单片机多级菜单编程实现(ZT) 建立一个树状的菜单结构,用链表实现链表中包含:1、指向同级左右菜单和指向父菜单、子菜单的四个菜单结构体指针;2、进入该菜单时需要执行的初始化函数指针3、退出该菜单时需要执行的结束函数指针4、该菜单内的按键处理函数指针数组的指针操作菜单模块需要的按键操作有:左、右、确认、退出。
采用这种办法,可以方便的添加或删减菜单。
并且只需要在其头文件中修改初始变量就可以实现,完全无须修改C文件中的任何函数。
具体结构定义我的定义,做个参考:#define MENU_HLP_EN 菜单帮助信息使能typedef struct{void (pMenuTaskInit)(void); 指向菜单任务初始化函数的指针void (pMenuTaskEnd)(void); 指向菜单任务结束函数的指针}MENU_TASK_TYP;typedef struct MenuTyp{INT8U MenuName; 菜单名称字符串WORK_MOD WorkMod; 工作状态编号MENU_TASK_TYP pMenuTask; 指向菜单任务的指针void (pTaskKeyDeal)(void); 指向菜单任务按键处理函数数组的指针#ifdef MENU_HLP_ENINT8U MenuHlp; 菜单帮助字符串#endifstruct MenuTyp pParent; 指向上层菜单的指针struct MenuTyp pChild; 指向子菜单的指针struct MenuTyp pRight; 指向右菜单的指针struct MenuTyp pLeft; 指向左菜单的指针}MENU_TYP;我根据网上的资料做的一个菜单:菜单数据结构struct KeyTabStruct{uint8 MenuIndex; 当前状态索引号uint8 MaxItems; 本级菜单最大条目数uint8 ShowLevel; 菜单显示内容uint8 PressOk; 按下回车键时转向的状态索引号uint8 PressEsc; 按下返回键时转向的状态索引号uint8 PressDown; 按下向下键时转向的状态索引号uint8 PressUp; 按下向上键时转向的状态索引号void (CurrentOperate)(); 当前状态应该执行的功能操作};uint8 MenuID; 菜单ID号uint8 MenuNextID; 下级菜单ID号CurMenuID=本菜单IDMaxMenuItem=同级菜单最大项数OkMenuID=子菜单层所对应的菜单ID,ID=999为菜单已经到底了EscMenuID=父菜单层所对应的菜单ID,ID=999为菜单已经到顶了DownMenuID=弟菜单层所对应的菜单ID,ID=999为菜单是独生子UpMenuID=兄菜单层所对应的菜单ID,ID=999为菜单是独生子CurFunction=本菜单所对应的菜单函数指针const struct KeyTabStruct KeyTab[MAX_KEYTABSTRUCT_NUM]={CurMenuID, axMenuItem, MenuShowLevel, OkMenuID, EscMenuID, DownMenuID, UpMenuID, CurFunction{MENU_EDIT, 0, 0, MENU_DA TA_VIEW, MENU_NO, MENU_NO, MENU_NO, MenuEdit}, {MENU_DA TA_VIEW, 3, 1, MENU_DA TA_VIEW_FIRE, MENU_EDIT, MENU_SYS_EDIT, MENU_PRINT_DA TA,MenuEdit},{MENU_DA TA_VIEW_FIRE, 5, MENU_NO, MENU_NO, MENU_DA TA_VIEW, MENU_DA TA_VIEW_TROUBLE, MENU_STEP_FOLLOW, MenuDataViewIn},{MENU_DA TA_VIEW_TROUBLE, 5, MENU_NO, MENU_NO, MENU_DA TA_VIEW, MENU_DA TA_VIEW_REPEA T, MENU_DA TA_VIEW_FIRE, MenuDataViewIn},{MENU_DA TA_VIEW_REPEA T, 5, MENU_NO,MENU_NO, MENU_DA TA_VIEW, MENU_FACE_CHECK, MENU_DA TA_VIEW_TROUBLE, MenuDataV iewIn},{MENU_FACE_CHECK, 5, MENU_NO,MENU_NO, MENU_DA TA_VIEW, MENU_STEP_FOLLOW,MENU_DA TA_VIEW_REPEA T, MenuFaceCheck},{MENU_STEP_FOLLOW, 5, MENU_NO,MENU_NO, MENU_DA TA_VIEW, MENU_DA TA_VIEW_FIRE, MENU_FACE_CHECK,MenuStepFollow},{MENU_SYS_EDIT, 3,2, MENU_SUM_SET, MENU_EDIT,MENU_PRINT_DA