魔法世界-跨平台游戏项目说明书
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palworldsettings参数-概述说明以及解释1.引言1.1 概述概述部分的内容主要介绍本篇长文的主题——"palworldsettings参数",以及围绕这个主题所展开的内容。
下面是对概述部分的一种可能的内容编写:概述本篇长文将围绕"palworldsettings参数"展开讨论。
作为一款拥有强大自由度的游戏,《Palworld》提供了丰富的配置选项,其中palworldsettings参数是一项重要内容。
通过调整这些参数,玩家可以在游戏中获得更加理想的体验,并且具备更大的自定义能力。
本文旨在全面介绍palworldsettings参数的功能、含义以及如何正确配置,帮助玩家充分发挥游戏的潜力。
首先,将会从palworldsettings 参数的概念入手,对其整体结构和定义进行解释,以帮助读者更好地理解其作用。
接着,会详细探讨不同的参数选项,并提供实际操作示例,以帮助读者了解如何使用这些参数来调整游戏环境中的各种元素,如地形、物品、生物等。
在本文的正文部分,将会划分为多个子章节,每个子章节专门介绍palworldsettings参数中的一个重要方面。
其中,我们将着重讨论与游戏世界生成相关的参数,如地形生成、气候设定、资源分布等。
此外,还会探讨与生物行为相关的参数,例如生物群落、动物行动模式、繁殖机制等。
通过深入剖析每个参数选项的作用与意义,读者可以更好地理解这些参数在游戏中的影响,并学会合理地配置它们,以达到个性化的游戏体验。
通过阅读本文,读者将能够全面了解palworldsettings参数的各个方面,并获得在游戏中正确配置参数的指导。
同时,本文也提供了对未来这一领域发展的展望,以期引起读者的思考和讨论。
无论您是新手玩家还是对《Palworld》有一定了解的老玩家,本文都能为您提供有价值的信息和技巧,帮助您更好地掌握游戏中的参数配置,进而创造出独一无二的游戏体验。
《魔法世界》游戏系统全解析图文教程攻略不死魔法列表变形地表(Alter Terrain)简介:升起或下沉地形一个层级。
平原可以制造成丘陵,而丘陵可以变作高山,反之亦然。
魔法阵(环):土壤不死魔法层级:4研发条件:暂缺魔法类型:地形改变魔法阻力:无使用花费:暂缺区域效果:单个方格持续:永久恢复光环(Aura of Restoration)简介:只要魔法还在发动,那么所有单位处于铸工的城市内就可以获得额外50%的自动恢复。
魔法阵(环):生命不死魔法层级:2研发条件:190点元素知识魔法类型:城市增益魔法阻力:无使用花费:90点魔法消耗区域效果:所有城市(铸工)持续:持久维护花费:2点魔法消耗黑色通道(Black Channels)简介:让作战队伍变成不死军团,而且给予他们不死作战单位的等级。
魔法阵(环):死亡不死魔法层级:4研发条件:680点元素知识魔法类型:作战单位增益魔法阻力:无使用花费:300点魔法消耗区域效果:单个作战队伍(包括友军)持续:永久赘肉(Burden of Flesh)简介:只要这个魔法还生效,那么敌人作战单位就不能够重生或自动恢复HP,并且他们遭受到-1的移动点惩罚。
魔法阵(环):不死魔法层级:9研发条件:暂缺魔法类型:全局增益魔法阻力:无使用花费:暂缺区域效果:所有作战单位(敌人)持续:维持维护花费:暂缺混乱通道(Chaos Channels)简介:目标作战单位会变成火属性为基础的召唤怪和获得一个随机的增益效果,额外+2装甲等级、飞行能力、每次攻击增加1d6额外火焰损害(此魔法对不死族和火焰召唤系的兵种无效)。
魔法阵(环):火焰不死魔法层级:2研发条件:190点元素知识魔法类型:作战单位增益魔法阻力:无使用花费:90点魔法消耗区域效果:单个作战队伍(包括友军)持续:永久掌控混乱(Chaos Mastery)简介:只要魔法仍在发动,那么所有铸工作战单位都可以获得“混乱通道”的效果。
contentsWARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURESA very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, oranyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: `dizziness ` eye or muscle twitches ` disorientation ` any involuntary movement `altered vision ` loss of awareness ` seizures or convulsion.RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.Use and handling of video games to reduce the likelihood of a seizure`Use in a well-lit area and keep as far away as possible from the television screen. `Avoid large screen televisions. Use the smallest television screen available.`Avoid prolonged use of the PlayStation ®3 system. Take a 15-minute break during each hour of play.`Avoid playing when you are tired or need sleep.Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.NOTICE:Use caution when using the DUALSHOCK ®3 wireless controller motion sensor function. When using the DUALSHOCK ®3 wireless controller motion sensor function, be cautious of the following points. If the controller hits a person or object, this may cause accidental injury or damage. Before using, check that there is plenty of space around you. When using the controller, grip it firmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB cable, make sure there is enough space for the cable so that the cable will not hit a person or object. Also, take care to avoid pulling the cable out of the PS3™ system while using the controller.WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PS3™ system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.HANDLING YOUR PS3™ FORMAT DISC:`Do not bend it, crush it or submerge it in liquids.`Do not leave it in direct sunlight or near a radiator or other source of heat. `Be sure to take an occasional rest break during extended play.`Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.control schemes . . . . . . . . . . . . . . . . . . . . . . . . . . .5main menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8huB menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9Pause menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10heaDs-uP DisPlaY (huD) . . . . . . . . . . . . . . . . . . . . . .11inVentorY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12limiteD warrantYanD customer suPPort . . . . . . . . . . . . . . . . . . . . . .13© 2013 and published by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Deep Silver is a division of Koch Media GmbH. Developed by Deep Silver Volition, LLC. Deep Silver,Saints Row IV™, Deep Silver Volition, LLC. and their respective logo are trademarks of Koch Media GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved. Uses Bink Video. Copyright © 1997-2013 by RAD Game Tools, Inc. DTS, the Symbol, and DTS and the Symbol together are registered trademarks of DTS, Inc. and all other DTS logos are trademarks of DTS, Inc. Portions of this software utilize SpeedTree RT Technology (© 2004-2013 Interactive Data Visualization, Inc.). SpeedTree is a registered trademark of IDV, Inc. All rights reserved. Wwise © 2006-2013 Audiokinetic Inc. All rights reserved. This product includes software developed by the Open SSL Project for use in the OpenSSL Toolkit(/).NOTICESVideo output in HD requires cables and an HD-compatible display, both sold separately.Voice chat requires a headset, sold separately. Compatible with most Bluetooth and USB wired headsets. Some limitations apply.DualshocK®3 wireless controllercontrolsP laY s tation®3 sYstemStarting a game: Before use, carefully read the instructions supplied with the PS3™ computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information.Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Saints Row ® IV ™ disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PS3™ system’s home menu, and then press the S button. Refer to this manual for information on using the software.Quitting a game: During gameplay, press and hold down the PS button on the wirelessc ontroller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.To remove a disc, touch the eject button after quitting the game.Trophies: Earn, compare and share trophies that you earn by making specificin-game accomplishments. Trophies access requires a PlayStation ®Network account.saVeD Data for Ps3™ format softwareSaved data for PS3™ format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.control schemesMOVE / SELECT WEAPON <CROUCH B CAMERA >MELEE BASHN FINE AIM / SECONDARY ATTACK Q SPRINTW PRIMARY ATTACK E USE SUPER POWERR JUMP / (HOLD) SUPER JUMPS INVENTORYA RELOAD / (HOLD) PICKUP WEAPON/OBJECTF ACTION/ENTER VEHICLE / HOLD HUMAN SHIELD / THROW HUMAN SHIELDD SELECT TELEKINESIS / (HOLD) RECRUIT FOLLOWERSC SELECT BLAST / (HOLD) TAUNTZ SELECT BUFF / (HOLD) DISMISS FOLLOWERS V SELECT STOMP / (HOLD) COMPLIMENTX HUB MENU SELECT button