们共正在所有The more we get together'together'together.(妈咪战宝贝坐正在所有,肩拆着肩随着旋律干安排摇摆状)The more we get together'the happier will be.(妈咪战宝贝继承肩拆肩,爸爸正在前干隔空收功的指引状,爸爸往前推,妈咪战宝宝便往后倒,爸爸往后推回去,妈咪战宝贝便往前倒)Cause your song is my song.(单脚握拳,伸出食指战大拇指,比出七的脚势,食指背着对于圆一指,再把单脚大拇指对于着自己指回去)And my song is your song.(继承沉复单脚大拇指比自己,再伸出七的脚势,食指比对于圆)The more we get together'the happier will be.(爸爸妈妈战宝宝所有肩拆肩安排摇摆)35、划船歌Row'Row'Row your boat',Generally down the stream',Merely'Merely'Merely'Life but a dream.(先把单腿并拢,再把孩子搁正在腿上,伸出二脚食指,让孩子握紧,再干出划船的前后推锯状)36、脚指歌(10个印天安小伙伴)One little'Two little'Three little fingers'(单脚握拳,先从左脚的小拇指依序数起,每数一个数目,便翘起一根脚指去)Four little'Five little'Six little fingers'(再数到左脚的大拇指去)Seven little'Eight little'Nine little fingers'(左脚继承数下去,左脚的5个脚指头此时尽是弛启状)Ten fingers on my hand!(单脚食指局部弛启,再拍2次脚)Ten little'Nine little'Eight little fingers'(十指皆弛启以去,再倒数回去,那次从左脚小拇指启初,每数一次支一根脚指)Seven little'Six little'Five little fingers'(继承支回左脚指) Four little'Three little'Two little fingers'(随着数目越去越少,脚指头也越比越少)One finger on my hand!(末尾只剩一只左脚小拇指还横起去,不妨蓄意安排摇摆,秀给宝宝瞅)37、Head shoulder knees and toesHead and shoulder and knees and toes knees and toes,(单脚逆序次指头、肩膀、膝盖、足趾、膝盖、足趾)Head and shoulder and knees and toes knees and toes,Eyes and ears and mouth and noses(单脚指眼睛、耳朵、嘴巴战鼻子)Head and shoulder and knees and toes knees and toes38、Twinkle little starTwinkle twinkle little star, (二个脚的脚指一弛一合,示意星星正在眨眼睛)How I wonder what you are, (二个食指搁正在太阳穴中间干思索状)Up above the world so high (单脚举到空中随着音乐节奏摇摆)Like a diamond in the sky. (二脚的食指战大拇指分别伸出去搁正在所有,干成一个钻石形状)Twinkle twinkle little star,How I wonder what you are.39、Let everyone clap handsLet everyone clap hands like me,(拍二下脚)Let everyone clap hands like me,(拍二下脚)Come on and join into the game (单脚笔直身体仄伸进去,脚掌往里蜿蜒干come on状)You’ll find that it’s always the same. (单脚接叉搁正在胸前摇摆身子)那里clap hands可改成laugh(嘿嘿笑)、cry(boo-hoo 哭)、sneeze(a-choo收出挨喷嚏的声音).那尾歌跟《If you’re happy》有同直共工之妙,也是锻炼孩子的音乐节奏感,除了第一、二句的动做以中,其余的皆不妨省掉了.40、Five little monkeysFive little monkeys jumping on the bed(一只脚的五个脚指搁正在另一只脚掌上)One fell off and bumped his head (支起一只脚指,而后做捧尾状)Mama called the doctor and the doctor said: (脚拿电话,正在空中做拨号状)"No more little monkeys jumping on that bed." (表情宽峻天摇动脚指)其中的five依次改成four、three、two、one.那也是一尾节奏沉快的歌谣,既幽默又有趣,很佳了锻炼了孩子的幽默感.整尾女歌用调侃调皮的语气去念,念到末尾一句的时间便故做宽峻.41、Johnny, JohnnyJohnny, Johnny ,Johnny, Johnny (依次从孩子的小脚指,面到食指)Whoops, Johnny (whoops时,从食指逆收端滑到大拇指的指尖)Whoops, Johnny (whoops时,从林拇指指尖逆收端滑到食指的指尖)Johnny, Johnny ,Johnny !结语:正在英语课堂教教里,教授可根据热身的需要,战幼女举止互动,如走到幼女处咯吱干得规则的幼女举止褒扬;也可相互打掌,以此安排幼女介进活动的主动性,使课堂尽大概收挥出最佳的效验.不过,教授们也要尽大概去创编更多的英语游戏,让幼女体验到屡屡玩游戏皆有新同,他们会更乐意玩的.。
Unit5 Crafts1.To learn to correctly use main words of this unit in the situation.2.To know how to write the needed materials of a craft.3.To enhance the manipulative ability of students while learning language.1.New words, Grammar, sounds.Do you want to make presents for your families and friends? What do you want to make? What do you need?—What’re these?—They are crafts.一.必记重点单词craft n. 手艺,工艺crown n. 王冠,皇冠craftsman n. 工匠,手艺人(复数craftsmen)scissors n. 剪刀tool n. 工具tape n. 胶带easily adv. 容易地glue n. 胶水himself pron. 他自己saw n. 锯still adv. 仍然sharp adj.锋利的二.常考重点短语学习目标重难点情景导入精讲精练三.重点句型课文详解:1.—What do you want to make, Jill? What do you need?I want to make a crown. I need a pair of scissors.询问对方想做的事及回答的句型-What do you want to +动词原形+其他?—What does he want to make? -I want to +动词原形+其他。
—He wants to make…【即学即练】1. -What do you want to ?-你想要做什么?-I want to .-我想要制作一个手工。
江苏省苏州市苏州园三2023年高二上英语12月月考试题学校:___________姓名:___________班级:___________考号:___________一、阅读选择Thanks For Giving4MilerThurs.November23,2023The EventSign up today for the2023Thanks For Giving4Miler and Kids Dash that will take place this Thanksgiving in New Albany!Come out and join us for a fun kick off to Thanksgiving Day festivities!As always,100%of our net proceeds go to help those in need.All are welcome,including competitive runners,joggers,and walkers wanting to enjoy time with friends and loved ones.Registration ends on November22,2023.The FeeThere is no official race fee.You can give as much or as little as you want.However-a $40minimum donation is required to get our soft T-shirt.Our goal is to feed as many families in Central Ohio as we can.You can help by running our race,spreading the word,or making a donation.You may bring any donation you want,from a can of soup to cash.Let’s make a difference.Event Day Timeline6:30am:Race day check-in begins.8:00am:Opening ceremony(仪式)begins!8:15am:Kids Dash begins!8:30am:The Thanks For Giving4Miler kicks off!AwardsThe top three overall male and female finishers will receive a gift certificate.The top three male and female finishers in each of the following age groups will receive a pumpkin (南瓜)pie:14and under,15-19,20-24,25-29,30-34,35-39,40-44,45-49,50-54,55-59, 60-64,65-69,70and above.Every participant of the kids race receives a finisher’s