Rhino全部命令简要说明
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1.界面篇下面我们从Rhino2.0的界面开始学习如何用Rhino2.0制作3D模型。
Rhino2.0的主界面由菜单栏、工具栏、工具箱、视图区、命令行和状态栏几部分组成(图1)。
菜单栏在菜单栏中是Rhino2.0的各种命令。
主菜单上共有12个菜单项,下面看看Rhino2.0的菜单命令。
File: 用于新建、打开、保存文件、导入导出其它格式的文件,打印机及系统设置等。
Edit:用于恢复、剪切、复制、选择对象、编辑对象以及合并对象等。
View:用于设置对象和视图的显示方式。
Curve:用于创建线段、弧等而为图形及混合图形等。
Surface:用于拉伸、旋转、放样等修改。
Solid:用于创建长方体、球体等三维物体以及交集、差集等运算。
Tansform:用于对三维物体的移动、旋转、复制等编辑。
Tools:用于控制对象和视图属性,如捕捉对象、视图网格单位设置等。
Dimension:用于测量对象的长、宽、高等数值。
Analyze:用于分析对象的长度、方向角度等属性。
Render:用于渲染对象和建立灯光。
Help:帮助文件,介绍的很详细,大家一定要看。
另外如果对哪个命令不明白可以先执行该命令然后打开帮助文件,这样可以获得关于该命令的帮助。
菜单栏在菜单栏中是Rhino2.0的各种命令。
主菜单上共有12个菜单项,下面看看Rhino2.0的菜单命令。
File: 用于新建、打开、保存文件、导入导出其它格式的文件,打印机及系统设置等。
Edit:用于恢复、剪切、复制、选择对象、编辑对象以及合并对象等。
View:用于设置对象和视图的显示方式。
Curve:用于创建线段、弧等而为图形及混合图形等。
Surface:用于拉伸、旋转、放样等修改。
Solid:用于创建长方体、球体等三维物体以及交集、差集等运算。
Tansform:用于对三维物体的移动、旋转、复制等编辑。
Tools:用于控制对象和视图属性,如捕捉对象、视图网格单位设置等。
Dimension:用于测量对象的长、宽、高等数值。
通用DocumentProperties 设置Hide 隐藏Invert _Hide 反选隐藏Show 全部显示Lock 锁定Unlock 解锁UnlockSelected 选择解锁Group 编组Ungroup 解组Zoom _Extents 场景最大化显示Zoom _All _Extents 场景最大化显示(4窗)Zoom _All _Selected 选择物体最大化显示(4窗)SelAll 全选SelDup 选择重复SelCrv 选择曲线SelLast 选择最后物体SelBrush 笔刷选择SelectionFilter 过滤选择创建点Points 点线Polyline 多段线Curve 控制点曲线InterpCrv 经过点曲线InterpcrvOnSrf 曲面上画曲线Circle 圆Ellipse 椭圆Rectangle 矩形曲面ExtrudeCrv 线挤出ExtrudeCrvAlongCrv 线路径挤出ExtrudeCrvToPoint 线挤出到点ExtrudeSrf 面挤出SrfPt 4点成面PlanarSrf 封闭平面曲线成面Loft 多线放样EdgeSrf 2,3,4边线成面Patch 补丁面Sweep1 1轨扫Sweep2 2轨扫Revolve 剖线旋转面实体Box 六面体Cylinder 圆柱Sphere 球体Ellipsoid 椭球Pipe 圆管编辑通用PointsOn or (F10)打开控制点Join 组合Explode 炸开Trim 裁剪Untrim 裁剪修复Split 分裂Rebuild 重建变形Delete 删除Copy 复制Move 移动Rotate 旋转Scale1d 1维缩放Scale2d 2维缩放Scale 3维缩放Mirror 镜像Array 阵列SetPt 坐标对齐Orient 对齐Orient3Pt 缩放对齐Twist 扭曲CageEdit 框架变形Flow 曲线放样FlowAlongSrf 曲面放样曲线提取Project 投影DupBorder 拾取曲面边缘DupEdge 拾取选择边线Contour 等高线Make2D 打印成曲线ExtractIsocurve 结构线提取曲线Offset 偏移OffsetCrvOnSrf 曲面上偏移Crv2View 2视图曲线CrvSeam 曲线端点休整InsertControlPoint 增加控制点Fillet 倒角曲面OffsetSrf 曲面偏移Flip 翻转UnrollSrf 摊平FilletSrf 曲面倒角MergeAllFaces 平面融合MergeSrf 曲面融合实体Cap 加盖FilletEdge 边缘倒角MoveFace 平面移动ExtractSrf 拾取平面BooleanUnion 布尔集合BooleanDifference 布尔差集分析Dir UV线查看Distance 间距Length 长度Area 面积ShowEdges 边缘线检查。
Rhino命令手册——中文34ViewToggle between 3-viewport and 4-viewport display 在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines 测量两条线间的夹角ApplyCrvApply a curve to a surface 将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points 通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves 画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve 沿一条曲线阵列物体ArrayPolarArray objects around a pole 沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface 在模型表面阵列物体ArrowCreate annotation arrow 画标注箭头线ArrowheadCreate annotation arrowhead 画标注箭头AutosaveAutosave自动存盘BackSet to world back view 设为世界坐标后视图BaseballDraw a baseball sphere 画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid 画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines画一条等分另两条线的直线BlendBlend between two curves 粘合两条曲线BlendSrfBlend two surfaces 粘合两个表面BooleanDifference Boolean difference 布尔运算---差集BooleanIntersection Boolean intersection 布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view 转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top 将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface封闭多边形物体的平面缺口CenSnap to the center of a circle 捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve 改变曲线的精细度(分段数) ChangeDegreeSrfChange the degree of a surface 改变面的精细度(分段数) ChangeLayerChange the object's layer 改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points 通过三点画圆CircleDDraw a circle by its diameter 设定直径画一圆CircleTTRDraw a circle tangent to two curves 画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model 删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer 校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer 断开与3-D数字转换器的联接DigPausePause a 3-D digitizer 中止3-D数字转换DigScaleSet 3-D digitizer scale 设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves 通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes 通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis 使用环境贴图对物体模型进行分析EndSnap to the end of a curve 捕捉曲线的端点EndBulgeAdjust the end bulge of a curve 调节曲线的FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm 利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface 对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve 使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface 翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid 打开/关闭栅格显示GridAxesToggle the display of the grid axes 打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines 设定栅格线间隔GridSizeSet the extents of the grid 设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap 隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points 隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot 设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file 从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve 在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface 在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve 平整化曲线的部分线段IntSnap to the intersection of two curves 捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface 在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects 生成两个物体的相交点/线InvertiInvert the selection 反选JoinJoin objects together 将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes 接合多边形网格面JoinSrfJoin selected surfaces 接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve 测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points 通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线LineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line 画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing 进行二维平面绘图MakeCrvPeriodicMake a curve periodic 使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic 使曲面非周期性MakeSrfPeriodicMake a surface periodic 使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another匹配接合物体的两个图层MatchSrfMatch two surfaces 匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar 