Computer Animation-Algorithms and Techniques
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动画科学科普知识书籍大全以下是一些动画科学的科普知识书籍大全,供参考:1.《动画原理》(The Animation Bible)作者:Frank Thomas和Ollie Johnston这本书是迪士尼动画工作室两位动画师的经典之作,介绍了动画的基本原理和技巧,包括人物设计、运动学、行为表现等内容。
2.《动画表演手册》(The Animator's Survival Kit)作者:Richard Williams这本书是一本动画表演技巧手册,介绍了角色动画的制作过程、动态绘画的基本原理和动作设计等内容。
3.《动画的魔力》(The Illusion of Life: Disney Animation)作者:Frank Thomas和Ollie Johnston这本书是迪士尼动画工作室两位动画师的经典作品之一,详细介绍了迪士尼的动画制作过程、角色设计和故事创作等方面的知识。
4.《动画技术基础》(Animation: The Mechanics of Motion)作者:Chris Webster本书通过深入解释动画的基本原理和技术细节,帮助读者了解动画制作背后的科学原理和技术实践。
5.《动画故事创作》(Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines)作者:WesMcDermott本书介绍了使用Unity游戏引擎和Blender建模软件制作3D游戏动画的方法和技巧。
6.《数字动画制作技术》(Digital Animation Production and Technical Basics)作者:Anne Powers该书介绍了数字动画制作的基本原理和技术细节,包括动画建模、骨骼动画、摄像机和灯光设置等内容。
7.《电脑动画设计与制作》(Computer Animation: Algorithms and Techniques)作者:Rick Parent本书详细介绍了电脑动画制作的各个方面,包括建模、渲染和动画技术等内容。
以下是一些动画短片制作的参考文献:1. 胡西伟. 基于三维动画与虚拟现实技术的理论研究[D]. 武汉大学,2005。
2. 王欣东. 数字艺术三个发展阶段之时间划分探析[J]. 影视技术,2011(3)。
3. 卢风顺,宋君强,银福康. CPU/GPU 协同并行计算研究综述[J]. 自然科学总论,2011(3).4. Nickolls J,Dally W J. The GPU Computing Era[J]. IEEE Computing Society,IEEE Micro,2010(5-6)。
5. Sanders J,Kandrot E. CUDA by Example-An Introduction to General-Purpose GPU Programming[M]. Addison-Wesley,2010(8-11)。
6. 方旭东. 面向大规模科学计算的CPU-GPU 异构并行技术研究[D]. 国防科学技术大学研究生院,2009。
7. 岳俊,邹进贵,何豫航. 基于CPU 与GPU/CUDA 的数字图像处理程序的性能比较[J]. 地理空间信息,2012(4)。
8. 张舒,褚艳利. GPU 高性能运算之CUDA[M]. 中国水利水电出版社,2009(14-120)。
9. Parent R. Computer Animation-Algorithms and Techniques[M]. Academic Press,2002(2-31)。
10. 徐鹏. 软件开发模型在三维动画模型制作中的应用[D]. 上海复旦大学软件学院,2009。
11. 刘姚新. 基于GPU 的实时绘制算法研究[D]. 重庆大学,2007。
12. Luebke D,Reedy M,Cohen J D,et al. Level of Detail for 3D Graphics[M]. Morgan Kaufmann Publisher,2003(P3-83)。
Cartoons are a form of animation that has captured the hearts and imaginations of audiences across the globe.They are not just a source of entertainment but also a medium for storytelling,education,and cultural expression.Heres a detailed look at the world of cartoons,their significance,and their impact on society.The History of AnimationThe roots of animation can be traced back to the early20th century when pioneers like Walt Disney and Max Fleischer began experimenting with the art of bringing drawings to life.The first animated feature film,Snow White and the Seven Dwarfs,was released in 1937,marking a significant milestone in the history of animation.Types of AnimationThere are various types of animation techniques used in the creation of cartoons.These include:1.Traditional Handdrawn Animation:This is the classic method where each frame is drawn by hand and then photographed to create the illusion of movement.2.Stop Motion:Objects,often clay figures or puppets,are physically manipulated and photographed one frame at a time to create a stopmotion effect.putergenerated Animation CGI:With the advent of technology,animation has moved into the digital realm,where images are created and manipulated using computer software.4.2D Animation:This refers to flat,twodimensional animation,which is often used in traditional cartoons.5.3D Animation:This creates a more realistic,threedimensional look and is commonly used in modern animated films and video games.Cultural ImpactCartoons have had a profound impact on culture.They have been used to convey social commentary,promote educational content,and even influence fashion and music trends. The characters and stories from cartoons often become cultural icons,influencing the way people perceive the world around them.Educational ValueMany cartoons are designed with an educational component,teaching children about various subjects such as history,science,and social skills.They can be a fun andengaging way for children to learn,making complex concepts more accessible and enjoyable.Economic SignificanceThe animation industry is a significant economic driver,generating billions of dollars in revenue through box office sales,merchandise,and licensing deals.It also provides employment opportunities for artists,writers,animators,and other professionals in the creative sector.Challenges in the IndustryDespite its popularity,the animation industry faces challenges such as piracy,which can affect the profitability of animated films and series.Additionally,there is a constant need for innovation to keep up with the evolving tastes of audiences and the advancements in technology.Future of AnimationAs technology continues to evolve,so does the animation industry.Virtual reality and augmented reality are opening up new possibilities for immersive storytelling.The future of animation is likely to be more interactive and personalized,with audiences having a more direct role in the narrative experience.In conclusion,cartoons are more than just a form of entertainment they are a powerful tool for communication,education,and cultural exchange.As the industry continues to grow and adapt,the role of cartoons in society is likely to become even more significant.。
Computer Science Department Conference RankingsSome conferences accept multiple categories of papers. The rankingsbelow are for the most prestigious category of paper at a givenconference. All other categories should be treated as "unranked".AREA: Artificial Intelligence and Related SubjectsRank 1:IJCAI: Intl Joint Conf on AIAAAI: American Association for AI National ConferenceICAA: International Conference on Autonomous Agents(现改名为AAMAS) CVPR: IEEE Conf on Comp Vision and Pattern RecognitionICCV: Intl Conf on Computer VisionICML: Intl Conf on Machine LearningKDD: Knowledge Discovery and Data MiningKR: Intl Conf on Principles of KR & ReasoningNIPS: Neural Information Processing SystemsUAI: Conference on Uncertainty in AIACL: Annual Meeting of the ACL (Association of Computational Linguistics) Rank 2:AID: Intl Conf on AI in DesignAI-ED: World Conference on AI in EducationCAIP: Inttl Conf on Comp. Analysis of Images and PatternsCSSAC: Cognitive Science Society Annual ConferenceECCV: European Conference on Computer VisionEAI: European Conf on AIEML: European Conf on Machine LearningGP: Genetic Programming ConferenceIAAI: Innovative Applications in AIICIP: Intl Conf on Image ProcessingICNN/IJCNN: Intl (Joint) Conference