细数80后童年玩过的游戏及英文说法
- 格式:doc
- 大小:444.50 KB
- 文档页数:8
105种80年代生人儿时的游戏(周永刚邮箱:zhouyg1985@)说明:花了很长时间才整理出来的儿时的105种游戏,古老的游戏可以培养人们很多的能力,希望他们不要失传,罕达罕乡三合村的人应该都知道。
其它地方的人有些游戏就不知道了,有些游戏用语言很难表述清楚,如有不清楚可联系作者,版权所有,引用请注明原作者1.打瓦:白菜片,一公斤,二公斤,三脚尖,立瓦,五哑巴,六蹄跟,七猪嘎,老八撅尾巴,老九蹲监狱,老十点灯亮了,十一拧,十二跳,十三前罗锅,十四后罗锅…2.捏耳:3.放猪(赶猪):0).每个人,找一个木棒1).挖一个坑,做为猪圈2).找一个轻一些的物体做为猪3).大家石头剪刀布,谁输了谁首先去赶猪进圈,找一个人用木棍放在猪后面,然后用脚踢出去4).其余人在猪圈旁边挖小坑,做为自己的家,用棍子占住自己的家,赶猪的人用棍子去把猪赶进猪圈,其余人用木棒把猪往出赶,同时,又不能丢了自己的家,否则自己找不家,就变成赶猪的人了,如果猪被赶进圈,赶猪的人就把猪踢出去,找其余人去赶猪4.打口袋(打沙包):(打皮球,不用站两边通过只要传球可以任意传递,与打沙包类似)分为两伙,一伙撇口袋一伙躲,击中减一条命,接住的话加一条命。
拿口袋击中对方所有人之后,改为对方扔己方躲。
这游戏一玩就是一身汗,小编最爱当“三伙儿”,因为可以一直玩不用撇口袋5.跳皮筋:学习李向阳,坚决不投降,敌人来抓我,赶快跳山墙,山墙没有用,赶快钻地洞,地洞有炸子,炸死小日本!马兰开花二十一, 二五六, 二五七, 二八二九三十一, 三五六, 三五七越往后跳皮筋儿的位置越高,有时候能从脚脖子一直跳到脑瓜顶儿。
6.老鹰捉小鸡:一个人扮演老鹰,一个人扮演母鸡,其他人扮演小鸡躲在母鸡后面,老鹰要想法设法抓到小鸡。
这游戏的运动量不比打口袋差。
7.过家家:过家家堪称东北版的角色扮演或cosplay,小孩们互相扮演各种角色,有扮演父母的,有充当孩子的,还有假装警察抓小偷的。
80后90后农村儿时玩的游戏作文英文版"80s and 90s Childhood Games in the Countryside"Recalling my childhood in the countryside during the 1980s and 1990s, I am reminded of the simple yet fun games we played. These games were not fancy or expensive, but they brought joy and camaraderie among us.One of the most popular games was "Hide and Seek". We would hide in various places around the village, from behind trees and bushes to inside houses and barns. The seeker would have to find us all by following clues or just by guessing where we might be. This game tested our creativity in finding hiding places and our ability to observe clues left by others.Another game we loved was "Kite Flying". We would make our own kites using bamboo sticks, paper, and string. Then, we would race each other to see whose kite could fly the highest orstay afloat the longest. Kite flying was not only fun, but it also taught us about wind direction and the physics of flight."Marbles" was another favorite game. We would play this game by shooting marbles at each other's marbles, trying to knock them out of the circle. This game tested our aim and hand-eye coordination.Lastly, we also played "Tag". This game involved one person being "it" and chasing the others to tag them. If someone was tagged, they would become "it" and the game would continue. Tagging games like this helped us develop our running and dodging skills.These games taught us important life skills such as teamwork, observation, and creativity. They also helped us bond with our friends and created memories that we cherish forever. Playing these games in the countryside during the 1980s and 1990s was truly a joyous experience that we will never forget.中文版“80后90后农村儿时玩的游戏”回想起80年代和90年代在农村的童年时光,我想起了我们玩的那些简单而有趣的游戏。
