计算机术语大全(很好的哦)
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计算机常用专业术语
1. “字节”,嘿,你知道吗,就像我们说话一个字一个字的,在计算机里呀,数据也是按字节来计算和存储的呢!比如一个文档就包含了好多好多字节呀!
2. “内存”,哎呀呀,内存就像是计算机的小仓库,它能暂时存放数据呢!你想想,要是没有这个小仓库,计算机得多累呀,运行个程序都费劲呢,就像人没了力气一样!
3. “硬盘”,哇哦,硬盘可重要啦!它就像一个超级大的记忆宝库,能把你的照片、文件啥的都好好保存起来,要是没有它,那些珍贵的回忆可往哪儿放呀!
4. “处理器”,嘿呀,处理器那可是计算机的大脑呀!它决定了计算机运行的速度呢,就好比人聪明不聪明一样,处理器厉害的话,干啥都快!比如玩游戏的时候就特别明显!
5. “显卡”,哇塞,显卡就像是让计算机的画面变得好看的魔法师!要是没有好显卡,那画面得多粗糙呀,玩游戏、看视频都没那么爽啦!
6. “驱动程序”,咦,驱动程序就像是让硬件和软件能好好合作的桥梁呢!没有它,硬件都没法好好工作啦,这可不行呀!
7. “操作系统”,嘿,操作系统那可是计算机的大管家呀!它管理着一切,让我们能方便地使用电脑,没有它,电脑可就乱套啦!
8. “防火墙”,哇哦,防火墙就像计算机的小卫士,能把那些坏家伙都挡在外面呢!保护我们的电脑安全,多厉害呀!
9. “网络协议”,哎呀呀,网络协议就像是大家都要遵守的规则一样,让计算机能在网络上好好交流呢,没有规则可不得乱套嘛!
10. “漏洞”,啊呀,漏洞可不好呀,就像房子有了破洞一样,会让坏人有机可乘呢!得赶紧补上呀!
我觉得这些计算机常用专业术语真的很重要呀,了解了它们,我们才能更好地和计算机打交道呢!。
计算机专业术语大全1、CPU3DNow!(3D no waiting)ALU(Arithmetic Logic Unit,算术逻辑单元)AGU(Address Generation Units,地址产成单元)BGA(Ball Grid Array,球状矩阵排列)BHT(branch prediction table,分支预测表)BPU(Branch Processing Unit,分支处理单元)Brach Pediction(分支预测)CMOS: Complementary Metal Oxide Semiconductor,互补金属氧化物半导体CISC(Complex Instruction Set Computing,复杂指令集计算机)CLK(Clock Cycle,时钟周期)COB(Cache on board,板上集成缓存)COD(Cache on Die,芯片内集成缓存)CPGA(Ceramic Pin Grid Array,陶瓷针型栅格阵列)CPU(Center Processing Unit,中央处理器)Data Forwarding(数据前送)Decode(指令解码)DIB(Dual Independent Bus,双独立总线)EC(Embedded Controller,嵌入式控制器)Embedded Chips(嵌入式)EPIC(explicitly parallel instruction code,并行指令代码)FADD(Floationg Point Addition,浮点加)FCPGA(Flip Chip Pin Grid Array,反转芯片针脚栅格阵列)FDIV(Floationg Point Divide,浮点除)FEMMS:Fast Entry/Exit Multimedia State,快速进入/退出多媒体状态FFT(fast Fourier transFORM,快速热欧姆转换)FID(FID:Frequency identify,频率鉴别号码)FIFO(First Input First Output,先入先出队列)flip-chip(芯片反转)FLOP(Floating Point Operations Per Second,浮点操作/秒)FMUL(Floationg Point Multiplication,浮点乘)FPU(Float Point Unit,浮点运算单元)FSUB(Floationg Point Subtraction,浮点减)GVPP(Generic Visual Perception Processor,常规视觉处理器)HL-PBGA: 表面黏著,高耐热、轻薄型塑胶球状矩阵封装IA(Intel Architecture,英特尔架构)ICU(Instruction Control Unit,指令控制单元)ID:identify,鉴别号码IDF(Intel Developer Forum,英特尔开发者论坛)IEU(Integer Execution Units,整数执行单元)IMM: Intel Mobile Module, 英特尔移动模块Instructions Cache,指令缓存Instruction Coloring(指令分类)IPC(Instructions Per Clock Cycle,指令/时钟周期)ISA(instruction set architecture,指令集架构)KNI(Katmai New Instructions,Katmai新指令集,即SSE)Latency(潜伏期)LDT(Lightning Data Transport,闪电数据传输总线)Local Interconnect(局域互连)MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、废弃)MMX(MultiMedia Extensions,多媒体扩展指令集)MMU(Multimedia Unit,多媒体单元)MFLOPS(Million Floationg Point/Second,每秒百万个浮点操作)MHz(Million