TA, MENU_DA TA_VIEW, MenuEdit}, {MENU_SUM_SET, 6, MENU_NO,MENU_NO, MENU_SYS_EDIT, MENU_EDIT_INSULA TE,MENU_TIME_SET, MenuSumSet},{MENU_EDIT_INSULA TE, 6, MENU_NO,MENU_NO, MENU_SYS_EDIT, MENU_EDIT_HZ, MENU_SUM_SET,MenuEditInsulate},{MENU_EDIT_HZ, 6, MENU_NO,MENU_NO, MENU_SYS_EDIT, MENU_LD_CONTROL,MENU_EDIT_INSULA TE, MenuEditHZ},{MENU_LD_CONTROL, 6,MENU_NO, MENU_NO, MENU_SYS_EDIT, MENU_LD_DELAY,MENU_EDIT_HZ, MenuLDControl},{MENU_LD_DELAY, 6,MENU_NO, MENU_NO, MENU_SYS_EDIT, MENU_TIME_SET,MENU_LD_CONTROL, MenuLDDelay},{MENU_TIME_SET, 6, MENU_NO,MENU_NO, MENU_SYS_EDIT, MENU_SUM_SET, MENU_LD_DELAY,MenuTimeSet},{MENU_PRINT_DA TA, 3, 3,MENU_PRINT_DA TA_FIRE, MENU_EDIT, MENU_DA TA_VIEW, MENU_SYS_EDIT, MenuEdit},{MENU_PRINT_DA TA_FIRE, 4,MENU_NO, MENU_NO, MENU_PRINT_DA TA,MENU_PRINT_DA TA_TROUBLE, MENU_PRINT_SET, MenuPrintDataIn}, {MENU_PRINT_DA TA_TROUBLE, 4, MENU_NO,MENU_NO, MENU_PRINT_DA TA, MENU_PRINTER_CHECK,MENU_PRINT_DA TA_FIRE, MenuPrintDataIn},{MENU_PRINTER_CHECK, 4, MENU_NO,MENU_NO, MENU_PRINT_DA TA, MENU_PRINT_SET,MENU_PRINT_DA TA_TROUBLE, MenuPrintDataIn},{MENU_PRINT_SET, 4, MENU_NO,MENU_NO, MENU_PRINT_DA TA, MENU_PRINT_DA TA_FIRE, MENU_PRINTER_CHECK, MenuPrintSet},};编程菜单显示数据const struct MenuDispData MenuEditShow[][MENU_MAX] = {{{MENU_NO , 0, 0, 选择消音→退出}, 主菜单{MENU_DA TA_VIEW , 1, 6, ⒈数据查看},{MENU_SYS_EDIT , 2, 6, ⒉系统编程},{MENU_PRINT_DA TA, 3, 6, ⒊数据打印}},{{MENU_NO , 0, 0, 数据查看消音→退出}, 数据查看{MENU_DA TA_VIEW_FIRE , 1, 4, ⒈火警},{MENU_DA TA_VIEW_TROUBLE, 2, 4, ⒉故障},{MENU_DA TA_VIEW_REPEA T , 3, 4, ⒊重码},{MENU_FACE_CHECK , 1,12, ⒋面板检测},{MENU_STEP_FOLLOW , 2,12, ⒌单步跟踪}},{{MENU_NO , 0, 0, 系统编程消音→退出}, 系统编程{MENU_SUM_SET , 1, 0, ⒈容量设置},{MENU_EDIT_INSULA TE , 2, 0, ⒉隔离点},{MENU_EDIT_HZ , 3, 0, ⒊汉字描述},{MENU_LD_CONTROL , 1,12, ⒋联动控制},{MENU_LD_DELAY, 2,12, ⒌模块延时},{MENU_TIME_SET , 3,12, ⒍时钟调整}},{{MENU_NO , 0, 0, 数据打印消音→退出}, 数据打印{MENU_PRINT_DA TA_FIRE , 1, 0, ⒈火警数据},{MENU_PRINT_DA TA_TROUBLE,2, 0, ⒉故障数据},{MENU_PRINTER_CHECK , 3, 0, ⒊打印机自检},{MENU_PRINT_SET , 1,12, ⒋打印设置}},};等待按键void WaitKey(void){uint32 time;time = RTCFlag;WhichKey = KEY_NONE;while(!EscFlag){if(RTCFlag - time = EDIT_TIME)EscFlag = TRUE;if(WhichKey != KEY_NONE){KeySound(300); 