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外文文献—动画

外文文献—动画
外文文献—动画

Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods.

Early examples

An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion.

Early examples of attempts to capture the

phenomenon of motion drawing can be found

in paleolithic cave paintings, where animals are

depicted with multiple legs in superimposed

positions, clearly attempting to convey the

perception of motion.

Five images sequence from a vase found in Iran

A 5,000 year old earthen bowl found in

Iran.It has five images of a goat painted along the

sides. This has been claimed to be an example of

early animation. However, since no equipment

existed to show the images in motion, such a

series of images cannot be called animation in a

true sense of the word.

A Chinese zoetrope-type device had been

An Egyptian burial chamber mural,

approximately 4000 years old, showing

wrestlers in action. Even though this may

appear similar to a series of animation

drawings, there was no way of viewing the

images in motion. It does, however, indicate

the artist's intention of depicting motion.

There is no single person who can be considered the "creator" of film animation, as there were several people working on projects which could be considered animation at about the same time.

Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Méliès discovered this technique accidentally when his camera broke down while shooting a bus driving by. When he had fixed the camera, a hearse happened to be passing by just as Méliès restarted rolling the film, his end result

was that he had managed to make a bus transform into a hearse. This was just one of the great contributors to animation in the early years.

The earliest surviving stop-motion advertising film was an English short by Arthur Melbourne-Cooper called Matches: An Appeal (1899). Developed for the Bryant and May Matchsticks company, it involved stop-motion animation of wired-together matches writing a patriotic call to action on a blackboard.

J. Stuart Blackton was possibly the first American film-maker to use the techniques of stop-motion and hand-drawn animation. Introduced to film-making by Edison, he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them The Enchanted

Drawing (1900) and Humorous Phases of Funny Faces (1906) were film versions of Blackton's "lightning artist" routine, and utilized modified versions of M éli ès' early stop-motion techniques to make a series of blackboard drawings appear to move and reshape themselves. 'Humorous Phases of Funny Faces' is regularly cited as the first true animated film, and Blackton is considered the first true animator.

Another French artist, émile Cohl, began drawing cartoon strips and created a film in

1908 called Fantasmagorie. The film largely consisted of a stick figure moving about and

encountering all manner of morphing objects, such as a wine bottle that transforms into a

flower. There were also sections of live action where the animator’s hands would enter the

scene. The film was created by drawing each frame on paper and then shooting each frame

onto negative film, which gave the picture a blackboard look. This makes Fantasmagorie the

first animated film created using what came to be known as traditional (hand-drawn)

animation.

Fantasmagorie by Emile Cohl, 1908

Following the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was Winsor McCay, a successful newspaper cartoonist, who created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably required backgrounds and characters to be redrawn and animated. Among McCay's most noted films are Little Nemo (1911), Gertie the Dinosaur (1914) and The Sinking of the Lusitania (1918).

The production of animated short films, typically referred to as "cartoons", became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in movie theaters. The most successful early animation producer was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process which dominated the animation industry for the rest of the decade.

El Apóstol (Spanish: "The Apostle") was a 1917 Argentine animated film utilizing cutout animation, and the world's first animated feature film.

Traditional animation

Traditional animation (also called cel animation

or hand-drawn animation) was the process used for

most animated films of the 20th century. The

individual frames of a traditionally animated film are

photographs of drawings, which are first drawn on

The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional 35mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.

Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), and Akira (Japan, 1988). Traditional animated films which were produced with the aid of computer

technology include The Lion King (US, 1994) Sen to Chihiro no Kamikakushi (Spirited Away) (Japan, 2001), and Les Triplettes de Belleville (France, 2003).

Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio (Beauty and the Beast, Aladdin, Lion King) to the more 'cartoony' styles of those produced by the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as The Secret of NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007).

Limited animation involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons)。

Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US,

英文文献翻译

中等分辨率制备分离的 快速色谱技术 W. Clark Still,* Michael K a h n , and Abhijit Mitra Departm(7nt o/ Chemistry, Columbia Uniuersity,1Veu York, Neu; York 10027 ReceiLied January 26, 1978 我们希望找到一种简单的吸附色谱技术用于有机化合物的常规净化。这种技术是适于传统的有机物大规模制备分离,该技术需使用长柱色谱法。尽管这种技术得到的效果非常好,但是其需要消耗大量的时间,并且由于频带拖尾经常出现低复原率。当分离的样本剂量大于1或者2g时,这些问题显得更加突出。近年来,几种制备系统已经进行了改进,能将分离时间减少到1-3h,并允许各成分的分辨率ΔR f≥(使用薄层色谱分析进行分析)。在这些方法中,在我们的实验室中,媒介压力色谱法1和短柱色谱法2是最成功的。最近,我们发现一种可以将分离速度大幅度提升的技术,可用于反应产物的常规提纯,我们将这种技术称为急骤色谱法。虽然这种技术的分辨率只是中等(ΔR f≥),而且构建这个系统花费非常低,并且能在10-15min内分离重量在的样本。4 急骤色谱法是以空气压力驱动的混合介质压力以及短柱色谱法为基础,专门针对快速分离,介质压力以及短柱色谱已经进行了优化。优化实验是在一组标准条件5下进行的,优化实验使用苯甲醇作为样本,放在一个20mm*5in.的硅胶柱60内,使用Tracor 970紫外检测器监测圆柱的输出。分辨率通过持续时间(r)和峰宽(w,w/2)的比率进行测定的(Figure 1),结果如图2-4所示,图2-4分别放映分辨率随着硅胶颗粒大小、洗脱液流速和样本大小的变化。