on Neural NetworksICPR: Intl Conf on Pattern RecognitionICDAR: International Conference on Document Analysis and RecognitionICTAI: IEEE conference on Tools with AIAMAI: Artificial Intelligence and MathsDAS: International Workshop on Document Analysis SystemsWACV: IEEE Workshop on Apps of Computer VisionCOLING: International Conference on Computational LiguisticsEMNLP: Empirical Methods in Natural Language ProcessingRank 3:PRICAI: Pacific Rim Intl Conf on AIAAI: Australian National Conf on AIACCV: Asian Conference on Computer VisionAI*IA: Congress of the Italian Assoc for AIANNIE: Artificial Neural Networks in EngineeringANZIIS: Australian/NZ Conf on Intelligent Inf. SystemsCAIA: Conf on AI for ApplicationsCAAI: Canadian Artificial Intelligence ConferenceASADM: Chicago ASA Data Mining Conf: A Hard Look at DMEPIA: Portuguese Conference on Artificial IntelligenceFCKAML: French Conf on Know. Acquisition & Machine LearningICANN: International Conf on Artificial Neural NetworksICCB: International Conference on Case-Based ReasoningICGA: International Conference on Genetic AlgorithmsICONIP: Intl Conf on Neural Information ProcessingIEA/AIE: Intl Conf on Ind. & Eng. Apps of AI & Expert SysICMS: International Conference on Multiagent SystemsICPS: International conference on Planning SystemsIWANN: Intl Work-Conf on Art & Natural Neural NetworksPACES: Pacific Asian Conference on Expert SystemsSCAI: Scandinavian Conference on Artifical IntelligenceSPICIS: Singapore Intl Conf on Intelligent SystemPAKDD: Pacific-Asia Conf on Know. Discovery & Data MiningSMC: IEEE Intl Conf on Systems, Man and CyberneticsPAKDDM: Practical App of Knowledge Discovery & Data MiningWCNN: The World Congress on Neural NetworksWCES: World Congress on Expert SystemsINBS: IEEE Intl Symp on Intell. in Neural \& Bio SystemsASC: Intl Conf on AI and Soft ComputingPACLIC: Pacific Asia Conference on Language, Information and Computation ICCC: International Conference on Chinese ComputingOthers:ICRA: IEEE Intl Conf on Robotics and AutomationNNSP: Neural Networks for Signal ProcessingICASSP: IEEE Intl Conf on Acoustics, Speech and SPGCCCE: Global Chinese Conference on Computers in EducationICAI: Intl Conf on Artificial IntelligenceAEN: IASTED Intl Conf on AI, Exp Sys & Neural NetworksWMSCI: World Multiconfs on Sys, Cybernetics & InformaticsAREA: Hardware and ArchitectureRank 1:ASPLOS: Architectural Support for Prog Lang and OSISCA: ACM/IEEE Symp on Computer ArchitectureICCAD: Intl Conf on Computer-Aided DesignDAC: Design Automation ConfMICRO: Intl Symp on MicroarchitectureHPCA: IEEE Symp on High-Perf Comp ArchitectureRank 2:FCCM: IEEE Symposium on Field Programmable Custom Computing Machines SUPER: ACM/IEEE Supercomputing ConferenceICS: Intl Conf on SupercomputingISSCC: IEEE Intl Solid-State Circuits ConfHCS: Hot Chips SympVLSI: IEEE Symp VLSI CircuitsISSS: International Symposium on System SynthesisDATE: IEEE/ACM Design, Automation & Test in Europe ConferenceRank 3:ICA3PP: Algs and Archs for Parall ProcEuroMICRO: New Frontiers of Information TechnologyACS: Australian Supercomputing ConfUnranked:Advanced Research in VLSIInternational Symposium on System SynthesisInternational Symposium on Computer DesignInternational Symposium on Circuits and SystemsAsia Pacific Design Automation ConferenceInternational Symposium on Physical DesignInternational Conference on VLSI DesignAREA: ApplicationsRank 1:I3DG: ACM-SIGRAPH Interactive 3D GraphicsSIGGRAPH: ACM SIGGRAPH ConferenceACM-MM: ACM Multimedia ConferenceDCC: Data Compression ConfSIGMETRICS: ACM Conf on Meas. & Modelling of Comp SysSIGIR: ACM SIGIR Conf on Information RetrievalPECCS: IFIP Intl Conf on Perf Eval of Comp \& Comm SysWWW: World-Wide Web ConferenceRank 2:EUROGRAPH: European Graphics ConferenceCGI: Computer Graphics InternationalCANIM: Computer AnimationPG: Pacific GraphicsIEEE-MM: IEEE Intl Conf on Multimedia Computing and SysNOSSDAV: Network and OS Support for Digital A/VPADS: ACM/IEEE/SCS Workshop on Parallel \& Dist Simulation WSC: Winter Simulation ConferenceASS: IEEE Annual Simulation SymposiumMASCOTS: Symp Model Analysis \& Sim of Comp \& Telecom Sys PT: Perf Tools - Intl Conf on Model Tech \& Tools for CPENetStore - Network Storage SymposiumRank 3:ACM-HPC: ACM Hypertext ConfMMM: Multimedia ModellingDSS: Distributed Simulation SymposiumSCSC: Summer Computer Simulation ConferenceWCSS: World Congress on Systems SimulationESS: European Simulation SymposiumESM: European Simulation MulticonferenceHPCN: High-Performance Computing and NetworkingGeometry Modeling and ProcessingWISEDS-RT: Distributed Simulation and Real-time ApplicationsIEEE Intl Wshop on Dist Int Simul and Real-Time ApplicationsUn-ranked:DVAT: IS\&T/SPIE Conf on Dig Video Compression Alg \& Tech MME: IEEE Intl Conf. on Multimedia in EducationICMSO: Intl Conf on Modelling, Simulation and OptimisationICMS: IASTED Intl Conf on Modelling and SimulationAREA: System TechnologyRank 1:SIGCOMM: ACM Conf on Comm Architectures, Protocols & Apps INFOCOM: Annual Joint Conf IEEE Comp & Comm SocSPAA: Symp on Parallel Algms and ArchitecturePODC: ACM Symp on Principles of Distributed ComputingPPoPP: Principles and Practice of Parallel ProgrammingMassPar: Symp on Frontiers of Massively Parallel ProcRTSS: Real Time Systems SympSOSP: ACM SIGOPS Symp on OS PrinciplesSOSDI: Usenix Symp on OS Design and ImplementationCCS: ACM Conf on Comp and Communications SecurityIEEE Symposium on Security and PrivacyMOBICOM: ACM Intl Conf on Mobile Computing and Networking USENIX Conf on Internet Tech and SysICNP: Intl Conf on Network ProtocolsOPENARCH: IEEE Conf on Open Arch and Network ProgPACT: Intl Conf on Parallel Arch and Compil TechRank 2:CC: Compiler ConstructionIPDPS: Intl Parallel and Dist Processing SympIC3N: Intl Conf on Comp Comm and NetworksICPP: Intl Conf on Parallel ProcessingICDCS: IEEE Intl Conf on Distributed Comp SystemsSRDS: Symp on Reliable Distributed SystemsMPPOI: Massively Par Proc Using Opt InterconnsASAP: Intl Conf on Apps for Specific Array ProcessorsEuro-Par: European Conf. on Parallel ComputingFast Software EncryptionUsenix Security SymposiumEuropean Symposium on Research in Computer SecurityWCW: Web Caching WorkshopLCN: IEEE Annual Conference on Local Computer NetworksIPCCC: IEEE Intl