Hertz,兆赫兹)MP(Multi-Processing,多重处理器架构)MPS(MultiProcessor Specification,多重处理器规范)MSRs(Model-Specific Registers,特别模块寄存器)NAOC(no-account OverClock,无效超频)NI:Non-Intel,非英特尔OLGA(Organic Land Grid Array,基板栅格阵列)OoO(Out of Order,乱序执行)PGA: Pin-Grid Array(引脚网格阵列),耗电大Post-RISCPR(PerFORMance Rate,性能比率)PSN(Processor Serial numbers,处理器序列号)PIB(Processor In a Box,盒装处理器)PPGA(Plastic Pin Grid Array,塑胶针状矩阵封装)PQFP(Plastic Quad Flat Package,塑料方块平面封装)RAW(Read after Write,写后读)Register Contention(抢占寄存器)Register Pressure(寄存器不足)Register Renaming(寄存器重命名)Remark(芯片频率重标识)Resource contention(资源冲突)Retirement(指令引退)RISC(Reduced Instruction Set Computing,精简指令集计算机)SEC: Single Edge Connector,单边连接器Shallow-trench isolation(浅槽隔离)SIMD(Single Instruction Multiple Data,单指令多数据流)SiO2F(Fluorided Silicon Oxide,二氧氟化硅)SMI(System Management Interrupt,系统管理中断)SMM(System Management Mode,系统管理模式)SMP(Symmetric Multi-Processing,对称式多重处理架构)SOI: Silicon-on-insulator,绝缘体硅片SONC(System on a chip,系统集成芯片)SPEC(System PerFORMance Evaluation Corporation,系统性能评估测试)SQRT(Square Root Calculations,平方根计算)SSE(Streaming SIMD Extensions,单一指令多数据流扩展)Superscalar(超标量体系结构)TCP: Tape Carrier Package(薄膜封装),发热小Throughput(吞吐量)TLB(Translate Look side Buffers,翻译旁视缓冲器)USWC(Uncacheabled Speculative Write Combination,无缓冲随机联合写操作)V ALU(Vector Arithmetic Logic Unit,向量算术逻辑单元)VLIW(Very Long Instruction Word,超长指令字)VPU(Vector Permutate Unit,向量排列单元)VPU(vector processing units,向量处理单元,即处理MMX、SSE等SIMD 指令的地方)2、主板ADIMM(advanced Dual In-line Memory Modules,高级双重内嵌式内存模块)AMR(Audio/Modem Riser;音效/调制解调器主机板附加直立插卡)AHA(Accelerated Hub Architecture,加速中心架构)ASK IR(Amplitude Shift Keyed Infra-Red,长波形可移动输入红外线)ATX: AT Extend(扩展型AT)BIOS(Basic Input/Output System,基本输入/输出系统)CSE(Configuration Space Enable,可分配空间)DB: Device Bay,设备插架DMI(Desktop Management Interface,桌面管理接口)EB(Expansion Bus,扩展总线)EISA(Enhanced Industry Standard Architecture,增强形工业标准架构)EMI(Electromagnetic Interference,电磁干扰)ESCD(Extended System Configuration Data,可扩展系统配置数据)FBC(Frame Buffer Cache,帧缓冲缓存)FireWire(火线,即IEEE1394标准)FSB: Front Side Bus,前置总线,即外部总线FWH(Firmware Hub,固件中心)GMCH(Graphics & Memory Controller Hub,图形和内存控制中心)GPIs(General Purpose Inputs,普通操作输入)ICH(Input/Output Controller Hub,输入/输出控制中心)IR(infrared ray,红外线)IrDA(infrared ray,红外线通信接口可进行局域网存取和文件共享)ISA: Industry Standard Architecture,工业标准架构ISA(instruction set architecture,工业设置架构)MDC(Mobile Daughter Card,移动式子卡)MRH-R(Memory Repeater Hub,内存数据处理中心)MRH-S(SDRAM Repeater Hub,SDRAM数据处理中心)MTH(Memory Transfer Hub,内存转换中心)NGIO(Next Generation Input/Output,新一代输入/输出标准)P64H(64-bit PCI Controller Hub,64位PCI控制中心)PCB(printed circuit board,印刷电路板)PCBA(Printed