Read Me
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======================================================================== EPSON Stylus(R) 高质量 ESC/P 2 打印机驱动程序README文件(Microsoft (R) Windows (R) 2000)========================================================================感谢你购买 EPSON 打印机。
此文件包含有关此打印机的信息。
此 README 文件有以下内容:[内容]1. 导言2. 重要版权信息3. 驱动程序安装注意事项4. 使用 EPSON Status Monitor 35. 问题与解答6. 应用程序注意事项7. 已知打印机驱动程序问题------------------------------------------------------------------------------- 1. 导言======================================================================== 在你拨打技术咨询电话前,请一定先阅读此README文件。
此文件包含一些打印机驱动程序和特定应用程序问题的解答。
2. 重要版权信息======================================================================== 此应用软件- 支持Windows 2000 系统的EPSON Stylus高质量ESC/P 2 打印机驱动程序,以 " AS IS " 方式提供。
在特定要求下对驱动程序的转让和/或修正本公司不予提供。
此软件可拷贝和分发给 EPSON 打印机的用户,但不能修改。
所有磁盘上的文件在拷贝时不能修改,包括专利标志和注意事项。
githubapi获取readme使用GitHub API获取README文件是一个简单且常用的操作。
在以下步骤中,我们将使用Python编程语言来实现这个任务。
首先,我们需要先安装必需的库。
我们可以使用`pip`来安装`requests`库,它可以帮助我们发送HTTP请求并获取响应。
```pythonpip install requests```接下来,我们需要导入`requests`库并定义一个函数来获取README文件的内容。
```pythonimport requestsdef get_readme_content(owner, repo):url = f"/repos/{owner}/{repo}/readme"response = requests.get(url)response_json = response.json()readme_content = response_json["content"]return readme_content```上面的代码定义了一个名为`get_readme_content`的函数,它接受两个参数`owner`和`repo`,分别表示所有者和仓库的名称。
函数首先构造了一个API请求的URL,然后使用`requests.get`发送GET请求并获取响应JSON。
最后,我们从响应JSON中提取`content`字段,该字段包含了README文件的Base64编码内容。
使用这个函数,我们可以获取README文件的内容。
以下是一个示例:```pythonowner = "github_username"repo = "repository_name"readme_content = get_readme_content(owner, repo)print(readme_content)```在上面的代码中,将`github_username`替换为你的GitHub用户名,将`repository_name`替换为仓库的名称。
github readme 公式GitHub Readme 公式为标题GitHub是一个非常流行的代码托管平台,许多开发者都使用它来分享自己的项目和代码。
在GitHub上,每个项目都有一个Readme 文件,用于介绍项目的基本信息和使用方法。
为了使Readme文件更加规范和易读,GitHub推出了一种特殊的Markdown语法,可以在Readme文件中添加公式。
公式在科学和工程领域中起着重要的作用,它可以用来表示复杂的数学关系、物理公式和统计模型等。
在GitHub的Readme文件中,使用公式可以帮助开发者更清晰地表达项目的算法、模型和数学原理。
下面将介绍如何在GitHub Readme文件中添加公式。
在GitHub的Readme文件中,可以使用LaTeX格式的语法来表示公式。
LaTeX是一种专门用于排版科技文档的语言,它具有丰富的数学符号和公式支持。
在GitHub的Readme文件中,可以使用两个美元符号($$)包围公式,即可将其中的内容解析为数学公式。
例如,如果要在Readme文件中添加一个简单的公式,如y = mx + b,可以使用以下语法:$$y = mx + b$$这样就可以将这个公式显示在Readme文件中了。
GitHub会自动解析这个公式,并将其显示为数学形式。
除了简单的线性公式外,GitHub还支持更复杂的公式,如矩阵、极限、积分等。
下面是一些常用的LaTeX语法示例:1. 矩阵:$$\begin{bmatrix}1 &2 &3 \\4 &5 &6 \\7 & 8 & 9 \\\end{bmatrix}$$2. 极限:$$\lim_{x \to \infty} f(x)$$3. 积分:$$\int_{a}^{b} f(x) \,dx$$这些公式可以帮助开发者更好地描述项目中的数学模型和算法。
在Readme文件中添加公式可以使项目更加专业和易读,有助于吸引更多的开发者和用户。
`readme.md` 文件是一个使用Markdown 语法编写的文件,它通常用于提供关于项目或软件的简要说明和指南。
以下是编写`readme.md` 文件的一些基本规则和指南:1. 简洁明了:确保`readme.md` 文件的内容简洁明了,易于理解。
不要在文件中包含无关紧要的信息,只提供关键的、有用的信息。
2. 使用标题:使用Markdown 的标题语法来组织内容。
标题可以使内容结构更清晰,更容易理解。
3. 解释项目或软件的功能:在`readme.md` 文件中,简要解释项目或软件的功能、用途和目的。
这有助于用户了解该项目的价值。
4. 提供安装和使用指南:如果项目是一个软件库或工具,提供安装和使用指南是非常重要的。
确保说明所需的依赖项、安装步骤以及如何使用该工具或库。
5. 列出示例或演示:如果可能的话,提供一些示例代码或演示,以便用户可以更直观地了解项目或软件的功能。
6. 提及可能的限制或注意事项:在`readme.md` 文件中提及任何限制或注意事项,例如版权、许可证、使用条款等。
7. 保持更新:确保`readme.md` 文件保持最新,以便新用户可以快速了解项目的最新状态和相关信息。