Phoenix Conf on Comp & CommunicationsCCC: Cluster Computing ConferenceICC: Intl Conf on CommRank 3:MPCS: Intl. Conf. on Massively Parallel Computing SystemsGLOBECOM: Global CommICCC: Intl Conf on Comp CommunicationNOMS: IEEE Network Operations and Management SympCONPAR: Intl Conf on Vector and Parallel ProcessingVAPP: Vector and Parallel ProcessingICPADS: Intl Conf. on Parallel and Distributed SystemsPublic Key CryptosystemsIEEE Computer Security Foundations WorkshopAnnual Workshop on Selected Areas in CryptographyAustralasia Conference on Information Security and PrivacyInt. Conf on Inofrm and Comm. SecurityFinancial CryptographyWorkshop on Information HidingSmart Card Research and Advanced Application ConferenceICON: Intl Conf on NetworksIMSA: Intl Conf on Internet and MMedia SysNCC: Nat Conf CommIN: IEEE Intell Network WorkshopICME: Intl Conf on MMedia & ExpoSoftcomm: Conf on Software in Tcomms and Comp NetworksINET: Internet Society ConfWorkshop on Security and Privacy in E-commerceUn-ranked:PARCO: Parallel ComputingSE: Intl Conf on Systems EngineeringAREA: Programming Languages and Software EngineeringRank 1:POPL: ACM-SIGACT Symp on Principles of Prog LangsPLDI: ACM-SIGPLAN Symp on Prog Lang Design & ImplOOPSLA: OO Prog Systems, Langs and ApplicationsICFP: Intl Conf on Function ProgrammingJICSLP/ICLP/ILPS: (Joint) Intl Conf/Symp on Logic ProgICSE: Intl Conf on Software EngineeringFSE: ACM Conference on the Foundations of Software Engineering (inc: ESEC-FSE when held jointly)FM/FME: Formal Methods, World Congress/EuropeCAV: Computer Aided VerificationRank 2:CP: Intl Conf on Principles & Practice of Constraint ProgTACAS: Tools and Algos for the Const and An of SystemsESOP: European Conf on ProgrammingICCL: IEEE Intl Conf on Computer LanguagesPEPM: Symp on Partial Evalutation and Prog ManipulationSAS: Static Analysis SymposiumRTA: Rewriting Techniques and ApplicationsESEC: European Software Engineering ConfIWSSD: Intl Workshop on S/W Spec & DesignCAiSE: Intl Conf on Advanced Info System EngineeringITC: IEEE Intl Test ConfIWCASE: Intl Workshop on Cumpter-Aided Software EngSSR: ACM SIGSOFT Working Conf on Software ReusabilitySEKE: Intl Conf on S/E and Knowledge EngineeringICSR: IEEE Intl Conf on Software ReuseASE: Automated Software Engineering ConferencePADL: Practical Aspects of Declarative LanguagesISRE: Requirements EngineeringICECCS: IEEE Intl Conf on Eng. of Complex Computer SystemsIEEE Intl Conf on Formal Engineering MethodsIntl Conf on Integrated Formal MethodsFOSSACS: Foundations of Software Science and Comp StructRank 3:FASE: Fund Appr to Soft EngAPSEC: Asia-Pacific S/E ConfPAP/PACT: Practical Aspects of PROLOG/Constraint TechALP: Intl Conf on Algebraic and Logic ProgrammingPLILP: Prog, Lang Implentation & Logic ProgrammingLOPSTR: Intl Workshop on Logic Prog Synthesis & TransfICCC: Intl Conf on Compiler ConstructionCOMPSAC: Intl. Computer S/W and Applications ConfCSM: Conf on Software MaintenanceTAPSOFT: Intl Joint Conf on Theory & Pract of S/W DevWCRE: SIGSOFT Working Conf on Reverse EngineeringAQSDT: Symp on Assessment of Quality S/W Dev ToolsIFIP Intl Conf on Open Distributed ProcessingIntl Conf of Z UsersIFIP Joint Int'l Conference on Formal Description Techniques and Protocol Specification, Testing, And VerificationPSI (Ershov conference)UML: International Conference on the Unified Modeling LanguageUn-ranked:Australian Software Engineering ConferenceIEEE Int. W'shop on Object-oriented Real-time Dependable Sys. (WORDS)IEEE International Symposium on High Assurance Systems EngineeringThe Northern Formal Methods WorkshopsFormal Methods PacificInt. Workshop on Formal Methods for Industrial Critical SystemsJFPLC - International French Speaking Conference on Logic and Constraint ProgrammingL&L - Workshop on Logic and LearningSFP - Scottish Functional Programming WorkshopHASKELL - Haskell WorkshopLCCS - International Workshop on Logic and Complexity in Computer ScienceVLFM - Visual Languages and Formal MethodsNASA LaRC Formal Methods Workshop(1) FATES - A Satellite workshop on Formal Approaches to Testing of Software(1) Workshop On Java For High-Performance Computing(1) DSLSE - Domain-Specific Languages for Software Engineering(1) FTJP - Workshop on Formal Techniques for Java Programs(*) WFLP - International Workshop on Functional and (Constraint) Logic Programming(*) FOOL - International Workshop on Foundations of Object-Oriented Languages(*) SREIS - Symposium on Requirements Engineering for Information Security(*) HLPP - International workshop on High-level parallel programming and applications(*) INAP - International Conference on Applications of Prolog(*) MPOOL - Workshop on Multiparadigm Programming with OO Languages(*) PADO - Symposium on Programs as Data Objects(*) TOOLS: Int'l Conf Technology of Object-Oriented Languages and Systems(*) Australasian Conference on Parallel And Real-Time SystemsAREA: Algorithms and TheoryRank 1:STOC: ACM Symp on Theory of ComputingFOCS: IEEE Symp on Foundations of Computer ScienceCOLT: Computational Learning TheoryLICS: IEEE Symp on Logic in Computer ScienceSCG: ACM Symp on Computational GeometrySODA: ACM/SIAM Symp on Discrete AlgorithmsSPAA: ACM Symp on Parallel Algorithms and ArchitecturesPODC: ACM Symp on Principles of Distributed ComputingISSAC: Intl. Symp on Symbolic and Algebraic ComputationCRYPTO: Advances in CryptologyEUROCRYPT: European Conf on CryptographyRank 2:CONCUR: International Conference on Concurrency TheoryICALP: Intl Colloquium on Automata, Languages and ProgSTACS: Symp on Theoretical Aspects of Computer ScienceCC: IEEE Symp on Computational ComplexityWADS: Workshop on Algorithms and Data StructuresMFCS: Mathematical Foundations of Computer ScienceSWAT: Scandinavian Workshop on Algorithm TheoryESA: European Symp on AlgorithmsIPCO: MPS Conf on integer programming & comb optimization LFCS: Logical Foundations of Computer ScienceALT: Algorithmic Learning TheoryEUROCOLT: European Conf on Learning TheoryWDAG: Workshop on Distributed AlgorithmsISTCS: Israel Symp on Theory of Computing and SystemsISAAC: Intl Symp on Algorithms and ComputationFST&TCS: Foundations of S/W Tech & Theoretical CSLATIN: Intl Symp on Latin American Theoretical InformaticsRECOMB: Annual Intl Conf on Comp Molecular BiologyCADE: Conf on Automated DeductionIEEEIT: IEEE Symposium on Information TheoryAsiacryptRank 3:MEGA: Methods Effectives en Geometrie AlgebriqueASIAN: Asian Computing Science ConfCCCG: Canadian Conf on Computational GeometryFCT: Fundamentals of Computation TheoryWG: Workshop on Graph TheoryCIAC: Italian Conf on Algorithms and ComplexityICCI: Advances in Computing and InformationAWTI: Argentine Workshop on Theoretical InformaticsCATS: The Australian Theory SympCOCOON: Annual Intl Computing and Combinatorics ConfUMC: Unconventional Models of ComputationMCU: Universal Machines and ComputationsGD: Graph DrawingSIROCCO: Structural Info & Communication ComplexityALEX: Algorithms and ExperimentsALG: ENGG Workshop on Algorithm EngineeringLPMA: Intl Workshop on Logic Programming and Multi-Agents EWLR: European Workshop on Learning RobotsCITB: Complexity & info-theoretic approaches to biologyFTP: Intl Workshop on First-Order Theorem Proving (FTP)CSL: Annual Conf on Computer Science Logic (CSL)AAAAECC: Conf On Applied Algebra, Algebraic Algms & ECC DMTCS: Intl Conf on Disc Math and TCSUn-ranked:Information Theory WorkshopAREA: Data BasesRank 1:SIGMOD: ACM SIGMOD Conf on Management of DataPODS: ACM SIGMOD Conf on Principles of DB SystemsVLDB: Very Large Data BasesICDE: Intl Conf on Data EngineeringICDT: Intl Conf on Database TheoryRank 2:SSD: Intl Symp on Large Spatial DatabasesDEXA: Database and Expert System ApplicationsFODO: Intl Conf on Foundation on Data OrganizationEDBT: Extending DB TechnologyDOOD: Deductive and Object-Oriented DatabasesDASFAA: Database Systems for Advanced ApplicationsCIKM: Intl. Conf on Information and Knowledge ManagementSSDBM: Intl Conf on Scientific and Statistical DB MgmtCoopIS - Conference on Cooperative Information SystemsER - Intl Conf on Conceptual Modeling (ER)Rank 3:COMAD: Intl Conf on Management of DataBNCOD: British National Conference on DatabasesADC: Australasian Database ConferenceADBIS: Symposium on Advances in DB and Information SystemsDaWaK - Data Warehousing and Knowledge DiscoveryRIDE WorkshopIFIP-DS: IFIP-DS ConferenceIFIP-DBSEC - IFIP Workshop on Database SecurityNGDB: Intl Symp on Next Generation DB Systems and AppsADTI: Intl Symp on Advanced DB Technologies and IntegrationFEWFDB: Far East Workshop on Future DB SystemsMDM - Int. Conf. on Mobile Data Access/Management (MDA/MDM)ICDM - IEEE International Conference on Data MiningVDB - Visual Database SystemsIDEAS - International Database Engineering and Application SymposiumOthers:ARTDB - Active and Real-Time Database SystemsCODAS: Intl Symp on Cooperative DB Systems for Adv AppsDBPL - Workshop on Database Programming LanguagesEFIS/EFDBS - Engineering Federated Information (Database) SystemsKRDB - Knowledge Representation Meets DatabasesNDB - National Database Conference (China)NLDB - Applications of Natural Language to Data BasesKDDMBD - Knowledge Discovery and Data Mining in Biological Databases Meeting FQAS - Flexible Query-Answering SystemsIDC(W) - International Database Conference (HK CS)RTDB - Workshop on Real-Time DatabasesSBBD: Brazilian Symposium on DatabasesWebDB - International Workshop on the Web and DatabasesWAIM: Interational Conference on Web Age Information Management(1) DASWIS - Data Semantics in Web Information Systems(1) DMDW - Design and Management of Data Warehouses(1) DOLAP - International Workshop on Data Warehousing and OLAP(1) DMKD - Workshop on Research Issues in Data Mining and Knowledge Discovery (1) KDEX - Knowledge and Data Engineering Exchange Workshop(1) NRDM - Workshop on Network-Related Data Management(1) MobiDE - Workshop on Data Engineering for Wireless and Mobile Access(1) MDDS - Mobility in Databases and Distributed Systems(1) MEWS - Mining for Enhanced Web Search(1) TAKMA - Theory and Applications of Knowledge MAnagement(1) WIDM: International Workshop on Web Information and Data Management(1) W2GIS - International Workshop on Web and Wireless Geographical Information Systems * CDB - Constraint Databases and Applications* DTVE - Workshop on Database Technology for Virtual Enterprises* IWDOM - International Workshop on Distributed Object Management* IW-MMDBMS - Int. Workshop on Multi-Media Data Base Management Systems* OODBS - Workshop on Object-Oriented Database Systems* PDIS: Parallel and Distributed Information SystemsAREA: MiscellaneousRank 1:Rank 2:AMIA: American Medical Informatics Annual Fall SymposiumDNA: Meeting on DNA Based ComputersRank 3:MEDINFO: World Congress on Medical InformaticsInternational Conference on Sequences and their ApplicationsECAIM: European Conf on AI in MedicineAPAMI: Asia Pacific Assoc for Medical Informatics ConfSAC: ACM/SIGAPP Symposium on Applied ComputingICSC: Internal Computer Science ConferenceISCIS: Intl Symp on Computer and Information SciencesICSC2: International Computer Symposium ConferenceICCE: Intl Conf on Comps in EduEd-MediaWCC: World Computing CongressPATAT: Practice and Theory of Automated TimetablingNot Encouraged (due to dubious referee process):International Multiconferences in Computer Science -- 14 joint int'l confs.SCI: World Multi confs on systemics, sybernetics and informaticsSSGRR: International conf on Advances in Infrastructure for e-B, e-Edu and e-Science and e-MedicineIASTED conferences以下是期刊:IEEE/ACM TRANSACTIONS期刊系列一般都被公认为领域顶级期刊,所以以下列表在关于IEEE/ACM TRANSACTIONS的分类不一定太准确。
