简易计算器设计程序

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简易计算器的程序设计

仿真图

#include

#define uint unsigned int // 定义无符号整形

#define uchar unsigned char // 无符号字符

sbit lcden=P2^2; // 定义引脚

sbit rs=P2^0; // 数据或命令选择端

sbit rw=P2^1; // 读或写

sbit LABA=P1^0;

sbit jisuan=P1^1;

sbit fangge=P1^2;

sbit QH=P1^3;

sbit D2=P1^4;

sbit D1=P1^5;

uchar m,n;

sbit busy=P0^7; // 忙或闲标志

char i,j,temp,num,num_1; // 定义5个字符标志位

long a,b,c; // a是第一个数,b是第二个数,c是结果float a_c,b_c;

uchar flag,fuhao; // flag判断是否有符号键按下,fuhao判断按下的是哪个符号uchar code table[]={

7,8,9,0,

4,5,6,0,

1,2,3,0,

0,0,0,0};

uchar code table1[]={

7,8,9,0x2f-0x30, //按键标值0x2f-0x30是将字符转化为数字,与后面的0x30+i抵消,得i值

4,5,6,0x2a-0x30,

1,2,3,0x2d-0x30,

0x01-0x30,0,0x3d-0x30,0x2b-0x30}; //0x01是清屏命令

//放音开始音乐1

uchar code T[49][2]={{0,0},

{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{ 0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B}, {0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33 },{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x0 5},{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x9 9},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x0 2},

{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0 xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}

};

uchar code music[][2]={{0,4},

{26,4},{29,4},{31,4},{29,2},{26,2},{26,4},{29,4},{31,12},{29,2},{26,2},{26,4},{29 ,4},{29,4},{28,4},{26,16},{26,4},{29,4},{31,4},{29,2},{26,2},{24,4},{26,2},{24,2}, {22,4},{24,4},{26,4},{29,4},{22,4},{24,4},{26,4},{24,2},{22,2},{21,8},{19,24}, {0xFF,0xFF}};

void delay1(uchar p)

{

uchar i,j;

for(;p>0;p--)

for(i=181;i>0;i--)

for(j=181;j>0;j--);

}

void pause()

{

uchar i,j;

for(i=150;i>0;i--)

for(j=150;j>0;j--);

}

void T0_int() interrupt 1

{

if (jisuan==0||fangge==1) //如果处于计算状态,放音停止

LABA=0;

else

{

LABA=!LABA;

TH0=T[m][0]; TL0=T[m][1];

}

}

//放音1结束放音2开始

uchar code T2[49][2]={{0,0},

{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{ 0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B}, {0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33 },{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x0 5},{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x9 9},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x0 2},

{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0 xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}

};

uchar code music2[][2]={{0,4},

{15,8},{20,8},{17,4},{15,4},{17,8},{20,4},{17,4},{15,4},{13,4},{15,24},{15,8},{20 ,8},{15,8},{17,4},{20,4},{17,4},{15,4},{13,4},{10,4},{13,24},{13,8},{17,8},{15,4}, {17,4},{8,8},{12,8},{10,4},{8,4},{10,24},{13,12},{15,4},{12,4},{10,4},{8,4},{5,4}, {8,16},{8,8},{0,8},{0,8},

{0xFF,0xFF}};

void T0_int2() interrupt 1

{

if (jisuan==0||fangge==1) //如果处于计算状态,放音停止

LABA=0;

else

{

LABA=!LABA;

TH0=T2[m][0]; TL0=T2[m][1];

}

}

//放音2结束

void delay(uchar z) // 延迟函数

{

uchar y;

for(z;z>0;z--) //延时z*y

for(y=0;y<110;y++);

}