PAUSE MENUSTART buttonon foot controlsW button Q buttondirectional buttonsLeft Stick Right Stick R button SELECT buttonSTART E buttonPS buttonSTEER / SELECT WEAPON <CAMERA >HORN N NITROUSQ BRAKE / REVERSE W PRIMARY ATTACK E ACCELERATE R DRIFT S INVENTORY A LOOK BEHINDF ACTION / EXIT VEHICLE D RECRUIT FOLLOWERS C CHANGE RADIO Z /X SCAN CURRENT VEHICLE V HUB MENU SELECT button PAUSE MENUSTART buttonDriVinG controlsSTEER <CAMERA>SECONDARY ATTACK Q TURN LEFT W PRIMARY ATTACK E TURN RIGHTR (PLANE) ACCELERATE / (HELI) UP S (VTOL) SWITCH FLIGHT MODEA (PLANE) BRAKE/REVERSE / (HELI) DOWN F ACTION / EXIT VEHICLE D RECRUIT FOLLOWERS C CHANGE RADIO Z /X SCAN CURRENT VEHICLE V HUB MENU SELECT button PAUSE MENUSTART buttonaircraft controlscontrol schemes (cont .)camPaiGn — Play the single player campaign.co-oP camPaiGn — Play the full single player campaign with a friend via LAN or PlayStation ®Network. You can drop in or out at will, giving you ultimate control over your campaign.DownloaDaBle content — View and purchasedownloadable content for Saints Row IV.eXtras — View the credits, options menu, or the digital manual forSaints Row IV.main menu maP – View a map of the Steelport Simulation, zoom in/out and filter activities, targets,stores, and gateways.uPGraDes – Buy upgrades with cache. New upgrades are unlocked when you level up.Phone – Call a car or one of your homies.Quests – Activate quests and check the status of challenges.music – Select radio stations or create your own mixtape.cache – Retrieve cache when the transfer meter is full.Powers – View your powers. select elements, and upgrade them with data clusters.camera – Take screenshots and share them with the Saints Row community.eXtras – Unlock cheats and view your stats.huB menusaVe Game – Save your current game.loaD Game – Load a previously saved game.oPtions – Adjust control options, view control schemes, change game difficulty and display or audio settings.co-oP – Invite a friend to your game and change your co-op settings.eXit to title screen – Quit the game and return to the main menu.Pause menuheaDs-uP DisPlaY (huD)1. MINIMAP – Shows GPS, nearby activities, targets, stores, gateways, enemies andreinforcements.2. WEAPON PALETTE – Shows your current weapon and powers.3. HEALTH – Shows your current health.4. SPRINT – Shows your current stamina.5. FOLLOWERS – Shows your current followers.5. FOLLOWERS1. MINIMAP2. WEAPON PALETTE4. SPRINT3. HEALTH1. RADIO – Change the radio station.2. WEAPONS – Select your weapon.3. POWERS – Select your powers.inVentorY1. RADIO3. POWERS2. WEAPONSlimiteD warrantY anD customer suPPortWarranty and Service InformationDeep Silver Inc. warrants to the original purchaser of its products for a period of ninety (90) days from the date of purchase that the products will be free from defects in materials and workmanship. The product is sold “as is”, without express or implied warranty of any kind, and Deep Silver is not responsible for any losses or damages of any kind resulting from use of the product. 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魔法世界-游戏系统图⽂解析 在《魔法世界》当中的每⼀幅地图内都会包含⼀定数量的、独特的世界结构,这些世界结构就是地图中会出现的⼀些建筑物、道具等。
玩家可以在地图中探寻到这些世界结构,就可以与之活动并且获得其作⽤效果和随机奖励。
世界结构列表(共57) 泰坦神殿(A l t a r o f t h e Ti t a n s) 作⽤:泰坦,曾经与古代的巫师领主签订了契约,在这个神坛上只要提供⾦⼦和魔法就可以得到治愈。
随机奖励:泰坦 古代战场(A n c i e n t B a t t l efie l d) 作⽤:⼀个古代的战场,在这⾥可以学习到⼀些古代的知识,能够让⼈脑洞⼤开。
随机奖励:经验 古代矿(A n c i e n t M i n e) 作⽤:这个矿可以持续使⽤,甚⾄它内部的矿物被耗尽。
但这是它并⾮充当提供资源的⾓⾊,⽽是⼀条秘密通道,让军队快速穿越,利⽤这些矿道⾏进的军队可以匿藏他们的踪迹。
随机奖励:快速传送 古代废墟(A n c i e n t R u i n) 作⽤:这些废墟全都是曾经被占领的。
现在只有野⽣⽣物和怪物可以称这些地⽅为家。
⼀名巫师领主可以清理掉⾥⾯的敌⼈并且拥有这个地⽅。
随机奖励:魔法之环、神器、咒语、⾦⼦、魔法 ⼟匪营地(B a n d i t C a m p) 作⽤:⼟匪们都会坐落于此,并且在⼏英⾥范围内进⾏搜刮和抢劫活动。
这营地偶尔会派出⼏队⼈马去执⾏⼟匪活动。
随机奖励:囚犯、神器、⾦⼦ 洞⽳(C a v e) 作⽤:洞⽳都是⾮常深⽽且⿊暗,只能允许⼀⼩股部队进⼊。
随机奖励:神器、咒语、⾦⼦、魔法 圆形⼴场(C i r c u s) 作⽤:专业的战⼠帮助⼠兵提⾼他们的技能。
随机奖励:经验 城市(C i t y) 作⽤:城市是这块地图的活动界⾯。
持有它们可以让帝国获得成长和扩张。
随机奖励:新城市 受损的圣地(C o r r u p t e d S h r i n e) 作⽤:仪式术⼠曾经在这⾥进⾏⿊魔法,死灵族可以借助此地⽣产出负能量,⽽其他种族可以净化这⾥然后⽣产出能量。
Package‘BetaBit’August24,2023Title Mini Games from Adventures of Beta and BitVersion2.2Description Three games:proton,frequon and regression.Each one is a console-based data-crunching game for younger and older data scientists.Act as a data-hacker andfind Slawomir Pietraszko's credentials to the Proton server.In proton you have to solve four data-based puzzles tofind the login and password.There are many ways to solve these puzzles.You may use loops,datafiltering,ordering,aggre-gation or other tools.Only basics knowledge of R is required to play the game,yet the more func-tions you know,the more approaches you can try.In frequon you will help to perform statistical cryptanalytic attack on a corpus of ciphered mes-sages.This time seven sub-tasks are pushing the bar much higher.Do you accept the challenge?In regression you will test your modeling skills in a series of eight sub-tasks.Try only if ANOV A is your close friend.It's a part of Beta and Bit project.You willfind more about the Beta and Bit project at<https:///BetaAndBit/Charts>.Depends R(>=4.0.0)Imports digestSuggests XML,sp,raster,DALEX,ggplot2,ggthemesLicense GPL-2LazyData trueEncoding UTF-8URL https:///BetaAndBit/ChartsRoxygenNote7.2.3NeedsCompilation noAuthor Przemyslaw Biecek[aut,cre],Witold Chodor[trl],Katarzyna Fak[aut],Tomasz Zoltak[aut],Foundation SmarterPoland.pl[cph]12bash_historyMaintainer Przemyslaw Biecek<***************************>Repository CRANDate/Publication2023-08-2420:40:06UTCR topics documented:bash_history (2)dataFSW (3)employees (3)EnglishLetterFrequency (4)food (4)frequon (5)FSW (6)guns (7)logs (7)proton (7)read_gpx (8)regression (9)top1000passwords (10)top100commonWords (10)varLabels (11)wikiquotes (11)Index12 bash_history The history of recently executed commands.DescriptionThe character vector of recently executed commands.Each element of the vector consists of com-mand’s name and command’s arguments separated with a space.Usagedata(bash_history)Formata character vector with19913elements.dataFSW3 dataFSW The data from the study of Polish upper-secondary schools students.DescriptionIt was conductedfirstly in the same time as PISA2009study,with use of the same cognitive tests and questionnaires as in PISA2009,but on a different group of students:first grade students of upper-secondary schools(in Poland most of the students in a regular PISA sample attends lower-secondary schools).The students who participated in thefirst wave of the study were followed in the2nd grade of upper-secondary school within the research program Our further study and work (Nasza Dalsza Nauka i Praca).Both studies were conducted by the Institute of Philosophy and Sociology Polish Academy of Sciences.Formatdata frame:3796obs.of54variablesDetailsThe original data was changed a little,to betterfit the purpose of the game.employees The database with employees of Faculty of Electronics and Informa-tion Technology of Warsaw University of Technology.DescriptionThe dataset describing names,surnames and faculty employees’logins.Note that it is an artificial dataset that imitates real database.The subsequent columns in this dataset describe:•name.The name of an employee.