An Efficient Hash Table Based Approach to Avoid State Space Explosion in History Driven Qua
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408数据结构王道算法题Data structure is a fundamental concept in computer science that involves organizing and storing data in a way that allows for efficient retrieval and manipulation. 数据结构是计算机科学中的基本概念,涉及以一种允许高效检索和操作的方式组织和存储数据。
One of the most commonly used data structures is an array, which is a collection of elements stored in contiguous memory locations. Arrays are useful for storing homogeneous data types and allow for efficient random access to elements based on their indices. 一个常用的数据结构是数组,它是存储在连续内存位置中的元素集合。
数组适用于存储同质数据类型,并允许根据索引高效地随机访问元素。
Another essential data structure is a linked list, which consists of nodes that contain a data field and a reference to the next node in the sequence. Linked lists are versatile and can be easily modified by adding or removing nodes, making them suitable for dynamic data structures. 另一个重要的数据结构是链表,它由包含数据字段和对序列中下一个节点的引用的节点组成。
关于成功的英语作文(一)关于成功的英语作文ThePersonalityCharacteristicsThatMakeYouSuccessful Whenwetalkaboutthosefamouspeople,weallliketoknowhowtheysucceed. Meanwhilewealladmiretheirpersonalspecialvirtueswhichleadthemtotriu mph.Anditisobviousthatmanysuccessfulpeoplehavesomepersonalitychar acteristicsincommon.AsfarasIconcerned,Ideemthatpersistence,prudence, confidenceandcouragearethemostimportant.当我们在谈论那些名人的时候,我们都想知道他们是如何取得成功的。
同时我们都很钦佩引导他们走向胜利的特别的个人美德。
很明显,许多成功的人都有一些共同的个性。
就我而言,我认为毅力,谨慎,自信和勇气是最重要的。
Firstly,Ithinkpersistenceshouldcomefirstbeforetheotherthreepersonalityc haracters.Asweallknowthatapersoncannotalwayssuccessfullyreachhisaim athisfirsttry,therearemanybarrierswaitingforhim.Thereforethepersonwillf ailmanytimesbeforehegetshisvictory.Ifhedoesn'tpersistintryingagainanda gainandmakeabreakthrough,thushewillstaystill,noprogress.Hemaynotmo veforwardorevenregress.Apersonwithoutthepersonalcharacterofpersiste ncecan’tfinallysucceedingettinghisgoal.首先,我认为毅力要比其他三个个性都要重要。
QHash帮组文档中文翻译版Qt 5.13Qt Core C++ Classes QHashQt 5.13.0 Reference DocumentationContents(目录)•Public Types(公共类型)•Public Functions(公共函数)•Related Non-Members(相关非成员)•Detailed Description(详细说明)•The qHash() hashing function(qHash()哈希函数)•Algorithmic complexity attacks(算法复杂性攻击)QHash Class(QHash 类)The QHash class is a template class that provides a hash-table-based dictionary. More...(QHash类是提供基于哈希表的字典的模板类。
更多。
)Header: #include <QHash>qmake: QT += coreInherited By: QMultiHash•List of all members, including inherited members(所有成员(包括继承成员)的列表)Note: All functions in this class are reentrant. (注意:这个类中的所有函数都是可重入的。
)Public Types(公共类型)class const_iteratorclass iteratorclass key_iteratortypedef ConstIteratortypedef Iteratortypedef const_key_value_iteratortypedef difference_typetypedef key_typetypedef key_value_iteratortypedef mapped_typetypedef size_typePublic Functions(公共函数)QHash(QHash<K, V> &&other)QHash(const QHash<K, V> &other)QHash(std::initializer_list<std::pair<Key,T> > list)QHash()QHash<K, V> & operator=(QHash<K, V> &&other)QHash<K, V> & operator=(const QHash<K, V> &other)~QHash()QHash::iterator begin()QHash::const_iterator begin() constint capacity() constQHash::const_iterator cbegin() constQHash::const_iterator cend() constvoid clear()QHash::const_iterator constBegin() constQHash::const_iterator constEnd() constQHash::const_iterator constFind(const Key &key) const QHash::const_key_value_iterator constKeyValueBegin() constQHash::const_key_value_iterator constKeyValueEnd() constbool contains(const Key &key) constint count(const Key &key) constint count() constbool empty() constQHash::iterator end()QHash::const_iterator end() constQPair<QHash::iterator, QHash::iterator> equal_range(const Key &key)QPair<QHash::const_iterator,equal_range(const Key &key) constQHash::const_iterator>QHash::iterator erase(QHash::const_iterator pos)QHash::iterator erase(QHash::iterator pos)QHash::iterator find(const Key &key)QHash::const_iterator find(const Key &key) constQHash::iterator insert(const Key &key, const T &value)QHash::iterator insertMulti(const Key &key, const T &value)bool isEmpty() constconst Key key(const T &value) constconst Key key(const T &value, const Key &defaultKey)constQHash ::key_iterator keyBegin () constQHash ::key_iterator keyEnd () constQHash ::key_value_iterator keyValueBegin ()QHash ::const_key_value_iterator keyValueBegin () constQHash ::key_value_iterator keyValueEnd ()QHash ::const_key_value_iterator keyValueEnd () constQList<Key> keys () constQList<Key> keys (const T &value ) constint remove (const Key &key )void reserve (int size )int size () constvoid squeeze ()void swap (QHash <K, V> &other )T take (const Key &key )QList<Key> uniqueKeys () constQHash <K, V> & unite (const QHash <K, V> &other )const T value (const Key &key ) constconst T value (const Key &key , const T &defaultValue ) constQList<T> values () constQList<T> values (const Key &key ) constbool operator!=(const QHash <K, V> &other ) constbool operator==(const QHash <K, V> &other ) constT & operator[](const Key &key )const T operator[](const Key &key ) constRelated Non-Members (相关非成员)int qGlobal QHash Seed ()uint qHash (const QSslDiffieHellmanParameters &dhparam , uint seed )uint qHash (char key , uint seed = ...)uint qHash (const QUrl &url , uint seed = 0)uint qHash (const QOcspResponse &response , uint seed )uint qHash (const QSet<T> &key , uint seed = ...)uint qHash (const QHash <Key, T> &key , uint seed = ...)uint qHash (const QBitArray &key , uint seed = ...)uint qHash (uchar key , uint seed = ...)uint qHash (QSslEllipticCurve curve , uint seed )uint qHash (QLatin1String key , uint seed = ...)uint qHash (signed char key , uint seed = ...)uint qHash (ushort key , uint seed = ...)uint qHash (const T *key , uint seed = ...)uint qHash (short key , uint seed = ...)uint qHash (const QDateTime &key , uint seed = ...)uint qHash (uint key , uint seed = ...)uint qHash (const QDate &key , uint seed = ...)uint qHash (int key , uint seed = ...)uint qHash (const QPair<T1, T2> &key , uint seed = ...)uint qHash (const QTime &key , uint seed = ...)uint qHash (ulong key , uint seed = ...)uint qHash (const std::pair<T1, T2> &key , uint seed = ...)uint qHash (const QVersionNumber &key , uint seed = 0)uint qHash (long key , uint seed = ...)uint qHash (quint64 key , uint seed = ...)uint qHash (qint64 key , uint seed = ...)uint qHash (float key , uint seed = 0)uint qHash (double key , uint seed = 0)uint qHash (long double key , uint seed = 0)uint qHash (const QChar key , uint seed = ...)uint qHash (const QByteArray &key , uint seed = ...)uint qHash (const QString &key , uint seed = ...)uint qHash (const QStringRef &key , uint seed = ...)uint qHash Bits (const void *p , size_t len , uint seed = ...)uint qHash Range (InputIterator first , InputIterator last , uint seed = ...)uint qHash RangeCommutative (InputIterator first , InputIterator last , uint seed = ...)void qSetGlobal QHash Seed (int newSeed )QDataStream &operator<<(QDataStream &out , const QHash <Key, T> &hash ) QDataStream &operator>>(QDataStream &in , QHash <Key, T> &hash )Detailed Description (详细说明)QHash<Key, T> is one of Qt's generic container classes. It stores (key, value) pairs and provides very fast lookup of the value associated with a key.译:QHash<Key,T>是Qt的通用容器类之一。
2021⁃04⁃10计算机应用,Journal of Computer Applications2021,41(4):1106-1112ISSN 1001⁃9081CODEN JYIIDU http ://在线哈希算法研究综述郭一村*,陈华辉(宁波大学信息科学与工程学院,浙江宁波315000)(∗通信作者电子邮箱493187400@ )摘要:在当前大规模数据检索任务中,学习型哈希方法能够学习紧凑的二进制编码,在节省存储空间的同时能快速地计算海明空间内的相似度,因此近似最近邻检索常使用哈希的方式来完善快速最近邻检索机制。
对于目前大多数哈希方法都采用离线学习模型进行批处理训练,在大规模流数据的环境下无法适应可能出现的数据变化而使得检索效率降低的问题,提出在线哈希方法并学习适应性的哈希函数,从而在输入数据的过程中连续学习,并且能实时地应用于相似性检索。
首先,阐释了学习型哈希的基本原理和实现在线哈希的内在要求;接着,从在线条件下流数据的读取模式、学习模式以及模型更新模式等角度介绍在线哈希不同的学习方式;而后,将在线学习算法分为六类:基于主−被动算法、基于矩阵分解技术、基于无监督聚类、基于相似性监督、基于互信息度量和基于码本监督,并且分析这些算法的优缺点及特点;最后,总结和讨论了在线哈希的发展方向。