medal! SafetyFor safety,please no bicycles,skateboards,inline skates,or participation with pets. 1.What is Thanks For Giving4Miler and Kids Run?A.A marathon race.B.A charity event.C.A kid-targeted activity.D.A holiday get-together.2.What will a man ranking second in his age group be sure to win?A.A soft T-shirt.B.A pumpkin pie.C.A gift certificate.D.A finisher’s medal.3.What is required for participation?A.Bringing a donation.B.Reaching a certain age.C.Registering in advance.D.Wearing safety equipment.Matt Stutzman,the American from Iowa,is a world champion archer who was born with no arms.He is also someone who,since childhood,has been in determined pursuit of what he calls a“Michael Jordan moment”,the point where one person not only changes their sport but the perception of it.Stutzman is known as the“Armless Archer”.When he first entered competition at the turn of the2010s,he was the first person to try shooting a bolt(弩箭)at a target without using fingers,wrist or triceps(三头肌).His technique involves picking up an arrow and loading it with his toes,using a release mechanism attached to his shoulder to connect his body to his bow,then leaning back in his seat tofire.It was with this technique that,in2015, Stutzman hit a target from310yards,setting a world record for the longest accurate shot taken in archery,whether by someone with a disability or not.Stutzman says he learned about the sport watching TV one night and sprang into action when he Googled“teach an armless man to shoot a bow”and came up with nothing.“I remember going to an archery store and telling a guy I wanted to buy a bow,”Stutzman says with a faint smile flashing across his face.“The guy said to me,‘you need a crossbow, because a crossbow is like a gun and easier.’”Stutzman bought the bow anyway and was soon entering competitions alongside non-disabled athletes using a technique he had created himself.Within a year of focusing on his new passion,Stutzman was at the Paralympic Games in London winning silver in the men’s individual event.He was the world’s top-ranked para archer for the next four years. After the interruption of the pandemic,Stutzman won his first individual World Para Archery title in February last year,scoring a perfect30in his final round.This is Stutzman’s Jordan moment:he has made change happen.But an increase in armless archers speaks not just to the40-year-old’s power as a role model,but to the growth of para sport more broadly.So when it comes to Paris next year,Stutzman is clear as to what he would like to see happen.“Winning is OK,”he says,“but you know how good it would be to have one,two and three all armless archers.We’re trying to grow the sport,trying to grow the Paralympics as a whole.”4.What does paragraph2mainly talk about?A.The perception of the archery competition.B.The accomplishments Stutzman has achieved.C.The unique method applied by Stutzman as an archer.D.The interaction with Michael Jordan as a world champion.5.How does Stutzman feel when he recalls his experience in an archery store?A.Bitter.B.Amused.C.Excited.D.Embarrassed. 6.Which of the following statements may Stutzman agree with?A.He is overjoyed with his being a role model.B.There is no more happier thing than winning a game.C.It is the growth of para sport that makes him satisfied.D.Michael Jordan has made change happen to para sport.7.Which of the following best describe Stutzman as a world champion archer?A.Optimistic and cautious.B.Ambitious and creative.C.Committed and humorous.D.Warm-hearted and conservative.It was a quiet morning in the library,and we librarians were enjoying a rather loud chat. Suddenly,a patron(常客)marched up to us,gave us an annoyed“Shush!”and went back to her seat.How strange for a group of librarians to be shushed by a patron!Shouldn’t it be the other way around?Well,it’s complicated.If you’re like me,a middle-aged woman,you probably remember libraries as places of silent reading.These days,however,libraries are more like active community centers.In the past,most libraries didn’t focus much on programs for kids whose age made it impossible for them to be quiet on demand.But growing knowledge about the importance of kids and teens learning through hands-on experiences has since caused a sea change in howlibraries connect with young readers.Now libraries begin offering interactive programs for kids,including crafts,board games,and story times.These types of programs certainly aren’t designed to be silent.Along with more programs for ever-younger children,technology today has played a part in the transformation of libraries into places where both kids and adults can use computers,make something on a3D printer and more.In addition,many libraries now offer programs for adults,who can participate in in book discussion,learn calligraphy,and