打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces 合并两个未经修整的面MeshCreate a mesh from NURBS objects 从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box 画多边形网格立方体MeshConeDraw a polygon mesh cone 画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder 画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane 画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere 画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve 捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex 输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap 移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换 NamedCPlaneEdit named construction planes 编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves 利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active 激活下一个视图NextViewportToTopBring the next viewport to the top 将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode 关闭垂直升降式绘图方式NoSnapTurn object snaps off 关闭物体捕捉NotesAdd notes to your model 给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface 捕捉曲面上最接近的一点OpenOpen an existing file 打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects 定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrv Align a planar object to a curve. 使一平面物体与曲线对齐OrthoToggle ortho mode 打开/关闭正交绘图模式OrthoAngleSet the ortho angle 设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉 PanPan the view平移视图PanDownPan the view down 向下平移PanLeftPan the view left 向左平移视图PanRightPan the view right 向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard 从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve 从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view 设定当前视图为透视视图PerspectiveAngleSet the perspective angle 设定透视的角度PictureFrame%Ind0.xg5nCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap 放置背景图PlaceCameraTargetPlace the camera location and target location定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points 通过三点绘制平面PlaneThroughPtFit a plane through point objects 通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects 生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges 在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates 通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects 在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects 通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location 在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction 选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active 激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface 将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane 将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points 关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface 将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle 测量圆的半径RailRevolveRevolve a curve along a rail 沿某一轴线旋转曲线ReadCommandFileRead commands from a text file 从文本文件中读取Rhino命令ReadNamedCPlanesFromFile Read named construction planes from a 3DM file读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file 打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file 打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center 通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle 画一垂直的矩形RedoRedo the last undone command 重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap 清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces 清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface 清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes 打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewport.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewports在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects 显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewports在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface 重新设定曲面参数RestoreRestore Rhino from being minimized 恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane 恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface反转曲面U轴向RevVReverse the v-direction of a surface反转曲面V轴向RibbonExtrude by offsetting a curve 位移曲线形成Extrude拉伸效果RightSet to world right view 设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down 向下旋转视图RotateLeftRotate the view left 向左旋转视图RotateRightRotate the view right 向右旋转视图RotateUpRotate the view up 向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window 保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension 沿一个轴向放缩物体Scale2DScale objects in two dimensions 沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap 放大/缩小背景图片ScaleNUScale objects non-uniformly 非对称性放缩物体ScreenCaptureToClipboard Capture a viewport to the clipboard 捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points 选择邻近的控制点SelCrossingSelect with a crossing window 利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects 选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer 选定某一图层上的所有物体SelLayerNumberSelect objects by layer number通过图层编号选择物体SelLightSelect all spotlights 选择所有的聚光灯SelMeshSelect all mesh objects 选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name. 通过名字选择物体SelNoneDeselect all objects 取消选择所有物体SelPolylineSelect all polylines 选择所有的多义(叉)线SelPolysrfSelect all polysurfaces 选择所有的多边形表面SelPtSelect all point objects 选择所有的点物体SelSrfSelect all surfaces 选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name 通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade. 