关键词:在线学习;学习型哈希;无监督学习;监督学习;最近邻检索中图分类号:TP391文献标志码:ASurvey on online hashing algorithmGUO Yicun *,CHEN Huahui(Faculty of Electrical Engineering and Computer Science ,Ningbo University ,Ningbo Zhejiang 315000,China )Abstract:In the current large -scale data retrieval tasks ,learning to hash methods can learn compact binary codes ,which saves storage space and can quickly calculate the similarity in Hamming space.Therefore ,for approximate nearest neighbor search ,hashing methods are often used to improve the mechanism of fast nearest neighbor search.In most current hashing methods ,the offline learning models are used for batch training ,which cannot adapt to possible data changes appeared in the environment of large -scale streaming data ,resulting in reduction of retrieval efficiency.Therefore ,the adaptive hash functions were proposed and learnt in online hashing methods ,which realize the continuous learning in theprocess of inputting data and make the methods can be applied to similarity retrieval in real -time.Firstly ,the basic principles of learning to hash and the inherent requirements to realize online hashing were explained.Secondly ,the different learning methods of online hashing were introduced from the perspectives such as the reading method ,learning mode ,andmodel update method of streaming data under online conditions.Thirdly ,the online learning algorithms were further divided into six categories ,that is ,categories based on passive -aggressive algorithms ,matrix factorization technology ,unsupervised clustering ,similarity supervision ,mutual information measurement ,codebook supervision respectively.And theadvantages ,disadvantages and characteristics of these algorithms were analyzed.Finally ,the development directions ofonline hashing were summarized and discussed.Key words:online learning;learning to hash;unsupervised learning;supervised learning;nearest neighbor search引言随着大数据时代网络数据不断增加,大规模的数据集对传统的机器学习方式提出了重大挑战。
distributed by hash (id)语法Distributed By Hash (ID) SyntaxIn computer science, the distribution of data plays a critical role in achieving efficient and scalable systems. One popular method for distributing data is through the use of a hash function. This article will explore the concept of distributing data by hash (ID) syntax and examine its application in various scenarios.1. IntroductionDistributed systems often face challenges in balancing workload and ensuring optimal resource utilization. To achieve this, data partitioning techniques are employed, and one of the most widely used methods is distributing data by hash (ID) syntax. This approach evenly distributes data across a distributed system based on the hash value of a unique identifier (ID).2. Hash FunctionsBefore delving into distributed data by hash (ID) syntax, let's first understand hash functions. A hash function is an algorithm that takes an input (such as a data item or an ID) and produces a fixed-size output, typically a hash value or hash code. The output is deterministic, meaning the same input will always produce the same output. Hash functions are designed to provide uniform distribution of values, preventing collision and enabling efficient data retrieval.3. Distributed Data by Hash (ID) SyntaxDistributing data by hash (ID) syntax involves the following steps:3.1 Identifying the Hash KeyIn the context of distributed systems, the hash key refers to the attribute or field that will be hashed to determine data distribution. Typically, this key is an ID or a unique identifier associated with each data item.3.2 Applying the Hash FunctionOnce the hash key is identified, the hash function is applied to it. The output of the hash function will be a hash value, which is essentially a transformed representation of the original ID. This hash value will be used to determine the data's distribution in the system.3.3 Determining Data PlacementThe hash value obtained from the previous step is used to determine the placement of data within the distributed system. A common approach is to divide the hash value by the total number of available nodes or partitions. The resulting remainder is then used to determine the specific node or partition where the data will reside.4. Advantages of Distributed Data by Hash (ID) SyntaxDistributing data by hash (ID) syntax offers several advantages:4.1 Load BalancingBy using a hash function to evenly distribute data across nodes or partitions, distributed systems can achieve load balancing. Each node or partition will handle a similar amount of data, ensuring optimal resource utilization and preventing bottlenecks.4.2 ScalabilityAs the system grows, new nodes or partitions can be added without requiring significant data migration. In distributed data by hash (ID) syntax, each node or partition is responsible for a specific range of hash values. Therefore, the addition of new nodes only affects the distribution of future data, rather than requiring the redistribution of existing data.4.3 Data LocalityDistributed data by hash (ID) syntax ensures that related data items are likely to be stored on the same node or partition. This improves data locality, reducing network latency and improving query performance when accessing related data.5. Use CasesThe distributed data by hash (ID) syntax finds applications in various scenarios, such as:5.1 Distributed DatabasesHash-based data distribution is commonly used in distributed database systems. It allows for efficient parallel processing of queries since related data is often stored on the same node, reducing the need for expensive cross-node communication.5.2 Content Distribution Networks (CDNs)CDNs leverage distributed data by hash (ID) syntax to cache content across multiple edge servers. The hash value determines which server willstore and serve the requested content, improving content delivery speed and reducing the load on individual servers.6. ConclusionDistributing data by hash (ID) syntax offers an effective and scalable approach to data partitioning in distributed systems. By leveraging hash functions and utilizing hash values to determine data placement, load balancing, scalability, and data locality can be achieved. Whether in distributed databases or content distribution networks, the use of this syntax enhances system performance and efficiency.。
计算机期刊大全【前言】随着计算机技术的快速发展,越来越多的人开始关注计算机期刊,以获取最新的科研成果和技术进展。
本文旨在介绍全球范围内主要的计算机期刊,帮助读者了解各期刊的主题范围、影响因子、最新收录论文等信息,以提高论文发表效率和科研成果的质量。
【一、计算机科学顶级期刊】计算机领域的顶级期刊,对于任何一位计算机科学家来说,都是非常重要的。
这些期刊的文章水平高、质量优,其发表文章往往具有一定的权威性和影响力。
以下是全球最著名的计算机科学顶级期刊:1.《ACM Transactions on Computer Systems》(ACM TOCS)主题范围:该期刊关注计算机系统的设计、分析、实现和评估等方面,特别是操作系统、网络、分布式系统、数据库管理系统和存储系统等方面的最新研究成果。
影响因子:3.612发行周期:每年4期最新收录论文:Content-Based Data Placement for Efficient Query Processing on Heterogeneous Storage Systems, A Framework for Evaluating Kernel-Level Detectors, etc.2.《IEEE Transactions on Computers》(IEEE TC)主题范围:该期刊刊登计算机科学领域的创新性研究成果,重点关注计算机系统、组件和软件的设计、分析、实现和评估等方面的最新进展。
影响因子:4.804发行周期:每月1期最新收录论文:A Comprehensive View of Datacenter Network Architecture, Design, and Operations, An Efficient GPU Implementation of Imperfect Hash Tables, etc.3.《IEEE Transactions on Software Engineering》(IEEE TSE)主题范围:该期刊涉及软件工程领域的各个方面,包括软件开发、可靠性、维护、测试等方面的最新研究成果。
