虚拟现实技术的英文文献综述
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《虚拟现实综述》篇一一、引言随着科技的快速发展,虚拟现实(Virtual Reality,简称VR)已经成为现代社会的一种重要技术。
作为一种高度沉浸式的技术体验,虚拟现实正在逐渐改变我们的生活、学习和娱乐方式。
本文将对虚拟现实的发展历程、技术原理、应用领域及未来发展进行全面的综述。
二、虚拟现实的发展历程虚拟现实技术的发展可以追溯到20世纪50年代。
随着计算机图形学、人机交互和传感器技术的发展,虚拟现实技术逐渐形成并得到发展。
早期虚拟现实技术的应用主要是在军事和航天领域。
近年来,随着硬件设备和技术的成熟,虚拟现实逐渐渗透到娱乐、教育、医疗等各个领域,成为了科技进步的重要推动力。
三、虚拟现实的技术原理虚拟现实技术的实现主要依赖于计算机图形学、人机交互和传感器技术。
首先,通过计算机图形学技术创建虚拟环境,生成逼真的视觉效果。
其次,通过传感器技术捕捉用户的动作和声音等输入信息,实现人机交互。
最后,通过头戴式显示器等设备将虚拟环境呈现在用户眼前,使用户产生高度沉浸式的体验。
四、虚拟现实的应用领域1. 娱乐游戏:虚拟现实技术在游戏领域的应用最为广泛。
通过高度逼真的视觉和听觉效果,为用户带来沉浸式的游戏体验。
2. 教育培训:虚拟现实技术可以模拟真实场景,为用户提供身临其境的学习体验。
在医学、军事、工程等领域,虚拟现实技术被广泛应用于教育培训。
3. 工业设计:虚拟现实技术可用于产品设计和模拟,帮助企业提高设计效率和产品质量。
4. 医疗健康:虚拟现实技术可应用于手术模拟、康复训练和心理咨询等领域,帮助医生提高手术技能,帮助患者进行康复训练。
5. 旅游与地产:通过虚拟现实技术,用户可以体验到不同地域的风景和文化,或者参观未建成的地产项目,为旅游和地产行业带来新的发展机遇。
五、虚拟现实的未来发展随着技术的不断进步,虚拟现实将在更多领域得到应用。
首先,硬件设备的进一步发展将提高用户体验和沉浸感。
其次,虚拟现实与人工智能的结合将使虚拟环境更加智能和个性化。
虚拟现实应用外文翻译文献虚拟现实(Virtual Reality,简称VR)是一种利用计算机仿真技术创造的虚拟环境,能够模拟现实世界或想象中的场景,并使用户通过视觉、听觉、触觉等多种感官进行交互。
虚拟现实应用正日益受到广泛关注和应用,下面将介绍一些相关的外文翻译文献。
文献1:《Virtual Reality in Medicine》这篇文献指出虚拟现实在医学领域的应用潜力。
他们提到虚拟现实可以为医生提供沉浸式研究和培训环境,帮助医生模拟复杂的手术步骤,并提高手术技巧。
此外,虚拟现实还可以用于病人的治疗和康复,通过创造仿真环境来帮助病人恢复身体功能,缓解疼痛和焦虑。
文献2:《Virtual Reality for Mental Health: A Review of Current Applications and Future Directions》这篇文献探讨了虚拟现实在心理健康领域的应用。
研究表明虚拟现实可以用于治疗焦虑、抑郁、创伤后应激障碍等心理问题。
通过模拟恐惧情境、社交场景等,虚拟现实可以帮助患者面对和逐渐克服他们的恐惧,提高其自信心和心理承受力。
文献3:《Virtual Reality Training Improves CPR Performance》这篇文献研究了虚拟现实在心肺复苏(CPR)培训中的应用。
研究结果显示,通过虚拟现实培训,参与者的CPR技能得到了明显的提高。
虚拟现实可以模拟真实的急救环境,让受训者实践感到更加真实,提高了参与者的技能水平和临床表现。
文献4:《Virtual Reality in Education: A Tool for Learning in the Experience Age》这篇文献探讨了虚拟现实在教育领域的应用。
虚拟现实可以为学生提供沉浸式研究体验,创造丰富的教学场景和互动体验。
通过虚拟现实技术,学生可以更好地理解抽象概念,培养实际操作能力,并在研究过程中保持高度的参与度和兴趣。
vr介绍英文作文英文:Virtual reality (VR) is a technology that allows users to experience and interact with a simulated environment. It typically involves the use of a headset or goggles that display a 3D computer-generated environment, as well as other sensory feedback such as sound and touch. VR has applications in various fields, including entertainment, education, healthcare, and more.One of the most popular uses of VR is in the gaming industry. Gamers can immerse themselves in virtual worlds and interact with the environment and other players. For example, I recently tried a VR game where I was able to explore a fantasy world and battle mythical creatures. The experience was incredibly immersive, and it felt like I was actually in the game.In education, VR can be used to create realisticsimulations for training purposes. For instance, medical students can practice surgical procedures in a virtual environment before performing them on real patients. This hands-on experience in a safe and controlled setting can greatly enhance their learning.In healthcare, VR has been used to treat phobias and post-traumatic stress disorder (PTSD) by exposing patientsto simulated environments that trigger their fears in a controlled manner. This exposure therapy has shownpromising results in helping patients overcome their anxieties.中文:虚拟现实(VR)是一种技术,允许用户体验和与模拟环境互动。
Virtual Reality and its prospectNo matter you are a video game player, a movie lover or an industrial designer, you must have learned a lot about the VR (virtual reality). Many media reports 2016 as the first year of VR. At present, the Steam VR platform has been able to experience the virtual reality game through Vive HTC. Google has invested $0.54 billion in the virtual reality company Magic Leap. It is said that Apple and Facebook also formed a large team composed of virtual reality and augmented reality experts to compete with the other companies in this new, high tech field[2]. Even famous director Spielberg declared that he would produce a film about family cooperating with VRC company. VR (virtual reality) technology can be widely used in urban