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最全的PROE快捷键的config文件(附说明)

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把config.pro拷到工作目录就可心了。多练习这些命令,速度会成倍增长的。附配置文件,已录好映射键。
PROE Wildfire 快捷键
F1 新建
F2 打开
F3 测量
F4 草绘
F5 拉伸
F6 旋转
F7 可变截面扫描
F8 草绘-回到草绘视图
F9 使对象完全显视在视图上
F10 隐藏
F11 取消隐藏
F12 定义


BC 混合-切口
BP 混合-伸出项
BS 混合-曲面

HC 螺旋扫描-切口
HP 螺旋扫描-伸出项
HS 螺旋扫描-曲面

SC 扫描-切口
SP 扫描-伸出项
SS 扫描-曲面

SBC 扫描混合-切口
SBP 扫描混合-伸出项
SBS 扫描混合-曲面

EX 拉伸
VS 可变截面扫描
BB 边界混合
FF 倒圆角
G 拔模
HH 孔
MM 倒直角
MI 镜像
P 阵列
YR 重新造型
YY 造型
JC 全局干涉检查
KK 打开组件中PRT
KL 设置工作目录
zz 拭除-不显示
e1 试除-当前
e3 窗口-关闭
ES 保存图层状态
N 草绘-参照
+ 放置-编辑
- 草绘-草绘设置
11 文件-保存副本
12 保存图片
13 保存DWG
22 基准平面
23 基准轴
33 基准曲线
31 基准点
32 基准坐标
r1 快速修复-隐含
r2 快速修复-重定义
r4 快速修复-删除

*******************************************

以下是编辑下的命令:
EL 填充
EI 相交
EG 合并
EJ 投影
EW 包络
ET 修剪
EX 延伸
EO 偏移
EK 加厚
EY 实体化
ZS 再生管理器
JJ 激活
********************************************

以下是视图中的命令:
VW 视图管理器
VC 颜色和外观
VN 层树
VM 模型树
VX 树过滤器-显示隐含的对象
VG 树过虑器
VV 显示/不显示 基准平面、基准轴、基准点、基准坐标

VF 视图-前视
VH 视图-后视
VT 视图-顶视
VB 视图-底视
VL 视图-左视
VR 视图-右视

********************************************

以下是插入中的命令:
IL 插入唇
IF 插入数据自文件
IB 发布几何
IG 复制几何
IM 合并继承
IS 收缩包络
********************************************

以下是分析中是命令:
DN 测量角度
DR 测量直径


********************************************

下面是草绘中的快捷键
L 直线
XL 中心线
RC 距形
C 圆
A 圆弧
DF 在两图元间创建圆角
DA 样条曲线
SD 点
U 使用线
O 偏移
DI 创建定义尺寸
MD 多尺寸修改
__________________________________________________________________
| w1 约束-对称 w2 约束-相等 w3 约束-平行 |
| wq 约束-相切 ww 约束-中点 we 约束-重合 |
| w

a 约束-竖直 ws 约束-水平 wd 约束-正交 |
___________________________________________________________________

DT 动态修剪
TR 修剪至(剪切或延伸)
Q 镜像
DD 打钩
TT 打X,不保存退出草绘default_draw_scale 1



剪切粘贴以下部分命名为config.pro

dxf_out_scale_views yes
template_drawing C:\Program Files\proeWildfire 3.0\templates\a4_drawing.drw
template_designasm mmns_asm_design
template_sheetmetalpart mmns_part_sheetmetal
template_solidpart mmns_part_solid
allow_anatomic_features yes
drawing_setup_file D:\trail\A4.dtl
allow_confirm_window yes
allow_move_attach_in_dtl_move yes
allow_move_view_with_move yes
ang_units ang_deg
bell no
color yes
color_windows all_windows
create_drawing_dims_only yes
drawing_file_editor PROTAB
dxf_out_drawing_scale YES
file_open_default_folder WORKING_DIRECTORY
fix_autocad_iges_text_scale YES
fonts_size LARGE
graphics OPENGL
grid_snap NO
gtol_dim_placement UNDER_VALUE
help_translation yes
highlight_new_dims YES
lang_propagate yes
mark_approximate_dims YES
menu_translation yes
model_tree_start YES
msg_translation yes
pro_unit_length UNIT_MM
pro_unit_mass unit_gram
pro_unit_sys mmns
rename_drawings_with_assem YES
right_mouse_button_popup YES
sketcher_blended_background no
spin_center_display no
tutor_enabled YES
visible_message_lines 1
windows_scale 1.000000
tol_display no
default_font simfang
pro_font_dir C:\WINNT\Fonts
pro_library_dir c:\ProLibs\
pro_catalog_dir c:\ProLibs\
pro_material_dir c:\ProLibs\materials
default_dec_places 1
tol_mode nominal
sim_pp_background_color proe
system_colors_file D:\trail\syscol.scl































