火炬之光2——人物属性加点浅谈
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《火炬之光2》工程师加点及个人见解(Torch light 2 engineers addsome personal opinions)Role of engineer in "torch light 2" (including career points and personal suggestions)Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.--------------------------------------------------------------------------------First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysisTwo handed weapon:3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rollingAttribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completelyThe third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choiceSkills plus:Speak passively firstFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hitThe first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is veryhigh, greatly improving the brush speed, the same as required +1 or + fullSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,Just a little, just a littleEquip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damageSummary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainmentRecommended difficulty: normal leisureactiveThe first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetimeThe first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later verylack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the backThird series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated belowMore than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills--------------------------------------------------------------------------------Two handed cannonThe weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a devicethat did not need good equipment and was able to challenge difficult, special existenceAttribute points: the same as above, 5 force or 3 force 2 body points, according to the need can be appropriate to add agile attributesactiveSecond series of second skill blasting guns, which are the core of gun flow, are far distance and blinding. Most of the time, the gun flow is put on the kite, and it is recommended to fill upThe rest can be mounted with 21 stage machine turrets and 42 stage robots, and robots and energy shields are recommended for usepassiveFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, close combat weapons can trigger the effect, gun flow can ignoreThe first line of third passive current end blasting gun can trigger, I did not verify, but even if it can trigger, it is not so bad, it is recommended not to addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the fire blasting gun, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineJust look at the weapon equipment: the weapon of choice for maximum damage, the higher the better choice to improve the remote Armor Weapon Damage and fire, later can support blood equipment dispositionSummary: a soldier has a Ranger's heart, that is to uphold thespirit of the great flow of artillery, HIT AND RUN, as long as careful positioning, survival ability is very strong, can have difficulty facing the challenge, the highest degree of difficulty of the capital, only need to pay attention to is late long-range attackRecommended difficulty: allConjurationAs the name suggests, the system is mainly based on the call, biased towards the master of the play, but