planning, interior design, industrial simulation, monuments restoration, road and bridge design, real estate sales, tourism, education, water conservancy and electric power, geological disasters, education and training and many other fields, to provide feasible solutions[2]. And the video game is the most eagerly awaited application now. Not long ago, a video game company, Valve, released a promotional video of its VR: Steam VR. In this footage, players are invited to wear VR equipment and experience all kinds of games, and other people can see their experience in "another world" in a variety of events on the screen. Everyone no matter player or viewer say it’s really awesome.So what is VR? How does it work? Virtual reality, multi-media and network technology are known as the three computer technology with best major prospects. This technology is the use of computer simulation to generate a three-dimensional virtual world, to provide users with visual, auditory, tactile and other simulation, so that users can be in an immersive unlimited observation of things within three dimensional space[3]. When the user moves the position, the computer carries on the complex computation, maintaining the spot feeling. In a word, VR technology can bring the user's perception into the virtual world it creates, and let users believe that it is true.In general, a normal VR equipment consists of one helmet which have a micro processer and a special optic system to produce parallax and make the stereoscopic there dimensional pictures, two handles for operating and getting sensation like touching and two speakers to produce the three dimensional sounds. And it also needs to connect to a computer which deals with the information, runs program and help the CPU and special optic system produce scene.It’s really obvious that the most important thing for VR equipment is to make the virtuality like reality. The following are several key technologies to achieve that[4].First is the real time computer picture simulation. In a virtual simulation system, image refresh is very important.While the image quality requirements are very high, coupled with a very complex virtual environment, the problem becomes quite difficult. Second the images are generated respectively differently in the user’s two eyes, displayed on different monitors.Parallax will bring a sense of three-dimensional then. Third, tracking. When we play computers the mouse and keyboard record our track, but the helmet and handles are in charge of it. Last is two important steps of the user feedback. One is interaction. In the scene of VR, not only the player and player, player and environment but environment and environment all have interaction. It makes the world more real. Another is muti-sensation. Not only the sound and the sight is three- dimensional ,but you can get touching even smelling by the handles. They both make the scene more real.However Virtual reality experience refers to still exist many defects now. Some analysts pointed out that the VR technology is not yet mature, experience still exists many blemishes, and equipment costs are too high. It will take time that VR technology comes into public view from “niche toys”. The main problems are significant discomfort, a sense of vertigo when wearing, obvious hardware content and so on. For instance, the requirements of the VR equipment image is relatively high. The movie is a second and 24 frames, but 100 frames a second of VR device in order to achieve high quality[5]. That will greatly increase the computational burden of the hardware, which is difficult to achieve a comprehensive in the industry. Besides the helmet and the handles are a little heavy and the price is still high for ordinary people now.But there is one word, one flaw cannot obscure the splendor of the jade. Most specialists and forecasters think the prospect of virtual