Rhino全部命令简要说明Word版
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通用DocumentProperties 设置Hide 隐藏Invert _Hide 反选隐藏Show 全部显示Lock 锁定Unlock 解锁UnlockSelected 选择解锁Group 编组Ungroup 解组Zoom _Extents 场景最大化显示Zoom _All _Extents 场景最大化显示(4窗)Zoom _All _Selected 选择物体最大化显示(4窗)SelAll 全选SelDup 选择重复SelCrv 选择曲线SelLast 选择最后物体SelBrush 笔刷选择SelectionFilter 过滤选择创建点Points 点线Polyline 多段线Curve 控制点曲线InterpCrv 经过点曲线InterpcrvOnSrf 曲面上画曲线Circle 圆Ellipse 椭圆Rectangle 矩形曲面ExtrudeCrv 线挤出ExtrudeCrvAlongCrv 线路径挤出ExtrudeCrvToPoint 线挤出到点ExtrudeSrf 面挤出SrfPt 4点成面PlanarSrf 封闭平面曲线成面Loft 多线放样EdgeSrf 2,3,4边线成面Patch 补丁面Sweep1 1轨扫Sweep2 2轨扫Revolve 剖线旋转面实体Box 六面体Cylinder 圆柱Sphere 球体Ellipsoid 椭球Pipe 圆管编辑通用PointsOn or (F10)打开控制点Join 组合Explode 炸开Trim 裁剪Untrim 裁剪修复Split 分裂Rebuild 重建变形Delete 删除Copy 复制Move 移动Rotate 旋转Scale1d 1维缩放Scale2d 2维缩放Scale 3维缩放Mirror 镜像Array 阵列SetPt 坐标对齐Orient 对齐Orient3Pt 缩放对齐Twist 扭曲CageEdit 框架变形Flow 曲线放样FlowAlongSrf 曲面放样曲线提取Project 投影DupBorder 拾取曲面边缘DupEdge 拾取选择边线Contour 等高线Make2D 打印成曲线ExtractIsocurve 结构线提取曲线Offset 偏移OffsetCrvOnSrf 曲面上偏移Crv2View 2视图曲线CrvSeam 曲线端点休整InsertControlPoint 增加控制点Fillet 倒角曲面OffsetSrf 曲面偏移Flip 翻转UnrollSrf 摊平FilletSrf 曲面倒角MergeAllFaces 平面融合MergeSrf 曲面融合实体Cap 加盖FilletEdge 边缘倒角MoveFace 平面移动ExtractSrf 拾取平面BooleanUnion 布尔集合BooleanDifference 布尔差集分析Dir UV线查看Distance 间距Length 长度Area 面积ShowEdges 边缘线检查。
RHINO培训教材1. 提升效率的基本设置1。
1 RHINO 4。
0环境界面A.主菜单(Menu):windous风格的下拉菜单,可以看到Rhino功能的展示◆下拉菜单使用频率不高,习惯Rhino图示操作的可以在Options隐藏菜单,增加视窗面积B.主工具栏(Main)及标准工具栏(Standard):可以快速找到常用命令◆右下角有白色小三角形的按钮表示有工具列连接◆ 有很多图标用鼠标左键或右键表示不同的命令◆ 鼠标移动到图标按钮处会显示命令注解,也会提示左右键点选的不同 ◆ 所有的工具列都可以在菜单〉tools>toolbar 开启或关闭C. 命令栏(Command):文字命令输入,参数选用,输入数值 ◆ 执行命令后,需搭配的参数只能通过命令栏控制,操作方式可以直接输入参数的底线字母或鼠标直接点选◆ 命令栏任意处点右键,可以显示最近使用过的命令,方便快速呼叫 D. 工作视窗(Main Working Viewport ):绘图区域,默认四个视窗,可以根据需要自由安排 ◆ 4view 命令可以迅速恢复默认的四个视窗 E. 状态栏(Status bar ):◆ 显示当前光标的xyz 坐标位置 ◆ 状态锁定工具Sanp 网格捕捉锁定 Orthe 正交模式锁定Planner 三维绘图时强迫鼠标的坐标位置保持在最后工作深度F 。
图层管理(Layers)及属性管理(Properties ): ◆ 通常根据物体的材质、颜色等分层,合理的分层能有效提升工作效率◆ 属性管理与图层管理配合使用,可以在属性管理栏修改物件的图层1。
2 Mouse 的操作左键中键右键点选对象 POP 快捷工具栏 确认命令框选对象滚轮缩放视图重复上次命令 执行图标按钮命令 拖拽平移视图拖拽移动物体透视图中旋转视图命令右键功能 Ctrl+ 复选、取消对象 缩放视图Shift+ 复选对象透视图中平移视图1.3 建模前系统环境设置◆ 单位设置 通常使用系统默认设置options>units ◆ 网格设置 根据模型尺寸修改options 〉gridEnd 端点捕捉 Int 相交点捕捉Near 最近点捕捉 Perp 垂直点捕捉Point 点对象捕捉 Tan 相切点捕捉Mid 中点捕捉 Quard 4分点捕捉Cen 中心点捕捉 Knot 节点捕捉Disable 停用所有的捕捉功能1.4Mesh网格数值设置◆这里的设置,不影响模型的质量,影响的是曲面渲染的平滑度,并根据设置的精细度降低显示速度◆Options〉mesh 修改设置◆对于曲面简单的模型可使用jagged&faster,通常使用smooth&slower,如果预设的渲染品质不能满足要求可选用custom设置,建议修改maximum angle,建议值为10~15度之间1.5视图显示模式设置◆每个视窗可以有独立的显示模式,视窗标题处按右键会弹出显示模式的选项◆Wireframe(线框模式)◆Shaded(着色模式)◆Rendered(渲染模式)◆Ghost(半透明模式)◆X—ray(射线模式)◆Flat shade(多边形原始模式)◆所有的模式设置项都可以在options增减/修改Options〉appearance〉advanced settings1.6选取对象◆单个对象左键◆多个对象 shift+左键◆框选◆排除当前选中对象中不要的 ctrl+左键◆更多选取方式参考2. 画图方法2。
目录数字 (1)A (1)B (3)C (4)D (8)E (11)F (13)G (14)H (15)I (16)JK (16)L (17)M (17)N (20)O (21)P (22)Q (24)R (24)S (27)T (35)U (36)V (37)W (38)X、Y、Z (38)数字3DFace建立一个单一网格面。
3View设定为三个工作视窗的工作环境。
4View设定为四个工作视窗的工作环境。
AAcadSchemes编辑导出 AutoCAD 文件的配置。
AddNextU加选选取的控制点的 U 方向的下一个控制点。
AddNextV加选选取的控制点的 V 方向的下一个控制点。
AddPrevU加选选取的控制点的 U 方向的上一个控制点。
AddPrevV加选选取的控制点的 V 方向的上一个控制点。
AddToGroup将物件加入至选取的群组。
Alerter打开选项对话框的警示器页面。
Align以物件的边框方块对齐物件。
AlignMeshVertices将网格顶点移到相同的位置。
AlignProfiles将一条曲线缩放后移动至与另一条曲线对齐。
Angle回报两个方向或两组平直物件的夹角。
ApplyBoxMapping赋予物件立方体贴图轴。
ApplyCrv将曲线对应至曲面上。
ApplyCurvePiping以沿着曲线建立的网格圆管显示曲线。
ApplyCustomMapping赋予物件自订的贴图轴。
ApplyCylindricalMapping赋予物件圆柱体贴图轴。
ApplyDisplacement赋予曲面、多重曲面或网格置换贴图,产生凹凸效果。
ApplyEdgeSoftening赋予曲面、多重曲面或网格渲染圆角。
ApplyMesh将一个网格依据 UV 座标对应至一个曲面上。
ApplyMeshUVN将网格与点物件对应至一个曲面上。
ApplyPlanarMapping赋予物件平面贴图轴。
ApplyShutLining以选取的曲线在曲面、多重曲面或网格上产生凹凸线条的装饰效果。
第二章基础操作模块【教学目标】讲解三维软件Rhino的各种造型元素绘制与编辑,让学生熟练掌握软件基础操作,能应用软件进行自如表达创意。
【教学内容提要】1、熟练掌握点、直线、曲线、曲面、实体的各种创建方法;2、熟练掌握直线、曲线的调节方法;3、特殊曲线、曲面的创建方法;4、能根据要求完成简单设计案例。
【教学的重点、难点】重点:熟练掌握点、直线、曲线、曲面、实体的各种创建方法。
难点:能根据要求完成简单设计案例。
2.1 曲线属性2.1.1曲线(Curve)类型在Rhino软件中曲线类型主要有几何曲线、自由造型曲线两种,可以创建各种类型曲线,曲线编辑主要是对曲线进行调节,改变曲线造型,如图2-1所示。
图2-1 曲线类型2.1.2曲线的构成在Rhino软件中,曲线特征是NURBS曲线,NURBS是Non-Uniform Rational B-Splines (非均匀有理B样条)的缩写,NURBS,是一种非常优秀的建模方式,在高级三维软件当中都支持这种建模方式。