动画演示数据结构与算法## English Response.### Introduction.Data structures and algorithms are fundamental concepts in computer science. They provide the building blocks for organizing and manipulating data efficiently. Visualizing these concepts through animations can greatly enhance understanding and retention. This article presents a comprehensive guide to animated demonstrations of data structures and algorithms.### Types of Data Structures.Arrays: A linear collection of elements that can be accessed randomly.Linked Lists: A linear collection of elements that are connected by pointers.Stacks: A last-in, first-out (LIFO) data structure that follows the principle of a stack of plates.Queues: A first-in, first-out (FIFO) data structurethat follows the principle of a queue of people waiting in line.Trees: A hierarchical data structure that organizes elements in a parent-child relationship.Hash Tables: A data structure that maps keys to values, enabling efficient retrieval based on key lookup.Graphs: A data structure that represents a network of nodes connected by edges, often used for representing relationships.### Types of Algorithms.Sorting Algorithms: Algorithms that arrange elements in a specific order, such as ascending or descending.Searching Algorithms: Algorithms that find an element within a data structure.Tree Traversal Algorithms: Algorithms that visit nodes in a tree in a specific order.Graph Traversal Algorithms: Algorithms that visit nodes in a graph in a specific order.Hashing Algorithms: Algorithms that map keys to values in a hash table.Dynamic Programming Algorithms: Algorithms that solve complex problems by breaking them down into smaller subproblems and storing the solutions.Greedy Algorithms: Algorithms that make locally optimal choices at each step, aiming for a globally optimal solution.### Animation Tools and Resources.Visualgo: An online platform that provides interactive visualizations of data structures and algorithms.Khan Academy: A non-profit educational organizationthat offers animated videos explaining data structures and algorithms.Coursera: An online learning platform that offers courses on data structures and algorithms, many of which include animated demonstrations.edX: Another online learning platform that offers courses on data structures and algorithms with animated content.YouTube: A vast repository of videos, including many animated demonstrations of data structures and algorithms.### Benefits of Animation.Enhanced Understanding: Visualizing data structures andalgorithms in motion allows students to grasp their behavior more intuitively.Increased Retention: Animated demonstrations can create a lasting impression, making it easier for students to remember and apply the concepts.Improved Problem-Solving Skills: By witnessing thestep-by-step execution of algorithms, students can develop stronger problem-solving abilities.Engaging Learning Experience: Animations add an element of interactivity and engagement, making the learning process more enjoyable.Foundation for Real-World Applications: Understanding data structures and algorithms is essential for building efficient and effective software applications.### Conclusion.Animated demonstrations of data structures andalgorithms are a powerful tool for enhancing understanding, retention, and problem-solving skills. By utilizing the resources available online, educators and students can leverage these visualizations to make learning more effective and engaging.## 中文回答:### 介绍。
一种高效的 IP 定位方法闫子骥;安计勇【摘要】在中大型网络管理中,IP 定位是最多用到的网络管理功能。
为提高 IP 定位的发现效率,提出了一种高效的 IP 定位方法:该方法基于 SNMP 协议,并结合哈希查找技术,通过对相关网络设备 ARP 及MAC 地址表的一系列计算,实现快速精确的 IP 定位。
通过实验表明,该方法相比人工定位及全网搜索的 IP定位方法,执行效率更高,定位更精确。
%IP location is the most frequen tly used function in the management of large network. In order to improve the discovery efficiency of IP location, this paper presents an efficient method of IP location. Based on the SNMP protocol and the technology of hash search, the method can achieve fast and precise IP location through calculation of ARP and MAC address table of the related network devices. The experimental result indicates that the method is more efficient and precise than the methods of artificial IP location and global search of IP location method.【期刊名称】《安徽电子信息职业技术学院学报》【年(卷),期】2014(000)003【总页数】5页(P10-14)【关键词】SNMP;IP;哈希查找;ARP;MAC【作者】闫子骥;安计勇【作者单位】中国矿业大学计算机科学与技术学院,江苏徐州 221008;中国矿业大学计算机科学与技术学院,江苏徐州 221008【正文语种】中文【中图分类】TP393.0随着网络规模的迅速发展及其复杂性的增加,对网络管理技术水平的要求也越来越高。
竭诚为您提供优质文档/双击可除专八作文万能模板篇一:20xx年英语专业八级写作模板以下模板来源于华研外语《英语专业8级写作范文100篇》,感觉很好用,推荐给大家学习。
1表达看法型作文模板一:模板二:2现象阐释型作文模板三:3支持与反对型作文模板六:篇二:专八作文模版合集1.怎么审题只要是议论文的题目,到最后,得把题目理解成:这道题目考的是:sth的优点Vs缺点。
2.如何构思优缺点:十大原则思维过程:opinion----facts------result-----conclusion 中国人思维没有开门见山,是螺旋线上升,总是最快的fact,然后慢慢往下推,推出例子的影响/结果,得出最终的结论。
这个结论就是opinion。
所以要把这个opinion提到段首,作为主题句(topicsentence)3.什么是主题句?1)主题句是opinion,而不是fact。
2)主题句不能太泛,也不能太细。
例如:womenarestrongerthanmen(inwhichfield.)##关键步骤:1)题目的主语抓出来,usu.nounphrase(名词性短语) 举例:现在有人说媒体不该大量报道犯罪事实,你怎么看?主语(议论焦点):1)ing形式:reportingcrimedetailsbymassmedia2)sb.’sdoingsth.:massmedia’sreportingcrimedetails3)the…of(sb.)…/sb.’ssth:of短语:thereportofcrimedetailsbymassmedia/massmedia’scoverageofrimes4)itisadj.forsb.todosth.2)理出主语的有点Vs缺点举例:政府是否该支持艺术家(step1:找到主语step2:列优缺点)(1)government’sfundmakesartistshaveagreatprogress.(2)government’ssupportingartistscanprotectouramazingculture.(3)givingeconomicalaidbygovernmentcanpromoteeducationo fart.4.如何写主题句三种方法好处类:1)通用类1.keepingagoodmoodisbeneficialforpeople’shealth.2.keepingagoodmoodhelpstomaintainahealthybody.3.keepingagoodmoodenablespeopletomaintainahealthybo dy.只有这个有人4.keepingagoodmoodcontributestoastrongerbody.后跟名词,可以提供/带来5.promote:themobilephonespromotecommunicationsbetweenpeople,bringingfriendshiptothewholesociety.跟名词6.becapableofdoingsth./becompetenttodo…7.keepingagoodmoodbringshappinesstoourlife.8.keepingagoodmoodprovidesuswithanoptimisticmind.9.keepingagoodmoodgivesaccesstoahealthierbody.可以提供/带来举例:computerhasbroughtagreatdealof/muchconveniencetoour dailylife.computerhelpstopromoteaqualitylifefullofhightechnol ogy.themobilephonesarebeneficialforourdailylife,promoti ngintercommunicationsbetweenpeople.workinghardcontributestosuccess.influenceadvocate.2)直接找到动词motivate,promote,exertafar-reachinginfluenceon…,acquaintsb.withsth.enhance/cultivate/strengthen/broad en/deepen/widen/shorten/quicken/fasten/facilitate/i mpair/violate/foster/cultivate/develop/improve/enha nce/enlarge/eich/enlighten/bedetrimentalto/exertaba nefulimpacton…/giveriseto/leadto(反面)3)itis+adj.+forsb.todosth4)对比论证paredwitha,which…b…2.unlikea,which…,b…3.a……,whereasb…4.whilea…,b…5.aclause….onthecontrary/incontrast/conversely/ino pposition/6.aisadvantageousoverbin…(anarea)7.aissuperiortobin…(anarea)8.ismore…than(nomorethan…)9.aoutweighbintermsof…tips:考试必备8字母以上单词表scientific,indispensable(不可缺少的,绝对必要的,责无旁贷的),reasonable,rational合理的,effective,efficient,proportion,advisable,promote,stimulate,contribute,contributing,favorable,desirable ,convincing,impair,violate(sb.’slegalright),detrimental(不利的,有害的),enthusiasm热心,热忱,flexible,exquisite(精致的,细腻的,优美的,剧烈的,异常的),imperative(必要的,势在必行的),pernicious(有害的,恶性的,致命的),gainsrefreshmentandinjectanewvitalityinthevoyageofa rt.bedetrimentalto…/leadto/resultto…/giveriseto…/massive/extensive/excessive/effectiveallocationoflandresources./onthevergeofext inction.濒临主题句学生范例一.教育生活类问题1.旅游的好处travelingmotivatesustohaveabetterunderstandingabout lifeandthusbecomemoremature/optimistic/thusdoingsth.travelinghelpsfoster/enhance/cultivateourcapacityofindependentliving,makingusmoremature.travelingenablesustoeichtheextensiveknowledgeaboutt heworld,contributingtoawell-informedperson.travelingcontributestoahealthierbodycondition,bothp hysicallyandemotionally./intellectuallyandspiritual ly.练习:travelinggivesawideaccessto…travelingacquaintsuswith…(equipwith)2.孩子的教育anideallivingstandardprovidedbyfamilyenablesthechil drentoobtainamorepositiveinfluence,bothemotionallya ndphysically.comparedwithschoolteachers,theeducationleveloffamil ymembersbringsupamorenoticeableeffectonthechildren’sgrowth.3.老年人退休问题Firstofall,theoldpeoplearesoexperiencedthattheyarea bletocontributealottothecompany.secondly,withthedevelopmentofthemedicalcareservice, theoldpeoplearestrongenoughtobeartheworkingresponsi bilities.youngmenareusuallyacquaintedwithmoreadvancedknowled ge,whoareabletomaketechnologybreakthroughforthecomp any.