reality is optimistic beyond a doubt. For example, the GIC (Government of Singapore Investment Corp) forecasts that in 2018, global VR equipment shipments will grow 173% and increase to 0.388 billion from 0.027 in 2015. Another forecaster Enfodesk even predicts that the virtual reality revenues in China will reach to 2160.0 million of Chinese yuan although the increment speed in 2017 is slower than before.Although VR technology is not mature now and still has much room for improvement, we should keep confidence in it. There is a good news that the HTC Vive began to sale a few days ago and more than one hundred thousand people have reserved it even it costs $9999. According to the Google Trends, VR will enter the era of large outbreak in the near future. So I believe in the not far future, the virtual reality will play the role of the smartphone now and change our life, our social and our planet greatly.[1]安卓资讯网.VR产业布局剧透[DB]. /internet,2016-5-26[2]赵沁平.虚拟现实综述[J].中国科学(F辑:信息科学),2009,(01):2-46.[3]周忠,周颐,肖江剑. 虚拟现实增强技术综述[J]. 中国科学:信息科学,2015,(02):157-180.[4]陈浩磊,邹湘军,陈燕,陈燕,刘天湖. 虚拟现实技术的最新发展与展望[J]. 中国科技论文在线,2011,(01):1-5+14.[5]搜狐证券.虚拟现实消费端难放异彩[DB]. /20160610.shtml写作感悟:在为了写这篇作文查找资料时,我发现文献很多很杂,并大多都更加注重某一方面的具体应用,而综合介绍和解释的不多;并且用我需要的关键词查找文献也很费劲。
高中英语作文《虚拟现实技术的应用》The Application of Virtual Reality TechnologyVirtual reality (VR) technology, which has gained immense popularity in recent years, has revolutionized various fields with its immersive and interactive experiences.Its applications range from entertainment and education to healthcare and industry, offering numerous benefits and transforming the way we live and work.In the entertainment industry, VR has made significant strides, allowing users to immerse themselves in virtual worlds and experience things that are otherwise unavailable in reality.Gaming, in particular, has been greatly influenced by VR technology.Players can now don VR headsets and find themselves inside the game, making gaming experiences more realistic and engaging.Furthermore, VR has also made its way into the world of cinema, providing viewers with immersive movie experiences that make them feel like they are part of the story.Education is another field where VR technology has made a significant impact.It provides an effective tool for learning, offering students the opportunity to explore virtual environments and gain hands-on experiences.For instance, medical students can practice surgical procedures in a virtual operating room, enabling them to develop their skills in a safe and controlled environment.Similarly, history students can virtually visit ancient ruins or witness historical events,making their learning experiences more memorable and engaging.In the healthcare industry, VR technology is being used to treat various conditions, including phobias, post-traumatic stress disorder (PTSD), and anxiety.By simulating virtual environments that trigger patients' fears, therapists can help them overcome their phobias and PTSD.Additionally, VR is also used for pain management, distracting patients from their pain during treatments or surgeries.The industrial sector has also embraced VR technology, using it for training purposes and enhancing productivity.Workers can undergo simulations in virtual environments, preparing them for real-life situations and improving their skills.Moreover, VR is used in the design and manufacturing process, allowing engineers to visualize and test products before they are brought to market.Despite the numerous benefits of VR technology, there are also some challenges and concerns.One of the main concerns is the potential for addiction, as users can become too immersed in virtual worlds.There are also concerns about the impact of VR on social interactions and the possibility of users experiencing motion sickness.In conclusion, virtual reality technology has diverse applications and has transformed various fields.Its immersive and interactive nature offers unique experiences that were previously unimaginable.As the technology continues to advance, it is likely to have even greater impacts on our lives,makingVR a promising and exciting field of the future.。