爸爸妈妈80后小时候玩的游戏作文英文回答:When I was a child in the 80s, my parents and I had alot of fun playing various games. One of the most popular games among us was hide-and-seek. We would take turns being the seeker and the hider. The seeker would count to tenwith their eyes closed, while the hider would find a hiding spot. Once the seeker finished counting, they would start searching for the hider. The hider's goal was to find agood hiding spot where they wouldn't be easily found. Itwas always exciting to see who could find the best hiding spot and who could stay hidden the longest.Another game we enjoyed playing was tag. We would run around in the backyard or at the park, trying to tag each other. The person who was "it" would chase after the others, trying to touch them and make them the new "it." We had so much fun running around and trying to avoid being tagged. Sometimes, we would even come up with different variationsof the game, like freeze tag or tunnel tag, to make it more interesting.Chinese回答:小时候在80年代,我和我的父母一起玩了很多有趣的游戏。
FC游戏大全目录一、经典游戏在FC游戏大全目录中,经典游戏占据了重要的位置。
这些游戏是80年代和90年代最受欢迎的游戏,现在仍然有很多人喜欢玩。
以下是一些经典的FC游戏:1. 超级马里奥兄弟超级马里奥兄弟是任天堂FC游戏机的标志性游戏。
这款游戏于1985年发布,它是一个横向卷轴的平台游戏,玩家需要控制马里奥进行冒险,打败怪物,拯救公主。
2. 俄罗斯方块俄罗斯方块是由俄罗斯程序员阿列克谢·帕基特诺夫于1984年开发的一款游戏。
这款游戏的目标是旋转和移动形状以填满一行或多行,并防止形状堆满到屏幕顶部。
3. 魂斗罗魂斗罗是一款由科梅开发并于1987年发布的动作射击游戏。
玩家可以控制一名特种部队士兵来消灭敌人并完成任务。
4. 坦克大战坦克大战是一款由红白机游戏公司开发并于1985年发布的战争游戏。
玩家可以控制一辆坦克来摧毁敌人并保卫基地。
5. 炸弹人炸弹人是由红白机游戏公司于1983年发布的一款游戏。
玩家需要控制一个叫做炸弹人的角色,在迷宫中放置炸弹以消灭敌人。
二、童年回忆FC游戏大全目录中不仅有经典游戏,还有许多让我们怀念童年的游戏。
以下是一些令人难忘的童年回忆游戏:1. 迷宫小魔仙迷宫小魔仙是一款由红白机游戏公司于1990年发布的角色扮演游戏。
这款游戏讲述了一个小女孩在迷宫中寻找宝藏的故事。
2. 钓鱼达人钓鱼达人是一款由红白机游戏公司于1997年发布的模拟游戏。
玩家扮演一个钓鱼爱好者,在湖泊中钓鱼,尽量捕获更多的鱼。
3. 忍者神龟忍者神龟是由科梅公司开发并于1990年发布的动作冒险游戏。
玩家可以选择四个忍者神龟中的一个,战斗敌人和Boss,拯救人质。
4. 双截龙双截龙是一款由科梅公司开发并于1988年发布的横向卷轴游戏。
玩家控制一个雇佣兵来打败敌人,并拯救被绑架的女朋友。
5. 麻将麻将是任天堂FC游戏机上非常受欢迎的一款桌面游戏。
麻将是一种中国传统的智力游戏,玩家需要利用策略和技巧来获胜。
105种80年代生人儿时的游戏(周永刚邮箱:zhouyg1985@)说明:花了很长时间才整理出来的儿时的105种游戏,古老的游戏可以培养人们很多的能力,希望他们不要失传,罕达罕乡三合村的人应该都知道。
其它地方的人有些游戏就不知道了,有些游戏用语言很难表述清楚,如有不清楚可联系作者,版权所有,引用请注明原作者1.打瓦:白菜片,一公斤,二公斤,三脚尖,立瓦,五哑巴,六蹄跟,七猪嘎,老八撅尾巴,老九蹲监狱,老十点灯亮了,十一拧,十二跳,十三前罗锅,十四后罗锅…2.捏耳:3.放猪(赶猪):0).每个人,找一个木棒1).挖一个坑,做为猪圈2).找一个轻一些的物体做为猪3).大家石头剪刀布,谁输了谁首先去赶猪进圈,找一个人用木棍放在猪后面,然后用脚踢出去4).其余人在猪圈旁边挖小坑,做为自己的家,用棍子占住自己的家,赶猪的人用棍子去把猪赶进猪圈,其余人用木棒把猪往出赶,同时,又不能丢了自己的家,否则自己找不家,就变成赶猪的人了,如果猪被赶进圈,赶猪的人就把猪踢出去,找其余人去赶猪4.打口袋(打沙包):(打皮球,不用站两边通过只要传球可以任意传递,与打沙包类似)分为两伙,一伙撇口袋一伙躲,击中减一条命,接住的话加一条命。
拿口袋击中对方所有人之后,改为对方扔己方躲。
这游戏一玩就是一身汗,小编最爱当“三伙儿”,因为可以一直玩不用撇口袋5.跳皮筋:学习李向阳,坚决不投降,敌人来抓我,赶快跳山墙,山墙没有用,赶快钻地洞,地洞有炸子,炸死小日本!马兰开花二十一, 二五六, 二五七, 二八二九三十一, 三五六, 三五七越往后跳皮筋儿的位置越高,有时候能从脚脖子一直跳到脑瓜顶儿。
6.老鹰捉小鸡:一个人扮演老鹰,一个人扮演母鸡,其他人扮演小鸡躲在母鸡后面,老鹰要想法设法抓到小鸡。
这游戏的运动量不比打口袋差。
7.过家家:过家家堪称东北版的角色扮演或cosplay,小孩们互相扮演各种角色,有扮演父母的,有充当孩子的,还有假装警察抓小偷的。
skipping rope 跳绳merry-go-round 转马bubber band skipping 跳皮筋teeter-totter;seesaw 跷跷板playing birdie;kicking shuttlecock 踢毽子catapult;sling shot 弹弓marbles 弹珠swing 荡秋千frisbee 飞盘hide-and-seek;blind man's buff 捉迷藏dropping handkerchief 丢手绢palying leg-fight 斗鸡(每个人抬起一只脚的)hopscotch 跳房子cat's cradle 翻绳kite flying 放风筝toy bricks ;building blocks 积木slide 滑滑梯clapping games (你拍一,我拍一)iron hoop 滚铁环fox and chickens; eagle-chicken catching老鹰捉小鸡whipping tops 打陀螺jackstone 抓子儿dodge ball ;ball tag 闪避球play a game of tag 玩捉人游戏(你跑,我追)picking up sticks 捡棒子leapfrog ;frog jump 跳绳游戏beanbag game丢沙包Hide-and-seek or hide-and-go-seek (or, in Scotland, hidey) is a variant of the game tag, in which a number of players conceal themselves in the environment, to be found by one or more "seekers". Numerous variants of the game can be found worldwide.