教育生活类话题及可替代动宾短语:是否该打工,是否该上大学/先工作/先天后天/存钱/校园文化等等gainpracticalexperience/expandouroutlookFoster/shapeamaturecharacterofoptimismandenthusiasmcultivateourcomprehensiveskills,makingusmorematureenlarge/expand/eichyourknowledge/enhance/enlighten stimulate/impairstudents’motivationforstudy./promotestudents’interestinstudysth.(培养学生对…的兴趣)教育类私人句型总结:1.itisanefficientandeffectiveapproachtopromote…educationquality2.…stimulatethesb.’spassionandmotivationfor…3.…canenhancetheintercommunicationandmutualunderstandi ngbetween…4.acquaintsb.withmoreacademic/extensiveknowledge二.科技环保类话题思路及可替代动宾短语Facilitate/makeourlifemoreconvenient/broughtus…adj./bebeneficial/benefits…,bothphysicallyandemoti onallypromoteourworking/living/studyefficiency(效率) stimulate…efficiencyof…hgiveaccesstoamoreefficientandeffective…contributetoamoreefficientandconvenientlifestrengthenone’sbody(生理健康)/impairyourhealth builduphealthRelieveouremotionalpressure(心理健康)/aggravate/impairyourmentalhealth.itisreportedthatexcessive/theaddictionto/long-term/ habitualsmokingimpairspeople’shealth,eitherphysicallyoremotionally.破坏健康enhance/promoteintercommunicationandmutualunderstan dingbetweenpeopleindifferentregions(促进交流)sth.narrowsthegapbetweenpeopleindifferentregionsand areas,bothgeographicallyandemotionally.bringsusvariouschoices,makingourlifemoremodernandfa shionable(重视物质享受)/contributeto/giveaccesstoamore…lifeithelpstomaintainthesustainabledevelopmentinthelong term.gain/bringrefreshmentandinjectnewvitality注入新的活力entertainment,leisurelife.diverse,fabulous,refreshm ent,dynamicithelpstomaintainthesustainabledevelopmentinthelong term.1.手机Vs传统书信cellphonefacilitatesourlifebyprovidinganamazingplat formforintercommunicationwithgreaterefficiency.cellphoneenhancesmutualfriendshipbyshorteningthegeo graphicaldistanceamongpeopleindifferentregions.2.网络及类似话题thewildspreadoftheinternetfacilitatesourlifebyprese ntingmoreopportunitiestoacquirethelatestinformation.thewildspreadoftheinternetfacilitatesourlifebypromo tingtheintercommunicationamongpeoplewithgreatereffi ciency.thewidespreadoftheinternetenhancesthecross-culturalcommunicationbyprovidinganamazingforumforfreeexchan geofideas.thewidespreadoftheinternetgiveseasieraccesstodivers enewinformation.theextensiveapplicationoftheinternetgivesquickeracc esstotheintercommunicationbetweenfamilymembersandfr iends.3.广告theextensiveapplicationofadvertisementfacilitatesou rlifebygivingquickeraccesstothelatestinformationofn ewproducts.thewidespreadoftheadvertisementpromotesustomakeamor erationalandscientificpurchasingdecisionbydemonstra tingthedetailinformationofdiversecommodities.theextensiveapplicationofadvertisementbringsmorebuy ingchoicestoouraccountbydemonstratingthedetailinfor mationofdiversecommodities.反面:科技话题theexcessiveutilizationofhigh-techviolatesourmodera tepaceofsimplelife.theaddictiontohigh-techsleadstothealienationoffamil iesandfriends.十大原则(1)经济原则(涉及的话题有:智商高的学生是否应该和智商一般的学生同班学习;大学开设的课程是实用为主还是以理论为主;中学毕业生是否应该直接上大学还是先出社会工作几年;旅游业与传统文化保护;英语是否应该作为全球性语言;城市建筑是否应该保持传统风格;转基因食品;网络生活的利弊)篇三:专八作文万能模板凤头篇一是否同意某观点1,2,3,thoughmanystudentsareagainstthem,ibelievethesedisci plinesarenecessaryandhelpful.inthepast,~usedtoberegardedasaplaceof~butnow.承认问题:thisisundeniablytrue.althoughmanystudentsdonotstron glyobjecttois,idon’tthinkitisadvisablefor~ 疑问的方式:先陈述,butdoyouthink~,thisseemsatrickyquestion.热点问题:recentlytheinfluenceofinternethasattractedmuchpubli cattention.(从长远看)butifwetakeabroaderperspective,wemayfindthatthei nternethashadmanypositiveimpactsonthemodernsociety. as~hascometobeviewedasoneofthebasesforanation’spower,ithasattractedmoreandmoreattentioninthenewce ntury.inmyopinion,therearemainlythreemajorresultswo rthdiscussing.hassky-rocketed.暴涨,temporary6,直接用鲜活的例子开场。
专利名称:HASH-BASED EFFICIENT SECONDARYINDEXING FOR GRAPH DATA STORED INNON-RELATIONAL DATA STORES发明人:Zhe Wu,Gabriela Montiel Moreno,JiaoTao,Jayanta Banerjee申请号:US15494141申请日:20170421公开号:US20170308621A1公开日:20171026专利内容由知识产权出版社提供专利附图:摘要:A method and apparatus for a graph database instance (GDI) maintaining asecondary index, that indexes data from a sparse data map storing graph application data, within a sparse data map dedicated to the secondary index. The GDI formulates row-keys, for the secondary index map, by hashing the values of key/value pairs stored in rows of a map storing application data. The GDI stores for each formulated row-key, in the row of the secondary index that is indexed by the formulated row-key, references to rows of the map storing application data that match the key/value pair on which formulation of the row-key was based. The row-keys into the secondary index map may incorporate bucket identifiers, which, for each key/value pair, allows the GDI to spread the references to graph elements that match the key/value pair among a set number of “buckets” for the key/value pair within the secondary index map.申请人:Oracle International Corporation地址:Redwood Shores CA US国籍:US更多信息请下载全文后查看。
有序a和无序c的计算方法There are a few different methods to calculate the sum of an ordered array a and an unordered array c. One common approach is to first sort the unordered array c, then add the sorted array to the ordered array a element by element. This method ensures that the resulting array remains sorted, but it can be quite time-consuming and resource-intensive, especially for large arrays with a lot of elements.有几种不同的方法可以计算有序数组a和无序数组c的总和。
一个常见的方法是首先对无序数组c进行排序,然后逐个元素地将排序后的数组添加到有序数组a中。
这种方法可以确保结果数组保持有序,但对于元素较多的大数组来说,这种方法可能会非常耗时和资源密集。
Another approach is to merge the two arrays together, then sort the merged array. This method is more efficient in terms of time complexity compared to adding the two arrays element by element. However, it may require more memory space to store the merged array, especially with large arrays.另一种方法是将这两个数组合并在一起,然后对合并后的数组进行排序。
unordermap用法Unordered map (also known as hash map) is a widely used data structure in computer programming, especially in the field of algorithms and data structures. It provides fast and efficientlook-up operations based on key-value pairs. In this article, we will explore the usage and implementation of the unordered map inC++, focusing on its various functions and operations.Before diving into the specifics of unordered map, let's first understand the concept of maps. In general, a map is an associative container that maps unique keys to associated values. It allows efficient access, insertion, and deletion of elements based on their keys. A map can be implemented using various data structures, including balanced binary search trees, linked lists, and hash tables.An unordered map is essentially a map implemented using a hash table. It offers constant time complexity (O(1)) for search, insertion, and deletion operations on average. The hash table uses a hashing function to convert keys into indices of the underlying array. This enables fast retrieval of values associated with the keys.To use the unordered map container in C++, you need to includethe <unordered_map> header file. Once included, you can declare an unordered map object with the desired key and value types. For example:cpp#include <unordered_map>int main() {std::unordered_map<int, std::string> myMap;...return 0;}In the above example, we declare an unordered map called`myMap` with keys of integer type and values of string type. You can replace these types with any other desired ones, such as double, char, or even custom data types.Now, let's explore the various functions provided by the unordered map. One of the most common operations is inserting elements into the map. The `insert` function allows you to add key-valuepairs to the map. It takes the key and value as arguments and inserts them into the map. Here's an