《合金装备5:幻痛》狙击平台扑雷过桥视频
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使命召唤5:世界战争——全流程图⽂攻略第⼆关
第⼆关
这关⼀开始便是坐在⽔陆两⽤运输车上,跟着友军的坦克部队向岸边冲去。
在岸边,车被打沉,任务开始。
这时会有任务提⽰你呼叫⽕⼒⽀援,按6呼叫后⽅的友军⽕炮炸掉岸边的⽕⼒点,然后跟着队友⼀起往前冲,时刻注意不要冲到队伍的前⽅。
往前⾛,会看到⼏个⼩暗堡,躲在掩体后消灭掉暗堡及附近的敌⼈,然后冲进壕沟,多往壕沟⾥的⽊箱后⾯躲,汽油桶就别躲了,会爆炸的……
沿路跟着队友往壕沟外⾯⾛,这时会看到壕沟外⾯有狙击⼿在往树上爬,瞄准,搞定他。
在你踏进草丛的时候,⼀共会有两拨敌⼈从草丛⾥冒出来,他们⽤刺⼑,所以速度很快,看到他们后⼀定要⽴刻后退并开枪。
继续前进,在有⼀辆卡车的地⽅和敌⼈展开枪战。
这⾥不要和敌⼈正⾯打,在车的正前⽅下坡处会冲出三名⽤⼑的⽇本兵,搞定他们,并⾛进他
们冲出来的地⽅,从那⾥绕到敌⼈暗堡的下⾯,搞定暗堡外⾯的敌⼈,再进⼊暗堡,杀掉暗堡⾥的敌⼈,搞定所有敌⼈后再次回到暗堡下⽅,会从⼀个关着的铁门那冲出⼀个⽇本将军,杀掉他,本关结束。
敌⽅狙击⼿就在这棵树上
拿⼑的⽇本兵速度很快
攻击暗堡的时候从这个下坡绕过去偷袭
暗堡的⼊⼜就在暗堡的正下⽅
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
合金装备5:幻痛叛国车队关卡任务无法完成解决方法攻略在《合金装备54:幻痛》中当游戏进行到叛国车队那一关的时候,出现了任务无法完成的bug,不少玩家尝试修改游戏难度等都不行,那么遇到这样的问题该怎样解决呢?一起和小编来看看吧。
叛国车队关卡bug解决方法:不论是普通难度还是高难度,两关都无法完成窃听司机和士兵对话的目标。
大致流程是这样的,去哨站拿到计划书,全部挟持,占领哨站,然后开车从侧门进去机场,挟持指挥平台顶层的一共3个狙击手,然后趴那里偷听,车队走了之后开车提前到下一个哨站,在边上的悬崖上偷听。
问题就出在这个哨站,每次车队过来,司机下车只会擦汗跺脚就是不说话,然后过了大概五六分钟,就开车走人了,重复了4到5次了,都是这样。
如果是指第16章,这一关我有录影片,刚看了一下,问题可能出在跟目标司机的距离100M以内。
如第2次在哨所司机的对话.在崖上用望远镜听司机的对话,我跟司机的距离82M,还有这一关可以全任务S。
如果玩家听不到他们谈话,应该就是距离的问题,距离不够它不动作罢了,跟程序一样。
这种情况要做的就是尽量靠近后,他就开始行动并讲话,但目标已经原地跺步一段时间后再靠近似乎就不讲话了。
保险的作法:一开始就在距离内等待。
以上就是小编关于合金装备5:幻痛叛国车队关卡任务无法完成解决方法攻略的详细说明了,希望玩家们喜欢,稍后小编还会带来更多相关内容,希望可以帮到玩家们。
合金装备5:幻痛抓优质士兵方法推荐《合金装备5:幻痛》号称拐卖人口5不是白叫的,那么怎么抓更优质的士兵呢,下面为大家介绍《合金装备5:幻痛》抓优质士兵方法推荐,一起来看看吧。
幻痛抓人优质方法推荐非主线:多做支线任务,开启“流浪的傀儡兵”任务,之后选取该类型任务。
注意:任务不要完成,只要捞起你要的人就行,并且多选S级别的,如果是吹牛技能的请慎重。
抓完人,离开任务区域,不一会回来,任务状态又会重置了,所以你懂得。
还有,需要注意,任务区域内可能会出现开着卡车的通讯兵,如果里面有高等级的兵,不要忘了将他吸引到傀儡兵附近,因为在任务区域内,小兵会自动变为STN状态,想要无伤抓小兵就赶紧抓吧~另外回收傀儡兵除开能增加玩家英雄值外,回收的傀儡兵有很大概率因为颁发勋章而达到S+级别。
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标注了安全符号的都为重要内容,请安全注意事项安全注意事项目录 第一章产品概况 ................................................... - 1 -1.1产品概况 ................................................................................................................................ - 1 -1.1.1简介 ........................................................................................................................... - 1 -1.1.2低压伺服驱动器型号命名 ....................................................................................... - 3 -1.1.3低压伺服一体机型号命名 ....................................................................................... - 3 -1.1.4规格和性能 ............................................................................................................... - 4 -1.1.5电机配套 ................................................................................................................... - 4 -1.1.6产品构造 ................................................................................................................... - 5 -1.1.7安装尺寸 ................................................................................................................... - 5 - 第二章准备 ...................................................... - 12 -2.1通讯协议及软件 .................................................................................................................. - 12 -2.2操作面板 .............................................................................................................................. - 13 -2.2.1操作面板介绍 .........................................................................................................- 13 -2.2.2指示灯介绍 .............................................................................................................- 13 -2.2.3数码管 .....................................................................................................................- 13 -2.2.4按键 .........................................................................................................................- 14 -2.2.5键盘操作流程 .........................................................................................................- 15 - 第三章配线 ...................................................... - 16 -3.1接线总图 .............................................................................................................................. - 16 -3.2接线定义 .............................................................................................................................. - 17 -3.2.1 LS-10520M2系列接线定义 ..................................................................................- 17 -3.2.2 LS-10530BA系列接线定义 ..................................................................................- 18 -3.2.3 LS-10530BK系列接线定义 ..................................................................................- 19 -3.2.4 LS-10530D5系列接线定义...................................................................................- 20 -3.2.5 LS-10540D/LS-10550D系列接线定义................................................................- 21 -3.2.6 LS-20530DG系列接线定义..................................................................................- 22 -3.2.7 LS-20520E系列接线定义 .....................................................................................- 23 -3.2.8 LS-20530E / LS-20535E系列接线定义..............................................................- 25 -3.2.9 LS-20540E系列接线定义 .....................................................................................- 27 -3.2.10 DM一体机系列接线(驱动器后置一体机).....................................................- 29 -3.2.11 SM一体机系列接线(驱动器侧背一体机) .....................................................