using UnityEngine; public class AudioSourceDemo : MonoBehaviour{
privateAudioSource audioSource; public AudioClip[] audioClips; private int i=0; public int clips; void Start(){
6.1.2 音频播放-音频播放组件AudioSource
AudioSource音频播放组件是用来播放声音的组件,模拟现实世界中声音播放的播 放过程。可以通过菜单栏中的“Component”->“Audio”->“Audio Source”添加 音频播放组件。关于组件的参数和“AudioSource”类相关属性函数介绍见下表。
public VideoPlayer videoPlayer; void Start(){
videoPlayer=this.GetComponent<VideoPlayer>() ; videoPlayer.frame = 100;//跳过前 100 帧 videoPlayer.isLooping = true; videoPlayer.playbackSpeed=
void Start(){
if (offset < 0) return 0;
string device = Microphone.devices[0];
micRecord.GetData(volumeData, offset);
micRecord = Microphone.Start(device, true, for (int i = 0; i < 128; i++){
属性 isPlaying url clip