Error Correction Codes_2011
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vc6中error C2011: 'fd_set' : 'struct' type redefinition 的原因网友这样说"一直都用gcc开发,好久没有用VC,前两天写代码的时候装了一大堆插件,visual Assist X,WndT abs,Spelly,Project Line Counter,SourceStyler C++,用的挺爽的,感觉比VI好用多了,但是一编译,噩梦就开始了。
语法错误到不多,很快就改好了。
接下来就遇到了一个错误error C2065: 'TryEnterCriticalSection' : undeclared identifier很奇怪,同时关键段的其他函数没有这样的问题,偏偏只有这个函数有,只好求助于google,发现需要添加一个宏定义,_WIN32_WINNT=0x500,意思应该就是只从某一版本的windows开始支持,好像是win2000,以前的就不需要支持了,这样就可以支持一些新的函数,我想这个TryEnterCriticalSection就应该是其中之一。
这个问题没有了,又出了新的问题,一下子跳出了很多error C2011。
就像这个一样error C2011: 'fd_set' : 'struct' type redefinition,而且还有提示winsock.h和winsock2.h中的定义冲突macro redefinition。
开始以为这个问题就是重复定义,可以找了半天没有发现winsock2.h的影子,就很奇怪,查了网上的帖子也没有发现这样的情况,其他人虽然有相同的错误,但是大多都是使用了stdafx.h,里面的定义冲突了,记得以前写VC的时候,项目建造的时候可以选是否支持网络,但是这次我建的是一个空的windows console项目,没有使用,所以还是没办法。
PROFESSIONAL GRAPHICS PERFECTED NVIDIA® QUADRO® K5000Count on the Quadro K5000 for exceptional design interaction with complex models, richer scene details and effects for content creation, and faster results when processing massive datasets for scientific exploration. You can now drive up to four displays simultaneously. This makes it easy to deploy multiple displays across a desktop, build an expansive digital signage wall, or create a sophisticated stereoscopic 3D CAVE environment. NVIDIA’s latest technologies (Quadro Sync, Quadro Mosaic, and GPUDirect), coupled with a Quadro K5000, give you an easy way to perform image synchronization and resolution scaling of a synchronized display surface with multiple projectors or displays. The next-generation NVIDIA Kepler architecture is built on a breakthrough streaming multiprocessor (SM) design, called SMX, providing several important architectural changes. These include substantial increases in per-clock throughput of key graphics operations that combine to deliver a new level of performance and power efficiency. The NVIDIA Kepler architecture alsointroduces the concept of bindless textures,enabling the GPU to reference textures directlyin memory eliminating the limit on the numberof unique textures that can be used to rendera scene.Quadro GPUs are designed, built, and testedby NVIDIA specifically for professionalworkstations powering more than 150professional applications across a broad rangeof industries, including manufacturing, mediaand entertainment, sciences, and energy.For maximum application performance, addan NVIDIA Tesla® K20 co-processor to yourworkstation and experience the power ofNVIDIA Maximus™ technology.PRODUCT SPECIFICATIONSNVIDIA CUDA® PARALLELPROCESSING CORES>1536FRAME BUFFER MEMORY>4 GB GDDR5MEMORY INTERFACE>256-BITMEMORY BANDWIDTH>173 GB/sSINGLE PRECISION COMPUTEPERFORMANCE>2.1 TERAFLOPSMAX POWER CONSUMPTION>122 WGRAPHICS BUS>PCI Express 2.0 x16DISPLAY CONNECTORS>DVI-I (1), DVI-D (1) , DP 1.2 (2),Optional Stereo (1)FORM FACTOR>4.376” H X 10.5” L Dual SlotTHERMAL SOLUTION>ActiveNVIDIA 3D VISION® / 3D VISION PRO>Support via 3 Pin Mini DINQUADRO SYNC>CompatibleHD SDI CAPTURE/OUTPUT>CompatibleGPU DIRECT FOR VIDEO>CompatibleThe NVIDIA Quadro K5000 GPU leverages the new NVIDIA Kepler™architecture to deliver the world’s most compatible and power-efficient solution for accelerating professional applications.QUADRO K5000 | DATASHEET | NOV 12© 2012 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, 3D Vision, Maximus, Kepler , and GigaThread are trademarks and/or registered trademarks of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are all subject to change without notice.To learn more about NVIDIA Quadro, go to /quadro1 Supported on2 displays only2*********************************************************************************************************************************************.3Available on DRAM onlyNew NVIDIA Kepler Architecture Features and Benefits for the NVIDIA Quadro K5000SUPPORTED PLATFORMS>Microsoft Windows 8 (64-bit and 32-bit) >Microsoft Windows 7 (64-bit and 32-bit) >Microsoft Windows Vista (64-bit and 32-bit)>Microsoft Windows XP (64-bit and 32-bit)1 >Linux ® - Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit and 32-bit)3D GRAPHICS ARCHITECTURE>Scalable geometry architecture >Hardware tessellation engine >NVIDIA ® GigaThread ™ engine with dual copy engines >Shader Model 5.0 (OpenGL 4.3 and DirectX 11)>Up to 16K x16K texture and render processing>Transparent multisampling and super sampling >16x angle independent anisotropic filtering>128-bit floating point performance >32-bit per-component floating point texture filtering and blending >64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode>FXAA and TXAA full scene antialiasing >Decode acceleration for MPEG-2,MPEG-4 Part 2 Advanced Simple Profile, H.264, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)>Dedicated H.264 Encoder 2>Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)NVIDIA CUDA ® PARALLEL PROCESSING ARCHITECTURE>SMX architecture (streaming multi-processor design that delivers greater processing and efficiency) >API support, including:> CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran >NVIDIA Parallel DataCache hierarchy (configurable L1 and unified L2 caches) >Error-correction codes (ECC) memory 3 >64 KB of RAM (configurable partition-ing of shared memory and L1 cache) >Dual Warp Scheduler (schedules and dispatches simultaneously instruc-tions from two independent warps)ADVANCED DISPLAY FEATURES>30-bit color (10-bit per each red, green, blue channel)>Support for any combination of four connected displays>Dual DisplayPort 1.2 (supportingresolutions such as 3840x2160 @60 Hz) >Dual-link DVI-I/DVI-D outputs (up to 2560 x1600 @ 60 Hz and 1920x1200 @ 120 Hz) Internal 400 MHz DAC DVI-I output(analog display up to 2048x1536 @ 85 Hz)>DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications) >DisplayPort 1.2, HDMI, and HDCP support >10-bit internal display processing (hardware support for 10-bit scanout for both windowed desktop and full screen, only available on Windows and Linux with Aero disabled) >NVIDIA 3D Vision ™ technology, 3D DLP, interleaved, and other 3D stereo format support>Full OpenGL quad buffered stereo support >Underscan/overscan compensation and hardware scaling>NVIDIA nView ® multi-display technology >Support for large-scale, ultra-high resolution visualization using the Quadro SVS platform which includes Quadro Mosaic, Quadro Sync and Warp/Blend technologiesDISPLAYPORT AND HDMI DIGITAL AUDIO>Support for the following audio modes: > Dolby Digital (AC3), DTS 5.1, Multi- channel (7.1) LPCM, Dolby Digital Plus (DD+), andMPEG-2/MPEG-4 AAC >Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz>Word sizes of 16 bits, 20 bits, and 24 bitsTECHNICAL SPECIFICATIONSNumber of synchronized displays/projectors from a single system with NVIDIA ® Mosaic technology:。
