游戏编辑器使用手册
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使用方法:首先解压缩下载下来的压缩包,在用浏览器运行“stv5.html”文件之后,阅读完零和遊戲同学写的一些注意事项之后,我们可以在顶部看到“基本设定、任务详情、物品设置”等一排选项按钮,让我们先点下基本设定,界面如下。
1、成功时GP:任务成功时获得的工会点数2、失败时GP:任务失败时获得的工会点数3、设定(1)&(2):这里作者没有特作说明,所以我比较模糊,推测可能与任务怪的肉质有关。
例如,00:代表怪物肉质防御值为上位标准;60:怪物肉质防御值为上位标准且会上位新招。
我会去资讯一下作者,现阶段还是默认00吧。
4、剥取素材:打死怪物之后剥取的素材,村长/下位/上位/训练所四个选项,下位就剥取下位的素材,上位和训练所亦然。
5、BOSS设置:BOSS的等级基础,同样分为村长/下位/上位/训练所四个等级。
6、开始位置:就是你的猎人在任务开始的时候出现的位置,选营地就在营地出现,随机则是该地图区域内随机一个区域出现。
7、任务种类:分为/讨伐/采集/狩猎/大连续/特殊/温泉/饮料/狩猎(复数头)几个种类,讨伐一般是讨伐一些小怪;采集是采集一些指定的物品进行缴纳;大连续目标是讨伐多只怪物,怪物会一波一波的抵达;特殊是类似于紧急任务这类;温泉/饮料好理解,复数头狩猎就是狩猎复数的怪物,直到达成设定的任务目标。
8、宅配猫&山菜爷:选择宅配猫和山菜爷是否出现,ON为出现,OFF为不出现。
9、归还时间:也就是任务胜利之后提示的多少时间返回,分为1分钟和20秒两种。
10、契约金/报酬金/减少额:契约金就是接受任务需要多少金钱,报酬金则是任务胜利之后奖励的金钱,减少额则是猫车之后减少的金钱,例如13500的报酬金,猫车一次扣4500,三猫之后任务就失败了。
11、任务LV/指定地/参加条件:任务LV就是任务的等级;指定地就是任务的地图,这里我们选的斗技场,因为不用到处跑…;参加条件:共有两个,一般情况下设定一个HR 等级限定就可以了,你也可以什么都设成没有。
HPF坦克大战地图编辑器使用说明基本说明:该应用程序是用来对坦克大战进行地图编辑的,编辑器按照正规小霸王的标准,将地图编辑区分成了13×13的网格,而工具箱则包含了所用到的所有14种基本元素。
是玩家自己设计地图,创意游戏的绝佳产品。
考虑到缩放等因素,本产品的边框的小不能改变,不能最大化或是最小化。
地图编辑:运行程序,你会看到一个以黑颜色为背景的编辑区域,鼠标位置为“手型”,这都是出于人性化考虑而进行的设计。
编辑区域的左侧是一个13 ×13的网格区域,这就是地图编辑区,地图编辑区域的右侧,是一个7 ×2 的网格,里面有待选择的14种地图元素,这是工具箱。
而工具箱的下面则有一个网格,这是当前所选中的编辑元素的显示。
用户可以先点击工具箱中的一种地图元素,这时你就选定了现在所使用的“画笔”,下面的显示网格就会显示出你所选定的地图元素。
这时候,若再点选左边的地图编辑区,你所选中的地图元素就会在选中的网格中显示出来。
其中老鹰表示老巢,不可编辑该区域。
工具箱中的最后一种元素是空的背景,这个可以用来覆盖你已经编辑过的位置,相当于橡皮的功能,所有编辑过的地图位置也都可以被任意地图元素覆盖。
文件操作:用户在使用HPF坦克大战地图编辑器的时候,可以像使用其他任何windows应用程序一样,执行一些基本的文件操作。
如用来打开一个新文件的【新建】,用来将当前文档按照特定数据格式保存的【保存】,用来打开一个已经编辑好的数据文件的【打开】,以及【另存为】和【最近打开文件】。
这五个基本的操作在本应用程序中也都得到实现,用户可以按照平时的习惯来使用。
1.新建1>当用户新打开一个应用程序的时候,可以通过新建来打开另一个新的编辑视图,这时屏幕不会有什么变化,仍然是一个未经过编辑的空的地图,旧的编辑视图自动消失。
2>当用户在编辑一个地图的时候,可以通过新建来打开另一个新的编辑视图,这时屏幕会初始化为一个未经过编辑的空的地图。
Table of ContentsUser Guide (4)Introduction (4)Support (4)Installation (4)Windows (4)macOS (4)Setup (5)Features (6)Graphical Interface (6)Operation (8)Managing Your Favorites (8)Saving Favorites (8)Loading Favorites (8)Sending Favorites (9)Editing a Pad’s MIDI Note (10)Editing a Knob (10)Editing the X-Y Controller (Joystick) (11)2Editing the Keyboard and Arpeggiator (12)Keyboard (12)Arpeggiator (13)Editing the Sound (14)Appendix (15)Trademarks and Licenses (15)3The MPK Mini Play Editor software gives you intuitive ways to edit the many functions that your MPK Mini Play can perform.SupportFor the latest information about this product (system requirements, compatibility information, etc.) and product registration, visit .For additional product support, visit /support.Windows1.Double-click the .exe installer file you downloaded.2.Follow the on-screen instructions.macOS1.Double-click the .dmg installer file you downloaded.2.Follow the on-screen instructions.45To use the MPK Mini Play Editor: 1.Optional: Connect M PK M ini Play to your computer using a standard USB cable. (If you are connecting MPK Mini Play to a USB hub, make sure it is a powered hub). You can still use the Editor and create favorites without connecting an MPK M ini Play, but you will not be able to send/load favorites to/from it.2.Open the M PK M ini Play Editor on your computer. The window will show a visual representation of all your M PK M ini Play’s editable controls. See Features > Graphical Interfacefor an overview of each section.6Graphical InterfaceThe MPK Mini Play Editor has a straightforward user interface that can be broken down into seven sections for editing:1.Joystick: These settings control the parameters affected when moving the X-Y Controller alongits X axis (left/right) or Y axis (up/down). See Operation > Editing the X-Y Controller (Joystick) to learn more.2.Sound: These two fields determine the overall sound of the keyboard as well as the pads. SeeOperation > Editing the Sound to learn more.3.Pads: This section enables you to edit note assignments for the pads. 16 pads are pictured inthe Editor: 8 of them correspond to the pads on the MPK Mini Play when Bank A is active, and the other 8 correspond to the pads on the M PK M ini Play when Bank B is active. See Operation > Editing a Pad’s MIDI Note to learn more.4.Knobs: This section enables you to edit the function of the knobs. 