also with the spirit of the kiteAttribute points: 5 concentration or 3 focus, 2 physical strength, 5 focus addition, apply to the first 2 difficulties, the difficulty of the need to properly supplement the physical strength, and later block 50%, can make up for AgileInitiative:Second line of third skills, "mine spider", which is the core skills of the Department, without equipment support, damage increases with the level, stage upgrade, reduce magic, is the summoning System Engineer eternal right key skills recommended fill upSecond Department of fourth skills, machine, high frequency and low injury, the actual output is very good, advanced with a variety of effects, it is worthy of being recommended to fill up the batterySecond finally a sledgehammer robot excellent combat skills, good defense, no matter when T or DPS is your best choice, open boss and battery with a round after boss can be disabled, but does not recommend early awesome fillThe last skill of the third line, the small helicopter, is a good ability to control the field. It provides great help for your kite flying, and recommends filling it upAlso, respond to robots and energy shields for the same reason, without repeating the instructionsPassive:The first passive summoning system is generally equipped with one hand + shield, which can be ignoredFirst, the second passive, generally you will not personally approach the monster, like entertainment players can +1First line third passive, your skill does not have the effect that can trigger this, can not addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is hot and you don't need to strengthen the corresponding electrical skills withoutSecond line third passive energy control recommended 1 points,1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield. You don't usually come near monsters, and skills don't hurt by weapons. This skill doesn't make senseThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquip: recommend the use of a single hand weapon + shield combination, applicable to all the difficulty, this is the upper limit of 50% DEG retaining strength, so with the vitality of the block to ensure the maximum profit is good, the choice of equipment is the same, back to the blue or blue armor recommended limit post transfer high blood.Summary: as a soldier has a master of the heart, HIT AND RUN will always be your constant pursuit, the spider is very good in the first 3 difficult performance, at the end of the difficulty hurt so I recommend just passable, call the Department can choose three difficulty to achieve the most refreshing game effectRecommended difficulty: normal leisure veterans--------------------------------------------------------------------------------Tank:The torchlight 2 strongest iron wall, this sentence is not an exaggeration, engineer born with 25% injury free with high block + Nirvana energy shield in the equipment, on the basis of a certain can defy the game most mobs and bossThe Department mainly says 2 kinds of play, a pure meat flow (you need a base friend), a half meat, half output stream (you can brush it, and you have the capital to challenge the last difficulty)Half meat half outputThe recommended single hammer + shield, with a small volcano can cause considerable