外文翻译---神话传说的数字时代

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外文翻译:神话传说的数字时代原文来源:This article was written for the book Tradigital Mythmaking, edited by HannesRallofNanyang Technological University, Singapore & will be on the market in June 2009译文正文:神话传说一直在对过去50年有重大的影响。

在东西方文化相冲撞交融的今天,纵观国外经典动漫,每个国家每个区域都在探索标志性的地域文化,都在关怀本民族的人文情感。

西方和东方文化都有着显著的差异,它或呈现出鲜明的地域风情,或展现出经典的本土文化,或流露出触动人内心的感怀。

正是这些差异性让动画绽放出它的独特魅力,它是一个复合体,一个集文化、功能及情感三种语言与一身的复合体。

动画的技巧随着电影艺术的发展,早就不再局限于用线条描绘的一种方式而已了。

现在,动画已经在多方面领域实现应用。

Norman McLaren这位动画大师就说过:动画不是“会动的画”的艺术,而是“画出来的运动”的艺术。

动画看似一门小小的学科,在文化体现上确有着不可忽视的作用,它以独特的方式传递着不同国家、地区、民族的文化。

同样又以自身的形象传达着人类的进步与文明。

在如今数字化时代,观众全神贯注地坐在有大屏幕的黑暗的剧院观看动画。

正是这些神话的英雄和魔鬼,动画让他们复活,相互对立,刚才还在地面上,下一刻就在空中以惊人的速度移动,不畏危险奋勇战斗。

这些神话人物是一名艺术家的全面创新,大放异彩!随着3D眼镜的诞生,观众被完全笼罩,伴随着THX环绕声。

此外他们所创作的故事比以前任何时候在史册中的神话更神奇。

欢迎到数字时代,已经变成了以前从未在人类历史上出现的电影形式,tradigital电影杰作——创造一个惊人的新艺术形式。

他们的疯狂的幻想甚至可以对人们的视觉效果产生眩晕,威利斯奥布莱恩,乔治和雷哈里豪森帧动画曾经预见到的技术和想象力将在21世纪的电影里实现。

如在20世纪60年代麦克卢汉指出,机器将'变成一种艺术形式,那么今天的数字时代和tradigital电影制作人也变成了独特的艺术形式,神话无处不在。

而这种新的艺术(同时也让我们很高兴)正在发挥现代世界的混乱,在我们生活中扮演非常重要的角色,而唯一确定的是不确定性。

今天,不符合逻辑的故事和微妙的真理,他们组合在一起变得更为重要。

他们给我们指导,用亚里士多德的话说,“我们如何生活的生活”。

这些从远古以来的神话故事已经称为亚洲国家的文化传统的一部分。

最能体现这一问题的是在在阴皮影戏的演出。

所谓的皮影戏在努沙登加拉地区已被确认是一种采用每种特殊形式的电影,皮影戏的对话形式和木偶形象和声音都伴随着音乐。

从20世纪到21世纪,古代英雄,国王,魔鬼和巫师的故事从来没有比现在电影在数字化时代发展的快。

技术发展带来了神话故事搬上银幕,颠覆了故事的作者对故事的理解,抛开了传统的制作方式。

古老的讲故事的创建,从无数的传说,寓言和民间故事到梦幻世界。

这些故事的灵感是来自于神话,也是人们着迷的宗教信仰的一部分。

他们所展现的奇妙世界,神圣和半人半神人居住的世界,能够自由飞翔的天空,突按自己的愿望变换形态,有丰富的山水和超现实环境。

在中国,西天取经的神话故事,可追溯到16世纪的史诗之旅。

它是基于一个传说,从一个和尚前往印度带回佛经的故事。

孙悟空是故事中的主角,和哈努曼一样,孙悟空是一个强大的猴子,但与哈努曼造型不同,谈到这个就不能不提及万氏兄弟(万籁鸣、万古蟾、万超尘、万涤寰),他们可谓中国动画片的鼻祖。