even take college classes.Of course,libraries still need peaceful phones.These days,many libraries have glassed-off study rooms or quiet areas.They are also less noisy in the early afternoons,after morning children’s programs and before the after-school kid crowd arrive.It’s clear to me now that on the day my colleagues and I were shushed by a patron,we should have been using our“library voices”as we talked.Still,it’s unlikely that libraries will ever return to the days when they were places of silence.There’s just too much fun and learning happening.8.How did the author respond to the patron’s behavior?A.She approved of it.B.She was disappointed at it.C.She hesitated about it.D.She was astonished at it.9.What is paragraph3mainly about?A.The past and the present of libraries.B.The reason for the change of libraries.C.The activities for young children in libraries.D.The connection between libraries and readers.10.What can we learn about today’s libraries?A.They heavily depend on technology.B.They offer online programs for adults.C.They still provide silent reading places.D.They care much about time arrangement. 11.What would be the best title for the text?A.Libraries Should be Loud B.Reading Can be Fun in LibrariesC.Libraries Make Learning Happen D.Library Programs Target ChildrenHave you ever forgotten items when trying to recall a shopping list?Or dialed the wrong phone number when attempting to memorise one?The brain mechanisms(机制)that cause us to draw a blank in such situations have now been identified.Our working memory keeps small pieces of information that are readily accessible for planning,understanding and solving problems.But it will have“swap errors”.For example,if we are shown a red square and n blue circle,and are then asked what colour the circle was, we might say red,To understand why we make such errors,Jeff Johnston at Columbia University and his colleagues recorded the brain activity of two monkeys because a monkey’s working memory is very similar to humans.The monkeys were shown two differently coloured squares,one above the other,for half a second.After a short delay,a black spot appeared in the same location as one of the squares, and then disappeared.The animals were trained to tell the colour of the square they were supposed to be remembering based on the spot’s location,by staring at the matching colour on a rotatable(可旋转的)wheel.When doing this for about3hours over multiple sessions, the monkeys performed the task correctly between60and82percent of the time,but occasionally made swap errors.The research suggests that the brain responses linked to swap errors emerged before the animals decided which colour to report.They appeared to arise during“selection”when certain items stored in working memory are enhanced at the expense of others,rather than occurring as a result of them forgetting or a failure to correctly encode(编码)items in their working memory.“Everyone assumed there were simpler explanations like failure to encode or forgetting, but this very cool study shows that working memory errors come from a previously unknown source,”says Earl Miller at the Massachusetts Institute of Technology.The team is planning further experiments to gain a better understanding of mechanisms underlying swap errors. 12.What is the function of working memory?A.To identify the errors in understanding.B.To reduce the occurrence of mindblanking.C.To develop the way of distinguishing colours.D.To store information at the ready for mental use.13.What were the monkeys tasked with in the research?A.Correcting their errors over multiple sessions.B.Playing a matching game on a rotatable wheel.C.Reporting the colour of the square to memorize.D.Figuring out the exact positionelse changes as a result.A.Self-esteem is not always rooted in reality,though.B.You have the power to shape a new self-perception.C.This encourages you to speak openly without worry.D.The real test of character is whether they can learn from their mistakes.E.Self-esteem refers to a person's overall sense of his or her value or worth.F.People with a healthy level of self-esteem present themselves with a casual confidence.G.With some practice and persistence,you will win this internal struggle to see your self-worth.三、语法填空四、书信写作46.假定你是李华,在外刊阅读中遇到了困难,尝试一些方法后仍未达到预期效果。
《牛津幼儿英语》5B教学周计划表教学周次课时教学目标备注Week 1 Lesson 1 学习单词schoolbag、pencil-box。
熟悉句型I have…Lesson 2 学习单词eraser、pencil、book。
熟悉句型I have…Week 2 Lesson 3 情景表演,熟悉句型What do you have? I have…的表达。
Lesson 4 学习歌谣《Show Me Your Book》Week 3 Lesson 5 学习open the pencil-box和close the pencil-box,会做相应动作。
Lesson 6 学习歌曲《Donkey》Week 4 Lesson 7 学习歌曲《Donkey》Lesson 8 《Let’s make》+《Practice》系统复习本单元学过的内容。
Week 5 Lesson 1 学习单词swimming pool、swimming trunks。
熟悉句型I can ./I can't.Lesson 2 学习单词swimsuit、swimming cap、dive。
