TheNightoftheRabbit-兔子之夜攻略
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赶走黑夜的小兔子读后感英文回答:"The Little Rabbit Who Chased Away the Night" is a heartwarming children's book that beautifully illustrates the power of bravery and determination. The story follows a little rabbit who embarks on a mission to chase away the night and bring back the day.Throughout the book, the author skillfully uses vivid imagery and descriptive language to create a magical and enchanting world. The illustrations are also incredibly charming and add depth to the story. The little rabbit's journey is filled with exciting adventures and encounters with various nocturnal creatures, such as owls and bats.What I particularly enjoyed about this book is the underlying message of courage and overcoming fear. Thelittle rabbit faces many challenges along the way, but never gives up. Instead, it perseveres and finds thestrength to keep going. This is a valuable lesson for children, teaching them the importance of facing their fears and believing in themselves.Another aspect that stood out to me was the theme of the natural world and its cycles. The story highlights the beauty of the day and night, and how they are both necessary for the balance of nature. It encourages children to appreciate the wonders of the world around them and to understand that darkness is not always something to be afraid of.Overall, "The Little Rabbit Who Chased Away the Night" is a delightful and inspiring read. It captivates young readers with its enchanting story and teaches them important life lessons. I highly recommend this book to parents and educators looking for a meaningful and engaging story for children.中文回答:《赶走黑夜的小兔子》是一本温馨的儿童书籍,精美地描绘了勇气和决心的力量。
Game Introduction - The Night of the RabbitThe Night of the Rabbit is a point-and-click adventure game created by Daedalic Entertainment. In this game, you will help young protagonist Jerry Hazelnut train to become a magician by completing objectives through the collection of items, solving of puzzles, and exploration of the world around him. Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.General TipsInteracting with the World{HYPERLINK "/tips /full/11207/1369930128.jpg"|∙The Night of the Rabbit utilizes a single-click system in place of classic action buttons like ―Use,‖ ―Talk,‖ ―Pick Up,‖ etc. The in-game cursor will change to reflect the action that is taken with a specific object if you are to click on it; left-clicking confirms this action and Jerry then carries it out.∙There are four types of actions and cursor states: Talk, Use, Look, and Move. Talk is designated by a cursor that looks like a mouth, Use looks like a hand, Look looks like an eye, and Move becomes an arrow.∙In the image above, Jerry’s mother has the Talk cursor on her, the carrot patch has the Use cursor, the Hazelnuts’ mailbox has the Look cursor, and the upper-right path has the Move cursor.∙Thus, anytime you are asked to ―Talk to,‖ ―Use,‖ etc. an o bject in this walkthrough, you are really just clicking on the designated target. While you will only have one cursor on the screen in-game, the walkthrough images will highlight all objects necessary per scene in a single image.∙If the cursor is not near an interactive object or person, it will have a single line through it and merely resemble a leaf. This is visible on the road in the image above. Clicking when the cursor looks like this will cause Jerry to move to that location.∙Note: if you double-click when the Move cursor is visible, Jerry will leave the area immediately instead of walking to the exit first. This is a handy way to reduce travel time. Inventory and Magic∙As Jerry collects items and magic spells on his journey, they will be added to his Inventory.∙From the Inventory, you can select items to use—either on other items in your Inventory, or on objects in the world around you—magic spells to cast, as well as any menu options like Save/Load or viewing the Journal.∙In the picture above, MAGIC SPELL – ADVICE SEEKER is highlighted, as well as the Use/Look option for the TAP. Right-clicking will have Jerry examine an item while left-clicking will cause him to pick it up to use it, either on another item you select or in theworld when you exit the Inventory.The Journal∙Opening the Journal from the Inventory menu will provide info on current and past objectives.∙Grayed out items are completed objectives.∙Yellow items are story points.∙White items are current, uncompleted objectives.Note on Dialogue and Order of Events∙As with most adventure games, a bulk of the dialogue in The Night of the Rabbit is superfluous to merely completing the game. If a conversation tree is necessary to progress, it will be called out in the walkthrough. Pursuing additional dialogues with characters will never hinder progress, so players should feel free to interact with the inhabitants of The Night of the Rabbit freely beyond this guide.∙Some puzzles may require a precise order of events, but completing other tasks along the way will save time and backtracking. This walkthrough will suggest the optimal order of events, which means picking up items along the way that may not be used until later in the game.Chapter 1: A Day During Summer VacationOverview: After a brief introduction to a mysterious rabbit, Odd Figure, and foggy expanse, we meet Jeremiah Hazelnut on his second-to-last day of summer vacation. What begins as an ordinary excursion into the nearby woods for blackberries becomes a magical adventure to unknown worlds for the young magician-hopeful.∙Talk to the Odd Figure and select either dialogue option.∙Talk to the Odd Figure again and select either dialogue option.∙Talk to the Odd Figure a third time to leave the foggy area.∙This is a tutorial section. To skip it, click the X in the right-hand corner. Otherwise...∙Use the Radio.∙Talk to the Radio and select any of the dialogue options.∙Pick up the EMPTY BASKET off the windowsill.∙Open your inventory and look at the EMPTY BASKET.∙Use the EMPTY BASKET; it will break in your inventory.∙Use the BASKET HANDLE on the BASKET WITHOUT HANDLE to put the basket back together.∙Use the EMPTY BASKET on Jerry’s Mother to complete the tutorial.∙Use the Carrot Bed to get CRISP CARROT.∙Use the Well-Camouflaged Secret Stash to get MATCHBOOK, COIN WITH HOLE, and DECAYED FIRECRACKER.∙Move to the ??? location, which takes Jerry to the Forest Crossroads.∙Use the Cola Can to get COLA CAN.∙Move to the ??? location, which takes Jerry to the Path Deeper Into the Woods.∙Use the Chalk Quarry to get CRUMBL Y CHALK.∙Use the Stick to get STICK.∙Return to the Forest Crossroads.∙Use STICK on Acorns Up High to make a pile of acorns fall.∙Pick up Acorns to get THREE ACORNS.∙Move Jerry to the far right side of the Forest Crossroads. You will have to click at least twice to get there.∙Use STICK on Thorny Bush to move the bush and automatically get ROSE HIPS.∙Use STICK on Spiderwebs and Blackberries.∙Use Ripe Blackberries to get BASKET WITH A FEW BERRIES.∙Use More Tasty-Looking Blackberries to get BASKET WITH A FEW MORE BERRIES. ∙Use Even More Blackberries to get BASKET WITH LOTS OF BERRIES.