孙悟空的动画片是一个了不起的电影,战斗场面,透过京剧的军事风格,对戏曲的影响还表现在其丰富多彩的背景和人物造型。

其他动画的西游记人物到西方的电影人哪吒征服龙王(严定宪/万书趁/阿大,1979年)和孙悟空征服的恶魔(德卫,1985)。

The current animation wraps does not provide the feasible character the creation and the variation. In this article, we design a character life and the rhythmic level prototype frame active control plan. From first floor control high level by with the operations order achieves the basis the motion and the time parameter tradition animation principle. The motion sequence which has custom-made through the choreography in the rhythm, the order active character carries out a fierce Chinese lion and the intuition user control dance.How can the traditional design cartoon creation convince the vivid coal ash to move through the design moves is the gap basis individuality, the characteristic and a person's character and the movement physics achievement animation esthetic aspect. From the lowest horizontal pendulum to the pendulum in the construction overlap sound of something being struck or falling to the ground's in character movement motion refinement, the design cartoon by arranges strong or the weak motion control change common custom release. From director's spot view, the development character motion is the very similar music constitution or the ballet dances art to involve the rhythmic progress the dance. Our idea is decomposes the human behavior and the motion subjective sensation motion. Enters the level by the parametrization motion's these subjective factor animation control, we can create the character motion with other style highly with the intuition time, when carries out the rhythmic coal ash animation. This sees artistic performance holiday celebration event for example Moon new year. A set of typical lion clothing and manages symbolic another management including a big lion and vivid color's head by a dancer the bodily clothing. It is follows typically with the number in execution period, leads the extra-curricular performance the play. In this article, we will use this to explain interesting how art displays the vice-character animation aspect to be possible to be by easily intuition high-level command assigning.Was synthesizing person's motion many recently diligently and the user control address question integrated circuit or dynamics basis is angry the vigorous character. The genuine substitute person actor carries out various repertoire through to integrate two state space motor controller. In another hand, was discussed highly recently in the extraction research style or from the motion. A typical China dances the lion by two to legislate the dancer. The lion dancer takes the head foreleg, when a below lion tail dancer performance hind leg. Because the lion head dancer lifts the head model in with in his shoulder, above it on is reasonable we entrusts with the life relatively to the lion to the upside dancer's body. Dance from lion's two arms must take the lion, as soon as the closed kinematics chain approval estimated that the place finished two arm's effectors through to assign the disposition and an only motion lion. Moreover, always attaches the head dancer's waist from the tail dancer's hand, we may also calculate the tail dancer's terminal effector place easily.Proposed that before the animation control system has a practical plan character motion which, the creation may control by each rhythmic form. The control mechanism we the system isthe intuition can give for the user dynamic entrusts with the life although even they may not be specialized with the traditional animation skill training. We operate surrounding in one more complex present and more lions dance the repertoire including the irregular terrain. The secondary motion for example rug, the superficial knowledge and translator's final contact may be in the commercial animation package.Although progressed recently in the comdomain the puter animation, synthesizes an expressive character and high-quality user control animation maintains huge challenge. Created the expressive motion the key to call is to hoard in the experienced design cartoon inside brains. Such trains the traditional design cartoon to increase them highly to move sense through to describe their intention the motion to an intuition character. All these subjective fac- expressive animation's tors uses in is the laborious animation production intensive components. the Another way gain character motion is before motion capture technology. The modern movement catches facili the ties record realistic person's vivid movement and again target it to other characters in real-time. Ap the propriate motion clip is captures, these hands by design cartoon's crafted, the revision motion are likely difficult for to use not to mention that again its primitive semantics meaning satisfies the kinematics or geometry constraints like this. Therefore, automatic motion class tion a character by high level user command the from existing data is still a difficulty.Was synthesizing person's motion many with user control address question phys the icsdynamics basis to be angry diligently recently the vigorous character. Liu gen the erates character motion and the dynamic constraint by the detecting phrase motion which and the motion inputs for the design cartoon sketching tool. And so on Hodginssimu late number physics basis and high level athletics from global control behaviors. Genuine substitute person actor the performs various repertoire through integrates two the state space motor controller. Optimized fraud the trol algorithm, Cull Sims evolves the high degree objective function control freedom biological tions . In another hand, was discussed recently in the extraction research style or from motion amplitude. Style machine academic society from literary style pattern of action motion capture data, but Bregler and so on captures from the traditional animated cartoon and retar pattern of action gets it to the new character. Golden and so on synthesizes newly from example motion motions, when preserves rhythmic style. Is different in the machine learning and style the recognition technology, Ross and so on creates character from the existing animation section motion by mutual polating “the verb” the motion and multidimensional “advertisement verbs”. And so on Isla also model motor system synchronization symbol thesizing in a dimension character animation adverb space.Our character animation prototype system is in the motion control four level basis, like demonstrates Figure 2. In each program run controller level is defined from the base, but works in the quite reverse way. The first floor operations order is from high level controller's derived, when is higher the level animation control basis achieves the collaborating first floor motion controller. In each level, the motion control module, anything said that “the motion controller” or “the controller” general, receives requested, “the operations order”, with indicated by its pattern of action rhythm parameters which “moves “from high level. The controller arranges componential order timing and the motion ( first floor order) by inspection rhythm form ining request com- motion parameter mands. Occurs the componential operations order reflects such with thecorrespondence motion parameter rhythm form to deliver leaves office the liquid level demodulator is mo- the rhythm another first floor progresses the tion style.This proposition system initialization and carries out the ing space in the three dimensional genuine environment and several the articulated kind of person animal character we the