在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name 通过名字选择最大化视图SetObjectNameSet the name of an object 为物体命名SetObjectNameMultipleSets names for selected objects 为选定的物体命名SetOrthoTurn ortho mode on or off 打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off 打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off 打开/关闭物体捕捉SetWorkingDirectory Set Rhino's working directory 设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewports Shade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces 显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points 显示控制点及编辑点ShowSelectedShows only selected hidden objects 只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves 减小曲面分段数,简化曲线SketchSketch a curve 徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects 平均分布物体的控制点,形成平滑处理SnapToggle snap mode 打开/关闭物体捕捉模式SnapSizeSet snap size 设定捕捉精度确增量SphereDraw a sphere 画球体Sphere3PtDraw a sphere through three points通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral 画螺旋线SplitSplit one object with another 用一物体分割另一物体SplitEdgeSplit the edge of a surface 分割曲面的边SplitViewportHorizontal Split a viewport horizontally 水平分割视窗SplitViewportVerticalSplit a viewport vertically 垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points 通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points 利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports 对换两个不同的视图Sweep1Create a 1-Rail sweep 生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep 生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewport.使所有视图的大小与中心与当前视图窗相对应 TanSnap tangent to a curve 捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone 画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType fonts生成二维或三维的字形物体TiltLeftTilt the view left 向左倾斜视图TiltRightTilt the view right 向右倾斜视图TitleToggle the display of the title bar打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbar%conaed6jc Toggle the display of a toolbar 打开/关闭工具条的显示ToolbarEdit toolbar layout 编辑工具条布局TopSet to world top view 设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another 用一个物体去修剪另一个物体TubeDraw a tube画圆管体TurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last command取消上一个命令UndoMultipleProvides a list of commands you can undo. 列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects 解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) a surface. 将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view 设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view 设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view 设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view 设定为基准平面左视图ViewCPlaneRightSet to construction plane right view 设定为基准平面右视图ViewCplaneTopSet to construction plane top view 设定为基准平面顶视图ViewportPropertiesEdit viewport properties 编辑视图点属性ViewportTitleSet the title of a viewport 设定视图的标题VolumeCalculate the volume of a surface or polysurface计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心(或形心) VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight 修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes 打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects 最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo(恢复)前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view change Undo(取消)前一视图变换命令。
犀牛grasshopper命令大全Params:参数Geometry:几何体Box: 立方体BRep: 边界表现形式Circle: 圆Circular Arc: 圆弧Curve: 曲线Geometry: 几何Line: 线Mesh: 网格面Plane: 平面Point: 点Surface: 表面Twisted box: 扭曲的立方体Vector: 矢量Primitive: 数据元素Boolean: 布尔型Colour: ARGB色彩Data: 数据Data Path: 数据分支Integer: 整型Interval: 区间Interval2: 二维区间Number: 双精度型浮点数Shader: 着色器String: 字符串型Time: 日期型Special: 专门的Bar Graph: 条形统计图Boolean Toggle: 布尔值切换器Colour Swatch: 色卡Custom Preview: 预览自定义Gradient: 多色彩渐变Graph Mapper:Number Slider: 数字滑动条Panel: 数据显示面板Param Viewer: 参数结构查看器Receiver: 数据接收器Logic 逻辑Boolean: 布尔运算Gate And: 并集Gate And Ternary: 三元并集Gate Majority: Gate Nand: Gate N or: Gate Not: Gate Or: Gate Or Ter nary: Gate Xnor: Gate Xor:List: 列表Dispatch: 分配(把一个列表中的项目分派到两个目标列表中)List Item: 清单项List Length: 列表长度(计算列表的长度)Null Item:空值(测试一个数据项是否无效)Reverse List: 反转列表Shift List: 移动列表Sort List: 分类列表Split List: 分拆列表Sub List: 次级列表(从一个列表中提取子集)Weave: 编排(使用自定义的式样编排输入流的设置)Script: 脚本DotNET C#Script: C#脚本DotNET VB Script: VB脚本F1 : 一元函数F2 : 二元函数F3 : 三元函数Variable Expression : 多元函数Sets: 集合Cull Nth : 选取元素(在列表中每n个选取元素)Cull Pattern : 选取图案(使用反复的掩码在列表中选取元素)Duplicate Date : 复制数据Fibonacci: 费班纳赛(创建一个费班纳赛序列)Jitter: 振动Random: Range: 范围Series: 数列Trees: 设计树Clean Tree: 清理设计树(把数据树中所有空项和无效数据清除掉)Create Branch: 创建分支(创建一个分支访问路径)Decompose Branch: 分解分支(分解分支访问路径)Flatten Tree: “夷平”设计树(把设计树中所有分支路径去除)Graft tree: 续接设计树Merge: 合并(把两个数据流合二为一)Merge Multiple: 合并多项(合并多个输入数据流为一个)Simplify Tree : 简化设计树(通过清除重复的可共享的分支简化设计树)Prune Tree: 修剪设计树(从设计树中去掉小的分支路径)Stream Filter: 数据流过滤器(过滤输入的数据流)Stream Gate: 数据流闸口(向一个指定的输出项重新传入数据流)Tree Branch: 设计树分支(从数据树中取回一个指定的分支)Tree Item: 设计树项目(从数据树中取回一个指定的项目)Scalar:标量Constants:常数:Epsilon: 艾普西龙(四舍五入双精度浮点数)Golden Ratio: 黄金分割比(1.618)Natural logarithm: 自然对数(2.718)Pi: 圆周率(3.14)Interval:区间:Bounds: 界限(围绕数字列表创建一个区间)Bounds 2D: 二维界限(围绕坐标列表创建一个二维的区间)Divide Interval: 均分区间Divide Interval2: 均分二维区间Interval: 区间Interval Components: 分解一维区间Interval2: 通过两个一维区间创建二维区间Interval2: 通过四个数字创建二维区间Interval2 Components: 分解一个二维区间到四个数字Interval2 Components: 分解一个二维区间到独立的一维区间Operators:运算符:Addition: 加法运算Division: 除法运算Equality: 等量代换Larger Than: 比较运算(大于)Modulus: 取模运算Multiplication: 乘法运算Power: 乘方运算Similarity: 近似运算Smaller Than: 比较运算(小于)Subtraction: 减法运算Polynomials:多项式: Factorial: 阶乘 Log N: 求底数为N的对数 Logarithm: 求10为底的对数Natural logarithm: 求以e为底的对数 Power of 10: 10的乘方 Power of 2: 2的乘方 Power of E: E的乘方Trig:三角函数:ArcCosine: 反余弦函数ArcSine: 反正弦函数ArcTangent: 反正切函数Cosine: 余弦函数Sine: 正弦函数Tangent: 正切函数Util:公用:Mass Addition: 并集运算Maximum: 取最大值Mean: 取平均值Minimum: 取最小值Truncate:Vector:矢量: Colour: 色彩Add Colours : 颜色相加 AHSV : 创建一个HSV 色彩通道(浮点色彩) ARGB : 创建一个RGB色彩通道 ARGB Fractional : 创建一个浮点RGB 色彩通道 Blend Colours : 混合色彩(在两个颜色中取插值) Create Shader : 创建OpenGL 着色器 Multiply Colours: 色彩倍增 Split AHSV: 将颜色分解为HSV通道 Split ARGB: 将颜色分解为RGB通道 Subtract Colours: 减去颜色通道 Constants: 常数: Unit X : 与X 轴平行的矢量 Unit Y : 与Y轴平行的矢量Unit Z : 与Z轴平行的矢量 XY Plane : XY平面 XZ Plane : XZ平面 YZ Plane : YZ平面Plane:平面: Align Plane : 调整平面(执行最小的旋转调整平面到矢量指向)Align Planes :Plane : 在XY平面上创建一个平面Plane 3Pt : 过三点创建一个平面PlaneComponents: 把平面分解到其组成元素 Plane Normal: 创建平面法线 Rotate Plane : 绕Z轴旋转平面Point:点:Closest Point: 查找最近点Decompose : 把点分解到其组成元素 Distance : 计算连个点坐标间的欧几里得距离Grid Hexagonal : 在每六个点之间生成六边形网格Grid Rectangular : 在点之间生成矩形网格Plane CP: 查找离平面最近的点Point Cylindrical: 在柱面坐标上创建点(角度,半径,标高) Point List: 点列表(显示坐标点的顺序列表) Point Oriented: 通过UVW坐标创建点Point Polar: 在球面坐标上创建点Point XYZ: 通过XYZ坐标创建点 Pull Point: 把点拉至几何体 Text Tag: 在rhino视图中创建文字标签 Text Tag 3D: 在Rhino视图中创建三维文字标签Vector:矢量:Amplitude : 振幅(设置矢量的振幅) Angle : 角度(计算两个矢量间的夹角) Cross Product : 矢量叉积 