•surname.The surname of an employee.•login.The login of an employee on the Proton server.Formata data frame with541rows and three columns.4food EnglishLetterFrequencyThe vector of letter frequencies in English.DescriptionThe vector with frequencies of26English letters.It is sorted by the frequency of usage.May be used to refine the transliteraton.Usagedata(EnglishLetterFrequency)Formata named vector with26elements.food The food data from Rijksinstituut voor Volksgezondheid en MilieuDescriptionThe Dutch institute Rijksinstituut voor V olksgezondheid en Milieu has compiled a database with ingredient information on more than2,200food products.The data in this package is only a pro-cessed fraction of the huge and very interesting NEVO database available at https://www.rivm.nl/documenten/nevo-online-versie.Formatdata frame:2207obs.of9variablesDetailsThe preprocessed data can be used to reproduce the charts from the book Wykresy od kuchni(Chart runners)https:///BetaAndBit/ChartsNote that data frames food,food_max,food_mini,food_all have product names in English,while food_pl,food_max_pl,food_mini_pl,food_all_pl have product names in Polish.frequon5Exampleslibrary("ggplot2")head(food)library("ggthemes")ggplot(data=food,aes(x=Energy))+geom_histogram(color="white")+facet_wrap(~Group)+labs(title="Energy value of the products",subtitle="per100g",x="Energy value",y="Number")+theme_economist()ggplot(data=food_mini,aes(x=Energy))+geom_histogram(color="white")+facet_wrap(~Group)+labs(title="Energy value of the products",subtitle="per100g",x="Energy value",y="Number")+theme_economist()ggplot(data=food,aes(x=Protein,y=Fats,color=Group,size=Energy))+geom_point()+scale_color_brewer(type="qual",palette="Dark2")+labs(title="Share of protein and fats",subtitle="per100g",y="Fats[g]",x="Protein[g]")+theme_gdocs()ggplot(data=food,aes(x=Group,y=Energy))+geom_rug(sides="l")+geom_violin(scale="width",aes(fill=Group))+geom_text(data=food_max,aes(label=Name),hjust=0,vjust=0,color="blue4")+geom_boxplot(width=0.2,coef=100)+coord_flip()+labs(title="Energy value distribution",subtitle="per100g")+theme_gdocs()+theme(legend.position="none")frequon The Frequon(Frequency Analysis)GameDescriptionThe frequon function is used for solving problems in the data-based game…The Frequon Game”. Usagefrequon(...)6FSWArguments...frequon function is called by different arguments,which vary depending on a problem that Bit is trying to solve.See Details in order to learn more about thelist of possible arguments.DetailsEvery time when some additional hints are needed one should add hint=TRUE argument to the frequon function.In this game you are in contact with a group of people that are going to stop terrorists.You can communicate with them through frequon function.In each call add subject parameter that will indicate which message you are answering.Add content parameter.It’s value should match the request.…The Frequon Game”is a free of charge,educational project of the SmarterPoland.pl Foundation. Author(s)•Katarzyna Fak-the idea and the implementation,•Przemyslaw Biecek-comments and the integration with the‘BetaBit‘package.Examplesfrequon()frequon(hint=TRUE)FSW The data from the study of Polish upper-secondary schools students.DescriptionIt was conductedfirstly in the same time as PISA2009study,with use of the same cognitive tests and questionnaires as in PISA2009,but on a different group of students:first grade students of upper-secondary schools(in Poland most of the students in a regular PISA sample attends lower-secondary schools).The students who participated in thefirst wave of the study were followed in the2nd grade of upper-secondary school within the research program Our further study and work (Nasza Dalsza Nauka i Praca).Both studies were conducted by the Institute of Philosophy and Sociology Polish Academy of Sciences.Formatdata frame:3796obs.of54variablesDetailsThe original data was changed a little,to betterfit the purpose of the game.guns7 guns The three messages to be decoded.DescriptionThe messages to be decoded in the game‘frequon()‘.How to access it?You have tofigure out this by yourself.logs The history of logs into the Proton serverDescriptionThe dataset describing the history of logs:who,from where and when logged into the Proton server.The subsequent columns in this dataset describe:•login.The login of the user which logs into the Proton server.•host.The IP address of the computer,from which the log into the Proton server was detected.•date.The date of log into the Proton server.Rows are sorted by this column.Usagedata(logs)Formata data frame with59366rows and3columns.proton The Proton GameDescriptionThe proton function is used for solving problems in the data-based game…The Proton Game”.Solve four data-based puzzles in order to crack into Pietraszko’s account!Usageproton(...)Arguments...proton function is called by different arguments,which vary depending on a problem that Bit is trying to solve.See Details in order to learn more about thelist of possible arguments.8read_gpxDetailsEvery time when some additional hints are needed one should add hint=TRUE argument to the proton function.In order to get more information about a user on the Proton server one should pass action= "login",login="XYZ"arguments to the proton function.In order to log into the Proton server one should pass action="login",login="XYZ",password="ABC"arguments to the proton function.If the password matches login,then one will receive a message about successful login.In order to log into a server different from Proton one should pass action="server",host="XYZ"arguments to the proton function.