- 29 -3.2.11.1类型1 ....................................................................................................................- 29 -3.2.11.2类型2 ....................................................................................................................- 32 -3.3其他接线说明 ...................................................................................................................... - 33 -3.3.1 地线连接..................................................................................................................- 33 -目录3.3.2 编码器差分输出接线 ..............................................................................................- 33 -3.3.3 数字输入接线 ..........................................................................................................- 33 -3.3.4 数字输出接线 ..........................................................................................................- 33 -3.3.5 手动控制制动器接线 ..............................................................................................- 34 -3.3.6 位置模式接线 ..........................................................................................................- 34 -3.3.7 内部速度模式接线 ..................................................................................................- 35 -3.3.8 外部速度/转矩模式接线图 .....................................................................................- 35 - 第四章设定 ...................................................... - 36 -4.1电机方向 .............................................................................................................................. - 36 -4.2状态参数 .............................................................................................................................. - 36 -4.3功能参数 .............................................................................................................................. - 37 -4.3.1工作控制模式 .........................................................................................................- 37 -4.3.2系统基本参数控制 .................................................................................................- 37 -4.3.3数字输入端口 .........................................................................................................- 38 -4.3.4内部控制信号 .........................................................................................................- 38 -4.3.5数字输出端口 .........................................................................................................- 41 -4.3.6脉冲端口输入输出 .................................................................................................- 41 -4.3.7目标到达状态判断 .................................................................................................- 42 -4.3.8位置环控制参数 .....................................................................................................- 43 -4.3.9模拟量输入参数 .....................................................................................................- 44 -4.3.10内部速度参数 .........................................................................................................- 45 -4.3.11速度环调节参数 .....................................................................................................- 45 -4.3.12转矩电流指令滤波参数 .........................................................................................- 45 -4.3.13控制限制参数 .........................................................................................................- 46 -4.3.14增益切换 .................................................................................................................- 47 -4.3.15速度模式加减速时间 .............................................................................................- 48 -4.3.16电磁制动器 .............................................................................................................- 48 -4.3.17报警保护配置 .........................................................................................................- 48 -4.3.18通讯参数设置 .........................................................................................................- 50 -4.3.19电流环控制参数 .....................................................................................................- 51 -4.3.20泄放参数配置 .........................................................................................................- 51 -4.3.21历史报警码 .............................................................................................................- 52 -4.4试运行 .................................................................................................................................. - 52 -4.4.1基本流程 .................................................................................................................- 52 -4.4.2JOG模式空载试运行(键盘面板上操作) ........................................................- 54 -4.4.3速度模式空载试运行(总线通讯操作) .............................................................- 54 -目录 第五章调整 ...................................................... - 55 -5.1控制模式的选择 .................................................................................................................. - 55 -5.2输入输出的配置 .................................................................................................................. - 56 -5.2.1输入信号端口分配 .................................................................................................