通信原理英文Communication PrinciplesCommunication principles refer to the fundamental concepts and theories that govern the process of transmitting information from one entity to another. These principles form the foundation of effective communication and play a crucial role in various communication systems, such as wireless communication, optical communication, and digital communication.One of the key communication principles is the concept of encoding and decoding. Encoding involves converting the information into a suitable form for transmission, while decoding involves the reverse process of converting the received signals back into meaningful information. This principle ensures that the information is accurately transmitted and understood by the receiving entity.Another important principle is the concept of modulation. Modulation is the process of modifying a carrier signal by varying its amplitude, frequency, or phase to carry the information. This principle is used in various communication systems to transmit information over long distances without significant loss or distortion.Furthermore, the principle of noise reduction is crucial in communication systems. Noise refers to any unwanted disturbance that affects the quality of the transmitted signal. To ensure reliable and clear communication, noise reduction techniques, such as filtering and error correction, are employed to minimize the impactof noise on the received signals.Additionally, the principle of multiplexing allows multiple signals to be transmitted over a single communication channel. This is achieved by dividing the channel bandwidth into smaller sub-channels, each carrying a different signal. Multiplexing enables efficient utilization of the available communication resources and allows for simultaneous transmission of multiple signals.Furthermore, the principle of synchronization is essential for successful communication. Synchronization ensures that the transmitting and receiving entities are operating in a coordinated manner, allowing for accurate transmission and reception of the information. Various techniques, such as clock synchronization and frame synchronization, are employed to achieve synchronization in communication systems.Lastly, the principle of error detection and correction is crucial for reliable communication. Error detection techniques, such as checksums and parity bits, are used to identify errors in the transmitted signals. Error correction techniques, such as forward error correction codes, are employed to correct the detected errors and ensure accurate transmission and reception of the information. In summary, communication principles are fundamental concepts and theories that govern the process of transmitting information. These principles, such as encoding and decoding, modulation, noise reduction, multiplexing, synchronization, and error detection and correction, ensure efficient and reliable communication in various communication systems.。
ssd nand 老化原理As SSD NAND flash technology ages, the storage cells within the NAND flash memory degrade gradually. 随着SSD NAND闪存技术的老化,NAND闪存存储单元逐渐退化。
One of the main causes of NAND flash degradation is the accumulation of program/erase cycles. 这种退化的主要原因之一是程序/擦除循环的累积。
When a NAND cell is programmed and erased repeatedly, the oxide layer in the floating gate, which stores electrical charges, degrades, leading to a decrease in the voltage threshold for reading the cell. 当NAND单元反复编程和擦除时,储存电荷的浮动栅的氧化层会退化,导致读取该单元的电压阈值下降。
In addition to program/erase cycling, the physical stress from electrical currents and voltage can also cause degradation in the NAND flash memory. 除了程序/擦除循环,电流和电压带来的物理压力也会引起NAND闪存存储器的退化。
As NAND flash memory cells degrade, the integrity of the storeddata can become compromised, leading to potential data corruption and loss. 随着NAND闪存存储单元的退化,存储的数据完整性可能会受损,导致潜在的数据损坏和丢失。
E1 –European digital transmission channel with a data rate of 2.048 kbps. EACEM –European Association of Consumer Electronics Manufacturers EAPROM (Electrically Alterable Programmable Read-Only Memo) –A PROM whose contents can be changed.E arth Station –Equipment used for transmitting or receiving satellite communications.EAV (End of Active Video) –A term used with component digital systems.EB (Errored Block)EBR –See Electron Beam Recording.EBU (European Broadcasting Union) –An organization of European broadcasters that,among other activities,produces technical statements and recommendations for the 625/50 line televi-sion system.Created in 1950 and headquartered in Geneva,Switzerland,the EBU is the world’s largest professional association of national broadcasters.The EBU assists its members in all areas of broadcasting,briefing them on developments in the audio-visual sector,providing advice and defending their interests via international bodies.The Union has active members in European and Mediterranean countries and associate members in countries elsewherein Africa,the Americas and Asia.EBU TECH.3267-E – a)The EBU recommendation for the serial composite and component interface of 625/50 digital video signal including embed-ded digital audio.b)The EBU recommendation for the parallel interface of 625 line digital video signal.A revision of the earlier EBU Tech.3246-E, which in turn was derived from CCIR-601 and contributed to CCIR-656 standards.EBU Timecode –The timecode system created by the EBU and based on SECAM or PAL video signals.ECC (Error Correction Code) –A type of memory that corrects errors on the fly.ECC Constraint Length –The number of sectors that are interleaved to combat bursty error characteristics of discs.16 sectors are interleaved in DVD.Interleaving takes advantage of typical disc