example:cppmyMap.insert(std::pair<int, std::string>(42, "hello"));In the above code, we insert the key-value pair (42, "hello") into the `myMap` unordered map.To access the value associated with a particular key, you can use the square bracket operator ([]). The operator takes the key as an argument and returns a reference to its associated value. Here's an example:cppstd::string value = myMap[42];In this code snippet, we access the value associated with the key 42 and store it in the `value` variable.The unordered map also allows you to check the presence of a key in the map using the `count` function. It returns the number of elements with a given key. If the count is 1, it means the key is present; otherwise, it is not. Here's an example:cppif (myMap.count(42) > 0) {Key 42 exists in the map} else {Key 42 does not exist in the map}You can also retrieve the number of elements in the unordered map using the `size` function. It returns the total count of elements present in the map. Here's an example:cppint numElements = myMap.size();In this code snippet, we retrieve the number of elements in the`myMap` unordered map and store it in the `numElements` variable.Another useful operation is erasing elements from the unordered map. You can remove elements based on their keys using the`erase` function. It takes the key as an argument and removes the corresponding key-value pair from the map. Here's an example:cppmyMap.erase(42);In the above code, we remove the key-value pair with the key 42 from the `myMap` unordered map.One important thing to note about unordered maps is that they do not guarantee any particular order of elements. The elements are arranged based on the hash values of their keys, which may result in a different order each time you run the program.In conclusion, the unordered map is a powerful data structure that provides efficient look-up operations based on key-value pairs. Itoffers constant-time complexity for search, insertion, and deletion operations, making it suitable for a wide range of applications. By using the various functions provided by the unordered map, you can manipulate and retrieve key-value pairs with ease. So, next time you need a fast and efficient data structure for mapping unique keys to associated values, consider using the unordered map in your C++ program.。
专利名称:HASH GENERATOR发明人:GUREN ROBAATO MITSUCHERU,MAARU EDOWAADO HAUDETSUKU申请号:JP10924779申请日:19790829公开号:JPS5758753B2公开日:19821210专利内容由知识产权出版社提供摘要:The present invention discloses an apparatus for the efficient translation of virtual addresses to main storage addresses by means of a hash index table which contains main storage addresses. Hash generator apparatus is provided for generating a uniform distribution of hash index table entry addresses from a non-uniform distribution of virtual addresses in a data processing system, where the size of the hash index table is variable and is based on the size of main storage. A field of bits within the virtual address corresponding to the page identification bits are reversed in order and aligned with two groups of bits from a field of bits within the virtual address corresponding to object identification bits, and the three groups of bits are applied to an EXCLUSIVE-OR circuit. The alignment of the three groups of bits and the size of the hash index table entry addresses generated by the present invention are based on the size of the hash index table.申请人:INTAANASHONARU BIJINESU MASHIINZU CORP更多信息请下载全文后查看。
An Efficient Hash Table Based Approach to Avoid State Space Explosion in History Driven Quasi-Static Scheduling∗Antonio G.Lome˜n a†,Marisa L´o pez-Vallejo†,Yosinori Watanabe‡and Alex Kondratyev‡†Electronic Engineering Department ETSIT,Technical University of MadridMadrid,Spain{lomena,marisa}@die.upm.es ‡Cadence Berkeley LaboratoriesBerkeley,USA {watanabe,kalex}@AbstractThis paper presents an efficient hash table based method to optimally overcome a new variant of the state space ex-plosion which appears during the quasi-static task schedul-ing of embedded,reactive systems.Our application domain is targeted to one-processor software synthesis,and the scheduling process is based on Petri net reachability analysis to ensure cyclic,bounded and undeadlocked programs.To achieve greaterflexibility, we employ a dynamic,history based criterion to prune the search space.This makes our synthesis approach different from most existing code generation techniques.Our experimental results reveal a significant reduction in algorithmic complexity(both in memory storage and CPU time)obtained for medium and large size problems.1.IntroductionDuring the last years,the use of design methodologies based on formal methods has been encouraged as a means to tackle the increasing complexity in the design of electronic systems.However,traditional formal verification methods such as model checking or reachability analysis have the drawback of requiring huge computing resources.In this paper we address the problem of software synthe-sis for embedded,reactive systems,using Petri nets(PNs) as our underlying formal model and reachability analysis as a way to formally obtain a valid quasi-static task sched-ule that ensures cyclic,buffer bounded,undeadlocked pro-grams[3].To overcome the state space explosion problem that is inherent to the reachability analysis,we use a dy-namic,history based criterion that prunes the state space of uninteresting states for our application domain.This im-provement comes at the cost of introducing special proper-ties to the search procedure.These properties preclude the application of some of the techniques used to reduce the ef-fect of the state explosion.This fact makes our synthesis ∗This work has been funded by CICYT under project CORE(TIC2000-0583-C02).approach different from most previous code generation ap-proaches and poses new challenges to the problem of state explosion.In the paper,we focus on eliminating the re-peated states that appear during the state space search.The paper is organized as follows.Next section reviews previous work related to the reduction of the state space ex-plosion.Section3states the problem definition.In section4 we formally characterize the situations that generate mark-ing repetitions.Section5analyzes the performance of the proposed solution and presents the results obtained for sev-eral experiments.Finally,we draw some conclusions.2.Related workThe detection of symmetries as a method to mitigate the state explosion problem has been previously studied in[9]. This approach has the drawback of its computation com-plexity,which is exponential with respect to the graph size.The reduction theory tries to overcome this problem by performing a controlled simplification of the system spec-ification.In[8]a series of transformations that preserve liveness,safety and boundedness in ordinary PNs are intro-duced.However the situations modeled by these rules are somewhat simple.In section4.1we will present a more general approach that considers more frequent situations. Based on this new framework,it will be easy to extend the approach of[8]to tackle problems of greater complexity.Partial order methods are other approach to avoid the state repetitions that have been successfully employed,for example,in the formal verifier SPIN[1].Specifically,the persistent set theory[6]allows to verify properties that only depend on thefinal state of the system and not on the his-tory of traversed states.Unfortunately this method cannot be applied to our case,as we will see in section3.Similarly, the theory of unfoldings[5]has been mainly developed for safe PNs while our application uses unbounded nets.A different approach consists in storing the state space in a memory efficient manner.Implicit enumeration meth-ods such as binary