- 56 -5.2.2输出信号端口分配 .................................................................................................- 57 -5.3基本参数 .............................................................................................................................. - 58 -5.3.1伺服使能 .................................................................................................................- 58 -5.3.2急停 .........................................................................................................................- 58 -5.3.3指令取反 .................................................................................................................- 58 -5.3.4零速到达 .................................................................................................................- 59 -5.3.5目标速度到达 .........................................................................................................- 59 -5.3.6速度一致 .................................................................................................................- 59 -5.3.7目标转矩到达 .........................................................................................................- 59 -5.3.8超程 .........................................................................................................................- 60 -5.3.9恢复出厂默认参数 .................................................................................................- 60 -5.4位置模式调整 ...................................................................................................................... - 61 -5.4.1脉冲指令方式的选择 .............................................................................................- 61 -5.4.2脉冲指令窗口滤波器 .............................................................................................- 61 -5.4.3脉冲指令平滑滤波器 .............................................................................................- 62 -5.4.4指令脉冲禁止功能 .................................................................................................- 62 -5.4.5电子齿轮的设定 .....................................................................................................- 62 -5.4.6位置到达信号 .........................................................................................................- 65 -5.4.7位置接近信号 .........................................................................................................- 65 -5.4.8位置超差警告 .........................................................................................................- 66 -5.4.9位置脉冲误差清零 .................................................................................................- 66 -5.5速度模式调整 ...................................................................................................................... - 66 -5.5.1外部模拟量速度模式运行 .....................................................................................- 66 -5.5.2内部速度模式运行 .................................................................................................- 67 -5.5.3加减速时间 .............................................................................................................- 68 -5.5.4零速给定 .................................................................................................................- 69 -5.6转矩模式调整 ...................................................................................................................... - 69 -5.6.1转矩指令增益的调整 .............................................................................................- 69 -5.6.2转矩指令偏移量的调整 .........................................................................................- 69 -5.6.3转矩指令方向的设置 .............................................................................................- 69 -5.6.4转矩指令低通滤波器 .............................................................................................- 69 -5.6.5模拟转矩指令零值箝位 .........................................................................................- 70 -目录5.6.6转矩控制时的速度限制 .........................................................................................- 70 -5.7共振抑制 .............................................................................................................................. - 71 -5.8转矩限制 .............................................................................................................................. - 72 -5.9增益切换 .............................................................................................................................. - 73 -5.10增益调整 .............................................................................................................................. - 75 -5.10.1速度环增益调整 .....................................................................................................- 75 -5.10.2位置环增益调整 .....................................................................................................- 75 -5.10.3增益调整注意事项 .................................................................................................