Decompose: 把矢量分解到其组成元素 Dot Product: 矢量点积(计算连个矢量的数量积) Multiply: 执行矢量和标量的乘法运算 Reverse: 矢量反向 Summation: 求矢量的和 Unit Vector: Vector 2Pt: 在两点间创建矢量Vector Length: 计算矢量的振幅Vector XYZ: 通过XYZ创建矢量Curve:曲线:Analysis:分析:Center: 查找圆或圆弧的圆点和半径Closed: 测试一条曲线是闭合的还是周期性的Curvature: 曲率(在指定的部位上评估一条曲线的曲率)Curvature Graph: 曲率图表(绘制Rhino的曲率图表)Curve CP: 在曲线上查找离指定点最近的点Curve Frame: 曲线骨架(在指定的部位上得到曲率骨架)Discontinuity: 不连续(沿曲线找出所有不连续点)End Points: 提取曲线端点Evaluate Curve: 评估曲线(在指定的部位上评估曲线)Evaluate Length: 评估长度(根据长度上一个特定的因子评估曲线,长度因子可以由曲线单元和法线单元提供,可以通过改变N参数来切换这两种模式)Explode: 炸开(把曲线分解到其组成元素)Horizontal Frame: 水平框架(在曲线上一个特定部位获取一个水平基准的框架)Length: 计算曲线长度Perp Frame: 垂直框架(在曲线上一个特定部位获取一个垂直基准的框架)Planer: 测试曲线平面性Division:分割:Curve Frames: 生成一系列等距曲线骨架Divide Curve: 等长度分割曲线Divide Distance: 用预设距离的点分割曲线Divide Length: 用预设长度分割曲线Hortzontal Frames: 产生一系列等位等高的曲线骨架Perp Frames: 用一系列垂直方向的等位骨架分割曲线Shatter: 按分段数打碎曲线Primitive:基本曲线:Arc: 圆弧(由基准面、半径、角度区间决定)Arc 3Pt: 过指定三点的圆弧Arc SED: SED圆弧(由起点、终点、切线矢量决定)BiArc: Bi曲线(由端点和切线决定)Circle : 圆(由指定平面和半径决定)Circle 3Pt: 过三个定点的圆Circle CNR: CNR圆(由圆心、旋转轴、半径决定)Ellipse : 椭圆(由指定平面和两个焦点决定)Line : 两点确定的线段Line SDL : SDL线段(由起点、正切方向、长度决定)Polygon : 多边形Rectangle: 矩形Spline:样条曲线:Bezier Span: 贝塞尔曲线Curve: 控制点曲线Curve On Surface: 创建一个在指定曲面上的内插点曲线Interpolate: 内插点曲线Iso Curve: ISO曲线(从曲线上提取的uv曲线)Kinky Curve: 混合式曲线(贝赛尔角点控制曲线)Poly Arc: 复合弧线(由圆弧和线段拼接而成)Poly Line: 复合线(连接各点组成的折线段)Sub Curve: 子曲线(从一条基本曲线上获得)Util:公用:Fillet: 接触点圆角Fillet Distance: 断点圆角Flip: 翻转曲线Join Curves: 结合曲线Offset: 偏移曲线Project: 投射曲线到复合曲面上(BRep曲面集合,即Rhino中的多重曲面)Surface:曲面:Analysis:分析:Box Components: 立方体元素(把立方体分解到其组成元素)Box Corners: 提取立方体角点BRep Area: 计算BRep(边界表示)的面积BRep Components: 把BRep(边界表示)分解到其组成元素BRep CP: 在BRep(边界表示)上查找离指定点最近的点BRep Volune: 计算BRep(边界表示)的体积BRep Wireframe: 提取BRep(边界表示)物体的线框Dimensions : 尺寸Evaluate Box: 在UVW空间评估一个立方体Evaluate Surface: 在UV坐标系上评估局部曲面特性Osc Circles: 圆上接触点(在指定的UV坐标系上计算出圆周上和曲面的交点)Principal Curvature: 助率(在指定的UV坐标系上计算出曲面的主曲率)Surface CP : 在曲面上查找离指定点最近的点Surface Curvature: 表面曲率在(指定的UV坐标系上计算出曲面的曲率)Trim Inclusion : 测试被修剪部分以内的UV点Freeform:自由曲面: 4Point Surface: 由四点创建曲面 Extrude: 沿矢量方向拉伸曲线或曲面 Extrude Linear: 沿笔直路径拉伸曲线或曲面 Extrude Point: 把曲面或曲线拉伸到指定点 Loft: 沿界面曲线方向 Offset: 定量偏移曲面 Pipe: 沿轨道产生管状曲面 Planar Srf: 从一系列边界曲线生成平坦面Rail Revolution: 通过绕轨道旋转生成曲面Revolution: 通过旋转生成曲面 Sum Surface: 通过两条边界线生成曲面 Surface From Point: 通过网格点生成nurbs曲面 Sweep1 : 单轨扫描曲面 Sweep2 : 双轨扫描曲面Primitive:基本曲面:Bounding Box: 边界立方体(边界范围由需要被包含的集合体决定)Box 2Pt: 空间上两点决定的立方体Box Plane: 创建与一个矩形所在平面相匹配的立方体Center Box: 在平面的中心点创建立方体Cone: 圆锥体Cylinder: 圆柱体Interval Box: 由基准面和边长创建一个立方体Plane Srf: 平面Sphere: 球体Util:公用:Brep Join: 结合Brep(复合曲面)Cap Holes: 封闭所有Brep形(复合曲面)的平面开口Copy Trim: 复制修剪数据(将UV修剪数据从一个曲面复制到另一个)Divide Surface: 产生UV网格点分割曲面Flip: 翻转曲面法线Isotrim: 等参修剪(在曲面上提取由等参线分割的子集)Retrim: 再修剪(基于其它曲面的三维修剪数据)Surface Frames: 曲面框架(在曲面表面生成UV框架网格)Untrim: 撤销修剪(移除曲面上的所有切割线)Mesh:网格面:Primitive:基本网格面:Mesh: 网格面Mesh Box: 网格面立方体Mesh Plane: 网格平面Mesh Quad: 四边形网格Mesh Sphere: 网格球体Mesh Triangle: 三角面网格Triangulation:三角细分关系:Mesh BRep: 创建一个与现有BRep几何体相似的网格面Mesh Surface: 网格表面Settings (Custom): 描绘自定义网格设置Settings (Quality): 描绘高质量光滑曲面设置Settings (Speed): 快速描绘不带抗锯齿的曲面设置Util:公用:Face Components: 分解一个单元网格面到其组成元素Mesh Components: 分解一个网格面到其组成元素 Mesh Paint: 指派一个反复的色彩图案到网格面物体Intersect:交集:Boolean:布尔:Region Difference: 差集(适用于平面闭合曲线)Region Intersection: 交集(适用于平面闭合曲线)Region Union: 并集(适用于平面闭合曲线)Solid Difference: 实体差集(适用于BRep 形)Solid Intersection: 实体交集(适用于BRep形)Solid Union: 实体并集(适用于BRep形)Mathematical:数学:BRep | Line: 处理复合曲面和线段的交集问题BRep | Plane: 处理复合曲面和平面的交集问题(计算剖面)Curve | Line: 处理曲线和线段的交集问题Curve | Plane: 处理曲线和平面的交集问题Line | Plane: 处理平面和线段的交集问题Plane | Plane: 处理平面和平面的交集问题(计算面面交线)Plane | Plane | Plane: 处理三个平面的交集问题Surface | Line: 处理曲面和线段的交集问题Physical:物理:BRep | BRep: 处理两个复合曲面的交集问题BRep | Curve: 处理复合曲面和曲线的交集问题Curve | Curve: 处理曲线和曲线的交集问题Surface | Curve: 处理曲面和曲线的交集问题Region:区域:Split with BRep: 用复合曲面分割曲线Split with BReps: 用多个符合曲面分割曲线Trim with BRep: 用复合曲面修剪曲线Trim with BReps: 用多个符合曲面修剪曲线Trim with Region: 用一个范围修剪曲线Trim with Regions: 用多个范围修剪曲线XForm:变换:file:///C:\Users\JONES\AppData\Local\Temp \ksohtml\wpsB986.tmp.png Affine:仿射:Orient Direction: 指定方向Project: 将物体映射到平面Scale: 缩放物体(所有方向均匀缩放)Scale NU: 非均匀缩放物体Shear : 扭曲(按矢量扭曲方向扭曲变换物体)Shear Angle: 角度扭曲(按倾斜角度扭曲物体)Euclidian:欧几里得:Mirror: 镜像Move: 移动Orient: 转向(将几何体从一个坐标系重映射到另一个坐标系)Rotate: 旋转(在平面内旋转物体)Rotate Axis: 绕轴旋转物体Morph:变形:Blend Box: 在两个平面间建立立方体Box Morph: 扭曲立方体Camera Obscura: 针孔照相机Mirror Curve: 以自由曲线为基准镜像Mirror Surface: 以自由曲面为基准镜像Surface Box: 在曲面块上创建扭曲立方体Surface Morph: 将几何体变形到曲面UVW坐标系Twisted Box: 利用角点创建扭曲立方体。
犀牛常用的指令和快捷键Rhino指令:s=Split p 点打断se=! SplitEdge 打断面的边j=Join 连接线或面,或将面连成实体s1=! sweep1 单边扫掠s2=! sweep2 双边扫掠p=Project 线或多线投影到面上aO=! AllLayersOn AllLayersOn Show 打开所有层并把隐藏的东西显示出来 r=Rebuild 线上布点rd=! radius 测量圆角半径dd=! Distance 测量距离D=DUP ChangeToCurrentLayer 复制到当前层(线或面,但不能是点)C=interpcrv 样条曲线cc=! copy 多个复制h=Hide 隐藏w=! Show 显示所有hh=HIDESWAP 交换隐藏i=! Intersect 求交点或交线E=! Properties 属性t=Trim 剪切TT=! UNTRIM 还原剪切b=! Blend 顺接线bb=! BlendSrf 顺接面2=! EdgeSrf 2 ,3,4线拉面4=! NetworkSrf 2 ,3,4线拉面3=! CPlane3Pt 3点定面33=! plan 坐标面1=! Extrude Cap=No 扫直面g=! DupEdge 取边界(一条或多条)GG=dupborder 所有边界q=! ExtendBYLINE 延长线qq=! ExtendSrf 延长面n=! Offset 补正(或偏移)线nn=! OffsetSrf 补正(或偏移)面f=! fillet 倒圆角(线)ff=! FilletSrf 倒圆角(面)k=! Lock 锁定kk=! unlock 解锁lk=! lockswap 交换锁定Tg=! MATCH 切线x=section 求剖面cv=! Crv2View 2视窗求线(要求在2视窗各自是平的)3a=! arc3pt 3点画弧je=MergeEdge 连接被打断的边vw=CplaneToView ViewportProperties 视窗属性Rhino快捷键:F1 =TOP 俯视图(上视图)F2 =Right 侧视图(右视图)F3 =Front 前视图(正视图)F7 =! OneLayerOff 关闭一个层F8 =Ortho 正交方式F9 =! Editpton 编辑点ctrl+A =SelAll 全选ctrl+C =! CopyClip 复制ctrl+G =! Group 组ctrl+H =! Hide 隐藏ctrl+J =! Join 连接ctrl+L =! Lock 加锁ctrl+M =ToggleMaxViewport 显示所有窗口ctrl+N =! New 新建ctrl+O =! Open 打开ctrl+P =! Print 打印ctrl+S =! SaveSmall 保存ctrl+T =! Cut 剪切ctrl+U =! UnGroup 炸开组ctrl+V =! Paste 粘贴ctrl+X =! Cut 剪切ctrl+Z =! Undo 取消上一步F4 =Perspective 透视图F5 =! SelLayer 选择层F6 =! ChangeLayer 改变层ctrl+D =! Delete 删除ctrl+Q =Z 放大ctrl+W =ZE 全屏ctrl+1 =! SelPt 选择所有的点ctrl+2 =! SelCrv 选择所有的线ctrl+3 =! SelSrf 选择所有的面ctrl+4 =! SelColor 选择颜色F12 =GRID GRIDAXES 打开或关闭坐标轴ctrl+F2 =Left 左视图ctrl+F3 =TOP-A 右视图ctrl+F1 =Bottom 