NURBS能够比传统的网格建模方式更好地控制物体表面的曲线度,从而能够创建出更逼真、生动的造型。
NURBS几何图形是3D设计的工业标准,Rhin。
被广泛应用于造船、航天、汽车内饰与外型、家庭用品、办公家具、医疗器材、运动用品、鞋类、珠宝…等等各种产品的自由造型设计。
术语介绍:控制点(Control points ): 也叫控制顶点(control vertex),简称CV点。
编辑点(Edit point):简称EP点,外壳(Hull): 连接CV点之间的虚线,如图2-2所示。
图2-2 曲线构成2.1.3控制点方式在Rhino中,曲线是模型最重要的部分,绘制曲线也是建模最重要的操作。
建立一个模型常常是从画一条曲线开始,如先绘制物体的轮廓线,然后再通过放样、挤伸、裁剪等操作生成不同的模型。
圆、圆弧、椭圆、二维多段线、三维多段线、附加线和样条曲线统称为曲线,曲线控制点方式有两种,CV点控制和EP点控制,如图2-3所示。
目录数字 (1)A (1)B (3)C (4)D (8)E (10)F (13)G (14)H (14)I (15)JK (16)L (16)M (17)N (20)O (21)P (22)Q (24)R (24)S (27)T (35)U (36)V (37)W (38)X、Y、Z (38)数字3DFace建立一个单一网格面。
3View设定为三个工作视窗的工作环境。
4View设定为四个工作视窗的工作环境。
AAcadSchemes编辑导出AutoCAD 文件的配置。
AddNextU加选选取的控制点的U 方向的下一个控制点。
AddNextV加选选取的控制点的V 方向的下一个控制点。
AddPrevU加选选取的控制点的U 方向的上一个控制点。
AddPrevV加选选取的控制点的V 方向的上一个控制点。
AddToGroup将物件加入至选取的群组。
Alerter打开选项对话框的警示器页面。
Align以物件的边框方块对齐物件。
AlignMeshVertices将网格顶点移到相同的位置。
AlignProfiles将一条曲线缩放后移动至与另一条曲线对齐。
Angle回报两个方向或两组平直物件的夹角。
ApplyBoxMapping赋予物件立方体贴图轴。
ApplyCrv将曲线对应至曲面上。
ApplyCurvePiping以沿着曲线建立的网格圆管显示曲线。
ApplyCustomMapping赋予物件自订的贴图轴。
ApplyCylindricalMapping赋予物件圆柱体贴图轴。
ApplyDisplacement赋予曲面、多重曲面或网格置换贴图,产生凹凸效果。
ApplyEdgeSoftening赋予曲面、多重曲面或网格渲染圆角。
ApplyMesh将一个网格依据UV 座标对应至一个曲面上。
ApplyMeshUVN将网格与点物件对应至一个曲面上。
ApplyPlanarMapping赋予物件平面贴图轴。
ApplyShutLining以选取的曲线在曲面、多重曲面或网格上产生凹凸线条的装饰效果。
rhino3.0命令详解1.点sqq/s11选取所有的点selptqq多点_Points2.线s22选取所有的线selcrvs2q选取所有的短线SelShortCrvs2w选取所有的开放的线SelOpenCrvs2e选取所有的封闭的线SelClosedCrvs2r选取所有的复合线SelPolyline3.圆cdd通过已知直径来画圆_Circle_Diametercd3通过已知三点来画圆_Circle_3Point4.椭圆edd画椭圆,有各种参数可选,_Ellipse5.四方形rec画四方形(长/正方形),有各种参数可选,_Rectangle req画多边形,有各种参数可选,_Polygon6.面s33选取所有的面selsrfs3w选取所有的开放的面SelOpenSrfs3e选取所有的封闭的面SelClosedSrf7.复合面s44选取所有的复合面SelPolySrfs4w选取所有的开放的复合面SelOpenPolySrfs4e选取所有的封闭复合面SelClosedPolySrf8.网格面s55选取所有的网格面SelMeshs5w选取所有的开放的网格面SelOpenMeshs5e选取所有的封闭的网格面SelClosedMesh9.层er打开层面板layeraw打开所的层AllLayersOn10.窗口v3切换到三个视图_3Viewv4切换到四个视图_4ViewvtF1顶视'_SetMaximizedViewportTopvfF2前视'_SetMaximizedViewportFrontvrF3右视'_SetMaximizedViewportRightvqF4三视'_SetMaximizedViewportPerspectiveZ放大'_Zoomze全屏显示,物件放中间'_Zoom_Extentszea'_Zoom_All_Extentszs全屏显示,被选取的物件放中间'_Zoom_Selectedzsa'_Zoom_All_SelectedgdF7打开/关闭网格noecho-_DocumentProperties_Grid_ShowGrid_ShowGridAxes!11.线操作fce两直线倒直角_Chamferfe两直线倒圆角_Filletfa修整曲线使其平滑(流线形化)Fair利用两点修剪曲线SubCrvex拉面,通过一线来拉面ExtrudeCrvff偏移线offsetet延长线extendb连接已经有的两线blendqqq线导圆管_Pipe_Pausec多条复合直线_Polylinec1画控制点在外的曲线_Curvec2画控制点在上的曲线_InterpCrvsec徒手自由绘制曲线Sketchbw使物体弯曲,可以用做微调Bendobjectsra测量线曲的半径_Radiusva当两线之间的距离不大时,可用她来融接两点,使之变得光滑_Matchcv两线取三维空间上的镜像线_Crv2Viewa3通过三点来确定一条弧,先外两点,后中间点_Arc_StartPointre旋转形成面_Revolve先点第一线,后点第二线,右键确定(旋转轴)一线围绕二线旋转12.面操作de在面上取一个边线_DupEdgedb在面上取所有的边线_DupBorderew取面上所有的线_ExtractWireframeec面上取一法线_ExtractIsoCurvese取断面_Sectionbs连接已经有的两面blendsrfsg由二,三或四边形成一面,没有方向_EdgeSrfsn有方向即A.B.C_NetworkSrfqa利用点与曲线生成曲面(还没用过)_Patchsf圆滑一些,一般形成三角形Lofts1一条线通过加一条线的轨迹来扫面,有先后顺序之分_Sweep1s2有三条钱,其中一根通过其它两根来形成曲面_Sweep2fff偏移面_OffsetSrffcs两曲面倒角(直角)ChamferSrffs两曲面倒角FilletSrfvs变化变径融接曲面VRBSrf//vt吻合曲线,使两临的两曲线变得光滑,要点击两面的边线MatchSrfjt融合曲面,使两曲面变成一曲面JoinEdgees延长面_ExtendSrf13.线/面/系统等操作st打断,如果是用线来打断面,则面应该是单面,不能是复合面_Split (可用点打断线,也可用线打断面)t1两面/两线/面与线来取交集_Intersectrb重建,一般是打开属性_Rebuildrt打开总的属性栏_OptionsrqF5属性!_Propertieshd隐藏所选取的hidesh显示所有showsaa反向选取所有_Invertseactrl+a选择所有SelAllhdd反向隐藏所有!_Invert_Hiderr镜像mirrortb打开工具条栏_Toolbarww导入Importt修剪trimcy复制copye炸断_Explodev移动mover2二维旋转_Rotatef3三维旋转_Rotate3Dqe打开编辑点(qedit)_EditPtOnqcF10打开控制点(qcontrol)_PointsOngr群组成一个物件_Groupgrg从群组中分离_ungroupte文字Textsc2_Scalesc3_Scale2Dch改变到某层ChangeLayerss在曲面上画一条曲线InterpCrvOnSrferf选择图层中的物体以关闭该图层OneLayerOffsnr捕捉曲面上最接近的一点OnSrfqar平面绘图模式Planarbn抓屏保存成.bmp文件ScreenCaptureToFilesbd选择有问题的物体SelBadObjectsssq选定某一图层上的所有物体SelLayersvs选择所有Mesh网格物体SelMeshsna通过名字选择物体SelNamesnn为物体命名SetObjectNameswd设定Rhino工作路径SetWorkingDirectoryssd在当前视图窗中shade渲染选择的物体ShadeSelectedsbe突出显出断裂的边ShowBrokenEdgesseg显示曲面及多边形表面物体的边ShowEdgessen显示曲面及多边形表面物体未连接的边线ShowNakedEdgeszt选择放缩视图中心点ZoomTargetzw框选设定视图放缩的大小ZoomWindowsth使之变得光滑Smooth14.投影q1正向投影Projectq2法向投影Pullq3将曲线投影到面上ApplyCrva4ApplyMesh将网格投射到面上zbZebra斑马线测试eaemap环境贴图stssplitsrf把一个面打成若干块tobecontinuedRhino在建nurbs面方面的强大功能,真是无以言表,在全面的600多命令中(所有的操作都可能用命令完成任务且RhinoScript支持多字符定义.Max和Maya不可以) 感谢此软件,能够让我运用自如。