[edit] GameplayThe game starts with all players in a central location, indoors or out. One player is given the designation of "it". There are two portions to the game: the hiding, where all the players except "it" locate a place in which to hide, and the seeking, where "it" attempts to locate as many of the players as possible. The overall objective is to remain undiscovered by "it".The hiding portion of the game begins with "it" using a method to avoid seeing the other players hiding, and counting out loud for a predetermined number of seconds, often with the aid of a word that takes about one second to say (e.g., "one-Mississippi, two-Mississippi..."). During the count, other players locate a place to hide. When the counting is completed, the "it" player usuallyannounces the start of the seeking portion by shouting a phrase such as "Ready or not, here I come!". "It" then begins a search for the hiding players.When all players have been found or caught, the next game's "it" is usually the first player to be found. Alternatively, the players can agree that the last person to be discovered or tagged will become the next "it".Occasionally, the "it" may call out "Ollie Ollie Oxen Free" to say that he has given up, and the players leave their hiding places. [edit] V ariantsIn some variations players may move to other hiding spots while "it" isn't looking, and those who can remain hidden the longest are considered to be the best players.In a more active variant, hide and seek can be combined with the game of tag. Instead of "it" simply spotting players, he or she has to tag them instead to get them out. Hiders can make a dash for 'Home Base', which is usually a landmark next to where whoever is "it" counts off. Touching the base area makes a hider safe, and the aim of the game is to touch base without being tagged; this game was, and may still be known as Pom Pom Home by school children in Berkshire (UK), which may be a variant of Pom Pom Runaway, as outlined below.Another form similar to the above game involves tagged players becoming another "it". Rather than having a base, the aim is simply to survive as long as possible without being tagged, and the last one to not be tagged is the winner.A derivative game is called Sardines. In this variant, only one person hides and the others must then find the person that's hiding and hide with them. The last person to find the group that's hiding is the loser. If playing indoors, turning the lights off may make it easier to hide large groups of people. A. M. Burrage calls this version of the game 'Smee' in his 1931 ghost story of the same name.[1]Another name to call it is Y aki 123, where there is a home base in which the person who is it guards but has to also look for the players, the hiders try and make their way to the home base either undetected or if seen by the person who is it must get to homebase before them and call out Y aki 123. The hiders who are victorious have to stay near homebase til the end of the game, but they can also help the other hiders by distracting the person who it is.。