8. 使用清晰易读的字体和格式:在编写`readme.md` 文件时,使用清晰易读的字体和格式来增加可读性。
例如,可以使用列表、表格等来组织信息。
9. 链接到其他相关资源:如果存在其他相关资源,例如文档、示例代码或社区论坛等,请在`readme.md` 文件中提供链接,以便用户查找更多信息。
10. 遵守Markdown 语法规则:确保使用正确的Markdown 语法规则来格式化文本,例如使用`#` 来表示标题,使用`` 或`-` 来表示列表等。
这些是一些编写`readme.md` 文件的基本规则和指南。
根据您项目的需求和目的,您可以在`readme.md` 文件中包含其他相关信息。
使用SCST通过FC方式进行卷管理之前必须搭建测试环境:以下是搭建测试环境所需硬件及软件。
测试环境列表:服务器端(target):服务器型号:NP370D2光纤卡:1块,型号QLA 2460内核版本:Linux 2.6.24所需软件包:scst-1.0.1.1(SCST core )scstadmin-1.0.6 (简化scst配置的工具软件)qla_isp-1.0.2(针对SCST core的FC卡驱动) 客户端(Initiator):服务器型号:AS500N2光纤卡:1块,型号QLA2460内核版本:Red Hat 企业版5 (kernel 2.6.18)所需软件包:qlafc-linux-8.02.23-3 (FC卡驱动)standalone_sansurfer5.0.1b57_linux(FC卡管理软件)环境搭建详细过程:一.Target端配置以下是target端的配置方法:(1)首先配置target 端,给内核打补丁:Type: patch -p0 scst_exec_req_fifo-2.6.X.patchpatch -p0 io_context-2.6.X.patch内核必须关闭HIGHMEM(通过make menuconfig中配置),否则scst_user模块是无法加载上去的(2)编译和安装SCST模块进入到scst-1.0.1.1目录中Type: makemake install(3)加载SCST模块(scst.ko)Type: cd /lib/modules/2.6.18-92.e15/extramodprobe scst(4)加载所需要的device handlers模块测试实验中加载scst_vdisk.ko模块,所以可以用如下的命令进行加载:Type: cd /lib/modules/2.6.18-92.e15/extra/Devicehandlersmodprobe scst_vdisk(5)编译和安装qla_isp-1.0.1。
pycharm的readme
PyCharm是一款功能强大的Python集成开发环境(IDE)。
它为开发者提供了一个高效、灵活且易于使用的平台,用于编写、测试和调试Python代码。
PyCharm具有许多强大的功能和工具,使开发者更加高效。
其中包括代码自动补全、语法高亮、代码导航、内置的调试器以及版本控制集成(如Git)等。
这些工具能够帮助开发者提高开发速度和质量,减少错误和调试时间。
PyCharm还内置了许多有用的功能,如内置终端、集成Python控制台和交互式Python shell等。
这些功能使开发者能够在一个环境中完成大部分工作,无需切换到其他工具。
PyCharm支持多种项目类型,如Django、Flask和科学计算等。
无论是Web开发还是数据科学,PyCharm都提供了丰富的工具和功能,帮助开发者更好地完成项目。
PyCharm还有一个强大的插件系统,允许开发者根据自己的需求扩展功能。
这意味着开发者可以根据项目的特定要求添加新的工具和功能,以提高开发效率和灵活性。
总而言之,PyCharm是一款功能强大且易于使用的Python开发工具,可以满足开发者在各种项目类型中的需求。
无论是初学者还是专业开发者,PyCharm都能提供一个高效且舒适的开发环境。
开源项目的readme.md模板开源项目的readme.md模板,以中括号内的内容为主题,写一篇1500-2000字文章,一步一步回答。
一、开源项目介绍在readme.md的第一部分,我们需要介绍开源项目的背景、目的和功能。
这部分要简洁明了,让读者能够快速了解项目的核心内容。
以下是一个示例:# 项目名称[开源项目的名称]# 项目背景[简要介绍开源项目出现的背景和动因]# 项目目的[详细描述开源项目的目的和理念]# 项目功能[列举开源项目的主要功能和特点]二、项目安装和使用指南在这一部分,我们需要提供关于项目的安装方法和使用指南。
这些指南应该是详细的且易于理解,以便读者能够轻松地配置和运行该项目。
以下是一个示例:# 安装步骤1. 下载并解压项目源代码git clone [项目的git仓库地址]2. 安装依赖项npm install# 使用指南1. 配置项目在项目根目录下创建一个名为`.env` 的文件,并填写以下内容:API_KEY=[你的API_KEY]2. 运行项目npm start三、项目贡献指南在这一部分,我们需要告知读者如何参与项目的贡献。
这些贡献可以包括提交错误报告、修复代码漏洞、改进文档等。
以下是一个示例:# 提交问题和反馈我们欢迎任何用户提交问题报告或提供反馈意见。
您可以通过以下方式与我们取得联系:- 在项目的[GitHub Issues](项目的GitHub Issues链接)页面提交问题报告- 通过电子邮件联系我们的开发团队# 贡献代码我们非常乐于接受来自开发者的代码贡献。
如果您希望改进项目,请按照以下步骤进行:1. Fork该项目的仓库2. 创建一个新的分支:`git checkout -b my-new-feature`3. 提交您的更改:`git commit -am 'Add some feature'`4. 推送您的分支:`git push origin my-new-feature`5. 提交拉取请求(Pull Request)到我们的仓库中# 文档改进如果您发现文档有任何错误或者描述不准确的地方,请提交一个问题报告或者直接进行修改,并提出拉取请求。
hbuilder中的readme
欢迎使用 HBuilder!
HBuilder 是一款强大的跨平台开发工具,适用于开发移动应用程序和网页。
它具备完整的开发环境,包括代码编辑器、调试工具、自动化构建、模拟器等功能,使开发过程更加高效。
HBuilder 支持多种编程语言,如 HTML、CSS、JavaScript、Vue.js 等,能够满足不同项目的开发需求。
开发者可以在 HBuilder 中快速创建项目模板、编写和调试代码,并且可轻松进行项目打包和发布。
除此之外,HBuilder 还提供了丰富的插件和扩展,方便开发者进一步扩展和定制开发环境,提升开发效率。
同时,HBuilder 具备友好的界面和简洁的操作,无论是初学者还是高级开发者都可以轻松上手。
总之,HBuilder 是一款功能全面、易于使用的开发工具,帮助开发者创建高质量的移动应用程序和网页。
无论您是个人开发者还是团队合作,HBuilder 都是您的不二选择!