仰视图F10 =! MatchLayer 改变层F11 =ChangeToCurrentLayer 转换到当前层按键操作指令Ctrl+Alt+W 设定为线框模式! _WireframeViewportCtrl+Alt+S 设定为着色模式! _ShadedViewportCtrl+Alt+R 设定为渲染模式! _RenderedViewportCtrl+Alt+G 设定为半透明模示! _GhostedViewportCtrl+Alt+X 设定为X光框模式! _XrayViewportCtrl+F1 最大化Top 视图'_SetMaximizedViewportTop Ctrl+F2 最大化Front 视图'_SetMaximizedViewport FrontCtrl+F3 最大化Right 视图'_SetMaximizedViewport RightCtrl+F4 最大化Perspective 视图'_SetMaximizedViewport Perspective Ctrl+M 最大化当前视图'_MaxViewportCtrl+Tab 切换视图无Ctrl+W 框选缩放'_Zoom _WindowCtrl+Shift+E 缩放至最大范围(当前视图) '_Zoom _ExtentsCtrl+Alt+E 缩放至最大范围(全部视图) '_Zoom _All _ExtentsHome 复原视图改变'_UndoViewEnd 重做视图改变'_RedoViewF10 开启控制点! _PointsOnF11 关闭控制点! _PointsOffCtrl+A 选择全部物体'_SelAllCtrl+C 复制'_CopyToClipboardCtrl+X 剪切'_CutCtrl+V 粘贴'_PasteCtrl+J 结合! _JoinCtrl+T 修剪! _TrimCtrl+Shift+S 分割! _SplitCtrl+Z 复原_UndoCtrl+Y 重做! _RedoCtrl+G 群组! _GroupCtrl+Shift+G 解散群组! _UngroupCtrl+B 定义图块! _BlockCtrl+I 插入图块! _InsertCtrl+H 隐藏! _HideCtrl+Alt+H 显示! _ShowCtrl+Shift+H 显示选取的物体! _ShowSelectedCtrl+L 锁定! _LockCtrl+Alt+L 解除锁定! _UnlockCtrl+Shift+L 解除锁定选取的物体! _UnlockSelectedCtrl+N 新建! _NewCtrl+O 打开! _OpenCtrl+I 插入! _InsertCtrl+S 保存! _SaveCtrl+P 打印! _PrintF1 帮助'_HelpF2 指令历史! _CommandHistoryF3 物体属性! _PropertiesF6 显示/隐藏摄像机! _Camera _ToggleF7 显示/隐藏网格noecho -_Grid _ShowGrid F8 开启/关闭正交模式'_OrthoF9 开启/关闭锁定格点'_SnapF12 以三维数字化仪取点'_DigClickEsc 取消选择,或中止操作无Space 代替回车,或重复上次操作无。
曲线命令 Curve --------------------------指令: _Line直线起点 ( 法线(N) 指定角度(A) 与工作平面垂直(V) 四点(F) 等角线(B) 垂直(P) 正切(T) 延伸(E) 两侧(O) ):直线终点 ( 两侧(B) ):指令: _Polyline多重直线起点:多重直线的下一点 ( 复原(U) ):多重直线的下一点。
操作完毕请按 Enter 键 ( 复原(U) ):多重直线的下一点。
操作完毕请按 Enter 键 ( 封闭(C) 复原(U) ):指令: _Rectangle矩形的第一角 ( 三点(P) 垂直(V) 中心点(C) 圆角(R) ):其他角或长度:指令: _Polygon内接多边形中心点 ( 边数(N)=5 外切(C) 边缘(E) 星形(S) 垂直(V) 环绕曲线(A) ):多边形的角 ( 边数(N)=5 ):指令: _Curve曲线起点 ( 阶数(D)=3 ):下一点 ( 阶数(D)=3 复原(U) ):下一点。
操作完毕请按 Enter 键 ( 阶数(D)=3 复原(U) ):下一点。
操作完毕请按 Enter 键 ( 阶数(D)=3 封闭(C) 尖锐封闭(S)=否复原(U) ):指令: _Circle圆心 ( 可塑形的(D) 垂直(V) 直径(I) 三点(P) 正切(T) 环绕曲线(A) ):半径 <10.296> ( 直径(D) ):指令: _Arc圆弧中心点 ( 可塑形的(D) 起点(S) 正切(T) 延伸(E) ):圆弧起点:终点或角度:指令: _Ellipse椭圆中心点 ( 垂直(V) 角(C) 直径(D) 从焦点(F) 环绕曲线(A) ):第一轴终点 ( 角(C) ):第二轴终点:指令: _Parabola抛物线焦点 ( 顶点(V) 标示焦点(M)=否一半(H)=否 ):抛物线 ( 标示焦点(M)=否一半(H)=否 ):抛物线终点 ( 标示焦点(M)=否一半(H)=否 ):焦点到顶点的距离 = 14.1394,长度 = 22.5428指令: _Conic圆锥线起点 ( 正切(T) 垂直(P) ):圆锥线终点 ( 顶点(A) 正切(T) 垂直(P) ):顶点:曲率点或 Rho:指令: _Helix轴的起点 ( 垂直(V) 环绕曲线(A) ):轴的终点:半径和起点 <1.000> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1 反向扭转(R)=否 ):指令: _Spiral轴的起点 ( 平坦(F) 垂直(V) 环绕曲线(A) ):轴的终点:第一半径和起点 <1.000> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1.4 反向扭转(R)=否 ): 第二半径 <0> ( 直径(D) 模式(M)=圈数圈数(T)=10 螺距(P)=1.4 反向扭转(R)=否 ):指令: _Extend选取边界物件或输入延伸长度。
rhino常用建模命令Rhino是一款功能强大的三维建模软件,广泛应用于建筑设计、工业设计、产品设计等领域。
在Rhino中,有许多常用的建模命令,下面将介绍一些常用的命令及其功能。
1. Line(直线):该命令用于绘制直线,通过指定起点和终点来创建直线。
可以通过输入坐标、长度和角度等方式来确定直线的位置和方向。
2. Circle(圆):该命令用于绘制圆形,可以通过指定圆心和半径来创建圆。
还可以通过输入直径、周长和角度等方式来确定圆的大小和位置。
3. Arc(弧):该命令用于绘制弧线,可以通过指定起点、终点和半径来创建弧。
还可以通过输入圆心、起始角度和终止角度等方式来确定弧的大小和位置。
4. Rectangle(矩形):该命令用于绘制矩形,可以通过指定对角线的两个顶点来创建矩形。
还可以通过输入长度、宽度和角度等方式来确定矩形的大小和位置。
5. Polygon(多边形):该命令用于绘制多边形,可以通过指定中心点、半径和边数来创建多边形。
还可以通过输入边长、角度和旋转角度等方式来确定多边形的大小和位置。
6. Loft(放样):该命令用于创建两个或多个曲线之间的平滑过渡形状。
可以通过选择曲线或曲面来创建放样体,还可以通过调整放样参数来控制过渡的平滑程度。
7. Sweep(扫掠):该命令用于沿着路径创建一个或多个截面形状。
可以通过选择路径曲线和截面曲线来创建扫掠体,还可以通过调整扫掠参数来控制形状的变化。
8. Revolve(旋转):该命令用于沿着轴线旋转一个或多个截面形状。
可以通过选择轴线和截面曲线来创建旋转体,还可以通过调整旋转参数来控制形状的变化。
9. Boolean(布尔运算):该命令用于对两个或多个实体进行布尔运算,包括求交集、并集、差集等操作。
可以通过选择实体并选择相应的布尔操作来创建新的实体。
10. Fillet(倒角):该命令用于在两个或多个实体之间创建圆角或斜角。
可以通过选择实体和指定倒角半径来创建倒角,还可以通过调整倒角参数来控制圆角的大小和位置。
Rhino命令介绍之一——点(point)1.LineCommand:line一次命令输入一条直线,可通过输入起始点坐标点确定直线2.左键:Polyline/右键:Line segmentsCommand:polyline/lines左键命令为连续的多段线;右键命令为断开的多条直线3.Line: from midpointCommand:line-bothsides从中点画直线,组合命令4.左键:line: surface normal/右键:surface normal bothsidesCommand:line-normal/line-normal-bothsides从物体表面单方向作垂线/从物体表面双方向作垂线5.左键:line: vertical to cplane/右键:line: vertical to cplane,from midpointCommand:line-vertical/line-vertical-bothsides垂直坐标平面作直线/垂直坐标平面双向作直线6.左键:line: by 4 points;右键:by 4 points from midpointsCommand:line-fourpoint/line-fourpoint-bothsides先两点确定方向,后两点确定直线起始点7.左键:line: bisector右键:line: bisector from midpointCommand:line-bisector/line-bisector-bothsides作某角度的中分线8.左键:line:angled / 右键:line:angled from midpointCommand:line-angled以某直线为基准转动角度;9.Line through pointsCommand:linethroughpt通过多个点生成直线10.左键:line:perpendicular from curve / 右键:line:perpendicular to curveCommand:line-perpendicular左键:从曲线上某一点做垂线;右键:从曲线外某一点做曲线的垂线;11.Line:perpendicular to 2 curvesCommand:line-perpendicular-2curves与两条曲线分别垂直的直线12.Line:tangent and perpendicular to curvesCommand:line-tangent与一条曲线相切、一条曲线垂直的直线;13.Line:tangent from curvesCommand:line-tangent与曲线相切的直线;14.Line:tangent to 2 curvesCommand:line-tangent-2curves 与两条曲线相切的直线;15.Polyline: through pointsCommand:curvethroughpt通过多个点创建曲线16.Convert curve to polylineCommand:convert将曲线转换为多段线;17.Polyline: on meshCommand:polylineonmesh 在网格物体上创建多段线;。
rhino3.0命令详解1.点sqq/s11选取所有的点selptqq多点_Points2.线s22选取所有的线selcrvs2q选取所有的短线SelShortCrvs2w选取所有的开放的线SelOpenCrvs2e选取所有的封闭的线SelClosedCrvs2r选取所有的复合线SelPolyline3.圆cdd通过已知直径来画圆_Circle_Diametercd3通过已知三点来画圆_Circle_3Point4.椭圆edd画椭圆,有各种参数可选,_Ellipse5.四方形rec画四方形(长/正方形),有各种参数可选,_Rectangle req画多边形,有各种参数可选,_Polygon6.面s33选取所有的面selsrfs3w选取所有的开放的面SelOpenSrfs3e选取所有的封闭的面SelClosedSrf7.复合面s44选取所有的复合面SelPolySrfs4w选取所有的开放的复合面SelOpenPolySrfs4e选取所有的封闭复合面SelClosedPolySrf8.网格面s55选取所有的网格面SelMeshs5w选取所有的开放的网格面SelOpenMeshs5e选取所有的封闭的网格面SelClosedMesh9.层er打开层面板layeraw打开所的层AllLayersOn10.窗口v3切换到三个视图_3Viewv4切换到四个视图_4ViewvtF1顶视'_SetMaximizedViewportTopvfF2前视'_SetMaximizedViewportFrontvrF3右视'_SetMaximizedViewportRightvqF4三视'_SetMaximizedViewportPerspectiveZ放大'_Zoomze全屏显示,物件放中间'_Zoom_Extentszea'_Zoom_All_Extentszs全屏显示,被选取的物件放中间'_Zoom_Selectedzsa'_Zoom_All_SelectedgdF7打开/关闭网格noecho-_DocumentProperties_Grid_ShowGrid_ShowGridAxes!11.