(完整word版)犀牛常用快捷键命令明细表
犀牛常用快捷键命令明细表
LIN: 直线 POLYL:多重直线CURVE: 曲线
CIR:圆 ARC: 圆弧 RECT:矩形
M: 移动 D:删除MIR: 镜像
ROT:旋转 SCA:缩放 STR:拉伸
OF:偏移 COP:复制 PAN:平移
SUB:裁剪命令(相对于CAD中LEN转T) TRIM: 修剪 SPL:分裂
EXT : 延伸FIL:建立圆角(倒角)CP:重建坐标系
UNR:摊平(摊平曲面和多重曲面) LEN:测量长度 DIST:测量距离
ARE:测量面积 DIM:直线标注 DIMAL:对齐标注 DIMAN: 角度标注DIMR:半径标注 DOC:尺寸标注属性SWE:扫琼(1单轨和2双轨)
EDG:创建面JOIN:组合 EXP:炸开(分解) GROUP:群组
UNGROUP:解散群组 HID:隐藏 SHOW:显示隐藏物体LO :锁定物体UNL:解锁物体 U:复原(倒退) TE:文字
PROP:物件属性 LAY:图层PULL:将曲面(曲线、点)拉至平面LOFT:放样 OR:定位(相当于CAD中AL对齐命令)ARR:矩形阵列ARRAYP:环形阵列DUPE:复制曲面边缘OFFSETSRF: 偏移面
EXTENGSRF:延伸曲面边缘BLEND: 混接(对两条任意直线进行连接)PAU:直线挤出 SUB:相当于CAD的LEN 选取长度DIR:显示方向
SH:着色物体INSE:插入物体NEW:新建文件
EXPO:导出选取物体SA :保存文件 PRI:打印文件。
犀牛常用的指令和快捷键Rhino指令:s=Split p 点打断se=! SplitEdge 打断面的边j=Join 连接线或面,或将面连成实体s1=! sweep1 单边扫掠s2=! sweep2 双边扫掠p=Project 线或多线投影到面上aO=! AllLayersOn AllLayersOn Show 打开所有层并把隐藏的东西显示出来 r=Rebuild 线上布点rd=! radius 测量圆角半径dd=! Distance 测量距离D=DUP ChangeToCurrentLayer 复制到当前层(线或面,但不能是点)C=interpcrv 样条曲线cc=! copy 多个复制h=Hide 隐藏w=! Show 显示所有hh=HIDESWAP 交换隐藏i=! Intersect 求交点或交线E=! Properties 属性t=Trim 剪切TT=! UNTRIM 还原剪切b=! Blend 顺接线bb=! BlendSrf 顺接面2=! EdgeSrf 2 ,3,4线拉面4=! NetworkSrf 2 ,3,4线拉面3=! CPlane3Pt 3点定面33=! plan 坐标面1=! Extrude Cap=No 扫直面g=! DupEdge 取边界(一条或多条)GG=dupborder 所有边界q=! ExtendBYLINE 延长线qq=! ExtendSrf 延长面n=! Offset 补正(或偏移)线nn=! OffsetSrf 补正(或偏移)面f=! fillet 倒圆角(线)ff=! FilletSrf 倒圆角(面)k=! Lock 锁定kk=! unlock 解锁lk=! lockswap 交换锁定Tg=! MATCH 切线x=section 求剖面cv=! Crv2View 2视窗求线(要求在2视窗各自是平的)3a=! arc3pt 3点画弧je=MergeEdge 连接被打断的边vw=CplaneToView ViewportProperties 视窗属性Rhino快捷键:F1 =TOP 俯视图(上视图)F2 =Right 侧视图(右视图)F3 =Front 前视图(正视图)F7 =! OneLayerOff 关闭一个层F8 =Ortho 正交方式F9 =! Editpton 编辑点ctrl+A =SelAll 全选ctrl+C =! CopyClip 复制ctrl+G =! Group 组ctrl+H =! Hide 隐藏ctrl+J =! Join 连接ctrl+L =! Lock 加锁ctrl+M =ToggleMaxViewport 显示所有窗口ctrl+N =! New 新建ctrl+O =! Open 打开ctrl+P =! Print 打印ctrl+S =! SaveSmall 保存ctrl+T =! Cut 剪切ctrl+U =! UnGroup 炸开组ctrl+V =! Paste 粘贴ctrl+X =! Cut 剪切ctrl+Z =! Undo 取消上一步F4 =Perspective 透视图F5 =! SelLayer 选择层F6 =! ChangeLayer 改变层ctrl+D =! Delete 删除ctrl+Q =Z 放大ctrl+W =ZE 全屏ctrl+1 =! SelPt 选择所有的点ctrl+2 =! SelCrv 选择所有的线ctrl+3 =! SelSrf 选择所有的面ctrl+4 =! SelColor 选择颜色F12 =GRID GRIDAXES 打开或关闭坐标轴ctrl+F2 =Left 左视图ctrl+F3 =TOP-A 右视图ctrl+F1 =Bottom 仰视图F10 =! MatchLayer 改变层F11 =ChangeToCurrentLayer 转换到当前层按键操作指令Ctrl+Alt+W 设定为线框模式! _WireframeViewportCtrl+Alt+S 设定为着色模式! _ShadedViewportCtrl+Alt+R 设定为渲染模式! _RenderedViewportCtrl+Alt+G 设定为半透明模示! _GhostedViewportCtrl+Alt+X 设定为X光框模式! _XrayViewportCtrl+F1 最大化Top 视图'_SetMaximizedViewportTop Ctrl+F2 最大化Front 视图'_SetMaximizedViewport FrontCtrl+F3 最大化Right 视图'_SetMaximizedViewport RightCtrl+F4 最大化Perspective 视图'_SetMaximizedViewport Perspective Ctrl+M 最大化当前视图'_MaxViewportCtrl+Tab 切换视图无Ctrl+W 框选缩放'_Zoom _WindowCtrl+Shift+E 缩放至最大范围(当前视图) '_Zoom _ExtentsCtrl+Alt+E 缩放至最大范围(全部视图) '_Zoom _All _ExtentsHome 复原视图改变'_UndoViewEnd 重做视图改变'_RedoViewF10 开启控制点! _PointsOnF11 关闭控制点! _PointsOffCtrl+A 选择全部物体'_SelAllCtrl+C 复制'_CopyToClipboardCtrl+X 剪切'_CutCtrl+V 粘贴'_PasteCtrl+J 结合! _JoinCtrl+T 修剪! _TrimCtrl+Shift+S 分割! _SplitCtrl+Z 复原_UndoCtrl+Y 重做! _RedoCtrl+G 群组! _GroupCtrl+Shift+G 解散群组! _UngroupCtrl+B 定义图块! _BlockCtrl+I 插入图块! _InsertCtrl+H 隐藏! _HideCtrl+Alt+H 显示! _ShowCtrl+Shift+H 显示选取的物体! _ShowSelectedCtrl+L 锁定! _LockCtrl+Alt+L 解除锁定! _UnlockCtrl+Shift+L 解除锁定选取的物体! _UnlockSelectedCtrl+N 新建! _NewCtrl+O 打开! _OpenCtrl+I 插入! _InsertCtrl+S 保存! _SaveCtrl+P 打印! _PrintF1 帮助'_HelpF2 指令历史! _CommandHistoryF3 物体属性! _PropertiesF6 显示/隐藏摄像机! _Camera _ToggleF7 显示/隐藏网格noecho -_Grid _ShowGrid F8 开启/关闭正交模式'_OrthoF9 开启/关闭锁定格点'_SnapF12 以三维数字化仪取点'_DigClickEsc 取消选择,或中止操作无Space 代替回车,或重复上次操作无。
犀牛命令详解曲线命令 Curve --------------------------指令: _Line直线起点 ( 法线(N) 指定角度(A) 与工作平面垂直(V) 四点(F) 等角线(B) 垂直(P) 正切(T) 延伸(E) 两侧(O) ):直线终点 ( 两侧(B) ):指令: _Polyline多重直线起点:多重直线的下一点 ( 复原(U) ):多重直线的下一点。
操作完毕请按 Enter 键 ( 复原(U) ):多重直线的下一点。
操作完毕请按 Enter 键 ( 封闭(C) 复原(U) ): 指令: _Rectangle矩形的第一角 ( 三点(P) 垂直(V) 中心点(C) 圆角(R) ):其他角或长度:指令: _Polygon内接多边形中心点 ( 边数(N)=5 外切(C) 边缘(E) 星形(S) 垂直(V) 环绕曲线(A) ):多边形的角 ( 边数(N)=5 ):指令: _Curve曲线起点 ( 阶数(D)=3 ):下一点 ( 阶数(D)=3 复原(U) ):下一点。
