奇迹技术S12服务端经验倍率修改
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奇迹技术S12NPC(包括怪物)的属性、刷新时间、出现地图位置等信息的定义与修改一、什么是NPC在奇迹,除玩家外,其他所有有生命的物体都是NPC,包括商店NPC、一般的NPC和怪物NPC,还有一些特殊的NPC二、NPC属性的定义在文件:zMu902\IGCData\Monsters\IGC_MonsterList.xml此文件对每个NPC的属性作了定义,如果你要修改某个怪物的血量、刷新时间等属性时,只要找到对应的怪物进行对应的修改就可以<?xml version="1.0" encoding="utf-8"?><!--// == NPC属性定义文件// ============================================================ Index:编号ExpType:未知,一般取0Name:名字Level:等级HP:HP值,血量MP:魔法值DamageMin:最低攻DamageMax:最高攻Defense:防御MagicDefense:魔防AttackRate:攻击BlockRate:防御率MoveRange:移动范围AttackType:攻击类型AttackRange:攻距离ViewRange:视野MoveSpeed:移动速度AttackSpeed:攻速度RegenTime:重生时间(秒)Attribute:类型未知ItemDropRate:物品爆率MoneyDropRate:爆钱率MaxItemLevel:暴出物的最大等级MonsterSkill:技能IceRes:抗冰冻PoisonRes:抗毒性LightRes抗雷FireRes抗火性PentagramMainAttrib:主属性类型PentagramAttribPattern:次属性PentagramDamageMin:属性最小攻击力PentagramDamageMax:属性最大攻击力PentagramAttackRate:属性攻击率PentagramDefenseRate:属性防御率PentagramDefense:属性防御///////////////////////////////////////////////////////////////// //////////////////////////////--><MonsterList><Monster Index="0" ExpType="0" Name="牛怪"Level="6" HP="100" MP="0" DamageMin="16" DamageM ax="20" Defense="6" MagicDefense="0" AttackRate="28"BlockRate="6" MoveRange="3" AttackType="0" AttackRange="1 " ViewRange="5" MoveSpeed="400" AttackSpeed="1600"RegenTime="1" Attribute="2" ItemDropRate="130" MoneyDr opRate="20" MaxItemLevel="6" MonsterSkill="0" IceRes= "0" PoisonRes="0" LightRes="0" FireRes="0" PentagramMainA ttrib="0" PentagramAttribPattern="0" PentagramDamageMin="0"PentagramDamageMax="0" PentagramAttackRate="0"PentagramDefenseRate="0" PentagramDefense="4" />三、NPC在地图中位置的定义和修改1. 商店NPC控制商店NPC所处地图位置的文件是:zMuServer\IGCData\IGC_ShopList.xml NPCIndex:NPC编号MapNumber:地图编号PosX:X轴坐标PosY:Y轴坐标Dir:NPC朝向0:中心1:西南2:南方3:东南4:东方5:东北6:北方7:西北8:西部-1:随机VipType: Minimum VIP Level to use the shop// ~ 0: Free and any VIP Type// ~ 1: Player with Bronze, Silver, Gold, Platinum VIP can use the shop// ~ 2: Silver, Gold, Platinum// ~ 3: Gold, Platinum// ~ 4: Platinum only// Or other defined VIP Type according to IGC_VipSetti ngs.xmlGMShop:是否是只有GM才能访问, 0/1FileName:对应的商店物品定义文件,在IGCData\Shops\文件夹下MossMerchant: defines a Moss Merchant Lottery Shop, only for NPC 4 92, should always be 1BattleCore: Defines a shop located on Battle Core server, if so se t to 1--><ShopList><Shop NPCIndex="251" MapNumber="0" PosX="116" PosY="141" Dir="3" VipType="0" GMShop="0" FileName="NPC(251)_Hanzo_the_Blacksmith.x ml" /> <!-- Lorencia --><Shop NPCIndex="251" MapNumber="34" PosX="145" PosY="14" Dir="1" VipType="0" GMShop="0" FileName="NPC(251)_Hanzo_the_Blacksmith.x ml" /> <!-- CryWolf -->2. 怪物NPC和一般NPC普通线路怪物排位:zMuServer\IGCData\Monsters\IGC_MonsterSpawn.xml 事件怪物排位:vzMuServer\IGCData\Monsters\IGC_MonsterSpawn_Event.x ml攻城线路怪物排位:zMuServer\IGCData\Monsters\IGC_MonsterSpawnCS.xml 其定义的格式如下:<!---// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// ### MonsterSpawn::Map ###// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// Number: 地图编号 Number of map to spawn the monster on, refe r to IGC_MapList.xml// Name: 地图名称 Name of a map, used for in-file description a nd logging purpose// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// ### MonsterSpawn::Map::Spot ###// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// Type: Type of spot:// ~ 0: NPC/Traps// ~ 1: Multiple Monsters Spawn// ~ 2: Single Monster Spawn// ~ 3: Multiple Elemental Monster Spawn// ~ 4: Single Elemental Monster Spawn// Description: Spot description, used for in-file descriptio n and logging purpose// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// ~~ Spot attributes description// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// Index: Index of monster or NPC to spawn, refer to IGC_Monst erList.xml ~ (Spot Type: 0-3)// Distance: Distance to spawn the monsters/NPC from original location ~ (Spot Type: 0-3)// StartX: StartX Coordinate of monster spawn ~ (Spot Type: 0-3)// StartY: StartY Coordinate of monster spawn ~ (Spot Type: 1, 3)// EndX: End X Coordinate of monster spawn ~ (Spot Type: 0-3) // EndY: End Y Coordinate of monster spawn ~ (Spot Type: 1, 3) // Dir: Direction the monster/NPC looks at after spawn ~ (Spot Type: 0-3)// ~ 0: Central// ~ 1: South-West// ~ 2: South// ~ 3: South-East// ~ 4: East// ~ 5: North-East// ~ 6: North// ~ 7: North-West// ~ 8: West// ~ -1: Random// Count: Count of monsters to spawn ~ (Spot Type: 1, 3)// Element: Element type to spawn the monster with ~ (Spot Ty pe: 3)// ~ 0: No Elemental attribute// ~ 1: Fire// ~ 2: Water// ~ 3: Earth// ~ 4: Wind// ~ 5: Darkness// ~ 6: Random////~~ IMPORTANT EXCLUSIONS-->~~~。
服务端修改方法我的路由器IP是192.168.1.1,我电脑的IP地址是192.168.1.102友情提醒:关闭电脑系统防火墙和所有杀毒软件。
需要准备的工具软件:npp.6.8.8.Installer.rar步骤一:安装npp.6.8.8.Installer.rar(默认安装即可)安装完成之后,所有程序里显示为“Notepad++”步骤二:解压缩服务端文件到任意目录,如D:\MU解压完成之后,将D:\MU里的“MU_Server”、“phpStudy”这2个目录和“1.输入1270”、“2.运行日志服务器”、“3.运行游戏服务器”3个文件拷贝到D 盘根目录下。
步骤三:打开控制面板→网络和Internet→网络连接,本地连接→属性,将本地连接设置成192.168.1.102(固定IP)步骤四:修改服务端IP●打开Notepad++,按“Ctrl+F”→“文件查找”:查找目标:192.168.0.253替换为:192.168.1.102目录:D:\MU_Server然后点击“在文章替换”,等待替换完成:●打开Notepad++,按“Ctrl+F”→“文件查找”:查找目标:192.168.0.253替换为:192.168.1.102目录:D:\phpStudy然后点击“在文章替换”,等待替换完成:步骤五:开启服务器端●运行D:\phpStudy\ phpStudy.exe,点击“启动”,等待2个红灯变成绿灯。
●运行D:\1.输入1270输入1270完成验证。
●运行D:\2.运行日志服务器●运行D:\3.运行游戏服务器服务器端修改并启动完成,请按照客户端的修改方法修改客户端,修改完成之后就可以登录游戏啦!。
把MuOnline服务端文件夹放到D盘下:★★★在数据库中建立 MuOnline 和 Ranking 空数据库!★★★还原服务端目录“1.02q纯净数据库备”中的数据!★★★双击服务端下的ODBC数据源.reg 建立数据源!★★★设置D:\MuOnline\ConnectServer\DATA里面CsConfig.ini为自己的外网ip或者域名!★★★设置D:\MuOnline\Data里面MapServerInfo为自己的外网ip或者域名! 注意保留最前面的S★★★设置D:\MuOnline\GameServer-GC\Data里面MapServerInfo为自己的外网ip或者域名! 注意保留最前面的S★★★设置D:\MuOnline\GameServer-GC\Data里面MapServerInfo为自己的外网ip或者域名!{除了以上2处目录下的文件需要设置外,其他文件的IP一率不要改!}★★★设置04-盟系统快捷方式属性中的127.0.0.1的IP设置为你的外网IP 或者域名!如果聊天服务器连接不了,那把快捷5的IP也修改,可以连接则不需要。
★★★注意修改SA密码如下:D:\MuOnline\EventServer\DATA的svconfigmu2003_uid = samu2003_pass = 写你的SA密码D:\MuOnline\ExDB的exdb"sa" "写你的SA密码" 1 50 50D:\MuOnline\RankingServer的svconfigodbc_uid=saodbc_pass=写你的SA密码D:\MuOnline\GameServer1~2里的的GameServer.iniDB_Password = ; 写你的SA密码注意:请务必把5个 DATAserver全开,启动GS机慢的请多等一会。
数据库中可能有测试帐号fuwentao 密码123456,5个测试角色都已经创建好。