3d动画制作中英文对照外文翻译文献预览说明:预览图片所展示的格式为文档的源格式展示,下载源文件没有水印,内容可编辑和复制中英文对照外文翻译文献(文档含英文原文和中文翻译)Spin: A 3D Interface for Cooperative WorkAbstract: in this paper, we present a three-dimensional user interface for synchronous co-operative work, Spin, which has been designed for multi-user synchronous real-time applications to be used in, for example, meetings and learning situations. Spin is based on a new metaphor of virtual workspace. We have designed an interface, for an office environment, which recreates the three-dimensional elements needed during a meeting and increases the user's scope of interaction. In order to accomplish these objectives, animation and three-dimensional interaction in real time are used to enhance the feeling of collaboration within the three-dimensional workspace. Spin is designed to maintain a maximum amount of information visible. The workspace is created using artificial geometry - as opposed to true three-dimensional geometry - and spatial distortion, a technique that allows all documents and information to be displayed simultaneously while centering the user's focus of attention. Users interact with each other via their respective clones, which are three-dimensional representations displayed in each user's interface, and are animated with user action on shared documents. An appropriate object manipulation system (direct manipulation, 3D devices and specific interaction metaphors) is used to point out and manipulate 3D documents.Keywords: Synchronous CSCW; CVE; Avatar; Clone; Three-dimensional interface; 3D interactionIntroductionTechnological progress has given us access to fields that previously only existed in our imaginations. Progress made in computers and in communication networks has benefited computer-supported cooperative work (CSCW), an area where many technical and human obstacles need to be overcome before it can be considered as a valid tool. We need to bear in mind the difficulties inherent in cooperative work and in the user's ability to perceive a third dimension.The Shortcomings of Two- Dimensional InterfacesCurrent WIMP (windows icon mouse pointer) office interfaces have considerable ergonomic limitations [1].(a) Two-dimensional space does not display large amounts of data adequately. When it comes to displaying massive amounts of data, 2D displays have shortcomings such as window overlap and the need for iconic representation of information [2]. Moreover, the simultaneous display of too many windows (the key symptom of Windowitis) can be stressful for users [3].(b) WIMP applications are indistinguishable from one another; leading to confusion. Window dis- play systems, be they XII or Windows, do not make the distinction between applications, con- sequently, information is displayed in identical windows regardless of the user's task.(c) 2D applications cannot provide realistic rep- resentation. Until recently, network technology only allowed for asynchronous sessions (electronic mail for example); and because the hardware being used was not powerful enough, interfaces could only use 2D representations of the workspace.Metaphors in this type of environment do not resemble the real space; consequently, it is difficult for the user to move around within a simulated 3D space.(d) 2D applications provide poor graphical user representations. As windows are indistinguish- able and there is no graphical relation between windows, it is difficult to create a visual link between users or between a user and an object when the user's behavior is been displayed [4].(e) 2D applications are not sufficiently immersive, because 2D graphical interaction is not intuitive (proprioception is not exploited) users have difficulties getting and remaining involved in the task at hand.Interfaces: New ScopeSpin is a new interface concept, based on real-time computer animation. Widespread use of 3D graphic cards for personal computers has made real-time animation possible on low-cost computers. The introduction of a new dimension (depth) changes the user's role within the interface, the use of animation is seamless and therefore lightens the user's cognitive load. With appropriate input devices, the user now has new ways of navigating in, interacting with and organizing his workspace. Since 1995, IBM has been working on RealPlaces [5], a 3D interface project. It was developed to study the convergence between business applications and virtual reality. The user environment in RealPlaces is divided into two separate spaces (Fig, 1): ? a 'world view', a 3D model which stores and organizes documents through easy object interaction;a 'work plane', a 2D view of objects with detailed interaction, (what is used in most 2D interfaces).RealPlaces allows for 3D organization of a large number ofobjects. The user can navigatethrough them, and work on a document, which can be viewed and edited in a 2D application that is displayed in the foreground of the 'world'. It solves the problem of 2D documents in a 3D world, although there is still some overlapping of objects. RealPtaces does solve some of the problems common to 2D interfaces but it is not seamless. While it introduces two different dimensions to show documents, the user still has difficulty establishing links between these two dimensions in cases where multi-user activity is being displayed. In our interface, we try to correct the shortcomings of 2D interfaces as IBM did in RealPlaces, and we go a step further, we put forward a solution for problems raised in multi-user cooperation, Spin integrates users into a virtual working place in a manner that imitates reality making cooperation through the use of 3D animation possible. Complex tasks and related data can be represented seamlessly, allowing for a more immersive experience. In this paper we discuss, in the first part, the various concepts inherent in simultaneous distant cooperative work (synchronous CSCW), representation and interaction within a 3D interface. In the second part, we describe our own interface model and how the concepts behind it were developed. We conclude with a description of the various current and impending developments directly related to the prototype and to its assessment.ConceptsWhen designing a 3D interface, several fields need to be taken into consideration. We have already mentioned real-time computer animation and computer-supported cooperative work, which are the backbone of our project. There are also certain fields of the human sciences that have directty contributed to thedevelopment of Spin. Ergon- omics [6], psychology [7] and sociology [8] have broadened our knowIedge of the way in which the user behaves within the interface, both as an individual and as a member of a group.Synchronous Cooperative WorkThe interface must support synchronous cooper- ative work. By this we mean that it must support applications where the users have to communicate in order to make decisions, exchange views or find solutions, as would be the case with tele- conferencing or learning situations. The sense of co-presence is crucial, the user needs to have an immediate feeling that he is with other people; experiments such as Hydra Units [9] and