…The Proton Game”is a free of charge,educational project of the SmarterPoland.pl Foundation. Author(s)Przemyslaw Biecek,<***************************>,SmarterPoland.pl Foundation.Examplesproton()proton(hint=TRUE)read_gpx Read GPX FileDescriptionReads data in GPX form.Examples of tourist routes saved in this format can be downloaded from mapa-turystyczna.pl.Usageread_gpx(path,name=NULL,uniform=TRUE,dx=25,span=0.1)##S3method for class gpx_fileplot(x,...,type="profile",color="magenta")Argumentspath path the the gpxfile with information about the routename name of the routeuniform if TRUE then route will be converted into a uniform grid of pointsdx if uniform is TRUE then dx is the grid sizespan if uniform is TRUE then span is smoothing parameterx routs to be plottedregression9...other parameterstype what should be plotted?’profile’for profiles,’difference’for derivative,’box-plot’absolute derivativecolor names of colors for linesAuthor(s)Przemyslaw Biecekregression The Regression GameDescriptionThe regression function is used for solving problems in the data-based game…The regression Game”.Usageregression(...)Arguments...regression function is called with different arguments,which vary depending on a problem that Beta and Bit are trying to solve.See Details in order to learnmore about the list of possible arguments.DetailsEvery time when some additional hints are needed one should add hint=TRUE or techHint=TRUE argument to the regression function.Technical hints will point out R packages and/or functions which might help you to solve the task while"normal"hints provide you with methodological advices.In this game you are helping Professor Pearson.You can communicate with him through the regression function.In each call include the subject parameter(indicating which task you are trying to answer)and the content parameter(providing information Professor Pearson is asking you for in a given task).Data used in the game comes from the study of Polish upper-secondary schoolsfirst grade students.It was conducted together with the PISA2009study using the same cognitive tests and question-naires as in PISA2009but on a different group of students(in Poland most of the students in a PISA sample attends lower-secondary schools).The students who participated in thefirst wave of the study were followed in the2nd grade of upper-secondary school within the research program Our further study and work(Nasza Dalsza Nauka i Praca).Both studies were conducted by the In-stitute of Philosophy and Sociology Polish Academy of Sciences.The original data was changeda little,to betterfit the purpose of the game.…The Regression Game”is a free of charge,educational project of the SmarterPoland.pl Foundation.10top100commonWordsValueFunction returns one of three possible values:•TRUE if you provided correct answer to a task,•FALSE if you provided wrong answer to a task,•NULL if function can’t identify task you wanted to answer.Author(s)•Tomasz Zoltak-the idea and the implementation,•Mateusz Zoltak-comments,contribution to hints,•Zuzanna Brzozowska-proofreading,•Przemyslaw Biecek-comments and the integration with the‘BetaBit‘package.Examplesregression()regression(hint=TRUE)regression(techHint=TRUE)top1000passwords The vector of1000most popular passwords.DescriptionThe character vector of1000most commonly used passwords.It is sorted by the frequency of password’s usage.First passwords in the vector are the most frequently used.Formata character vector with1000elements.top100commonWords The vector of100most common words in English.DescriptionThe character vector of100most commonly used words in English.It is sorted by the frequency of usage.May be used to refine the transliteraton.Usagedata(top100commonWords)Formata character vector with100elements.varLabels11varLabels The data frame containng labels of the variables from dataDNiP andDNiP datasets.DescriptionThe data frame containng labels of the variables from dataDNiP and DNiP datasets.Formatdata frame:54obs.of2variableswikiquotes List with quotes in18languages.DescriptionThe named list with18languages.Based on<https:///>.Usagedata(wikiquotes)Formata named list with18elements.Index∗datasetsbash_history,2dataFSW,3employees,3EnglishLetterFrequency,4food,4FSW,6guns,7logs,7top1000passwords,10top100commonWords,10varLabels,11wikiquotes,11and(guns),7bash_history,2 dataFSW,3employees,3 EnglishLetterFrequency,4 food,4food_all(food),4food_all_pl(food),4food_max(food),4food_max_pl(food),4food_mini(food),4food_mini_pl(food),4food_pl(food),4frequon,5FSW,6guns,7logs,7lyo(guns),7pcs(guns),7pistoale(guns),7plot.gpx_file(read_gpx),8proton,7read_gpx,8regression,9roses(guns),7top1000passwords,10top100commonWords,10varLabels,11wikiquotes,1112。
魔法世界-上⼿指南+魔法全解析 《魔法世界(Wo r l d s o f M a g i c)》主要的游戏操作将在世界地图上进⾏。
玩家可以在地图上调动你的部队,让他们探索世界,保卫要塞或者是攻击敌⼈。
你可以通过发现新城市或者征服别⼈的城市来获得其所有权,⽽当你控制了城市之后则需要治理它,玩家可以建造新的建筑物来升级,同时派遣你的⼿下完成这样那样的任务,或者是建⽴新的部队。
你的军队可由你建⽴的部队组成,或是你雇佣的英雄,⽽雇佣兵甚⾄还包括强⼤的被召唤的⽣物。
当敌对双⽅相遇时,游戏将在战术地图上以回合制展开。
在游戏中玩家可以研究新的法术,调控你的经济,施⾏外交政策。
这⼀切都是为了成为世界的霸主。
魔法世界图⽂攻略教程: ⼀、菜单/界⾯/操作 ⾸页菜单介绍 单⼈游戏:进⾏单⼈《魔法世界》。
热座模式:在本地进⾏热座多⼈模式的《魔法世界》。
读取游戏:读取游戏存档。
战场:查看战场。
制作⼈名单:查看制作《魔法世界》相关⼈员、单位名单。
设置:进⾏游戏设置。
离开:离开游戏返回桌⾯。
单⼈游戏菜单 基本游戏选定 进⼊到单⼈游戏当中⾸先要进⾏的是基本游戏选定。
当中包含7类植被的选择,可以多选、全选和全不选(选择了植被,那么地图中就会出现对应的植被,这些植被都会带来⼀定的效果加成,如空⽓植被,那么就是“++⾦⼦,-⽣产”的效果)。
进⾏场景结构平衡程度调整、进⾏资源平衡调整、进⾏⾃然城市平衡调整(场景结构就是传送门、废墟、节点等场景道具)。
选择敌⼈数量(最⼩1⼈,最多2⼈)、设置游戏难度(总共分为5个等级)、选择游戏世界⼤⼩(分为5个规格)、开启或关闭快速移动。
选择种族 玩家可以选择8个种族其中之⼀,分别是⿊精灵(B l a c k E l f)、龙⼈(D r a c o n i a n)、矮⼈(D r a w n)、灰精灵(G r e y E l f)、⾼⼈(h i g h m e n)、死灵法师(M y r o d a n t)、兽⼈(O r c)、逆神者(U n h a l l o w e d)。
Adv anced Wizards:After reading these rules, if you feel comfortable and are familiar with deck-building games, we recommend that you proceed directly to Game 3. Open the Game 1,Game 2 and Game 3 boxes, review the rules enclosed ineach, and start your adventure there.OverviewIn this cooperative game, you will take on the heroic role of either HARRY POTTER ™, RON WEASLEY ™, HERMIONE GRANGER ™ or NEVILLE LONGBOTTOM ™ in order to defeat a series of evil threats.The Villains launch attacks against you in their attempts to conquer the wizarding world one Location at a time. This game is designed to be played over a series of seven increasingly difficultadventures, to defeat You-Know-Who once and for all.OBJECTIVEPlaying cooperatively as the Heroes, you win the game if you defeat all the Villains before they gain control of all the Locations,thereby securing the safety of HOGWARTS , for now...However, if the Villains manage to gain control of all of theLocations, you have lost the game!ContentsSet Up – p. 2 Gameplay – p. 6Additional Rules – p. 122-4 Players AGES 11+8 Villain Control tokensSort and Distribute contents as shown:Boxes for Games 