奇迹服务端修改技术(Miracle server modification)Method for modifying character upgrade pointsFind absolute address in GS8B 918800000083 C2, followed by 05 to 06, and the normal character upgrade is 68B 918800000083 C2 07 followed the principle here. You can change is the swordEventitembag file revealed (for 96, 97 edition MUSF)[mu heads up]In the muserver/data directory, there are 12 files, eventitembag.txt, eventitembag2.txt, and eventitembag3.txt, respectively...... Eventitembag12.txt. These files are events, objects drop files, and each file corresponds to an event.After a night of testing, we will now test the completed part of the note to you:The corresponding events for each file: (if the item is out, it is set in this file, if not, is money)Eventitembag.txt correspondence: Lucky chest (Golden Dragon will fall), sky treasure box and a +4 lucky treasure box (this system will not be out, but GM can be adjusted)Note: the sky is set in the file box except items, but also aman.Eventitembag2.txt corresponds: skeleton KingEventitembag3.txt correspondence: (not clear at present, clear, please add)Eventitembag4.txt correspondence: the star of ChristmasEventitembag5.txt correspond: firecracker, heart of love (property is better than firecracker)Eventitembag6.txt correspondence: silver medalEventitembag7.txt correspondence: gold medalEventitembag8.Txt correspondence: +1 gold chest (gold goblin will fall)Eventitembag9.txt correspondence: +2 gold chest (gold Titan will fall)The corresponding eventitembag10.txt: +3 golden casket (gold fire dragon falls)Eventitembag11.txt correspondence: +4 gold chest (gold witch Wang Huiluo)Eventitembag12.txt correspondence: +5 gold chest (gold destruction Knight will fall)Eventitembag7.txt files and below will only be ordinary items, but eventitembag8.txt and above will also be outstanding items. Please pay attention to the following when modifying the above files:1, you modify things only need to modify the object code and level value, and its backward lucky, skills, additions and outstanding attributes are all random, without setting up. If you want something in the event, you can modify it directly in the document. But "creating gems" doesn't add up and adds up to mistakes.2, please pay attention to the number of items, the best and the original file corresponding, and sometimes the wrong number of rows, the server will be reported wrong. For example: if you want to make life after the death of the skeleton king, then every line inside eventitembag2.txt is changed into:14160000That's all right. Don't just leave one line.3, eventitembag8.txt and above documents will be outstanding items, the contents of its documents are also specified.The document is divided into two parts, the above is NN line of ordinary goods, the following is NN line of excellence items, of which fifth items of outstanding items must be 1 digital, ordinary goods must be 0, this point must pay attention to,If this is not the case, the server will fail.The number of lines corresponding to ordinary items and objects in the file: (I've only checked it once, I suggest you check it again before