熟悉句型I can./I can't.Week 6 Lesson 3 情景表演,熟悉句型Can you…?I can. /I can't.的表达。
Lesson 4 学习歌谣《I Can Swim》Week 7 Lesson 5 学习wave your arms和raise your leg,并会做相应动作。
Lesson 6 学习歌曲《What Can You Do?》Week 8 Lesson 7 学习歌曲《What Can You Do?》Lesson 8 《Let’s make》+《Practice》系统复习本单元学过的内容。
Week 9 Lesson 1 学习单词headache、fever、catch a cold。
熟悉句型I have a…Lesson 2 学习单词see a doctor、take medicine。
Alphabet Shout OutRandomly choose an alphabet flashcard and award a point to the first student who shouts out a word beginning with that letter.Alphabet Writing RelayDivide and line up the students into two teams. Divide the board into two halves and have one student from each team run to the board, write 'A', then run to the back of the line. The next student writes 'B', etc. The first team to finish wins. Alphabet Erase relayAs 'Alphabet Writing Relay', but this time, write the alphabet on each half of the board and have each team race to erase the letters in order.Alphabet SculpturesDivide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies.Alphabet SoupGive each student an alphabet flashcard and have them skip around the room to the 'ABC Song'. Stop the tape at random and have the students rush to line up in order, e.g. A-K.Alphabet TouchCall out letters and have the students find and touch them in the classroom, on posters, etc.Alphabet WaveGive each student a few ordered alphabet flashcards and play the 'ABC Song'. Have the students hold up the cards that correspond to the letters they hear in the song.Animal CrackersTake a big dice and assign an animal to each number. Have the students roll the dice and act like the animal!The BallThrow the ball to a student and ask that student a question. The student answers and throws the ball to another student asking the same question. E.g. "Can you...?", "Yes, I can. / No, I can't." "Do you like...?", "Yes, I do. / No, I don't." Balloon TossHave the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure E.g. S1: "My name's Miki. What's your name?" (tap) "My name's Hiro. What's your name?" (tap).Basic Flashcard FunThe teacher simply holds up a flash card and elicits the answer from the students. This can be done in teams with points awarded for correct answers.Beat The ClockTime the students as they race to put alphabet, days of the week, or month flashcards in order. Have them try again to see if they can beat their fastest time.BingoBingo can be used with any topic. Blank Bingo sheets can be used, and students can write of draw randomly in the boxes. The winner is the first student to cross out all the numbers/letters etc. on the sheet.Blindfold ConversationArrange the class in a circle and choose one student to stand in the circle with a blindfold on. Spin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. E.g. "Hello. How are you? Do you like...?"BluffThe object of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, "I have (a cat)". Player 1 may be telling the truth or bluffing. If player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing. Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.The BombPass a ball, object or a flash card around a circle of students. When the timer rings, the student holding the ball must answer a question, make a sentence or say a word.Car RaceArrange the flash cards in a long line with starting and finishing points. Give each student a counter. The first student throws the dice and moves. The student must say the word on the flashcard he/she lands on. If the student makes a mistake, he/she goes back to his/her original place. Add colored paper between cards to represent 'Take Another Turn', and assign a crash number e.g. #4 on the dice which means the student must return to the beginning.Catch The FruitToss a piece of plastic fruit to a student and ask, "What is it?" Elicit and prompt the correct vocabulary. Gesture the student to throw it back to you and repeat with different fruit and students. For a variation see 'The Ball'.CharadesDivide and line up the class into two teams. The first student from each team comes to the front. The teacher whispers a word or shows a flashcard to the two students and they act it out. The first team to call out the correct word gets a point.E.g. sleeping, eating, playing soccer...ClustersPlay any music and have the students walk, skip, jump, hop, etc around the room randomly. Stop the music and call out a number between 1-8. The students must quickly get together in a group or groups of that number, and the odd students must sit out until the next round.CommandoThe teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. "Jump 10 times", "Touch your (body part)", "Touch (classroom object", "Turn around", "Stand up / Sit down".Concentration / MemoryHave the students sit in a circle. Spread out the flashcards (2 sets) face