谢谢您选择 HBuilder!我们期待为您提供优秀的开发体验!。
readme.md的写法
readme.md 是一种使用 Markdown 语法编写的文本文件,通常用于向用户介绍一个项目或软件。
下面是一些写readme.md 的常见方法和建议:
标题:使用一个简洁明了的标题来概括你的项目或软件。
例如:"My Project" 或 "My Software"。
简介:用一两句话简述你的项目或软件是什么,以及它能够解决什么问题。
安装和使用方法:如果需要,提供安装和使用你项目的详细步骤。
这可以包括下载、安装、配置、使用等步骤。
功能和特性:列出你的项目或软件的主要功能和特性。
这可以帮助用户了解它能做什么,以及为什么他们可能需要使用它。
示例或教程:如果可能,提供一些示例或教程,让用户了解如何使用你的项目或软件。
已知的问题和限制:告诉用户你的项目或软件的限制和已知的问题。
这有助于他们更好地理解你的项目,并知道在何处寻找帮助。
贡献和反馈:如果你欢迎用户贡献或提供反馈,告诉他们如何做。
这可以鼓励他们更积极地使用你的项目,并帮助你改进它。
许可证和法律条款:如果你的项目受到特定的许可证或
法律条款限制,告诉用户他们必须遵守这些条款。
参考文献:如果需要,列出在创建你的项目或软件时引用的参考文献。
联系信息:如果你愿意提供联系信息,例如电子邮件地址或社交媒体账户,告诉用户如何联系你。
以上是一些基本的建议,但 readme.md 的具体内容可以根据你的项目或软件的具体情况来调整。
如何为开发项⽬编写规范的README⽂件(windows),此⽂详解为什么要写这篇博客? 其实我是⼀个⼊坑已经半年的程序员,因为不是计算机专业,只能⾃⼰摸索,所以我深知博客的重要性。
每次我的学习笔记啊,项⽬的,⾯试题啊,有的,只要有时间,我肯定上传上来,⼀⽅⾯⾃⼰可以随时随地的看,另⼀⽅⾯也可以⽅便⼤家。
了解⼀个项⽬,恐怕⾸先都是通过其Readme⽂件了解信息。
如果你以为Readme⽂件都是随便写写的那你就错了。
github,oschina git gitcafe的代码托管平台上的项⽬的Readme.MD⽂件都是有其特有的语法的。
称之为Markdown语法,今天要写的是关于README⽂件在windows中如何写,怎么写出来才符合要求,写出来才好看,这样就不得不说⼀下MarkDown编译器了。
也许很多⼤神说,Markdown这么简单的,还需要写个博客炫耀? 其实你错了,对于我们这些在windows上操作惯了的野路⼦,根本对除了word之外的编辑语⾔不感冒,也不习惯,但是每次项⽬都会需要README⽂件,记得我第⼀次写的README⽂件是TXT格式,被⽼师嘲笑了,说README⽂件是.md格式,但是我⾃⼰⽐较笨,请教了⼀个哥们,终于知道了写README的好⽅法,那就是使⽤mardkdown⼯具,我下载的是有道云笔记(我还⽤的是windows操作系统),他不但有MARKDOWN,更重要的是,还有MarkDown使⽤指南,(⼤家不要误会,我不是推销这个软件,对于还是⼩⽩的我,觉得遇到了神器,很激动)。
既然有这个了,那么我的问题就迎刃⽽解了。
这篇⽂说到这⾥,这才刚刚开始,下⾯主要介绍⼀下 MarkDown的主要⽤法,⽅便⼤家写README⽂件。
为什么要写README⽂件? 对于这个问题详解,请看博客: 这个问题很简单,因为README的编写,过了很长时间后,你仍然知道你当初写了什么;因为README的编写,其他⼈看你的代码不需要那么费劲;因为README的编写,你代码的质量就⼤⼤的提⾼;因为README的编写,你的语⾔⽔平就⼤⼤的提⾼了。
文章主题:深度解析GitHub中的Readme格式GitHub是全球最大的开源社区评台之一,它为开发者提供了一个理想的开发环境和社交评台。
在GitHub上,每个开源项目都有一个重要的文件——Readme。
Readme文件是项目介绍文档,它包含了项目的简介、安装方法、使用说明等重要信息,对于开放源代码的项目来说尤为重要。
而Readme的格式和内容,直接关系到了项目的可读性和使用便利性。
在本文中,我们将深度解析GitHub中的Readme格式,探讨其特点、用法以及按照最佳实践编写的技巧。
1. Readme的作用在GitHub上,Readme是项目的门面和导览,它向访问者介绍了项目的功能、用法和特色。
一个好的Readme可以让用户快速了解项目,减少他们的学习成本;也可以吸引更多的用户和贡献者参与到项目中来。
Readme的作用不可小觑。
2. Readme的格式GitHub支持多种格式的Readme文件,包括Markdown、ReStructuredText、AsciiDoc等。
其中,Markdown是最常用的格式,它简洁、易读、易写,广受开发者的喜爱。
在编写Readme时,我们可以使用Markdown语法来排版文档,添加信息、图片、代码块等元素,让Readme更具吸引力和可读性。
3. 深入分析Markdown格式Markdown是一种轻量级标记语言,它具有简单易学、兼容性强等优点,因此被广泛用于编写Readme。
在Readme中,我们可以使用Markdown语法来实现以下效果:- 添加标题和段落: 使用#符号来标记标题级别,使用普通文本和空行来添加段落,使得Readme易读易懂。
- 插入信息和图片: 使用[]和()来包裹信息文本和URL,插入外部信息或项目内部的图片,增加了Readme的丰富性和多样性。
- 引用和列表: 使用>符号来引用文本,使用-或*来创建无序列表,以及1.、2.等来创建有序列表,使得Readme的内容更为有序和清晰。
江苏省会计从业资格考试
会计电算化安装自学指南
课外学习的同学练习请按下列步骤:
步骤一、安装以下软件
软件1:新中大运行环境
软件2:考试工作站
先安装运行环境,再安装考试工作站。
软件3:电算化补丁act_2K
软件4:计算机操作题
步骤二、练习
1、打开桌面“会计电算化模拟练习”软件,“选择题”、“判断题”、“Windows题”、“Word题”、“Excel 题”直接练习。
(如果你的电脑安装的不是office2000的版本,“Word题”、“Excel题”也可以直接在桌面“计算机操作题”文件夹中练习)
2、实务题请在选择某套试卷等待初始化试题结束后,运行“开始”->“程序”->“电算化补丁”->“电算化补丁”,选择与做模拟练习时同一套试卷号,等系统显示“OK,你可以做实务题”后,将电算化补丁程序退出再选择实务题。
3、实务题练习演示讲座在“demo”文件夹中的“安装与操作演示”。
步骤三、理论题复习(选择题、判断题)
部分选择题及判断题见“初级电算化考试理论600题”、“江苏电算化新题库”,主要是计算机等级考试的水平,请至少浏览一遍。
如何判断凭证类别 1.借方有现金或银行存款为收
2.贷方有现金或银行存款为付
3.借贷双方都无现金和银行存款为转
4.借贷双方都有现金和银行存款为付
1、资产负债表单元格取数规则:
2、损益表(利润表)单元格取数规则。
Cakewalk Pro Audio 6.0for Windows 95README.RTFCopyright 1991-1997 by Twelve Tone Systems, Inc. All rights reserved.Cakewalk is a registered trademark of Twelve Tone Systems, Inc.Cakewalk Pro Audio and Cakewalk Music Software are trademarks of Twelve Tone Systems, Inc.This file contains information on Cakewalk Pro Audio that became available after the printed documentation went to press. If you enlarge the document window to its maximum size, this document will be easier to read. To do so, click the Maximize button in the top-right corner of the window. You can also open the Control menu in the top-left corner of the window (pressALT+SPACEBAR), and then choose the Maximize command.To move through the document, press PAGE UP and PAGE DOWN, or click the arrows at the top and bottom of the scroll bar along the right side of the window.To print the document, choose the Print command from the File menu.ContentsGeneral information (4)Press F1 for context-sensitive Help (4)Web (4)Newsgroups (4)Beginners (4)General (4)Audio (4)Coffeehouse (4)Driver Included with Cakewalk Pro Audio (4)Roland MPU-401 and compatibles (4)Additions and corrections to the 6.0 documentation (6)Working with linked clips (6)Selecting linked clips (6)Linked clips and StudioWare view (6)Piano Roll view enhancements (6)Selecting notes of a single pitch (6)Moving and copying Controller events (7)Staff view enhancements (7)Percussion notation ―ghost stroke‖ support (7)Inserting measures (7)An important note about ActiveMovie (7)Exporting audio events as Wave files (8)Real-time effects and processor speed (8)Track volume and audio event velocities (9)StudioWare Tutorial correction (9)StudioWare enhancements (9)StudioWare view and audio tracks (9)Widget Properties Channel field (10)Closing a StudioWare view (10)Advanced Panel programming (10)Widget bitmaps (10)Copying widgets (11)Widget groups and group ranges (11)Grouping widgets in Use mode (12)Faders templates and StudioWare Panels (12)Window layouts enhancements (12)Adding and loading layouts (12)Replacing, renaming, and deleting layouts (12)Window layouts options (13)Layout and StudioWare default directories (13)Other notes (13)Stretch Audio and tempo changes (13)Audio Event Properties Material field (14)Full MMC Auto Punch (16)Chord dialog Import button (16)Panic strength (16)MIDI activity monitor (16)Hardware-specific information (18)MIDI Time Piece tips and tricks (18)MIDI output port restriction (18)System Exclusive tips (18)MOTU starting template (18)Connecting two MTPs (18)Using the sync input port (18)General information about GPFs (General Protection Faults) (18)HP Deskjet printers (19)HP 500, 600, and 800 (19)HP 870C, 660C, 680C, and 690C (19)HP 820Cse and 850C (19)Canon BJC printers (19)Other printers (19)Gravis UltraSound (19)WARNING: SCSI hard drives (20)The purpose of the VxD (20)The potential problem with SCSI cards (20)Removing a VxD .386 file (20)Sample files (21)StudioWare View Layouts (.CakewalkStudioWare) and Template Files (.TPL) (21)DNA Grooves (.GRV) (21)Work files (.WRK) (21)Template files (.TPL) (21)Bundle files (.BUN) (21)CAL files (.CAL) (22)Playlist files (.PLY) and Set files (.SET) (22)TECHniques on-screen tutorials (22)CD Audio tracks! (22)Instrument definitions (23)Upgrading from an earlier version (23)Roland SR-JV80 Series expansion boards (23)Other notes (25)Virtual Piano (25)Lyrics view, CAL view, and special keys (25)Dump Request Macros (25)Mail support (25)Acknowledgments (27)StudioWare Panels (27)Instrument definitions (27)Dump Request Macros (28)General informationPress F1 for context-sensitive