you change it and backup it)Eventitembag8.txt ordinary 40 lines, excellent 35 linesEventitembag9.txt ordinary 34 lines, excellent 31 linesEventitembag10.txt ordinary 26 lines, excellent 24 linesEventitembag11.txt ordinary 26 lines, excellent 18 linesEventitembag12.txt ordinary 17 lines, excellent 25 linesCommonserver is extracted in GSEventChipServerIp 192.168.10.150; <== sky chest event server IPEventChipServerConnect; <== sky events connected with the switch boxDevilSquareEventServer; <== demon square event server IPDevilSquareEventConnect; <== demon square events connected with the switch set to 0 is normalPORT portConnectServerInfo; connect server informationIP; IP addressWriteSkillLog recording skills logStoneDropRate. Bless the shard drop rate. This is 100/10000=1% bloodbonedroprate;血灵之骷物品掉率这里是100 / 10000 = 1% angelkingspaperdroprate;血灵之书物品掉率这里是100/10000 = 1% BloodCastleStartHour;1 / 2血城开始时间bloodcastleevent;血色城堡事件开关dqchaossuccessratelevel4dqchaossuccessratelevel3dqchaossuccessratelevel2dqchaossuccessratelevel1speedhackpenalty;速度黑客?处罚dectimeperattackspeed 5.33usenpggchecksumdisconnecthackuser;如果发现外挂用户自动断开其连接writechatlog;记录聊天日志eledoradodeviltantarosexitemdroprate;卓越物品暴率+ 2黄金泰坦eledoradodevillizardkingexitemdroprate;卓越物品暴率+ 4黄金巫师王eledoradogoldderconexitemdroprate;卓越物品暴率+ 1黄金哥布林eledoradotitanexitemdroprate;Exceptional items, violent rate, +5, golden damageEledoradoGoldGoblenExItemDropRate; excellent goods crit rate +3 gold fire dragonEledoradoDevilTantarosItemDropRate; rate of goods; +2; golden TitanEledoradoDevilLizardKingItemDropRate; goods crit +4 gold Shaman KingEledoradoGoldDerconItemDropRate; item crit rate +1 gold goblin EledoradoTitanItemDropRate; goods crit rate; +5 gold damageEledoradoGoldGoblenItemDropRate; items crit rate +3 gold fire dragonEledoradoDevilTantarosRegenTime; refresh time (minutes) +2 gold TitanEledoradoDevilLizardKingRegenTime; refresh time (minutes) +4 gold Witch KingEledoradoGoldDerconRegenTime; refresh time (minutes) +1 gold goblinEledoradoTitanRegenTime; refresh time (min) +5 gold damageEledoradoGoldGoblenRegenTime; refresh time (minutes) +3 gold fire dragonIsEledoradoEvent; gold force event switchiskicknotattackareacountlimitnotattackareakickcountiskickdetechackcountlimit黑客检查计数;detectedhackkickcount黑客检查计数;minimumattackspeedtime黑客检查计数;hackcheckcount黑客检查计数;isignorepackethackdetectattackspeedtimelimit黑客检查计数;eventchipdroprateforboxofgold;天空宝箱暴率这里是60/100 = 60% itemdroprateforboxofgold;天空宝箱暴出物品率boxofgolddroprate;天空宝箱掉率eventchipevent;天空宝箱事件开关itemdroprateforsilvermedal;银质勋章暴出物品率itemdroprateforgoldmedal;金质勋章暴出物品率silvermedaldroprate;银质勋章掉率Goldmedaldroprate; 金质勋章掉率Medalevent; 勋章事件开关Zendurationtime; 掉落金钱消失时间 (秒) Keyofdevilsquaredroprate; 恶魔钥匙掉率猜测为 3 / 10 = 30% Eyesofdevilsquaredroprate; 恶魔之眼掉率猜测为 3 / 10 = 30% Devilsquareevent; 恶魔广场事件开关Itemdroprateforheartoflove; 爱情之心暴出物品率Heartoflovedroprate; 爱情之心掉率这里是200 / 10000 = 2%Heartofloveevent; 爱情之心事件开关OnlyfirecrackereffectuseItemdroprateforfirecracker; 鞭炮暴出物品率这里是4 / 10 = 40% Firecrackerdroprate; 鞭炮掉率这里是3000 / 10000 = 30% Firecrackerevent; 鞭炮事件开关角色组队有效Xmasevent _ itemdroprateforstarofxmas; 圣诞之星暴出物品率Xmasevent _ starofxmasdroprate; 圣诞之星掉率Xmasevent; 圣诞之星事件开关Itemdropper 10; 掉宝率在这里, 原始值为1, 越高掉钱越少. Pkitemdrop; 角色pk死亡后物品是否随机掉落[option] self looting team set:% d.Lootingtime 3Happynewyeartalknpc; npc新年开关.Merryxmastalknpc; npc圣诞开关.Event1itemdroptodaypercent 10000000; 心之记忆当天物品掉落百分比Event1itemdroptodaymax; 心之记忆当天物品最大掉落限制Event1; 心之记忆事件开关Monsterhp; 降低怪物生命值范围 (0 - 100)% 原始值为0, 越高血越少.Pktime; 角色pk头衔变更速度.1为原速度, 一秒一秒的倒数[option] attackeventregentime =% d[option] chaoseventserver =% s[option] chaosevent =% d[option] chaosbox =% dattackeventregentime 正当防卫反击时间 (秒).chaoseventserver 事件对应服务器ip 210.181.89.241.chaosevent; 事件开关.chaosbox; 玛雅哥布林允许合成 0: 1: 允许关闭trade and 关闭允许交易开关 0: 1:相对于原设计的打怪经验倍数 addexperience.itemserialcheck; 物品序号检测开关, 关掉可以解决复制物品掉线问题.黑软速度检测 speedhackplayerblock.战盟建立等级 guildcreatelevel 100.是否可以新建战盟 guilddestroy.是否可以新建战盟 guildcreate.characterdeleteminlevel.限制角色删除等级Createcharacter; 创建角色, 1为允许 0为否.Clientexeserial梦之奇迹注册网页漏洞-得到任何你想要的东西漏洞版本梦之奇迹注册系统的所有版本!漏洞原因, 由于梦之奇迹的编写者对用户的输入根本没采取什么过滤, 只是简简单单的通过提交的表单来限制用户的输入长度, 而且对一些最起码的 ',' = '都没有过滤掉, 而这个是编程的大忌, 现在很多高中生都知道过滤的重要, 不知道这样的系统为什么会发布并在网上流传!拿来源代码一看, 整个系统能渗透的地方很多.在usezs.asp中有这么一段ACCOUNTNAME = request.form ("username")Request.form = password ("password")Request.form character = ("userchr")If Instr (ACCOUNTNAME, "'" < > 0 then response.endIf Instr (ACCOUNTNAME "=" < > 0 then response.endIf Instr (ACCOUNTNAME, "%") response.end < > 0 thenIf ACCOUNTNAME < > "< >" "password" and thenConnstrs = "DBQ =" + + "server.MapPath (lifedbnames) defaultdir =; =; {Microsoft Access driver driver (*. Mdb)};"......He knows the user submitted the name of the filter, the user did not submit a password filter, and directly into the database, we see:......End ifEnd ifSet rs = Server.CreateObject ("ADODB.Recordset")Sql= "select * from, MEMB_INFO, memb___id = where", "and memb__pwd='", "&password&", "&accountname&""Rs.open, SQL, Conn, 1,1If, rs.eof, or, rs.bof, thenResponse.write "<script language=javascript>alert" ('\n\n account information error, please fill in again...); history.back () </script>"Response.endDid you see that? We can use this code sql=, select, * from, MEMB_INFO, where, memb___id = &accountname&, 'and, memb__pwd=' ', &password&''"Enter a construction of a special statementFor example, 1 * from; select character; - so you can operate the database table character, and through insert, update and other commands to operate the database, add anything you want, level, so anyone can be a GM.Want to use the magic dream registration system 4F network management attention!Solution, account check, add laterIf instr (password, '' ') <>0, then, response.endIf instr (password, = =) <>0, then, response.endIf instr (password,“%”)<> 0 response.end多机多线,希望大家喜欢因为我所在的网络,收费是按照流量收的,而每月只有3g免费,流量,因此看了纹身的一机多线,弄了个多机多线,帖出来帮助一下大家,这样可以节省主机很大的资源,多台机器负担,希望大家喜欢。