操作完毕请按 Enter 键 ( 阶数(D)=3 复原(U) ):下一点。
操作完毕请按Enter 键( 阶数(D)=3 封闭(C) 尖锐封闭(S)=否复原(U) ):指令: _Circle圆心 ( 可塑形的(D) 垂直(V) 直径(I) 三点(P) 正切(T) 环绕曲线(A) ): 半径 <10.296> ( 直径(D) ):指令: _Arc圆弧中心点 ( 可塑形的(D) 起点(S) 正切(T) 延伸(E) ):圆弧起点:终点或角度:指令: _Ellipse椭圆中心点 ( 垂直(V) 角(C) 直径(D) 从焦点(F) 环绕曲线(A) ):第一轴终点 ( 角(C) ):第二轴终点:指令: _Parabola抛物线焦点 ( 顶点(V) 标示焦点(M)=否一半(H)=否 ):抛物线 ( 标示焦点(M)=否一半(H)=否 ):抛物线终点 ( 标示焦点(M)=否一半(H)=否 ):焦点到顶点的距离 = 14.1394,长度 = 22.5428指令: _Conic圆锥线起点 ( 正切(T) 垂直(P) ):圆锥线终点 ( 顶点(A) 正切(T) 垂直(P) ):顶点:曲率点或 Rho:指令: _Helix轴的起点 ( 垂直(V) 环绕曲线(A) ):轴的终点:半径和起点<1.000> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1 反向扭转(R)=否 ):指令: _Spiral轴的起点 ( 平坦(F) 垂直(V) 环绕曲线(A) ):轴的终点:第一半径和起点 <1.000> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1.4 反向扭转(R)=否 ):第二半径 <0> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1.4 反向扭转(R)=否 ):指令: _Extend选取边界物件或输入延伸长度。
曲线命令 Curve --------------------------指令: _Line直线起点 ( 法线(N) 指定角度(A) 与工作平面垂直(V) 四点(F) 等角线(B) 垂直(P) 正切(T) 延伸(E) 两侧(O) ):直线终点 ( 两侧(B) ):指令: _Polyline多重直线起点:多重直线的下一点 ( 复原(U) ):多重直线的下一点。
操作完毕请按 Enter 键 ( 复原(U) ):多重直线的下一点。
操作完毕请按 Enter 键 ( 封闭(C) 复原(U) ):指令: _Rectangle矩形的第一角 ( 三点(P) 垂直(V) 中心点(C) 圆角(R) ):其他角或长度:指令: _Polygon内接多边形中心点 ( 边数(N)=5 外切(C) 边缘(E) 星形(S) 垂直(V) 环绕曲线(A) ):多边形的角 ( 边数(N)=5 ):指令: _Curve曲线起点 ( 阶数(D)=3 ):下一点 ( 阶数(D)=3 复原(U) ):下一点。
操作完毕请按 Enter 键 ( 阶数(D)=3 复原(U) ):下一点。
操作完毕请按 Enter 键 ( 阶数(D)=3 封闭(C) 尖锐封闭(S)=否复原(U) ):指令: _Circle圆心 ( 可塑形的(D) 垂直(V) 直径(I) 三点(P) 正切(T) 环绕曲线(A) ):半径 <10.296> ( 直径(D) ):指令: _Arc圆弧中心点 ( 可塑形的(D) 起点(S) 正切(T) 延伸(E) ):圆弧起点:终点或角度:指令: _Ellipse椭圆中心点 ( 垂直(V) 角(C) 直径(D) 从焦点(F) 环绕曲线(A) ):第一轴终点 ( 角(C) ):第二轴终点:指令: _Parabola抛物线焦点 ( 顶点(V) 标示焦点(M)=否一半(H)=否 ):抛物线 ( 标示焦点(M)=否一半(H)=否 ):抛物线终点 ( 标示焦点(M)=否一半(H)=否 ):焦点到顶点的距离 = 14.1394,长度 = 22.5428指令: _Conic圆锥线起点 ( 正切(T) 垂直(P) ):圆锥线终点 ( 顶点(A) 正切(T) 垂直(P) ):顶点:曲率点或 Rho:指令: _Helix轴的起点 ( 垂直(V) 环绕曲线(A) ):轴的终点:半径和起点 <1.000> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1 反向扭转(R)=否 ):指令: _Spiral轴的起点 ( 平坦(F) 垂直(V) 环绕曲线(A) ):轴的终点:第一半径和起点 <1.000> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1.4 反向扭转(R)=否 ): 第二半径 <0> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1.4 反向扭转(R)=否 ):指令: _Extend选取边界物件或输入延伸长度。
34ViewToggle between 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow. 画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本Draw an ellipse画椭圆EllipseDDraw an ellipse through its major axes 通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis 使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线的FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角Fillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any comm and.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves 捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline 穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层Draw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple linesLineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatchthe layer of one object to another 匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface 合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular toa curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrame%Ind0.xg5nCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode 打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently us ed commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadCommandFileRead commands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces 重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone command重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewpor t.预览渲染(可在视图移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewpor ts在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewp orts在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface反转曲面U轴向RevVReverse the v-direction ofa surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface. 生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points选择邻近的控制点SelCrossingSelect with a crossing window利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer选定某一图层上的所有物体SelLayerNumberSelect objects by layer number通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade.在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces 显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Sweep1Create a 1-Rail sweep生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewp ort.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType f onts生成二维或三维的字形物体Tilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图TitleToggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbar%conaed6jcToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tubeTurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last command取消上一个命令UndoMultipleProvides a list of commands you can undo. 列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) a surface. 将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface or polysurface 计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心(或形心)VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo(恢复)前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view changeUndo(取消)前一视图变换命令ZoomSelected。
R h i n o命令手册中文 LELE was finally revised on the morning of December 16, 202034ViewToggle between 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上Draw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩Array objects制作物体的矩形阵列ArrayCrvArray objects along a curve 沿一条曲线阵列物体ArrayPolarArray objects around a pole 沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface 在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead 画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线的FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help o n any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface 重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve 测量曲线的长度Draw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线LineTanDraw a line tangent from a curve画一条线与另一曲线相切Draw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another 匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives 修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction 选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrame%Create a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects 通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location 在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most r ecently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves 关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadCommandFileRead commands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone command重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you can redo. 列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside t he viewport.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside a ll viewports在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewports在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized 恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane 恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface 反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis 沿三维轴向旋转物体RotateCPlaneRotate a construction plane 旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name 将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard 捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points选择邻近的控制点SelCrossingSelect with a crossing window利用框选窗选择物体SelCrvSelect all curves选择所有的曲线Select all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer选定某一图层上的所有物体SelLayerNumberSelect objects by layer number通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges 选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体Deselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点Select with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade. 在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid 对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport 在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh 在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯。