defects such as scratch marks by spreading the error over a larger data area,thereby increasing the chance that the error correction codes can conceal the error.ECC/EDC (Error Correction Code/Error Detection Code) –Allows data that is being read or transmitted to be checked for errors and,when nec-essary,corrected on the fly.It differs from parity-checking in that errors are not only detected but also corrected.ECC is increasingly being designed into data storage and transmission hardware as data rates (and therefore error rates) increase.Eccentricity –A mathematical constant that for an ellipse is the ratio between the major and minor axis length.more points in the transmission medium,with sufficient magnitude and time difference to be perceived in some manner as a wave distinct from that of the main or primary transmission.Echoes may be either leading or lagging the primary wave and appear in the picture monitor as reflections or “ghosts”.b)Action of sending a character input from a keyboard to the printer or display.Echo Cancellation –Reduction of an echo in an audio system by estimating the incoming echo signal over a communications connection and subtracting its effects from the outgoing signal.Echo Plate –A metal plate used to create reverberation by inducing waves in it by bending the metal.E-Cinema –An HDTV film-complement format introduced by Sony in 1998.1920 x 1080,progressive scan,24 fps,4:4:4 ing a 1/2-inch tape,the small cassette (camcorder) will hold 50 minutes while the large cassette will hold 156 minutes.E-Cinema’s camcorder will use three 2/3-inch FIT CCDs and is equivalent to a film sensitivity of ISO 500. The format will compress the electronic signal somewhere in the range of 7:1.The format is based on the Sony HDCAM video format.ECL (Emitter Coupled Logic) –A variety of bipolar transistor that is noted for its extremely fast switching speeds.ECM –See Entitlement Control Message.ECMA (European Computer Manufacturers Association) –An international association founded in 1961 that is dedicated to establishing standards in the information and communications fields.ECMA-262 –An ECMA standard that specifies the core JavaScript language,which is expected to be adopted shortly by the International Standards Organization (ISO) as ISO 16262.ECMA-262 is roughly equivalent to JavaScript 1.1.ECU (Extreme Closeup)ED-Beta (Extended Definition Betamax) –A consumer/Professional videocassette format developed by Sony offering 500-line horizontal resolution and Y/C connections.Edge – a)An edge is the straight line that connects two points.b)Synonym for key ed by our competitors but not preferred by Ampex.c)A boundary in an image.The apparent sharpness of edges can be increased without increasing resolution.See also Sharpness.Edge Busyness –Distortion concentrated at the edge of objects, characterized by temporally varying sharpness or spatially varying noise.Edge Curl –Usually occurs on the outside one-sixteenth inch of the videotape.If the tape is sufficiently deformed it will not make proper tape contact with the playback heads.An upper curl (audio edge) crease may affect sound quality.A lower edge curl (control track) may result in poor picture quality.Edge Damage –Physical distortion of the top or bottom edge of the mag-netic tape,usually caused by pack problems such as popped strands or stepping.Affects audio and control track sometimes preventing playback. Edge Effect –See Following Whites or Following Blacks.Edge Enhancement –Creating hard,crisp,high-contrast edges beyond the correction of the geometric problem compensated by aperture correc-tion,frequently creates the subjective impression of increase image detail. Transversal delay lines and second-directive types of correction increase the gain at higher frequencies while introducing rather symmetrical “under-shoot followed by overshoot”at transitions.In fact,and contrary to many causal observations,image resolution is thereby decreased and fine detail becomes obscured.Creating a balance between the advantages and disad-vantages is a subjective evaluation and demands an artistic decision. Edge Enhancing –See Enhancing.Edge Filter –A filter that applies anti-aliasing to graphics created to the title tool.Edge Numbers – Numbers printed on the edge of 16 and 35 mm motion picture film every foot which allows frames to be easily identified in an edit list.Edgecode –See Edge Numbers,Key Numbers.EDH (Error Detection and Handling) –Defined by SMPTE standards RP-165 and is used for recognizing inaccuracies in the serial digital signal. It may be incorporated into serial digital equipment and employ a simple LED error indicator.This data conforms to the ancillary data formatting standard (SMPTE 291M) for SD-SDI and is located on line 9 for 525 and line 5 for 625 formats.Edit – a) The act of performing a function such as a cut,dissolve,wipe on a switcher,or a cut from VTR to VTR where the end result is recorded on another VTR.The result is an edited recording called a master.b)Any point on a video tape where the audio or video information has been added to, replaced,or otherwise altered from its original form.Edit Control –A connection on a VCR or camcorder which allows direct communication with external edit control devices.(e.g.,LANC (Control-L) and new (Panasonic) 5-pin).Thumbs Up works with both of these control formats and with machines lacking direct control.Edit Controller –An electronic device,often computer-based,that allows an editor to precisely control,play and record to various videotape machines.Edit Decision List (EDL) – a)A list of a video production’s edit points. An EDL is a record of all original videotape scene location time references, corresponding to a production’s transition events.EDLs are usually generated by computerized editing equipment and saved for later use and modification.b) Record of all edit decisions made for a video program (such as in-times,out-times,and effects) in the form of printed copy, paper tape,or floppy disk file,which is used to automatically assemble the program at a later point.Edit Display –Display used exclusively to present editing data and editor’s decision lists.Edit Master –The first generation (original) of a final edited tape.Edit Point –The location in a video where a production event occurs. (e.g.,dissolve or wipe from one scene to another).Edit Rate –In compositions,a measure of the number of editable units per second in a piece of media data (for example,30 fps for NTSC,25 fps for PAL and 24 fps for film).Edit Sequence –An assembly of clips.Editing –A process by which one or more compressed bit streams are manipulated to produce a new compressed bit stream.Conforming edited bit streams are understood to meet the requirements defined in the Digital Television Standard.Editing Control Unit (ECU) –A microprocessor that controls two or more video decks or VCRs and facilitates frame-accurate editing.Editor –A control system (usually computerized) which allows you to con-trol video tape machines,the video switcher,and other devices remotely from a single control panel.Editors enable you to produce finished video programs which combine video tape or effects from several different sources.EDL (Edit Decision List) –A list of edit decisions made during an edit session and usually saved to floppy disk.Allows an edit to be redone or modified at a later time without having to start all over again.EDO DRAM (Extended Data Out Dynamic Random Access Memory) –EDO DRAM allows read data to be held past the rising edge of CAS (Column Address Strobe) improving the fast page mode cycle time critical to graphics performance and bandwidth.EDO DRAM is less expensive than VRAM.EDTV –See Extended/Enhanced Definition Television.E-E Mode (Electronic to Electronic Mode) –The mode obtained when the VTR is set to record but the tape is not running.The VTR is processing all the signals that it would normally use during recording and playback but without actually recording on the tape.EEprom E2,E’squared Prom –An electronically-erasable,programmable read-only memory device.Data can be stored in memory and will remain there even after power is removed from the device.The memory can be erased electronically so that new data can be stored.Effect – a)One or more manipulations of the video image to produce a desired result.b)Multi-source transition,such as a wipe,dissolve or key. Effective Competition –Market status under which cable TV systems are exempt from regulation of basic tier rates by local franchising authorities, as defined in 1992 Cable Act.To claim effective competition,a cable system must compete with at least one other multi-channel provider that is available to at least 50% of an area’s households and is subscribed to by more than 15% of the households.Effects –The manipulation of an audio or video signal.Types of film or video effects include special effects (F/X) such as morphing; simple effects such as dissolves,fades,superimpositions,and wipes; complex effects such as keys and DVEs; motion effects such as freeze frame and slow motion; and title and character generation.Effects usually have to be rendered because most systems cannot accommodate multiple video streams in real time.See also Rendering.Effects (Setup) –Setup on the AVC,Century or Vista includes the status of every push-button,key setting,and transition rate.The PANEL-MEM system can store these setups in memory registers for future use.Effects Keyer (E Keyer) –The downstream keyer within an M/E,i.e.,the last layer of video.Effects System –The portion of the switcher that performs mixes,wipes and cuts between background and/or affects key video signals.The Effects System excludes the Downstream Keyer and Fade-to-Black circuitry.Also referred to as Mix Effects (M/E) system.EFM (Eight-to-Fourteen Modulation) –This low-level and very critical channel coding technique maximizes pit sizes on the disc by reducing frequent transitions from 0 to 1 or 1 to 0.CD represents 1's as Land-pit transitions along the track.The 8/14 code maps 8 user data bits into 14 channel bits in order to avoid single 1's and 0's,which would otherwise require replication to reproduce extremely small artifacts on the disc.In the 1982 compact disc standard (IEC 908 standard),3 merge bits are added to the 14 bit block to further eliminate 1-0 or 0-1 transitions between adjacent 8/14 blocks.EFM Plus –DVD’s EFM+ method is a derivative of EFM.It folds the merge bits into the main 8/16 table.EFM+ may be covered by U.S.Patent5,206,646.EGA (Enhanced Graphics Adapter) –A display technology for the IBM PC.It has been replaced by VGA.EGA pixel resolution is 640 x 350.EIA (Electronics Industries Association) –A trade organization that has created recommended standards for television systems (and other electronic products),including industrial television systems with up to 1225 scanning lines.EIA RS-170A is the current standard for NTSC studio equipment.The EIA is a charter member of ATSC.EIA RS-170A –The timing specification standard for NTSC broadcast video equipment.The Digital Video Mixer meets RS-170A.EIA/IS-702 –NTSC Copy Generation Management System – Analog (CGMS-A).This standard added copy protection capabilities to NTSC video by extending the EIA-608 standard to control the Macrovision anti-copy process.It is now included in the latest EIA-608 standard.EIA-516 –U.S.teletext standard,also called NABTS.EIA-608 –U.S.closed captioning and extended data services (XDS) stan-dard.Revision B adds Copy Generation Management System – Analog (CGMS-A),content advisory (v-chip),Internet Uniform Resource Locators (URLs) using Text-2 (T-2) service,16-bit Transmission Signal Identifier,and transmission of DTV PSIP data.EIA-708 –U.S.DTV closed captioning standard.EIA CEB-8 also provides guidance on the use and processing of EIA-608 data streams embedded within the ATSC MPEG-2 video elementary transport stream,and augments EIA-708.EIA-744 –NTSC “v-chip”operation.This standard added content advisory filtering capabilities to NTSC video by extending the EIA-608 standard.It is now included in the latest EIA-608 standard,and has been withdrawn. EIA-761 –Specifies how to convert QAM to 8-VSB,with support for OSD (on screen displays).EIA-762 –Specifies how to convert QAM to 8-VSB,with no support for OSD (on screen displays).EIA-766 –U.S.HDTV content advisory standard.EIA-770 –This specification consists of three parts (EIA-770.1,EIA-770.2, and EIA-770.3).EIA-770.1 and EIA-770.2 define the analog