/* 一个C语言编写的推箱子游戏源代码*//* 本游戏是字符模式的,请不要在中文dos下运行。
本游戏在TURBO C下调试通过*/#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>/* 定义二维数组ghouse来记录屏幕上各点的状态,其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。
*/char ghouse[20][20];/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。
*/char far *screen=(char far* )0xb8000000;void putchxy(int y,int x,char ch,char fc,char bc){screen[(x*160)+(y<<1)+0]=ch;screen[(x*160)+(y<<1)+1]=(bc*16)+fc;}/* 定义判断是否胜利的数据结构*/typedef struct winer {int x,y;struct winer *p;}winer;/* 箱子位置的数据结构*/typedef struct boxs {int x,y;struct boxs *next;}boxs;/* 在特定的坐标上画墙壁并用数组记录状态的函数*/void printwall(int x,int y){putchxy(y-1,x-1,219,GREEN,BLACK);ghouse[x][y]='w';}/* 在特定的坐标上画箱子并用数组记录状态的函数*/void printbox(int x,int y){putchxy(y-1,x-1,10,WHITE,BLACK);ghouse[x][y]='b';}/* 在特定的坐标上画目的地并用数组记录状态的函数*/void printwhither1(int x,int y,winer **win,winer **pw){winer *qw;putchxy(y-1,x-1,'*',YELLOW,BLACK);ghouse[x][y]='m';if(*win==NULL){*win=*pw=qw=(winer* )malloc(sizeof(winer));(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;}else{qw=(winer* )malloc(sizeof(winer));qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;}}/* 在特定的坐标上画目的地并用数组记录状态的函数*/void printwhither(int x,int y){putchxy(y-1,x-1,'*',YELLOW,BLACK);ghouse[x][y]='m';}/* 在特定的坐标上画人的函数*/void printman(int x,int y){gotoxy(y,x);_AL=02;_CX=01;_AH=0xa;geninterrupt(0x10);}/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数*/ void printboxin(int x,int y){putchxy(y-1,x-1,10,YELLOW,BLACK);ghouse[x][y]='i';}/* 初始化函数,初始化数组和屏幕*/void init(){int i,j;for(i=0;i<20;i++)for(j=0;j<20;j++)ghouse[i][j]=0;_AL=3;_AH=0;geninterrupt(0x10);gotoxy(40,4);printf("Welcome to come box world!");gotoxy(40,6);printf("Press up,down,left,right to play.");gotoxy(40,8);printf("Press Esc to quit it.");gotoxy(40,10);printf("Press space to reset the game.");gotoxy(40,12);printf("Producer : wangdehao.");gotoxy(40,14);printf("Mar. 30th 2003."); }/* 第一关的图象初始化*/winer *inithouse1(){int x,y;winer *win=NULL,*pw;for(x=1,y=5;y<=9;y++)printwall(x+4,y+10);for(y=5,x=2;x<=5;x++)printwall(x+4,y+10);for(y=9,x=2;x<=5;x++)printwall(x+4,y+10);for(y=1,x=3;x<=8;x++)printwall(x+4,y+10);for(x=3,y=3;x<=5;x++)printwall(x+4,y+10);for(x=5,y=8;x<=9;x++)printwall(x+4,y+10);for(x=7,y=4;x<=9;x++)printwall(x+4,y+10);for(x=9,y=5;y<=7;y++)printwall(x+4,y+10);for(x=8,y=2;y<=3;y++)printwall(x+4,y+10); printwall(5+4,4+10);printwall(5+4,7+10);printwall(3+4,2+10);printbox(3+4,6+10);printbox(3+4,7+10);printbox(4+4,7+10);printwhither1(4+4,2+10,&win,&pw); printwhither1(5+4,2+10,&win,&pw); printwhither1(6+4,2+10,&win,&pw); printman(2+4,8+10);return win;}/* 第三关的图象初始化*/winer *inithouse3(){int x,y;winer *win=NULL,*pw;for(x=1,y=2;y<=8;y++)printwall(x+4,y+10);for(x=2,y=2;x<=4;x++)printwall(x+4,y+10);for(x=4,y=1;y<=3;y++)printwall(x+4,y+10);for(x=5,y=1;x<=8;x++)printwall(x+4,y+10);for(x=8,y=2;y<=5;y++)printwall(x+4,y+10);for(x=5,y=5;x<=7;x++)printwall(x+4,y+10);for(x=7,y=6;y<=9;y++)printwall(x+4,y+10);for(x=3,y=9;x<=6;x++)printwall(x+4,y+10);for(x=3,y=6;y<=8;y++)printwall(x+4,y+10);printwall(2+4,8+10);printwall(5+4,7+10);printbox(6+4,3+10);printbox(4+4,4+10);printbox(5+4,6+10);printwhither1(2+4,5+10,&win,&pw); printwhither1(2+4,6+10,&win,&pw); printwhither1(2+4,7+10,&win,&pw); printman(2+4,4+10);return win;}/* 第二关的图象初始化*/winer *inithouse2(){int x,y;winer *win=NULL,*pw;for(x=1,y=4;y<=7;y++)printwall(x+4,y+10);for(x=2,y=2;y<=4;y++)printwall(x+4,y+10);for(x=2,y=7;x<=4;x++)printwall(x+4,y+10);for(x=4,y=1;x<=8;x++)printwall(x+4,y+10);for(x=8,y=2;y<=8;y++)printwall(x+4,y+10);for(x=4,y=8;x<=8;x++)printwall(x+4,y+10);for(x=4,y=6;x<=5;x++)printwall(x+4,y+10);for(x=3,y=2;x<=4;x++)printwall(x+4,y+10);for(x=4,y=4;x<=5;x++)printwall(x+4,y+10);printwall(6+4,3+10);printbox(3+4,5+10);printbox(6+4,6+10);printbox(7+4,3+10);printwhither1(5+4,7+10,&win,&pw); printwhither1(6+4,7+10,&win,&pw); printwhither1(7+4,7+10,&win,&pw); printman(2+4,6+10);return win;}/* 第四关的图象初始化*/winer *inithouse4(){int x,y;winer *win=NULL,*pw;for(x=1,y=1;y<=6;y++)printwall(x+4,y+10);for(x=2,y=7;y<=8;y++)printwall(x+4,y+10);for(x=2,y=1;x<=7;x++)printwall(x+4,y+10);for(x=7,y=2;y<=4;y++)printwall(x+4,y+10);for(x=6,y=4;y<=9;y++)printwall(x+4,y+10);for(x=3,y=9;x<=5;x++)printwall(x+4,y+10);for(x=3,y=3;y<=4;y++)printwall(x+4,y+10);printwall(3+4,8+10);printbox(3+4,5+10);printbox(4+4,4+10);printbox(4+4,6+10);printbox(5+4,5+10);printbox(5+4,3+10);printwhither1(3+4,7+10,&win,&pw); printwhither1(4+4,7+10,&win,&pw); printwhither1(5+4,7+10,&win,&pw); printwhither1(4+4,8+10,&win,&pw); printwhither1(5+4,8+10,&win,&pw); printman(2+4,2+10);return win;}/* 移动在空地上的箱子到空地上*/ movebox(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]=0;printf(" ");printbox(x-2,y);printman(x-1,y);ghouse[x-2][y]='b';break;case 'd':ghouse[x+1][y]=0;printf(" ");printbox(x+2,y);printman(x+1,y);ghouse[x+2][y]='b';break;case 'l':ghouse[x][y-1]=0;printf(" ");printbox(x,y-2);printman(x,y-1);ghouse[x][y-2]='b';break;case 'r':ghouse[x][y+1]=0;printf(" ");printbox(x,y+2);printman(x,y+1);ghouse[x][y+2]='b';break;default: break;}}/* 移动在目的地上的箱子到空地上*/ moveinbox(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]='m';printf(" ");printbox(x-2,y);printman(x-1,y);ghouse[x-2][y]='b';break;case 'd':ghouse[x+1][y]='m';printf(" ");printbox(x+2,y);printman(x+1,y);ghouse[x+2][y]='b';break;case 'l':ghouse[x][y-1]='m';printf(" ");printbox(x,y-2);printman(x,y-1);ghouse[x][y-2]='b';break;case 'r':ghouse[x][y+1]='m';printf(" ");printbox(x,y+2);printman(x,y+1);ghouse[x][y+2]='b';break;default: break;}}/* 移动在空地上的箱子到目的地上*/moveboxin(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]=0;printf(" ");printboxin(x-2,y);printman(x-1,y);ghouse[x-2][y]='i';break;case 'd':ghouse[x+1][y]=0;printf(" ");printboxin(x+2,y);printman(x+1,y);ghouse[x+2][y]='i';break;case 'l':ghouse[x][y-1]=0;printf(" ");printboxin(x,y-2);printman(x,y-1);ghouse[x][y-2]='i';break;case 'r':ghouse[x][y+1]=0;printf(" ");printboxin(x,y+2);printman(x,y+1);ghouse[x][y+2]='i';break;default: break;}}/* 移动在目的地上的箱子到目的地*/ moveinboxin(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]='m';printf(" ");printboxin(x-2,y);printman(x-1,y);ghouse[x-2][y]='i';break;case 'd':ghouse[x+1][y]='m';printf(" ");printboxin(x+2,y);printman(x+1,y);ghouse[x+2][y]='i';break;case 'l':ghouse[x][y-1]='m';printf(" ");printboxin(x,y-2);printman(x,y-1);ghouse[x][y-2]='i';break;case 'r':ghouse[x][y+1]='m';printf(" ");printboxin(x,y+2);printman(x,y+1);ghouse[x][y+2]='i';break;default: break;}}/* 判断特定的坐标上的状态*/int judge(int x,int y){int i;switch(ghouse[x][y]){case 0: i=1;break;case 'w': i=0;break;case 'b': i=2;break;case 'i': i=4;break;case 'm': i=3;break;default: break;}return i;}/* 处理按下键盘后,人物移动的主函数*/move(int x,int y,char a){switch(a){case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}else if(judge(x-1,y)==1||judge(x-1,y)==3){if(judge(x,y)==3){ printwhither(x,y);printman(x-1,y);break;}else{printf(" ");printman(x-1,y);break;}}else