80年代我们儿时玩的那些游戏第一篇:80年代我们儿时玩的那些游戏1跳皮筋怀旧指数:★★★★★ 生命力:★★★★★ 运动指数:★★★★★怀旧玩法:那时候翻看女孩子的书包,总能从里面拎出由无数根橡皮筋结成的一根长长的皮筋来,而跳皮筋的花样也是一套套的,一般还都配着童谣,比如“小皮球,小小来,马莲开花二十一,二五、六,二五、七,二八二九三十一...”“马兰花,马兰花,风吹雨打都不怕,勤劳的人儿在说话,请你马上就开花。
”女孩们三五成群地蹦着跳着,在一根充满韧性和弹性的绳子上变换着无穷的花样。
这种游戏的运动量较大,跳、蹦的动作很多,双臂也要顺势摆动,还要保持身体平衡。
2跳房子怀旧指数:★★★★★ 生命力:★★ 运动指数:★★★★★怀旧玩法:地上画着很多方格,有12格、6格等,然后用算盘珠儿串成一圈,算是跳房子的用具。
将算盘珠儿扔在“房子”里,单脚站立,站进房子,单脚将算盘珠按顺序踢进指定格子。
3丢沙包怀旧指数:★★★★★ 生命力:★★★★★ 运动指数:★★★★★怀旧玩法:找几块小碎布,缝成小口袋,中间装上细沙再封口,就是沙包了。
玩的时候人越多越好,分成两组,一组站中间,一组分成两队分别站两边,朝中间这组人身上扔沙包。
中间的人若被沙包打中算“死”,直到同伴能用手抓住“打手”扔过来的沙包,一个沙包换一条“人命”,下场者才能够“起死回生”。
有点像棒球中“投手”和“捕手”之间的耍心眼,斗智斗勇。
4挑棍怀旧指数:★★★★ 生命力:★★★ 运动指数:★怀旧玩法:收集一大把冰棒棍,洗干净。
玩的时候要席地而坐,把手中的冰棒棍在一定高度上撒下,然后一根一根取出,抽取的时候只能拿一根,碰到别的棍儿算输,轮到对方抽。
抽出的归自己,最后看谁的棍多谁就赢。
5老鹰捉小鸡怀旧指数:★★★★ 生命力:★★★★★ 运动指数:★★★★★ 怀旧玩法:一个游离的人当“老鹰”,其他人排成一列,队首当“母鸡”,后面的人抓住前人的衣角,就是“小鸡”了。
80后的童年玩耍回忆作文400字英文回答:As children of the 1980s, we had the privilege of experiencing a unique and memorable childhood filled with classic toys, beloved games, and cherished memories. Our playtimes were a blend of imaginative adventures and the tangible joys of physical activities, leaving an enduring mark on our hearts.Among our most cherished toys were action figures, dolls, and stuffed animals. He-Man and She-Ra, Transformers, and My Little Pony were constant companions, inspiringhours of imaginative play. We engaged in epic battles, solved mysteries, and created elaborate storylines that transported us to distant lands and thrilling scenarios.Board games and card games were another integral partof our childhood. Monopoly, Scrabble, and Uno brought families and friends together for laughter, competition,and quality time. We learned the importance of strategy, patience, and the occasional acceptance of defeat.Outdoor play was equally cherished. We spent countless hours exploring the neighborhood, riding bikes, and engaging in imaginative games. Hide-and-seek, tag, and hopscotch were staples of our after-school routines, fostering friendships, laughter, and a deep connection to the natural world.Childhood was also a time of discovery and creativity. We built forts out of blankets and chairs, creating our own private sanctuaries where secrets were shared and laughter echoed. We crafted elaborate costumes and props, transforming ourselves into superheroes, princesses, and explorers.As children of the 1980s, our childhood was a tapestry woven with the threads of imagination, laughter, and the enduring power of play. These cherished memories continue to warm our hearts and remind us of the simple joys that shaped our formative years.中文回答:作为80后的孩子,我们有幸经历了一段独特而难忘的童年,那里有经典的玩具、心爱的游戏和珍贵的回忆。
陪伴80后成长的十大经典单机游戏排行80一代应该对“电子游戏”的概念感到尤为亲切,搭上改革开放顺风车的我们从儿时起,就与电子游戏素有渊源,从简单的红白机到小巧的电子宠物,再到三五成群上网吧联机对战,最后宅家通宵玩网游,到今天PSP,XBOX流行。
游戏给我们带来了和父辈们不同的快乐和成就感,我们也给游戏事业注入了不断革新的动力,如今已经踏上工作岗位的80一代,再回首那些伴随我们一路走来的十大经典单机游戏,这些曾经与你共有的梦,今后就邀你来一同分享。