- 75 -5.11电磁制动 .............................................................................................................................. - 76 -5.12编码器的输出 ...................................................................................................................... - 77 -5.13干扰对策 .............................................................................................................................. - 77 -第六章通讯 ...................................................... - 79 -6.1Modbus总线设置 ................................................................................................................ - 79 -6.2CAN总线设置..................................................................................................................... - 79 -6.3通讯协议 .............................................................................................................................. - 79 -第七章故障警告及处理 ............................................ - 80 -7.1报警代码 .............................................................................................................................. - 80 -7.2报警状态指示灯 .................................................................................................................. - 83 -7.3性能异常及解决办法 .......................................................................................................... - 83 -第八章维护与保养 ................................................ - 84 -8.1伺服电机的检查 .................................................................................................................. - 84 -8.2伺服驱动器的检查 .............................................................................................................. - 84 -产品概况第一章产品概况1.1 产品概况1.1.1 简介LS系列低压伺服驱动器(以下简称LS驱动器),是和利时电机根据市场需求推出的新一代高性能、高可靠产品。
《合金装备5:幻痛》全任务目标达成要点解说今天小编给大家带来《合金装备5:幻痛》全任务目标达成要点解说,一起来看看吧。
108小时,终于全任务S全任务目标达成了话说全目标达成除了个纹章也没啥特殊奖励以下我只说下要点,因为游戏自由度相当高,只是给大家提供一个思路。
真正的打法各位还是去游戏里自己摸索吧。
另,因本人玩的是日版,故以下部分用语以日版为准文中提到的地图的上下左右,以正北方向为上部分任务目标要求很苛刻,建议主线通关之后再来回收,会简单不少,特别是要完成虫洞气球之后。
任务目标达成之后直接取消任务,已经达成的目标也算是达成,没必要打完任务。
有些任务目标互相矛盾,必须打两遍。
全目标和S评价同时达成相当困难,建议单独刷目标。
大部分的找人找道具的目标,拷问小兵小兵都会第一时间告诉你。
建议不懂就问人。
序章1 一次都没有使用子弹时间模式设定菜单里关掉子弹时间模式就行了,记得打完后再改回来2 骑马时,一次都没被火男攻击到用武器狂轰就行了,注意连马一起被火烧到的效果其实不算被攻击ep11 找到kaz主线2 回收kaz主线3 回收ワク?シンド分屯地(地图左上要塞)的队长基地里随机位置的样子,没有提示,戴着红色贝雷帽的就是队长4 不被骷髅兵发现通关可以走骷髅兵旁边慢慢走过去我的打法是在骷髅兵的路径上放4颗C4,直接炸死。
左边的两个会朝着kaz方向,右边两个会朝着snake方向移动5 スプグマイ離宮(关卡开始时的遗迹)里找到隐藏的钻石不在遗迹里,在遗迹北面的斜坡上,有个裂缝可以攀岩的地方,上去之后就能看到6 回收卡车司机卡车在游戏地图里不停移动,可以在一开始的村落或kaz在的村落里找到。
或是在半路上打劫。
ep21 完成气球回收训练2 回收staff3 研发纸箱4 完成抓人训练5 完成格斗训练都是基础训练,根据提示做就行ep31 排除队长杀掉或是回收都行2 100m之外让队长无力化直接狙杀或是麻醉狙麻醉,只要麻醉一次就算被敌人叫醒也算达成3 回收队长回收就是了4 ジャゴ村落与スプグマイ離宮间的沙漠(地图右侧)里找草药要在任务一开始就去做,等任务完成后草药就在范围外,拿不到了建议带上狗,会给你自动标记草药位置5 找到村里隐藏的资源拷问小兵小兵会告诉你,在村子左方的桥下ep41 找到通信设备三个天线,或是下面的电台,用望远镜看到会自动标记2 破坏通信设备破坏三个天线,或者直接破坏下面房子里的电台3 找到隐藏的钻石拷问小兵小兵会告诉你位置,在基地左边的山里,要从下方绕路进去4 破坏通信机破坏房子里的电台5 回收ウィロア村落(地图左边村落)里的2名俘虏带狗或是拷问小兵找吧6 回收通信所内的资源集装箱需要高级气球,第一次玩肯定没法达成ep51 回收科学家主线2 利用地下室房顶的破洞回收科学家把科学家搬到破洞正下方回收3 找到逃走的俘虏俘虏坐在要塞大门正上方……4 回收吉普车车子在据点间巡回,一般就停在要塞脚下5 找到设计图拷问小兵小兵会告诉你,在要塞东面的房子里ep61 找到蜜蜂主线2 打败骷髅兵用刚拿到的蜜蜂射吧,打死一只就行了3 将蜜蜂连弹药回收别把炮弹打光了,就剩1发也算达成4 回收俘虏建议在一开始的大桥处就回收掉,不行的话也要在被带进遗迹前回收后面俘虏被带进遗迹最里面之后就无法回收了,就算救出来也会在剧情动画后自动消失……5 回收山岳中継基地(大桥)的2名狙击手回收就是了6 击落直升机后期拿火箭筒来射吧ep71 排除队长12 排除队长23 排除队长3主线,不尽快在村里排除的话会离开村子,需要一个人一个人找另外在村里被敌人发现的话,队长们会中断谈话立即逃走4 回收坐车护卫队长的士兵4人5 回收3名队长回收6 听完队长们的对话在隔壁房子里偷听,消灭周围的敌人容易被发现,听完再开杀7 回收村里的俘虏2名拷问小兵或带狗找ep81 找到计划书在地图中部的村里的司令部里2 排除大队长3 排除全部坦克主线4 回收大队长回收5 在大队长和坦克到达スマセ砦(最右侧)之前排除在路上搞定就行6 回收村里的俘虏问人或带狗7 回收全部2台坦克回收建议用电磁地雷之类ep91 排除装甲车2 排除复数台车辆或直升机2台以上即可3 不受补给破坏全部装甲车一共7辆,准备好地雷和火箭筒吧。
《合金装备5:幻痛》全S全目标通关实用技巧心得今天小编给大家带来《合金装备5:幻痛》全S全目标通关实用技巧心得,一起来看看吧。
不是搬家的话应该5天前就完成了,一拖再拖的心得。
不过看到很多实惠的打法还是没人提所以说一下。
先说重点,请不要忽略骷髅装的石化型寄生虫填充,这个是最终神器。
专制那几个所谓的难点关卡,轻松过。
比如EP40,EP42,EP45,EP48 这几个公认很难的关卡都适用下面说说这几关具体打法和要点EP40强化版的静静,如果为了完成目标用箱子砸她的话需要10m内站起再蹲下,如果怕失误就提前穿石化装甲就站在那里让她射好了,当然这只是保险,能不被射中最好(不过穿着的话要连续挨4枪才会挂)。
要完成目标只要来一次就够,只是时间问题。
另外这关包括EP11不要多移动,就在初始位置那个范围就行了,她固定和你保持200m以上距离才会安定狙击,自己越是移动越是拖延时间不说,只会使她的位置变的麻烦。
EP42不要站房顶,因为站在房顶骷髅兵就会用石头炸弹,那个杀伤力非常大。
相反在地面的话他们就会一直用一些杀伤力很小的招数。
6个石化寄生虫用重狙硬肛绰绰有余,不过狙击枪子弹肯定是不够的,要叫补给...另外补给顺便也给寄生虫给补给了...轻轻松松。
EP45承认是有点难的,不过有了这个石化装甲,顶着机枪炮火都是小儿科,随随便便跑旁边回收。
就用自己做诱饵,集火自己就行,过关静静百分之百满血。
只有最后出现的直升机可以在短时间内打穿装甲,当然到了最后就剩一辆坦克和直升机了,身上有3-4个的话根本不是问题。
总之也是轻轻松松。
EP48四个女狙击手的打法是这样的,出门带坦克,BUDDY用静静装备最后一把狙消耗点敌人的HP,当然她短时间内是必挂的。
自己开坦克刚上上坡往前推进一点点就行,这里是关键。
因为上刚上山坡只往前一点点的话,敌人是几乎不会丢手雷的。
这样这辆坦克可以输出很久很久...至少可以打死2只才会被打爆。
不然的话开的太前被几个手雷坦克就直接爆炸了。
PSP版《合金装备》16-20章游戏攻略第十六章溶矿炉由大雪原北部的其中一个部屋中可以发现到一条楼梯通到地下去的,同时间会突然间弹出好像Game Over的字来,不用怕,只是叫大家换碟而已……潜入到溶矿炉内,发现到只得一个兵士守卫着,只要用Socom数发便可将其解决。
然后Snake便发觉没有什么地方可走,只有最左方的小小落脚点,可是那儿却有移来移去的输送机阻着去路……于是Snake便祭出了他的NIKITA,一枪将输送机轰掉后(Nikita击中时会被敌人发现,可是四周都没有敌人,所以只要等一下便可),便小心翼翼地沿着墙边移过去,而途中绝对不可放松方向键,否则便会失足掉下溶矿浆中而导致Game Over。
渡过对面后,同样只用三发Socom便可以将那儿的守卫干掉,跟着便可到处找寻道具。
其中包括了避弹衣(Body Armor,如果之前错失了的话可在这儿拿)及其他的弹药,但是要小心别得意忘形的掉到溶矿浆中,因为有多处地方是没有围栏的,另外还要小心放在暗角的Gun Camera哦!取完道具之后,便可朝着东北方的货物用升降机进发。
第十七章货物用升降机Snake小心翼翼的进入升降机室中,可是这儿竟然一个守卫也没有!Snake将这里的东东全部收集之后,便使用升降机上的控制台开动升降机(在控制台的盘位置按下○键便可)。
当一开动升降机时,意然不知何处突然跳出三个兵士来袭击Snake!!Snake当然立即作出反应,穿上避弹衣并拿出FA-MAS来将他们逐一消灭,但要小心一点,因为他们要比其他守卫兵强三、四倍呢!然后升降机徐徐降至第二层,直奇怪,又是半个守卫也没有……但要小心在这房间中央的Gun Camera,它的复盖范围大得很呢!另外还要留意的,就是埋在第二部升降机前的地雷阵,由于电波干扰的关系,地雷探测器是无用的,所以还是用热能探测镜吧!当然,慢慢爬过亦可,但是要小心那Gun Camera哦。
再开动第二部升降机,降下至最底层,在这时,Master竟然突然传讯息给Snake,告诉Snake在Campbell身边的Naomi原来是奸细!同样地,这里还是空无一人,在Snake身旁的,只是飞来飞去的乌鸦群。