output, but also have excellent survival ability, it is suitable for high difficulty single brushAdd attribute: 3 points 2 points of strength of vitality, also ensure the panel block to 50% when you can put energy on agile DianbuInitiative:The first skill, the hammer, as before, outputs the transition skills before the volcano, which can be washed off when thevolcano is outThe first is the last skill small volcano yes, he appeared again, right click the main output, even the last difficulty, even single handed weapons, this skill still has a good attack, but the consumption of blue and the hand speed is flawedRecovery robot and shield is recommended to fill, with the above reasons, the robot can consider plug-in battery and a sledgehammer robot,Then you can choose a favorite stun skill to fit the small volcano to trigger the end of the currentpassiveFirst line, the first passive configuration, one hand + shield, this skill can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himFirst, the third passive, such points can be considered full of this passive, with small volcanoes can be seconds strangeSecond is the first passive armor chastity skills, simple and crude, improve physical defense, recommended to fillSecond line second is hot and the electric up injury recommended lack of skills to fillSecond line third passive energy control recommended 1 points, growth is not high, much waste, 1 is enough, just a luckThe third Department of the first passive sword and shield full up, change a good shield, you can raise a lot of weapons damage, in disguise to strengthen the small volcano, there are more points to consider addingThird lines, second passive shelters, this skill can be 1 points early, the latter count of surplus, you can consider fullThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquipment: recommended single hammer + shield combination, high damage, strengthen the tendency as melee weapon damage + fire, later feel strange blood can pile topSummary: the tank fighter, for a single brush, with a decent outbreak and relatively good defensive skills, the main small volcano, learn to use the current end of the passive you will be a lot easier to tell the truth, I think this is to hit the high difficulty is appropriate, otherwise Shuangkuaigan certainly not enemy hands - difficult to mix engineer. 42, after the preliminary formingRecommended level: veteran elitePure meatTo strengthen the defense, hard mess, almost no attack, but in the right way, you do not fall, your teammates will not fallAttribute points: 5 body, until the character panel + equipment + magic book block >=50%, all + agileInitiative:The first second lines on the large area of floor control skills skills to protect the team field control technology, dot damage is another small benefits, full range can cover the entire screenThe first third lines of the Shield Slam skills soul skills with control with displacement with reduction, more important is the skill of playing energy fast, basically have blue under 5 seconds to ensure a 5 star shield, and the shield is an integral part of theRobots and energy shields have been described earlier, not much to say hereThere are several active skills completely enough, if students can consider