1、《魔兽争霸》系列,Warcraft:《魔兽争霸》系列是目前世界上最受欢迎的即时战略游戏,制作公司是大名鼎鼎的美国暴雪公司(Blizzard Entertainment)。
它有许多其他同类游戏没有的特点,比如它的“英雄”的概念,“英雄”的出现使得这款游戏既注重团队精神又有显示个人魅力的思想,当然,前者是最重要的,任何强大的个人也不能和一支军队相提并论。
另一个特点是他需要玩家有高超的操作技巧,强烈的意识,细微的洞察及智慧的头脑!这个游戏可以许多的战术,可谓只有想不到,没有做不到,为玩家增添了不少游戏乐趣。
2、《魔法门之英雄无敌》系列,Heroes of Might and Magic:《魔法门之英雄无敌》系列,简称为《英雄无敌》,是由New World Computing出品的一个回合制策略游戏系列。
New World Computing原为独立的游戏制作开发公司,后来先后归入了3DO公司(现已破产)和育碧(Ubisoft)旗下。
该游戏系列是幻想题材主题的策略类游戏,所有的作品都设定在和魔法门系列相同的虚拟世界观背景下。
游戏中“英雄”作为核心角色,率领着传说中的生物(诸如鸟身女妖和独角兽)组成的军队,彼此间展开了一系列战略斗争,《英雄无敌》系列从推出至今依然被以喜新厌旧而著称的电脑游戏玩家所推崇,这在众多的电脑游戏中屈指可数。
3、《帝国时代》系列,Age of Empires:《帝国时代》系列是根据历史而制作的即时战略(Real-time Strategy)游戏,由微软出品发行,曾在E3上拿了最佳即时战斗游戏大奖。
写80后小时候玩的游戏作文英文回答:Childhood games played by the 80s generation hold a special place in the hearts of those who grew up duringthat era. These games, often simple and imaginative, provided countless hours of entertainment and fostered a sense of community among children.One of the most popular games was hide-and-seek. Children would take turns hiding in various nooks and crannies, while others searched for them. The game required stealth, patience, and a good memory.Another classic game was hopscotch. Players would draw a grid on the ground and take turns hopping through the squares while tossing a small object. The game tested coordination, agility, and balance.Tag was a high-energy game that involved chasing afteropponents and tagging them to make them "it." The game required speed, agility, and a competitive spirit.Red Rover was a team game that involved two lines of children facing each other. Players would take turnscalling out "Red Rover, Red Rover, send [name] over," and the child named would have to run and break through the opposing line. The game fostered teamwork and cooperation.Statues was a game of freeze. Players would move around wildly while music played, and when the music stopped, they had to freeze in place. The last player to freeze was out. The game required concentration, self-control, and a sense of humor.These are just a few of the many childhood games that were popular in the 1980s. They provided children with opportunities for physical activity, social interaction, and imaginative play. As the 80s generation grew older, they carried the memories of these games with them, creating a nostalgic bond that connects them to their childhood.中文回答:80后小时候玩的游戏,承载了那一代人的童年记忆,尽管这些游戏大多简单而富有想象力,却为孩子们提供了无数的欢乐时光,还培养了孩子们之间的集体意识。
80后的10款经典游戏1、俄罗斯方块百度百科告诉我,1961年,一个还在麻省理工学院学习的叫NolanBushnell的学生设计了世界上第一个电子游戏,这个游戏的名字叫《太空大战》。
老实说,对我而言,这个史上第一没有任何意义。
相信绝对多数的中国80后和我一样,接触的第一款电子游戏是俄罗斯方块!俄罗斯方块的经典毋庸置疑。
所谓经典就是在不同时代都会体现出它价值的东西,值得人们去借鉴、模仿。
它用最简单的搭积木原理进行游戏,却又十分讲究策略和技巧,让人百玩不厌。
俄罗斯方块,无疑就是传说中经典的经典了!经典指数:5推荐指数:5适合年龄:5岁左右备选游戏:吃豆子2、超级玛丽如果说俄罗斯方块作为电子游戏还有很多传统智力游戏的印记,那么接下来要出场的可是深刻影响到现代游戏发展的跨时代作品——超级玛丽。
关于超级玛丽,实在无需多言。
它的闯关模式,它的隐藏关卡,它的BOSS理念,它的故事剧情(没错,至少超级玛丽开始它已经试图在讲述一个故事了),它的背景音乐,都对后来的各种游戏作品产生了深远影响。
这么一款经典游戏,就算你现在嫌它画面烂、怪太简单,但你有什么理由不去了解它呢?因为,它已经成为了一种文化了。
经典指数:5推荐指数:4适合年龄:5岁以上备选游戏:恶魔城3、坦克大战游戏从游戏人数来划分,可以简单地划分为单人游戏和多人游戏。