mapkey yr @MAPKEY_LABEL重新造型;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Insert.psh_restyle`;
mapkey buwprojna @MAPKEY_NAMEDefine new project;\
mapkey(continued) @MAPKEY_LABELDefine new project;~ Activate `main_dlg_cur` `CreateProject`;
mapkey buwprodatanzaend @MAPKEY_NAMEModify project;\
mapkey(continued) @MAPKEY_LABELModify project;~ Activate `main_dlg_cur` `EditProject`;
mapkey buwproaufb @MAPKEY_NAMEPrepare project;@MAPKEY_LABELPrepare project;\
mapkey(continued) ~ Activate `main_dlg_cur` `PrepareProject`;
mapkey buwwezedef @MAPKEY_NAMEDefine Moldbase Assembly;\
mapkey(continued) @MAPKEY_LABELDefine Moldbase Assembly;\
mapkey(continued) ~ Activate `main_dlg_cur` `MoldbaseDefinition`;
mapkey buwcomp @MAPKEY_NAMEAssemble/Disassemble Components;\
mapkey(continued) @MAPKEY_LABELAssemble/Disassemble Components;\
mapkey(continued) ~ Activate `main_dlg_cur` `ComponentStatus`;
mapkey buwcrequ @MAPKEY_NAMEDefine equipment on existing point;\
mapkey(continued) @MAPKEY_LABELDefine equipment on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEquipment`;

mapkey buwmodequi @MAPKEY_NAMERedefine equipment;\
mapkey(continued) @MAPKEY_LABELRedefine equipment;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineEquipment`;
mapkey buwdelequi @MAPKEY_NAMEDelete equipment;@MAPKEY_LABELDelete equipment;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteEquipment`;
mapkey buwcreguide @MAPKEY_NAMEDefine guide on existing point;\
mapkey(continued) @MAPKEY_LABELDefine guide on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineGuide`;
mapkey buwmodguide @MAPKEY_NAMERedefine guide;@MAPKEY_LABELRedefine guide;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineGuide`;
mapkey buwdelguide @MAPKEY_NAMEDelete guide;@MAPKEY_LABELDelete guide;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteGuide`;
mapkey buwspavpk @MAPKEY_NAMEDefine screw on existing point;\
mapkey(continued) @MAPKEY_LABELDefine screw on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineScrewExisting`;
mapkey buwcrscrmse @MAPKEY_NAMEDefine screw on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine screw on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineScrewMouse`;
mapkey buwscrred @MAPKEY_NAMERedefine screw;@MAPKEY_LABELRedefine screw;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineScrew`;
mapkey buwschrdel @MAPKEY_NAMEDelete screw;@MAPKEY_LABELDelete screw;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteScrew`;
mapkey buwsavp @MAPKEY_NAMEDefine dowel pin on existing point;\
mapkey(continued) @MAPKEY_LABELDefine dowel pin on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefinePinExisting`;
mapkey buwstmouse @MAPKEY_NAMEDefine dowel pin on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine dowel pin on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefinePinMouse`;
mapkey buwstred @MAPKEY_NAMERedefine Dowel pin;\
mapkey(continued) @MAPKEY_LABELRedefine Dowel pin;~ Activate `main_dlg_cur` `RedefinePin`;
mapkey buwstdel @MAPKEY_NAMEDelete dowel pin;@MAPKEY_LABELDelete dowel pin;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeletePin`;
mapkey buwapavp @MAPKEY_NAMEDefine ejector pin on existing point;\
mapkey(continued) @MAPKEY_LABELDefine ejector pin on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEjectorExisting`;
mapkey buwapampp @MAPKEY_NAMEDefine ejector pin on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine ejector pin on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEjectorMouse`;
mapkey buwausred @MAPKEY_NAMERedefine Ejector pin;\
mapkey(continued) @MAPKEY_LABELRedefine Ejector pin;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineEjector`;
mapkey buwausdel @MAPKEY_NAMEDelete ejector pin;\
mapkey(continued) @MAPKEY_LABELDelete ejector pin;~ Activate `main_dlg_cur` `DeleteEjector`;
mapkey buwkueerz @MAPKEY_NAMECreate cooling bore;\
mapkey(continued) @MAPKEY_LABELCreate cooling bore;~ Activate `main_dlg_cur` `DefineCooling`;
mapkey buwkuered @MAPKEY_NAM