2–79 Sorting CardsLEAVE IN BOX4 Health Trackers :Give one to each player . Place Health Tracker on the 10 space on your Player Board.Player Board (with Health Tracker)25 Influence tokens35 Attack tokens 34 Player BoardsP l a y e r B o a r d (w i t h H e a l t h T r a c k e r )Game BoardOpen the Game 1 Box and proceed to the next page.For your first game, you will not need the boxes for Games 2–7.Give one to each player .Hero deck4VILL AINDRA CO M ALF OY6MIRROR ERISED 2 2DIAGO N ALLE Y 12 HARRY POTTER ❶❷❸❺❻❶❷❸❹❺3 Villains 30 Hogwarts4 Turn Order & 4 Heroes2 Locations 10 Dark Arts sort and distribute game 1 cardsS E T U PLocationsVillain stackActive VillainDark Arts stackLeave empty for Game 1. The spaces will be filled in successive games.Shuffle and stack the square Dark Arts cards face down.Dark Arts cardsStack the oversized Location cards face up in the order indicated on upper-right corner.Location cardsShuffle and stack the oversized Villain cardsface down.For Game 1 there will only be one active Villain at a time. Reveal the top card face up in space below.Villain cardsDiscard Pile (face up)Shuffle and stack your Hero deck of 10 cards face down, then draw 5 cards. Choose your HeroPlace an oversized Turn Order and Hero card face up aboveyour Player Board.Turn Order & Hero cardsStarting Hero deckNote that each Hero has their own starting deck as indicated by the name in the banner .824434HOGWARTS ™ stack❹Each time is addedto the Location, activeHero loses 2 .Remove 1 from the Location.VILLAINDRACO MALFOY6™➊➋➌➍➎.ALL Heroes gain 1.4➊➋➌➍➎❻4 Starting Hero Decks of 10 cardsH ER M I O N EH A R R YN E VI L L ER O NSeparate out the 4 starting Hero decks, as indicated by the Hero names on the bottom (❻).Shuffle and stack the HOGWARTS cards face down.Place top 6 cards face up in the spaces below.HOGWARTS cardsYou are ready for your first game.Choose a Hero to go first. These rules are designed to be read as you play.**Advanced Wizards will need to complete set up as instructed in the Game 3 box before continuing with these rules.Information on VILLAIN Cards➊ Villain Name ➋ Game Identifier ➌ Villain Ability ➍ H ealth —the number of needed to defeat the Villain.➎ R eward —earned when the Villain is defeated.Information on HOGW ARTS Cards➊ Game Identifier ➋ C ard Type —either Ally, Item, or Spell. Some effects may reference these types.➌ Card Name ➍ C ard Effect —gained when you play the card.➎ V alue —amount of you mustspend to acquire it. Some effects may reference this.icon keyInfluence Villain ControlAttack Health6VILL AINDRA CO M ALF OY6LOCATION MIRROR ERISED 2 2LOCAT IONDIAGO N ALL EY 12❶❸Each time is added to the Location, activeHero loses 2 .Remove 1 from the Location.VILLAINDRACO MALFOY GAME 16™DARK ARTSAdd 1to the Location.HE-WHO-MUST- NOT-BE-NAMEDEXAMPLE: because a token was added to the Location, Harry (the active Hero) loses 2 Health, moving his from 10 to 8. (See Hero Health on page 13 for details.)GAMEPLA YEach turn consists of four steps.STEP 1. Reveal and resolve Dark Arts events.Look at the Location. It states how many Dark Arts events to reveal (❶).Dark Arts events have a variety of detrimental effects. One at a time, reveal and resolve Dark Arts events,placing the cards in a discard pile beside the stack (❷).If the Dark Arts stack runs out, shuffle the resolved cards to form a new stack.STEP 2. Resolve Villain abilities.Each Villain has an ability (❸). Some will happen each turn, and others will be triggered by Dark Arts events or other Villains.OBJECTIVEPlaying cooperatively as the Heroes, you win the game if you defeat all the Villains before they gain control of all the Locations, therebysecuring the safety of HOGWARTS–for now...However, if the Villains manage to gain control of all of theLocations, you have lost the game!G A M E P L A YEXAMPLE: this event instructs you to add one token on the Location card. (See Location Control on page 12 for details.)7HARRY POTTER HERO8 344D ARK ARTSHE-WHO-MUST-NOT-BE-NAMED34❷Proceed to the next page for the active Hero’s chance to play cards and take actions.VILL AINDRA CO M ALF OY6LOCATION MIRROR ERISED 2 2LOCAT IONDIAGO N ALL EY 12❸STEP 3. Play HOGW ARTS cards and take Hero actions.As the active Hero, you may do all of the following in any order you choose.• P lay cards to gain resources( & tokens) and generate effects.A s you play out cards, set them to the side to indicatethat they have been played. Tokens you gain arecollected on your player board. Cards and resources cannot be saved from one turn to the next, so it is advisable to use everything each turn.• Assign(Attack) to Villains.W hen the number of tokens assigned to a Villain equals its Health, the Villain is defeated! (See Defeating a Villain on page 12 for details.)• Use (Influence) to acquire new cards.T he six face up HOGWARTS cards are available to acquire and build a more powerful deck. You can acquire multiple cards as long as you have enough.I MMEDIATELY place any newly acquired cards in your Discard Pile (not in your hand) unless otherwise noted. Typically, you will not play new cards on the same turn you acquire them.W hen your deck runs out of cards, you will shuffle your Discard Pile to form a new deck including these newly acquired cards.EXAMPLE: your starting hand has a Firebolt, HEDWIG ™, and three Alohomora! cards.❶ P lay the Firebolt to gain a token. Since you are stillpretty healthy, play HEDWIG and choose to gain another token. Place them on your player board.❷ P lay your three Alohomora! to gain three tokens. Place them on your Player Board.❸ A ssign the two tokens to DRACO MALFOY ™. Y ou need four more to defeat him.❹ U se the three to acquire Reparo! from the available HOGWARTS cards. Immediately place the card in your discard pile.G A M E P L A Y9HARRY POTTER HERO8 344DARK ARTSHE-WHO-MUST-NOT-BE-NAMED334❶❹❷End your turn.HARRY POTTER HERO3VIL LAI NDR ACO MA LFO Y6LOCATION MIRROR ERISED 2 2LOCAT IONDIAGO N ALL EY 12❶❹❺❻❷STEP 4. END YOUR TURN.After playing cards, taking actions, and using tokens,do the following at the end of your turn. ❶C heck if the Villains have the required toControl the Location. If they Control it, remove the and discard the Location, revealing the next one in the stack.❷I f you assigned enough to defeat a Villain this turn, replace it with the next one from the Villains stack.❸R efill empty spaces for HOGWARTS cards.❹P lace all cards played this turn in your discard pile. You cannot save cards for your next turn.