C语言实现贪吃蛇游戏.txt每天早上起床都要看一遍“福布斯”富翁排行榜,如果上面没有我的名字,我就去上班。
谈钱不伤感情,谈感情最他妈伤钱。
我诅咒你一辈子买方便面没有调料包。
/*===========================================================*程序名:贪吃蛇/*===========================================================*调用库:*----------------------*图形库graphics.h,随机库stdlib.h*===========================================================*/#include <graphics.h>#include <stdlib.h>/*===========================================================*宏定义:*----------------------*上、下、左、右、退出(ESC),暂停(PAUSE),确定(ENTER)*alive---蛇活着,dead---蛇死亡*no---食物不存在,yes---食物存在*N---蛇最大长度,达到200时游戏完成*===========================================================*/#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011b#define SPACE 0x3920#define ENTER 0x1c0d#define alive 1#define dead 0#define yes 1#define no 0#define N 200/*===========================================================*自定义函数以及全局变量声明*---------------------------*Score---统计吃的食物个数;Speed_degree:控制蛇速度变量*===========================================================*/void make_full_screen();void start_screen();void menu();void wall_note();void play_game();void score();void game_over();void close_full_screen();void victory();void forum();void leave_or_again();void victory();int Score,Speed_degree;/*=========================================================== *自定义函数:make_full_screen()*---------------------------------*初始化图形界面*===========================================================*/ void make_full_screen(){int driver=DETECT,mode;registerbgidriver(EGAVGA_driver);initgraph(&driver,&mode,"");cleardevice();}/*=========================================================== *自定义函数:start_screen()*------------------------------*贪吃蛇游戏的欢迎界面*===========================================================*/ void start_screen(){int i,p,color=9;settextstyle(0,0,2);setcolor(GREEN);outtextxy(150,400,"Press any key to loading...");setcolor(YELLOW);outtextxy(200,450,"Deviser:caolvchong");forum();while(bioskey(1)==0) /*当没有按键时显示snake*/{settextstyle(0,0,6);for(i=9;i<15;i++){color++;if(color>=14) color=9;setcolor(color);outtextxy(200,200,"SNAKE");for(p=1;p<3;p++)delay(50000);}}bioskey(0);/*返回键盘值,不然按下的扫描码将被后面检测按键函数接收*/ cleardevice();/*清屏*/}/*===========================================================*自定义函数:menu()*------------------------------*贪吃蛇游戏的菜单界面*===========================================================*/void menu(){int j=100,k=j,n,key,tag=1;char *char_up=NULL,*char_down=NULL;/*----------------------------------------------*参数说明:*j:作为显示选择条(bar)的位置参数*k: 作为清除选择条的位置参数*key:接收按键参数*tag:跳出menu()函数的标签,触发条件按下enter**char_up,*char_down接收ASCII码的24(↑)和25(↓)*----------------------------------------------*/setcolor(RED);settextstyle(0,0,2);outtextxy(15,15,"choose a level");setcolor(LIGHTBLUE);settextstyle(0,0,3);outtextxy(15,100,"Easy");outtextxy(15,150,"Normal");outtextxy(15,200,"Hard");setcolor(GREEN);settextstyle(0,0,2);sprintf(char_up,"%c",24);outtextxy(150,350,char_up);sprintf(char_down,"%c",25);outtextxy(210,350,char_down);outtextxy(170,350,"or ");outtextxy(230,350,"to select");outtextxy(150,380,"ENTER to play");outtextxy(150,410,"ESC to exit");setfillstyle(2,YELLOW);bar(190,j,215,j+25);forum();while(tag!