YPbPr video interface for 525-line interlaced and progressive SDTV systems.EIA-770.3 defines the analog YPbPr video interface for interlaced and progressive HDTV systems.EIA-805 defines how to transfer VBI data over these YPbPr video interfaces.EIA-775 –EIA-775 defines a specification for a baseband digital interface to a DTV using IEEE 1394 and provides a level of functionality that is simi-lar to the analog system.It is designed to enable interoperability between a DTV and various types of consumer digital audio/video sources,including set top boxes and DVRs or VCRs.EIA-775.1 adds mechanisms to allow a source of MPEG service to utilize the MPEG decoding and display capabili-ties in a DTV.EIA-775.2 adds information on how a digital storage device, such as a D-VHS or hard disk digital recorder,may be used by the DTVor by another source device such as a cable set-top box to record or time-shift digital television signals.This standard supports the use of such storage devices by defining Service Selection Information (SSI),methods for managing discontinuities that occur during recording and playback, and rules for management of partial transport streams.EIA-849 specifies profiles for various applications of the EIA-775 standard,including digital streams compliant with ATSC terrestrial broadcast,direct-broadcast satellite (DBS),OpenCable™,and standard definition Digital Video (DV) camcorders.EIA-805 –This standard specifies how VBI data are carried on component video interfaces,as described in EIA-770.1 (for 480p signals only),EIA-770.2 (for 480p signals only) and EIA-770.3.This standard does not apply to signals which originate in 480i,as defined in EIA-770.1 and EIA-770.2. The first VBI service defined is Copy Generation Management System (CGMS) information,including signal format and data structure when car-ried by the VBI of standard definition progressive and high definition YPbPr type component video signals.It is also intended to be usable when the YPbPr signal is converted into other component video interfaces including RGB and VGA.EIA-861 – The EIA-861 standard specifies how to include data,such as aspect ratio and format information,on DVI and HDMI.EIAJ (Electronic Industry Association of Japan) –The Japanese equivalent of the EIA.EIA-J CPR-1204 –This EIA-J recommendation specifies another widescreen signaling (WSS) standard for NTSC video signals.E-IDE (Enhanced Integrated Drive Electronics) –Extensions to the IDE standard providing faster data transfer and allowing access to larger drives,including CD-ROM and tape drives,using ATAPI.E-IDE was adopted as a standard by ANSI in 1994.ANSI calls it Advanced Technology Attachment-2 (ATA-2) or Fast ATA.EISA (Enhanced Industry Standard Architecture) –In 1988 a consor-tium of nine companies developed 32-bit EISA which was compatible with AT architecture.The basic design of EISA is the result of a compilation of the best designs of the whole computer industry rather than (in the case ofthe ISA bus) a single company.In addition to adding 16 new data linesto the AT bus,bus mastering,automated setup,interrupt sharing,and advanced transfer modes were adapted making EISA a powerful and useful expansion design.The 32-bit EISA can reach a peak transfer rate of33 MHz,over 50% faster than the Micro Channel architecture.The EISA consortium is presently developing EISA-2,a 132 MHz standard.EISA Slot –Connection slot to a type of computer expansion bus found in some computers.EISA is an extended version of the standard ISA slot design.EIT (Encoded Information Type)EIT (Event Information Table) –Contains data concerning events (a grouping of elementary broadcast data streams with a defined start and end time belonging to a common service) and programs (a concatenation of one or more events under the control of a broadcaster,such as event name,start time,duration,etc.).Part of DVB-SI.Electromagnetic Interference (EMI) –Interference caused by electrical fields.Electron Beam Recording –A technique for converting television images to film using direct stimulation of film emulsion by a very fine long focal length electronic beam.E lectronic Beam Recorder (EBR) –Exposes film directly using an electronic beam compared to recording from a CRT.Electronic Cinematography –Photographing motion pictures with television equipment.Electronic cinematography is often used as a term indicating that the ultimate product will be seen on a motion picture screen,rather than a television screen.See also HDEP and Mathias.Electronic Crossover –A crossover network which uses active filters and is used before rather than after the signal passes through the power amp.Electronic Editing –The assembly of a finished video program in which scenes are joined without physically splicing the tape.Electronic editing requires at least two decks:one for playback and the other for recording. Electronic Matting –The process of electronically creating a composite image by replacing portions of one image with another.One common,if rudimentary,form of this process is chroma-keying,where a particular color in the foreground scene (usually blue) is replaced by the background scene.Electronic matting is commonly used to create composite images where actors appear to be in places other than where they are being shot. It generally requires more chroma resolution than vision does,causing contribution schemes to be different than distribution schemes.While there is a great deal of debate about the value of ATV to viewers,there does not appear to be any dispute that HDEP can perform matting faster and better than almost any other moving image medium.Electronic Pin Register (EPR) –Stabilizes the film transport of a telecine.Reduces ride (vertical moment) and weave (horizontal movement). Operates in real time.Electrostatic Pickup –Pickup of noise generated by electrical sparks such as those caused by fluorescent lights and electrical motors. Elementary Stream (ES) – a)The raw output of a compressor carrying a single video or audio signal.b)A generic term for one of the coded video,coded audio,or other coded bit streams.One elementary stream is carried in a sequence of PES packets with one and only one stream_id.Elementary Stream Clock Reference (ESCR) –A time stamp