虚拟现实英文作文Virtual reality is a mind-blowing experience. It's like being transported to a whole new world without leaving your living room. The feeling of immersion is incredible, andit's easy to lose yourself in the virtual environment.The technology behind virtual reality is constantly evolving. From clunky headsets to sleek and lightweight devices, the progress is truly remarkable. It's exciting to think about the potential applications of VR in fields like education, healthcare, and entertainment.One of the most amazing things about virtual reality is its ability to create a sense of presence. When you put ona VR headset, you feel like you're actually there in the virtual world. It's a surreal experience that has to betried to be believed.The social aspect of virtual reality is also fascinating. With multiplayer VR games and social platforms,you can interact with people from all over the world in a virtual space. It's a whole new way to connect with others and share experiences.Of course, like any technology, virtual reality also has its drawbacks. Motion sickness, for example, can be a real issue for some people. And there are also concerns about the potential psychological effects of spending too much time in a virtual environment.Overall, virtual reality is an incredible innovation with the potential to change the way we experience the world. It's still in its early stages, but thepossibilities are endless. Who knows what the future holds for this mind-bending technology?。
虚拟现实技术文献综述及参考文献关于虚拟现实技术(Virtual Reality,简称VR):虚拟现实是利用电脑模拟产生一个三维空间的虚拟世界,提供使用者关于视觉、听觉、触觉等感官的模拟,让使用者如同身临其境一般,可以即时、没有限制地观察三维空间内的事物。
虚拟现实是多种技术的综合,包括实时三维计算机图形技术,广角(宽视野)立体显示技术,对观察者头、眼和手的跟踪技术,以及触觉、力觉反馈、立体声、网络传输、语音输入输出技术等。
29280美国是虚拟现实技术的发源地,目前美国在虚拟现实技术方面的研究主要包括界面、后台、感知和硬件四个方面。
美国的国防部组织了一系列的虚拟现实技术的研究,并且取得了一定的研究成果,图像处理技术和传感技术都是虚拟现实的主要技术;英国在虚拟现实技术上也有很出色的研究,特别是在并行处理和辅助设备上,在欧洲在硬件和软件上都是领先的。
可见无论是从研究时间还是从研究深度而言国外确实有相当不错的成果论文网让我们把目光从国外转向国内,其实平心而论,我国的虚拟现实技术也得到很好的研究,但是和一些发达国家还是有区别的。
现在计算机图形和计算机工程的发展使虚拟现实技术得到了重视,虚拟场景模型分布开发也正朝着深度和广度进行发展,国家已经把虚拟现实技术研究定为重点项目。
关于Unity3D:Unity3D作为一款通用的游戏引擎,是一种三维虚拟现实游戏平台,可以充分、实时的处理大量的三维模型,在国内外各个平台均有十分广泛的使用。
随着三维虚拟现实技术的飞速发展,Unity3D的应用也变得愈发平凡和常见,被公认为21世纪重要的科学发展技术之一。
XX年Unity3d推出windows版本,并开始支持iOS和Wii。
荣登XX年游戏引擎的前五名。
XX年,Unity开始支持android继续扩散影响力。
在XX年开始支持PS3和XBOX360,至此,所有平台完全已经完美支持。
如此的跨平台能力,很难让人再挑剔,尤其是支持当今最火的web,ios和android。
《虚拟现实增强技术综述》篇一一、引言随着科技的不断发展,虚拟现实(Virtual Reality,简称VR)和增强现实(Augmented Reality,简称AR)技术已经成为现代社会的一种重要趋势。
它们不仅为我们的生活带来了丰富的娱乐体验,也在医疗、教育、军事等多个领域展现出强大的应用潜力。
其中,虚拟现实增强技术更是集成了VR和AR的优点,使得用户能够在虚拟世界与现实世界之间自由切换,获得更加真实、自然的体验。
本文将对虚拟现实增强技术进行综述,分析其发展历程、技术原理、应用领域以及未来发展趋势。
二、虚拟现实增强技术的发展历程虚拟现实增强技术的发展可以追溯到20世纪中叶。
早期,人们主要通过模拟环境来提供一种沉浸式的体验,这可以看作是虚拟现实技术的雏形。
随着计算机技术和传感器技术的不断发展,VR和AR技术逐渐成熟,并在不同领域得到广泛应用。
近年来,随着技术的不断进步和融合,虚拟现实增强技术逐渐成为了一种新兴的技术趋势。
三、虚拟现实增强技术的技术原理虚拟现实增强技术主要涉及VR和AR两种技术。
VR技术主要通过头戴式显示器、立体声耳机等设备,为用户提供一个完全沉浸式的虚拟环境。
而AR技术则是在真实环境中叠加虚拟信息,使用户能够在现实世界与虚拟世界之间进行互动。
虚拟现实增强技术则是在这两种技术的基础上,通过传感器、图像识别等技术,实现用户在虚拟世界与现实世界之间的自由切换。
四、虚拟现实增强技术的应用领域1. 娱乐领域:虚拟现实增强技术为人们提供了丰富的娱乐体验,如游戏、电影等。
用户可以在虚拟环境中进行互动,获得更加真实、自然的体验。
2. 教育领域:虚拟现实增强技术可以为学生提供更加生动、形象的教学内容,帮助学生更好地理解和掌握知识。
同时,它还可以模拟实际场景,让学生在虚拟环境中进行实践操作,提高学习效果。
3. 医疗领域:虚拟现实增强技术在医疗领域的应用也十分广泛。
例如,医生可以通过VR技术进行手术模拟和训练,提高手术技能;患者则可以通过AR技术进行康复训练和辅助治疗。