Circuit Board Assembly,印刷电路板装配)PCI: Peripheral Component Interconnect,互连外围设备PCI SIG(Peripheral Component Interconnect Special Interest Group,互连外围设备专业组)POST(Power On Self Test,加电自测试)RNG(Random number Generator,随机数字发生器)RTC: Real Time Clock(实时时钟)KBC(KeyBroad Control,键盘控制器)SAP(Sideband Address Port,边带寻址端口)SBA(Side Band Addressing,边带寻址)SMA: Share Memory Architecture,共享内存结构STD(Suspend To Disk,磁盘唤醒)STR(Suspend To RAM,内存唤醒)SVR: Switching V oltage Regulator(交换式电压调节)USB(Universal Serial Bus,通用串行总线)USDM(Unified System Diagnostic Manager,统一系统监测管理器)VID(V oltage Identification Definition,电压识别认证)VRM (V oltage Regulator Module,电压调整模块)ZIF: Zero Insertion Force, 零插力主板技术GigabyteACOPS: Automatic CPU OverHeat Prevention System(CPU过热预防系统)SIV: System InFORMation Viewer(系统信息观察)磐英ESDJ(Easy Setting Dual Jumper,简化CPU双重跳线法)浩鑫UPT(USB、PANEL、LINK、TV-OUT四重接口)芯片组ACPI(Advanced Configuration and Power Interface,先进设置和电源管理)AGP(Accelerated Graphics Port,图形加速接口)I/O(Input/Output,输入/输出)MIOC: Memory and I/O Bridge Controller,内存和I/O桥控制器NBC: North Bridge Chip(北桥芯片)PIIX: PCI ISA/IDE Accelerator(加速器)PSE36: Page Size Extension 36-bit,36位页面尺寸扩展模式PXB: PCI Expander Bridge,PCI增强桥RCG: RAS/CAS Generator,RAS/CAS发生器SBC: South Bridge Chip(南桥芯片)SMB: System Management Bus(全系统管理总线)SPD(Serial Presence Detect,内存内部序号检测装置)SSB: Super South Bridge,超级南桥芯片TDP: Triton Data Path(数据路径)TSC: Triton System Controller(系统控制器)QPA: Quad Port Acceleration(四接口加速)3、显示设备ASIC: Application Specific Integrated Circuit(特殊应用积体电路)ASC(Auto-Sizing and Centering,自动调效屏幕尺寸和中心位置)ASC(Anti Static Coatings,防静电涂层)AGAS(Anti Glare Anti Static Coatings,防强光、防静电涂层)BLA: Bearn Landing Area(电子束落区)BMC(Black Matrix Screen,超黑矩阵屏幕)CRC: Cyclical Redundancy Check(循环冗余检查)CRT(Cathode Ray Tube,阴极射线管)DDC:Display Data Channel,显示数据通道DEC(Direct Etching Coatings,表面蚀刻涂层)DFL(Dynamic Focus Lens,动态聚焦)DFS(Digital Flex Scan,数字伸缩扫描)DIC: Digital Image Control(数字图像控制)Digital Multiscan II(数字式智能多频追踪)DLP(digital Light Processing,数字光处理)DOSD: Digital On Screen Display(同屏数字化显示)DPMS(Display Power Management Signalling,显示能源管理信号)Dot Pitch(点距)DQL(Dynamic Quadrapole Lens,动态四极镜)DSP(Digital Signal Processing,数字信号处理)EFEAL(Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头)FRC: Frame Rate Control(帧比率控制)HVD(High V oltage Differential,高分差动)LCD(liquid crystal display,液晶显示屏)LCOS: Liquid Crystal On Silicon(硅上液晶)LED(light emitting diode,光学二级管)L-SAGIC(Low Power-Small Aperture G1 wiht Impregnated Cathode,低电压光圈阴极管)LVD(Low V oltage Differential,低分差动)LVDS: Low V oltage Differential Signal(低电压差动信号)MALS(Multi Astigmatism Lens