34ViewToggle between 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshmand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本Draw an ellipse画椭圆EllipseDDraw an ellipse through its major axes 通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis 使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线的FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角Fillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的X围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this mand in the middle of another mand to get help on any mand. 运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportmandAliasesImport mand aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves 捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline 穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层Draw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple linesLineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another 匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the mand line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrame%Ind0.xg5nCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently us ed mands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadmandFileRead mands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces 重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone mand重新执行刚才UNDO的命令RedoMultipleProvides a list of mands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewpor t.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewpor ts在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewp orts在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points 选择邻近的控制点SelCrossingSelect with a crossing window 利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects 选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer 选定某一图层上的所有物体SelLayerNumberSelect objects by layer number 通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade.在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces 显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Sweep1Create a 1-Rail sweep生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewp ort.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType f onts生成二维或三维的字形物体Tilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图TitleToggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbar%conaed6jcToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tubeTurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last mand取消上一个命令UndoMultipleProvides a list of mands you can undo.列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) a surface.将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface or polysurface 计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心(或形心)VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo(恢复)前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view changeUndo(取消)前一视图变换命令ZoomSelected。
rhino3.0命令详解点sqq/s11 选取所有的点 selptqq 多点 _Points线s22 选取所有的线 selcrvs2q 选取所有的短线 SelShortCrvs2w 选取所有的开放的线 SelOpenCrvs2e 选取所有的封闭的线 SelClosedCrvs2r 选取所有的复合线 SelPolyline圆cdd 通过已知直径来画圆 _Circle _Diametercd3 通过已知三点来画圆 _Circle _3Point椭圆edd 画椭圆,有各种参数可选, _Ellipse四方形rec 画四方形(长/正方形),有各种参数可选, _Rectangle req 画多边形,有各种参数可选, _Polygon面s33 选取所有的面 selsrfs3w 选取所有的开放的面 SelOpenSrfs3e 选取所有的封闭的面 SelClosedSrf复合面s44 选取所有的复合面 SelPolySrfs4w 选取所有的开放的复合面 SelOpenPolySrf s4e 选取所有的封闭复合面 SelClosedPolySrf 网格面s55 选取所有的网格面 SelMeshs5w 选取所有的开放的网格面 SelOpenMesh s5e 选取所有的封闭的网格面 SelClosedMesh 选取层er 打开层面板 layeraw 打开所的层 AllLayersOn窗口v3 切换到三个视图 _3Viewv4 切换到四个视图 _4Viewvt F1 顶视 '_SetMaximizedViewport Topvf F2 前视 '_SetMaximizedViewport Frontvr F3 右视 '_SetMaximizedViewport Rightvq F4 三视 '_SetMaximizedViewport PerspectiveZ 放大 '_Zoomze 全屏显示,物件放中间 '_Zoom _Extentszea '_Zoom _All _Extentszs 全屏显示,被选取的物件放中间 '_Zoom _Selectedzsa '_Zoom _All _Selectedgd F7 打开/关闭网格 noecho -_DocumentProperties _Grid _ShowGrid_ShowGridAxes ! 