虚拟现实英文作文Virtual reality is like stepping into a whole new world, where anything is possible. You can fly through the sky, swim with dolphins, or even explore outer space, all from the comfort of your own home.The technology behind virtual reality is constantly evolving, with new advancements being made every day. From improved graphics to more immersive experiences, the possibilities are endless.One of the most exciting aspects of virtual reality is its potential for education. Imagine being able to take a virtual tour of ancient Rome, or conduct a science experiment in a virtual lab. The opportunities for learning are truly limitless.Virtual reality also has the power to bring people together in ways never before possible. Whether it'splaying a game with friends halfway across the world orattending a virtual concert with thousands of other fans, VR has the ability to connect us in ways we never thought possible.But with all the excitement and potential of virtual reality, there are also concerns to consider. From issuesof privacy and data security to the potential for addiction, it's important to approach VR with caution and awareness of the potential risks.Overall, virtual reality has the power to revolutionize the way we experience the world around us. Whether it's for entertainment, education, or social connection, VR has the ability to transport us to new and exciting places, allwith the click of a button.。
《虚拟现实增强技术综述》篇一一、引言随着科技的飞速发展,虚拟现实(Virtual Reality,简称VR)和增强现实(Augmented Reality,简称AR)技术日益成为科技领域的研究热点。
虚拟现实增强技术,作为这两大技术的融合与延伸,正逐渐改变着人们的生活方式与工作模式。
本文旨在全面综述虚拟现实增强技术的发展历程、核心技术、应用领域以及未来展望,以期为相关领域的研究与应用提供参考。
二、虚拟现实增强技术的发展历程虚拟现实增强技术起源于20世纪末的虚拟现实技术,经历了近三十年的发展,已经形成了相对完整的体系。
最初,虚拟现实技术主要用于模拟复杂的计算机生成环境,让用户能够身临其境地体验虚拟世界。
而随着科技的不断进步,增强现实技术的出现将虚拟与现实的界限进一步模糊化,使得用户可以在真实环境中添加虚拟元素,实现了真实世界与虚拟世界的无缝融合。
三、核心技术1. 渲染技术:虚拟现实增强技术的核心在于渲染技术。
通过高性能的图形处理器(GPU)和专业的渲染引擎,实现高质量的图像渲染和实时交互。
2. 交互技术:虚拟现实增强技术通过传感器、控制器等设备实现用户与虚拟环境的交互,如手势识别、语音识别等。
3. 跟踪技术:通过摄像头、位置传感器等设备实现用户头部的实时跟踪,保证用户在移动时仍能保持清晰的视野和良好的用户体验。
四、应用领域1. 教育领域:虚拟现实增强技术为教育提供了全新的教学方式。
通过模拟复杂的环境和场景,帮助学生更好地理解和掌握知识。
同时,远程教育、在线实验室等应用也使得教育资源得以更加公平地分配。
2. 医疗领域:虚拟现实增强技术在医疗领域的应用日益广泛。
手术模拟、康复训练、远程诊断等应用不仅提高了医疗效率,还为患者带来了更好的治疗效果。
3. 娱乐领域:虚拟现实增强技术为娱乐行业带来了革命性的变化。
游戏、电影等领域的应用使得用户能够身临其境地体验虚拟世界,带来了前所未有的沉浸式体验。
4. 工业设计:虚拟现实增强技术可以用于工业产品的设计和测试。
Virtual Reality and its prospectNo matter you are a video game player, a movie lover or an industrial designer, you must have learned a lot about the VR (virtual reality). Many media reports 2016 as the first year of VR. At present, the Steam VR platform has been able to experience the virtual reality game through Vive HTC. Google has invested $0.54 billion in the virtual reality company Magic Leap. It is said that Apple and Facebook also formed a large team composed of virtual reality and augmented reality experts to compete with the other companies in this new, high tech field[2]. Even famous director Spielberg declared that he would produce a film about family cooperating with VRC company. VR (virtual reality) technology can be widely used in urban planning, interior design, industrial simulation, monuments restoration, road and bridge design, real estate sales, tourism, education, water conservancy and electric power, geological disasters, education and training and many other fields, to provide feasible solutions[2]. And the video game is the most eagerly awaited application now. Not long ago, a video game company, Valve, released a promotional video of its VR: Steam VR. In this footage, players are invited to wear VR equipment and experience all kinds of games, and other people can see their experience in "another world" in a variety of events on the screen. Everyone no matter player or viewer say it’s really awesome.So what is VR? How does it work? Virtual reality, multi-media and network technology are known as the three computer technology with best major prospects. This technology is the use of computer simulation to generate a three-dimensional virtual world, to provide users with visual, auditory, tactile and other simulation, so that users can be in an immersive unlimited observation of things within three dimensional space[3]. When the user moves the position, the computer carries on the complex computation, maintaining the spot feeling. In a word, VR technology can