System,多重散光聚焦系统)MDA(Monochrome Adapter,单色设备)MS: Magnetic Sensors(磁场感应器)Porous Tungsten(活性钨)RSDS: Reduced Swing Differential Signal(小幅度摆动差动信号)SC(Screen Coatings,屏幕涂层)Single Ended(单终结)Shadow Mask(阴罩式)TDT(Timeing Detection Table,数据测定表)TICRG: Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪)TFT(thin film transistor,薄膜晶体管)UCC(Ultra Clear Coatings,超清晰涂层)V AGP: Variable Aperature Grille Pitch(可变间距光栅)VBI: Vertical Blanking Interval(垂直空白间隙)VDT(Video Display Terminals,视频显示终端)VRR: Vertical Refresh Rate(垂直扫描频率)4、视频3D:Three Dimensional,三维3DS(3D SubSystem,三维子系统)AE(Atmospheric Effects,雾化效果)AFR(Alternate Frame Rendering,交替渲染技术)Anisotropic Filtering(各向异性过滤)APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)A V(Analog Video,模拟视频)Back Buffer,后置缓冲Backface culling(隐面消除)Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争)Bilinear Filtering(双线性过滤)CEM(cube environment mapping,立方环境映射)CG(Computer Graphics,计算机生成图像)Clipping(剪贴纹理)Clock Synthesizer,时钟合成器compressed textures(压缩纹理)Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占用率DAC(Digital to Analog Converter,数模传换器)Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)DFP(Digital Flat Panel,数字式平面显示器)DFS: Dynamic Flat Shading(动态平面描影),可用作加速Dithering(抖动)Directional Light,方向性光源DME: Direct Memory Execute(直接内存执行)DOF(Depth of Field,多重境深)dot texture blending(点型纹理混和)Double Buffering(双缓冲区)DIR(Direct Rendering Infrastructure,基层直接渲染)DVI(Digital Video Interface,数字视频接口)DxR: DynamicXTended Resolution(动态可扩展分辨率)DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)Edge Anti-aliasing,边缘抗锯齿失真E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)Execute Buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射)Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat(平面描影)Frames rate is King(帧数为王)FSAA(Full Scene Anti-aliasing,全景抗锯齿)Fog(雾化效果)flip double buffered(反转双缓存)fog table quality(雾化表画质)GART(Graphic Address Remappng Table,图形地址重绘表)Gouraud Shading,高洛德描影,也称为内插法均匀涂色GPU(Graphics Processing Unit,图形处理器)GTF(Generalized Timing FORMula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)HAL(Hardware Abstraction Layer,硬件抽像化层)hardware motion compensation(硬件运动补偿)HDTV(high definition television,高清晰度电视)HEL: Hardware Emulation Layer(硬件模拟层)high triangle count(复杂三角形计数)ICD(Installable Client Driver,可安装客户端驱动程序)IDCT(Inverse Discrete Cosine TransFORM,非连续反余弦变换,GeForce的DVD硬件强化技术)Immediate Mode,直接模式IPPR: Image Processing and Pattern Recognition(图像处理和模式识别)large textures(大型纹理)LF(Linear Filtering,线性过滤,即双线性过滤)lighting(光源)lightmap(光线映射)Local Peripheral Bus(局域边缘总线)mipmapping(MIP映射)Modulate(调制混合)Motion