∙Return to Jerry’s house via Way Home on the far left side of the scene.∙ A brief cutscene takes place; Jerry will lose the BASKET WITH LOTS OF BERRIES.∙Look at The Hazelnuts’ Mailbox.∙Look at The Hazelnuts’ Mailbox again. A MYSTERIOUS LETTER will fly out and into Jerry’s pocket.∙Open your inventory and look at (right-click) the MYSTERIOUS LETTER. It contains a poem describing how to make a ―Carrot Flame.‖∙Return to the Path Deeper Into the Woods.∙Use CRUMBL Y CHALK on the Strangely Shaped Rock. Squirrels appear and leave something near the mushrooms.∙Pick up Squirrels’ Bark to get TREE BARK.∙Use CRUMBL Y CHALK on Flat Stone.∙Use Heavy, Round Stone on CRUMBL Y CHALK to get CHALK POWDER.∙In your Inventory, use CHALK POWDER on DECAYED FIRECRACKER to get POWDER MIXTURE.∙Use POWDER MIXTURE on COLA CAN to get CAN WITH POWDER MIXTURE.∙Use TREE BARK on CAN WITH POWDER MIXTURE to get CAN WITH POWDER MIXTURE AND BARK.∙Use THREE ACORNS on CAN WITH POWDER MIXTURE AND BARK to get CAN WITH POWDER MIXTURE, BARK, AND ACORNS.∙Use CRISP CARROT on CAN WITH POWDER MIXTURE, BARK, AND ACORNS to get CAN WITH POWDER MIXTURE, BARK, ACORNS, AND CARROT.∙Return to the Way to the Forest Crossroads.∙Use CAN WITH POWDER MIXTURE, BARK, ACORNS, AND CARROT on the Forest Crossroads.∙Use MA TCHBOOK on MYSTERIOUS CIRCLE OF POWDER WITH CAN.Abracadabra!∙Use Poster to receive POSTER and rev eal a rip in the Impossible Trunk’s lining.∙Use Rip to reveal Magic Wand.∙Use Magic Wand to receive MAGIC WAND.∙Use MAGIC WAND on the Top Hat to reveal the Marquis de Hoto!∙He will ask you three different questions during the following conversation; answer with any response you like for all three.∙The Marquis leads you back to the Path Deeper Into the Woods.∙Use your MAGIC COIN WITH HOLE.∙Answer the Marquis, ―Portal tree? What’s a portal tree?‖ and then ―But how do you use a portal tree?‖ to begin you r adventure.Chapter 2: Journey to MousewoodOverview: Jerry’s trip into the woods is quickly turning into an adventure. After making a magical trunk appear out of thin air, Jerry has agreed to become the apprentice to the Treewalker magician Marquis de Hoto, a white rabbit who seems to be suffering from slight amnesia. The two travel through a portal tree to Mousewood, where Jerry’s apprenticeship will begin.∙Note: Jerry’s COIN WITH HOLE is now his MAGIC COIN WITH HOLE. It can be used to see hotspots in the world or to solve certain puzzles. To use the coin, either press spacebar or open your Inventory and click on the coin’s icon.∙Talk to Pudgy Animal With Umbrella.∙After a few seconds, Mouse With Backpack will appear.∙Talk to Mouse With Backpack. He thinks someone is following him.∙Use MAGIC COIN WITH HOLE to see who is following the mouse.∙Mouse With Backpack will give you MYSTERIOUS BOOK.∙After a few more seconds, the Marquis de Hoto will reappear and take you into the Town Hall.∙After th e conversation, speak to the Marquis de Hoto and choose ― What exactly am I supposed to do now?‖∙He will give you ANCIENT INVITA TION TO THE TREETOP FESTIV AL, MAGIC POSTAGE STAMP, and MAGIC SPELL – ADVICE SEEKER.∙Select ―I’ll get back to work, then!‖ to end the conversation. Move back to Town Center.∙Enter the Tree Trunk Café.∙Look at Barrel With Healthy Cakes. Café owner Anja will appear.∙Talk to Anja and select ―I’m supposed to order blue juice and baked goods for the Treetop Festival!‖∙Use the Bell on the table to get SUGAR-FREE LOLLIPOP and VERY DRY CUPCAKE. ∙Exit the Tree Trunk Café back to Town Center.∙Move to the path that looks like a wall ramp to reach Path to City Wall.∙Talk to Pudgy Animal With Umbrella.∙We learn his name is Spitzweg, and the Hedgehog Brothers are building him a boat.∙Exit back to Town Center.∙Move to the path just to the left of the Town Center Colorful Wooden Clock to enter Path Over Tree Root.∙Use the Rake to get HARD RAKE.∙Use the Keg to get TAP.∙Move to the path just below the Keg to access Edge of Town.∙Use SUGAR-FREE LOLLIPOP on Beehive With Honey to get HONEY LOLLIPOP.∙Use Wooden Board to get OLD FENCE PICKET.∙Talk to either of the Hedgehog Brothers.∙Use MAGIC COIN WITH HOLE to see the Greenhat.∙The Greenhat / Leprechaun will escape through the red-lighted exit; follow him to Tunnel Leading Behind the Town Hall.∙The Leprechaun will appear and escape again.∙While you’re here, talk to Mr. Churchmouse.∙Select ―I’m afraid I don’t have enough money...‖ to receive COIN WITH HOLE ON THREAD.∙Return to the Path Over Tree Root, where the Hare’s Garden is.∙The Leprechaun will appear and run away again.∙Use HARD RAKE on Flagstone With Cloverleaf.∙Return to the Edge of Town, where the Leprechaun will appear again. Then to the Tunnel Leading Behind the Town Hall, then back to the Path Over Tree Root.∙Use the Stolen Tools that the Leprechaun drops to receive STOLEN TOOLS and NAIL. ∙Look at the Flagstone With Cloverleaf; Jerry will pick up the HARD RAKE and return it to its original place since it is no longer needed.∙Return to the Edge of Town where the Hedgehog Brothers live.∙The Leprechaun is still on the run, but you can now stop him for good.∙Use OLD FENCE PICKET on the Narrow Little Tunnel Between Roots to board it up.∙Chase the Leprechaun one last time through the same scenes: Tunnel Leading Behind the Town Hall, Path Over Tree Root, and then back to Edge of Town.∙This time he’ll bump his head on the wooden board and escape into a pumpkin.∙Use the Weird Pumpkin that the Leprechaun’s footprints disappear into.∙The pumpkin wall will collapse and Jerry will pick up LEPRECHAUN COBALT and SILVER SUGAR SPOON.∙Talk to the Hedgehog Brothers to return their tools. They will finish Spitzweg’s boat and send it down the brook to him.∙If you returned to Spitzweg now, he’d inform you the boat still needs a rudder, anchor, and the catfish needs to be removed from the river before he can set sail. You can skip this dialogue though, and go straight to the Coldwater Bridge.∙So, return to the Town Center and take the exit to Outside The Town Gate, then the Stony Path towards the fields.∙Talk to Humbert. He won’t let you pass the bridge without paying a ―troll.‖∙Use the HONEY LOLLIPOP on Humbert.∙Cross the bridge to the exit toward Path Through The Fields.∙Ursula Owl is being attacked by a crow! Jerry needs to help her.∙Take Shoelace off the Old Boot to get SHOELACE.∙Use SHOELACE on Radio Antennae to get SHARP GRAPPLING HOOK.∙Use VERY DRY CUPCAKE on Destroyed Radio Station.∙The crow will move over to eat the cupcake.∙Use SHARP GRAPPLING HOOK on the Radio Antennae to smack the crow away.∙Backpack Mouse will appear and give you AD FOR VIOLIN LESSONS.∙Jerry will pick up Ursula, which will give you URSULA and CROW FEATHER.∙While you’re here, use Marsh Marigold to get BRIGHT YELLOW MARSH MARIGOLD BUD.∙Use COIN WITH HOLE ON THREAD on the Blue Juice Vending Machine.∙Take Blue Juice Keg to get FULL BLUE JUICE KEG and BLUE JUICE STICKER.∙Exit this area towards any direction and then immediately return.∙Plato the Mailfrog will now be here, with his frozen bike and a stack of packages.