8 knobs are pictured in theEditor: 4 of them correspond to the knobs on the MPK Mini Play when Bank A is active, and the other 4 correspond to the knobs on the MPK Mini Play when Bank B is active. See Operation > Editing a Knob to learn more.5.Favorites: These controls let you import a favorite from your computer or from your connectedMPK Mini Play. They also allow you to save the current settings as a favorite and export them to your computer or to your connected M PK M ini Play. See Operation > Managing Your Favorites to learn more.6.Channels: These two fields determine the channels through which the pads, knobs, X-YController, and keyboard send MIDI data. Specific instructions are provided in the chapters for each control: Operation > Editing a Pad’s MIDI Note, Editing a Knob, Editing the X-Y Controller (Joystick), Editing the Keyboard and Apeggiator > Keyboard.7.Keyboard and Arpeggiator: This is a visual representation of the 25-key keyboard as well asthe settings that control the timing, range, and general behavior of the arpeggiator. See Operation > Editing the Keyboard and Arpeggiator to learn more.78Managing Your FavoritesWith the Favorites feature, you can save all your current settings in the Editor to a single .mpkplay file that can be loaded onto your MPK Mini Play. MPK Mini Play holds a maximum of eight favorites, but you can store more favorites on your computer to load onto MPK Mini Play later with the Editor. This way, you can have countless different control configurations for different situations. For instance, you may use different favorites with different software. Or you may use some favorites for production and others for performance.Saving FavoritesAfter saving a favorite on your computer, you can send it to MPK Mini Play or edit it again later. All settings that you see in the Editor software will be saved in the favorite.To save a favorite: Go to File > Save Favorite . Alternatively, you can type Ctrl + S (Windows) or + S (Mac). Then select the destination folder on your computer, enter a file name, and click Save . The favorite will be saved as an .mpkplay file.Loading FavoritesTo load a favorite from a connected MPK Mini Play: Click the R (receive) icon corresponding to the number of the desired favorite on your MPK Mini Play (1-8). Note : Using the software to edit a favorite loaded from your MPK Mini Play will not automatically affect this favorite on your keyboard; you will have to send the edited favorite to the keyboard after modifying it. See Sending Favorites below to learn more.To load a favorite from your computer, go to File > Open Favorite.Alternatively, you can type Ctrl + O (Windows) or + O (Mac). Then locate the desired .mpkplay file and click Open .Sending FavoritesWhen you send from the Editor to a connected MPK Mini Play, all settings that you see in the Editor will be stored as a favorite on the MPK Mini Play’s internal memory. When playing your keyboard, the favorite will be available for you to activate whenever you like.corresponding to the number of the favorite you want to replace on your M PKMini Play (1-8). Doing so will