ERedefine cooling bore;\
mapkey(continued) @MAPKEY_LABELRedefine cooling bore;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineCooling`;
mapkey buwkuetankerz @MAPKEY_NAMECreate CoolingTank;\
mapkey(continued) @MAPKEY_LABELRedefine cooling bore;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineCoolingTank`;
mapkey buwkuedel @MAPKEY_NAMEDelete cooling bore;\
mapkey(continued) @MAPKEY_LABELDelete cooling bore;~ Activate `main_dlg_cur` `DeleteCooling`;
mapkey buwspavp @MAPKEY_NAMEDefine support pillar on existing point;\
mapkey(continued) @MAPKEY_LABELDefine support pillar on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSupportExisting`;
mapkey buwspmouse @MAPKEY_NAMEDefine support pillar on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine support pillar on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSupportMouse`;
mapkey buwsupred @MAPKEY_NAMERedefine support pillar;\
mapkey(continued) @MAPKEY_LABELRedefine support pillar;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineSupport`;
mapkey buwsdel @MAPKEY_NAMEDelete support pillar;\
mapkey(continued) @MAPKEY_LABELDelete support pillar;~ Activate `main_dlg_cur` `DeleteSupport`;
mapkey buwvseae @MAPKEY_NAMEChange bom-entry;@MAPKEY_LABELChange bom-entry;\
mapkey(continued) ~ Activate `main_dlg_cur` `EditBOMEntry`;
mapkey buwbomformat @MAPKEY_NAMEFormat Bill of Materials;\
mapkey(continued) @MAPKEY_LABELFormat Bill of Materials;~ Activate `main_dlg_cur` `FormatBOM`;
mapkey buwbomcheck @MAPKEY_NAMECheck BOM-Entries;\
mapkey(continued) @MAPKEY_LABELCheck BOM-Entries;~ Activate `main_dlg_cur` `CheckBOMEntries`;
mapkey buwdeflib @MAPKEY_NAMEPrepare library-component;\
mapkey(continued) @MAPKEY_LABELPrepare library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineLibraryComp`;
mapkey buwbibasm @MAPKEY_NAMEAssemble library-component;\
mapkey(continued) @MAPKEY_LABELAssemble library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `AssembleLibraryComp`;
mapkey buwbibredefine @MAPKEY_NAMERedefine library-component;\
mapkey(continued) @MAPKEY_LABELRedefine library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineLibraryComp`;
mapkey buw_lib_delete @MAPKEY_NAMEDelete library-component;\
mapkey(continued) @MAPKEY_LABELDelete library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteLibraryComp`;
mapkey buwsdae @MAPKEY_NAMEDefine/modify slider;\
mapkey(continued) @MAPKEY_LABELDefine/modify slider;~ Activate `main_dlg_cur` `DefineSlider`;
mapkey buwdelslider @MAPKEY_NAMEDelete Slider;@MAPKEY_LABELDelete Slider;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteSlider`;
mapkey buwcreatelifter @MAPKEY_NAMEDefine/Modify Lifter;\
mapkey(continued) @MAPKEY_LABELDefine/Modify Lifter;~ Activate `main_dlg_cur` `DefineLifter`;
mapkey buwdellifter @MAPKEY_NAMEDelete Lifter;@MAPKEY_LABELDelete Lifter;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteLifter`;
mapkey buwklia

en @MAPKEY_NAMEDefine latch lock;\
mapkey(continued) @MAPKEY_LABELDefine latch lock;~ Activate `main_dlg_cur` `DefineLatch`;
mapkey buwdellatch @MAPKEY_NAMEDelete latch lock;\
mapkey(continued) @MAPKEY_LABELDelete latch lock;~ Activate `main_dlg_cur` `DeleteLatch`;
mapkey buwwzofg @MAPKEY_NAMEDefine moldbase opening;\
mapkey(continued) @MAPKEY_LABELDefine moldbase opening;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSimulation`;
mapkey buwwzani @MAPKEY_NAMESimulate moldbase opening;\
mapkey(continued) @MAPKEY_LABELSimulate moldbase opening;\
mapkey(continued) ~ Activate `main_dlg_cur` `RunSimulation`;
mapkey buwsimstop @MAPKEY_NAMEClose moldbase opening mode;\
mapkey(continued) @MAPKEY_LABELClose moldbase opening mode;\
mapkey(continued) ~ Activate `main_dlg_cur` `QuitSimulation`;
mapkey buwbwdb @MAPKEY_NAMECalculate clamping forces;\
mapkey(continued) @MAPKEY_LABELCalculate clamping forces;\
mapkey(continued) ~ Activate `main_dlg_cur` `CalculateBending`;
mapkey buw_createhc @MAPKEY_NAMECreate Holechart;\
mapkey(continued) @MAPKEY_LABELCreate Holechart;~ Activate `main_dlg_cur` `CreateHolechart`;
mapkey buw_delhc @MAPKEY_NAMEDelete Holechart;@MAPKEY_LABELDelete Holechart;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteHolechart`;
mapkey buw_make_hr @MAPKEY_NAMEDefineHotrunner;@MAPKEY_LABELDefineHotrunner;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineHotrunner`;
mapkey buw_delete_hr @MAPKEY_NAMEDeleteHotrunner;\
mapkey(continued) @MAPKEY_LABELDeleteHotrunner;~ Activate `main_dlg_cur` `DeleteHotrunner`;
mapkey buwtransm_create @MAPKEY_NAMECreate Transmission;\
mapkey(continued) @MAPKEY_LABELCreate Transmission;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineTransmission`;
mapkey buw_transm_delete @MAPKEY_NAMEDelete Transmission;\
mapkey(continued) @MAPKEY_LABELDelete Transmission;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteTransmission`;;
mapkey $F1 @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL新建;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdModelNew.file`;
mapkey $F2 @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL打开;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdModelOpen.file`;
mapkey re @MAPKEY_NAME作者-姚子红;@MAPKEY_LABELRevolve;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtRevolve.a_feat`;\
mapkey(continued) ~ Activate `main_dlg_cur` `chkbn.revolve_1_placement.0`1 ;\
mapkey(continued) ~ Activate `revolve_1_placement.0.0` `PH.Sketch`;
mapkey st @MAPKEY_LABELstyle;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFreestyle.a_feat`;
mapkey xl @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL中心线;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbLines` `ProCmdSketCenterline.tbLine`;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketCenterline.tbLine`1;
mapkey tr @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL修剪到;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbTrim` `ProCmdEditCorner.tbTrim`;\
mapkey(continued) ~ Activate `main_dlg_cur