Compensation,动态补偿motion blur(模糊移动)MPPS:Million Pixels Per Second,百万个像素/秒Multi-Resolution Mesh,多重分辨率组合Multi Threaded Bus Master,多重主控Multitexture(多重纹理)nerest Mipmap(邻近MIP映射,又叫点采样技术)Overdraw(透支,全景渲染造成的浪费)partial texture downloads(并行纹理传输)Parallel Processing Perspective Engine(平行透视处理器)PC(Perspective Correction,透视纠正)PGC(Parallel Graphics Configuration,并行图像设置)pixel(Picture element,图像元素,又称P像素,屏幕上的像素点)point light(一般点光源)point sampling(点采样技术,又叫邻近MIP映射)Precise Pixel Interpolation,精确像素插值Procedural textures(可编程纹理)RAMDAC(Random Access Memory Digital to Analog Converter,随机存储器数/模转换器)Reflection mapping(反射贴图)render(着色或渲染)S端子(Seperate)S3(Sight、Sound、Speed,视频、音频、速度)S3TC(S3 Texture Compress,S3纹理压缩,仅支持S3显卡)S3TL(S3 TransFORMation & Lighting,S3多边形转换和光源处理)Screen Buffer(屏幕缓冲)SDTV(Standard Definition Television,标准清晰度电视)SEM(spherical environment mapping,球形环境映射)Shading,描影Single Pass Multi-Texturing,单通道多纹理SLI(Scanline Interleave,扫描线间插,3Dfx的双V oodoo 2配合技术)Smart Filter(智能过滤)soft shadows(柔和阴影)soft reflections(柔和反射)spot light(小型点光源)SRA(Symmetric Rendering Architecture,对称渲染架构)Stencil Buffers(模板缓冲)Stream Processor(流线处理)SuperScaler Rendering,超标量渲染TBFB(Tile Based Frame Buffer,碎片纹理帧缓存)texel(T像素,纹理上的像素点)Texture Fidelity(纹理真实性)texture swapping(纹理交换)T&L(TransFORM and Lighting,多边形转换与光源处理)T-Buffer(T缓冲,3dfx V oodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections)TCA(Twin Cache Architecture,双缓存结构)Transparency(透明状效果)TransFORMation(三角形转换)Trilinear Filtering(三线性过滤)Texture Modes,材质模式TMIPM: Trilinear MIP Mapping(三次线性MIP材质贴图)UMA(Unified Memory Architecture,统一内存架构)Visualize Geometry Engine,可视化几何引擎Vertex Lighting(顶点光源)Vertical Interpolation(垂直调变)VIP(Video Interface Port,视频接口)ViRGE: Video and Rendering Graphics Engine(视频描写图形引擎)V oxel(V olume pixels,立体像素,Novalogic的技术)VQTC(Vector-Quantization Texture Compression,向量纹理压缩)VSIS(Video Signal Standard,视频信号标准)v-sync(同步刷新)Z Buffer(Z缓存)5、音频3DPA(3D Positional Audio,3D定位音频)AC(Audio Codec,音频多媒体数字信号编解码器)Auxiliary Input(辅助输入接口)CS(Channel Separation,声道分离)DS3D(DirectSound 3D Streams)DSD(Direct Stream Digital,直接数字信号流)DSL(Down Loadable Sample,可下载的取样音色)DLS-2(Downloadable Sounds Level 2,第二代可下载音色)EAX(Environmental Audio Extensions,环境音效扩展技术)Extended Stereo(扩展式立体声)FM(Frequency Modulation,频率调制)FIR(finite impulse response,有限推进响应)FR(Frequence Response,频率响应)FSE(Frequency Shifter Effect,频率转换效果)HRTF(Head Related Transfer Function,头部关联传输功能)IID(Interaural Intensity Difference,两侧声音强度差别)IIR(infinite impulse response,无限推进响应)Interactive Around-Sound(交互式环绕声)Interactive 3D Audio(交互式3D音效)ITD(Interaural Time Difference,两侧声音时间延迟差别)MIDI: Musical