奇迹技术S12地图移动等级的修改要修改地图的移动等级,需要服务端和客户端都要进行相应的修改一、服务端地图移动等级的修改文件所在地址:GCData\Warps\IGC_MoveLevel.xmlLevel的选项定义了各地图移动所需的等级<?xml version="1.0" encoding="utf-8"?><!--//// ### MoveSettings::Move ###// Level: 所需等级 Minimum required level for summoning - regu lar level only// MapNumber: 地图编号 Number of Map// StartX: Start X Coordinate of the range covered by the rest riction// StartY: Start Y Coordinate of the range covered by the rest riction// EndX: End Y Coordinate of the range covered by the restrict ion// EndY: End Y Coordinate of the range covered by the restrict ion// Name: 地图名称 Name of the Map (in-file description purpose only)//// Map Level move requirements for Summoning other Player (via spe ll)// It is only possible to Summon on Maps listed below (may not app ly to certain conditions)//// STRICTLY NO COMMENTS INSIDE TAGS--><MoveSettings><Move Level="0" MapNumber="0" StartX="1" StartY="1" EndX="255" EndY="255" Name="Lorencia" /><Move Level="15" MapNumber="2" StartX="1" StartY="1" EndX="255" EndY="255" Name="Devias" />EndX="255" EndY="255" Name="Noria" /><Move Level="50" MapNumber="6" StartX="1" StartY="1" EndX="255" EndY="255" Name="Stadium" /><Move Level="130" MapNumber="8" StartX="1" StartY="1" EndX="255" EndY="255" Name="Tarkan" /><Move Level="60" MapNumber="7" StartX="1" StartY="1" EndX="255" EndY="255" Name="Atlans" /><Move Level="160" MapNumber="10" StartX="1" StartY="1" EndX="255" EndY="255" Name="Icarus" /><Move Level="20" MapNumber="1" StartX="1" StartY="137" EndX="255" EndY="255" Name="Dungeon1" /><Move Level="20" MapNumber="1" StartX="1" StartY="1" EndX="255" EndY="40" Name="Dungeon2" /><Move Level="20" MapNumber="1" StartX="60" StartY="43" EndX="255" EndY="133" Name="Dungeon2" /><Move Level="20" MapNumber="1" StartX="1" StartY="46" EndX="50" EndY="131" Name="Dungeon3" /><Move Level="40" MapNumber="4" StartX="153" StartY="14" EndX="255" EndY="145" Name="LostTower1" /><Move Level="40" MapNumber="4" StartX="158" StartY="159" EndX="250" EndY="249" Name="LostTower2" /><Move Level="40" MapNumber="4" StartX="78" StartY="161" EndX="139" EndY="251" Name="LostTower3" /><Move Level="50" MapNumber="4" StartX="78" StartY="81" EndX="139" EndY="142" Name="LostTower4" /><Move Level="50" MapNumber="4" StartX="79" StartY="2" EndX="138" EndY="61" Name="LostTower5" /><Move Level="50" MapNumber="4" StartX="1" StartY="2" EndX="60" EndY="61" Name="LostTower6" /><Move Level="50" MapNumber="4" StartX="1" StartY="82" EndX="61" EndY="250" Name="LostTower7" /><Move Level="130" MapNumber="33" StartX="72" StartY="5" EndX="245" EndY="179" Name="Aida" /><Move Level="0" MapNumber="34" StartX="9" StartY="10" EndX="242" EndY="244" Name="CryWolf (1st Zone)" /><Move Level="10" MapNumber="30" StartX="1" StartY="1" EndX="255" EndY="255" Name="Valley of Loren" /><Move Level="160" MapNumber="37" StartX="1" StartY="1" EndX="255" EndY="255" Name="Kanturu" /><Move Level="230" MapNumber="38" StartX="1" StartY="1" EndX="255" EndY="255" Name="Kanturu Remain" /><Move Level="220" MapNumber="45" StartX="1" StartY="1" EndX="255" EndY="255" Name="Illusion Temple1" />EndX="255" EndY="255" Name="Illusion Temple2" /><Move Level="321" MapNumber="47" StartX="1" StartY="1" EndX="255" EndY="255" Name="Illusion Temple3" /><Move Level="351" MapNumber="48" StartX="1" StartY="1" EndX="255" EndY="255" Name="Illusion Temple4" /><Move