overwrite the favorite currently stored in this numberslot on the MPK Mini Play.You can also send a favorite to M PK M ini Play's RAM, where it will be kepttemporarily and will not overrite any favorite stored on the device. This applies thesettings to the MPK Mini Play and lets you try them out without fully committingto them. If you then decide that you like the settings, you can save the favorite toyour computer (see Saving Favorites above) or overwrite one of the currentlystored favorites on your MPK Mini Play.To send a Program to the RAM of a connected MPK Mini Play, click the SEND TO RAM icon or go to File > Send Favorite > Ram.Note: To avoid losing the settings kept in the RAM, you will need to save them before modifyingthem with the Editor or exiting the Editor.910Editing a Pad’s MIDI NoteYou can set the MIDI note for any of the pads in Bank A or Bank B. You can also set the channel through which all the pads send their MIDI notes.To select a pad’s MIDI note: Click the Note field within the pad and then type the desired M IDI note number (0 – 127). The M IDI note value will change accordingly. The current MIDI note value (C-1 – G9) will be displayed on the pad.To select the MIDI channel for all the pads: Click the Pad MIDI Channel field at the bottom of the window. In the pop-up menu that appears, select the desired MIDI channel number (1 – 16).Editing a KnobYou can edit settings for each of the eight knobs, including CC message, minimum value, maximum value, and FX level. You can also set the channel through which all the knobs send MIDI data.To select the CC message a knob sends: Click the CC field under a knob and then type the desired CC number (0 – 127).To select a knob's minimum and maximum values: Click the Lo field (minimum) or Hi field (maximum) under a knob and then type the desired value (0 – 127).To assign the FX level : Click the effect name field and then type the desired value (0 – 127). Each knob in each bank has its own designated effect.To select the MIDI channel for all the knobs, open the Keybed / Controls MIDI Channel pop-up menu at the bottom of the window. Then select the desired MIDI channel number (1 – 16). This will affect the X-Y Controller and keyboard as well as the knobs.11Editing the X-Y Controller (Joystick)You can designate the function for each axis of the X-Y Controller (joystick), allowing you to use it to manipulate up to two different parameters simultaneously.To designate the function of the axis, click the X Axis or Y Axis field under the X-Y Controller and then select the desired function from the pop-up menu: • Pitchbend: M oving the X-Y controller along the axis will bend thekeyboard pitch.• Single CC: M oving the X-Y controller along this axis will send a CCmessage.• Dual CC: M oving the X-Y controller along this axis will send one CCmessage in the positive direction (up or right) and another CC message in the negative direction (down or left).To select the CC message the X-Y Controller sends (when set to Single CC or Dual CC), click the CC field(s) and then type the desired value (0 – 127).To select the MIDI channel for the X-Y Controller, open the K eybed / Controls MIDI Channel pop-up menu at the bottom of the window. Then select the desired MIDI channel number (1 – 16). This will affectthe knobs and keyboard as well as the X-Y Controller.Editing the Keyboard and ArpeggiatorKeyboardThe Editor allows you to set the keyboard's octave and transposition.To transpose the keyboard, click the Transpose field under the keyboard. When the pop-up menu appears, select the desired value (-12 to 12 semitones). A transposition