线操作fce 两直线倒直角 _Chamferfe 两直线倒圆角 _Filletfa 修整曲线使其平滑(流线形化) Fair利用两点修剪曲线 SubCrvex 拉面,通过一线来拉面 ExtrudeCrvff 偏移线 offsetet 延长线 extendb 连接已经有的两线 blendqqq 线导圆管 _Pipe _Pausec 多条复合直线 _Polylinec1 画控制点在外的曲线 _Curvec2 画控制点在上的曲线 _InterpCrvsec 徒手自由绘制曲线 Sketchbw 使物体弯曲,可以用做微调 Bend objectsra 测量线曲的半径 _Radiusva 当两线之间的距离不大时,可用她来融接两点,使之变得光滑 _Matchcv 两线取三维空间上的镜像线 _Crv2Viewa3 通过三点来确定一条弧,先外两点,后中间点_Arc _StartPoint re 旋转形成面 _Revolve 先点第一线,后点第二线,右键确定(旋转轴)一线围绕二线旋转面操作de 在面上取一个边线 _DupEdgedb 在面上取所有的边线 _DupBorderew 取面上所有的线 _ExtractWireframeec 面上取一法线 _ExtractIsoCurvese 取断面 _Sectionbs 连接已经有的两面 blendsrfsg 由二,三或四边形成一面,没有方向 _EdgeSrfsn 有方向即A.B.C _NetworkSrfqa 利用点与曲线生成曲面(还没用过)_Patchsf 圆滑一些,一般形成三角形 Lofts1 一条线通过加一条线的轨迹来扫面,有先后顺序之分 _Sweep1s2 有三条钱,其中一根通过其它两根来形成曲面 _Sweep2 fff 偏移面 _OffsetSrffcs 两曲面倒角(直角)ChamferSrffs 两曲面倒角 FilletSrfvs 变化变径融接曲面 VRBSrf//vt 吻合曲线,使两临的两曲线变得光滑,要点击两面的边线 MatchSrfjt 融合曲面,使两曲面变成一曲面 JoinEdgees 延长面 _ExtendSrf线/面/系统等操作st 打断,如果是用线来打断面,则面应该是单面,不能是复合面 _Split(可用点打断线,也可用线打断面)t1 两面/两线/面与线来取交集 _Intersectrb 重建,一般是打开属性 _Rebuildrt 打开总的属性栏 _Optionsrq F5 属性 ! _Propertieshd 隐藏所选取的 hidesh 显示所有 showsaa 反向选取所有 _Invertsea ctrl+a 选择所有 SelAllhdd 反向隐藏所有 ! _Invert _Hiderr 镜像 mirrortb 打开工具条栏 _Toolbarww 导入 Importt 修剪 trimcy 复制 copye 炸断 _Explodev 移动 mover2 二维旋转 _Rotatef3 三维旋转 _Rotate3Dqe 打开编辑点(qedit) _EditPtOnqc F10 打开控制点(qcontrol) _PointsOngr 群组成一个物件 _Groupgrg 从群组中分离 _ungroupte 文字 Textsc2 _Scalesc3 _Scale2Dch 改变到某层 ChangeLayerss 在曲面上画一条曲线 InterpCrvOnSrferf 选择图层中的物体以关闭该图层 OneLayerOff snr 捕捉曲面上最接近的一点 OnSrfqar 平面绘图模式 Planarbn 抓屏保存成.bmp文件 ScreenCaptureToFilesbd 选择有问题的物体 SelBadObjectsssq 选定某一图层上的所有物体 SelLayersvs 选择所有Mesh网格物体 SelMeshsna 通过名字选择物体 SelNamesnn 为物体命名 SetObjectNameswd 设定Rhino工作路径 SetWorkingDirectoryssd 在当前视图窗中shade渲染选择的物体 ShadeSelectedsbe 突出显出断裂的边 ShowBrokenEdgesseg 显示曲面及多边形表面物体的边 ShowEdgessen 显示曲面及多边形表面物体未连接的边线 ShowNakedEdgeszt 选择放缩视图中心点 ZoomTargetzw 框选设定视图放缩的大小 ZoomWindowsth 使之变得光滑 Smooth投影q1 正向投影 Projectq2 法向投影 Pullq3 将曲线投影到面上 ApplyCrva4 ApplyMesh 将网格投射到面上zb Zebra 斑马线测试ea emap 环境贴图sts splitsrf 把一个面打成若干块to be continuedRhino在建nurbs面方面的强大功能,真是无以言表,在全面的600多命令中(所有的操作都可能用命令完成任务且RhinoScript支持多字符定义.Max和Maya不可以)感谢此软件,能够让我运用自如。
Rhino 命令列表3Dface绘制三维空间多边形网格面。
3View三视图界面4View四视图界面AddNextU于 U 方向往下加选一个控制点。
AddNextV于 V 方向往下加选一个控制点。
AddPrevU于 U 方向往前加选一个控制点。
AddPrevV于 V 方向往前加选一个控制点。
AlignBackground-Bitmap排列对齐背景图的位置。
AllLayereOn打开所有层。
Along Tools > Polygon Primitives > 3-D Face Mesh and STL ToolsView>Viewport Layout > 3Viewports Viewport LayoutViewport LayoutView > Viewport Layout > 4 Viewports Edit>Select Control Points>Add next U Select PointsEdit > Select Control Points > Add nextV Select PointsEdit > Select Control Points > Add prev U Select PointsEdit > Select Control Points > Add prevV Select PointsView > Background Bitmap >Align Background BitmapEdit> Layers> All Layers On AllLayersOn沿着一条垂直于一曲线的直线。
Object SnapAngle Analyze > Angle测量两线段的角度。
AnalyzeApplyCrv Curve> From Objects> Apply UV Curves 沿着曲线排列复制物件。
Rhino命令列表3Dface绘制三维空间多边形网格面。
Tools > Polygon Primitives > 3-D Face Mesh and STL Tools3View三视图界面 View>Viewport Layout > 3 Viewports Viewport Layout4View四视图界面 Viewport LayoutView > Viewport Layout > 4 ViewportsAddNextU于U方向往下加选一个控制点。
Edit>Select Control Points>Add next U Select PointsAddNextV于V方向往下加选一个控制点。
Edit > Select Control Points > Add nextV Select PointsAddPrevU于U方向往前加选一个控制点。
Edit > Select Control Points > Add prev U Select PointsAddPrevV于V方向往前加选一个控制点。
Edit > Select Control Points > Add prevV Select PointsAlignBackground-Bitmap 排列对齐背景图的位置。
View > Background Bitmap > Align Background BitmapAllLayereOn 打开所有层。
Edit> Layers> All Layers On AllLayersOnAlong沿着一条垂直于一曲线的直线。
Object SnapAngle测量两线段的角度。
Analyze > Angle AnalyzeApplyCrv沿着曲线排列复制物件。
Curve> From Objects> Apply UV Curves Curve From ObjectApplyMesh将一曲面转化成多边形网格。
rhino命令掌握rhino命令的好处:1提高效率2grasshopper 中好多电池名称就是rhino命令3 rhinopython代码好多也牵扯到rhino命令新人一个,接触rhino一年,我把我常用的rhino命令分享一下(纯手打,因为无聊,手动狗头)Contour 等距断面线Match 让一条曲线比配衔接另一条曲线Subdivide 网格细分Dupedge 复制边缘Scale 缩放Offset 偏移曲线Offsetsrf 偏移曲面ExtrudeCrv 曲线挤出ExtrudeSrf 曲面挤出Subcrv 缩回曲线Extrend 延伸曲线Mirror 镜像Trim 修剪Copy 复制Rotate 旋转ShrinkTrimedSrf 缩回已修剪曲面Explode 炸开Split 分割Project 投影Sellast 选取最后建立的物件Loft 放样Sweep1单轨扫掠Sweep2双轨扫掠Show 显示Sphere 球体Selcrv 选择所有曲线Selsrf 选择所有曲面Tweencurves 在两条曲线之间建立均分曲线Options 选项Wirecut 切割MakeHole 切割Lock 锁定Unlock 解除锁定Pipe 圆管ExtractIsoCruve抽离结构线RoundHole 切洞Array 矩形阵列ArrayPolar 沿着环形阵列ArrayCrv 曲线阵列ShowSelected显示选择物Export 导出选取的物件Blendcrv 衔接曲线BolleanUnion 布尔联集BolleanDifference布尔差集BolleanIntersection 布尔交集NetworkSrf 从网线建立曲面Planarsrf 从平面曲线建立曲面SetPt 拍平物件UnrollSrf 摊平FlowAlongSrf 沿着曲面流动Flow 沿着曲线流动Cap加盖CurveBoolean 布尔曲线CreatUVCrv 建立uv曲线SimpilfyCrv 简化曲线Rebuild 重建Ribbon 彩带join组合Spilt 分割Group 群组物件Ungroup 解散群组Pointson 显示控制点PointsOff 关闭控制点Dir 显示方向Filp 反转方向Align 对齐物件MeshFromLines 从线建立网格OffsetMesh 偏移网格先这样。