HelpRemember that you may press the F1 function key at any time to get help related to what you're doing in Cakewalk Pro Audio.WebPlease visit us on the World Wide Web at NewsgroupsThe Cakewalk newsgroups are discussion forums that let you trade tips, advice, and success stories with other Cakewalk users. Here are four Cakewalk newsgroups in which you can participate:Beginnersnews:///cakewalk.beginnersThe cakewalk.beginners group is for users new to Cakewalk, MIDI, and digital audio.Generalnews:///cakewalk.generalThe cakewalk.general group is for general Cakewalk and MIDI issues.Audionews:///cakewalk.audioThe cakewalk.audio group focuses on issues related to digital audio.Coffeehousenews:///cakewalk.coffeehouseThe cakewalk.coffeehouse group is for chatting and brainstorming with the Cakewalk community, from exploring music composition techniques to trading secrets for mastering projects at home like a pro.If you’re using a dedicated newsreader like Free Agent or Microsoft Internet News, just point the application toward the server . If you need help accessing any news server, including Cakewalk's, please consult the documentation for your newsreader program or the customer support for your online service or Internet Service Provider.Driver Included with Cakewalk Pro AudioMost drivers you will use are either included with Windows 95 or provided by the manufacturer of the MIDI interface or sound card. However, we have included our driver on the Cakewalk Pro Audio diskette.IMPORTANT! If you have a SCSI hard drive controller, be sure to thoroughly read the "WARNING: SCSI Hard Drives" section of this README!Roland MPU-401 and compatiblesWindows 95 includes a driver for MPU-401 compatible MIDI interfaces, but you may want to use our driver instead. The Cakewalk driver can be opened for output by more than one program at the same time, so that you don't have to quit one MIDI program before starting another.Important: Be sure to Remove the Microsoft driver before you Add ours. If both drivers are installed, you will experience problems.Please see the Cakewalk Pro Audio User’s Guide for instructions on adding or removing drivers using the Drivers icon of the Windows Control Panel. Insert the Cakewalk Pro Audio disk in the drive when prompted.Additions and corrections to the 6.0 documentationWe added or refined some features in Cakewalk Pro Audio 6.0 after the manual went to press. Read this section thoroughly for information about these changes. Other corrections and clarifications to the manual are also found below.Working with linked clipsSelecting linked clipsWhile in Track view, you can select all of the clips (if any) that are linked to a clip. To do this, right-click on any linked clip in the Track view Clips pane and choose Select all Siblings. Linked clips and StudioWare viewWhen you take snapshots and record widget movements in StudioWare view, Cakewalk inserts the events (such as volume Controller messages) into clips. If the clips are linked, you will get multiple instances of the events, which may be what you want. However, if you want to avoid this, set up a fresh extra track (with the same port/channel as the track containing the linked clips) and record the widget events in that extra track.See the "Track View" chapter in the User’s Guide for more information on clip linking. See the "StudioWare View" chapter to learn more about recording widget movements.Piano Roll view enhancementsSelecting notes of a single pitchIn Cakewalk 5.0, you could drag notes in Piano Roll view by double-clicking on the piano keysor note names at the left of the view. This has changed somewhat to give you more editing power. In version 6.0, you can use the keys or note names (at the left of the view) to select all note events that have the same pitch or MIDI note.This new method is more flexible, because you can select all notes of a single pitch (or several pitches) first, then move or edit the notes. For example, you can click on C4 to select all notes of that pitch, then drag the notes to different pitches or times. You can also apply editing commands to just the selected note events.To select and move notes of a single pitch:1.Click on the Selection tool (the arrow-shaped tool at the upper left of the Piano Roll view) toenter Select mode.2.Click once on the piano key or note name in the keyboard pane at the left of the Piano Rollview. This selects all notes of that pitch in the track; you’ll see them highlighted in the note pane. To select notes having several pitches, hold the mouse button and drag up or down to select the pitches you want.3.Click once on any of the selected notes in the note pane.4.While still holding the mouse button, drag the notes to the location you want, and release themouse button.You can use Shift+Click to add notes to the selection, and Ctrl+Click to toggle between adding to or removing from the selection.Moving and copying Controller eventsThis section corrects information on page 180 in the User’s Guide.You cannot drag-move or drag-copy selected Controller events in the Controllers pane of the Piano Roll view. To move or copy Controller events with drag and drop, you must first select them by clicking and dragging in the time ruler. This is called a "deep selection," because you have selected all of the track’s events in that time span, including note events and Controller events. Now you can move or copy the notes, and the Controllers will be moved or copied too. You can also copy, move, and delete Controller events without affecting other data. First select the desired Controller events in the Controllers pane, then use the Edit menu’s Cut, Copy, Paste, or Delete commands. The Ctrl+X, Ctrl+C, and Ctrl+V keyboard shortcuts also work, as well as the Delete key.Staff view enhancementsPercussion notation “ghost stroke” supportIn percussion notation, parentheses around a note mean that it is a "ghost stroke," played very lightly and barely heard. Cakewalk currently supports this by displaying parentheses around any percussion note event with velocity less than 32, a fixed, arbitrary threshold. You can adjust the Vel+ of the track vs. the velocities of the individual notes to effectively move this threshold without changing the way the note sounds.Inserting measuresThe User's Guide mentions an "Insert Measures" command. It is mistaken. If you want to open up measures of silence in a song, you can use any one of the following methods:∙Select the events and use the Cut and Paste editing commands (or the Ctrl+X and Ctrl+V keyboard shortcuts for these commands.)