合⾦装备崛起:复仇-全BOSS战图⽂攻略 B O S S战:M a t e l G e a r R a y B O S S战B G M:R u l e s o f N a t u r e(P l a t i n u m M i x) ※我会附加所有B O S S战的B G M的名字,喜欢的玩家可以去搜索下载。
玩过2代的玩家应该很感动吧,这就是2代的海魔可惜⾼压⽔枪被卸掉了换成了激光炮,肩膀装备了⼑⼦。
R AY的战⽃很简答,只要追着脚砍就⾏,注意防御,防御成功能快速进⼊斩模式,B O S S吐出的激光跑开就好,地上放出来的导弹能切掉有加⾎药。
最后Q T E不要失误了不然直接被秒杀。
下⾯是⼀段跑酷,⼀直追S u n d o w n e r就好,跑动中按X可以砍掉碍事的东西。
可惜到了尽头U G(⽆⼈机)再次⾏动。
%{p a g e-b r e a k|B O S S:M a t e l G e a r R a y|p a g e-b r e a k}% B O S S战:M G R a y(⼆回战) 还是很菜的,平台激光跳起来空砍3⼑直接闪开,导弹⽤斩模式切掉,注意对⽅离远了会⽤机枪扫你。
最后⽤跑踩导弹上给他致命的⼀击。
当然战⽃还没结束,最后跑酷阶段要闪开激光和飞弹,不过不是复仇难度中⼀下也秒不掉,贴右边好跑掉,这次就能彻底⼲掉R a y了。
继续追击S.D,在⽕车的尽头再次遇到S a m u e l R o d r i g u e s,S D嚣张的杀死了总统后逃跑,雷电刚要追可惜被S a m u e l R o d r i g u e s阻拦。
%{p a g e-b r e a k|B O S S:M G R a y(⼆回战)|p a g e-b r e a k}% B O S S:S a m u e l R o d r i g u e s 必败的,安⼼让他砍吧。
顺便还能在欣赏下⼤叔的⽕药拔⼑术。
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MIKRO MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.8 (26)1.4New Features in MASCHINE 2.7.10 (28)1.5New Features in MASCHINE 2.7.8 (29)1.6New Features in MASCHINE 2.7.7 (29)1.7New Features in MASCHINE 2.7.4 (31)1.8New Features in MASCHINE 2.7.3 (33)2Quick Reference (35)2.1MASCHINE Project Overview (35)2.1.1Sound Content (35)2.1.2Arrangement (37)2.2MASCHINE Hardware Overview (40)2.2.1MASCHINE MIKRO Hardware Overview (40)2.2.1.1Browser Section (41)2.2.1.2Edit Section (42)2.2.1.3Performance Section (43)2.2.1.4Transport Section (45)2.2.1.5Pad Section (46)2.2.1.6Rear Panel (50)2.3MASCHINE Software Overview (51)2.3.1Header (52)2.3.2Browser (54)2.3.3Arranger (56)2.3.4Control Area (59)2.3.5Pattern Editor (60)3Basic Concepts (62)3.1Important Names and Concepts (62)3.2Adjusting the MASCHINE User Interface (65)3.2.1Adjusting the Size of the Interface (65)3.2.2Switching between Ideas View and Song View (66)3.2.3Showing/Hiding the Browser (67)3.2.4Showing/Hiding the Control Lane (67)3.3Common Operations (68)3.3.1Adjusting Volume, Swing, and Tempo (68)3.3.2Undo/Redo (71)3.3.3Focusing on a Group or a Sound (73)3.3.4Switching Between the Master, Group, and Sound Level (77)3.3.5Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.773.3.6Navigating the Software Using the Controller (82)3.3.7Using Two or More Hardware Controllers (82)3.3.8Loading a Recent Project from the Controller (84)3.4Native Kontrol Standard (85)3.5Stand-Alone and Plug-in Mode (86)3.5.1Differences between Stand-Alone and Plug-in Mode (86)3.5.2Switching Instances (88)3.6Preferences (88)3.6.1Preferences – General Page (89)3.6.2Preferences – Audio Page (93)3.6.3Preferences – MIDI Page (95)3.6.4Preferences – Default Page (97)3.6.5Preferences – Library Page (101)3.6.6Preferences – Plug-ins Page (109)3.6.7Preferences – Hardware Page (114)3.6.8Preferences – Colors Page (114)3.7Integrating MASCHINE into a MIDI Setup (117)3.7.1Connecting External MIDI Equipment (117)3.7.2Sync to External MIDI Clock (117)3.7.3Send MIDI Clock (118)3.7.4Using MIDI Mode (119)3.8Syncing MASCHINE using Ableton Link (120)3.8.1Connecting to a Network (121)3.8.2Joining and Leaving a Link Session (121)4Browser (123)4.1Browser Basics (123)4.1.1The MASCHINE Library (123)4.1.2Browsing the Library vs. Browsing Your Hard Disks (124)4.2Searching and Loading Files from the Library (125)4.2.1Overview of the Library Pane (125)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (128)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (133)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (137)4.2.4Selecting a File Type (137)4.2.5Choosing Between Factory and User Content (138)4.2.6Selecting Type and Character Tags (138)4.2.7Performing a Text Search (142)4.2.8Loading a File from the Result List (143)4.3Additional Browsing Tools (148)4.3.1Loading the Selected Files Automatically (148)4.3.2Auditioning Instrument Presets (149)4.3.3Auditioning Samples (150)4.3.4Loading Groups with Patterns (150)4.3.5Loading Groups with Routing (151)4.3.6Displaying File Information (151)4.4Using Favorites in the Browser (152)4.5Editing the Files’ Tags and Properties (155)4.5.1Attribute Editor Basics (155)4.5.2The Bank Page (157)4.5.3The Types and Characters Pages (157)4.5.4The Properties Page (160)4.6Loading and Importing Files from Your File System (161)4.6.1Overview of the FILES Pane (161)4.6.2Using Favorites (163)4.6.3Using the Location Bar (164)4.6.4Navigating to Recent Locations (165)4.6.5Using the Result List (166)4.6.6Importing Files to the MASCHINE Library (169)4.7Locating Missing Samples (171)4.8Using Quick Browse (173)5Managing Sounds, Groups, and Your Project (175)5.1Overview of the Sounds, Groups, and Master (175)5.1.1The Sound, Group, and Master Channels (176)5.1.2Similarities and Differences in Handling Sounds and Groups (177)5.1.3Selecting Multiple Sounds or Groups (178)5.2Managing Sounds (181)5.2.1Loading Sounds (183)5.2.2Pre-listening to Sounds (184)5.2.3Renaming Sound Slots (185)5.2.4Changing the Sound’s Color (186)5.2.5Saving Sounds (187)5.2.6Copying and Pasting Sounds (189)5.2.7Moving Sounds (192)5.2.8Resetting Sound Slots (193)5.3Managing Groups (194)5.3.1Creating Groups (196)5.3.2Loading Groups (197)5.3.3Renaming Groups (198)5.3.4Changing the Group’s Color (199)5.3.5Saving Groups (200)5.3.6Copying