playing with third lines of third skills and fourth skills, the former high AOE damage which hit the energy for the whole of the fastest, but considering the distribution of blue, the only recommended the use of easy game playerPassive:The first passive tank is usually equipped with one hand + shield, which can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himThe first line of third passive damage is a small benefit, +1 canSecond is the first passive armor chastity skills, simple and crude, improve physical defense,Fill it up!Second line second is hot and you do not need so high damage, not recommendedSecond line third passive energy control recommended 1 points, you kill the undead, 1 is enough, just a luckThe third system is the first passive sword and shield. Your damage has been very low. It's not necessary to recommend "+1" or "no"Third line second passive shelters, this skill can be filled up first, your location is very suitable for this skillThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energyin the late only shield, the frequency is not high, small complement on the lineEquip: weapon of choice for fast attack vampire weapons with blue absorption, the best 5 seconds of bloody dot, armor, second priority stack output, ensure enduranceSummary: as the most hard game, you should pay attention to more is how to quickly make energy shield protection team or on the floor, rather than rush to blame a hackle, output to his teammates as wellRecommended difficulty: all (please ensure that at least one base companion is accompanied)The total analysis of the engineer of this occupation, this is a catchall occupation, can play every position, similar to the wow Paladin, but due to the energy shield bug general skills makes engineers seem to be more suitable for the tank and the auxiliary position, in fact this point from the engineer's equipment can be seen, in general flame, lightning defense serious biasAbove all belong to individual viewpoint and viewpoint, wish everybody game is happy******************************The use of personal experience, if not the highest degree of difficulty, is the main attack, with the assistance, damage output plus self restoring DPS skills to fire hammer (the firstskill first line), upgrade 5 first specific feelings have very NB (the first weapon speed passive first skills), is mainly used to attack a chance to stun the enemy attack speed (passive second), can not have a chance to hit, the effect is accelerated, triggering a low probability of stun damage (passive third), caused by the power of three times the value of the injury to the vertigo enemy, the trigger once every few seconds, this skill feel good, first with the passive use, damage is very high, but the boss and some elite do not eat dizziness... Auxiliary skills recovery device (second line first), every 12 seconds to restore, very good, only one level is enough, but every time you replace the map, remember to call. The summoned machine has always been second, three passive, has a chance to hit the charge after the full bar, the trigger probability is very low, and there is no hint, not too good to use, count as an additional bonus bar******************************************************************!! The