down. Students take turns flipping over two cards and saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.Conversation RelayLine up the students in two teams and have the last student in each team tap the shoulder of the student in front and have a conversation E.g. "What's you name?", "How are you?". The student answering then starts the same conversation with the student in front, and so on. When the conversation reaches the front, the student at the front must run to the back and continue the procedure. The first team to get all the students back in their original positions wins. Crazy TrainStudents line up behind the teacher in a choo choo train line. Give commands such as "faster", "slower", "turn left", and "stop".Dance Of The OstrichesPair up students and attach a flashcard to their backs. The object of the game is to look at the other student's flash card and yell out the word before they see yours.Draw It RelayDivide the students into two teams. Whisper a flashcard to the first member of both teams and have them run to the board and draw the word as fast as possible. Award points to the fastest team.Duck Duck GooseStudents sit in a circle and the teacher starts by walking round the outside of the circle tapping the students on the head saying "duck". When the teacher says "goose" the student whose head was touched must jump up and chase the teacher round the circle. The teacher must sit down in the student's spot before being tagged. If tagged, the teacher must continue tapping heads. If not, the student walks around the circle touching heads. It might be easier to use vocabulary like "cat, cat, dog" or similar, or even "duck, duck, dog" to practice awareness of 'u' vs 'o' and 'g' vs 'ck' sounds. Fashion ShowHave each student stand up one at a time and elicit from the class what he or she is wearing.Find ItThe teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.First letterGive the students various picture flashcards. Go through the ABC's and instruct students to hold up the flashcards that begin with that letter.Flash Card Act OutChoose one or more students to come to the front. Show a flash card or whisper a word, and have the students act it out. Reward the first student to guess the correct answer. This can be used with many subjects (e.g. sports, actions, verbs, animals, etc.)Flash Card WalkArrange the flashcards in a big circle. Play some music while the students walk around the circle. When the music stops, call out a flashcard, and the student standing next to the flashcard wins.Follow The LeaderStudents line up behind the teacher and follow the teacher's actions. Use as a review for identifying and chorusing classroom objects or acting out actions. Give the students a chance to lead.GesturesUse western gestures in your class.Expressions GesturesHello waveGoodbye waveIt's cold put arms around shouldersIt's hot fan your face with handsNo! shake your head "no"Come here move your index fingerMe! Touch your chestOK make the OK signI don't know pull shoulders and hands upShhhh index finger in front of mouthStop hand up, palm outStand up raise hand slightly, palm upSit down lower hand slightly, palm downGo FishHave students choose two flashcards each. Have the students hold the flashcards face up but not to show anyone. Choose a student and ask "Do you have a cat?" If the answer is yes, they have to give you the flash card. Have each student ask other students questions. A student with no cards is out.GrabUse Lego. Spread out the Lego and call out "(Five!)". The students should take five blocks, join them together to make a pattern and hold them up. Next say "two blue, one yellow" and other combinations to 5.Grab It Relay / Race to TouchLay the flashcards on the floor at one end of the room, and have the students line up in teams at the other end of the room. Call out a flashcard and have the first person in each team race to grab the card. Those students then go to the back and the next students race to grab the next flashcard the teacher calls.HangmanUse review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on theboard. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher's place. You may prefer to draw a hanging spider (Spiderman?) instead.Hot PotatoPlay like 'Pass It' using a time limit for added motivation. Set the timer for 10 seconds. When the timer goes off, the student holding the flashcard must say the vocabulary / structure.I SpyThe teacher says "I spy with my little eye something beginning with G". Students try to guess the object (E.g. garbage can). Use classroom objects and with younger students use colors rather than letters e.g. "I spy with my little eye something (red)."I've Got ItHave students sit in a circle. Give each student a flashcard or item. Ask "What is it?" and elicit the vocabulary. Call out the vocabulary and have the students stand up and say the flash card. Repeat until all the students are standing, then continue until all the students are sitting. Go at a fast pace so the students are sitting and standing rapidly.JeopardyMake a jeopardy grid on the white board as follows: JeopardyFruit Sports Animals Body10 _______ _______ _______ _______20 _______ _______ _______ _______30 _______ _______ _______ _______40 _______ _______ _______ _______50 _______ _______ _______ _______In teams, or individually, let the students randomly pick a category and the points to be attempted. The teacher will then ask a question and (a 40 point question should be more difficult than a 10 point question) if the students get the correct answer their team name is written in that box. When all the boxes are filled the team with the most points wins. Jumping The LinePut a piece of tape across the middle of the floor or draw an imaginary line dividing the room. Designate ones side as 'true' and the other side as 'false'. Line up the students on the line, hold up a flashcard and say a word. If the students think you said the word that matches the flashcard, they should jump to the 'true' side, otherwise they should jump to the 'false' side. Students who make a mistake should sit out until the next round.LegoSpread Lego on the floor and call a color for the students to pick up. Continue until all the colors have been called. Allow the students to play with the blocks for a few minutes before packing up. While the students are playing, talk to them about what they're making and the colors they're using.Letter To Word MatchGive each student an alphabet flashcard, and spread alphabet picture cards randomly around the room. Play and sing the 'ABC Song'. When finished, have the students match their alphabet card to an alphabet picture card and say the letter and vocabulary. Change cards and repeat.Listen and OrderPut the students into pairs and give them number cards (1-10). Call out numbers (out of order) and have the students put their cards in that order. When finished, have the students chant the numbers in the order you gave themMagic FingerPrint a letter of the alphabet on the board. Instruct the students to stand and face the board. Raise your 'magic finger' and trace the letter in the air. Be silly and use other parts of your body to trace the letter, e.g. elbow, foot, nose, tongue. Make A SentencePut the students into teams and lay out a selection of flashcards or items. One student from each team chooses avocabulary item and uses it correctly in a sentence. Give each student ten seconds on the timer. Reduce the time in the second and third round. As the item is named, the teacher puts it away and gives the team a point. Write the points on the whiteboard.Map GameUse a world map and elicit "Where are you from?", "Where do you live?", "Where do people speak Spanish?", "Where's China?", and any other questions you can think of. Also show and tell the students about where you are from. Memory BuzzHave the students sit in a circle and start building a sentence. Student 1 says "In the classroom, I see a clock", student 2 says "In the classroom, I see a clock and a map", student 3 says "In the classroom I see a clock, a map and a chair" etc. For a variation, see 'Question Chain'.Memory MasterHave the students sit in a circle. Designate one student to be the Memory Master. Arrange the flashcards face up in the center. Each student chooses a flashcard and says the word. They cannot touch the flashcards. After everyone has chosen, the Memory Master must hand the correct flash cards to each student.Memory TrayBring in a tray of various review or new objects. Elicit the names of the objects and give the students a minute to memorize what's on the tray. Take the tray away and see how many objects can be remembered. Older students should write a list of objects. The student who remembers the most objects gets a point. Can be done with flashcards. Musical ChairsLine up the chairs and place a flashcard on each one. Play some music and have the students walk, skip, jump around the chairs. When the music stops, the students should sit down on a chair and shout out their flash cards. For more excitement remove a chair while the music is playing and make the chair-less student sit out until the next round. Object TossSelect three soft objects. Assign object#1 the question "Do you want some milk?", assign object#2 the response "Yes, I do." And object#3, "No, I don't". Toss each object to a student and have them use the appropriate phrase. Then they toss the objects to different students.On My BackLine up the students in two teams and have them face the front. Show an alphabet flashcard to the student at the back of each line and