Level="381" MapNumber="49" StartX="1" StartY="1" EndX="255" EndY="255" Name="Illusion Temple5" /><Move Level="400" MapNumber="50" StartX="1" StartY="1" EndX="255" EndY="255" Name="Illusion Temple6" /><Move Level="350" MapNumber="41" StartX="1" StartY="1" EndX="1" EndY="1" Name="Illusion Temple (waiting Area 1)" /> <Move Level="350" MapNumber="42" StartX="1" StartY="1" EndX="1" EndY="1" Name="Illusion Temple (waiting Area 2)" /> <Move Level="0" MapNumber="51" StartX="1" StartY="1" EndX="255" EndY="255" Name="Elbeland" /><Move Level="400" MapNumber="56" StartX="1" StartY="1" EndX="255" EndY="255" Name="Swamp of Calmness" /><Move Level="280" MapNumber="57" StartX="1" StartY="1" EndX="255" EndY="255" Name="Raklion" /><Move Level="280" MapNumber="58" StartX="1" StartY="1" EndX="255" EndY="255" Name="Raklion Hatchery" /><Move Level="0" MapNumber="62" StartX="1" StartY="1" EndX="255" EndY="255" Name="Santa Village" /><Move Level="20" MapNumber="63" StartX="1" StartY="1" EndX="255" EndY="255" Name="Vulcanus (Safe Zone)" /><Move Level="30" MapNumber="64" StartX="1" StartY="1" EndX="1" EndY="1" Name="Vulcanus (PvP Zone)" /><Move Level="1" MapNumber="79" StartX="1" StartY="1" EndX="255" EndY="255" Name="Loren Market" /><Move Level="160" MapNumber="80" StartX="1" StartY="1" EndX="255" EndY="255" Name="Karutan1" /><Move Level="160" MapNumber="81" StartX="1" StartY="1" EndX="255" EndY="255" Name="Karutan2" /></MoveSettings>客户端地图移动等级的修改文件所在地址:Data\Local\movereq.bmdbmd文件要用专用的工具才能修改,下面是用MuEditor打面movereq.bmd的情况,红色圈出的地方就是所需的等级。
奇迹技术S12角色信息:升级点数等信息的修改文件路径:“zMuServer\IGCData\IGC_PlayerInfo.xml;############################################################;# -- X12 MUONLINE SERVER EMULATOR;# -- 角色信息设置;# -- 2018-04-29#;############################################################<PlayerInfo><!-- 最大组队等级差 Party Requirement Max Level Dif --><PartyReqLevel><MaxPartyLevelDif>230</MaxPartyLevelDif></PartyReqLevel><!-- 大师设置 Setting Master System --><!-- MinReset: 大师点洗点后,变成的最小值Minimum Reset for Ob tained MasterExp --><!-- MaxLevel: 大师最高等级Maximum Master Level --><!-- PointPerLevl: 每升一级获得的大师点 Point per Level Obta ined --><!-- MonsterMinLevel: 最小多少级的怪物才会获得大师经验 Minimu m Lvl Monster for Obtained MasterExp --><MasterLevel><MinReset>0</MinReset><MaxLevel>420</MaxLevel><!--大师最高等级--><PointPerLevel>1</PointPerLevel><!--每升一级获得的大师点数--><MonsterMinLevel>95</MonsterMinLevel><!--最小多少级的怪物才会获得大师经验--></MasterLevel><!-- 普通升级点数设置 Point received per LevelUp --><LevelUpPoint><PointNormal>35</PointNormal><!--普通角色法师、战士等--><PointMGDLRFGL>45</PointMGDLRFGL><!--特殊角色魔剑、圣道等--></LevelUpPoint><!-- 角色属性点最大值的定义,也就是各个角色的专精点设置Maximum Stats for Players --><!-- 法师 Stats DarkWizard --><StatsDW><MaxStrenghtDW>65000</MaxStrenghtDW><MaxAgilityDW>65000</MaxAgilityDW><MaxVitalityDW>65000</MaxVitalityDW><MaxEnergyDW>65000</MaxEnergyDW><MaxCommandDW>0</MaxCommandDW></StatsDW><!-- 战士 Stats DarkKnight --><StatsDK><MaxStrenghtDK>65000</MaxStrenghtDK><MaxAgilityDK>65000</MaxAgilityDK><MaxVitalityDK>65000</MaxVitalityDK><MaxEnergyDK>65000</MaxEnergyDK><MaxCommandDK>0</MaxCommandDK></StatsDK><!