in the PES from which decoders of PES may derive timing.Elementary Stream Descriptor –A structure contained in object descriptors that describes the encoding format,initialization information, transport channel identification,and other descriptive information about the content carried in an elementary stream.Elementary Stream Header (ES Header) –Information preceding the first data byte of an elementary stream.Contains configuration information for the access unit header and elementary stream properties.Elementary Stream Interface (ESI) –An interface modeling the exchange of elementary stream data and associated control information between the Compression Layer and the Sync Layer.Elementary Stream Layer (ES Layer) –A logical MPEG-4 Systems Layer that abstracts data exchanged between a producer and a consumer into Access units while hiding any other structure of this data.Elementary Stream User (ES User) –The MPEG-4 systems entity that creates or receives the data in an elementary stream.ELG (European Launching Group) –Now superseded by DVB.EM (Electronic Mail) –Commonly referred to as E-mail.Embedded Audio – a)Embedded digital audio is mul-tiplexed onto a seri-al digital data stream within the horizontal ancillary data region of an SDI signal.A maximum of 16 channels of audio can be carried as standardized with SMPTE 272M or ITU-R.BT.1305 for SD and SMPTE 299 for HD.b)Digital audio that is multiplexed and carried within an SDI connection –so simplifying cabling and routing.The standard (ANSI/SMPTE 272M-1994) allows up to four groups each of four mono audio channels.Embossing –An artistic effect created on AVAs and/or switchers to make characters look like they are (embossed) punched from the back of the background video.EMC (Electromagnetic Compatibility) –Refers to the use of compo-nents in electronic systems that do not electrically interfere with each other.See also EMI.EMF (Equipment Management Function) –Function connected toall the other functional blocks and providing for a local user or the Telecommunication Management Network (TMN) a mean to perform all the management functions of the cross-connect equipment.EMI (Electromagnetic Interference) –An electrical disturbance in a sys-tem due to natural phenomena,low-frequency waves from electromechani-cal devices or high-frequency waves (RFI) from chips and other electronic devices.Allowable limits are governed by the FCC.See also EMC. Emission – a)The propagation of a signal via electromagnetic radiation, frequently used as a synonym for broadcast.b) In CCIR usage:radio-frequency radiation in the case where the source is a radio transmitteror radio waves or signals produced by a radio transmitting station.c) Emission in electronic production is one mode of distribution for the completed program,as an electromagnetic signal propagated to thepoint of display.EMM –See Entitlement Management Message.E-Mode –An edit decision list (EDL) in which all effects (dissolves,wipes and graphic overlays) are performed at the end.See also A-Mode,B-Mode, C-Mode,D-Mode,Source Mode.Emphasis – a)Filtering of an audio signal before storage or transmission to improve the signal-to-noise ratio at high frequencies.b)A boost in signal level that varies with frequency,usually used to improve SNRin FM transmission and recording systems (wherein noise increaseswith frequency) by applying a pre-emphasis before transmission and a complementary de-emphasis to the receiver.See also Adaptive Emphasis. Emulate –To test the function of a DVD disc on a computer after format-ting a complete disc image.Enable –Input signal that allows the device function to occur.ENB (Equivalent Noise Bandwidth) –The bandwidth of an ideal rectan-gular filter that gives the same noise power as the actual system. Encode – a)The process of combining analog or digital video signals, e.g.,red,green and blue,into one composite signal.b)To express a single character or a message in terms of a code.To apply the rules of a code. c)To derive a composite luminance-chrominance signal from R,G,B signals.d)In the context of Indeo video,the process of converting the color space of a video clip from RGB to YUV and then compressing it.See Compress,RGB,pare Decode.Encoded Chroma Key –Synonym for Composite Chroma Key. Encoded Subcarrier –A reference system created by Grass Valley Group to provide exact color timing information.Encoder – a)A device used to form a single composite color signal (NTSC,PAL or SECAM) from a set of component signals.An encoder is used whenever a composite output is required from a source (or recording) which is in component format.b)Sometimes devices that change analog signals to digital (ADC).All NTSC cameras include an encoder.Because many of these cameras are inexpensive,their encoders omit many ofthe advanced techniques that can improve NTSC.CAV facilities canuse a single,advanced encoder prior to creating a final NTSC signal.c)An embodiment of an encoding process.Encoding (Process) –A process that reads a stream of input pictures or audio samples and produces a valid coded bit stream as defined in the Digital Television Standard.Encryption – a) The process of coding data so that a specific code or key is required to restore the original data.In broadcast,this is used to make transmission secure from unauthorized reception as is often found on satellite or cable systems.b) The rearrangement of the bit stream of a previously digitally encoded signal in a systematic fashion to make the information unrecognizable until restored on receipt of the necessary authorization key.This technique is used for securing information transmit-ted over a communication channel with the intent of excluding all other than authorized receivers from interpreting the message.Can be used for voice,video and other communications signals.END (Equivalent Noise Degradation)End Point –End of the transition in a dissolve or wipe.Energy Plot –The display of audio waveforms as a graph of the relative loudness of an audio signal.ENG (Electronic News Gathering) –Term used to describe use of video-recording instead of film in news coverage.ENG Camera (Electronic News Gathering camera) –Refers to CCD cameras in the broadcast industry.Enhancement Layer –A relative reference