` `ProCmdEditCorner.tbTrim`1;
mapkey md @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL多尺寸修改;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdEditModify.sket_r`1;
mapkey c @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL圆;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbCircles` `ProCmdSketCenterPoint.tbCirc`;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketCenterPoint.tbCirc`1;
mapkey l @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL直线;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbLines` `ProCmdSketLine.tbLine`;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketLine.tbLine`1;
mapkey $F4 @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL草绘;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdDatumSketCurve.datum`;
mapkey bb @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL边界混合;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtBndBlend.a_feat`;
mapkey bc @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL混合切口;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_blend`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_blend`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshCutBlendSld`;
mapkey bp @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL混合伸出项;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_blend`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_blend`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshProtBlendSld`;
mapkey bs @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL混合曲面;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_blend`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_blend`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshSurfBlend`;
mapkey g @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL拔模;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdDraft.d_feat`;
mapkey hc @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL螺旋扫描切口;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_chamfer`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_chamfer`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_blend`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_blend`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sweep`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sweep`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshCutHelicSw

pSld`;
mapkey hp @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL螺旋扫描伸出项;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshProtHelicSwpSld`;
mapkey hs @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL螺旋扫描曲面;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshSurfHelicSweep`;
mapkey hh @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL孔;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdHole.d_feat`;
mapkey mm @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL倒直角;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdChamferEdge.d_feat`;
mapkey p @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL阵列;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtPattern.b_feat`;
mapkey sc @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL扫描切口;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sweep`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sweep`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshCutSwpSld`;
mapkey sp @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL扫描伸出项;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sweep`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sweep`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshProtSwpSld`;
mapkey ss @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL扫描曲面;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sweep`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sweep`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshSurfSweep`;
mapkey sbc @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL扫描混合切口;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_swept_blend`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_swept_blend`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshCutSwpBlnSld`;
mapkey sbp @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL扫描混合伸出项;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_helic_sweep`;\
mapkey(continued) ~ Select `main_dlg_cur` `Ins