bring the user's perception into the virtual world it creates, and let users believe that it is true.In general, a normal VR equipment consists of one helmet which have a micro processer and a special optic system to produce parallax and make the stereoscopic there dimensional pictures, two handles for operating and getting sensation like touching and two speakers to produce the three dimensional sounds. And it also needs to connect to a computer which deals with the information, runs program and help the CPU and special optic system produce scene.It’s really obvious that the most important thing for VR equipment is to make the virtuality like reality. The following are several key technologies to achieve that[4].First is the real time computer picture simulation. In a virtual simulation system, image refresh is very important.While the image quality requirements are very high, coupled with a very complex virtual environment, the problem becomes quite difficult. Second the images are generated respectively differently in the user’s two eyes, displayed on different monitors.Parallax will bring a sense of three-dimensional then. Third, tracking. When we play computers the mouse and keyboard record our track, but the helmet and handles are in charge of it. Last is two important steps of the user feedback. One is interaction. In the scene of VR, not only the player and player, player and environment but environment and environment all have interaction. It makes the world more real. Another is muti-sensation. Not only the sound and the sight is three- dimensional ,but you can get touching even smelling by the handles. They both make the scene more real.However Virtual reality experience refers to still exist many defects now. Some analysts pointed out that the VR technology is not yet mature, experience still exists many blemishes, and equipment costs are too high. It will take time that VR technology comes into public view from “niche toys”. The main problems are significant discomfort, a sense of vertigo when wearing, obvious hardware content and so on. For instance, the requirements of the VR equipment image is relatively high. The movie is a second and 24 frames, but 100 frames a second of VR device in order to achieve high quality[5]. That will greatly increase the computational burden of the hardware, which is difficult to achieve a comprehensive in the industry. Besides the helmet and the handles are a little heavy and the price is still high for ordinary people now.But there is one word, one flaw cannot obscure the splendor of the jade. Most specialists and forecasters think the prospect of virtual reality is optimistic beyond a doubt. For example, the GIC (Government of Singapore Investment Corp) forecasts that in 2018, global VR equipment shipments will grow 173% and increase to 0.388 billion from 0.027 in 2015. Another forecaster Enfodesk even predicts that the virtual reality revenues in China will reach to 2160.0 million of Chinese yuan although the increment speed in 2017 is slower than before.Although VR technology is not mature now and still has much room for improvement, we should keep confidence in it. There is a good news that the HTC Vive began to sale a few days ago and more than one hundred thousand people have reserved it even it costs $9999. According to the Google Trends, VR will enter the era of large outbreak in the near future. So I believe in the not far future, the virtual reality will play the role of the smartphone now and change our life, our social and our planet greatly.[1]安卓资讯网.VR产业布局剧透[DB]. /internet,2016-5-26[2]赵沁平.虚拟现实综述[J].中国科学(F辑:信息科学),2009,(01):2-46.[3]周忠,周颐,肖江剑. 虚拟现实增强技术综述[J]. 中国科学:信息科学,2015,(02):157-180.[4]陈浩磊,邹湘军,陈燕,陈燕,刘天湖. 虚拟现实技术的最新发展与展望[J]. 中国科技论文在线,2011,(01):1-5+14.[5]搜狐证券.虚拟现实消费端难放异彩[DB]. /20160610.shtml写作感悟:在为了写这篇作文查找资料时,我发现文献很多很杂,并大多都更加注重某一方面的具体应用,而综合介绍和解释的不多;并且用我需要的关键词查找文献也很费劲。