Rhino命令列表Tools > Polygon Primitives > 3-DFaceMesh and STL ToolsView>Viewport Layout > 3 ViewportsViewport LayoutViewport LayoutView > Viewport Layout > 4 ViewportsEdit>Select Control Points>Add nextUSelect PointsEdit > Select Control Points > AddnextVSelect PointsEdit > Select Control Points > Addprev USelect PointsEdit > Select Control Points > AddprevVSelect PointsView > Background Bitmap > AlignBackground BitmapEdit> Layers> All Layers OnAllLayersOnObject SnapAnalyze > AngleAnalyzeCurve> From Objects> Apply UV CurvesCurve From ObjectTools > Polygon Mesh > Apply toSurfaceMeshCurve>Arc>Center, Start, AngleArc and MainCurve>Arc>3 PointsArcCurve>Arc>Start, End, DirectionArcCurve>Arc>Tangent, Tangent, Radius ArcAnalyze > Mass Properties > AreaMass PropertiesAnalyze>Mass Properties > Area CentroidMass PropertiesAnalyze>Mass Properties>Area MomentsMass PropertiesTransform > Array > RectangularMain, Transform, and ArrayTransform > Array > Along CurveArrayTransform > Array > PolarArrayTransform > Array > Along Surface ArraySrfAnnotateAnnotateView > Set View > BackSet ViewSphereSphereTransform > BendTransformCurve>Line>BisectorLinesCurve>BlendCurve ToolsSurface > BlendSurface ToolsSolid > DifferenceSolid ToolsSolid > IntersectionSolid ToolsSolid > UnionMain and Solid ToolsView > Set View > BottomSet ViewAnalyze > Bounding BoxAnalyzeSolid > Box > Corner to Corner, HeightMain, Solid, and BoxSolid > Box, > 3 Points, HeightBoxSolid > Cap Planar HolesSolid ToolsObject SnapCurve>ChamferCurve ToolsSurface > ChamferSurface ToolsCurve>Edit Tools>Change DegreeCurve ToolsSurface > Edit Tools > Change Degree Surface ToolsEdit>Layers>Change Object LayerLayerAnalyze > Diagnostics >CheckAnalyze, Diagnostics, and Geometry FixCurve>Circle>Center, RadiusCircle and MainCurve>Circle>3 PointsCircleCurve>Circle>DiameterCircleCurve>Circle>Tangent, Tangent, RadiusCircleCurve>Circle>Tangent to 3 CurvesCircleCurve>Point Object>Closest PointPointSolid > ConeSolidCurve>ConicCurveCurve>From Objects>ContourCurve From ObjectCurve>Line>Convert Curve to PolylineLinesTransform > CopyMain and TransformEdit > CopyStandardView > Set CPlane >3 PointsSet CPlaneView > Set CPlane >ElevationSet CPlaneView > Set CPlane > World Front.Set CPlaneView > Set CPlane > Origin.Standard and Set CPlaneView > Set CPlane > World Right.Set CPlaneView > Set CPlane > To ObjectSet CPlaneView > Set CPlane > World Top.Set CPlaneView > Set CPlane > To ViewSet CPlaneView > Set CPlane > VerticalSet CPlaneView > Set CPlane > X AxisSet CPlaneView > Set CPlane > Z AxisSet CPlaneCurve>From Objects>Create UV Curves Curve From ObjectCurve>From 2 ViewsCurve ToolsAnalyze > Curve > Deviation AnalyzeCurve>Edit Tools>Adjust Closed Curve SeamCurve ToolsCurve>CSec ProfilesCurve ToolsEdit>Control Point Visibility>Backface CullVisibility and OrganicAnalyze > Curve > Curvature Graph OffAnalyzeCurve>Free-form>Control PointsCurveEdit > CutStandardSurface > Rectangle > Cutting Plane PlaneSolid > CylinderSolidEdit>DeleteSurface > Edit Tools > Detach Trim Surface Tools and Geometry FixAnalyze > DirectionMain and AnalyzeAnalyze > DistanceAnalyzeCurve>Point Object>Divide Curve by>Number of SegmentsPointCurve>Point>Divide Curve by>Length of SegmentsPointAnnotateSurface > DrapeSurface 2Curve>From Objects>Duplicate BorderCurve From ObjectCurve>From Objects>Duplicate Edge Curve From ObjectSurface > Edge CurvesSurfaceEdit>Point Editing > Edit Points On Main and Point EditingCurve>Ellipse>From CenterEllipse and MainCurve>Ellipse>DiameterEllipseSolid > Ellipsoid > From CenterSolidAnalyze > Surface >Environment Map Surface AnalysisObject SnapCurve>Edit Tools>Adjust End Bulge Curve ToolsAnalyze > PointAnalyzeAnalyze>Surface>UVCoordinatesof PointSurface Analysis(注:可编辑下载,若有不当之处,请指正,谢谢!)。