to a layer (above the base layer) in a scalable hierarchy.For all forms of scalability,its decoding process can be described by reference to the lower layer decoding process and the appropriate additional decoding process for the Enhancement Layer itself.Enhancing –Improving a video image by boosting the high frequency content lost during recording.There are several types of enhancement. The most common accentuates edges between light and dark images. ENRZ (Enhanced Non-Return to Zero)Entitlement Control Message (ECM) –Entitlement control messages are private conditional access information.They are program-specific and specify control and scrambling parameters.Entitlement Management Message (EMM) –Private Conditional Access information which specifies the authorization levels or the services of specific decoders.They may be addressed to individual decoder or groups of decoders.Entrophy –The average amount of information represented by a symbol in a message.It represents a lower bound for compression.Entrophy Coding –Variable-length lossless coding of the digital represen-tation of a signal to reduce redundancy.Entrophy Data –That data in the signal which is new and cannot be compressed.Entropy –In video,entropy,the average amount of information represent-ed by a symbol in a message,is a function of the model used to produce that message and can be reduced by increasing the complexity of the model so that it better reflects the actual distribution of source symbolsin the original message.Entropy is a measure of the information contained in a message,it’s the lower bound for compression.Entry –The point where an edit will start (this will normally be displayed on the editor screen in time code).Entry Point –The point in a coded bit stream after which the decoder can be initialized and begin decoding correctly.The picture that follows the entry point will be an I-picture or a P-picture.If the first transmitted picture is not an I-picture,the decoder may produce one or more pictures during acquisition.Also referred to as an Access Unit (AU).E-NTSC –A loosely applied term for receiver-compatible EDTV,used by CDL to describe its Prism 1 advanced encoder/decoder family.ENTSC –Philips ATV scheme now called HDNTSC.Envelope Delay –The term “Envelope Delay”is often used interchange-ably with Group Delay in television applications.Strictly speaking,envelope delay is measured by passing an amplitude modulated signal through the system and observing the modulation envelope.Group Delay on the other。
ec纠错码算法深入解析EC纠错码算法:原理、应用与未来发展在信息时代,数据的安全性和可靠性是至关重要的。
在处理大量数据传输和存储的过程中,错误是难以避免的,因此,纠错编码(Error Correction Code, ECC)技术应运而生,其中以Efficient Correcting Codes(简称EC纠错码)为核心,扮演着关键的角色。
本文将详细介绍EC纠错码的原理,其在实际应用中的重要性,以及未来的发展趋势。
一、EC纠错码的基本原理EC纠错码是一种特殊的编码方式,它通过在原始数据中添加额外的位或符号,使得即使在数据传输过程中发生错误,也能通过这些冗余信息来恢复或纠正错误。
其核心思想是利用数学上的代数结构,如线性码、循环码或卷积码等,使得错误检测和纠正成为可能。
以线性码为例,每个码字(编码后的数据)都是一个向量,而编码规则则是通过矩阵乘法实现的。
当数据传输过程中出现错误时,接收端可以通过比较接收到的码字与预先设定的校验矩阵的乘积,发现并修正错误。
这种纠错能力取决于码的最小汉明距离,即最短的两个不同码字之间的差异长度,距离越大,纠错能力越强。
二、EC纠错码的应用领域EC纠错码广泛应用于通信、存储和计算机系统中。
在通信领域,如卫星通信、无线通信和互联网传输,由于信号可能会受到噪声干扰,EC纠错码能确保数据的可靠传输。
在存储设备中,如硬盘驱动器、U盘等,EC纠错码可以防止数据因硬件故障而丢失。
此外,EC纠错码也被用于航天器,如GPS系统,以确保定位信息的准确性。
三、EC纠错码的实例与优化以RAID(Redundant Array of Independent Disks)技术为例,它是通过在多个硬盘上分布数据和冗余信息,结合EC纠错码,提高数据的可用性和容错性。
例如RAID 5使用了分布式奇偶校验,当一块硬盘故障时,其他硬盘上的信息足以恢复数据,这就是一种典型的EC纠错应用。
为了进一步提升纠错效率,科研人员不断探索新的编码技术和算法,如Turbo 码、LDPC码(低密度奇偶校验码)等,它们在理论性能上超越了传统的纠错码,并被广泛应用在4G/5G通信系统和新一代硬盘存储中。
在windows上程序或脚本运行突然出现未知错误,没有错误信息只有一个code,怎样知道究竟是怎么回事呢?如果知道这个code的意思是多么重要的.这时错误代码(System Err or Codes)可以帮上你的忙。
从MSDN 上找到关于如下信息(/en-us/library/ms6813 81.aspx),页面的build date是: 4/27/2010,够新的!包括system error code 的详细信息。
另外在/knowledge/articles/049.htm 页面上可以查看绝大多数的system error code基本信息.System Error CodesThe System Error Codes are very broad. Each one can occur in one of ma ny hundreds of locations in the system. Consequently the descriptions of t hese codes cannot be very specific. Use of these codes requires some amo unt of investigation and analys is. You need to note both the programmatic and the run-time context in which these errors occur. Because these code s are defined in winerror.h for anyone to use, sometimes the codes are re turned by non-system code. Sometimes the code is returned by a function deep in the stack and far removed from your code that is handling the er ror.The following topics provide lists of system error codes. These values are defined in the winerror.h header file.∙System Error Codes (0-499)∙System Error Codes (500-999)∙System Error Codes (1000-1299)∙System Error Codes (1300-1699)∙System Error Codes (1700-3999)∙System Error Codes (4000-5999)∙System Error Codes (6000-8199)∙System Error Codes (8200-8999)∙System Error Codes (9000-11999)∙System Error Codes (12000-15999)copy from:/en-us/library/ms681381.aspx0-14080 Windows System Error Code:copy from:/knowledge/articles/049.htmC# code snipppetclass SystemErrorCodes{public const Int32 ERROR_ACCESS_DENIED = 5;public const Int32 ERROR_ADAP_HDW_ERR = 57;public const Int32 ERROR_ALREADY_ASSIGNED = 85;public const Int32 ERROR_ALREADY_EXISTS = 183;public const Int32 ERROR_ARENA_TRASHED = 7;public const Int32 ERROR_ATOMIC_LOCKS_NOT_SUPPORTED = 174; public const Int32 ERROR_AUTODATASEG_EXCEEDS_64k = 199;public const Int32 ERROR_BAD_ARGUMENTS = 160;public const Int32 ERROR_BAD_COMMAND = 22;public const Int32 ERROR_BAD_DEV_TYPE = 66;public const Int32 ERROR_BAD_DRIVER_LEVEL = 119;public const Int32 ERROR_BAD_ENVIRONMENT = 10;public const Int32 ERROR_BAD_EXE_FORMAT = 193;public const Int32 ERROR_BAD_FILE_TYPE = 222;public const Int32 ERROR_BAD_FORMAT = 11;public const Int32 ERROR_BAD_LENGTH = 24;public const Int32 ERROR_BAD_NET_NAME = 67;public const Int32 ERROR_BAD_NET_RESP = 58;public const Int32 ERROR_BAD_NETPATH = 53;public const Int32 ERROR_BAD_PATHNAME = 161;public const Int32 ERROR_BAD_PIPE = 230;public const Int32 ERROR_BAD_REM_ADAP = 60;public const Int32 ERROR_BAD_THREADID_ADDR = 159;public const Int32 ERROR_BAD_UNIT = 20;public const Int32 ERROR_BROKEN_PIPE = 109;public const Int32 ERROR_BUFFER_OVERFLOW = 111;public const Int32 ERROR_BUSY_DRIVE = 142;public const Int32 ERROR_BUSY = 170;public const Int32 ERROR_CALL_NOT_IMPLEMENTED = 120;public const Int32 ERROR_CANCEL_VIOLATION = 173;public const Int32 