∙Use Plato’s Mail and Jerry will offer to deliver the packages for Plato.∙You will now have HEA VY, WELL-PACKED PACKAGE, PACKAGE, LETTER THAT APPEARS MAGICAL, and PERFUMED LETTER.∙Looking at the packages in your Inventory will tell you whom they need to be delivered to.∙Exit on the right-hand side, toward Forest Path On This Side Of The Brook.∙Continue South on the forked path (this path has no name).∙Use your MAGIC COIN WITH HOLE to uncover a secret on the fish statue.∙Use Fish Scale to receive SHINY FISH SCALE.∙Continue on the western path, Trail Towards Mousewood.∙This path leads to the previously locked gate next to Spitzweg; Jerry will open the gate (creating a shortcut for future use).∙Before we take off with Spitzweg, let’s deliver Plato’s mail.∙Return to the Town Center.∙Use the purple PACKAGE on the Young Squirrel, Edith.∙She will give you LEAFBUCK in return.∙Enter the Tree Trunk café.∙Give PERFUMED LETTER to Ludwig Burrower, the mole DJ.∙He will give you MUG WITH LOGO in return.∙After he’s read the letter, use Open Envelope on the table to get EMPTY OPENED ENVELOPE.∙Use Valerian Drops to spend your LEAFBUCK and get CALMING V ALERIAN DROPS. ∙Ring the Bell on the counter to call Anja.∙When she appears, give her AD FOR VIOLIN LESSONS. She’ll say it’s a great idea for little Humbert.∙Finally, use NAIL on Cheese Wheel to get AROMATIC BUT HARD PIECE OF CHEESE.∙Leave the café. Enter the Town Hall and use URSULA on Conrad the Owl.∙You’ll lose URSULA and CROW FEATHER, but at least she’ll stop messing up your Inventory.∙Go to Path Behind Town Hall and use HEA VY, WELL-PACKED PACKAGE on Mr. Churchmouse. He’ll give you nothing in return.∙Go to Edge of Town and use LETTER THA T APPEARS MAGICAL on Strange Mailbox. You’ll get nothing in return.∙Plato’s mail is delivered; return to Spitzweg on the Path To The City Wall.∙Use SHARP GRAPPLING HOOK on the Leafboat as an anchor.∙Use SILVER SUGAR SPOON on the Leafboat as a rudder.∙Use CALMING V ALERIAN DROPS on the Large Catfish to knock it out.∙Spitzweg and Jerry will hop in the Leafboat. Head south, Downstream.∙Humbert will stop them at the bridge again, demanding another ―troll.‖∙Since we’ve alre ady given Anja the AD FOR VIOLIN LESSONS, she will appear and take Humbert away for his first lesson, allowing the Leafboat passage.∙Continue heading Downstream, into the forest.∙Spitzweg will exit the boat and give you INDIAN WHITE PEPPER as a thank you.∙Get back in the Leafboat and continue heading Downstream.∙You are now behind the dwarves’ house. The Leafboat is lost over the waterfall, and Jerry picks up his SHARP GRAPPLING HOOK and SILVER SUGAR SPOON again.∙Use Shimmering Snail to get SHIMMERING SNAIL.∙Use TAP on Really Huge Beet.∙Use SHARP GRAPPLING HOOK on Window to cut a hole in the glass.∙Use SHIMMERING SNAIL on Window to remove the glass carefully and enter the dwarves’ home.∙After a brief conversation, the sick dwarf, Steinberg, will fall back asleep.∙Talk to Steinberg again. He’ll tell you that Anja might be able to help him.∙Take the Gate Key off the Pin Board to receive DW ARF WICKET KEY.∙Leave through the front door to Front Of The House.∙Use the DWARF WICKET KEY on the Locked Wooden Gate. You will then lose DW ARF WICKET KEY.∙Return to the Tree Trunk Café. The fastest path is west through the forest, west through the fields, north through the town gate and then to the café.∙Ring the Bell on the counter.∙Talk to Anja when she appear s and select ―One of the dwarves is sick!‖∙There will be a cutscene back at the dwarves’ house with Anja diagnosing Steinberg.∙Anja will give you DOCTOR’S PRESCRIPTION and you’ll return to the café.∙The prescription calls for ―A yellow marsh marigold bud, a fish scale, and some pepper.‖∙Jerry should have all of these items. Ring the bell for Anja again and give her any one of the following: SHINY FISH SCALE, BRIGHT YELLOW MARIGOLD BUD, or INDIAN WHITE PEPPER.∙She will take all three ingredients (but leave you some pepper) and give you COLD MEDICINE in return.∙Go back to the dwarves’ house.∙Use FULL BLUE JUICE KEG on MUG WITH LOGO to get MUG WITH BLUE JUICE. ∙Use COLD MEDICINE on MUG WITH BLUE JUICE to get COLD MEDICINE IN BLUE JUICE.∙Use COLD MEDICINE IN BLUE JUICE on SILVER SUGAR SPOON to get COLD MEDICINE IN BLUE JUICE (except in the spoon).∙Use COLD MEDICINE IN BLUE JUICE on Steinberg.∙Steinberg will begin to recover and will open Tunnel 47 for you: a direct shortcut to the café.∙Return to the café via Tunnel 47.∙Use MUG WITH LOGO on Coffee Maker to get MUG WITH HOT COFFEE.∙Return to the dwarves’ house via Tunnel 47. Exit out the front door.∙Continue west to the forest where Plato is waiting.∙Use MUG WITH HOT COFFEE on Mail Bicycle to unfreeze it.∙Plato is now free to deliver your invitations!∙In your Inventory, use ANCIENT INVITATION TO THE TREETOP FESTIV AL on EMPTY OPENED ENVELOPE to get OLD INVITATION IN OPEN ENVELOPE.∙Then use SHIMMERING SNAIL on OLD INVITA TION IN OPEN ENVELOPE to get OLD INVITATION IN SEALED ENVELOPE. Jerry will let the SHIMMERING SNAIL go.∙Then use MAGIC POSTAGE STAMP on OLD INVITA TION IN SEALED ENVELOPE to get GIANT PILE OF INVITATIONS.∙Finally, give GIANT PILE OF INVITATIONS to Plato.∙Plato will give you the CLICKER FROG in return. This will allow you to call Plato from any Golden Horn With Frog station by using the CLICKER FROG on the horn. He allows for fast travel to any location in Mousewood.∙Have Plato take you to the Mousewood Town Center.∙Enter the Town Hall and speak to the Marquis de Hoto. You’ll be transported to the Hallof Apprentices.∙Use the Half Arc to get HALF A BALL RUN.∙Use the second Half Arc to get METAL PART.∙Use HALF A BALL RUN and METAL PART on the Machine.∙Use LEPRECHAUN COBALT on Glass Tube and Metal Ball to get METAL BALL.∙Use METAL BALL on Machine.∙The Machine will turn on and spit out a set of cards, and an apparition will appear and give Jerry GHOSTL Y KEY.∙Back at the Town Hall, the Marquis instructs Jerry to visit the Magician of Mousewood so his actual training can begin.∙Exit the Town Hall and travel to the Edge of Town where the Hedgehog Brothers live.∙Use the GHOSTL Y KEY on the Strange Door.∙Go in the Passage in the glass to enter the giant’s home.∙Use Chocolate to get CHOCOLATE and HEAT-RESISTANT TIN FOIL.∙Use EMPTY BLUE JUICE KEG on Cup With Milk to get KEG OF MILK.∙Use the Napkin on the Cup With Milk to get NAPKIN.∙Use SHARP GRAPPLING HOOK on Ivy to make a path to the Cuckoo Clock.∙Walk right until Jerry is standing inside the Cuckoo Clock.∙Use NAPKIN on Drop Of Oil to get OIL Y NAPKIN.∙Use Metal Arm to move it up once.∙Use OIL Y NAPKIN on Metal Arm.∙Use Metal Arm again to reconnect the clock.∙ A piece of the clock will fall off; Jerry will pick up KEY-SHAPED CLOCK PART.∙Use the Metal Knob With Thin Slot to start the clock and wake up the giant. Chapter 3: The Four Portal TreesOverview: After waking up the giant, aka the Magician of Mousewood, Jerry’s magical training begins. With a new power to change night to day in an instant, and new goals at hand, Jerry sets back out into Mousewood to learn his first real magic spells.