而多人游戏里又可分为合作与对抗。
与人合作,共同击败AI,无疑是游戏快乐中非常重要的一种。
坦克大战就是这样一款能让你充分体会到合作快乐的一款游戏。
在这里,你会学会一些人生道路中必须懂的事情,比如不贪功、不埋怨,合理地分工合作,一切以大局(游戏里就是那只老鹰的基地)为重,等等等等。
经典指数:3推荐指数:5适合年龄:5岁以上备选游戏:魂斗罗,合金弹头4、KOF97听名字你也许就可以猜出这游戏出自97年,距今已10多年了。
可我昨晚还兴致勃勃的打了几把,由此可见它在我心中的地位。
对了,那个红头发的叫八神庵。
8090后的童年游戏弹弹珠作文英文回答:Playing marbles was one of my favorite childhood games. It was a simple yet exciting game that required skill and strategy. The objective of the game was to shoot marbles into a small hole using a larger marble called a shooter. We would draw a circle on the ground and take turns shooting our marbles towards the hole. The player who managed to shoot the most marbles into the hole would win all the marbles from the other players. It was a competitive game that brought us a lot of joy and excitement.I remember spending hours playing marbles with my friends in the neighborhood. We would gather in someone's backyard or on the street and create our own marble playing area. We would carefully choose our shooters, which were usually the biggest and heaviest marbles we had. We would take turns shooting our marbles and carefully aim for thehole. Sometimes we would use our fingers to flick the shooter, while other times we would use a small stick to give it more power and accuracy. It was always a challenge to shoot the marbles into the hole, but when we succeeded, it felt incredibly satisfying.Playing marbles was not just about shooting marblesinto a hole, it was also about trading and collecting marbles. We would bring our own marbles to the game and sometimes even bet them against each other. If we won a game, we would get to keep the marbles we won from the other players. This added an extra level of excitement and competitiveness to the game. We would often trade marbles with each other, trying to get the rarest and most valuable ones. It was like a mini marketplace where we would negotiate and barter for the marbles we desired.中文回答:弹弹珠是我童年时最喜欢的游戏之一。
细数80后童年玩过的游戏及英文说法Do any of you remember the games you played as a child? Children nowadays don't really know the meaning of real games apart from what is on their iPads, PlayStation and smart phones. Back then, playing games was a collective and outdoor activities rather than hunch over the TVs or computers. Let's take a walk down memory lane of those games played in the good old times.你还记得孩童时玩过的游戏吗?现在的孩子除了自己平板电脑和智能手机上的游戏都不知道什么才是真正的游戏了。
我们小时候,游戏是一种集体户外运动,而不是蜷缩在电视或电脑前。
让我们敲开记忆的大门,回顾一下那些过去的好时光曾经玩过的游戏吧。
老鹰捉小鸡Chicken vs EagleOne acts as the eagle, one the hen and the rest the chickens. The game goes like this: the “hen” and the “chickens” stand in a line with the “hen” in the very front spreading both arms to protect the “chickens” and each one clasping the clothes tail of the one right in front of it. The “eagle” should seek every opportunity to catch the “chicken”. If one “chicken” is caught, “it” should exchange the role with the “eagle”.一人扮老鹰,一人扮母鸡,其余的人扮小鸡。
105种80年代生人儿时的游戏(周永刚:zhouyg1985163.)说明:花了很长时间才整理出来的儿时的105种游戏,古老的游戏可以培养人们很多的能力,希望他们不要失传,罕达罕乡三合村的人应该都知道。