ERROR_CANNOT_COPY = 266;public const Int32 ERROR_CANNOT_MAKE = 82;public const Int32 ERROR_CHECKOUT_REQUIRED = 221;public const Int32 ERROR_CHILD_NOT_COMPLETE = 129;public const Int32 ERROR_CRC = 23;public const Int32 ERROR_CURRENT_DIRECTORY = 16;public const Int32 ERROR_DELETE_PENDING = 303;public const Int32 ERROR_DEV_NOT_EXIST = 55;public const Int32 ERROR_DIR_NOT_EMPTY = 145;public const Int32 ERROR_DIR_NOT_ROOT = 144;public const Int32 ERROR_DIRECT_ACCESS_HANDLE = 130;public const Int32 ERROR_DIRECTORY = 267;public const Int32 ERROR_DISCARDED = 157;public const Int32 ERROR_DISK_CHANGE = 107;public const Int32 ERROR_DISK_FULL = 112;public const Int32 ERROR_DISK_TOO_FRAGMENTED = 302;public const Int32 ERROR_DRIVE_LOCKED = 108;public const Int32 ERROR_DUP_NAME = 52;public const Int32 ERROR_DYNLINK_FROM_INVALID_RING = 196;public const Int32 ERROR_EA_FILE_CORRUPT = 276;public const Int32 ERROR_EA_LIST_INCONSISTENT = 255;public const Int32 ERROR_EA_TABLE_FULL = 277;public const Int32 ERROR_EAS_DIDNT_FIT = 275;public const Int32 ERROR_EAS_NOT_SUPPORTED = 282;public const Int32 ERROR_ENVVAR_NOT_FOUND = 203;public const Int32 ERROR_EXCL_SEM_ALREADY_OWNED = 101;public const Int32 ERROR_EXE_CANNOT_MODIFY_SIGNED_BINARY = 217;public const Int32 ERROR_EXE_CANNOT_MODIFY_STRONG_SIGNED_BINARY = 218;public const Int32 ERROR_EXE_MACHINE_TYPE_MISMATCH = 216;public const Int32 ERROR_EXE_MARKED_INVALID = 192;public const Int32 ERROR_FAIL_I24 = 83;public const Int32 ERROR_FAIL_NOACTION_REBOOT = 350;public const Int32 ERROR_FAIL_RESTART = 352;public const Int32 ERROR_FAIL_SHUTDOWN = 351;public const Int32 ERROR_FILE_CHECKED_OUT = 220;public const Int32 ERROR_FILE_EXISTS = 80;public const Int32 ERROR_FILE_NOT_FOUND = 2;public const Int32 ERROR_FILE_TOO_LARGE = 223;public const Int32 ERROR_FILENAME_EXCED_RANGE = 206;public const Int32 ERROR_FORMS_AUTH_REQUIRED = 224;public const Int32 ERROR_GEN_FAILURE = 31;public const Int32 ERROR_HANDLE_DISK_FULL = 39;public const Int32 ERROR_HANDLE_EOF = 38;public const Int32 ERROR_IMAGE_SUBSYSTEM_NOT_PRESENT = 308;public const Int32ERROR_INCOMPATIBLE_WITH_GLOBAL_SHORT_NAME_REGISTRY_SETTING = 304;public const Int32 ERROR_INFLOOP_IN_RELOC_CHAIN = 202;public const Int32 ERROR_INSUFFICIENT_BUFFER = 122;public const Int32 ERROR_INVALID_ACCESS = 12;public const Int32 ERROR_INVALID_ADDRESS = 487;public const Int32 ERROR_INVALID_AT_INTERRUPT_TIME = 104;public const Int32 ERROR_INVALID_BLOCK = 9;public const Int32 ERROR_INVALID_CATEGORY = 117;public const Int32 ERROR_INVALID_DATA = 13;public const Int32 ERROR_INVALID_DRIVE = 15;public const Int32 ERROR_INVALID_EA_HANDLE = 278;public const Int32 ERROR_INVALID_EA_NAME = 254;public const Int32 ERROR_INVALID_EVENT_COUNT = 151;public const Int32 ERROR_INVALID_EXE_SIGNATURE = 191;public const Int32 ERROR_INVALID_FLAG_NUMBER = 186;public const Int32 ERROR_INVALID_FUNCTION = 1;public const Int32 ERROR_INVALID_HANDLE = 6;public const Int32 ERROR_INVALID_LEVEL = 124;public const Int32 ERROR_INVALID_LIST_FORMAT = 153;public const Int32 ERROR_INVALID_LOCK_RANGE = 307;public const Int32 ERROR_INVALID_MINALLOCSIZE = 195;public const Int32 ERROR_INVALID_MODULETYPE = 190;public const Int32 ERROR_INVALID_NAME = 123;public const Int32 ERROR_INVALID_OPLOCK_PROTOCOL = 301;public const Int32 ERROR_INVALID_ORDINAL = 182;public const Int32 ERROR_INVALID_PARAMETER = 87;public const Int32 ERROR_INVALID_PASSWORD = 86;public const Int32 ERROR_INVALID_SEGDPL = 198;public const Int32 ERROR_INVALID_SEGMENT_NUMBER = 180;public const Int32 ERROR_INVALID_SIGNAL_NUMBER = 209;public const Int32 ERROR_INVALID_STACKSEG = 189;public const Int32 ERROR_INVALID_STARTING_CODESEG = 188; public const Int32 ERROR_INVALID_TARGET_HANDLE = 114;public const Int32 ERROR_INVALID_VERIFY_SWITCH = 118;public const Int32 ERROR_IOPL_NOT_ENABLED = 197;public const Int32 ERROR_IS_JOIN_PATH = 147;public const Int32 ERROR_IS_JOIN_TARGET = 133;public const Int32 ERROR_IS_JOINED = 134;public const Int32 ERROR_IS_SUBST_PATH = 146;public const Int32 ERROR_IS_SUBST_TARGET = 149;public const Int32 ERROR_IS_SUBSTED = 135;public const Int32 ERROR_ITERATED_DATA_EXCEEDS_64k = 194; public const Int32 ERROR_JOIN_TO_JOIN = 138;public const Int32 ERROR_JOIN_TO_SUBST = 140;public const Int32 ERROR_LABEL_TOO_LONG = 154;public const Int32 ERROR_LOCK_FAILED = 167;public const Int32 ERROR_LOCK_VIOLATION = 33;public const Int32 ERROR_LOCKED = 212;public const Int32 ERROR_MAX_SESSIONS_REACHED = 353;public const Int32 ERROR_MAX_THRDS_REACHED = 164;public const Int32 ERROR_META_EXPANSION_TOO_LONG = 208; public const Int32 ERROR_MOD_NOT_FOUND = 126;public const Int32 ERROR_MORE_DATA = 234;public const Int32 ERROR_MR_MID_NOT_FOUND = 317;public const Int32 ERROR_NEGATIVE_SEEK = 131;public const Int32 ERROR_NESTING_NOT_ALLOWED = 215;public const Int32 ERROR_NET_WRITE_FAULT = 88;public const Int32 ERROR_NETNAME_DELETED = 64;public const Int32 ERROR_NETWORK_ACCESS_DENIED = 65;public const Int32 ERROR_NETWORK_BUSY = 54;public const Int32 ERROR_NO_DATA = 232;public const Int32 ERROR_NO_MORE_FILES = 18;public const Int32 ERROR_NO_MORE_ITEMS = 259;public const Int32 ERROR_NO_MORE_SEARCH_HANDLES = 113;public const Int32 ERROR_NO_PROC_SLOTS = 89;public const Int32 ERROR_NO_SIGNAL_SENT = 205;public const Int32 ERROR_NO_SPOOL_SPACE = 62;public const Int32 ERROR_NO_VOLUME_LABEL = 125;public const Int32 ERROR_NOT_DOS_DISK = 26;。
计算机中的数制和码制教案一、教学目标1. 让学生了解计算机中常用的数制,如二进制、十进制、十六进制等。
2. 使学生掌握不同数制之间的转换方法。
3. 让学生了解计算机中的编码方式,如ASCII码、Uni码等。
4. 培养学生运用数制和码制解决实际问题的能力。
二、教学内容1. 数制的概念及表示方法数制的定义:数制是一种表示数值的方法,计算机中常用的数制有二进制、十进制、十六进制等。
不同数制的表示方法及转换关系。
2. 二进制与十进制的转换二进制与十进制之间的转换方法。
练习题:进行二进制与十进制的相互转换。
3. 十六进制与十进制的转换十六进制与十进制之间的转换方法。
练习题:进行十六进制与十进制的相互转换。
4. 计算机中的编码方式ASCII码:字符与二进制之间的对应关系。
Uni码:字符集的扩展与多语言支持。
练习题:根据字符写出对应的ASCII码或Uni码。
三、教学方法1. 讲授法:讲解数制的概念、转换方法及编码方式。
2. 实践法:让学生通过练习题进行实际操作,巩固所学知识。
3. 讨论法:分组讨论实际问题,培养学生解决问题的能力。
四、教学步骤1. 引入数制的概念,讲解不同数制的表示方法及转换关系。
2. 讲解二进制与十进制的转换方法,进行练习。
3. 讲解十六进制与十进制的转换方法,进行练习。
4. 介绍计算机中的编码方式,讲解ASCII码和Uni码的概念及应用。
5. 根据字符写出对应的ASCII码或Uni码,进行练习。
五、教学评价1. 课堂问答:检查学生对数制和码制的理解程度。
2. 练习题:评估学生运用数制和码制解决问题的能力。
3. 小组讨论:评价学生在团队合作中解决问题的能力。
六、教学内容6. 数制转换的实际应用讲解在计算机系统中如何使用不同数制进行数据表示和处理。
分析实际案例,展示不同数制转换在计算机科学中的应用。
练习题:解决实际问题,如计算机存储、数据传输中的数制转换。
7. 计算机中的高级编码技术介绍计算机中除ASCII码和Uni码外的其他编码方式,如UTF-8、UTF-16等。