-or-∙Split the clips where you want the empty measure. Select the clips, right-click on them, and choose the Split command (see the User’s Guide for steps on using Split.) Next, turn Snap to Grid on, and set the Snap to Grid value to Whole note. Then drag the newly-split events over by one or more measures.-or-∙In some cases, you can use the Edit | Slide command for inserting measures. Keep in mind though that the Slide command won't move tempo and meter/key changes.An important note about ActiveMovieMicrosoft has changed the name of their ActiveMovie technology, a plug-in format that Cakewalk Pro Audio uses for audio effects. As of March 31, 1997, the official name of this technology is DirectX.The Cakewalk 6.0 User’s Guide describes an "ActiveMovie" menu that appears on the Edit | Audio submenu, and in the Audio view’s Inspector menu. You access the DirectX plug-ins through this menu, or through the Edit | Audio | ActiveMovie submenu.Audio plug-ins that use the ActiveMovie/DirectX format work as described in the User’s Guide. See the ―Audio Editing Commands‖ and ―Effects View‖ chapters for details.Exporting audio events as Wave filesYou can use the File | Utilities | Export Audio to Wave command to export audio events as a stereo .WAV file. However, Export Audio to Wave is not intended as a general-purpose "mixdown" function; it won’t always recreate exactly what Cakewalk plays. Your exported Wave files may sound slightly different from the audio you hear when playing back your sequence, in two ways:1.Any Controller 7 (volume) and Controller 10 (pan) events that appear in audio tracks will beleft out of the exported audio. All audio volume will be computed solely on the basis of the track Volume, Pan, and Vel+ properties, plus each event's velocity.2.The newly-exported files will not include any real-time effects added in the Effects view.Real-time effects are added "on-the-fly" during playback, just like effects that you might add during mixdown using outboard effects processors. Therefore, the real-time effects are never stored permanently as audio. This lets you use the same audio events in different songs, with different effects each time.If you want to create .WAV mixdowns of your audio tracks, here’s one method (you need afull-duplex sound card, preferably with digital I/O): Arm a fresh pair of audio tracks for recording. Route the output of the sound card to the input. Next, start playback/recording in Cakewalk; this re-records the final output mix into the fresh pair of tracks. Finally, select only those two tracks, and choose Export Audio to Wave.If you don’t have a full-duplex sound card, try this instead: Copy the audio you want to export to one or more unused "scratch" tracks and use the effects commands in the Edit | Audio submenu on the copied audio. (Be sure not to use linked clips in these scratch tracks!) For more about these commands, see the "Audio Editing Commands" chapter in the User’s Guide. When you’re done exporting waves, you can just delete or archive these scratch tracks.Tip:If you’ve worked hard at tweaking your effects parameters for playback, and you want to apply the same settings to the copied audio, be sure to take advantage of Cakewalk Pro Audio’s Presets feature. Presets let you easily save and recall your Cakewalk effects settings for use at any time, even in different song files. You can read more about Presets in the "Navigation" chapter in the User’s Guide.Real-time effects and processor speedTo properly use real-time effects in Effects view, you need a computer with a Pentium 100 MHz or faster processor. Even with such a powerful CPU, there is a limit on the number of effects you can use simultaneously. Furthermore, different types of effects are "more expensive" in terms of how much CPU they consume. For example, Reverb is relatively expensive, whereas the 2-band EQ effect is relatively inexpensive.A good strategy is to use an expensive effect like Reverb in an Effects Loop. That way, you can have se veral audio tracks share one effect. You can then individually adjust each track’s send and return levels.Finally, no matter how slow your CPU is, you can always use any effect by applying it to the audio as an off-line edit command. See the "Audio Editing Commands" chapter in the User’s Guide for more information on these commands.Track volume and audio event velocitiesIf you try using an older version of Cakewalk to play files created in Cakewalk 6.0, you may notice that audio tracks play back at a different volume. This is because Cakewalk 6.0 uses a different technique for mapping track volumes and event velocities to audio volumes (in dB.) Note, however, that 6.0 will always play back older files at the proper volume. StudioWare Tutorial correctionStep 4 under "Create new Widget Properties" (on page 115 of the User's Guide) is wrong. The step should read:4. Choose "Pitch Wheel" in the Primary Action Kind field. Then type "Track2Pitch" in theAmount field.StudioWare enhancementsStudioWare view and audio tracksWhen you select one or more tracks playing on audio ports and choose View | New | Panel, the Panel is different than it is for a MIDI track. You get an Arm button and send and return level controls for Effects Loop 1. This makes it easier to work with real-time audio effects that you have set up in that Effects Loop in the Effects view.Arm buttonAudio tracks have an Arm button instead of the Chorus knob supplied for MIDI tracks. This kind of button will be familiar to anyone who uses multitrack recording gear — the button lets you arm (record enable) or disarm (record disable) the track. Having an Arm button is especially useful for audio tracks, as opposed to MIDI tracks, because you often need to arm multiple audio tracks at once.Note that on a generic Windows sound card, you can only arm two tracks at a time, because there are only two input channels available. If you try to arm a third track, Cakewalk will automatically disarm some other track. Odd-numbered tracks are always armed for the left channel, andeven-numbered tracks are armed for the right channel.Send knobPanels for audio tracks also have a Send knob instead of the Reverb knob supplied for MIDI tracks. The Send knob is assigned to Controller 91, channel 1 (i.e., the send level out to Effects Loop 1.) So if you’ve put effects in Effects Loop 1 in the Effects view, the Send knob is a quick and easy way to control the send level.Return clusterAny Panel containing at least one audio track has an extra "Return" cluster. The Return cluster