ert.cb_swept_blend`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_swept_blend`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshProtSwpBlnSld`;
mapkey sbs @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL扫描混合曲面;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_swept_blend`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_swept_blend`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshSurfSweptBlend`;
mapkey yy @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL造型;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Insert.psh_freestyle`;
mapkey mi @MAPKEY_LABEL镜像;~ Activate `main_dlg_cur` `ProCmdFtMirror.b_feat`;
mapkey dt @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL动态修剪;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdEditDelSeg.tbTrim`1;
mapkey u @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL使用边;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketProject.tbEdge`1;
mapkey o @MAPKEY_NAME作者-姚子红;@MAPKEY_LABEL偏距边;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbEdge` `ProCmdSketOffset.tbEdge`;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketOffset.tbEdge`1;
mapkey rr @MAPKEY_NAME起峰;@MAPKEY_LABEL旋转;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_chamfer`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_chamfer`;~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Insert.pshFtRevolve`;\
mapkey(continued) ~ Activate `main_dlg_cur` `chkbn.revolve_1_placement.0`1 ;\
mapkey(continued) ~ Activate `revolve_1_placement.1.0` `PH.Sketch`;
mapkey tt @MAPKEY_NAME起峰;@MAPKEY_LABEL退出;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketQuit.sket_r`;\
mapkey(continued) ~ FocusIn `UI Message Dialog` `yes`;~ Activate `UI Message Dialog` `yes`;\
mapkey(continued) ~ FocusIn `Odui_Dlg_01` `t1.RefMru`;~ FocusIn `Odui_Dlg_01` `t1.RefMru`;\
mapkey(continued) ~ Activate `Odui_Dlg_01` `Odui_Dlg_01`;~ Activate `Odui_Dlg_01` `stdbtn_2`;\
mapkey(continued) ~ FocusIn `UI Message Dialog` `yes`;~ Activate `UI Message Dialog` `yes`;\
mapkey(continued) ~ Enter `main_dlg_cur` `dashInst0.Quit`;\
mapkey(continued) ~ Activate `main_dlg_cur` `main_dlg_cur`;\
mapkey(continued) ~ Activate `main_dlg_cur` `dashInst0.Quit`;\
mapkey(continued) ~ FocusIn `UI Message Dialog` `yes`;~ Activate `UI Message Dialog` `yes`;
mapkey dd @MAPKEY_NAME起峰;@MAPKEY_LABEL打勾;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketDone.sket_r`;
mapkey a @MAPKEY_LABEL圆弧;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSket3Point.tbArcs`1;1;
mapkey $F8 @MAPKEY_LABEL草绘平面;\
mapkey(c

ontinued) ~ Activate `main_dlg_cur` `ProCmdViewSketchView.sket`;
mapkey $F9 @MAPKEY_LABEL缩至屏幕幕大小;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdViewRefit.view`;
mapkey q @MAPKEY_LABEL草绘-镜像;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdEditMirror.tbMirr`1;
mapkey $F12 @MAPKEY_LABEL定义;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshRedefine`;
mapkey $F5 @MAPKEY_LABEL拉伸;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtExtrude.a_feat`;\
mapkey(continued) ~ Activate `main_dlg_cur` `chkbn.extrev_1_placement.0`1 ;\
mapkey(continued) ~ Trigger `extrev_1_placement.0.0` `PH.section_select_list` `0`;\
mapkey(continued) ~ Trigger `extrev_1_placement.0.0` `PH.section_select_list` ``;\
mapkey(continued) ~ Trigger `extrev_1_placement.0.0` `PH.section_select_list` `0`;\
mapkey(continued) ~ Trigger `extrev_1_placement.0.0` `PH.section_select_list` ``;\
mapkey(continued) ~ Activate `extrev_1_placement.0.0` `PH.Sketch`;
mapkey $F6 @MAPKEY_LABEL旋转;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtRevolve.a_feat`;\
mapkey(continued) ~ Activate `main_dlg_cur` `chkbn.revolve_1_placement.0`1 ;\
mapkey(continued) ~ Activate `revolve_1_placement.0.0` `PH.Sketch`;
mapkey $F7 @MAPKEY_LABEL可变截面扫描;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtLoft.a_feat`;
mapkey $F3 @MAPKEY_LABEL测量距离;~ Select `main_dlg_cur` `MenuBar1`1 `Analysis`;\
mapkey(continued) ~ Select `main_dlg_cur` `Analysis.cas_na_measure`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Analysis.cas_na_measure`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_na_measure_distance`;
mapkey df @MAPKEY_LABEL在两图元间创建圆角;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketCircular.tbFill`1;
mapkey da @MAPKEY_LABEL样条曲线;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketSpline.sket_r`1 ;\
mapkey(continued) ~ Move `main_dlg_cur` `proe_win`9 560 240 0 1536 562 535 1024 768 1404906;
mapkey sd @MAPKEY_LABEL点;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdSketPoint.tbCsys`1 ;\
mapkey(continued) ~ Move `main_dlg_cur` `proe_win`9 560 242 0 1536 562 535 1024 768 1538969;
mapkey vs @MAPKEY_LABEL可变截面扫描;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdFtLoft.a_feat`;
mapkey $F10 @MAPKEY_LABEL隐藏;\
mapkey(continued) ~ RButtonArm `main_dlg_cur` `PHTLeft.AssyTree` `node11`;\
mapkey(continued) ~ PopupOver `main_dlg_cur` `ActionMenu`1 `PHTLeft.AssyTree`;\
mapkey(continued) ~ Open `main_dlg_cur` `ActionMenu`;~ Close `main_dlg_cur` `ActionMenu`;\
mapkey(continued) ~ Activate `main_dlg_cur` `HideFeat_PushBtn`;
mapkey $F11 @MAPKEY_LABEL取消隐藏;\
mapkey(continued) ~ RButtonArm `main_dlg_cur` `PHTLeft.AssyTree` `node11`;\
mapkey(continued) ~ PopupOver `main_dlg_cur` `ActionMenu`1 `PHTLeft.Ass