third line is the first skill, jump the shock range, damage, with the probability of vertigo, but still relatively good, against the small number of enemy groups, killing okay,There is mainly dizziness and flame damage passive 3 charge back to the blood, this is very easy to use ah, when a blood skill, and good recovery, no CD, if charged with both weapons is very fast, triggering attack acceleration or charge fill skills if you have not end, have charged fire hammer use case damage isvery high, boss is generally a few times to hang with characters with strength, endurance (last) supplemented by it, I keep many points without the need of weapons and equipment, meet, according to equipment requirements to mend. This can be in low level with high levels of weapons and equipment, the attack relies on operating game process is easy, it is not more endurance support defense and blood. Agility and concentration, I didn't add, blue enough, and bottles, equipment also provides some attributes. I play the English version, the translation may be inaccurate, probably can understand it ~ if it is the most difficult, I tried the three Department of defense style, single hand weapon + shield, is quite difficult, but the survival and recovery ability, perhaps the team will provide convenience to the high degree of difficulty the team, to the tank.。
《火炬之光2》精英难度各系工程师加点及技能经验玩了几天,工程号删了不下10个了,就目前说一些经验。
乱七八糟的,直接归纳算了,(都是精英难度。
前3个难度清用脸滚键盘),个人见解不同~觉得有异议可以讨论。
以下内容都是建立在装备中庸的情况下。
你非要神装。
自己一边玩去。
1、所谓的加点,加技能,装备配置,最终的目的是在自己站住的情况下,努力提高清怪速度。
(我这个说大家不反对吧?)2、神技[立场]首先属性点,那些说工程加2345体的人,我不知道你是不是网游玩多了,喜欢跟个BOSS死磕,他打不死你,你打不死他??1点活力=3HP,=0。
25%护甲奖励,=0。
1%格挡。
如果你加3体。
那么100级的时候你有额外的900HP。
额外的75%护甲。
以及25%格挡。
精英难度105的地图。
里面的怪打我2000护甲的人物,2500-5000血。
给你算上300点活力以后,当你4000护甲。
你能多抗几下??你也就8000左右的血。
你加了300活力,损失了多少伤害和暴击?我的工程0活力加点,我就靠[立场]这个技能。
100级人物上[立场]1。
7W的伤害吸收。
如果满能量开[立场]有6W多伤害吸收。
这个吸收包括所有的伤害!除了地面陷阱。
而且宠物也能享受。
持续时间30秒,CD8秒。
都不用吃红,直接开个技能,多了几W的HP。
我都是开着立场跑图~群怪。
很惬意。
SO,我建议的是活力能少加就少加,主力副敏主智副敏(根据你类型决定)。
3人物分类。
工程可以发展很多方向,我玩的是剑盾流,满[盾击],[立场],[超荷],[火与星],[自走跑],[巨锤机器人]。
盾击是一个累积能量很快的技能,而且能晕能退。
超荷和立场两个技能的效果,都是建立在能量多少的基础上的。
开立场,进怪群,盾击2下,满能量,再次开立场,然后盾击2次,超荷。
自走跑加满以后感觉比锤子机器人吊多了。
穿透+高射速。
比较有争议的HPMP机器人就别浪费技能点了。
满级4秒回1997HP和71MP。
如果你觉得钱比技能点宝贵。
⽕炬之光2——漫游枪⼿加点攻略 ⽕炬之光2职业众多,供玩家的选择性很⼤。
如果喜欢远程但是看起来远程的⾎量普遍不⾼想要技能威猛⼀点在后⾯的副本⽣存⼒⾼⼀点的。
那么就只有漫游枪⼿了。
本⽂对漫游做个详细攻略。
属性点主加敏捷枪⼿需要极⾼的敏捷移动与攻击⼀些⾼级装备也需要极⾼的敏捷属性点才可以穿上所以敏捷加点要占70%以上剩下的可以随意加法术>⼒量(⼒量有暴击加成不需要太⾼)>体⼒枪技只需要加机枪扫射(主加击退)和最后⼀个⽕箭炮带个榴弹炮。
跟B O S S对扫,不少⾎,不少蓝武器:双枪主要优点是属性多,暴击暴击伤害⾼,⽽且最⼤的优点是可以出发同时射击这个最为I M B A的技能。
如果每只⼿普通伤害100,暴击伤害200%,单⼿最⾼也就造成200,但是如果双⼿武器D P S差不多好,可以造成近400的伤害。
对于双枪下的镶嵌选择,武器上最好的就是加暴击伤害和加双⼿同时释放概率的宝⽯,攻速也不错。
防具的镶嵌选择可以参看宝⽯的选择,最好是能够打到加远程伤害8%的那个宝⽯,放了很不错。
防具的选择考虑⽣存和属性,就⾏了。
下⾯⼏个技能你选⼏个点⽕药地带:别攻击时95%⼏率在120秒释放⽕药地带的爆炸1053%伤害反弹给攻击者120秒(b t的技能啊敌⼈直接被反弹死)远程上侦察器(+90%⼏率反弹50%远程伤害物理和元素伤害承受减少25%)狙击⼿射击(需要装备步枪武器伤害310%+50暴击率⼀秒增加4436%暴击伤害1秒-25%法⼒25秒)狩猎向导(15%⽣命窃取每次伤害窃取法⼒15点物理和元素伤害承受减少25%)医药箱(+30%⽣命被攻击时100%⼏率释放⽣命医药箱物理和元素伤害承受减少25%)反弹直接反弹死怪不⽤⾃⼰打--,暴击伤害4千多逆天啊。
物理和元素还减少75%伤害,枪⼿成神了哈。
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