have them use their finger to draw the letter on the back of the student in front. The next student draws on the next student and so on. The student at the front of each line then writes the letter on the board.Paper Airplane ContestGive students a couple of minutes to make an airplane and one minute to test them. Divide the students into two teams and have the teams stand at the back of the room. Ask a student a question and if the answer is correct that student gets a throw. Assign points to different objects in the room (white board = 10pts., far wall = 15pts., etc.). Each student should be asked a question and teammates can help if needed.Pass ItHave the students sit in a circle. The teacher holds up a flashcard or object (e.g. ball, pen, eraser, etc.), says the word and passes it to the next student. That student holds up the card/object and says the vocabulary and passes it on. After a couple of rounds start the flash cards/objects going in the opposite direction. Also try a speed round.Pass The SecretHave the students sit in a circle. Show them that they have to whisper to the person next to them. Start the secret by whispering it to the student next to you, e.g. "It's Windy." Have the students pass the secret around the circle. The last student says the secret out loud. Compare how close it is to the original secret. If necessary, write the original secret on the board.PictionaryHave a student come up to the front and show him/her a flashcard. That student should draw it on the board. The first student to guess the picture gets a point. This can also be played in teams.Question ChainHave the students sit in a circle. The teachers starts by asking the student on the right a question. That student mustanswer the question and ask the next student the same question. Go round the class then change the question. For a variation, see 'The Bomb'.Quick PeekCover a flashcard and quickly show it so the students get just a quick peek. Reward the student who can guess it correctly.Run And Get ItDivide the class into two teams and have them stand in two lines facing each other. Assign each team member a number from one to four. Place a few flashcards in the middle of the two teams. Call a number and a flashcard, e.g. "Student three - rabbit". The students assigned that number must run into the center and touch the flashcard and shout "rabbit". The member who touched and called first can take the flashcard to their side.ScrabbleWrite a selection of letters on the board. Explain to the students that they have to make up as many words as possible from the given letters. Model one or two examples on the board for them. Give them a time limit.Ship In The FogMake an obstacle course, put a blindfold on a student and have the other students verbally help him or her through the course. For example: Take 2 steps, turn left, one small step, etc.Shiri ToriThis is a popular Japanese game. Have everyone sit in a circle. The teacher says a word and each student must add a word that begins with the last letter of the word just spoken e.g. apple-egg-girl-lion-neck-etc.Shoot The BasketThis can be done in teams or individually. Ask a student a question and if the student answers correctly then he/she gets a shot at the basket. Variations include rolling a ball between 'posts', throwing a ball to knock a stuffed animal off a box, bouncing a ball into a bucket, etc. Award points.ShoppingUse plastic fruits, vegetables or corresponding flashcards. Gather the students around you and let them ask for what they want using a dialog such as: "What do you you want?", "An apple, please.", "Here you are.", "Thank you.", "You're welcome." Then the teacher calls back the objects from the students, "Apple, please". Then the students put the fruit back into the basket.Simon SaysPlay Simon Says as a review using "touch" body parts, classroom objects, etc., or with actions. E.g. "Simon says touch your toes" = Students touch their toes. "Touch your eyes" = Students don't move. When a student makes a mistake, he/she must sit out until the next round.SlamHave the students sit in a circle with their hands on their heads. Spread the flashcards face up in the middle. The teacher calls out a flash card and the students race to touch it. The first student to touch it gets to keep the flashcard. In the case of a tie, have the students 'Rock, Scissors, Paper'.Slow MotionPut a flashcard in a bag or behind something. Pull it out very slowly showing only the top part of the picture at a time. Reward the first student who can guess it correctly.Spelling BeeThis can be done with the whole class or in two teams. The first player on team one is given a word to spell orally. The teacher writes the letters on the board as they are spelled out loud. If correct, the team gets a point. If