Instrument Digital Interface(乐器数字接口)NDA: non-DWORD-aligned ,非DWORD排列Raw PCM: Raw Pulse Code Modulated(元脉码调制)RMA: RealMedia Architecture(实媒体架构)RTSP: Real Time Streaming Protocol(实时流协议)SACD(Super Audio CD,超级音乐CD)SNR(Signal to Noise Ratio,信噪比)S/PDIF(Sony/Phillips Digital Interface,索尼/飞利普数字接口)SRS: Sound Retrieval System(声音修复系统)Surround Sound(环绕立体声)Super Intelligent Sound ASIC(超级智能音频集成电路)THD+N(Total Harmonic Distortion plus Noise,总谐波失真加噪音)QEM(Qsound Environmental Modeling,Qsound环境建模扬声器组)WG(Wave Guide,波导合成)WT(Wave Table,波表合成)6、RAM & ROMABP: Address Bit Permuting,地址位序列改变ATC(Access Time from Clock,时钟存取时间)BSRAM(Burst pipelined synchronous static RAM,突发式管道同步静态存储器)CAS(Column Address Strobe,列地址控制器)CCT(Clock Cycle Time,时钟周期)DB: Deep Buffer(深度缓冲)DDR SDRAM(Double Date Rate,双数据率SDRAM)DIL(dual-in-line)DIMM(Dual In-line Memory Modules,双重内嵌式内存模块)DRAM(Dynamic Random Access Memory,动态随机存储器)DRDRAM(Direct RAMbus DRAM,直接RAMbus内存)ECC(Error Checking and Correction,错误检查修正)EEPROM(Electrically Erasable Programmable ROM,电擦写可编程只读存储器)FM: Flash Memory(快闪存储器)FMD ROM (Fluorescent Material Read Only Memory,荧光质只读存储器)PIROM:Processor InFORMation ROM,处理器信息ROMPLEDM: Phase-state Low Electron(hole)-number Drive MemoryQBM(Quad Band Memory,四倍边带内存)RAC(Rambus Asic Cell,Rambus集成电路单元)RAS(Row Address Strobe,行地址控制器)RDRAM(Rambus Direct RAM,直接型RambusRAM)RIMM(RAMBUS In-line Memory Modules,RAMBUS内嵌式内存模块)SDR SDRAM(Single Date Rate,单数据率SDRAM)SGRAM(synchronous graphics RAM,同步图形随机储存器)SO-DIMM(Small Outline Dual In-line Memory Modules,小型双重内嵌式内存模块)SPD(Serial Presence Detect,串行存在检查)SRAM(Static Random Access Memory,静态随机存储器)SSTL-2(Stub Series Terminated Logic-2)TSOPs(thin small outline packages,超小型封装)USWV(Uncacheable, Speculative, Write-Combining非缓冲随机混合写入)VCMA(Virtual Channel Memory architecture,虚拟通道内存结构)7、磁盘AAT(Average access time,平均存取时间)ABS(Auto Balance System,自动平衡系统)ASMO(Advanced Storage Magneto-Optical,增强形光学存储器)AST(Average Seek time,平均寻道时间)ATA(AT Attachment,AT扩展型)ATOMM(Advanced super Thin-layer and high-Output Metal Media,增强形超薄高速金属媒体)bps(bit per second,位/秒)CAM(Common Access Model,公共存取模型)CSS(Common Command Set,通用指令集)DMA(Direct Memory Access,直接内存存取)DVD(Digital Video Disk,数字视频光盘)EIDE(enhanced Integrated Drive Electronics,增强形电子集成驱动器)FAT(File Allocation Tables,文件分配表)FDBM(Fluid dynamic bearing motors,液态轴承马达)FDC(Floppy Disk Controller,软盘驱动器控制装置)FDD(Floppy Disk Driver,软盘驱动器)GMR(giant magnetoresistive,巨型磁阻)HDA(head disk assembly,磁头集合)HiFD(high-capacity floppy disk,高容量软盘)IDE(Integrated Drive Electronics,电子集成驱动器)LBA(Logical Block Addressing,逻辑块寻址)MBR(Master Boot Record,主引导记录)MTBF(Mean Time Before Failure,平均故障时间)PIO(Programmed Input Output,可编程输入输出模式)PRML(Partial Response Maximum Likelihood,最大可能部分反应,用于提高磁盘读写传输率)RPM(Rotation Per Minute,转/分)RSD: Removable Storage Device(移动式存储设备)SCSI(Small Computer System Interface,小型计算机系统接口)SCMA:SCSI Configured Auto Magically,SCSI自动配置S.M.A.R.T.