火炬之光2机械师属性加点推荐2点专注2点敏捷1点体力会比较适合召唤流机械师加点攻略:建筑系:healing bot加满,回血回蓝spiderMines加满,主力的攻击技能,蜘蛛雷可以自动跟踪目标的gun bot加满辅,助攻击sledgebot加满,辅助攻击由于蜘蛛和狂雷天牢伤害基本已经可以扫清地图,只有在高难度下才需要使用到火系的几种天赋低难度下,可以不必投资火系的天赋,直接投资蜘蛛,治疗机器人和狂雷天牢便可法系build需要加的是:“专注”和“敏捷”火焰天赋里面还需要点是第一个:从升级的角度来说,首先点Flamer hammer,其他两个天赋待定第二页天赋,首先需要点的是:并且将蜘蛛炸弹设置成右键,作为你的主要技能来投放,这两个技能的优先权大于刚才的FlamerHammer,最后我还会统计一下全部技能加点的优先权最后一行的三个被动,暂时不点,但是后期可以投资:第三页天赋,狂雷天牢,绝对刺激,瞬间放出电流秒杀周围所有敌人,优先级低于蜘蛛高于Flamer Hammer:最后这两个天赋也算次要被动天赋,后期可投资:在详细阐述输出手法之前,先列一下加点优先权顺序蜘蛛加血机器人火焰锤子或狂雷天牢(个人喜好不同无需强求)双手武器专精(Heavy Lifing)到这里差不多用掉 75点天赋接下来还有差不多80点可以用你还可以投资5个满技能我建议Fire and SparkAgeis of FateSuper ChargeCharge Domination最后为了增加娱乐性和趣味性,我建议大家放个灯笼,虽然不是什么厉害的技能,但是会让你觉得很有趣:输出手法:蜘蛛(没事就扔,保证地上有几个)普通攻击(没charge加成的时候,怪冲过来可以考虑撸几下,后期几下就应该charge撸满了)火焰锤(有charge了可以用火焰锤了,效率很高)狂雷天牢(魔法足,且小怪多的时候,放!爽!)。
火炬之光2狂战士属性加点及技能攻略大全1.集气条技能berserkerchargebar(狂怒值)狂战士藉由反击敌人以获取暴怒值。
当暴怒值全满时,狂战士步入暴怒状态,所有轻易反击导致可怕当头棒喝并减少其他反击的暴击率为。
暴怒状态可以在闲置一段时间后消失。
凶悍后的第一次反击持续6秒(+0)。
可以藉由技能提升持续时间。
2.配点:3力2体火炬之光2狂战士加点会这样配点的原因很简单,狂战身为近战职业势必要有一定的坦力,且本身因为职业特性,只要藉由提高charge机率,即可以让自己长时间维持在爆击100%的状态。
3.常用技能火炬之光2狂战士加点我坚信大家最须要的技能加点了吧,由于技能太多,部分玩家可能将不晓得怎么用最少的点,带出最为有价值的技能,下面给大家了解下火炬之光2狂战士的天赋技能加点:一、hunterskills猎人技能树:等级1解锁bloodhunger饥饿之血:只要你采用近战武器导致可怕当头棒喝时,从你的反击中汲取敌人的生命并使你的伤口痊愈,每次导致可怕当头棒喝时答复你最小生命值的5%状态:永远启动。
*优先点高,配合狂暴及高功速回血能力不错。
等级7解锁executioner刽子手:你在战斗中的凶悍,并使你可以频密的在一次反击中,同时并使主手和副手的武器屠杀你的敌人,并存有2%的机率并使你在2秒内暴怒值的推进力速度提升6%状态:永远启动。
必须主副手都使用同类型的武器才能产生效果*优先点高,双击的伤害效果及提高充能速度超棒!等级14解锁rampage暴怒:当你采用近战武器杀掉敌人后存有机会发动发怒。
5秒内攻击速度提升25%5秒内施法速度提高25%5秒内移动速度提高25%4%机率在杀掉敌人后发动发怒。
*发动机率为颇高,点1即可,后期点八十。
等级7弹出howl狂吼:你的怒吼使附近的敌人感到恐惧。
受影响的敌人在持续时间内攻击及移动速度减缓并且更容易受到伤害。
6秒内敌人移动速度减少15%6秒内敌人攻击速度减少15%6秒内敌人施法速度减少15%6秒内敌人所受的危害减少15%二、tundraskills苔原技能树等级1弹出coldsteelmastery通晓霜钢:霜钢就是一种比钢还要柔软的金属。
⽕炬之光2 纯召唤⼯程加点技能及装备选择攻略 ⽕炬之光2⾥⾯召唤师是个⽐较强悍的职业,可以召唤出众多宠物来战⽃,然后⾃⼰在⼀旁喝喝茶就可以了,下⾯是游戏纯召唤师攻略,新⼿玩家可以参考⼀下。
纯召唤⼯程师 作为⼀个纯召唤⼯程师,主要的输出⼿段就是宠物、法术的骷髅卷轴召唤的骷髅和⼯程师建筑技能的蜘蛛雷等召唤技能。
因此主要的伤害来源就是装备附带的宠物伤害和骷髅眼睛附带的宠物伤害加成。
所以我个⼈觉得召⼯的主要属性就是宠物伤害加成、施法速度、移动速度。
宠物伤害加成是伤害来源,但是并⾮唯⼀来源,施法速度对召⼯的加成也相当明显,因为各种召唤都和施法速度相关,且施法速度越⾼,召唤技能的硬直时间越短,越安全。
移动速度的重要性则是在拉怪的时候有明显体现,因为你所召唤的宠物(包括蜘蛛雷)并⽆主动攻击性,他们只会攻击屏幕⾥显⽰出来的怪,因此移动速度就是跑路,保命和进攻的重要基础。
并依此三⼤基准展开法术卷轴选择、装备选择、属性加点,技能加点。
在这⾥我先说⼏句我对玩了这么久召⼯的感触: 1、有⽣存就是输出; 2、随时保持在安全的位置召唤; 3、⼒场永远不要断,就算是0星⼒场也有近2W伤害吸收和70%击退抗性; 4、充能的重要性远不如保命,尽管能量的获得很难; 5、怪多的时候永远不要吝惜机枪机器⼈和⼤锤机器⼈的召唤,虽然C D很长; 6、随时注意地上的陷阱,它们往往⽐怪物更恐怖; 7、除了拉怪,否则永远在召唤的怪后⾯,你的召唤物永远是你的壁墙。
属性加点: ⽕2的属性分别为: 1.⼒量:武器伤害加成和暴击伤害量增加。
所有的宠物对⼈物的暴击率,暴击伤害加成等都不共享,因此暴击等属性相对于召⼯是废属性。
我之所以堆200+⼒量只是为了⼯程师101的套装⾥的腰带和裤⼦。
2.敏捷:暴击率加成、闪避率加成、笨拙惩罚降低。
由于宠物不共享⼈物的各项属性加成,且召⼯基本不平A攻击,因此敏捷对召⼯的唯⼀作⽤就是闪避率。
3.智⼒(专注):魔法伤害、猛击⼏率、魔法值加成。
⽕炬之光2——⼈物属性加点浅谈
本⽂章送给喜欢这个游戏,但对于怎么加点⼀知半解或者很迷惘的朋友。
分析内容如有失之处,还请⽼玩家能不吝赐教。
各种加点收益⽹上很多,我就不复制了
本⽂章主要介绍适合你玩法的各种加点,可以根据⾃⼰的喜好,玩毒漂泊-物理漂、主攻法师-均衡法师等等。
因为还没接触过机械师这个职业,所以不做⽐较。
⼀般情况下50级以前就能穿上顶级装备了,
个⼈觉得到这个等级的时候是很适合⼈物属性调配的
P S:(这也是这个游戏最⼤的败笔,此类游戏不是为了升级,也不是为了赚钱,纯粹就是为了玩装备!才50级就对装备没追求了。
⽽且万恶的合成师还能帮你合套装、合⾦装、合技能书、合宝⽯!在加个装备棕熊和控制台,还刷个P怪!)
O K,开始进⼊正⽂-----
⽆论是升级加点或者是装备附魔:
⼒量⽆限追加
玩物理的狂战⼠或者漂泊者
敏捷⽆论是暴击率和闪避率都有上限。
暴击率上限是51%,在加敏捷也是⽩搭。
可以通过镶嵌宝⽯来提⾼全局上限。
全局上限不知道是不是75%。
还没测试。
(个⼈觉得⼏率超过50%就已经不错了。
够⽤就⾏,把多余的孔留给更有⽤的属性--加⽣命、加⼒量、加专注、加减伤等等。
每⼀样都⽐他实⽤)
闪避率上限是51%,在加敏捷也是⽩搭。
可以通过装备附魔上4%闪避率来提⾼全局上限。
也就是说6个装备带有4%闪避属性。
全局就能到75%。
⽬前还没发现有加闪避的镶嵌物品。
专注⽆限追加
只是⾥⾯的双⼿处决⼏率是60%⼤家都知道。
体⼒⽆限追加
护甲奖励是没上限的。
也就是说你加的体⼒越多,对于物理和元素的防御的加成就越⾼。
格挡⼏率上限是51%,这东西可以忽略,因为上个盾牌就能把⼏率弄到75%。
可能也就是因为这个原因。
⽹上80%的⼈都说体⼒这属性没⼤⽤,这只能说很多⼈对防御的考率是最低的。
或者直接被误导。
我就是其中之⼀。
(万恶的陷阱---踩着了屏幕就红!)
综上所述:选择什么样的加点与附魔,就有什么样的玩法。
⽆论是加点或者附魔,⾸先要考虑你想怎么玩你的⾓⾊。
是主攻击还是主防御,是主召唤还是主搭配。
包括和宠物的各种技能书搭配。
这也是这个游戏最⼤的亮点。
⾃主性⽐较⾼。
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。