you do a class competition, line the students up and give them words one by one. When they make a mistake they must sit down. The last student standing is the winner.Spelling GamePut a name or word on the board and have teams or individuals make as many words as possible from those letters, e.g. Brad Pitt = bat, rat, bad, at, etc.Spin The BottleUse the bottle to ask each student questions. The teacher spins the bottle and asks the student it points to a question. First ask basic warm-up questions and then move on to target structures or review structures.TenStudents stand in a circle and chorus counting from 1-10. Instruct the students to each call out one, two or three of the numbers in numerical order. The student who calls out 'ten' must sit down. Continue until only one student is standing. That student wins the game. E.g. "one, two", "three, four, five", "six", "seven, eight, nine", "ten (sits down)", "one"..... Try playing it backwards as an extra challenge.Tongue TwistersUse these tongue twisters with older students. They work well as an extension activity.1) She sells seashells by the seashore.2) Rubber baby buggy bumpers.3) Peter Piper picked a peck of pickled peppers.4) How much wood would a woodchuck chuck if a woodchuck could chuck wood?Topic TagGive a topic, e.g. fruit. The students must run around the room trying to avoid the teacher's tag. If the student is tagged, he/she has five seconds to name a fruit. If no fruit can be named or the fruit has already been said, that student should sit out until the next round.TouchOrder the students to touch various objects around the classroom e.g. "Touch your book", "Touch something red". Vocab with Rock, Scissors, PaperLay the flashcards in a straight line on the floor. Assign two teams and have them line up at each end of the flashcard line. When you say 'Go' the first member from each team starts to walk from their end of the line, straddling the flashcards, reading the vocabulary out loud as they walk. When the two students meet they have to Rock, Scissors, Paper, the losing student goes to the back of his/her line and the winning student continues along the flashcard line. The second student from the losing team starts walking and reading the vocabulary until the two students meet and Rock, Scissors, Paper, and so on. Give points for reaching the opposite end of the line.What's Missing?Scatter 8-10 flashcards face up on the table. Give the students a minute to look at them, then have them close their eyes and take away one flashcard. Tell the students to open their eyes and ask, "What's missing?". Reward the student that guesses correctly.What Time Is It, Mr. Wolf?Have the students line up against the back wall. The teacher should stand with his/her back turned to the class. The students must ask the teacher "What time is it, Mr. Wolf (or teacher's name if easier)?". The teacher answers with a random time, e.g. "It's four o'clock" - the students take four steps toward the teacher. The students should move the corresponding number of steps. If the teacher says "It's lunch time!", the students must run to safety at the back wall. The teacher chases the students and if tagged, the student must sit out until the next round.Who's Got What?Have the students sit in a circle and secretly pass a few objects or flashcards from hand to hand under the table or behind their backs. Say, "Stop", and ask "Who has the (apple)?" The students should point to who they think has the (apple) and say "He/She does." The first student to guess correctly should be rewarded.Winner Says MA variation on the activity 'Ten'. Write a big 'M' on the board and have the students take turns reciting the alphabet, saying one or two letters each. The student who says "M" is the winner. E.g. "A", "BC", "DE", "F", "G", "HI", "J", "KL", "M" (winner)! Variations: Numbers 1-21 (winner says 21), Days of the week (winner says Sunday), Months of the year (winner says December).。
适合初中生的英语课堂游戏1、此呼彼应:(1) 全班学生坐在原位。
(2) 教师描述一些事物,如果的是对的,例如:The dusks are swimming.学生就学叫“嘎嘎”,如果的是错的,学生就保持沉默。
(3) 做错的学生暂且退出游戏。
游戏继续进行。
(4) 剩下的一个学生即游戏的优胜者。
(5) 变化:The bike is coming .或 A cat can run. 等。
(6) 作用:可用于现在进行时态和can 句型的教学,可训练学生的听力。
2、拍皮球:(1) 学生分两组坐在原位,合上眼,教师为两组打分。
(2) 教师拍皮球,学生默数教师拍了几下。
假设教师拍了19下。
(3) 教师突然停下,问一个学生“What’s the number?”该学生应该答,“Nineteen”。
如果他答对了,该组得分,并由该学生接替教师拍球,游戏继续进行,如果他讲错了,就让别的学生纠正。
(4) 哪组学生得分多,就为胜者。
(5) 变化:教师拍球时可以在中间来个停顿。
如先拍4下,停一停,再拍3下,接着问:“What’s the number?”学生应答“Seven”“Four plus three is seven.” (6) 作用:操练数词和加法运算句型。
3、各就各位:(1) 教师读一段对话Dialogue或课文Text, 也可以读一段自己编的短文。
(2) 让几个学生担任对话课文中的角色(或人或人物)。
(3) 教师先把整段文章念一遍或讲一遍。
(4) 教师在讲述第二遍的时候,每提到一个人或物,扮演该角色的学生就得马上站起来,如教师讲Saturday afternoon. The pupils are cleaning their classroom. The teacher is with them. (“Teacher”站起来)Look, Wang Hai is cleaning the window (Wang Hai 站起来)。