∙Note: Jerry now has EXCITING BOOK, which he can use to turn day into night and vice versa. Mousewood is different during the night, and many puzzles will now require utilizing this power.∙Jerry has also received STAR MAP, which can be used over the Coldwater Bridge to see where each of the four portal trees are, along with a set of Quartets cards, which can be played against citizens of Mousewood, just for fun.∙It is now night; leave the Magician’s home and return to the Mousewood Town Center.∙Talk to Mr. Churchmouse, select ―Your son is a magician, too? I don’t believe it!‖∙Jerry will assist with Junior’s ―magic‖ show. Select ―Can I borrow your waternut?‖∙Select ―You want jokes?! I’ll improvise for you!‖∙Jerry’s jokes bomb. Mr. Churchmouse gives Jerry PENCIL AND BLANK PAPER.∙Select ―Break a leg! I have to go!‖ to end the conversation.∙Continue to Outside The Town Gate.∙Exit to Forest Crossroads, where you’ll see a group of suspicious fellows chatting over a fire.∙Continue past them into the forest.∙The Marquis and Magician are waiting for you. They will open a portal in the tree that returns Jerry to his home forest.∙Exit to the Way To The Forest Crossroads.∙Just to the left of the Crossroads is a woodpecker on a lamppost.∙Use your STICK on the Lamppost to begin a conversation with the woodpecker.∙There will be two dialogue boxes; select any ―Pock‖-related answer both times to get the woodpecker to fly away.∙Continue westward to Way Home.∙At Jerry’s house, look at the Dry Rain Barrel.∙Jerry will kick the Barrel and the cricket will hop away.∙Return to the Path Deeper Into The Woods where the Toad is sleeping.∙Use INDIAN WHITE PEPPER on the Toad.∙He will sneeze and scare the sparrows away.∙Use the CLICKER FROG on the Toad.∙Select ―I’m Jerry Hazelnut, mighty magician!‖∙Select ―The streams of time?‖∙Select ―The whispering of the rocks?‖∙The Toad will teach Jerry his first actual spell, MAGIC SPELL –ROCKWHISPER, which lets you speak to any statue that’s been given a face.∙Afterwards, the Marquis will bring Jerry back to the Mousewood forest.∙Open your Inventory and select MAGIC SPELL – ROCKWHISPER.∙Use it on Odd Crystal Statue.∙The Marquis tells you to seek out the Leprechaun to learn your next spell.∙Return to Mousewood Town Gate.∙Use the EXCITING BOOK to make it Night.∙Go east toward the Bridge.∙Continue east to Path Through The Fields.∙Use HEAT-RESITANT TIN FOIL on Small Campfire.∙Use AROMATIC BUT HARD PIECE OF CHEESE on Pot On The Fire.∙Use INDIAN WHITE PEPPER on Cheese Fondue.∙Use Tasty Smelling Berries to get SWEET RED BERRIES.∙Now exit to the dwarves’ home.∙Go to the back of the dwarves’ home and use MUG WITH LOGO on Really Huge Beet With Tap to get MUG WITH BEET SYRUP.∙Use the EXCITING BOOK to make it Day again. Take the dwarf Tunnel 47 back to the café.∙Use KEY-SHAPED CLOCK PART on Key when the Backpack Mouse is outside. Now the back café door will be unlocked at night.∙Ring the counter bell; when Anja appears, give her MUG WITH BEET SYRUP.∙She will give you INGREDIENTS LIST for the Hare family’s birthday cake.∙Jerry has all the necessary ingredients; give Anja CHOCOLATE, SWEET RED BERRIES, and KEG OF MILK.∙Exit the café to the Town Center.∙Go to Path Over Tree Root, where the Hares live.∙Use MAGIC COIN WITH HOLE to see the Leprechaun bathing in the Bowl Of Dirty Dishes.∙Use Green Garments to steal the Leprechaun’s clothing.∙The Leprechaun offers to take Jerry to his homeworld in the tree behind Town Hall, in exchange for his clothing.∙Anja’s cake won’t be ready for a day; use EXCITING BOOK to make it Night again.∙Use EXCITING BOOK again to make it Day.∙Return to the café; Tasty-Looking Cake will be sitting on the counter.∙Take Tasty-Looking Cake to get CAKE.∙Return to the Hare’s garden and use EXCITING BOOK to make it Night again.∙Use CAKE on Grumpy Garden Owner.∙Mr. Hare will let Jerry into the birthday party, where he’ll receive TROPHY automatically.∙Talk to Jonathan. He’ll begin telling jokes to Jerry, but is unable to remember the punchlines.∙Jerry will write down the beginning of the jokes on his PENCIL AND BLANK PAPER, turning it into HALF JOKES.∙Use the barrel of Glowing Nuts to get GLOWNUT.∙Enter the café from the back door in the garden.∙Use MUG WITH LOGO on Coffee Maker to get MUG WITH HOT COFFEE.∙Use CALMING V ALERIAN DROPS on MUG WITH HOT COFFEE to get HOT COFFEE WITH REVERSE EFFECT.∙Quickly exit the café to the garden, then move from the garden to the Town Center. Exit the Town Center to the Path Up The City Wall.∙Note: If you take too long, your coffee will get cold. If this happens, you can always return to the café, empty the mug into the sink, and get a fresh batch of hot coffee.∙Give the HOT COFFEE WITH REVERSE EFFECT to the Gunner mouse, who will fall asleep.∙Use the Cannon so that it flips backwards, now facing ―the treetop over the town.‖∙Use the GLOWNUT on the Cannon.∙The GLOWNUT will explode on the treetop in the distance, lighting it up.∙Move to the Town Center, then to the Path Behind Town Hall.∙Enter the window that leads inside Town Hall.∙Exit to the roof of Town Hall, On Top Of The Tower. The path is hard to see, but can be highlighted with the MAGIC COIN WITH HOLE ability.∙Move to the Big Branch and speak to the Leprechaun to exit to the second portal.∙Speak to the Grim Man In Green (Leprechaun). Jerry will return his hat.∙The Leprechaun will ask Jerry for his three wishes. Answer either of the first two choices, then any of the choices thereafter.∙Enter the left side of the tower after the Leprechaun vanishes.∙Use MAGIC COIN WITH HOLE to make the Leprechaun appear again.∙Talk to the Leprechaun. He wants to discover something shiny.∙Use the Old Flag to get OLD FLAG.∙Exit the door you just entered, Way Outside.∙Use TROPHY on Tower Window.∙Use OLD FLAG on Dull Goblet In The Window.∙The Leprechaun takes the bait and a rainbow appears.∙Enter the Tower again from the left side.∙Use the Rainbow and Jerry will gain his next ability: MAGIC SPELL – GREENGROW. This spell allows Jerry to make rain to help vegetation grow.∙Exit the tower and the exit portal will open up.∙Use the Tree to leave the Leprechaun’s world.∙Enter the Town Hall again and then the Path Behind Town Hall.∙Move to Mousewood Radio Station in the Forest.∙Use EXCITING BOOK to make it Day.∙Give Ludwig Burrower HALF JOKES. He will finish the jokes, giving Jerry COMPLETE JOKES instead.∙Return to Mousewood Town Center.∙Use EXCITING BOOK to make it Night.∙Use COMPLETE JOKES on Mr. Churchmouse.∙Jerry will give a great performance and receive ABSORBENT W ATERNUT in return.∙Go back to the Mousewood Radio Station in the Forest.∙Use EXCITING BOOK to make it Day.∙Use ABSORBENT W ATERNUT on Flooded Path. A small tree will sprout.∙Use MAGIC SPELL – GREENGROW on Flooded Path.∙The tree will grow large, sucking up the water, and Jerry will automatically move to the Swamp.∙Exit back to the Woods and then to the Fields, through Trail Towards Mousewood.。
MyBrotherRabbit怎么玩MyBrotherRabbit攻略汇总
My Brother Rabbit怎么玩?⼩编这⾥带来了My Brother Rabbit玩法攻略⼤全,想要更好的体验这款游戏的话,⼤家不妨进来看看!