decision diagrams,BDDs,or interval decision diagrams,IDDs,aim at this goal[11].However,1530-1591/03 $17.00 © 2003 IEEEthe construction of these graphs tends to be time consuming and their performance highly depends on the specific prob-lem.This makes them unattractive for our applications.Hash tables[7]are another way to manage the storage of the reached states.We will use them in our work due totheir simplicity and high efficiency.3.Problem definitionOur synthesis problem belongs to the same class that was introduced in[3].We deal with a system specifica-tion composed of concurrent processes.Each process may have input and output ports to communicate with other pro-cesses or with the environment.Ports communicating with the environment are called primary ports.Primary ports written by the environment are called uncontrollable since the arrival of events to them is not regulated by the system. The communication through ports occurs through unidirec-tional,point-to-point channels.One of the main steps of our software synthesis method-ology is the generation of a task schedule,verifying that (1)it is a cyclic schedule,(2)it does not deadlock and(3) the schedule requires bounded memory resources(in other words,the cyclic execution of the program makes use of a finite number of buffers).The system is specified in a high level language similar to C but modified to allow commu-nication operations.Processes are described as sequential programs that are executed ter this speci-fication is compiled to its underlying Petri net model.The scheduling process is carried out by means of reachability analysis for that Petri net[8,3].Traditionally,each of the processes of the system speci-fication will be separately compiled on the target architec-ture.On the contrary,our synthesis process builds a set of tasks from the functional processes that are present in the starting specification.Each task is associated to one uncon-trollable input port from the environment and performs the operations required to react to an event of that port.The novel idea is that those tasks may differ from the user spec-ified processes.The compiler applies its transformations on each of these tasks,therefore optimizing the code that must be executed in response to an external event.Figure1.A sketches this idea.It depicts two processes A and B,each of them reading data from its correspond-ing ports.Both processes communicate between them by means of the channel C.However,the data that process B reads from port IN B is processed independently of the data read from channel C.Hence,an efficient scheduling algorithm could reorder the source code to construct the threads1and2depicted in figure1.B.In this way,architecture specific optimizations will be performed on these separate code segments or tasks.Next sections introduce the fundamentals of the schedul-ing approach used in our software synthesis methodology.B)Figure1.Code generation3.1.Petri net fundamentalsA Petri net,PN is a tuple(P,T,F,M0)where P and T are sets of nodes of place or transition kind respectively[3].F is a function of(P×T)∪(T×P)to the set of non-negative integers.A marking M is a function of P to the set of non-negative integers.We call number of tokens of p in M,where p is a place of the net,to the value of the function M for p,that is,M[p].If M[p]>0the place is said to be marked.Intuitively,the marking of all the places of the net constitutes the system state.A PN can be represented as a bipartite directed graph,so that in case the function F(u,v)is positive,there will ex-ist an edge[u,v]between such graph nodes u and v.The value F(u,v)is the edge weight.A transition t is enabled in a marking M if M[p]≥F(p,t)∀p∈P.In this case,the transition can befired in the marking M,yield-ing a new marking M given by M [p]=M[p]−F(p,t)+ F(t,p)∀p∈P.A marking M is reachable from the initial marking M0 if there exists a sequence of transitions that can be sequen-tiallyfired from M o to produce M .The set of markings reachable from M0is denoted R(M0).The reachability graph of a PN is a directed graph in which R(M0)is a set of nodes and each edge[M,M ]is a PN transition,t,such that thefiring of t from marking M gives M .A transition t is called source if F(p,t)=0for all p of P.A pair of non source transitions t i and t j are in equal conflict if F(p,t i)=F(p,t j)∀p∈P.An equal conflict set,ECS is a group of transitions that are in equal conflict.A place is a choice if it has more than a successor transi-tion.If all the successor transitions of a choice place belong to the same ECS,the place is called equal choice place.A PN is Equal Choice if all the choice places are equal.A choice place is unique if in every marking of R(M0) that place cannot have more than one enabled successor transition.A unique-choice Petri net,UCPN,is one in which all the choice places are either unique or equal.The PNs obtained after compiling our high-level specification present unique-choice ports.3.2.Conditions for valid schedulesA schedule for a given PN is a directed graph where each node represents a marking of the PN and each edge joining two nodes stands for thefiring of an enabled transition that leads from a marking to the other.A valid schedule hasfive properties.First,there is a unique root node,corresponding to the starting marking.Second,for every marking node v,the set of edges that start from v must correspond to the transitions of an enabled ECS.If this ECS is a set of source transitions,v is called an await node.Third,the nodes v and w linked by an edge t are such that the marking w is obtained afterfiring transition t from marking v.Fourth, each node has at least one path to one await node.Fifth, each await node is on at least one cycle.As a consequence of these properties,valid schedules are cyclic,bounded and undeadlocked.3.3.Stopping conditions in the state explorationThe existence of source transitions in the PN produces an infinite reachability graph since the number of external events that can be generated is unlimited.Therefore,the design space that is explored must be pruned.Our imple-mentation employs two types of stopping criteria:static and dynamic.The static criterion consists in stopping the search whenever the buffer size of a given port exceeds the bounds established by the designer.Besides,we employ a dynamic criterion based on two steps(see[3]for further details): 1.First,some static port bounds,called place degrees,areimposed.The degree of a place p is the maximum of(a)the number of tokens of p in the initial marking and(b)the maximum weight of the edges incoming to p,plus the maximum weight of the edges outgoing from p minus oneA place of a PN is saturated when its token numberexceeds the degree of the place.2.During the reachability graph construction,a markingwill be discarded if it is deemed as irrelevant.A mark-ing w is irrelevant if there exists a predecessor,v,such that for every place p of the marking M(v)of v,it is verified that(1)p has at least the same number of to-kens in the marking M(w)(and possibly more)and(2) if p has more tokens in M(w)than in M(v),then the number of tokens of p in M(v)is equal or greater than the degree of p.3.4.Scheduling algorithmThe scheduling algorithm is based on a recursive ap-proach using two procedures(proc1and proc2)that alter-natively call each other.Procedure proc1receives a node representing a marking and iteratively explores all the en-abled ECSs of that node.Exploring an ECS is done by calling procedure proc2.This one iteratively explores all the transitions that compose that ECS.The exploration of a transition is done by computing the marking node(M new) produced afterfiring it and calling proc1for that M new.The exploration of a path is stopped in procedure proc2 when one of the following three criteria holds:•Finding an Entry Point(EP)for the M new(an EP is a predecessor of M new with exactly the same marking).