if(judge(x-1,y)==2){ if(judge(x-2,y)==1){movebox(x,y,'u');if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);}else if(judge(x-2,y)==3){ moveboxin(x,y,'u');if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);}else gotoxy(y,x);break;}else if(judge(x-1,y)==4){ if(judge(x-2,y)==1){moveinbox(x,y,'u');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){ moveinboxin(x,y,'u');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);}else gotoxy(y,x);break;}case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}else if(judge(x+1,y)==1||judge(x+1,y)==3){if(judge(x,y)==3){ printwhither(x,y);printman(x+1,y);break;}else{printf(" ");printman(x+1,y);break;}}else if(judge(x+1,y)==2){ if(judge(x+2,y)==1){movebox(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveboxin(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else gotoxy(y,x);break;}else if(judge(x+1,y)==4){ if(judge(x+2,y)==1){moveinbox(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3) {moveinboxin(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else gotoxy(y,x);break;}case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}else if(judge(x,y-1)==1||judge(x,y-1)==3){if(judge(x,y)==3){ printwhither(x,y);printman(x,y-1);break;} else{printf(" ");printman(x,y-1);break;}}else if(judge(x,y-1)==2){ if(judge(x,y-2)==1){movebox(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveboxin(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else gotoxy(y,x);break;}else if(judge(x,y-1)==4){ if(judge(x,y-2)==1){moveinbox(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveinboxin(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else gotoxy(y,x);break;}case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}else if(judge(x,y+1)==1||judge(x,y+1)==3){if(judge(x,y)==3){printwhither(x,y);printman(x,y+1);break;}else{printf(" ");printman(x,y+1);break;}}else if(judge(x,y+1)==2){ if(judge(x,y+2)==1){movebox(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveboxin(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else gotoxy(y,x);break;}else if(judge(x,y+1)==4){ if(judge(x,y+2)==1){moveinbox(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else if(judge(x,y+2)==3) {moveinboxin(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else gotoxy(y,x);break;}default: break;}}/* 按下空格键后,回到本关开头的函数*/ void reset(int i){switch(i){case 0: init();inithouse1();break;case 1: init();inithouse2();break;case 2: init();inithouse3();break;case 3: init();inithouse4();break;default:break;}}/* 主函数main */void main(){int key,x,y,s,i=0;winer *win,*pw;_AL=3;_AH=0;geninterrupt(0x10);init();win=inithouse1();do{_AH=3;geninterrupt(0x10);x=_DH+1;y=_DL+1;while(bioskey(1)==0);key=bioskey(0);switch(key){case 0x4800:move(x,y,'u');break; /* 按下向上键后*/case 0x5000:move(x,y,'d');break; /* 按下向下键后*/case 0x4b00:move(x,y,'l');break; /* 按下向左键后*/case 0x4d00:move(x,y,'r');break; /* 按下向右键后*/case 0x3920:reset(i);break; /* 按下空格键后*/default:break;}s=0;pw=win;while(pw){if(ghouse[pw->x][pw->y]=='m') s++;pw=pw->p;}if(s==0){free(win);gotoxy(25,2);printf("congratulate! you did a good job!");getch();i++;switch(i){case 1: init();win=inithouse2();break;case 2: init();win=inithouse3();break;case 3: init();win=inithouse4();break;case 4: gotoxy(15,21);printf("My dear Friend, How smart you are! Welcome to play again!"); key=0x011b;getch();break;default: break;}}}while(key!=0x011b);_AL=3;_AH=0;geninterrupt(0x10);}。