My Brother Rabbit攻略⼤全
吾之兔兄 My Brother Rabbit是⼀款在充满想象⼒的幻想世界⾥展开的冒险游戏
⼥孩因重病倒下
必须与哥哥⼀起依靠⾃⼰的想象⼒抵御充满威胁的外界
他们共同创造了奇幻世界,在其中嬉戏并得到慰藉
在这个匪夷所思的世界⾥
⼩⽩兔想照料它⽣病的好友——⼩花,让它恢复健康
⼩⽩兔必须踏上冒险之旅,动⽤智慧
以经典的指点式操作解开谜团,不断前⾏
玩家将在常规逻辑⽆法适⽤的环境⾥帮助⼩⽩兔解开谜团
找到隐藏的物品,组装奇异的机器
踏上充满⾊彩的征程,体验5个挑战常识的奇幻世界
遇上机器驼⿅、悬在半空的猴⾯包树、巨⼤蘑菇、融化的钟及其他不可思议之物。
关于爱与勇⽓的感⼈故事
⼤量环境谜题、微游戏、隐藏物品
与游戏中的兄妹俩⼀起踏上幻想世界之旅
融合了现实、超现实与抽象风格的精美画⾯
知名作曲家创作的⾳乐。
锈湖天秤兔先生答案锈湖旅馆游戏中,玩家需要每天晚上在旅店客人的房间中,收集食材之后,就可以在白天交给厨师,制作晚餐,每一个晚餐都会根据食材数量进行评分。
在第二夜开始前,我们不要急着上电梯,而是先与前台的乌鸦先生对话,从乌鸦的口袋中,可以获得第一个食材胡萝卜。
随后,我们进入到电梯中,我们根据第二夜胡萝卜的提示,我们需要进入到4号房间,兔子先生的房间。
进入到兔子先生的房间,我们可以看到魔术师兔子先生,在柜子上拿到魔术帽,点击兔子前面的桌子,进行捉迷藏游戏,通关游戏可以获得眼球一个。
把魔术帽交给兔子先生,帽子中会出现很多的花,根据墙上的颜色提示,按照顺序放置花,即可通关游戏。
完成后,兔子先生会开始变魔术,点击兔子左边的头,可以获得扑克牌,点击右边帽子里的头,可以获得第一把钥匙。
在兔先生房间的吊灯上,可以获得扑克牌,在抽屉柜中,可以在最后一层抽屉里,拿到一把刀。
在房间中,基本所有的壁画都有信息,我们不要忽略每一个壁画的信息,就算是海报也有信息。
使用刀子,点击Owl先生的画像,可以获得食材白豆。
点击桌子上的盒子,在手伸出来的时候,使用刀子让其无法离开,即可拿走手上的戒指。
回到兔子先生旁边的桌子,可以在桌子后面拿到魔法石,把戒指放到桌子上的盒子里,即可获得第二把钥匙。
把我们获得的所有扑克牌放置到墙上的壁画上,根据壁画、海报等,可以找到数字对应的符号,完成放置后,移动右上角的扑克,即可拿到第三把钥匙。
使用三把钥匙,开启兔子先生旁边的魔术箱,把魔法石放置到门上,关闭门,会出现一个骷髅,把眼球放进去,再关上门。
兔子先生会消失,出现三把剑,我们可以把剑全部拿走,此时兔子先生会出现在身后的另一个魔术箱中,按照墙上的提示,在指定位置插入剑。
完成后,我们即可获得最后的食材,兔子肉,这样我们就完成了三个食材的收集,天亮后,把食材交给厨师,即可制作晚饭。
由于我们完成了三个食材的收集,因此晚饭的星级评价为三星,这样我们就完成了第二夜,兔子先生的攻略。
1 大兔子2.02版完美剧情攻略游戏一开始选择承认自己是奸雄,得凤凰羽衣,选择第二项不承认,得皮盔★颖川之战如以三种情节(奸臣、忠臣和中间路线)通过关,听完许子将说话后,许子将会让你选择升三段或六段或不升,如通过一次则选升一段,或不升,通过两次则选升三段或不升.若集齐宝物图鉴的50件宝物(必须要打完两套剧情才能集齐),听完许子将说话后,他会送给你这50件宝物。
本关尽量将兵营内的恢复用豆拿齐,杀张宝得太平清领道.☆第一章霸王诞生★汜水关之战本关救出孙坚(战斗结束其不死)他送你古锭刀.单挑:关羽vs华雄(阵亡)得皮盾★虎牢关之战本关不可冲得太前,否则吕布提前杀出就麻烦了.先杀完前面的部队再打吕布。
单挑:刘备、关羽、张飞分别vs吕布(平)本补丁张飞VS吕布作了点修改。
★董卓追击战(战前选追击才会打到)本关走到河边时吕布等伏兵会将你三面包围,可选撤退,如想得绝影,至少得杀死最西面的李儒.想锻炼战术的话本关最好,试一试全灭敌军(冲进树林里先把敌军引出来相对较简单),这时的吕布很猛的哦(尤其是一开始选升六段的)! ★青州黄巾讨伐战上一仗太辛苦,本关放松一下,战斗结束得漆黑道袍(战前听荀彧叔侄的计策)或飞龙道袍(战前听典韦的计策). ★徐州复仇战第八回合刘备军加入战场,可选择放弃或继续进攻,战斗结束均可获得"白银铠"。
★濮阳之战吕布亲自上阵后可选择撤退或继续,无论选哪种,全灭敌军后(稍难)可得"李广之弓",但选撤退又未全灭敌军则下面要打濮阳之战(二)。
单挑:典韦vs张辽(平)★濮阳之战(二)本关最好分兵进城,如全灭敌军则得连环铠且不进入濮阳之战(三),否则进入濮阳之战(三).★濮阳之战(三)本关敌人全出城后,城内富商会作内应(打得太快就没这剧情了),战后选放商人一马得吕布之弓,否则得3000金.★献帝救出战与献帝会面后选"全灭敌军",献帝脱困后会送"圣者宝剑",选"护送"得"黄金铠". 单挑:许褚VS徐晃(平)★张绣讨伐战本关关系到忠臣模式的两个结局(后面会有提及)。
中秋月亮的神奇力量MagicalowerofMidAutumnMoon中英文翻译Magical Power of the Mid-Autumn Moon中秋月亮的神奇力量The Mid-Autumn Festival is a traditional Chinese holiday celebrated on the 15th day of the eighth lunar month. It is a time for family reunions, moon gazing, and the sharing of mooncakes. One of the most enchanting aspects of this festival is the beauty and magical power associated with the Mid-Autumn moon. In this article, we will explore the significance and legends surrounding the moon during this auspicious time.中秋节是中国的传统节日,庆祝时间在农历八月十五。
这是一个家人团聚、赏月和分享月饼的时刻。
其中最迷人的方面之一就是中秋月亮所带来的美丽与神奇力量。
在本文中,我们将探索中秋期间月亮的意义和相关传说。