线操作fce两直线倒直角_Chamferfe两直线倒圆角_Filletfa修整曲线使其平滑(流线形化)Fair利用两点修剪曲线SubCrvex拉面,通过一线来拉面ExtrudeCrvff偏移线offsetet延长线extendb连接已经有的两线blendqqq线导圆管_Pipe_Pausec多条复合直线_Polylinec1画控制点在外的曲线_Curvec2画控制点在上的曲线_InterpCrvsec徒手自由绘制曲线Sketchbw使物体弯曲,可以用做微调Bendobjectsra测量线曲的半径_Radiusva当两线之间的距离不大时,可用她来融接两点,使之变得光滑_Matchcv两线取三维空间上的镜像线_Crv2Viewa3通过三点来确定一条弧,先外两点,后中间点_Arc_StartPointre旋转形成面_Revolve先点第一线,后点第二线,右键确定(旋转轴)一线围绕二线旋转12.面操作de在面上取一个边线_DupEdgedb在面上取所有的边线_DupBorderew取面上所有的线_ExtractWireframeec面上取一法线_ExtractIsoCurvese取断面_Sectionbs连接已经有的两面blendsrfsg由二,三或四边形成一面,没有方向_EdgeSrfsn有方向即A.B.C_NetworkSrfqa利用点与曲线生成曲面(还没用过)_Patchsf圆滑一些,一般形成三角形Lofts1一条线通过加一条线的轨迹来扫面,有先后顺序之分_Sweep1s2有三条钱,其中一根通过其它两根来形成曲面_Sweep2fff偏移面_OffsetSrffcs两曲面倒角(直角)ChamferSrffs两曲面倒角FilletSrfvs变化变径融接曲面VRBSrf//vt吻合曲线,使两临的两曲线变得光滑,要点击两面的边线MatchSrfjt融合曲面,使两曲面变成一曲面JoinEdgees延长面_ExtendSrf13.线/面/系统等操作st打断,如果是用线来打断面,则面应该是单面,不能是复合面_Split (可用点打断线,也可用线打断面)t1两面/两线/面与线来取交集_Intersectrb重建,一般是打开属性_Rebuildrt打开总的属性栏_OptionsrqF5属性!_Propertieshd隐藏所选取的hidesh显示所有showsaa反向选取所有_Invertseactrl+a选择所有SelAllhdd反向隐藏所有!_Invert_Hiderr镜像mirrortb打开工具条栏_Toolbarww导入Importt修剪trimcy复制copye炸断_Explodev移动mover2二维旋转_Rotatef3三维旋转_Rotate3Dqe打开编辑点(qedit)_EditPtOnqcF10打开控制点(qcontrol)_PointsOngr群组成一个物件_Groupgrg从群组中分离_ungroupte文字Textsc2_Scalesc3_Scale2Dch改变到某层ChangeLayerss在曲面上画一条曲线InterpCrvOnSrferf选择图层中的物体以关闭该图层OneLayerOffsnr捕捉曲面上最接近的一点OnSrfqar平面绘图模式Planarbn抓屏保存成.bmp文件ScreenCaptureToFilesbd选择有问题的物体SelBadObjectsssq选定某一图层上的所有物体SelLayersvs选择所有Mesh网格物体SelMeshsna通过名字选择物体SelNamesnn为物体命名SetObjectNameswd设定Rhino工作路径SetWorkingDirectoryssd在当前视图窗中shade渲染选择的物体ShadeSelectedsbe突出显出断裂的边ShowBrokenEdgesseg显示曲面及多边形表面物体的边ShowEdgessen显示曲面及多边形表面物体未连接的边线ShowNakedEdgeszt选择放缩视图中心点ZoomTargetzw框选设定视图放缩的大小ZoomWindowsth使之变得光滑Smooth14.投影q1正向投影Projectq2法向投影Pullq3将曲线投影到面上ApplyCrva4ApplyMesh将网格投射到面上zbZebra斑马线测试eaemap环境贴图stssplitsrf把一个面打成若干块tobecontinuedRhino在建nurbs面方面的强大功能,真是无以言表,在全面的600多命令中(所有的操作都可能用命令完成任务且RhinoScript支持多字符定义.Max和Maya不可以) 感谢此软件,能够让我运用自如。
Rhino命令介绍之一——点(point)1.Single pointCommand:point一次命令输出一个点,可在图上点击鼠标,可输入坐标值,如:0,0,1;2.Multiple pointsCommand:points一次命令输出多个点,可在图上点击鼠标,可输入坐标值;3.Extract pointsCommand:extractpt复制曲线、曲面等的控制点、编辑点;4.Closest pointCommand:closestpt距离某点最近的点,或者一物体上距离另一物体最近的点,创建一个点;5.Closest points between two objectsCommand:closestpt两物体间最近点,创建两个点6.左键:Mark curve start;右键:Mark curve endCommand:crvstart/crvend标记曲线的起点/终点7.左键:Divide curve by length右键:Divide curve by number of segmentsCommand:Divede按长度/份数等分曲线8.Point grid生成点阵列,点云形式9.Drape point grid over objectsCommand:Drapept在物体表面生成点阵列10.Point cloudCommand:Pointcloud将点创建为点云11.左键:Add to point cloud/右键:Remove from point cloudCommand:Pointcloud将点加入点云/将点移出点云12.Mark ellipse,hyperbola and parabola foci标记椭圆、双曲线、抛物线的焦点。
目录数字建立一个单一网格面。
设定为三个工作视窗的工作环境。
设定为四个工作视窗的工作环境。
A编辑导出AutoCAD 文件的配置。
加选选取的控制点的U 方向的下一个控制点。
加选选取的控制点的V 方向的下一个控制点。
加选选取的控制点的U 方向的上一个控制点。
加选选取的控制点的V 方向的上一个控制点。
将物件加入至选取的群组。
打开选项对话框的警示器页面。
以物件的边框方块对齐物件。
将网格顶点移到相同的位置。
将一条曲线缩放后移动至与另一条曲线对齐。
回报两个方向或两组平直物件的夹角。
赋予物件立方体贴图轴。
将曲线对应至曲面上。
以沿着曲线建立的网格圆管显示曲线。
赋予物件自订的贴图轴。
赋予物件圆柱体贴图轴。
赋予曲面、多重曲面或网格置换贴图,产生凹凸效果。
赋予曲面、多重曲面或网格渲染圆角。
将一个网格依据UV 座标对应至一个曲面上。
将网格与点物件对应至一个曲面上。
赋予物件平面贴图轴。
以选取的曲线在曲面、多重曲面或网格上产生凹凸线条的装饰效果。
赋予物件圆柱体贴图轴。
赋予物件UV 贴图轴。
将不可见的浮水印置入Rhino 的物件。
从中心点、起点、角度建立圆弧。
以圆弧混接两条曲线。
回报物件的面积。
回报并标示物件的面积重心。
回报物件的面积惯性力矩。
以栏、列、层的方式等间距复制物件。
沿着一条曲线等距复制物件。
沿着曲面上的一条曲线等距复制物件。
以栏、列的方式在平面上等距复制一个洞。
绕的指定的中心点在平面上等距复制一个洞。
在单一方向上等间距复制物件。
绕的指定的中心点等距复制物件。
沿着曲面,以栏、列的方式等距复制物件。
在曲线的端点加上或移除箭头。
赋予空白的贴图给选取的物件。
加入GHS 特殊资讯至物件。
储存目前模型的备份文件。
B管理工作视窗的背景图。
将物件材质的贴图与印花贴图重新输出一张图片,以输出的图片取代原来的颜色贴图,并删除印花贴图。
将物件呈圆弧状弯曲。
在两条曲线之间以设定的连续性建立混接曲线。
在两条曲线之间以设定的连续性建立可动态调整的混接曲线。
34ViewToggle between 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshmand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本Draw an ellipse画椭圆EllipseDDraw an ellipse through its major axes 通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis 使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线的FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角Fillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的X围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this mand in the middle of another mand to get help on any mand. 运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportmandAliasesImport mand aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves 捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline 穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层Draw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple linesLineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another 匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the mand line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrame%Ind0.xg5nCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently us ed mands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadmandFileRead mands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces 重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone mand重新执行刚才UNDO的命令RedoMultipleProvides a list of mands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewpor t.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewpor ts在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewp orts在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points 选择邻近的控制点SelCrossingSelect with a crossing window 利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects 选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer 选定某一图层上的所有物体SelLayerNumberSelect objects by layer number 通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade.在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces 显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Sweep1Create a 1-Rail sweep生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewp ort.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType f onts生成二维或三维的字形物体Tilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图TitleToggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbar%conaed6jcToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tubeTurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last mand取消上一个命令UndoMultipleProvides a list of mands you can undo.列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) a surface.将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface or polysurface 计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心(或形心)VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo(恢复)前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view changeUndo(取消)前一视图变换命令ZoomSelected。