(Self-Monitoring, Analysis and Reporting Technology,自动监测、分析和报告技术)SPS(Shock Protection System,抗震保护系统)STA(SCSI Trade Association,SCSI同业公会)Ultra DMA(Ultra Direct Memory Access,超高速直接内存存取)LVD(Low V oltage Differential)Seagate硬盘技术DiscWizard(磁盘控制软件)DST(Drive Self Test,磁盘自检程序)SeaShield(防静电防撞击外壳)8、光驱ATAPI(AT Attachment Packet Interface)BCF(Boot Catalog File,启动目录文件)BIF(Boot Image File,启动映像文件)CDR(CD Recordable,可记录光盘)CD-ROM/XA(CD-ROM eXtended Architecture,唯读光盘增强形架构)CDRW(CD-Rewritable,可重复刻录光盘)CLV(Constant Linear Velocity,恒定线速度)DAE(digital Audio Extraction,数据音频抓取)DDSS(Double Dynamic Suspension System,双悬浮动态减震系统)DDSS II(Double Dynamic Suspension System II,第二代双层动力悬吊系统)PCA V(Part Constant Angular Velocity,部分恒定角速度)VCD(Video CD,视频CD)9、打印机AAS(Automatic Area Seagment?)dpi(dot per inch,每英寸的打印像素)ECP(Extended Capabilities Port,延长能力端口)EPP(Enhanced Parallel Port,增强形平行接口)IPP(Internet Printing Protocol,因特网打印协议)ppm(paper per minute,页/分)SPP(Standard Parallel Port,标准并行口)TET(Text Enhanced Technology,文本增强技术)USBDCDPD(Universal Serial Bus Device Class Definition for Printing Devices,打印设备的通用串行总线级标准)VD(Variable Dot,变点式列印)。
常用的计算机专业术语计算机专业术语是计算机领域中使用频率较高的专业术语,它们在计算机相关的各个方面都扮演着重要角色。
在本文中,我们将介绍一些常用的计算机专业术语。
一、操作系统(Operating System)操作系统是计算机系统中的一部分,负责管理计算机硬件和软件资源,并提供用户与计算机硬件之间的接口。
操作系统的主要功能包括进程管理、文件管理、内存管理、设备管理等。
二、网页(Web page)网页是指通过网页浏览器展示的用于呈现信息的一种电子页面。
它常用的格式包括HTML、CSS和JavaScript等。
网页可以包含文本、图片、视频和超链接等多种元素。
三、数据库(Database)数据库是用于存储、管理和组织数据的系统。
它是计算机应用中不可或缺的一部分,可以提供高效的数据管理和查询功能。
常见的数据库软件包括MySQL、Oracle和SQL Server等。
四、编程语言(Programming Language)编程语言是计算机程序设计中使用的一种语言。
它用于定义程序的结构和行为,并且可以被计算机理解和执行。
常见的编程语言有C、C++、Java和Python等。
五、算法(Algorithm)算法是解决问题的一系列清晰而有序的步骤。
它可以用来描述计算机程序的逻辑和执行过程。
设计高效的算法可以提高计算机程序的执行速度和资源利用率。
六、云计算(Cloud Computing)云计算是一种基于互联网的计算模式,通过共享计算资源来提供服务。
它可以提供灵活的计算能力和存储资源,让用户能够通过网络随需使用。
七、人工智能(Artificial Intelligence)人工智能是计算机科学的一个分支,致力于使计算机具有人类智能的某些方面。
它包括机器学习、自然语言处理、计算机视觉等领域,广泛应用于各个行业。
八、网络安全(Network Security)网络安全是指保护计算机网络和计算机系统免受未经授权的访问、使用、泄露和破坏的活动。
计算机名词解释计算机作为当今社会中不可或缺的工具之一,扮演着重要的角色。
在计算机领域中,涌现了许多专业术语。
本文将向读者解释一些常见的计算机名词,帮助大家更好地理解计算机科学。
1. 操作系统(Operating System)操作系统是计算机系统中的核心软件,用于管理和控制计算机的硬件和软件资源。
它负责协调和分配计算机的各种任务,例如处理输入输出,管理文件和内存,并提供用户界面等。
常见的操作系统包括Windows、Mac OS和Linux等。
2. 硬件(Hardware)硬件是计算机系统中的物理组件部分,包括中央处理器(CPU)、内存、硬盘驱动器、键盘、显示器和鼠标等。