and Pasting Groups (202)5.3.7Reordering Groups (206)5.3.8Deleting Groups (207)5.4Exporting MASCHINE Objects and Audio (208)5.4.1Saving a Group with its Samples (208)5.4.2Saving a Project with its Samples (210)5.4.3Exporting Audio (212)5.5Importing Third-Party File Formats (218)5.5.1Loading REX Files into Sound Slots (218)5.5.2Importing MPC Programs to Groups (219)6Playing on the Controller (223)6.1Adjusting the Pads (223)6.1.1The Pad View in the Software (223)6.1.2Choosing a Pad Input Mode (225)6.1.3Adjusting the Base Key (226)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (227)6.3Playing Tools (229)6.3.1Mute and Solo (229)6.3.2Choke All Notes (233)6.3.3Groove (233)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (235)6.3.5Tap Tempo (235)6.4Performance Features (236)6.4.1Overview of the Perform Features (236)6.4.2Selecting a Scale and Creating Chords (239)6.4.3Scale and Chord Parameters (240)6.4.4Creating Arpeggios and Repeated Notes (253)6.4.5Swing on Note Repeat / Arp Output (257)6.5Using Lock Snapshots (257)6.5.1Creating a Lock Snapshot (257)7Working with Plug-ins (259)7.1Plug-in Overview (259)7.1.1Plug-in Basics (259)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (263)7.1.3Loading, Removing, and Replacing a Plug-in (264)7.1.4Adjusting the Plug-in Parameters (270)7.1.5Bypassing Plug-in Slots (270)7.1.6Using Side-Chain (272)7.1.7Moving Plug-ins (272)7.1.8Alternative: the Plug-in Strip (273)7.1.9Saving and Recalling Plug-in Presets (273)7.1.9.1Saving Plug-in Presets (274)7.1.9.2Recalling Plug-in Presets (275)7.1.9.3Removing a Default Plug-in Preset (276)7.2The Sampler Plug-in (277)7.2.1Page 1: Voice Settings / Engine (279)7.2.2Page 2: Pitch / Envelope (281)7.2.3Page 3: FX / Filter (283)7.2.4Page 4: Modulation (285)7.2.5Page 5: LFO (286)7.2.6Page 6: Velocity / Modwheel (288)7.3Using Native Instruments and External Plug-ins (289)7.3.1Opening/Closing Plug-in Windows (289)7.3.2Using the VST/AU Plug-in Parameters (292)7.3.3Setting Up Your Own Parameter Pages (293)7.3.4Using VST/AU Plug-in Presets (298)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (300)8Using the Audio Plug-in (302)8.1Loading a Loop into the Audio Plug-in (306)8.2Editing Audio in the Audio Plug-in (307)8.3Using Loop Mode (308)8.4Using Gate Mode (310)9Using the Drumsynths (312)9.1Drumsynths – General Handling (313)9.1.1Engines: Many Different Drums per Drumsynth (313)9.1.2Common Parameter Organization (313)9.1.3Shared Parameters (316)9.1.4Various Velocity Responses (316)9.1.5Pitch Range, Tuning, and MIDI Notes (316)9.2The Kicks (317)9.2.1Kick – Sub (319)9.2.2Kick – Tronic (321)9.2.3Kick – Dusty (324)9.2.4Kick – Grit (325)9.2.5Kick – Rasper (328)9.2.6Kick – Snappy (329)9.2.7Kick – Bold (331)9.2.8Kick – Maple (333)9.2.9Kick – Push (334)9.3The Snares (336)9.3.1Snare – Volt (338)9.3.2Snare – Bit (340)9.3.3Snare – Pow (342)9.3.4Snare – Sharp (343)9.3.5Snare – Airy (345)9.3.6Snare – Vintage (347)9.3.7Snare – Chrome (349)9.3.8Snare – Iron (351)9.3.9Snare – Clap (353)9.3.10Snare – Breaker (355)9.4The Hi-hats (357)9.4.1Hi-hat – Silver (358)9.4.2Hi-hat – Circuit (360)9.4.3Hi-hat – Memory (362)9.4.4Hi-hat – Hybrid (364)9.4.5Creating a Pattern with Closed and Open Hi-hats (366)9.5The Toms (367)9.5.1Tom – Tronic (369)9.5.2Tom – Fractal (371)9.5.3Tom – Floor (375)9.5.4Tom – High (377)9.6The Percussions (378)9.6.1Percussion – Fractal (380)9.6.2Percussion – Kettle (383)9.6.3Percussion – Shaker (385)9.7The Cymbals (389)9.7.1Cymbal – Crash (391)9.7.2Cymbal – Ride (393)10Using the Bass Synth (396)10.1Bass Synth – General Handling (397)10.1.1Parameter Organization (397)10.1.2Bass Synth Parameters (399)11Working with Patterns (401)11.1Pattern Basics (401)11.1.1Pattern Editor Overview (402)11.1.2Navigating the Event Area (404)11.1.3Following the Playback Position in the Pattern (406)11.1.4Jumping to Another Playback Position in the Pattern (407)11.1.5Group View and Keyboard View (408)11.1.6Adjusting the Arrange Grid and the Pattern Length (410)11.1.7Adjusting the Step Grid and the Nudge Grid (413)11.2Recording Patterns in Real Time (416)11.2.1Recording Your Patterns Live (417)11.2.2Using the Metronome (419)11.2.3Recording with Count-in (420)11.3Recording Patterns with the Step Sequencer (422)11.3.1Step Mode Basics (422)11.3.2Editing Events in Step Mode (424)11.4Editing Events (425)11.4.1Editing Events with the Mouse: an Overview (425)11.4.2Creating Events/Notes (428)11.4.3Selecting Events/Notes (429)11.4.4Editing Selected Events/Notes (431)11.4.5Deleting Events/Notes (434)11.4.6Cut, Copy, and Paste Events/Notes (436)11.4.7Quantizing Events/Notes (439)11.4.8Quantization While Playing (441)11.4.9Doubling a Pattern (442)11.4.10Adding Variation to Patterns (442)11.5Recording and Editing Modulation (443)11.5.1Which Parameters Are Modulatable? (444)11.5.2Recording Modulation (446)11.5.3Creating and Editing Modulation in the Control Lane (447)11.6Creating MIDI Tracks from Scratch in MASCHINE (452)11.7Managing Patterns (454)11.7.1The Pattern Manager and Pattern Mode (455)11.7.2Selecting Patterns and Pattern Banks (456)11.7.3Creating Patterns (459)11.7.4Deleting Patterns (460)11.7.5Creating and Deleting Pattern Banks (461)11.7.6Naming