actor. Carries on the animation for example China's rhythmiclion dance in a, we anticipated that the user will want directly to the control bat and the lion vividly dances animation through to change rhythmic input for example drum to strike. Therefore our system starts its control and the rhythm inputs the interpreter module pipeline. The rhythm inputs the interpreter main work to appraise the corresponding operations order to assign by users. Besides, it also monitors loudness operations order tempo which the time interval and the appraisal input's drum strikes and vivid. Strikes the input device in the later synchronizing drum, rhythm the input interpreter prepares to send corresponding high-level to animation order afloat the the controller pipeline.As intermediate level operations order, Ac- tions, in motion library description simplex person's behaviors for example may be the cho- stride or jumps reographed to a series of person's motion, namely it is choreography used enters the play to order. ac- the tion order contains the period and the stress performance assigns levelly motion parameter controls. Motion period by assigns the control play's time director module. theThe stress parameter is designed reflection performance's control vividness motion to be exaggerating from emphasis the an through the change and to time its the constructing posture is in a tradi- basic technical tional animation. the Each operations order caused by Director module had been designated gave actor's concrete actor module. The actor decomposes the motion to enter the root and basis branch componential the motion controller the kind of person animal's participant components. In addition, the actor module arrangement common custom distributes the these motion controller.Not only the emphasis motion is exaggerating postures, moreover redistribution time these Americas black cuckoo mated posture. For example, one kind of lag's preparation may imply a suddenly big movement and a slow terminates this motion again damping. To with perhaps the analogy leap motion, a deep water trough suggested that the high jump and the extra time later will maintain safely in the debarkation. This also again flects “anticipated” and “secondary motion” the animation principle. Therefore, as soon as we divide move the into three proportion stages, namely the expectation, the proxy has the reaction stage and. In each stage, several contribut- ing posture motion for the different part will order character to use as shown in Figure 3. Posture order's time fragment is relatively becomes the proportion as the pre-defined inside each motion stage, resiz- ing motion period causes to stretch formatted posture period. Intensity each posture command suggested it should the degree was exaggerating be to carry out. The emphasis motion's function is by reorganizes dis- actor module managed these three stages and the exaggerating tributionits contribution order.The posture order mails from the active layer to the the basic level control, the implementation suspends at to the pose character design cartoon development procedure. the Since posture order uses in composing clearly with stress actions, and these atomic chart moves commands accepts the period is exaggerating from action control parameters. Period is uses the human gradually by motion deployment assigned by actor's aging. Exaggerating motion parameteris indicates how close the violent posture, if be has carried out in the human under consideration body limit. For example, “raise” posture in period two and exaggerating command1.0 (normalization from 0.0 to 1.0) makes movement to hand to be possible to extend highly extremely from waist's hand in two seconds.Carries out these based on the IK kind of person animal module the pose-to-pose operation through to operate each part of people calculate for example from the arm and leg's ofrequesting posture order. We also design curve changing which Bezier imitates “to form the arc light” and “comfortable & Out “the animati on principle, when interpolates the is angry the vigorous image. The frame animated character which interpolates is used the pipeline to transport to final character life 3D Renderertion which real-time causes.Because the Chinese lion dance is at first from the Chinese martial arts, mostly the lion dance motion is from military main military form composedarts for example “the horse posture” the form or “the bow and the Arrow posture " form and so on. In lion dance play period, rotates the fierce phrase sessions either the motion achieve agreement the to scene the atmosphere or response audience. In the following branch, we will use Chinese will be the example demonstrated how lion dances the intuitive high-level command to realize the mation control system in ours Americas black cuckoo.Our some person's characteristic's lion dancer is portrayed with ties as hierar- the tree structure chical connection the by arc. Kinematics model's each which simplifies ties here to represent for the human is entrusted with the life key joint figures. Main, the lion dance execution and in March requests certain bodily spot to the tial motion and distinct posture reach concrete position. Therefore we first separates us the kind of person animal which expresses explicitly to enter two portions: Torso and body. We install six degree freedom (position and orientation) the controller in torso's root, when we assemble 7 DOF opposite kine and terminal effector controller matics chain arm and leg onto every one. We have a designed ordinary opposite kinematics solution difficult problem we to be possible to assign the goal like this similarly with to aim at and easily to assume the posture at the analysis space, but is not in the less intuition union space.Proposed that before the animation control system has expres- one which, the vided creation may control to plan the sive character motion practical by each rhythmic form formance. The control mechanism we the system is the very intuition can give dynamic charac- for the user to entrust with life ters although even they may not be specialized with traditional animation skill trained. We operates in one more complex present surrounds ment and more lions dances repertoires including the irregular terrain. The secondary motion for example rug, furs and the translation final contact may be accom- plished which wraps in the commercial animation, since we implement our simu- playback to record the arelated motion.We transform them to other motion which aims. We can designate limit to the main training process in the tain motion characteristic, perhaps it rapidly becomes the achievement design motion procedure labor-intensive. Our the procedural motion controller creation character migration and the motion and time parameter's ments from lowers to high-level level. Therefore the pattern of action variation may be made possibly and reorganizes through the reuse is familiarwith ized the componential order by the rhythm form. the Since most character animations contain some form the of rhythmic progress, we believed that our method can is inferred into various behavior type or is angry vigorous character skills. May control new ac- tions may through increase or the reuse posture extends commands, when the new posture order may be when which creates in animation control plan composition and. the human behavior type may choreography into new the playacting control, we be able to give versatily entrusts with life character to move that type. By merges a and the natural language processing high-level interpreter.。