按键音return;}}}显示多级菜单void MenuEdit(){uint32 i,j=0;uint32 oldid;j = KeyTab[MenuID].ShowLevel;if(WhichKey == KEY_ESC WhichKey == KEY_OK){ClearScreen();for(i=0;iKeyTab[MenuNextID].MaxItems+1;i++)ShowString(MenuEditShow[j][i].Lin,MenuEditShow[j] [i].Column,MenuEditShow[j][i].Pdata,0); 初始化显示oldid =0;没有原先选择的项}else{if(WhichKey == KEY_UP)oldid = KeyTab[MenuNextID].PressDown;elseoldid = KeyTab[MenuNextID].PressUp;指示原先的项}for(i=1;iKeyTab[MenuNextID].MaxItems+1;i++){if(MenuEditShow[j][i].Id == oldid)ShowString(MenuEditShow[j][i].Lin,MenuEditShow[j] [i].Column,MenuEditShow[j][i].Pdata,0); 正常显示原先的项else{if(MenuEditShow[j][i].Id == MenuNextID)ShowString(MenuEditShow[j][i].Lin,MenuEditShow [j][i].Column,MenuEditShow[j][i].Pdata,1); 反显当前选择的项}}WhichKey = KEY_NONE;}系统编程uint32 Edit(void){struct KeyTabStruct NowKeyTab; 指示当前的菜单值uint32 escflag = FALSE;ResetFlag = FALSE;ChangeFlag = FALSE;EscFlag = FALSE;MenuID = MENU_EDIT;NowKeyTab = KeyTab[MenuID];MenuNextID = NowKeyTab.PressOk;(NowKeyTab.CurrentOperate)(); 显示主菜单do{if(WhichKey == KEY_NONE)WaitKey(); 等待按键switch(WhichKey){case KEY_ESC if(NowKeyTab.PressEsc != MENU_NO) {MenuID =NowKeyTab.PressEsc;MenuNextID =NowKeyTab.MenuIndex;NowKeyTab = KeyTab[MenuID];NowKeyTab.PressOk =MenuNextID;(NowKeyTab.CurrentOperate) (); 显示当前菜单}elseescflag =TRUE; 退出编程状态break;case KEY_OK if(NowKeyTab.PressOk != MENU_NO){MenuID =NowKeyTab.PressOk;NowKeyTab = KeyTab[MenuID];MenuNextID =NowKeyTab.PressOk;}(NowKeyTab.CurrentOperate)(); 执行当前按键的操作break;case KEY_UP if((MenuNextID != MENU_NO) && (KeyTab[MenuNextID].PressUp != MENU_NO)){NowKeyTab.PressOk =KeyTab[MenuNextID].PressUp;MenuNextID = KeyTab[MenuNextID].PressUp;(NowKeyTab.CurrentOperate)(); 执行当前按键的操作}break;case KEY_DOWN if((MenuNextID != MENU_NO) && (KeyTab[MenuNextID].PressDown != MENU_NO)){NowKeyTab.PressOk =KeyTab[MenuNextID].PressDown;MenuNextID = KeyTab[MenuNextID].PressDown;(NowKeyTab.CurrentOperate)(); 执行当前按键的操作}break;case KEY_RESET ResetFlag = TRUE;break;default break;}}while(!ResetFlag && !EscFlag && !escflag);if(ChangeFlag && !EscFlag && !ResetFlag)EditDataChange();if(ResetFlag)return SYS_RESET;else{return 0;}}关于这个菜单的说明:1.我用的是ARM处理器,所以51的时候把const改成code,uint32改成unsigned char。