controls the volume and pan of the return level coming in from Effects Loop 1. In other words, the Return cluster’s Pan knob has been assigned to Controller 93, channel 1, and its Volume fader has been assigned to Controller 92, channel 1. Just as with send levels, these controls make it easy to control and automate effects return levels.Widget Properties Channel fieldThere is a "Channel" property in the Design mode Widget Properties dialog. This field appears when you select an Action Kind that sends events via MIDI. The Channel field selects the MIDI channel on which the widget will send its events. You can choose 1-16, a simple alias, a calculated expression, or a formula.Closing a StudioWare viewIf you have changed a StudioWare Panel in Design mode, and you try to close the StudioWare view without saving it first, you will see a warning. Click Cancel and click the Save button to save the Panel, or click OK to discard the Panel.If you save a workfile, any open Panels will be saved as part of the workfile. Note that if you want the Panels to be open when you reload the song file, you must check "When Opening a File, Load its Layout" under View | Layouts.You can save a Panel at any time by clicking the StudioWare view’s Save button. This will let you use the View | Layouts command to open the Panel and use it with any workfile. Advanced Panel programmingThe text at the bottom of page 299 reads: "A complete description of the expression syntax is beyond the scope of this manual, but some samples follow:" The samples were omitted; they are shown below:Formula:Example:x = y Alias x is assigned the value of alias y whenever the value of alias ychanges.x = y + 2 * z Alias x is assigned the value of alias y plus 2 times the value of alias zwhenever either y or z changes.x = (y + 2) * z Alias x is assigned the value of alias y plus 2, then multiplied by thevalue of alias z whenever either y or z changes.x = y | z Alias x is assigned the value of alias y bitwise ORed with the value ofalias z whenever either y or z changes. If y==0xF0 and z==0x0F, then xis set to 0xFF.Widget bitmapsHorizontal and vertical slider bitmapsYou may notice that horizontal sliders use the same "thumb" as the vertical sliders. You can change this by entering Design mode, right-clicking on the slider, and choosing Foreground Bitmap. Click "None" in the dialog box that appears. This will change the slider’s thumb so that it better fits the horizontal slider.To go back to the thumb for a vertical slider, enter Design mode, right-click on the slider, and choose Foreground Bitmap. Then click Default, and the slider will return to its original look.Suppressing the display of all widget bitmapsYou can force Cakewalk to hide all widget bitmaps while in Use mode (except those in Image widgets) for faster screen updates. To do this, type the following line in the [WinCake]section of the WINCAKE.INI file:[WinCake]PanelsShowWidgetBitmaps=0To let widgets show their bitmaps again, change the entry to:[WinCake]PanelsShowWidgetBitmaps=1You can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Note: Bitmaps are always displayed in Design mode, so that you can edit them.Copying widgetsThere is an error on page 283 in the User’s Guide. Using Shift+Drag will not copy a widget. To copy a widget, select it and hold down the Ctrl key while you drag a copy to a new location. Then release the mouse button.Widget groups and group rangesThe User’s Guide describes widget groups on page 293; we would like to clarify this section.∙You set min and max values in Design mode Widget Properties. Min and max values are what the widget will send at its start and end positions, respectively. (For example, when a knob is rotated all the way counter-clockwise, it’s at its start position; when rotated all the way clockwise, it’s at its end position.) The min and max values also define the highest and lowest values that a widget can send or receive.∙You set up group ranges in Use mode, to control things like submixes and crossfades. A group range defines how a widget will move relative to other widgets in the same group.There isn’t any field for entering these ranges; you just hold the Shift key and drag eachgrouped widget to a new position. When you release the Shift key and move the widgets, you’ll see that they move according to how you arranged them.Note that the min and max values discussed on pages 294 and 295 (under "Group Examples") refer to group ranges, and not the values that you define in Widget Properties. This may seem confusing, but just try grouping some widgets and setting their group ranges using theexamples on those pages. Doing this should help you see how group ranges affect grouped widgets.In short: First you set the min and max values in the Design mode Widget Properties dialog. Then you group some widgets. Finally, you set up group ranges that tell the grouped widgets how to move within their min and max values.Grouping widgets in Use modeYou can group and ungroup widgets while in Use mode. Hold down the Ctrl key and click on widgets to add them to a group. Hold Ctrl and click on any grouped widget to remove it from the group.Faders templates and StudioWare PanelsAs you may have noticed, Cakewalk StudioWare is similar to the Faders view from Cakewalk 5.0. StudioWare goes far beyond the Faders view, which was mostly limited to Controller number changes. StudioWare gives you even greater control over products like the Yamaha ProMix 01 and the Roland VS-880, and lets you send more kinds of data, including Sysx and MCI commands. Though you cannot directly convert any old Faders templates into StudioWare Panels, we are offering new StudioWare versions of the Faders view templates we used to supply.If you want to quickly call up a set of controls for mixing your song, select one or more tracks and choose the View | New | Panel command. This automatically creates a default Panel similar to the old Faders view, with one fader group for each selected track.See the "Sample Files" section of this document for a list of StudioWare Panels included with Cakewalk Pro Audio 6.0.Window layouts enhancementsWe’ve improved Cakewalk’s window layouts feature so that you can better control how Cakewalk Pro Audio looks each time you start it.Choosing View | Layouts opens the Window Layouts dialog box. Window layouts consist of currently open windows, their positions, and the tracks (if any) that each window shows. You can save this window layout any time you want, and load it into files of your choice later. Every time you