•The M new is irrelevant with regard to a predecessor.•The marking of M new exceeds the maximum number of tokens specified by the user for some of the ports.Thefirst criterion may lead to a valid schedule.If,after returning from the recursive calls wefind that the schedule is not valid we would re-explore the path again.To exhaus-tively explore the subgraph that exists after a given node v all the ECSs enabled in v must be explored.This is con-trolled by procedure proc1.The latter two criteria do not produce a valid sched-ule.Hence,after returning from the recursive call,a re-exploration of new paths will be done providing that there are still paths that have not been exhaustively explored.4.Types of marking repetitionsA key property of PNs is their determinism.A given marking will always enable the same set of transitions. Hence,if two equal markings are obtained in different in-stants of the search,they will generate the same reachability graphs.The subgraph of the reachability graph induced by the second marking will be the same as that of thefirst.Property(1)of a valid schedule(see section3.2)forces that any time a new marking,M i,is generated,the algo-rithm checks whether there exists some predecessor mark-ing,M j,such that M j=M i.This check is restricted to those markings causally related in the reachability graph. The detection of identical markings in conflict branches (those that are generated after the correspondingfirings of the transitions that compose an ECS)would avoid the repli-cation of scheduling subgraphs previously calculated.According to their nature,we have identified two possi-ble sources of repetitions.We explain them in detail in the following sections.4.1.Structural sources of repetitionThe property defining these repetitions is that they are produced by some characteristic structures of the PN that specifies the system.Once the reachability graph is devel-oped,the repeated subgraphs are simultaneously present in the valid scheduling.Next,we will introduce several definitions that will help us to characterize the origin of the repetition sources:Definition1(Equivalent edge set,EES)Two edge sets are equivalent if a bijective function can be established be-tween the two sets,such that for every edge of one set there exists one edge in the other set having the same weight.4t4t 2A)p 51p 61t 3p 31p 21p 51t p 31p 41t 4p 51p 61p 1p 1B).........REACHABILITY GRAPHFigure 2.Example of a structure that generates marking rep-etitions (a)and its associated reachability graph (b)Definition 2(Equal merging set,EMS)A set of places in a PN constitutes an EMS if (a)every place is connected to the same predecessor transitions,and (b)the set of edges that every place uses for those connections is equivalent to the set used by any other place of the EMS.Definition 3(Alternative paths,AP)Two paths are alter-native when (a)both paths access to the same ports and (b)the set of edges that access to a given port through a path is equivalent to the set of edges that the other path uses to access that port.We are interested in repeated markings appearing on conflict branches.Since the reachability graph begins with a unique root node,such branches must have a common predecessor.The branching under this predecessor corre-sponds to the decision to fire a specific transition of an ECS.However,the existence of a choice place is not enough to produce a repetition.It is necessary that the branches in conflict generate equal markings.A PN structure that can exhibit such behavior is that constituted by:•An ECS,which starts a series of execution paths.•An EMS,on which the previous paths converge.•The paths generated between the ECS and the EMS must be alternative paths .Figure 2.A shows an example where there exists an ECS that allows to choose between firing t 1or t 2.As can be seen,both paths are alternative,since they access the same ports and with the same weights.Figure 2.B shows the reach-ability graph corresponding to the net of figure 2.A.Each marking has been denoted with the places that contain to-kens in that marking,specifying the number of tokens con-tained within each place as a super-index.A problem with the structures we have defined so far,is that we cannot guarantee that every alternative path can be traversed when there are reading and writing ports that communicate with other processes.To ensure this,we will introduce the concept of equivalent paths.Definition 4(Ports depending on a writing port)Given a writing port,p e ,belonging to process P i ,the set of ports that depend on p e is formed by all the ports of P i such that the transition that accesses to each of these ports is a successor of the transition that writes on p e .Intuitively,the firing of a transition that writes on the port p e of P i affects the number of tokens that the depending ports can contain,since the writing access on p e can change the evolution of processes different to P i .These processes can vary the marking on ports dependent on p e .We will introduce now a new definition to deal with this situation.Definition 5(Equivalent paths,EP)Given two alterna-tive paths C 1and C 2,both paths are equivalent when for each writing port that is present in the paths,the set of ports depending on p e is coincident in both paths.Given an initial marking,the condition of equivalent paths ensures that if one of the paths can be traversed,the other path will also be able to be traversed.This is due to the fact that for each writing port the depending ports are the same in both paths.Hence,there is no possibility that the writing operation performed on a port alters the marking of successor ports of one path and not of the other.The previous concepts lead to the following theorem:Theorem 1Given a PN composed of a set of equivalent paths starting from an ECS and ending by means of an EMS,the reachability tree will have repeated subgraphs in the branches corresponding to the firing of that ECS.The knowledge of the causes that produce the marking repetitions allows to develop ad-hoc techniques to avoid them.Thus,we could devise an algorithm to detect the structures defined by theorem 1.This technique would be an intermediate approach between the detection of general symmetries and the application of reduction rules.In this paper,though,we will employ a more general and less time consuming approach based on hash tables.Conditionals are a possible structure that would produce structural marking repetitions when they verify the condi-tions of theorem 1.A simple example is shown in figure 3,where the last parameter of each port access indicates the number of tokens to read or write.4.2.Dynamic sources of repetitionIn this case,the generation of repeated markings is due to the search method employed.These repetitions appear in searches performed in depth-first order.The search ex-plores all the enabled transition firing permutations,even though these lead to the same marking.Unlike the previous case,the repetitions do not belong to the same schedule,but to different scheduling solutions that are tried during the schedule construction.The sleep set theory,first proposed by Godefroid in [6],has been successfully applied to eliminate this kind of rep-etitions.However,the sleep set theory assumes that a statePROCESS proc1(In_DPORT start,In_DPORT in,Out_DPORT out){int N,x,y,z;while(1){READ_DATA(start,&N,1);if(N>1000){READ_DATA(in,&x,1);y=10*x;}else{READ_DATA(in,&z,1);y=z*z;}WRITE_DATA(out,&y,1);}}Figure3.FlowC code and PN for a source of structural rep-etitionsthat did not lead to a successful depth-first search will al-ways