❺D iscard any unused and tokens. If you played cards that allow other Heroes to gain tokens, they DO get to keep them to use on their turn.❻D raw a new hand of five cards. ONLY shuffle your Discard pile to form a freshDraw Deck when you need to draw or reveal cards and your deck is empty.THE NEXT HERO’S TURNGame play will continue clockwise, with the next player, as the active Hero, taking the same 4 steps on their turn.See the following pages for more information on:Defeating a Villain–page 12Location Control–page 12Hero Health–page 13G A M E P L A Y108 344DARK ARTSHE-WHO-MUST- NOT-BE-NAMED45❸END OF GAMEThe game can end in one of two ways:The Heroes defeat ALL the VillainsCongratulations! You win, and ensure the security of HOGWARTS andthe wizarding world for another year. You have become most adeptand skilled wizards and bring pride and honor to your school! Whenyou are ready, proceed to the next game. Open the Game 2 box, andfollow the instructions enclosed.The Villains control ALL the LocationsIf the Villains manage to control ALL the Locations, you have lost.You are not yet ready to advance to Game 2 and need to hone yourwizarding skills. Reset the game to its starting configuration, and tryagain! (see Set Up on pages 2-5.)11Active Hero loses 1 .ALL Heroesgain 1 and 1 .VILLAIN GAME 1QUIRINUS QUIRRELL 6LO CA T IO N M IR R O R OF E R IS E D Ea ch tu rn re ve al 1 D ar k A rt s e ve nt .2 of 2GA ME 1LOCATION Each turn reveal 1 Dark Arts event.DIAGON ALLEY ™1 of 2GAME 1DARK ARTS HE-WHO-MUST- NOT-BE-NAMEDGAME 1Add 1 to the Location.Reward: Each Hero takes a token from the pile puts it on their Player Board. Each Hero also gains 1 Health moving their up one. Location Control *Some Dark Arts events and Villain abilities increase the amount of control the Villains have over the Location. When the Villains gain the required to control the Location, the Heroes have until the end of that turn to remove a either by playing a card or defeating a Villain.If at the end of the turn, the Location still has the required , the Villains gain control of it. Discard the controlled Location as the battle moves on to the next one in the stack. If the Villains gain control of ALL the Locations, the Heroes lose the game!If you need to add more on a Location than there are spaces, you get a reprieve, ignoring any additional that would be added this turn .* Advanced Wizards: You can add to the difficulty of any game by placing tokens on the first Location when setting up the game. For moderate difficulty, start with 1 on the Location or for a bigger challenge, start with 2 . Alternatively, add 1 to each Location when it is revealed, starting with the first one.Defeating a Villain When the tokens assigned to a Villain equal its (Health), the Villain is defeated! You immediately gain the reward listed on the Villain card, and place it in the discard space in the center of the board. Return the tokens assigned to the Villain back to the pile. At the end of your turn, replace the defeated Villain with the next Villain card from the top of the stack.Additional Rules A D D I T I O N A L R U L E S 12LOCATION MIRROR OF ERISED Each turn reveal 1 Dark Arts event.2 of 2GAME 1HARRY POTTER HERO❶❻❺❷❹❸Hero HealthSome Dark Arts events and Villain abilities cause your Hero to lose (Health) and some HOGWARTS cards allow you to gain . This is inidicated by moving your Health Tracker up or down on your Player Board. If you lose all your , you are Stunned and the following occurs. Note: It is possible to get Stunned on another Hero's turn. If more than one Hero is Stunned at the same time, each one does the following:❶ Y ou cannot lose (or gain*) any more this turn.❷D iscard any or tokens you may have saved onyour Player Board from other Heroes’ turns.❸ D iscard half the cards in your hand, rounded down.For example, if you have five cards, choose two todiscard. If a card has an effect generated by beingdiscarded you DO still get that effect. ❹A dd one to the Location.❺ I f it is your turn, you may still play cards and takeactions with whatever you have remaining afterbeing Stunned.❻ *At the end of the active Hero’s turn you haverecovered. Reset your Hero’sto its maximumvalue (10).D A R K A RT S A c ti v e H e r o l o se s 2 .E X P U L S O !Each time a Dark Arts event or Villain causes a Hero to discard a card, that Hero loses 1 .VILLAIN CRABBE & GOYLE 5D A R K A R T S Ac tiv e H er o l os es 1 an d di sc ar ds a ca rd .F LI P E N D O !LOCATION CARDSHERMIONE GRANGER STARTING CARDS HOGW ARTS CARDS HOGW ARTS CARDS14HOGW ARTS cards In the first few games, it is possible for the HOGWARTS stack to run out of cards to acquire. Continue playing with the remaining available HOGWARTS cards and the decks you have built until the end of the game.Drawing and Discarding cards Some cards, like the Crystal Ball , have the effect to “Draw a Card”. When you play these, always draw from your Hero deck. Additionally, if a card has an effect to “Discard a Card”, you may choose any card in your hand–not just from among the cards you drew. Other cards have an effect that only happens if you choose to discard them, not when you play them. For example: the Remembrall (Neville’s starting deck) gives the Hero 1 when it is played, but 2 when discarded to another effect. The effect on these cards triggers if you choose to discard them to a Villain, Dark Arts event, from being Stunned, or toanother HOGWARTS card, like the Crystal Ball .Placing Cards on top of your DeckThis is a good thing. Rather than having to wait until your Discard Pile is shuffled to gain access to a card, cards with this directive ensure that you will draw a newly acquired card on your next turn.Saving Influence and AttacksIf you gain or tokens on another Hero’s turn you may save them on your player board until your turn. At the end of your turn any tokens that you have not used must be discarded to their piles. Villains and Dark arts cardsAs the games progress in difficulty, many of the Villain abilitiesand Dark Arts events will have a compounding effect. Forexample: Flipendo! states, “Active Hero loses 1 and discardsa card.” Crabbe & Goyle have the ability, “When you discard acard lose 1 ”. The combined effect is the active Hero will lose2 and discard a card before taking actions.Storing the gameYou do not need to play all seven games at once.Included in the tray are nine sorting cards. Whenyou are ready to pack the game up use the dividersto sort the cards by type instead of by game. Thiswill make