save a Cakewalk .WRK file, its current layout is saved too. You can automatically reset Cakewalk’s window arrangement to this saved state when loading a file, if you want. Your songs can all use the same layout, or use different ones —it’s entirely up to you.When you save a StudioWare Panel, it will also appear as a layout in this dialog box.Adding and loading layoutsTo add a new layout, just arrange your windows as desired. Choose View | Layouts, and click Add. Type a name for the layout, then click OK. The Window Layouts list will grow each time you add a new layout. Whenever you want to apply one of your layouts to a view, highlight the layout you want in the list, and click Load.Replacing, renaming, and deleting layoutsIf you change an open layout that already exists, and you want to replace the original layout, just choose View | Layouts and highlight its name in the list. Click Add, then click OK without changing its name. You will be asked if you want to replace it, and you can click Yes.To rename a layout, highlight it and click Rename. Type in a new name and click OK.To delete a layout, highl ight it and click Delete. You can’t undo this, so be sure that you re ally want to delete the layout.Window layouts optionsYou have two options for using layouts with songs. The first is "Close Old Windows Before Loading New Ones." Checking this means that Cakewalk will close all windows that a newly loaded layout doesn't use. If you leave it unchecked, open windows will stay open when you load a new song.The second option only applies to layouts saved in workfiles and templates. Check "When Opening a File, Load its Layout" if you want Cakewalk to reset the windows and views to each file's saved layout whenever you open a file.Layout and StudioWare default directoriesBy default, Cakewalk looks for layouts and StudioWare Panels in your workfile directory. If you want to choose where you store your layouts and Panels, and still access them through View | Layouts, you can specify the directories where Cakewalk will look for these files. You do this by typing LayoutFileDir and StudioWareFileDir options and path names in the [WinCake]section of the WINCAKE.INI file. Here is an example:[WinCake]StudioWareFileDir=c:\PanelsLayoutFileDir=c:\LayoutsYou can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Once you’ve done this, choose View | Layouts, and you will see all the Layouts and StudioWare files that are stored in the directories you specified.See "Appendix D" in the User’s Guide for more about changing the Wincake.INI file.Other notesWindow layouts are saved in your default Cakewalk directory, and havea .CakewalkWindowLayout extension. StudioWare Panel layouts are also saved in this directory, and have the .CakewalkStudioWare extension.Tip: If you want Cakewalk to use a certain layout when you create a new file, you can arrange windows in an empty file, and save the file as a template; give the template a name like "New" or "General MIDI Authoring." (Be sure to make a backup copy of Cakewalk’s Normal.tpl file first, just to be safe.) Now when you open a new file using your template, and you’ve checked "When Opening a File, Load its Layout," Cakewalk will arrange the screen the way you like. For more information on templates, see Appendix F in the User’s Guide.Stretch Audio and tempo changesThe User's Guide mentions a "Stretch Audio" option at the bottom of page 398. Note that you can turn the option on and off by checking or unchecking the Stretch Audio checkbox in the Tempo dialog box.If the Stretch Audio option is on, Cakewalk will shrink or stretch all audio in the song to conform to tempo changes. This is good if you want to change the tempo, and the audio is already lined up with measure boundaries. Let's say you've recorded vocals into a song. Click on the Tempo window in the Control bar, check the Stretch Audio option, and click OK. Now when you insert。
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Canon Utilities CameraWindow DC 8
----------------------------------------------------------------------
感谢您购买Canon 相机。
此自述文件包含有关Canon Utilities CameraWindow DC 8 的最新信息。
请在使用本软件之前阅读此文件。
* 有关与相机进行通信的说明
当本软件与相机进行通信时,请不要操作模式开关、取出存储卡或电池或者拔出通信电缆。
否则,可能会引起故障,具体取决于所使用的计算机。
此外,本软件无法连接正在与其他软件进行通信的相机。
此时,请退出其他正在与要连接的相机进行通信的软件,然后再启动本软件。
* 有关更新ZoomBrowser EX/ImageBrowser 和CameraWindow 的说明
如果同时使用ZoomBrowser EX / ImageBrowser 和CameraWindow,请确保在更新一个应用程序的同时,更新另一个应用程序。
如果只更新其中一个应用程序,则某些功能可能会受损。
<SC><W><EOF>。
在VSCode中编写`README.md`文件通常使用Markdown语法,Markdown是一种轻量级标记语言,用于编写文档。
以下是一个简单的`README.md`文件示例,使用Markdown语法:
```markdown
# 项目名称
简短的项目描述或概述。
## 安装
在此部分提供安装或配置项目所需的步骤。
## 用法
描述如何使用项目的示例或说明。
## 特性
列出项目的特性或功能列表。
## 贡献
描述如何贡献到项目的指南。
## 许可证
在此部分提供项目的许可证信息。
```
以上示例中,`#` 表示一级标题,`##` 表示二级标题,以此类推。
您可以使用`*` 或`-` 来创建无序列表,使用数字和`.`来创建有序列表。
您还可以使用链接、图片、代码块等Markdown语法来丰富`README.md`文件的内容。
在VSCode中,您可以使用Markdown语法来编写`README.md`文件,并且VSCode提供了Markdown预览功能,可以在编辑时实时预览`README.md`文件的效果。
您还可以安装Markdown扩展来增强Markdown编辑的功能,如语法高亮、表格支持等。
希望这个简单的示例能够帮助您开始编写`README.md`文件。
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Color Finesse™ 1.5.4 Read Me25 January 2005This readme file contains last minute information about Color Finesse 1.5.4, as well as a summary of changes made since the last release.DocumentationThe Color Finesse User's Guide is provided in Adobe Acrobat® (PDF) format.You will need version 4.0 or later of the Acrobat Reader to read the documentation. The latest Acrobat Reader can be downloaded from </>.Installation and SetupThere is an installer to ensure that everything gets put into the right spot. You will need a serial number to install the software; without a serial number, the software will run in demo mode, which will place red lines across the rendered frames. If you are upgrading from an earlier version of Color Finesse, use your current serial number.Technical SupportAll technical support and installation questions should be directed to Adobe Technical Support. More information on support options is available at </support>.Known Problems and Restrictions•The Windows version does not support previews via Echo Fire.•The version of Color Finesse included with Adobe After Effects 6.5 will not work in other versions or other host applications.System Requirements (Macintosh)•G4 or G5 processor.•Mac OS X 10.2 or later.•QuickTime® 5.0 or later.•Adobe After Effects 6.5 or later.•Screen resolution of 1024 x 768 or greater.•If you are using Echo Fire in conjunction with Color Finesse, you must have Echo Fire™ 2.0.3 or later.System Requirements (Windows)•Pentium III or better processor with SSE instruction set.