The moon holds a special place in Chinese culture, and it is often associated with love, unity, and harvest. During the Mid-Autumn Festival, it is believed that the moon is at its brightest and roundest, symbolizing completeness and unity. Families gather together under the moonlight, expressing their love and wishes for a bountiful harvest and a happy life.月亮在中国文化中拥有特殊的地位,常常与爱情、团结和丰收联系在一起。
进入竹林,碰告示牌会有剧情,然后前4个图的背景音乐就全都魂斗罗了……竹林走法也正如妹红所说,上上下下左右左右BABA,看着告示牌走一点难度没有……第四个图有可能出现帝(小心被骗哟),废屋内有2级合成图纸,而且床可以休息(所以这里成了前期练级点)……第五个图左上角有上海人形,捡之前存个档,带上素描本和百合项链,捡起来就和小爱丽丝开打……小爱丽丝的符卡:注魂『人形封印』、魔典『人形火葬』、『人形掌控者』,封印和掌控者都有混乱,掌控者每hit都重新算一次所以吃混乱概率相当高,火葬会几率中毒,17级左右就能打但会很艰苦,20左右级别就好很多,如果先打完永远亭再回来拿我想会简单不少,这3个技能就掌控者是最让人头疼的,吃过一次后图书必须及时加血,否则吃全两次必然死人,剩下那俩技能伤害不算高,如果总出这俩就比较好办……打赢后分支任务“人偶的寻找”结束,获得不明符卡凤仙花……第六个图有Ex树,此树需要除夜神雪B 线外其他全部4个Ex密码才能进入,打完全部Ex的可以过来看Ex小剧场,全打过后可以获得一个火月之心(魔理沙66级后可使用获得其中一个技能)……地图信息:迷途竹林:怪物:枪喵露、弓箭小狐、贼喵缘、喵晴子、茉莉;迷途竹林1:宝箱*3;迷途竹林2:宝箱*2;迷途竹林3:宝箱*3;迷途竹林4:帝,宝箱*3;废屋:宝箱*2;迷途竹林5:宝箱*3;迷途竹林6:竹林Ex树,宝箱*3;迷途竹林7:宝箱*1;迷途竹林8:宝箱*1;永远亭:夜神雪B线Ex树,宝箱*1(与永琳交战后增加1宝箱);永琳部屋:宝箱*1;辉夜部屋:宝箱*2;铃仙部屋:宝箱*1;帝部屋:宝箱*1;药房:宝箱*3。
怪物信息:枪喵露50000HP 125exp 50hxb 海星石弓箭小狐40000HP 100exp 50hxb 星之沙贼喵缘35000HP 155exp 155hxb (不明) 喵晴子50000HP 165exp 50hxb 森林之叶茉莉10WHP 300exp 120hxb 博丽的钱袋Boss信息:小爱丽丝35WHP 3500exp 1500hxb 小樱的深呼吸Boss战,先是5个因幡,就两招:幻符『胧月幻炎』、狂符『幻视调律』,伤害最多500,没多大威胁,吃睡,扔扔群攻砍一砍就过了,那个狂符就算有狂暴效果几率也太低了,让用了早苗头饰的多输出输出等下战再回魔……打完兔子打铃仙,符卡:月兔『月兔远隔催眠术』、狂符『幻视调律』、『幻胧月睨』、散符『真实之月』,可怜的兔子除了幻眬高群伤外带混乱有点威胁以外其他技能都很废,而且幻眬宣言时间还有够长的,睡人那个能打1000左右,就算被睡上少个输出也没啥,至于狂暴你把素描本给图书,其他人狂暴了就让他们狂暴的输出好了,比你用技能打的都快……战完铃仙后剧情,任务“公主的难题”结束……Boss信息:因幡10WHP 455exp 155hxb 觉神『神代的记忆』铃仙·优昙华院·因幡20WHP 1500exp 255hxb 禁药『蓬莱之药』回复(20) 收起回复6楼2009-11-12 08:56举报|猿渡紫吴: 贼喵缘也掉博丽的钱袋,几率极低举报| 2012-7-10 11:14 回复SLJ_瞬栗镜: 貌似师匠和受兔会在人间之里卖药,还说是来看病被赶出来的...举报| 2012-7-13 11:27 回复zaalh520: 这攻略真的没问题?……为毛我26级都赢不了小爱丽丝啊举报| 2012-7-18 14:29 回复恶魔羽夜: 回复@zaalh520 :我建议你最好是27或更高早去打他这样才会好打一点,我是28级再去打他的,会好打很多,你可以试试看。
玩具熊的五夜后宫详细图文全攻略《玩具熊的五夜后宫》是一款充满恐怖悬疑气息的冒险解谜游戏,正如游戏的名字一般,为玩家们提供了5个不同的夜晚作为关卡。
对于刚进入这款游戏的新手玩家来说,难度还是比较大的。
一般玩家都需要玩具熊的五夜后宫攻略的帮忙才可以顺利通关,本次小编为大家带来的图文全攻略就可以让你成为打通关的大神。
玩具熊的五夜后宫攻略:第一夜兔子邦尼这家伙一般都是第一个或第二个行动,行动蛮迅速的。
但是一般对付的办法都是打开灯看到他后关门,这个办法最实用,为什么呢?小编研究过,发现后面你除了盯狐狸以外,基本没空看监控,邦尼和奇卡都是可以打开灯就发现的,况且邦尼本身就是延迟杀,所以这种办法对付邦尼也不肿么亏电。
邦尼有时站很久,有时很短,你只要看他影子没了,确认狐狸和熊的位置就可安心开门,毕竟算是一个威胁不是很大的角色。
PS:邦尼就是出现在左边门的逗比角色就对了玩具熊的五夜后宫攻略:第二夜奇卡路线固定,一直都是第一或第二个走,从右门进来装逼。
说实话,自小编感觉他和兔子加就是来耗你电量的,是蓄力杀。
对付方法和兔子一样。
所以说威胁基本和兔子一样是b级。
哈哈,一般都是拿下监控哗地一个场面。
那么结语就是鸡没什么可怕的,除了有时玩瞬移,路线也都知道,所以后期你关心的基本就是狐狸和熊。
PS:2明明是1的前传,但这几只动物感觉在2代变得更惨不忍睹有木有,难道在1代是被修复了?玩具熊的五夜后宫攻略:第三夜熊先不说哈,这家伙就一活生生的懒货,玩具中最后一个出动,小编看他出动恩是心急,在这房间里晃来晃去,在那房间里晃来晃去。
算了,切回正题。
熊呢,不是很常见,也不是很容易被它杀死,但真的很危险,他是闪现杀。
对付熊主要就是声音,他的声音是哄哄般的笑声,只要能听到是从那个门传出来就可以准确做出判断。
另说一下狐狸和熊的组合,毕竟lz就是这么被坑的。
当你打开监控观察狐狸时,很可能一下子熊就闪现上来吓你。
呵呵,lz看来还是在看狐狸之前警惕一下熊的位置,手速快的人可以飞快点一下在收起来,但这也有百分之40的几率会game over,却节省电量,对自己有信心的人可以去尝试一下。