Rhino命令列表3Dface绘制三维空间多边形网格面。
Tools > Polygon Primitives > 3-D Face Mesh and STL Tools3View三视图界面 View>Viewport Layout > 3 Viewports Viewport Layout4View四视图界面 Viewport LayoutView > Viewport Layout > 4 ViewportsAddNextU于U方向往下加选一个控制点。
Edit>Select Control Points>Add next U Select PointsAddNextV于V方向往下加选一个控制点。
Edit > Select Control Points > Add nextV Select PointsAddPrevU于U方向往前加选一个控制点。
Edit > Select Control Points > Add prev U Select PointsAddPrevV于V方向往前加选一个控制点。
Edit > Select Control Points > Add prevV Select PointsAlignBackground-Bitmap 排列对齐背景图的位置。
View > Background Bitmap > Align Background BitmapAllLayereOn 打开所有层。
Edit> Layers> All Layers On AllLayersOnAlong沿着一条垂直于一曲线的直线。
Object SnapAngle测量两线段的角度。
Analyze > Angle AnalyzeApplyCrv沿着曲线排列复制物件。
Curve> From Objects> Apply UV Curves Curve From ObjectApplyMesh将一曲面转化成多边形网格。
rhino命令掌握rhino命令的好处:1提高效率2grasshopper 中好多电池名称就是rhino命令3 rhinopython代码好多也牵扯到rhino命令新人一个,接触rhino一年,我把我常用的rhino命令分享一下(纯手打,因为无聊,手动狗头)Contour 等距断面线Match 让一条曲线比配衔接另一条曲线Subdivide 网格细分Dupedge 复制边缘Scale 缩放Offset 偏移曲线Offsetsrf 偏移曲面ExtrudeCrv 曲线挤出ExtrudeSrf 曲面挤出Subcrv 缩回曲线Extrend 延伸曲线Mirror 镜像Trim 修剪Copy 复制Rotate 旋转ShrinkTrimedSrf 缩回已修剪曲面Explode 炸开Split 分割Project 投影Sellast 选取最后建立的物件Loft 放样Sweep1单轨扫掠Sweep2双轨扫掠Show 显示Sphere 球体Selcrv 选择所有曲线Selsrf 选择所有曲面Tweencurves 在两条曲线之间建立均分曲线Options 选项Wirecut 切割MakeHole 切割Lock 锁定Unlock 解除锁定Pipe 圆管ExtractIsoCruve抽离结构线RoundHole 切洞Array 矩形阵列ArrayPolar 沿着环形阵列ArrayCrv 曲线阵列ShowSelected显示选择物Export 导出选取的物件Blendcrv 衔接曲线BolleanUnion 布尔联集BolleanDifference布尔差集BolleanIntersection 布尔交集NetworkSrf 从网线建立曲面Planarsrf 从平面曲线建立曲面SetPt 拍平物件UnrollSrf 摊平FlowAlongSrf 沿着曲面流动Flow 沿着曲线流动Cap加盖CurveBoolean 布尔曲线CreatUVCrv 建立uv曲线SimpilfyCrv 简化曲线Rebuild 重建Ribbon 彩带join组合Spilt 分割Group 群组物件Ungroup 解散群组Pointson 显示控制点PointsOff 关闭控制点Dir 显示方向Filp 反转方向Align 对齐物件MeshFromLines 从线建立网格OffsetMesh 偏移网格先这样。
犀牛常用的指令和快捷键犀牛常用的指令和快捷键 Rhino指令:s=Split p 点打断se=! SplitEdge 打断面的边j=Join 连接线或面,或将面连成实体s1=! sweep1 单边扫掠s2=! sweep2 双边扫掠p=Project 线或多线投影到面上aO=! AllLayersOn AllLayersOn Show 打开所有层并把隐藏的东西显示出来r=Rebuild 线上布点rd=! radius 测量圆角半径dd=! Distance 测量距离D=DUP ChangeT oCurrentLayer 复制到当前层(线或面,但不能是点)C=interpcrv 样条曲线cc=! copy 多个复制h=Hide 隐藏w=! Show 显示所有hh=HIDESWAP 交换隐藏i=! Intersect 求交点或交线E=! Properties 属性t=Trim 剪切TT=! UNTRIM 还原剪切b=! Blend 顺接线bb=! BlendSrf 顺接面2=! EdgeSrf 2 ,3,4线拉面4=! NetworkSrf 2 ,3,4线拉面3=! CPlane3Pt 3点定面33=! plan 坐标面1=! Extrude Cap=No 扫直面g=! DupEdge 取边界(一条或多条)GG=dupborder 所有边界q=! ExtendBYLINE 延长线qq=! ExtendSrf 延长面n=! Offset 补正(或偏移)线nn=! OffsetSrf 补正(或偏移)面f=! fillet 倒圆角(线)ff=! FilletSrf 倒圆角(面)k=! Lock 锁定kk=! unlock 解锁lk=! lockswap 交换锁定Tg=! MATCH 切线x=section 求剖面cv=! Crv2View 2视窗求线(要求在 2视窗各自是平的) 3a=! arc3pt 3点画弧je=MergeEdge 连接被打断的边vw=CplaneT oView ViewportProperties 视窗属性Rhino快捷键:F1 =TOP 俯视图(上视图)F2 =Right 侧视图(右视图)F3 =Front 前视图(正视图)F7 =! OneLayerOff 关闭一个层F8 =Ortho 正交方式F9 =! Editpton 编辑点ctrl+A =SelAll 全选ctrl+C =! CopyClip 复制ctrl+G =! Group 组ctrl+H =! Hide 隐藏ctrl+J =! Join 连接ctrl+L =! Lock 加锁ctrl+M =ToggleMaxViewport 显示所有窗口ctrl+N =! New 新建ctrl+O =! Open 打开ctrl+P =! Print 打印ctrl+S =! SaveSmall 保存ctrl+T =! Cut 剪切ctrl+U =! UnGroup 炸开组ctrl+V =! Paste 粘贴ctrl+X =! Cut 剪切ctrl+Z =! Undo 取消上一步F4 =Perspective 透视图F5 =! SelLayer 选择层F6 =! ChangeLayer 改变层ctrl+D =! Delete 删除ctrl+Q =Z 放大ctrl+W =ZE 全屏ctrl+1 =! SelPt 选择所有的点ctrl+2 =! SelCrv 选择所有的线ctrl+3 =! SelSrf 选择所有的面ctrl+4 =! SelColor 选择颜色F12 =GRID GRIDAXES 打开或关闭坐标轴ctrl+F2 =Left 左视图ctrl+F3 =TOP-A 右视图ctrl+F1 =Bottom 仰视图F10 =! MatchLayer 改变层F11 =ChangeToCurrentLayer 转换到当前层按键操作指令Ctrl+Alt+W 设定为线框模式 ! _WireframeViewportCtrl+Alt+S 设定为着色模式 ! _ShadedViewportCtrl+Alt+R 设定为渲染模式 ! _RenderedViewportCtrl+Alt+G 设定为半透明模示 ! _GhostedViewportCtrl+Alt+X 设定为X光框模式 ! _XrayViewportCtrl+F1 最大化 Top 视图 '_SetMaximizedViewportTop Ctrl+F2 最大化 Front 视图 '_SetMaximizedViewport Front Ctrl+F3 最大化 Right 视图 '_SetMaximizedViewport RightCtrl+F4 最大化Perspective 视图'_SetMaximizedViewport PerspectiveCtrl+M 最大化当前视图 '_MaxViewportCtrl+Tab 切换视图无Ctrl+W 框选缩放 '_Zoom _WindowCtrl+Shift+E 缩放至最大范围(当前视图) '_Zoom _ExtentsCtrl+Alt+E 缩放至最大范围(全部视图) '_Zoom _All _ExtentsHome 复原视图改变 '_UndoViewEnd 重做视图改变 '_RedoViewF10 开启控制点 ! _PointsOnF11 关闭控制点 ! _PointsOffCtrl+A 选择全部物体 '_SelAllCtrl+C 复制 '_CopyToClipboardCtrl+X 剪切 '_CutCtrl+V 粘贴 '_PasteCtrl+J 结合 ! _JoinCtrl+T 修剪 ! _TrimCtrl+Shift+S 分割 ! _SplitCtrl+Z 复原 _UndoCtrl+Y 重做 ! _RedoCtrl+G 群组 ! _GroupCtrl+Shift+G 解散群组 ! _UngroupCtrl+B 定义图块 ! _BlockCtrl+I 插入图块 ! _InsertCtrl+H 隐藏 ! _HideCtrl+Alt+H 显示 ! _ShowCtrl+Shift+H 显示选取的物体 ! _ShowSelectedCtrl+L 锁定 ! _LockCtrl+Alt+L 解除锁定 ! _UnlockCtrl+Shift+L 解除锁定选取的物体 ! _UnlockSelected Ctrl+N 新建 ! _NewCtrl+O 打开 ! _OpenCtrl+I 插入 ! _InsertCtrl+S 保存 ! _SaveCtrl+P 打印 ! _PrintF1 帮助 '_HelpF2 指令历史 ! _CommandHistoryF3 物体属性 ! _PropertiesF6 显示/隐藏摄像机 ! _Camera _T oggleF7 显示/隐藏网格 noecho -_Grid _ShowGridF8 开启/关闭正交模式 '_OrthoF9 开启/关闭锁定格点 '_SnapF12 以三维数字化仪取点 '_DigClickEsc 取消选择,或中止操作无Space 代替回车,或重复上次操作无。
34ViewToggle between 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面积矩ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度分段数ChangeDegreeSrfChange the degree of a surface改变面的精细度分段数ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染render窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本Draw an ellipse画椭圆EllipseDDraw an ellipse through its major axes 通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis 使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线的FairFair a curve修整曲线使其平滑流线形化FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角Fillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线控制点数相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any comm and.