•Windows 2000 or Windows XP.•QuickTime 5.0 or later.•Adobe After Effects 6.5 or later.•Screen resolution of 1024 x 768 or greater.RedistributionColor Finesse is copyrighted © 1998-2005 by Synthetic Aperture and is governed by the software license agreement that you agreed to as part of the installation process. Under no circumstances can this software be redistributed physically or electronically without specific written permission. Color Finesse, Echo Fire, LiveFire, Video Finesse and Synthetic Aperture are trademarks of Synthetic Aperture. All other trademarks are property of their respective owners.Changes in 1.5.4•Correct an overbright clipping issue when used with CineForm Prospect HD (Windows only). Changes in 1.5.3•Correct issue that caused a "plug-in not found" error when running under the command line renderer, aerender, on both Mac and Windows. On the Mac, this could also be reported as "improper version of Color Finesse".•Eliminate issue with frames being rendered improperly after a Purge All was done. In particular, this fixes a rendering problem that showed up under GridIron X-Factor. This affected only Windows systems.•Eliminate rare crash under Windows after After Effects has been in use for a long time, the project is very large, and memory has gotten full.•Correct problem on multi-processor systems (Windows and Mac) where large frame sizes could cause partially rendered frames and crashes during rendering. Whether or not this problem occurreddepended on many factors, including processor speed, total system memory, frame size, and what other applications were running.•Add support under Windows for CineForm Prospect HD with YUV video processing under Premiere Pro.Changes in 1.5.2•Handle case in Premiere Pro where we were getting report that effect was not active.•Add helpful message if user clicks Premiere Pro's Setup icon or After Effects' Options text instead of the Color Finesse Setup button.•Make text in Windows installer clearer about what directory is being chosen.Changes in 1.5.1•Correct problem that occurred if a Purge All was done under Windows when Color Finesse was applied.•Display error message if QuickTime is not installed and Color Finesse is applied to clip.•Fix problem that could cause "After Effects error: internal verification failure, sorry! LayerH cannot be NULL" message.•Prevent Windows version of UI from getting "stuck" inside the levels controls.Changes in 1.5•Correct problem with loading saved settings file from version 1.0, where the Secondary preview settings were set wrong.•Correct possible white clipping with curves and gamma controls.•Correct problem with settings keyframes when moving After Effects projects using Color Finesse between Mac/Win platforms.•Correct waveform monitor graticule alignment in PAL/16-235 mode.•Make minor performance enhancements.Changes in 1.1.1•Correct issues with Final Cut Pro 4.1. In particular, ensure that the correct frame is displayed within Color Finesse, that FCP's Viewer is properly updated, and that FCP doesn't mix settings between different applications of Color Finesse.•Correct problem with gamma setting in Output Levels control where it was being ignored.•Make minor performance enhancements.•Eliminate possible hang when certain MIDI devices are detected.Changes in 1.1•Added ability to zoom and pan on preview image.•Added secondary monitor support.•Added additional preview modes in Secondary controls.•Added preview of out-of-gamut colors in Limiter.•Added gain/gamma/pedestal adjustments to Secondary controls.•Correct problem with FCP not updating previews.•Correct problem with FCP showing incorrect frame.Changes in 1.0.8•Correct problem in FCP support under OS 9, where FCP would report that it couldn't find the plug-in. Changes in 1.0.7•Add OS X support for Apple Final Cut Pro, Pinnacle Systems Commotion, and discreet Combustion. •Correct a problem that could cause an "insufficient memory" error when invoking the Color Finesse UI with HD and film frame sizes on some systems.•Correct a problem that could prevent proper keyframing in After Effects under certain (rare)circumstances.•Correct a problem that could cause a crash when the Color Finesse UI is starting up.Changes in 1.0.6•Update to work with Echo Fire 2.1 for OS X. (Color Finesse already worked with Echo Fire 2.1 under OS 8/9.)•Correct a problem that could cause keyframing to crash After Effects 5.5 when used under OS X. •Correct minor cosmetic issues under OS X 10.2 Jaguar.Changes in 1.0.5•Minor installer changes for better compatibility with OS X 10.2.Changes in 1.0.4•Add Color Finesse presets for film stocks and other effects.•Resolved problem where source window would display incorrectly if source image changed between calls to UI.•Fixed possible crash if Gallery alias resolved to file of unsupported type, which could happen when dragging prefs file to another system.•Changing the limit method popup now enables the Limiter tab.•Make sure the Levels histogram displays are always updated when necessary.•Change OS X frame handling so we can work around an OS X memory limitation (!) when handling large (Cineon) film frames.•Fix problem where changing HSL control luma level tabs would incorrectly change color match method popup.Changes in 1.0.3•Color Finesse now works under OS X with Adobe After Effects 5.5.•Updated to work with CarbonLib 1.5.•Fixed a problem with Echo Fire video previews on the Aurora Igniter and Media 100 not beingupdated.•Fixed memory leak in Final Cut Pro plug-in.•Improved Echo Fire video output device switching when working with Final Cut Pro.•Fixed minor cosmetic errors in Gallery display.Changes in 1.0.2•Correct a problem where masks or scaling applied to a layer using Color Finesse could causedistorted render results.•Using After Effects' standard Options button instead of Color Finesse's Setup button wouldsometimes not retain settings.•Improve Color Finesse UI startup speed when there are a lot of images in the Reference Gallery. •If you tried to load settings, but then changed your mind and clicked Cancel, all settings would be reset to default.•Correct issue with color samplers suddenly stopping working.•Eliminate spurious "not enough memory" error message that appeared when there really was no problem at all.Changes in 1.0.1•Prevent annoying "Echo Fire components missing" warning message if you don't have Echo Fire installed.Changes in 1.0Initial version.Synthetic ApertureVoice: 949 493-3444Fax: 949 203-2108Email: sales@Support: support@Web: © 2005 - Synthetic Aperture。