其它地方的人有些游戏就不知道了,有些游戏用语言很难表述清楚,如有不清楚可联系作者,所有,引用请注明原作者1.打瓦:白菜片,一公斤,二公斤,三脚尖,立瓦,五哑巴,六蹄跟,七猪嘎,老八撅尾巴,老九蹲监狱,老十点灯亮了,十一拧,十二跳,十三前罗锅,十四后罗锅…2.捏耳:3.放猪(赶猪):0).每个人,找一个木棒1).挖一个坑,做为猪圈2).找一个轻一些的物体做为猪3).大家石头剪刀布,谁输了谁首先去赶猪进圈,找一个人用木棍放在猪后面,然后用脚踢出去4).其余人在猪圈旁边挖小坑,做为自己的家,用棍子占住自己的家,赶猪的人用棍子去把猪赶进猪圈,其余人用木棒把猪往出赶,同时,又不能丢了自己的家,否则自己找不家,就变成赶猪的人了,如果猪被赶进圈,赶猪的人就把猪踢出去,找其余人去赶猪4.打口袋(打沙包):(打皮球,不用站两边通过只要传球可以任意传递,与打沙包类似)分为两伙,一伙撇口袋一伙躲,击中减一条命,接住的话加一条命。
拿口袋击中对方所有人之后,改为对方扔己方躲。
这游戏一玩就是一身汗,小编最爱当“三伙儿”,因为可以一直玩不用撇口袋5.跳皮筋:学习向阳,坚决不投降,敌人来抓我,赶快跳山墙,山墙没有用,赶快钻地洞,地洞有炸子,炸死小日本!马兰开花二十一, 二五六, 二五七, 二八二九三十一, 三五六, 三五七越往后跳皮筋儿的位置越高,有时候能从脚脖子一直跳到脑瓜顶儿。
6.老鹰捉小鸡:一个人扮演老鹰,一个人扮演母鸡,其他人扮演小鸡躲在母鸡后面,老鹰要想法设法抓到小鸡。
这游戏的运动量不比打口袋差。
7.过家家:过家家堪称东北版的角色扮演或cosplay,小孩们互相扮演各种角色,有扮演父母的,有充当孩子的,还有假装警察抓小偷的。
童年回忆永不褪色十大最受欢迎的FC经典游戏提起70、80后的童年,聚在一路玩红白机是必不可少的项目。
FC平台成绩了无数经典游戏,其中有很多游戏是以系列形式显现,今天咱们就一路找回这些往昔的“伙伴”。
提起70、80后的童年,聚在一路玩红白机是必不可少的项目。
1983年任天堂推出的Family Computer家用游戏机缩写为FC,因为外观是红白相间的颜色因此被戏称为红白机。
1996年任天堂官方终止FC的时候全世界销量已经达到了6000万台,若是算上各类兼容机和盗版机恐怕轻松过亿不是问题,这其中就包括大伙儿熟悉的小霸王。
若是说能有什么与其相较恐怕也只有传奇中的神器卡拉什尼科夫1947年型自动突击步枪能办到了。
游戏机大体配置:CPU:6502芯片CPU主频:1.8MHzCPU位数:8位内存:主内存只有2K画面:总发色数52色,同屏幕最多显示其中13色音源:单声道,2个矩形波,1个三角波,1个杂音,1个PCM合成音源看看它的配置不仅感慨,以前的那些一个个像素块般的游戏此刻都经历犹新,而此刻某些画面精美所谓耗资庞大的“力作”却渐渐被人遗忘,或许游戏性才是感觉可否成为经典的最大体因素。
FC不仅是经典更是永久成绩了无数经典游戏FC平台成绩了无数经典游戏,其中有很多游戏是以系列形式显现,比如洛克人系列有六七部都是在FC平台上发布的,受欢迎程度可见一斑。
有一些太过经典以至于现现在PC 或其它游戏机平台上仍然能够看到新作身影,今天咱们就一路找回这些往昔的“伙伴”。
第十名松鼠大作战系列游戏名称:《松鼠大作战》、《松鼠大战II》发行公司:卡普空游戏简介:1990年,经迪士尼授权卡普空改编动画而得来的游戏,两只可爱花栗鼠奇奇和蒂蒂,从寻觅小猫咪的委托任务开始,到摆脱肥猫陷阱与其一决高低为故事内容。
可单人玩又可双人对战,可合作又可互攻,流畅度,制造力与可玩性均为同类游戏中的领军者。
松鼠大作战操作感和内容都很棒内容丰硕难度适中第二代进行了拓展松鼠大作战的成功有三要素必不可少:第一,确实是极具亲和力的画面风格,迪士尼卡通形象老幼皆宜,超级适合这种风格的游戏。
八十年代十大经典游戏十大经典游戏1、打弹珠即打玻璃珠。
玩的人各出数枚,输者将丧失对玻璃珠的所有权。
玩法通常是" 出纲"或"打老虎洞"。
在地上划线为界,谁的玻璃珠被打出去就输,叫"出纲"或在地上挖出五个坑,谁先打完五个洞,就变老虎,然后打着谁,就把谁的玻璃珠吃掉,这叫打老虎洞"。
是不是有点象高尔夫?^-^通常一颗五花小珠2分,一颗透明大珠5分,水平不够只有靠个大来凑了,最原始的动量定理就是这时候学的:)2、拍洋画与弹珠同样疯狂的游戏,买一张16开大的上面印着各式各样小人的硬纸,有西游记的,有变形金刚的,有三国演义的。
将它们一小张一小张的剪下可以按图案内容比大小( 一般越稀少的图案越大);也可以比看谁能将洋画拍翻背。
总之,常胜将军手里总是握着厚厚一摞脏乎乎的画片,但当时可是得意的不得了噢!3、滚铁圈在一二年级时还玩的比较多,后来慢慢失传了。
可能是因为没事背着个大圈比较傻气吧:)4、丢沙包打仗扔石头的变种。
要三个人玩,非常训练敏捷性。
中间的人若被沙包打着算白打,直到能用手抓住"打手"扔过来的沙包,才能"刑满释放"。
有点象棒球中 "投手"和"捕手"之间的耍心眼,斗志斗勇。
5、跳房子最廉价的游戏,只要一支粉笔,一块石头就可以玩。
在地上画出一摞大大小小的格子,然后按照格子的单双,一边前进,一边要把石块踢到正确的格子里出界或者跳错了格子都算失败。
锻炼脚的控制力。
6、跳皮筋本来是不想把皮筋列进来的,但下课时,校园里的绊马索实在颇为壮观,以 "小马过河""马兰花"们也应占有她们的一席之地。
7、抓棋子与跳房子相对应,抓棋子讲究的是眼疾手快,四颗军棋子和一个乒乓球。
先扔一下球,把棋子撒下去,然后赶快接球,再扔,将所有的棋子翻成正面朝上,接球再扔将所有棋子横立起来,接球再扔,将所有棋子竖立起来。
细数80后童年玩过的游戏及英文说法Do any of you remember the games you played as a child? Children nowadays don’t really know the meaning of real games apart from what is on their iPads, PlayStation and smart phones. Back then, playing games was a collective and outdoor activities rather than hunch over the TVs or computers. Let’s take a walk down memory lane of those games played in the good old times.
你还记得孩童时玩过的游戏吗?现在的孩子除了自己平板电脑和智能手机上的游戏都不知道什么才是真正的游戏了。
在我们小时候,游戏是一种集体户外运动,而不是蜷缩在电视或电脑前。
让我们敲开记忆的大门,回顾一下那些过去的好时光曾经玩过的游戏吧。
老鹰捉小鸡
Chicken vs Eagle