MAJIC [10] have allowed us to isolate some of the aspects that are essential to multimedia interactive meetings.Eye contact." a participant should be able to see that he is being looked at, and should be able to look at someone else. ? Gaze awareness: the user must be able to estab- fish a participant's visual focus of attention. ? Facial expressions: these provide information concerning the participants' reactions, their acquiescence, their annoyance and so on. ? GesCures. ptay an important role in pointing and in 3D interfaces which use a determined set of gestures as commands, and are also used as a means of expressing emotion.Group ActivitySpeech is far from being the sole means of expression during verbal interaction [1 1]. Gestures (voluntary or involuntary) and facial expressions contribute as much information as speech. More- over, collaborative work entails the need to identify other people's points of view as well as their actions [1 2,1 3]. This requires defining the metaphors which witl enable users involvedin collaborative work to understand what other users are doing and to interact withthem. Researchers I1 4] have defined various communication criteria for representing a user in a virtual environment. In DIVE (Distributed Interactive Virtual Environment, see Fig. 2), Benford and Fahl6n lay down rules for each characteristic and apply them to their own system [1 5]. lhey point out the advantages of using a clone (a realistic synthetic 3D representation of a human) to represent the user. With a clone, eye contact (it is possible to guide the eye movements of a clone) as well as gestures and facial expressions can be controlled; this is more difficult to accomplish with video images. tn addition to having a clone, every user must have a telepointer, which is used to designate obiects that can be seen on other users' displays.Task-Oriented InteractionUsers attending a meeting must be abte to work on one or several shared documents, it is therefore preferable to place them in a central position in the user's field of vision, this increases her feeling of participation in a collaborative task. This concept, which consists of positioning the documents so as to focus user attention, was developed in the Xerox Rooms project [1 6]; the underlying principle is to prevent windows from overlapping or becoming too numerous. This is done by classifying them according to specific tasks and placing them in virtual offices so that a singIe window is displayed at any one (given) time. The user needs to have an instance of the interface which is adapted to his role and the way he apprehends things, tn a cooperative work context, the user is physically represented in the interface and has a position relative to the other members of the group.The Conference Table Metaphor NavigationVisually displaying the separation of tasks seems logical - an open and continuous space is not suitable. The concept of 'room', in the visual and in the semantic sense, is frequently encountered in the literature. It is defined as a closed space that has been assigned a single task.A 3D representation of this 'room' is ideal because the user finds himself in a situation that he is familiar with, and the resulting interfaces are friendlier and more intuitive.Perception and Support of Shared AwarenessSome tasks entail focusing attention on a specific issue (when editing a text document) while others call for a more global view of the activity (during a discussion you need an overview of documents and actors). Over a given period, our attention shifts back and forth between these two types of activities [17]. CSCW requires each user to know what is being done, what is being changed, where and by whom. Consequently, the interface has to be able to support shared awareness. Ideally, the user would be able to see everything going on in the room at all times (an everything visible situation). Nonetheless, there are limits to the amount of information that can be simultaneously displayed on a screen. Improvements can be made by drawing on and adopting certain aspects of human perception. Namely, a field of vision with a central zone where images are extremely clear, and a peripheral vision zone, where objects are not well defined, but where movement and other types of change can be perceived.Interactive Computer AnimationInteractive computer animation allows for two things: first, the amount of information displayed can be increased, andsecond, only a small amount of this information can be made legible [18,19]. The remainder of the information continues to be displayed but is less legible (the user only has a rough view of the contents). The use of specific 3D algorithms and interactive animation to display each object enables the user visually to analyse the data quickly and correctly. The interface needs to be seamless. We want to avoid abstract breaks in the continuity of the scene, which would increase the user's cognitive load.We define navigation as changes in the user's point of view. With traditional virtual reality applica- tions, navigation also includes movement in the 3D world. Interaction, on the other hand, refers to how the user acts in the scene: the user manipulates objects without changing his overall point of view of the scene. Navigation and interaction are intrinsically linked; in order to interact with the interface the user has to be able to move within the interface. Unfortunately, the existence of a third dimension creates new problems with positioning and with user orientation; these need to be dealt with in order to avoid disorienting the user [20].Our ModelIn this section, we describe our interface model by expounding the aforementioned concepts, by defining spatial organization, and finally, by explaining how the user works and collaborates with others through the interface.Spatial OrganizationThe WorkspaceWhile certain aspects of our model are related to virtual reality, we have decided that since our model iS aimed at an office environment, the use of cumbersome helmets or gloves is not desirable. Our model's working environment is non-immersive.Frequently, immersive virtual reality environments tack precision and hinder perception: what humans need to perceive