of 0 means the keyboard is not transposed. For reference, the leftmost key will display its note value to indicate the current transposition.To change the keyboard's octave, click the Octave field under the keyboard. When the pop-up menu appears, select the desired value (-4 to 4 octaves). An octave of 0 means the keyboard is at its center/default octave.To select the MIDI channel for the Keyboard: open Array the Keybed / Controls MIDI Channel pop-up menuat the bottom of the window. Then select the desiredM IDI channel number (1 – 16). This will affect theknobs and X-Y Controller as well as the keyboard.12ArpeggiatorYou can edit various parameters for the arpeggiator.To activate or deactivate the arpeggiator: Click the On/Off icon. The icon’s outline will be red if the arpeggiator is on and gray if the arpeggiator is off.To set the arpeggiator's time division: Click the Time Div field. When the pop-up menu appears, select the desired setting (1/4 – 1/32T).To set the arpeggiator's mode: Click the Mode field. When the pop-up menu appears, select the desired setting from the pop-up menu.The mode determines how the arpeggiated notes are played back:•Up: Notes will sound from lowest to highest.•Down: Notes will sound from highest to lowest.•Exclusive: Notes will sound from lowest to highest and then back down. The lowest and highest notes will sound only once at the directional change.•Inclusive: Notes will sound from lowest to highest and then back down. The lowest and highest notes will sound twice at the directional change.•Order: Notes will sound in the order they were pressed.•Random: Notes will sound in random order.1314To activate or deactivate the Latch: Click the Latch field and then select Off or On from the pop-up menu. • Off: When the Latch is Off and you press keys, the Arpeggiator will cease after you release your fingers from the keyboard.•On: When the Latch is On and you press keys, the Arpeggiator will continue even after you release your fingers from the keyboard. While holding down the keys, you can add more notes to the arpeggio by pressing down additional keys. If you press the keys, release them, and then press a new combination of keys, the Arpeggiator will arpeggiate the new notes.To set the arpeggiator's octave range: Click the Octave field and select the desired value from the pop-up menu: 0, 1, 2, or 3 octaves.To set the arpeggiator's swing, click the Swing field and select the desired setting from the pop-up menu: 50% (no swing), 55%, 57%, 59%, 61%, or 64%.To set the minimum number of taps required for MPK Mini Play’s Tap Tempo button to detect a new arpeggiator tempo: Click the Tempo Taps field and select the desired number from the pop-up menu: 2, 3, or 4 taps.Note: M PK M ini Play's Tap Tempo button is disabled if the Arpeggiator is synced to an external clock.Editing the SoundThe Editor allows you to select the default keyboard sound and pad sound for a favorite.To select the keyboard sound : Click the Keyboard Sound field at the top of the window. When the pop-up menu appears, select one of the 130 available sounds.To select the pad sound : Click the Pad Sound field at the top of the window. When the pop-up menu appears, select one of the 10 available sounds.Akai Professional is a trademark of inMusic Brands, Inc., registered in the U.S. and other countries. macOS is a trademark of Apple Inc., registered in the U.S. and other countries.Windows is a registered trademark of M icrosoft Corporation in the United States and other countries.All other product or company names are trademarks or registered trademarks of their respective owners.15。