动画论文外文翻译

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To connect SQL Server database First we introduce the basic knowledge of the database,be regarded as the warm-up exercise that study database weave distance front! 1.warm-up exercise Needing first avowal is relation database that database knowledge that we here introduce all point. The so-called relation database is to mean data as that the form gather, passing to establish simple form an a kind of database for of relation to defining construction. I ignore the watch at how saving way in physics in the document in database is,it can see to make an a line for with row, with electronics form is similar with the row.In relation database, the line were called the record, but the row then is called word segment. This form inside each an all in formations for is a record, it including particular customer, but each record then included the same type with the word segment of the quantity:Customer's number, name etc. Form is logic set that a kind of related information that press a line of arranging with row, similar in single form in work. Each row of the word a database form inside calls a word segment. Watch is from every kind of word a definition of its containment of, each word a data for describing its implying. While creating to set up a database, the beard assign for each word segment a the piece belongs to the sex with the other according to the type,biggest length.The word segment can include every kind of word sign,arithmetic figure even sketch. An information of relevant customer deposits in the line of the form, is called record.By any large, arbitrarily two records for database form to create set up can't be same. Key be a certain word segment( or several words segment) of the form inside, it() for fast inspect but drive index. The key can be unique, and also can then the right and wrong is unique, being decided by it() whether admission repetition. Unique key can specify for main key, using each one that come to unique marking form. The norm turns the database design of mission be method that the data of buildup,but the data of buildup, should can dissolve otiose repetition, and for have the necessary information offering to check to seek the path quickly. For attaining this kind of target but separate information to the process gone to in every kind of independent form, be called the norm turn. It is complicated process to use many appointed rules to proceed the norm with the type of the different Class that norm turn. That process studies and discuss already beyond the reach of textual scope.But,the norm of the simple database in majority turn and can use the simple experience in underneath rule completes: include the form of the information of repetition must be divided into independent a few forms dissolve repetition.

外文文献—动画

Animation Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods. Early examples An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. Five images sequence from a vase found in Iran A 5,000 year old earthen bowl found in Iran.It has five images of a goat painted along the sides. This has been claimed to be an example of early animation. However, since no equipment existed to show the images in motion, such a series of images cannot be called animation in a true sense of the word. A Chinese zoetrope-type device had been

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文献信息: 文献标题:Creative China must find its own Path(中国要有自己的创新之道) 国外作者:Justin 0'Connor 文献出处:《Zhuangshi》, 2009, 199:1-4 字数统计:英文2082单词,10526字符;中文3519汉字 外文文献: Creative China must find its own Path It is commonly said that China needs to ‘catch-up’ with ‘the west’ or the ‘developed world’. This phrase implies a singular path; there may be short cuts and ‘late-comer advantages’ but the destination –a modern, developed country –is the same. But just when it seems China is within touching distance, the ‘developed world’ changes the definition of what it is to be ‘developed’ and puts more obstacles in the path of those trying to catch-up. In English we call this ‘moving the goal-posts’. After manufacturing, services and high-technology seemed to present clear goals for China, the cultural creative industries arrive as the new ‘value-added’ product and service sector, posing yet more problems for the country’s policy-makers. Many in the West have argued that China will take a long time to catch-up in these areas and that this provides a new source of competitive advantage to the West. Indeed, for some, the absence of a competitive cultural creative industries sector is evidence that China is not, and maybe can never be, fully ‘developed’. Much of this can be dismisse d as another example of the West’s superiority complex; however, there can be no doubt that the cultural creative industries present great possibilities but also great challenges for China. These industries – from visual and performing arts, to recorded music, film and TV, to digital animation and new media services, through to fashion, design and architecture – are highly creative and

要写毕业论文了,要外文文献翻译,好的外文文献这里找!

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外文文献—动画讲课教案

外文文献—动画

Animation Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods. Early examples An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. Five images sequence from a vase found in Iran There is no single person who can be considered the "creator" of film animation, as there were several people working on projects which could be considered animation at about the same time. Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. An Egyptian burial chamber mural , approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. A 5,000 year old earthen bowl found in Iran.It has five images of a goat painted along the sides. This has been claimed to be an example of early animation. However, since no equipment existed to show the images in motion, such a series of images cannot be called animation in a true sense of the word. A Chinese zoetrope-type device had been invented in 180 AD. The phenakistoscope, praxinoscope, and the common flip book were early popular animation devices invented during the 19th century. These devices produced the appearance of movement from sequential drawings using technological means, but animation did not really develop much

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