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏消隐物体HideBackgroundBitmapHide a background bitmap隐藏消隐背景图HideOsnapHide the Osnap toolbar隐藏Osnap点捕捉工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏消隐的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove reparameterize a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves 捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline 穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体曲线、曲面、多边形表面接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层Draw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple linesLineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another 匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体Draw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objectsMoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm直译:微讲录臂开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewportNextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交ortho角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面patch面片PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrame%Create a picture frame生成图片框作贴图用PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线Naked edges上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉义线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently us ed commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadCommandFileRead commands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线重新定义其精细度RebuildEdgesRebuild the edges of surfaces and polysurfaces 重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone command重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewpor t.预览渲染可在视图内移动物体观看渲染效果RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewpor ts在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewp orts在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points 选择邻近的控制点SelCrossingSelect with a crossing window 利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects 选择所有的拷贝复制物体SelLayerSelect all objects on a layer 选定某一图层上的所有物体SelLayerNumberSelect objects by layer number 通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义叉线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction 选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade.在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode 设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces 显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全正常显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Sweep1Create a 1-Rail sweep生成单轨放样延伸Sweep曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸sweep曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewp ort.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType f onts生成二维或三维的字形物体TiltLeftTilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图TitleToggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭固定性物体捕捉ToggleToolbar%conaed6jcToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tube画圆管体TurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last command取消上一个命令UndoMultipleProvides a list of commands you can undo. 列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls flattens to a plane a surface.将物体卷展成一平面UntrimUntrim a surface反修剪表面对应于TrimViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface or polysurface计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心或形心VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo恢复前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view changeUndo取消前一视图变换命令ZoomSelectedZoom to the extents of selected objects最大化显示所选择物体。
34ViewToggle between 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AAddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point 移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本Draw an ellipse画椭圆EllipseDDraw an ellipse through its major axes 通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis 使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线的FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角Fillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any comm and.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves 捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline 穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层Draw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple linesLineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another 匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrame%Ind0.xg5nCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently us ed commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadCommandFileRead commands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces 重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone command重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewpor t.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewpor ts在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewp orts在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface or polysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points 选择邻近的控制点SelCrossingSelect with a crossing window 利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects 选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer 选定某一图层上的所有物体SelLayerNumberSelect objects by layer number 通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade.在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces 显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Sweep1Create a 1-Rail sweep生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewp ort.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType f onts生成二维或三维的字形物体Tilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图TitleToggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbar%conaed6jcToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tubeTurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last command取消上一个命令UndoMultipleProvides a list of commands you can undo. 列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) a surface.将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface or polysurface 计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心(或形心)VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo(恢复)前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view changeUndo(取消)前一视图变换命令ZoomSelected。