-- 箭手 Stats Elf --><StatsELF><MaxStrenghtELF>65000</MaxStrenghtELF><MaxAgilityELF>65000</MaxAgilityELF><MaxVitalityELF>65000</MaxVitalityELF><MaxEnergyELF>65000</MaxEnergyELF><MaxCommandELF>0</MaxCommandELF></StatsELF><!-- 魔剑 Stats MagicGladiator --><StatsMG><MaxStrenghtMG>65000</MaxStrenghtMG><MaxAgilityMG>65000</MaxAgilityMG><MaxVitalityMG>65000</MaxVitalityMG><MaxEnergyMG>65000</MaxEnergyMG><MaxCommandMG>0</MaxCommandMG></StatsMG><!-- 圣道 Stats DarkLord --><StatsDL><MaxStrenghtDL>65000</MaxStrenghtDL><MaxAgilityDL>65000</MaxAgilityDL><MaxVitalityDL>65000</MaxVitalityDL><MaxEnergyDL>65000</MaxEnergyDL><MaxCommandDL>65000</MaxCommandDL> </StatsDL><!-- 召唤 Stats Summoner --><StatsSUMM><MaxStrenghtSUMM>65000</MaxStrenghtSUMM><MaxAgilitySUMM>65000</MaxAgilitySUMM><MaxVitalitySUMM>65000</MaxVitalitySUMM><MaxEnergySUMM>65000</MaxEnergySUMM><MaxCommandSUMM>0</MaxCommandSUMM> </StatsSUMM><!-- 格斗Stats RageFighter --><StatsRF><MaxStrenghtRF>65000</MaxStrenghtRF><MaxAgilityRF>65000</MaxAgilityRF><MaxVitalityRF>65000</MaxVitalityRF><MaxEnergyRF>65000</MaxEnergyRF><MaxCommandRF>0</MaxCommandRF></StatsRF><!-- 梦幻骑士 Stats GrowLancer--><StatsGL><MaxStrenghtGL>65000</MaxStrenghtGL><MaxAgilityGL>65000</MaxAgilityGL><MaxVitalityGL>65000</MaxVitalityGL><MaxEnergyGL>65000</MaxEnergyGL><MaxCommandGL>0</MaxCommandGL></StatsGL></PlayerInfo>。
原味奇迹经典1.02Q仿官⽅服务器
http://60.169.78.55:8800/
原味采⽤官⽅服务器端,完美再现了1.02Q的游戏内容。
我们平衡修改了游戏配置:
◆卓越暴率20%,⽻⽑掉率30%,灵魂宝⽯10%,⽣命宝⽯10%
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奇迹服务端设置这些是我从客户端里弄出来的...是不是很熟悉呢?...需要工具:加密图片编辑器.exe.PS(Photoshop)或者其他的绘图软件.1.打开加密图片编辑器.exe2.找到客户端目录下Data文件夹现在为大家介绍每个文件夹Effect(技能)Interface(窗口栏文件..例如角色栏武器栏物品栏血条经验条包括登陆画面1)item(武器盾翅膀)Logo(创建角色.登陆画面2)Monster(怪的图图..)NPC(商店老板等一些NPC的图图)player(装备游戏角色)skill(技能和坐骑)Object和World文件是相等的...Object是组成画面的分画面然而World是整个地图的总画面2者缺一不可--------------------------------------------------------------分割线Object World以下为详细解释:Object1勇者大陆组成画面图图包括勇者大陆上一些怪掉的苹果..World1勇者大陆整个地图Object2地下城组成画面图图World2地下城整个地图Object3冰风谷组成画面图图World3冰风谷整个地图Object4仙棕林组成画面图图World4仙踪林整个地图Object5失落之塔组成画面图图World5失落之塔整个地图Object7古战场组成画面图图World7古战场整个地图Object8亚特兰蒂斯组成画面图图World8亚特兰蒂斯整个地图Object9死亡沙漠组成画面图图World9死亡沙漠整个地图Object10恶魔广场组成画面图图World10恶魔广场整个地图Object11天空之城组成画面图图World11天空之城整个地图Object12血色城堡组成画面图图World12血色城堡整个地图Object19..暂无组成画面图图World19Object25卡利马组成画面图图World25卡利马整个地图Object31罗兰峡谷组成画面图图World31罗兰峡谷整个地图Object32魔炼之地组成画面图图World32魔炼之地整个地图Object34幽暗森林组成画面图图World幽暗森林整个地图Object35狼魂要塞组成画面图图World35狼魂要塞整个地图Object38坎特鲁废墟组成画面图图World39坎特鲁废墟整个地图Object39坎特鲁废墟2组成画面图图World38坎特鲁废墟2整个地图........................剩下的自己看着找了...累死了......把World文件中的TerrainHeight.OZB和TerrainHeight.OZJ 导出..修改为白色..可提高地图亮度.-------------------------------------------------分割线playerPlayer目录下,Armor开头的文件表示铠甲、Boot开头的文件表示鞋子、Glove开头的文件表示护手、Helm开头的文件表示头盔、Pant 开头的表示护腿armor=铠甲boot=靴子glove=护手helm=头盔pant=护腿elf=精灵male=剑士和魔法师Elf01=藤装Elf02=天蚕装Elf03=风装Elf04=精灵装Elf05=女神装Male01=青铜装Male02=龙王装Male03=革装Male04=传说装Male05=骷髅装Male06=皮装Male07=翡翠装Male08=魔王装Male09=黄金装Male10=白金装Male16=亚特兰蒂斯装Male17=黑龙王装Male18=黑凤凰装Male19=火麒麟装Male20=圣灵装Male21=奔雷装..............新增加装备自己慢慢爬着找!..举个例子,比如ArmorMale04.bmd,Armor是铠甲,Male04=传说装,那ArmorMale04.bmd就是传说之铠。