=0){setfillstyle(1,BLACK);bar(190,k,215,k+25);setfillstyle(2,YELLOW);bar(190,j,215,j+25);key=bioskey(0);switch(key){case DOWN: k=j;if(j<200) j+=50;break;case UP: k=j;if(j>100) j-=50;break;case ENTER: tag=0;break;case ESC: close_full_screen(); /*退出*/}switch(j){case 100:Speed_degree=12;break;case 150:Speed_degree=8;break;case 200:Speed_degree=4;break; /*对应各等级的速度延迟循环次数*/ }}}/*===========================================================*自定义函数:wall_note()*------------------------------*贪吃蛇游戏的围墙,就是蛇的活动范围*以及游戏中提示按键:ESC--退出;SPACE--暂停*===========================================================*/void wall_note(){cleardevice();setlinestyle(0,0,3);setcolor(LIGHTRED);rectangle(47,57,603,453);setfillstyle(1,LIGHTGREEN);bar(55,10,600,40);settextstyle(0,0,3);setcolor(RED);outtextxy(58,15,"ESC:exit");outtextxy(305,15,"SPACE:pause");forum();}/*=========================================================== *自定义函数:play_game()*------------------------------*具体的游戏过程*===========================================================*/ void play_game(){struct{int x[N];int y[N];int block;int life;int direction;}snake;struct{int x;int y;int exist;}food;int i,key;/*---------------------------------*参数说明:*结构体snake.[x],snake.[y]为蛇身体坐标*snake.block蛇的节数;snake.life蛇生命参数*snake.direction蛇的运动方向*--------------*结构体food.x,food.y为食物坐标*food.exist食物存在参数*-------------*i:一些循环控制参量*key:接收键盘按键参量*----------------------------------*/randomize();/*初始化随机库*/snake.x[0]=100;snake.y[0]=100;snake.direction=RIGHT;snake.life=alive;snake.block=3;food.exist=no;score();/*初始分数*//*-----------------------------------*初始化:*蛇的头部位置,运动方向向右,生命活着*节数为3,食物开始不存在,初始化分数显示为0*-----------------------------------*/for(;;)/* 循环,作用于下面while(!kbhit),按键后重新开始* while(!hkbit)循环,并对按键分析,实现上下左右*以及退出暂停的检测*/{while(!kbhit())/*没有按键时,实现对食物是否存在的判断,对于不存*在时产生食物,并画出;*对蛇移动的处理:自动向前移动,对接收来的上下左*右的处理,对蛇运动过程是否导致死亡判断,对蛇身*体变长以及画出蛇的处理*对分数的处理:显示分数,对是否完全200个进行判断*/{if(food.exist==no)/*没有食物时,随机出现食物*/{food.x=random(531)+60;food.y=random(381)+60;/*随机出现食物,确保食物在蛇的活动范围内*/while(food.x%10!=0) food.x++;while(food.y%10!=0) food.y++;/*确保食物在屏幕坐标10的正数倍,这样才能被蛇吃到*/ food.exist=yes;/*食物存在了*/for(i=0;i<snake.block;i++)if(food.x==snake.x&&food.y==snake.y){food.exist=no;break;}/*如果食物在蛇的身体内,重新产生食物*/}setlinestyle(0,0,1);setcolor(RED);rectangle(food.x,food.y,food.x+10,food.y+10);/*画出食物*/for(i=snake.block-1;i>0;i--){snake.x=snake.x[i-1];snake.y=snake.y[i-1];}/*蛇身体后面一格变前面一格,实现蛇移动的原理*/switch(snake.direction){case RIGHT: snake.x[0]+=10;break;case LEFT: snake.x[0]-=10;break;case UP: snake.y[0]-=10;break;case DOWN: snake.y[0]+=10;break;}/*蛇上下左右移动的处理*/for(i=4;i<snake.block;i++)if(snake.x==snake.x[0]&&snake.y==snake.y[0]){snake.life=dead;break;}/*对蛇是否碰到自己的判断,碰到自己,蛇死*/if(snake.x[0]<48||snake.x[0]>597||snake.y[0]<53||snake.y[0]>447) snake.life=dead; /*碰到墙,蛇死*/if(snake.life==dead){game_over();break;}/*如果蛇死的话,显示游戏结束,退出while(!hkbit())循环*/if(food.x==snake.x[0]&&food.y==snake.y[0])/*食物被吃*/{setcolor(BLACK);rectangle(food.x,food.y,food.x+10,food.y+10);/*把食物去掉*/ snake.block++;/*蛇身增加*/Score++; /*分数增加*/score();/*统计显示分数*/victory();/*吃到食物200个显示完成游戏*/food.exist=no;/*食物被吃,食物就不存在了*/}setcolor(LIGHTBLUE);for(i=1;i<snake.block;i++){setlinestyle(0,0,1);rectangle(snake.x,snake.y,snake.x+10,snake.y+10);}/*画蛇*/setcolor(YELLOW);rectangle(snake.x[0],snake.y[0],snake.x[0]+10,snake.y[0]+10);/*设置蛇的头部*/snake.x[snake.block]=-100;snake.y[snake.block]=-100;for(i=0;i<Speed_degree;i++)delay(10000);setcolor(BLACK);rectangle(snake.x[snake.block-1],snake.y[snake.block-1],snake.x[snake.block-1]+10,snake.y[snake.block-1]+10);/*去掉蛇的最后一节*/}key=bioskey(0);/*等待按键*/if(key==SPACE) bioskey(0);/*暂停*/else if(key==ESC) closegraph();/*结束游戏*/else if(key==RIGHT&&snake.direction!=LEFT) snake.direction=RIGHT; else if(key==UP&&snake.direction!=DOWN) snake.direction=UP;else if(key==LEFT&&snake.direction!=RIGHT) snake.direction=LEFT; else if(key==DOWN&&snake.direction!=UP) snake.direction=DOWN; if(snake.life==dead) break;}}/*===========================================================*自定义函数:score()*------------------------------*统计显示分数*===========================================================*/void score(){char *str=NULL;setfillstyle(0,BLACK);bar(250,460,405,490);setcolor(LIGHTGREEN);settextstyle(0,0,2);sprintf(str,"Score:%d",Score);outtextxy(255,460,str);}/*=========================================================== *自定义函数:victory()*------------------------------*吃到食物200个,完成游戏*===========================================================*/ void victory(){if(Score==200){cleardevice();setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,"Victory!");forum();leave_or_again();}}/*=========================================================== *自定义函数:game_over()*------------------------------*显示游戏结束,选择继续游戏还是离开*===========================================================*/ void game_over(){cleardevice();score();setcolor(RED);settextstyle(0,0,6);outtextxy(100,200,"Game Over");forum();leave_or_again();}/*=========================================================== *自定义函数:leave_or_again()*------------------------------*离开还是重新游戏选择*至于菜单条的设计与前面menu()类似*===========================================================*/void leave_or_again(){int j=300,k,key,tag=1;while(tag!=0){setcolor(BLUE);settextstyle(0,0,3);outtextxy(150,300,"Leave");outtextxy(150,350,"Again");setfillstyle(1,BLACK);bar(330,k,355,k+25);setfillstyle(2,YELLOW);bar(330,j,355,j+25);key=bioskey(0);switch(key){case DOWN: k=j;if(j<350) j+=50;break;case UP: k=j;if(j>300) j-=50;break;case ENTER: tag=0;break;}}switch(j){case 300:close_full_screen();case 350:cleardevice();Score=0;menu();wall_note();play_game();break;}}*===========================================================*自定义函数:close_full_screen()*------------------------------*关闭图形界面*===========================================================*/ void close_full_screen(){cleardevice();closegraph();}/*=========================================================== *主函数:*------------------------------*调用图形界面--->开始欢迎界面--->菜单界面*--->画围墙--->游戏过程--->结束图形界面*===========================================================*/ main(){make_full_screen();start_screen();menu();wall_note();play_game();close_full_screen();}/*============================END============================*/。