yTree`;\
mapkey(continued) ~ Open `main_dlg_cur` `ActionMenu`;~ Close `main_dlg_cur` `ActionMenu`;\
mapkey(continued) ~ Activate `main_dlg_cur` `UnhideFeat_PushBtn`;
mapkey jc @MAPKEY_NAMEYZH;@MAPKEY_LABEL全局干涉检查;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `Analysis`;\
mapkey(continued) ~ Select `main_dlg_cur` `Analysis.cas_na_model`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Analysis.cas_na_model`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_na_model_global_interference`;\
mapkey(continued) ~ Activate `nma_model_global_interference` `compute_btn`;
mapkey kk @MAPKEY_LABEL打开组件中PRT;\
mapkey(continued) ~ RButtonArm `main_dlg_cur` `PHTLeft.AssyTree` `node5`;\
mapkey(continued) ~ PopupOver `main_dlg_cur` `ActionMenu`1 `PHTLeft.AssyTree`;\
mapkey(continued) ~ Open `main_dlg_cur` `ActionMenu`;~ Close `main_dlg_cur` `ActionMenu`;\
mapkey(continued) ~ Activate `main_dlg_cur` `OpenModel`;
mapkey kl @MAPKEY_LABEL设置工作目录;~ Select `main_dlg_cur` `MenuBar1`1 `File`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `File.psh_working_dir`;
mapkey n @MAPKEY_LABEL草绘参照;~ Select `main_dlg_cur` `MenuBar1`1 `Sketch`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Sketch.pshReferences`;
mapkey zz @MAPKEY_LABEL拭除不显示;~ Select `main_dlg_cur` `MenuBar1`1 `File`;\
mapkey(continued) ~ Select `main_dlg_cur` `File.cb_file_erase`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `File.cb_file_erase`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_erase_not_disp`;\
mapkey(continued) ~ Activate `file_erase_nd` `ok_pb`;
mapkey - @MAPKEY_LABEL草绘-草绘设置;~ Select `main_dlg_cur` `MenuBar1`1 `Sketch`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Sketch.pshSketchSetup`;
mapkey = @MAPKEY_LABEL放置-编辑;;\
mapkey(continued) ~ Activate `main_dlg_cur` `chkbn.extrev_1_placement.0`1 ;\
mapkey(continued) ~ Activate `extrev_1_placement.1.0` `PH.Sketch`;
mapkey hb @MAPKEY_LABEL编辑-合并;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtMerge`;
mapkey ey @MAPKEY_LABEL实体化;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtPatch`;
mapkey el @MAPKEY_LABEL填充;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;~ Activate `main_dlg_cur` `Edit.pshFtFill`;
mapkey ei @MAPKEY_LABEL相交;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtIntersect`;
m

apkey eg @MAPKEY_LABEL合并;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtMerge`;
mapkey ej @MAPKEY_LABEL投影;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtProject`;
mapkey ew @MAPKEY_LABEL包络;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;~ Activate `main_dlg_cur` `Edit.pshFtWrap`;
mapkey et @MAPKEY_LABEL修剪;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;~ Activate `main_dlg_cur` `Edit.pshFtTrim`;
mapkey eo @MAPKEY_LABEL偏移;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtOffset`;
mapkey ek @MAPKEY_LABEL加厚;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtThicken`;
mapkey vw @MAPKEY_LABEL视图管理器;~ Select `main_dlg_cur` `MenuBar1`1 `View`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `View.push_view_vistool`;
mapkey vc @MAPKEY_LABEL颜色和外观;\
mapkey(continued) ~ Select `main_dlg_cur` `ProCmdViewGallery.view`;\
mapkey(continued) ~ Close `main_dlg_cur` `ProCmdViewGallery.view`;
mapkey vm @MAPKEY_LABEL显示模型树;;\
mapkey(continued) ~ Select `main_dlg_cur` `https://www.doczj.com/doc/8e15403971.html,yerShowBtn`;\
mapkey(continued) ~ Close `main_dlg_cur` `https://www.doczj.com/doc/8e15403971.html,yerShowBtn`;\
mapkey(continued) ~ Activate `main_dlg_cur` `ModelTreeBtn`;
mapkey il @MAPKEY_LABEL插入唇;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_advanced`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_advanced`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshLip`;
mapkey if @MAPKEY_LABEL插入数据自文件;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshDataFromFile`;\
mapkey(continued) ~ Move `file_open` `file_open`2 5.401460 6.598540;
mapkey ib @MAPKEY_LABEL发布几何;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_advanced`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_advanced`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
ma

pkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshOduiDsfPublishGeom`;
mapkey ig @MAPKEY_LABEL复制几何;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshOduiDsfCopyGeom`;
mapkey im @MAPKEY_LABEL合并继承;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshOduiDsfGenMerge`;
mapkey is @MAPKEY_LABEL收缩包络;~ Select `main_dlg_cur` `MenuBar1`1 `Insert`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_advanced`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_advanced`;\
mapkey(continued) ~ Select `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Insert.cb_sharedata`;\
mapkey(continued) ~ Activate `main_dlg_cur` `pshOduiDsfShrinkwrap`;
mapkey dr @MAPKEY_LABEL测量直径;~ Select `main_dlg_cur` `MenuBar1`1 `Analysis`;\
mapkey(continued) ~ Select `main_dlg_cur` `Analysis.cas_na_measure`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Analysis.cas_na_measure`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_na_measure_diameter`;
mapkey dn @MAPKEY_LABEL测量角度;~ Select `main_dlg_cur` `MenuBar1`1 `Analysis`;\
mapkey(continued) ~ Select `main_dlg_cur` `Analysis.cas_na_measure`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `Analysis.cas_na_measure`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_na_measure_angle`;
mapkey ex @MAPKEY_LABEL延伸;~ Select `main_dlg_cur` `MenuBar1`1 `Edit`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Edit.pshFtExtend`;
mapkey 11 @MAPKEY_LABEL保存副本;~ Select `main_dlg_cur` `MenuBar1`1 `File`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `File.psh_save_as`;
mapkey 12 @MAPKEY_LABEL保存JPG;~ Select `main_dlg_cur` `MenuBar1`1 `File`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `File.psh_save_as`;\
mapkey(continued) ~ Open `file_saveas` `type_option`;~ Close `file_saveas` `type_option`;\
mapkey(continued) ~ Select `file_saveas` `type_option`1 `db_566`;
mapkey 13 @MAPKEY_LABEL保存DWG;~ Select `main_dlg_cur` `MenuBar1`1 `File`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `File.psh_save_as`;\
mapkey(continued) ~ Open `file_saveas` `type

_option`;~ Close `file_saveas` `type_option`;\
mapkey(continued) ~ Select `file_saveas` `type_option`1 `db_560`;
mapkey 22 @MAPKEY_LABEL基准平面;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdDatumPlane.datum`;\
mapkey(continued) ~ Trigger `Odui_Dlg_00` `t1.constrs_table`2 `` ``;\
mapkey(continued) ~ Trigger `Odui_Dlg_00` `t1.constrs_table`2 `` ``;
mapkey 23 @MAPKEY_LABEL基准轴;~ Activate `main_dlg_cur` `ProCmdDatumAxis.datum`;
mapkey 33 @MAPKEY_LABEL基准曲线;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdDatumCurve.datum`;
mapkey 31 @MAPKEY_LABEL基准点;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdDatumPointGeneral.tbPoin`;
mapkey 32 @MAPKEY_LABEL基准坐标;\
mapkey(continued) ~ Activate `main_dlg_cur` `ProCmdDatumCsys.datum`;
mapkey es @MAPKEY_LABEL保存状态;\
mapkey(continued) ~ RButtonArm `main_dlg_cur` `PHTLeft.PHLayerUI.AssyTree` `node0:LAY0001`;\
mapkey(continued) ~ PopupOver `main_dlg_cur` `LayerActionMenu`1 `PHTLeft.PHLayerUI.AssyTree`;\
mapkey(continued) ~ Open `main_dlg_cur` `LayerActionMenu`;\
mapkey(continued) ~ Close `main_dlg_cur` `LayerActionMenu`;\
mapkey(continued) ~ Activate `main_dlg_cur` `ActionMenuSaveStatus`;
mapkey e1 @MAPKEY_LABEL试除-当前;~ Select `main_dlg_cur` `MenuBar1`1 `File`;\
mapkey(continued) ~ Select `main_dlg_cur` `File.cb_file_delete`;\
mapkey(continued) ~ Close `main_dlg_cur` `File.cb_file_delete`;\
mapkey(continued) ~ Select `main_dlg_cur` `File.cb_file_erase`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `File.cb_file_erase`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_erase`;~ Activate `0_std_confirm` `OK`;
mapkey r1 @MAPKEY_LABEL快速修复-隐含;#QUICK FIX;#SUPPRESS;#CONFIRM;#SUPPRESS ALL;
mapkey r2 @MAPKEY_LABEL快速修复-重定义;#QUICK FIX;#REDEFINE;
mapkey r4 @MAPKEY_LABEL快速修复-删除;#QUICK FIX;#DELETE;#DELETE ALL;
mapkey rc @MAPKEY_LABEL摹绘-矩形;~ Command `ProCmdSketRectangle` 1;
mapkey di @MAPKEY_LABEL摹绘-标注;~ Command `ProCmdSketDimension` 1;
mapkey wdc @MAPKEY_LABEL约束-对称;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketSymmetryConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketSymmetryConstr`;
mapkey wdx @MAPKEY_LABEL约束-点在线上;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketAlignConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketAlignConstr`;
mapkey wx @MAPKEY_LABEL约束-相切;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketTangentConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketTangentConstr`;
mapkey e3 @MAPKEY_LABEL窗口-关闭;~ Select `main_dlg_cur` `MenuBar1`1 `Windows`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Activate `main_dlg_cur` `Windows.psh_win_close`;
mapkey w1 @MAPKEY_LABEL约束-对称;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCm

dSketSymmetryConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketSymmetryConstr`;
mapkey w2 @MAPKEY_LABEL约束-相等;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketEqualConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketEqualConstr`;
mapkey w3 @MAPKEY_LABEL约束-平等;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketParallelConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketParallelConstr`;
mapkey wq @MAPKEY_LABEL约束-相切;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketTangentConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketTangentConstr`;
mapkey ww @MAPKEY_LABEL约束-中点;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketMidPointConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketMidPointConstr`;
mapkey we @MAPKEY_LABEL约束-点在线上;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketAlignConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketAlignConstr`;
mapkey wa @MAPKEY_LABEL约束-竖直;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketVerticalConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketVerticalConstr`;
mapkey ws @MAPKEY_LABEL约束-水平;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketHorizConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketHorizConstr`;
mapkey wd @MAPKEY_LABEL约束-正交;\
mapkey(continued) ~ Activate `main_dlg_cur` `tbSketConstr` `ProCmdSketOrthogConstr.tbSket`;\
mapkey(continued) ~ Command `ProCmdSketOrthogConstr`;
mapkey vf @MAPKEY_LABEL视图-前视;~ Command `ProCmdViewNamePick` 1 ;\
mapkey(continued) ~ Select `nameviewlist` `nv_list`1 `FRONT`;
mapkey vb @MAPKEY_LABEL视图-底视;~ Command `ProCmdViewNamePick` 0 ;\
mapkey(continued) ~ Command `ProCmdViewNamePick` 1 ;\
mapkey(continued) ~ Select `nameviewlist` `nv_list`1 `BOTTOM`;
mapkey vt @MAPKEY_LABEL视图-顶视;~ Command `ProCmdViewNamePick` 1 ;\
mapkey(continued) ~ Select `nameviewlist` `nv_list`1 `TOP`;
mapkey vr @MAPKEY_LABEL视图-右视;~ Command `ProCmdViewNamePick` 1 ;\
mapkey(continued) ~ Select `nameviewlist` `nv_list`1 `RIGHT`;
mapkey vl @MAPKEY_LABEL视图-左视;~ Command `ProCmdViewNamePick` 1 ;\
mapkey(continued) ~ Select `nameviewlist` `nv_list`1 `LEFT`;
mapkey vx @MAPKEY_LABEL树过滤器显示隐含的对象;~ Command `ProCmdMdlTreeFilter` ;\
mapkey(continued) ~ Close `main_dlg_cur` `PHTLeft.SettingsCB`;\
mapkey(continued) ~ Activate `mdl_filter` `supres_btn`1 ;~ Activate `mdl_filter` `ok_btn`;tn`;
mapkey vg @MAPKEY_LABEL树过滤器;~ Command `ProCmdMdlTreeFilter` ;\
mapkey(continued) ~ Close `main_dlg_cur` `PHTLeft.SettingsCB`;
mapkey vh @MAPKEY_LABEL视图-后视;~ Command `ProCmdViewNamePick` 1 ;\
mapkey(continued) ~ Select `nameviewlist` `nv_list`1 `BACK`;
mapkey vn @MAPKEY_LABEL层树;~ Command `ProCmdMdlTreeShowLyrs` ;\
mapkey(continued) ~ Cl

ose `main_dlg_cur` `PHTLeft.ShowCB`;
mapkey ff @MAPKEY_LABEL倒圆角;~ Command `ProCmdRound`;
mapkey vv @MAPKEY_LABEL不显示基准平面;~ Command `ProCmdEnvDtmDisp` 0 ;\
mapkey(continued) ~ Command `ProCmdEnvAxisDisp` 0 ;~ Command `ProCmdEnvPntsDisp` 0 ;\
mapkey(continued) ~ Command `ProCmdEnvCsysDisp` 0 ;~ Command `ProCmdEnvAnnotElemDisp` 0;
mapkey zs @MAPKEY_LABEL再生;~ Command `ProCmdRegenCust` ;\
mapkey(continued) ~ Activate `regenmgr_l03` `RegenBtn`;
mapkey jj @MAPKEY_LABEL激活;~ Command `ProCmdMakeActive`;



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