大兔子202版完美剧情攻略1 大兔子2.02版完美剧情攻略游戏一开始选择承认自己是奸雄,得凤凰羽衣,选择第二项不承认,得皮盔★颖川之战如以三种情节(奸臣、忠臣和中间路线)通过关,听完许子将说话后,许子将会让你选择升三段或六段或不升,如通过一次则选升一段,或不升,通过两次则选升三段或不升.若集齐宝物图鉴的50件宝物(必须要打完两套剧情才能集齐),听完许子将说话后,他会送给你这50件宝物。
本关尽量将兵营内的恢复用豆拿齐,杀张宝得太平清领道.☆第一章霸王诞生★汜水关之战本关救出孙坚(战斗结束其不死)他送你古锭刀.单挑:关羽vs华雄(阵亡)得皮盾★虎牢关之战本关不可冲得太前,否则吕布提前杀出就麻烦了.先杀完前面的部队再打吕布。
单挑:刘备、关羽、张飞分别vs吕布(平)本补丁张飞VS吕布作了点修改。
★董卓追击战(战前选追击才会打到)本关走到河边时吕布等伏兵会将你三面包围,可选撤退,如想得绝影,至少得杀死最西面的李儒.想锻炼战术的话本关最好,试一试全灭敌军(冲进树林里先把敌军引出来相对较简单),这时的吕布很猛的哦(尤其是一开始选升六段的)!★青州黄巾讨伐战上一仗太辛苦,本关放松一下,战斗结束得漆黑道袍(战前听荀彧叔侄的计策)或飞龙道袍(战前听典韦的计策).★徐州复仇战第八回合刘备军加入战场,可选择放弃或继续进攻,战斗结束均可获得"白银铠"。
★濮阳之战吕布亲自上阵后可选择撤退或继续,无论选哪种,全灭敌军后(稍难)可得"李广之弓",但选撤退又未全灭敌军则下面要打濮阳之战(二)。
单挑:典韦vs张辽(平)★濮阳之战(二)本关最好分兵进城,如全灭敌军则得连环铠且不进入濮阳之战(三),否则进入濮阳之战(三).★濮阳之战(三)本关敌人全出城后,城内富商会作内应(打得太快就没这剧情了),战后选放商人一马得吕布之弓,否则得3000金.★献帝救出战与献帝会面后选"全灭敌军",献帝脱困后会送"圣者宝剑",选"护送"得"黄金铠".单挑:许褚VS徐晃(平)★张绣讨伐战本关关系到忠臣模式的两个结局(后面会有提及)。
ent ert ainment14.blo gspo t.co m /2013/05/the-night-of-rabbit_4658.html The Night of the Rabbit (兔子之夜) 圖文全攻略作者:annyroal36來源:3DM論壇劇情前傳老人:我學生的光榮時刻,就這麼地開始了,如果我在那兒的話,我能夠阻止一切不幸的發生。
鏡頭轉到一嗰迷霧重重的畫面,你操控著一位紳士兔子,在地圖中部站著一位名叫Odd Figure的人(稻草人麼)step1.上前跟Odd Figure(以下簡稱OF)對話。
OF:噢,你是誰吖,你不能說話嗎?唔……這就意味著你什麼都不知道是嗎,你迷失了嗎?紳士兎(可選擇YES 或 NO):不。
OF:噢,也就是說你正在選擇你故事的起點囖?如果我們找到了你的起點,你就會瞭解你的何去何從。
哈哈,你肯定不知道當你踏入我的小徑上,你就交到好運喇。
我知道很多故事,但我不希望你盜取我其中一嗰故事喔。
你不會這麼做的吧?要找到你的起點,我們必須找到一些,一些類似於“很久很久以前……”的感覺。
跟我來。
step2.Odd Figure移動到右上方,繼續與其對話。
OF:噢,你到了(唉,老兄,這距離不算遠吖)。
好了,我們現在就開始尋找你的起點吧。
即使你迷失了你自身,你的起點也會存在於世界的每個角落。
唯有那些曾經“開始”的人才會找回起點。
而你,是可以分辨出來的,一嗰起點就猶如是春天的氣息、希望的氣息,或者是更甚。
一嗰起點就是……算了,我想你已經能理解,我就不多說了。
而結局,相對於起點的另一個極端的事物,好了,我們還是留待之後再去擔憂它吧。
你能理解嗎?紳士兎(可選擇YES 或 NO):能!OF:真的假的?這真的很久都沒讓我見到一位像你那麼有渴望的智者。
突然有只蜥蜴在右下方出現。
蜥蜴:呵呵,呵呵然後蜥蜴又鑽到一地洞內,消失了。
OF:你有沒有聽到一些聲音?這些迷霧肯定是在我的視覺內搞了一些小把戲。
Br……你覺不覺得天氣好像轉冷了?跟我來吧。
step3.Odd Figure移動到左邊,上前繼續與其對話。
OF:那裏就是你的開始。
這真的是非常幸運你遇見了我。
我不認為你能夠獨自尋獲的你起點。
不知道怎麼的,我有種對你很熟悉的感覺。
我相信我們會在此見面的。
除非,這些迷霧再玩更多花樣,我已經無法看清我臉前的雙手了。
紳士兎進入左下方的入口,消失了。
OF:陌生的夥伴,他讓我想了一嗰屬於我的、古老的故事,那嗰充滿特色的故事。
我希望他能夠找到屬於自己的道路,如果他做不到,我甚至不會說出他何時結束和結束的地點。
(not even i could say where he will end up if he does not)。
好了,那就幫幫他如何開始吧。
噢,這開始的旋律我必須記下來。
#p#前傳部分#e#教學部分旁白:經過了一嗰夏天,在一嗰不遠的地方處,Jeremiah Hazelnut已經捲進被窩內,他經常夢見他的夢想。
每個晚上,Jerry都會跟媽咪說“有一天,我要成為一名魔術師。
”而媽咪總是那麼地回答,就像所有母親的方式來回答“有一天,寶貝乖兒,你的夢想定會實現。
”母親般的低聲。
很快Jeremiah Hazelnut就熟睡了。
很快很快,他的夢境就要成真了,第二天早上媽咪:Jerry!Jeeerry!Jerry:Yeeeh?媽咪,什麼事吖?媽咪:醒醒,你這大睡豬。
Jerry:噢,不,是不是要我上學遲到了?媽咪:出來享受一嚇日光浴吧。
你不會想把你的夏日假期都用來睡覺吧?Jerry:夏日假期?媽咪:Jerry,上學的日子是後天呐,你暫時不必擔心。
Jerry:我還有兩天才上學?我原來還有兩天的冒險時間!哈哈。
突然,收音機響起……收音機:……就像我們每天早晨的健康操,我們的口頭語:開展幸福愉快的每一天。
Jerry:到底怎麼一回事,收音機自己響了?一般的話,its top 40 playing all day long(不知道怎麼翻譯……)收音機:烏鴉已經把昨天的工作完成,今天早晨的天空不再孤單,多麼美好的一天。
Jerry:烏鴉?收音機:但是,不要坐在這裏發呆,否則明天你就會遠離這美好的一切。
okay,跟隨著我的指引吧。
如果你不想收聽我們的節目,你可以繼續按照你的意思做你想做的事情。
想像一嗰小“X”字母飄浮在空中,你只需點擊它便可以跳過或者退出。