fail when reached again in a new search.The irrel-evance condition makes this assumption no longer valid, hence precluding a direct application of this technique. How to efficiently adapt the sleep set theory to take into account the history dependence in our search method still constitutes an open problem.5.Characterization of the implemented solu-tionDue to the special constraints that our synthesis applica-tion presents,the approach we havefinally implemented to avoid the repetition of states is based on hash tables.Hash tables are a much less complex method to store old reached states than implicit representation methods.But,more im-portantly,their performance is much less problem depen-dent than that of BDDs or IDDs.The main problem of hash tables is the existence of col-lisions.When the table isfinite,two or more indexes can be mapped to the same table location,originating a collision. Several solutions can be applied,depending on the kind of verification to be done.Since we need to store all the gen-erated states,we must discard the use of recent methods such as the bit-state hashing[4]used in the SPIN tool[1] or hash compaction[10],in which collisions produce the loss of states.In order to tackle the collisions we will em-ploy hash tables with subtables implemented by means of chained lists[7].5.1New scheduling algorithmIn our application,the concept of predecessor node plays a key role.When a new marking is generated it is impor-tant to know whether it is irrelevant,what forces to keep information about its predecessors.Thus,it is essential to maintain the scheduling graph structure.In other words,it is not sufficient to keep a set of previously reached states.On the contrary,the order relations among the markings must be stored.Hence,we still keep the current portion of the reachability graph that constitutes a valid schedule.The scheduling algorithm after including the hash table remains basically the same.The only difference lies in the stopping conditions presented in section3.3.Now,a new stopping criterion must be considered.The search will also be stopped whenever a new marking node v has the same marking as a previously reached node w.The reason for this is that the schedule from v will be identical to that from w.Hence node v will be merged to node w.In the next sections we will devise a process model that will allow us to assess the amount of repeated states.Then we will perform some experiments to show the practical benefits,in terms of algorithmic complexity reduction,ob-tained after the incorporation of the hash tables.5.2.Modeling the number of repeated statesOur implementation is based on a hash table with a chaining scheme to handle the occurrence of collisions.We apply a hash function based on the xor logic function to the key string that defines each marking.This function is in-spired on that appearing in[2].When the hash table isfilled to a75%of its capacity,it is enlarged one order of mag-nitude.The amount of repetitions produced by the cyclic execution of a process,P o,can be assessed analyzing each single connected component(SSC)of P o.For the moment, we will assume there is only a conditional inside the SCC. If we call p P oEthe place that starts the cyclic execution of P o(entry point of P o),we can consider that the conditional partitions the SCC in the following sections:Predecessor path(L pred):from p P oEto the choice place.Successor path(L succ):from the merging place to p P oE. Branch paths(L branch):those places belonging to each of the branches of the conditional.Given a condi-tional formed by N B branches,the places belonging toa branch path will not belong to any of the other branchpaths of the same conditional.Assuming that the application execution starts in processP o with the marking of p P oE,M0,the number of repeated states will be equal to the number of states produced by:1.Traversing the successor path,plus2.Scheduling a cycle of each of the processes readingfrom ports that were written during step1or during the traversal of the paths L branch.The entry point for one of these cycles is the port used by the process to com-municate with P oAfter performing steps1and2,the schedule will have produced a cycle with respect to the starting marking M0. These concepts are summarized in the following equation:S Po=L pred+N B×L succ+N Bi=1L branchi(1)where S Pois the number of states contained in the cyclic schedule of process P o and N B is the number of conditional branches.The number of repeated states of this schedule is equal to(N B−1)×L succ.System1System2System3System4System5 WO W I%WO W I%WO W I%WO W I%WO W I% Num.places1026343434Num.transitions1024293030Num.states1914309257694356205670229871016 Num.repeated states5052033801354019710 CPU time(sec.)≈00.01-0.250.2116 1.030.642 3.11 1.0367 5.43 1.7468 Memory(KB)49.760.23-21331337-2614.4542121204843301687113233Table1.Scheduling resultsIf there were more than one conditional in the SCC,the equation(1)should be applied to each of the subsections in which those conditionals would divide the SCC.If P o were composed of several SCCs,the equation(1)should be applied to all of them.Also,as the different paths are tra-versed it may be necessary either to provide or consume the necessary tokens of the ports accessed during the traversal. As we are seeking cyclic schedules,the processes that are involved in this token transactions must return to their orig-inal state.This means that a cycle of these processes must also be executed.All the produced states would add to the total number of computed repeated states.5.3.Experimental resultsOur scheme has been tested with several practical exam-ples.Table1offers the scheduling results.Columns la-belled with WO were obtained without employing the hash table.Columns tagged with W show results with the hash table.The columns labelled with I show the percentage im-provement both in memory and CPU time obtained when hash tables are used.All the examples are variations of a producer-consumer system targeted to multi-media applica-tions such as video decoding.The processes communicate through FIFO buffers.System1is composed of two pro-cesses with a producing/consuming rate(pcr)equal to two. System2incorporates a controller to better manage the syn-chronization among processes,and the pcr is equal to48in this case.System3has the same pcr but includes some additional processes that performfiltering functions on the data the producer sends to the consumer.All these exam-ples contain a unique conditional,composed of two equiv-alent branches,that generates structural repetitions.System 4is equivalent to System3but including two conditionals in the SCC,each one with two equivalent branches.Finally, System5is identical to System4except that its pcr is equal to70.In System1the memory overhead introduced by the hash table is larger than the reduction obtained by avoiding the state repetition.This is so because the small size of this ex-ample produces few states to explore.However,the rest of examples show that as the number of conditionals increases and as the difference between the producing and the con-suming rates raises,the benefits in CPU time and consumed memory obtained when using hash tables soar up.6.ConclusionsIn this paper we have addressed the problem of reduc-ing the number of repeated states that are generated during quasi-static task scheduling in a software synthesis method-ology for one-processor,embedded,reactive systems.We have studied and formally characterized the main causes of the state repetitions.Two prime sources of repeti-tions were found,with structural and dynamical origin and we explored different solutions to prevent their occurrence. 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