Patterns (463)11.7.7Changing the Pattern’s Color (465)11.7.8Duplicating, Copying, and Pasting Patterns (466)11.7.9Moving Patterns (469)11.8Importing/Exporting Audio and MIDI to/from Patterns (470)11.8.1Exporting Audio from Patterns (470)11.8.2Exporting MIDI from Patterns (472)11.8.3Importing MIDI to Patterns (474)12Audio Routing, Remote Control, and Macro Controls (483)12.1Audio Routing in MASCHINE (484)12.1.1Sending External Audio to Sounds (485)12.1.2Configuring the Main Output of Sounds and Groups (489)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (494)12.1.4Configuring the Master and Cue Outputs of MASCHINE (497)12.1.5Mono Audio Inputs (502)12.1.5.1Configuring External Inputs for Sounds in Mix View (503)12.2Using MIDI Control and Host Automation (506)12.2.1Triggering Sounds via MIDI Notes (507)12.2.2Triggering Scenes via MIDI (513)12.2.3Controlling Parameters via MIDI and Host Automation (514)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (522)12.2.5Sending MIDI from Sounds (523)12.3Creating Custom Sets of Parameters with the Macro Controls (527)12.3.1Macro Control Overview (527)12.3.2Assigning Macro Controls Using the Software (528)13Controlling Your Mix (535)13.1Mix View Basics (535)13.1.1Switching between Arrange View and Mix View (535)13.1.2Mix View Elements (536)13.2The Mixer (537)13.2.1Displaying Groups vs. Displaying Sounds (539)13.2.2Adjusting the Mixer Layout (541)13.2.3Selecting Channel Strips (542)13.2.4Managing Your Channels in the Mixer (543)13.2.5Adjusting Settings in the Channel Strips (545)13.2.6Using the Cue Bus (549)13.3The Plug-in Chain (551)13.4The Plug-in Strip (552)13.4.1The Plug-in Header (554)13.4.2Panels for Drumsynths and Internal Effects (556)13.4.3Panel for the Sampler (557)13.4.4Custom Panels for Native Instruments Plug-ins (560)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (564)14Using Effects (567)14.1Applying Effects to a Sound, a Group or the Master (567)14.1.1Adding an Effect (567)14.1.2Other Operations on Effects (574)14.1.3Using the Side-Chain Input (575)14.2Applying Effects to External Audio (578)14.2.1Step 1: Configure MASCHINE Audio Inputs (578)14.2.2Step 2: Set up a Sound to Receive the External Input (579)14.2.3Step 3: Load an Effect to Process an Input (579)14.3Creating a Send Effect (580)14.3.1Step 1: Set Up a Sound or Group as Send Effect (581)14.3.2Step 2: Route Audio to the Send Effect (583)14.3.3 A Few Notes on Send Effects (583)14.4Creating Multi-Effects (584)15Effect Reference (587)15.1Dynamics (588)15.1.1Compressor (588)15.1.2Gate (591)15.1.3Transient Master (594)15.1.4Limiter (596)15.1.5Maximizer (600)15.2Filtering Effects (603)15.2.1EQ (603)15.2.2Filter (605)15.2.3Cabinet (609)15.3Modulation Effects (611)15.3.1Chorus (611)15.3.2Flanger (612)15.3.3FM (613)15.3.4Freq Shifter (615)15.3.5Phaser (616)15.4Spatial and Reverb Effects (617)15.4.1Ice (617)15.4.2Metaverb (619)15.4.3Reflex (620)15.4.4Reverb (Legacy) (621)15.4.5Reverb (623)15.4.5.1Reverb Room (623)15.4.5.2Reverb Hall (626)15.4.5.3Plate Reverb (629)15.5Delays (630)15.5.1Beat Delay (630)15.5.2Grain Delay (632)15.5.3Grain Stretch (634)15.5.4Resochord (636)15.6Distortion Effects (638)15.6.1Distortion (638)15.6.2Lofi (640)15.6.3Saturator (641)15.7Perform FX (645)15.7.1Filter (646)15.7.2Flanger (648)15.7.3Burst Echo (650)15.7.4Reso Echo (653)15.7.5Ring (656)15.7.6Stutter (658)15.7.7Tremolo (661)15.7.8Scratcher (664)16Working with the Arranger (667)16.1Arranger Basics (667)16.1.1Navigating Song View (670)16.1.2Following the Playback Position in Your Project (672)16.1.3Performing with Scenes and Sections using the Pads (673)16.2Using Ideas View (677)16.2.1Scene Overview (677)16.2.2Creating Scenes (679)16.2.3Assigning and Removing Patterns (679)16.2.4Selecting Scenes (682)16.2.5Deleting Scenes (684)16.2.6Creating and Deleting Scene Banks (685)16.2.7Clearing Scenes (685)16.2.8Duplicating Scenes (685)16.2.9Reordering Scenes (687)16.2.10Making Scenes Unique (688)16.2.11Appending Scenes to Arrangement (689)16.2.12Naming Scenes (689)16.2.13Changing the Color of a Scene (690)16.3Using Song View (692)16.3.1Section Management Overview (692)16.3.2Creating Sections (694)16.3.3Assigning a Scene to a Section (695)16.3.4Selecting Sections and Section Banks (696)16.3.5Reorganizing Sections (700)16.3.6Adjusting the Length of a Section (702)16.3.6.1Adjusting the Length of a Section Using the Software (703)16.3.6.2Adjusting the Length of a Section Using the Controller (705)16.3.7Clearing a Pattern in Song View (705)16.3.8Duplicating Sections (705)16.3.8.1Making Sections Unique (707)16.3.9Removing Sections (707)16.3.10Renaming Scenes (708)16.3.11Clearing Sections (710)16.3.12Creating and Deleting Section Banks (710)16.3.13Working with Patterns in Song view (710)16.3.13.1Creating a Pattern in Song View (711)16.3.13.2Selecting a Pattern in Song View (711)16.3.13.3Clearing a Pattern in Song View (711)16.3.13.4Renaming a Pattern in Song View (711)16.3.13.5Coloring a Pattern in Song View (712)16.3.13.6Removing a Pattern in Song View (712)16.3.13.7Duplicating a Pattern in Song View (712)16.3.14Enabling Auto Length (713)16.3.15Looping (714)16.3.15.1Setting the Loop Range in the Software (714)16.3.15.2Activating or Deactivating a Loop Using the Controller (715)16.4Playing with Sections (715)16.4.1Jumping to another Playback Position in Your Project (716)16.5Triggering Sections or Scenes via MIDI (717)16.6The Arrange Grid (719)16.7Quick Grid (720)17Sampling and Sample Mapping (722)17.1Opening the Sample Editor (722)17.2Recording Audio (724)17.2.1Opening the Record Page (724)17.2.2Selecting the Source and the Recording Mode (725)17.2.3Arming, Starting, and Stopping the Recording (729)17.2.5Checking Your Recordings (731)17.2.6Location and Name of Your Recorded Samples (734)17.3Editing a Sample (735)17.3.1Using the Edit Page (735)17.3.2Audio Editing Functions (739)17.4Slicing a Sample (743)17.4.1Opening the Slice Page (743)17.4.2Adjusting the Slicing Settings (744)17.4.3Manually Adjusting Your Slices (746)17.4.4Applying the Slicing (750)17.5Mapping Samples to Zones (754)17.5.1Opening the Zone Page (754)17.5.2Zone Page Overview (755)17.5.3Selecting and Managing Zones in the Zone List (756)17.5.4Selecting and Editing Zones in the Map View (761)17.5.5Editing Zones in the Sample View (765)17.5.6Adjusting the Zone Settings (767)17.5.7Adding Samples to the Sample Map (770)18Appendix: Tips for Playing Live (772)18.1Preparations (772)18.1.1Focus on the Hardware (772)18.1.2Customize the Pads of the Hardware (772)18.1.3Check Your CPU Power Before Playing (772)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (773)18.1.5Consider Using a Limiter on Your Master (773)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (773)18.1.7Improvise (773)18.2Basic Techniques (773)18.2.1Use Mute and Solo (773)18.2.2Create Variations of Your Drum Patterns in the Step Sequencer (774)18.2.3Use Note Repeat (774)18.2.4Set Up Your Own Multi-effect Groups and Automate Them (774)18.3Special Tricks (774)18.3.1Changing Pattern Length for Variation (774)18.3.2Using Loops to Cycle Through Samples (775)18.3.3Load Long Audio Files and Play with the Start Point (775)19Troubleshooting (776)19.1Knowledge Base (776)19.2Technical Support (776)19.3Registration Support (777)19.4User Forum (777)20Glossary (778)Index (786)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE MIKRO Quick Start Guide: This animated online guide provides a practical ap-proach to help you learn the basic of MASCHINE MIKRO. The guide is available from theNative Instruments website: https:///maschine-mikro-quick-start/2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:►Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.Document Conventions1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues.The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information canbe expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software andpaths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in thesoftware is printed in blue. Whenever you see this formatting applied, you will find thesame text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you seethis formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you seethis formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.1.3New Features in MASCHINE2.8The following new features have been added to MASCHINE: Integration▪Browse on , create your own collections of loops and one-shots and send them directly to the MASCHINE browser.Improvements to the Browser▪Samples are now cataloged in separate Loops and One-shots tabs in the Browser.▪Previews of loops selected in the Browser will be played in sync with the current project.When a loop is selected with Prehear turned on, it will begin playing immediately in-sync with the project if transport is running. If a loop preview starts part-way through the loop, the loop will play once more for its full length to ensure you get to hear the entire loop once in context with your project.▪Filters and product selections will be remembered when switching between content types and Factory/User Libraries in the Browser.▪Browser content synchronization between multiple running instances. When running multi-ple instances of MASCHINE, either as Standalone and/or as a plug-in, updates to the Li-brary will be synced across the instances. For example, if you delete a sample from your User Library in one instance, the sample will no longer be present in the other instances.Similarly, if you save a preset in one instance, that preset will then be available in the oth-er instances, too.▪Edits made to samples in the Factory Libraries will be saved to the Standard User Directo-ry.For more information on these new features, refer to the following chapter ↑4, Browser. Improvements to the MASCHINE MIKRO MK3 Controller▪You can now set sample Start and End points using the controller. For more information refer to ↑17.3.1, Using the Edit Page.Improved Support for A-Series Keyboards▪When Browsing with A-Series keyboards, you can now jump quickly to the results list by holding SHIFT and pushing right on the 4D Encoder.▪When Browsing with A-Series keyboards, you can fast scroll through the Browser results list by holding SHIFT and twisting the 4D Encoder.▪Mute and Solo Sounds and Groups from A-Series keyboards. Sounds are muted in TRACK mode while Groups are muted in IDEAS.。