setting up your next game faster. Theadditional game rules can be stored in the pocketson the next page.Adv anced WizardsAfter reading these rules, if you are familiar with deck-building games, you may proceed directly to Game 3. Youwill open boxes for Games 1-3, review the additional rulesenclosed in each, and start your adventure there. You canalso increase the difficulty of each game by starting with1 or2 on the first Location.Reminders A D D I T I O N A L R U L E S 3DESIGNED & DEVELOPED BY:INVENTED BY:USAopoly is a trademark of Usaopoly, Inc. Invented and licensed by Forrest-Pruzan Creative.HARRY POTTER, characters, names and related indicia are trademarks of © and ™ Warner Bros. Entertainment Inc.Harry Potter Publishing Rights © JKR. (s16)Manufactured by USAOPOLY, Inc. 5607 Palmer Way Carlsbad, CA 92010.MADE IN CHINA. Colors and parts may vary from those pictured. CONTENTS:Game Board • 252 Cards (47 Small, 142 Regular, 63 Oversized) • 4 Dice • 7 Game Boxes • 7 Game Rules 4 Player Boards • 8 Villain Control Tokens • 70 Chip Pieces (35 Attack, 25 Influence, 4 Health, 2 Shield, 4 More)。
S HOUT O UT!To all the developers who make these games possible and their immense talents! Please visit their page to check out their other games and support them to provide you with more games in the future!Motkeyzhttps:///motkeyzS TRATEGYThis guide will do its utmost to make sure your journey through the game as painless as possible. I aim to give you the best decisions for each variable and let you make your own wherever possible.Warning!– This game has adult content, please make sure you are of legal age in your country.Stat Points[Event Trigger] Triggers that affect dialogues, scenes and choices.ContentsDay 11 (3)Day 12 (6)Day 11 Back (10)Day 12 (11)Day 11[Day 11 - Scene 1: Arrival]! Pro Tip:For faster travel between locations, use “Quick Navigation” (Press “Tab” to display) OR use the “Interior Map” (Press “N” to display); “Town Map” (Press “M” to display). Town Map1.Go to Bacon’sBacon’s House2.Go to House3.Go to ArcadeArcade4.Enter the Arcade[Day 11 – Scene 2: Heather Arcade]Heather’s BathroomNo Choices [Day 11 – Scene 3: Bacon Heather]Town Map5.Go to the CollegeCollege Hallway6.Click on Scarlet[Day 11 – Scene 4: Scarlet Tour]7.Follow John[Day 11 – Scene 5: School Shower]8.Click on Gym DoorGym9.Click on Veronika[Day 11 – Scene 6: Veronika Gym Reveal]College Hallway10.(Press “M”) Go to John’s PlaceJohn’s Place11.(Press “M”) Go HomeHome12.Go to the BarbershopVeronika’s Place13.Click on #1428 Door[Day 11 – Scene 7: Veronika Home Greet] BarbershopNo Choice. [Day 11 – Scene 8: Candice Meet]14.Click on 1428 DoorVeronika’s Place15.Spy on Nika[Day 11 – Scene 9: Veronika Masturbate]16.Click on Nika’s Bedroom Door (Second door on the left).17.Click on TV18.Click on Mask. (To the left of TV)19.Click on Veronika Kitchen Door (First door on the left).20.Click on Papers on Table (Post it Notes).21.Click on Veronika’s Fridge22.Click on Down Arrow23.Peep on Nika (Bathroom Scene). [Day 11 – Scene 10: Veronika Peep] BarbershopNo Choices [Day 11 – Scene 11: Candice Return]Town Map24.Go to Home25.Click on House26.Click on Sergio’s Wife[Day 11 – Scene 12: Lorraine Hot Tub] Heather & Gaz Dining Room27.No Choices [Day 11 – Scene 13: Heather & Gaz]Town Map28.Go to Beach (meet Candice).Beach29.Click on Deck (Or almost anywhere).30.Ice Ice Baby. (Your Choice).31.I’ll be back.Beach HouseNo Choices. [Day 11 – Scene 14: Masked on Beach]Note: Saving here is recommended.32.Choose One: A) Join. [Day 11 Beach Join True]B) Decline. [Day 11 Beach Join False]33.(Press “M”)Town Map34.Go to John’s PlaceJohn’s Place35.No Choices. [Day 11 –Scene 15: John’s House]Day 12Julia & JohnNo Choices. [Day 12 – Scene 1: Julia & John]36.(Press “M”)Town Map37.Go to HomeHome38.Click on Lorraine[Day 12 – Scene 2: Helping Lorraine]39.Click on Garage Door.40.Continue Clicking.41.(Press “M”)Town Map42.Go to CollegeCollege43.Click on DoorHallwayNo Choices [Day 12 – Scene 3: School Hallway]44.Click on Elevator.45.Click on 3. Dean’s Office.Dean’s OfficeNo Choices [Day 12 – Scene 4: The Dean]46.(Press “M”)Town Map47.Go to John’s Place.John’s Place48.Click on Hallway.49.Click on Bedroom.50.(Press “M”)Town Map51.Go to College.College52.Click on DoorHallway53.Click on Forward Arrow.54.Click on Stairs (Up Left Hallway) [Day 12 – Scene 5: Girls Hallway Gossip]55.Click on Down Arrow 2x.56.Click on Elevator.57.Click on 2 Library.LibraryNo Choices. [Day 12 – Scene 6: Girls Jasmine Library]College Library58.Click on Jasmine.59.Click on Down Arrow.60.Click on 1 LobbyHallway61.Click on Left Door (Teachers Den)Teachers Den62.Click Book on Table/Book on Coffee Table /Book on Water Cooler. (Books 1-3/6)63.Click on Down Arrow64.Click on Classroom in Hallway. (Across from Teachers Den closest to Elevator) Classroom65.Click Book on Desk /Click Book on top of Bookshelf to the Left. (Books 4-5/6) Hallway66.Click on Down Arrow.67.Click on Stairs (Up Left Hallway)68.Click on Forward Arrow.69.Click on Middle Left Door (Girls Bathroom)Girls Bathroom70.Click on The Drama Teacher.[Day 12 – Scene 7: The Drama Teacher]71.Tell her. (Your Choice)72.Click on Down Arrow.73.Click on Last Door.(Men’s Bathroom)Men’s Bathroom74.Click Book on Sink. (Book 6/6){Head back to College Library}College Library75.Click on Jasmine.[Day 12 – Scene 8: Jasmine Book Return]76.Agree (Your Choice)77.Click on Piper (Archway on right) [Day 12 – Scene 9: Piper Lollipop]78.Take a closer look. (Your Choice)•I'm willing to make this sacrifice for all men; How dare you trying to steal my virginity! (Your Choice)79.Head to Gym.(Door next to where girl’s bathroom was.)College Gym80.No Choices.81.Click Down Arrow 2x.Computer RoomNo Choices.82.(Press “M”)Town Map83.Go to Home.Home84.Click on House.85.Click on Door. [Day 12 – Scene 10: Lorraine Sunbath]Julia’s RoomNo. Choices. [Day 12 – Scene 11: Fun with Julia and Heather]86.(Press “M”)Town Map87.Go to John’s Place.John’s Place.No Choices. [Day 12 – Scene 12: Flashing Kate]88.(Press “M”)Town Map89.Go to the Arcade.Arcade90.Click on Door.91.Stay and try the Arcade Machine (Your Choice) Click on Arcade Machine.92.