to believe in virtual worlds is out of reach of present simulation systems [26]. We try to eliminate many of the gestures linked to natural constraints, (turning pages in a book, for example) and which are not necessary during a meeting. Our workspace has been designed to resolve navigation problems by reducing the number of superfluous gestures which slow down the user. In a maI-life situation, for example, people sitting around a table could not easily read the same document at the same time. To create a simple and convenient workspace, situations are analysed and information which is not indispensable is discarded [27]. We often use interactive computer animation, but we do not abruptly suppress objects and create new icons; consequently, the user no longer has to strive to establish a mental link between two different representations of the same object. Because visual recognition decreases cognitive load, objects are seamlessly animated. We use animation to illustrate all changes in the working environment, i.e. the arrival of a new participant, the telepointer is always animated. There are two basic objects in our workspace: the actors and the artefacts. The actors are representations of the remote users or of artificial assistants. The artefacts are the applications and the interaction tools.The Conference tableThe metaphor used by the interface is the con- ference table. It corresponds to a single activity (our task-oriented interface solves the (b) shortcoming of the 2D interface, see Introduction). This activity is divided spatially and semantically into two parts. The first is asimulated panoramic view on which actors and sharedapplications are displayed. Second, within this view there is a workspace located near the center of the simulated panoramic screen, where the user can easily manipulate a specific document. The actors and the shared applications (2D and 3D) are placed side by side around the table (Fig. 4), and in the interest of comfort, there is one document or actor per 'wail'. As many applications as desired may be placed in a semi-circle so that all of the applications remain visible. The user can adjust the screen so that the focus of her attention is in the center; this type of motion resembles head- turning. The workspace is seamless and intuitive,Fig, 4. Objects placed around our virtual table.And simulates a real meeting where there are several people seated around a table. Participants joining the meeting and additional applications are on an equal footing with those already present. Our metaphor solves the (c) shortcoming of the 2D interface (see Introduction),DistortionIf the number of objects around the table increases, they become too thin to be useful. To resolve this problem we have defined a focus-of-attention zone located in the center of the screen. Documents on either side of this zone are distorted (Fig.5). Distortion is symmetrical in relation to the coordinate frame x=0. Each object is uniformly scaled with the following formula: x'=l-(1-x) '~, O<x<l< bdsfid="116" p=""></x<l<>Where is the deformation factor. When a= 1 the scene is not distorted. When all, points are drawn closer to the edge; this results in centrally positioned objects being stretched out, while those in the periphery are squeezed towards the edge. This distortion is similar to a fish-eye with only one dimension [28].By placing the main document in the centre of the screen and continuing to display all the other documents, our model simulates a human field of vision (with a central zone and a peripheral zone). By reducing the space taken up by less important objects, an 'everything perceivable' situation is obtained and, although objects on the periphery are neither legible nor clear, they are visible and all the information is available on the screen. The number of actors and documents that it is possible to place around the table depends, for the most part, on screen resolution. Our project is designed for small meetings with four people for example (three clones) and a few documents (three for example). Under these conditions, if participants are using 17-inch, 800 pixels screens all six objects are visible, and the system works.Everything VisibleWith this type of distortion, the important applications remain entirely legible, while all others are still part of the environment. When the simulated panoramic screen is reoriented, what disappears on one side immediately reappears on the other. This allows the user to have all applications visible in the interface. In CSCW it is crucial that each and every actor and artefact taking part in a task are displayed on the screen (it solves the (a) shortcoming of 2D interface, see Introduction),A Focus-of-Attention AreaWhen the workspace is distorted in this fashion, the user intuitively places the application on which she is working in the center, in the focus-of- attention area. Clone head movements correspond to changes of the participants' focus of attention area. So, each participant sees theother participants' clones and is able to perceive their headmovements. It gives users the impression of establishing eye contact and reinforces gaze awareness without the use of special devices. When a participant places a private document (one that is only visible on her own interface) in her focus in order to read it or modify it, her clone appears to be looking at the conference table.In front of the simulated panoramic screen is the workspace where the user can place (and enlarge) the applications (2D or 3D) she is working on, she can edit or manipulate them. Navigation is therefore limited to rotating the screen and zooming in on the applications in the focus-of-attention zone.ConclusionIn the future, research needs to be oriented towards clone animation, and the amount of information clones can convey about participant activity. The aim being to increase user collaboration and strengthen the feeling of shared presence. New tools that enable participants to adopt another participant's point of view or to work on another participant's document, need to be introduced. Tools should allow for direct interaction with documents and users. We will continue to develop visual metaphors that will provide more information about shared documents, who is manipulating what, and who has the right to use which documents, etc. In order to make Spin more flexible, it should integrate standards such as VRML 97, MPEG 4, and CORBA. And finally, Spin needs to be extended so that it can be used with bigger groups and more specifically in learning situations.旋转:3D界面的协同工作摘要:本文提出了一种三维用户界面的同步协同工作—旋转,它是为多用户同步实时应用程而设计,可用于例如会议和学习情况。