Jerry:Wow,跟它說的一樣,在我面前真的出現了一嗰飄浮的“X”(畫面右上角)。
收音機:那麼為什麼你要退出(跳過)呢?噢,要跳過的話,就意味著你早就獲知一切,聰明的傻瓜。
按動一嚇收音機吧!step1.按動收音機。
(按滑鼠左鍵,點擊收音機)收音機:做得好!Jerry:小把戲。
收音機:你可以發動任何指令,撿取、交談、行走、觀望、使用等等等等。
只需點擊即可。
輕輕一點,就是輕輕一點擊。
Jerry:好,好……如果這不是銷售演示,那這是什麼情況?收音機:那繼續重複一遍。
好嘞,現在就跟收音機對話吧,就是這把聲音的來源地。
Jerry:跟收音機對話?收音機:再來一遍,就點擊收音機。
step2.跟收音機對話。
(按滑鼠左鍵,點擊收音機)Jerry(可選擇“呃……你好?”、“我想跟我媽咪問嗰好!”和“我不是在跟一部收音機對話……”):我想跟我媽咪問嗰好!收音機:年輕的Hazelnut先生在跟母親問嗰好。
你做得非常好。
Jerry:嘿,怎麼會這樣的?收音機:只需輕輕一點擊。
所有東西都只需輕輕一點擊。
你有沒有注意到當你點擊事物時,你的肌肉舒張情況?這感覺不好嗎?Jerry:它說得對,我應該多做一些健身操才行。
收音機:噢,你真的在思考“我應該多做一些健身操才行”。
Jerry:老兄,它太神奇了。
收音機:你知道嗎?你是可以的。
我們的口頭語:開展幸福愉快的每一天。
那麼我們繼續吧。
有樣東西是可以用手提著的、可以裝載東西的,尋找它吧。
Jerry:唔……那嗰放在窗前的籃子怎麼樣?收音機:你已經找著了?撿取它吧!step3.撿取窗前的籃子。
收音機:就是這樣!你現在就攜帶著小籃子了。
你現在可以滾動滑鼠滑輪,檢查你的物品清單,或者是按“I”鍵(inventory)。
step4.滾動滑鼠滑輪或者按“I”鍵開啟物品清單欄Jerry:老兄,噢,老兄。
收音機:你的物品清單欄,這裏能夠裝載你想像不到的物品數量。
你也可以在這裏查看並且使用物品。
按滑鼠右鍵使用,按滑鼠左鍵你就可以提起物品。
step5.對著小籃子點擊滑鼠右鍵。
Jerry:不錯的籃子喔。
step6.對著小籃子點擊滑鼠左鍵,提起籃子。
Jerry:糟糕。
籃子的提手斷裂了。
收音機:這不應該發生才對吖。
不必害怕,一般情況下,你都可以對其“還原”的。
記住,世上沒有難題,只有挑戰!你要儘快修理你的小籃子。
你在物品欄中用滑鼠左鍵選擇一嗰物品,之後再用在對應的物品上,進行協同作用。
Jerry:我要把提手安回籃子上才行。
step7.左鍵點擊選中提手,再對著籃子點擊左鍵,即可維修籃子。
收音機:這一點都不難!Jerry:真的,這很容易。
收音機:以後你處理謎題時都要保持冷靜沉著。
修理自己弄壞的東西,感覺很好是吧。
Jerry:這當然!收音機:好嘞,進入下一個階段。
你可以使用你的物品與環境互動。
左鍵點擊籃子,提著籃子,然後按“I”鍵或者是“滑鼠滑輪”關閉物品欄。
step8.左鍵點擊籃子,提著籃子,然後按“I”鍵或者是“滑鼠滑輪”關閉物品欄,把籃子交予媽咪。
Jerry:我該向誰展示一嚇我剛修理好的籃子呢?收音機:我想就是你那位這在草坪上晾曬衣服的母親吧。
Jerry:老兄,你太機靈了。
Wow,它真的想跟我在說話吖。
收音機:提著籃子跟你母親對話吧。
把籃子交予媽咪。
媽咪:嘿,Jerry!你已經拿到了籃子了!Jerry:是的,我差點就把它給弄爛了,幸虧我把它修理好了。
媽咪:這很好吖,太棒了Jerry。
那麼你可以為我到森林裏撿一些黑莓嗎?Jerry:是……是用來做黑莓派的嗎?媽咪:當然!Jerry:噢,Jerry!找黑莓,找黑莓!收音機:恭喜吖!你已經完成了今天的教學部分了。
記住,當你躲避一隻野外烏鴉時,腿抽筋的話,會足以讓你喪命。
Jerry:它在說什麼腿抽筋呐?收音機:保持身心健康,保持開心!“mouse wood”電臺繼續為你播報“leaf f all”新聞。
Jerry:“mouse wood”?從來都沒有聽過這嗰頻道吖。
肯定是太陽粒子導致了頻道錯亂了。
#p#教學部分#e#尋找黑莓step1.從家園的右上方小徑進入森林交叉路。
step2.走到森林交叉路的最右邊,發現黑莓。
Jerry:黑莓都在這兒了。
但是這些荊棘都擋住了我的去路!好了,荊棘,暫時是你贏了。
我嘚換個策略,找些東西來教訓一嚇這些荊棘。
(在森林交叉路左邊撿取汽水罐)step3.來到森林交叉路的小溪森林入口,進入即可。
Jerry:這裏離市區還有幾裏遠。
step4.撿取小溪森林左邊的白堊石頭,撿取河岸上的樹枝。
(撿取小溪森林左邊的白堊石頭)(撿取河岸上的樹枝)step5.回到森林分叉路,回到黑莓所在的地方,按滑鼠滑輪或者是按“I”鍵開啟物品欄,按滑鼠左鍵使用樹枝,對著荊棘鞭打(對著荊棘按滑鼠左鍵),清理荊棘。
(搗毀荊棘後,撿取車厘子)step6.直接對著兩處的黑莓點擊左鍵收集黑莓。
(直接點選黑莓即可,無須提著籃子)Jerry:終於沒有東西阻隔我跟媽咪的黑莓派了。
step7.回到家中,才發現黑莓採集不夠,原來有一處黑莓被蜘蛛網所覆蓋了,所以要回去用樹枝捅破蜘蛛網再採集剩餘的黑莓。
Jerry:為什麼蜘蛛要在我的黑莓上築巢呢?也許它是想讓我這嗰冒險家進入陷阱!哈,沒門!你是不可能阻擋Jeremiah Hazelnut的!好嘞,搞定。
撿取剩餘一處的黑莓。
鏡頭自動轉到家園Jerry:我現在就有一籃子滿滿的黑莓了!這樣的話,我就可以拿到第一份、最大份的黑莓派了!媽咪……媽咪:嘿……Jerry:我採集到一滿籃子的黑莓,給你帶回來了。
媽咪:多謝你,乖兒子。
照這樣看來,第一份黑莓就非你莫屬了。
Jerry:好耶!(Jerry正打算進屋)只是第一份嗎?媽咪:而且是最大份的,Jerry!Hazelnut家族就是那麼好商量!#p#尋找黑莓#e#神奇的信函突然,有一封會飛的信函飄進了Jerry的家園,而且到處亂竄。
隨後一股勁地撞進了信箱。
Jerry:那是什麼吖?step1.點擊信箱。
Jerry:天呐,鼓起勇氣。
它又不是小魔怪,不必害怕……我敢打賭,它只是一隻淘氣的浣熊。
小小……小心翼翼就行了。
點擊信箱後,信函又到處亂飛。
Jerry:那是什麼吖……信函自己飛入了Jerry的褲袋內。
Jerry:它居然自己飛入了我的褲袋。
step2.調出物品欄,對著信函按滑鼠右鍵,讀取信函內容。
Jerry:沒有寄出地址吖!看看裏面都寫了些什麼……裏面有些奇怪的符號,而且還有一首詩在下面。