(Press “M”)Town Map93.Go to Veronika’sVeronika’s PlaceNo Choices [Day 12 – Scene 13: Love of Nika]Note: Saving here is recommended. As we do not yet know the impact of the decision.94.Choose One: A) Sleep in bed. [Day 11 Nika Path True]B) Sleep on couch.Time MachineNo Choice. [Day 12 – Scene 14: The Return]Day 11 BackTown Map95.Go to Park. [Day 11B – Scene 1: Aliza in the Park]Town Map96.Go to Barbershop.Town Map97.Go to Gaz.Town Map98.Go to Home. [Day 11B – Scene 2: Home Return and Julia Tease]Home99.Go to Bedroom100.Click on PC.101.Click on TV (In your room)102.Click on Veronica Door.103.Go to Bedroom.104.Click on Bed. [Day 11B – Scene 3: Maureen Phone and Julia Tease] 105.Nevermind. (Your Choice) [Day 11B – Scene 4: Risky Fun with Julia] 106.Creampie (Your Choice; if you choose mouth you have to kiss her after!) 107.Go to Bedroom (Click on Bed) [Day 11B – Scene 5: Meanwhile Nika]Day 12Home108.Click on Down Arrow.109.Go to Shower. [Day 12B – Scene 6: Julia Bathroom Help]110.Click on Down Arrow.111.Click on Kitchen.Town Map112.Go to Bacon.Bacon113.Click on Bacon’s House.114.Click on Bacon’s Door.115.Click on Gym.[Day 12B – Scene 7: Heather Gym Session]116.Help her. [Day 12B – Scene 8: Heather Stretch]117.Note: There is an alternate scene where Heather stretches with Bacon, but we did not take that path, as you miss out on an H Scene. Feel free to go back and find it if you must.IMO it is not worth it. [Day 12B – Scene 9: Heather Bacon Stretch]Police Station118.No Choices. [Day 12B – Scene 10: Police Station]Town Map119.Go to Maureen. [Day 12B –Scene 11: Maureen’s Special Gift]Maureen’s120.(Press “M”)Town Map121.Go to Bacon.Strip Club122.Kiss. [Day 12B – Scene 12: The Club]Town Map123.Go to Bacon124.Click on Bacon.Beach Arrival125.Check Beach House. [Day 12B – Scene 13: Beach Arrival]Beach Arrival126.Go to CollegeCollege127.Go to Gym128.Go to Teacher Den.Teachers Den129.Don’t tell.130.Go to Dean’s Office [Day 12B – Scene 14: Dean’s Office]Dean’s Office131.Dominate the Dean. (Your Choice)132.Go to Maintenance (Door before Bathrooms) [Day 12B – Scene 15: Peeping Showers] Maintenance133.Go to BeachMrs. Delington134.Go to ChocolaterieChocolaterie135.Hell now, maybe I can find something…136.Go to HomeHome137.Click on Garage Door138.Go to ChocolaterieChocolaterieThere are some fake endings you can get here, but they are not part of main story.Beach139.Peek on her. [Day 12B – Scene 16: Nika on the Beach]140.Go to Lounge141.Stay.142.Cum on Boobs. (Your Choice) [Day 12B – Scene 17: Back, Fun with Heather]143.Go to HomeHome144.Go to Veronika [Day 12B – Scene 18: Back, Nika Tells Past]145.Go to Bedroom (Go to Sleep) [Day 12B – Scene 19: Back, Nika Night Check]146.Go to VeronikaDay 13147.Go to Bathroom [Day 13 – Scene 1: Nika Bath]148.Tell her you love her.149.Go to Kitchen [Day 13 – Scene 2: Julia Kitchen]150.Don’t Cum [Day 13 – Scene 3: Julia Kitchen Part 2]151.(Press “M”)152.Go to BaconBacon153.(Press “M”)154.Go to HomeHome155.Go to Veronika [Day 13 – Scene 3: Nika Sex]156.Go to Bedroom157.Go to sleep.Day 14158.[Day 14 – Scene 1: Wake Up by Nika]159.[Day 14 – Scene 2: Molly Phone Call]Note:Since were know where pretty much everything is now I don’t be describing each click unless it’s a new location, unless I think it’s need like in the next choice for instance.160.Click on Down Arrow Twice161.Go to Bathroom. [Day 14 – Scene 3: Julia Bathroom Fun]162.Eat ass.163.Your choice.164.Help her. [Day 14 – Scene 4: Julia Anal Plug ]165.(Press “M”)166.Go to BaconBacon167.Click on Hallway168.Flirt [Day 14 – Scene 5: Heather Balcony BJ]169.[Day 14 – Scene 6: Heather Catches Bacon]170.Go to ChocolaterieChocolaterie171.Go to GroceryGrocery172.Go to ArcadeArcade173.Go to GazGaz174.[Day 14 – Scene 7: Gaz Sunbathing]Note: Saving here is recommended. As we do not yet know the impact of the decision.175.Choose one: A) Accept her love. [Day 9 Gaz Room True]B)Don’t accept her love.176.(Press “M”)177.Go to MaureenMaureen178.[Day 14 – Scene 7: Claire Sunbathing]179.[Day 14 – Scene 8: Nika and Monica Bus GF]180.[Day 14 – Scene 9: Nika and Monica Bus NoGF]181.Go to BaconBacon182.[Day 14 – Scene 10-16: Showcase Scenes] (Possible)183.Look at Miss Delington’s Boobs. (Your Choice)Note: Saving here is recommended, so you can see all scenes and we don’t know impact of decisions although it appears they have no long term affect as of now.184.Drink a shot with them. (Your choice, like I said I’d go back and try all of them.) 185.Go upstairs. (Again, I’d try all paths, I am)186.Skip (But that’s just me.)187.Facial. (Your Choice)188.Go over and Kiss Daz and Candice (Unless really want to do the other option) 189.Go to HomeHome190.Go to Julia’s Bedroom191.Try not to wake up her and…[Day 14 – Scene 17: Julia First Anal]192.Choose one A) Cum Inside•I love it!•It’s a bit too much.B) Cum on her back.193.Go to Kitchen [Day 14 – Scene 17: Kitchen Lingerie]Day 15 194.Go to the Door195.Outside [Day 15 – Scene 1: Nika Phone Call] 196.Go to Kitchen [Day 15 – Scene 2: Julia Kitchen Sex] 197.Your Choice.198.Check your phone.199.You can play Whack-a-Scut if you’d like.200.Go to JonesJones201.Go to BaconDay 16 Home202.Go to JonesJones203.Go to BaconBacon204.[Day 16 – Scene 1: Beach Pt 1]205.Go to StoreStore206.[Day 16 – Scene 2: Beach Pt 2]Saviving here is recommended if you want to see both scenes. (I personally just want solo.) 207.Choose one: A) Bacon Deserves it. [Day 13 Beach Team][Day 16 – Scene 3: Beach Team]B) I don’t feel like letting him join.[Day 13 Beach Solo][Day 16 – Scene 4: Beach Solo]208.Go to HomeHome209.Go to Basment210.Go to Room [Day 16 – Scene 4: Room Painting]211.[Day 16 – Scene 5: Julia & Maureen Threesome]Day 17212.[Day 17 – Scene 1: Nika and Monica Fun]Day 18213.[Day 18 – Scene 1: Julia FuckFest Montage]Day 19214.Go to Room [Day 19 – Scene 1: Nika Video Games]Note: You will only obtain #215 if you obtained [Day 11 Nika Path True].215.[Day 19 – Scene 2: Nika Sex]Note: As of this update R7 I will not be including the Scene Unlocks because they are in your phone and it’s redundant.216.Go to Bedroom.217.Let her clean it.218.Go to JonesJones219.Go to BarbershopDay 20Barbershop220.Go to MotelDay 21Motel221.Go to Queens DairyQueen’s Dairy222.Stare at Agne’s busty rack. (Your Choice)223.Accept invitation. (It’s not know if this will have consequences, so save here to be sure) 224.Elm Street.225.Go to ChocolaterieChocolaterie226.Go to BeachBeach227.Pull her away.228.Go to BarbershopBarbershop229.Go to MotelMotel230.Click on Motel231.Go to CollegeCollege232.Ask Scarlet about the trophy cupboard first.233.Click back Twice.234.Go to BarbershopBarbershop235.Go to HomeHome236.Go to BeachBeach237.Go to JohnJohn238.Go to CollegeCollege239.Go to Computer Room (Left Door) 240.Click Left Arrow241.Click on Elevator242.Go to Dean243.Go to Back to College244.Click on Right Arrow245.Go to Arcade。