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Center计算机基础实验室Computer Foundation Lab计算机组装实验室Computer Assembling Lab计算机组网实验室Computer Networ k Lab实验仪器名称中英文对照表仪器中文名称仪器英文名称英文缩写原子发射光谱仪Atomic Emission Spectrometer AES电感偶合等离子体发射光谱仪Inducti v e C oupl ed Plas ma Emission Spectrometer ICP直流等离子体发射光谱仪 Direct Current Pl asma Emission Spec trometer DCP紫外-可见光分光光度计 UV-Visible Spec trophotometer UV-Vis微波等离子体光谱仪 Microwave Induc tive Pl asma Emission Spectrometer MIP原子吸收光谱仪Atomic Absorption Spec troscopy AAS原子荧光光谱仪Atomic Fluoresc enc e Spectroscopy AF S傅里叶变换红外光谱仪FT-IR Spectrometer FTIR傅里叶变换拉曼光谱仪FT-Raman Spectrometer FTIR-Raman气相色谱仪 Gas Chromatograph GC高压/效液相色谱仪High Pressure/Performance Liquid Chr omatography HPLC离子色谱仪 Ion Chromatograph凝胶渗透色谱仪Gel Per meation Chromatograph GPC体积排阻色谱 Size Ex cl usion Chromatograph SECX射线荧光光谱仪 X-Ray Fluoresc enc e Spectrometer XRFX射线衍射仪X-Ray Diffractomer XRD同位素X荧光光谱仪Isotope X-Ray Fluoresc enc e Spectrometer电子能谱仪 Elec tron Energy Disperse Spectroscopy能谱仪 Energ y Disperse Spec troscopy ED S质谱仪 Mass Spec trometer MSICP-质谱联用仪ICP-MS IC P-MS 气相色谱-质谱联用仪 GC-MS GC-MS 液相色谱-质谱联用仪 LC-MS LC-MS 核磁共振波谱仪Nuclear Magnetic R esonanc e Spectrometer NMR电子顺磁共振波谱仪 Electron Paramagnetic Resonance Spectrometer ESR极谱仪 Polarograph伏安仪 Voltammerter自动滴定仪 Automatic Titrator电导仪 Conducti v ity MeterpH计 pH Meter水质分析仪 Water Tes t Kits电泳仪 El ectrophor esis Sy stem表面科学Surface Science电子显微镜 Elec tro Microscopy光学显微镜 Optical Microscopy金相显微镜 Metallurgical Microscopy扫描探针显微镜Sc anning Probe Microscopy无损检测仪 Ins trument for N ondestructi ve Testi ng物性分析Phy sical Property Anal y sis热分析仪Thermal Anal y zer粘度计 Visc ometer流变仪 Rheometer粒度分析仪 Particle Size Anal y zer热物理性能测定仪 Ther mal Phy sical Property Tester电性能测定仪 Electrical Property Tester光学性能测定仪Optical Property Tester机械性能测定仪Mechanic al Property Tes ter燃烧性能测定仪Combustion Property Tester老化性能测定仪Aging Property Tes ter生物技术分析 Biochemic al anal y sisPCR仪Instrument for Pol ymeras e Chain R eaction PCR DNA及蛋白质的测序和合成仪 Sequencers and Synthesizers for DNA and Protein传感器 Sens ors其他 Other/Miscellaneous流动分析与过程分析 Fl ow Anal y tic al and Pr ocess Anal y tical C hemistry气体分析Gas Anal y sis基本物理量测定Basic Phy sics样品处理Sample Handling金属/材料元素分析仪 Metal/material el emental anal y sis环境成分分析仪CHN Anal y sis发酵罐 Fer menter生物反应器 Bio-reactor摇床 Shak er离心机 Centrifuge超声破碎仪 Ultrasonic Cell Disruptor超低温冰箱 Ultra-low Temper ature Freezer恒温循环泵 Cons tant Temperature Circulator超滤器 Ultrahigh Purity Filter冻干机 Freeze Dr y ing Equipment部分收集器 Fraction Collector氨基酸测序仪 Protei n Sequenc er氨基酸组成分析仪 Ami no Acid Anal y z er多肽合成仪 Peptide s ynthesizerDNA测序仪 DNA SequencersDNA合成仪 DNA synthesizer紫外观察灯 Ultrav iolet Lamp分子杂交仪 Hybridizati on OvenPCR仪PCR Amplifier化学发光仪 Chemiluminesc enc e Apparatus紫外检测仪 Ultrav iolet Detec tor电泳 Electr ophoresis酶标仪 ELIASACO2培养箱 CO2 Incubators超净工作台 Bechtop流式细胞仪 Flow C y tometer微生物自动分析系统 Automatic Analy z er for Microbes生化分析仪 Bioc hemical Anal y zer血气分析仪 Blood-gas Anal y zer电解质分析仪 Electrol y tic Anal y zer尿液分析仪 Urine Anal y zer临床药物浓度仪Anal y zer for Clinic Medicine Conc entration 血球计数器 Hematoc y te Counter实验室家具laborator y/lab fur niture威盛亚wilsonart台面countertop/wor k top实验台laborator y cas ewor k/cabinet中央台island bench边台wall benc h试剂架reagent s helf/rac k天平台balance tabl e仪器台instrument table通风系统v entilati on s y s tem通风柜/橱fume hood/c upboard药品柜medical (storage) c abinet/c upboard器皿柜v ess el cabinet气瓶柜gas cy linder (storage) c abinet实验凳laborator y/lab stool实验椅lab chair配件accessories。
1、研究方向和团队带头人●概况浙江大学动画与感知课题组(Computer Animation &Perception Group)的主要研究方向有基于动作捕获技术的计算机动画、基于感知的自然人机交互、个性化制鞋CAD技术与系统、多通道融合的场景感知与理解等。
●团队带头人✧耿卫东教授计算机应用专业和数字化艺术设计专业的博士生导师,曾先后在德国信息技术国家研究中心媒体通讯研究所、香港理工大学多媒体创新中心等大学和研究机构访问进修。
2004年入选浙江省新世纪151人计划第二层次,2007年入选国家新世纪人才计划,研究成果“交互式数字媒体引擎关键技术研究及产业化”2010年获上海市科技进步三等奖。
电子信箱:gengwd@2、近年的代表性论著:1.Bingwen Jin, Hao Lei, and Weidong Geng*, Accurate IntrinsicCalibration of Depth Camera with Cuboids, European Conference on Computer Vision (ECCV), Springer International Publishing, 20142.Bingwen Jin and Weidong Geng*, Correspondence specificationlearned from master frames for automatic inbetweening, Multimedia Tools and Applications, 1-17, 20143.Bingwen Jin, Linglong Feng, and Weidong Geng*, A Hybrid Approachto Animating the Murals with Dunhuang Style. International Workshop on Multimedia Signal Processing (MMSP), IEEE, 20144.Li M J, Geng W D*. Evaluation Fitness of Footwear Using HybridSimulation[J]. Applied Mechanics and Materials. 2014, 462: 1055-10615.Li M J, Geng W D*. The Extension of Geodesics[J]. Applied Mechanicsand Materials. 2013, 333: 95-104.6.李萌坚,耿卫东*,潘云鹤. 基于扩展测地线的鞋楦围长测量[J]. 计算机辅助设计与图形学学报. 2013, 25(10).7.R. Fan, S. Xu, and W. Geng*, “Example-Based Automatic Music-DrivenConventional Dance Motion Synthesis.,”IEEE Transactions on Visualization and Computer Graphics, vol. 18, pp. 501-515, 2012.8.高飞, 王青, 耿卫东*,潘云鹤,三维动态脚型测量方法,中国科学:信息科学,2011年6月9.李启雷,金文光,耿卫东*,基于无线惯性传感器的人体动作捕获方法,浙江大学学报(工学版), 02期, pp 280-285, 2012.10.X. Liang, Z. Wang, W. Geng*, F. Multon, “A motion-based userinterface for the control of virtual humans performing sports”, International Journal of Virtual Reality, vol. 10(3), 1-8, 2011.11.Qilei Li, Wenguang Jin, Weidong Geng*, Virtual Avatar Control UsingMotion Sensors, Journal of Computers, Vol 6, No 2 (2011), 184-18912.J. Xu, X. Li, Y. Ren, and W. Geng*, “Performance-driven animationof hand-drawn cartoon faces,”Computer Animation and Virtual Worlds, vol. 22, no. 5, pp. 471-483, 2011.13.张翔, 梁秀波, 樊儒昆, 耿卫东*, “数据驱动的夸张动作生成,”计算机辅助设计与图形学学报, no. 9, pp. 1468-1474, 2010.14.樊儒昆, 傅晶, 程司雷, 张翔, 耿卫东*, “动作与音乐的节奏特征匹配模型,”计算机辅助设计与图形学学报, no. 6, pp. 990-996, 2010.15.梁秀波, 张顺, 李启雷, 张翔, 耿卫东*, “运动传感驱动的3D直观手势交互”,计算机辅助设计与图形学学报,no. 3, pp.521-526, 2010.16.耿卫东,三维游戏引擎设计与实现[M],浙江大学出版社,2008-10-07,ISBN:17.耿卫东,艺术化绘制的图形学原理和方法[M],浙江大学出版社和Springer-Verlag GmbH,2010-01-15,ISBN:18.耿卫东,The Algorithms and Principles of Non-photorealisticGraphics[M],浙江大学出版社和Springer,2010-01-15,ISBN:3、团队的网站介绍//capggeng/。