One acts as the eagle, one the hen and the rest the chickens. The game goes like this: the “hen” and the “chickens” stand in a line with the “hen” in the very front spreading both arms to protect the “chickens” and each one clasping the clothes tail of the one right in front of it. The “eagle” should seek every opportunity to catch the “chicken”. If one “chicken” is caught, “it” should exchange the role with the “eagle”.
跳皮筋
Rubber band skipping
The game is typically played by three players with a rope of about 5–6 feet in length that has been tied into a circle. Two of the participants face each other about 3 feet apart, with their feet together, and position the rope around their ankles so that it is taut. The third player (the jumper) then stands between the two sides of the rope and must accomplish a specific series of moves without making an error or pausing.
滚铁环
Iron ring pushing
It is a child's game in which a large hoop is rolled along the ground, generally by means of an implement wielded by the player. The aim of the game is to keep the hoop upright for long periods of time or to do various tricks.
折纸
Paper folding
It is a form of origami used in children's fortune-telling games. A player asks a question, and the fortune teller operator answers using an algorithm to manipulate the fortune teller's shape. Questions, answers, colors or numbers may be written on the fortune teller.
跳房子
Hopscotch
Hopscotch is a popular playground game in which players toss a small object into numbered spaces of a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.
翻毛线
Turned rope
The game starts with a string finely looped over the fingers. It is played in two versions joined by a single person or a group of two respectively. In the first version, a person would play with his own hands by intertwining, reeving or picking until a key overturn movement realizing a complete change, forming an intricate pattern between the fingers. In a game of two, the partners shall closely cooperate to vary the patterns successively to finally form an intricate pattern. However, if the cooperation is not good enough, the string may become entangled when transferred to the other's hands, and the game will have to stop by then.
捡棍子
Pick-up sticks
It is a game of physical and mental skill. A bundle of 'sticks,' between 3 and 8 inches long, are held in a loose bunch and released on a table top, falling in random disarray. Each player, in turn, must remove a stick from the pile without disturbing the remaining ones.
跳大绳
Rope skipping
This may consist of one participant turning and jumping the rope, or a minimum of three participants taking turns, two of whom turn the rope while one or more jumps.
单脚跳
Hop-A-Little game
Create a circle while hopping on one foot
瞎子摸人
Blind game
There are several versions of it. The blindfolded children should walk around the circle formed by their classmates and identify the one they touch. In other versions, the blindfolded children draw something, like a nose on the figure already on the board to complete it according to instructions given by their classmates.。