硬件执行计算机程序,并与软件进行交互以完成各种任务。
3. 软件(Software)软件是指计算机程序和相关数据的集合。
它分为系统软件和应用软件两种。
系统软件包括操作系统、编译器和驱动程序等,用于管理和控制计算机硬件。
应用软件则是为特定任务或用户需求而开发的程序,例如文字处理、图形设计和游戏等。
4. 算法(Algorithm)算法是一系列解决特定问题的步骤和规则。
在计算机科学中,算法是用于处理和处理数据的指令序列。
它们可以描述如何执行特定任务,例如排序和搜索等。
算法的设计和优化对于计算机程序的运行效率和性能至关重要。
5. 数据库(Database)数据库是用于存储和组织大量数据的集合。
它提供了一种结构化的方式来管理和访问数据,以满足用户的需求。
常见的数据库系统包括关系型数据库(如MySQL和Oracle)和非关系型数据库(如MongoDB和Redis)等。
6. 网络(Network)网络是将计算机和其他设备连接在一起的互联网结构。
它提供了数据传输和通信的基础设施,使得计算机之间可以相互交换信息。
常见的网络协议包括TCP/IP和HTTP等,而互联网则是全球范围内的计算机网络系统。
7. 编程(Programming)编程是指通过编写和组织计算机程序来实现特定任务或解决问题。
计算机专业名词及定义1. 操作系统(Operating System):计算机系统中控制和管理各种硬件和软件资源,并为用户提供接口的软件系统。
2. 数据库(Database):组织和存储大量结构化数据,并提供高效的数据管理和查询功能的软件系统。
3. 编程语言(Programming Language):用于编写计算机程序的一套符号和规则,用于描述计算机执行的操作和数据处理。
4. 网络(Network):将多台计算机互相连接,并实现数据和资源共享的系统。
5. 网络安全(Network Security):保护计算机网络系统中的数据和通信不受未经授权的访问、使用、披露、破坏、修改等威胁的技术和措施。
6. 算法(Algorithm):解决特定问题的一系列步骤或规则,用于指导计算机进行数据处理和操作。
7. 数据结构(Data Structure):组织和存储数据的方式,以便于对数据进行操作、访问和修改。
8. 人工智能(Artificial Intelligence):模拟和实现人类智能的计算机系统和技术,包括机器学习、自然语言处理、专家系统等。
9. 虚拟现实(Virtual Reality):通过计算机技术创建虚拟的感官体验,使用户感觉身临其境。
10. 机器学习(Machine Learning):利用数据和统计方法,使计算机系统能够从经验中学习,自动改进和优化性能。
11. 云计算(Cloud Computing):通过网络连接远程服务器来存储、管理和处理数据和应用程序的计算模式。
12. 并行计算(Parallel Computing):利用多个处理器同时执行多个任务,以提高计算效率和处理速度。
13. 数据挖掘(Data Mining):从大量数据中提取潜在的模式、关联和知识,以支持决策和预测分析。
14. 程序设计(Software Engineering):设计、开发、测试和管理计算机软件系统的一套原则和方法。
计算机英文术语大全1. computing:一般译为:数据处理技术、信息处理技术特殊译为:计算技术network computing=NC 联网信息处理和应用技术2. system:为达到既定的目标,实现某些功能,完成指定的任务而把若干组成部分有机地联系起来的一种整体或集合体。
① system of linear equations:线性方程组② Carterian system:笛卡尔坐标系; solar system:太阳系③ decimal syste m:十进制④ system of notation:记数法⑤ Communist system:共产主义制度;ideological system:思想体系3. client & server:客户子系统和服务子系统4.network layer:网络层;session layer:话路层5.major node:大节点;minor node:小节点6.Job Control:作业控制程序control:控制权、控制器、控制符、控件、技术或措施(e.g. security control)7.default:系统设定值较有实力的公司与厂商提供的较好的(应用)系统中,通常对事先可以确定的参数,指定一个“一般情况下要取的值“,这样,程序员无暇作深入细致的研究,未能明察秋毫也无妨,就default了!8.function:功能;函数;操作程序;操作例程9.storage/memory:A.storage:存储器(件); B.memory:内存C.virtual storage:虚拟内存通常人们说A模拟simulation(仿真emulation)B时,A和B是两个互不相关的实体,只是在功能作用、能力等方面是相同或相似的。
当我们说C虚拟D时,C和D是紧密相关的,C绝对离不开D,而C仅仅是一种概念的抽象,D才是真正的实体。
必须以实体为依据方可理解C,则C是D的一部分加上其它的实体而组成的一种综合体,而且C的局部性能必然低于D,整体性能也必然高于D,否则没有任何意义。
计算机名词解释大全1. 计算机(computer):一种能够接受数据并按照一定的程序进行处理的电子设备。
2. 硬件(hardware):计算机系统中的物理设备,包括中央处理器、内存、硬盘、显示器等。
3. 软件(software):计算机系统中的程序和数据的集合,包括操作系统、应用软件等。
4. 操作系统(operating system):管理计算机系统资源并提供用户与计算机系统交互的软件。
5. 网络(network):将多台计算机连接在一起,使其能够相互通信和共享资源的系统。
6. 网络协议(network protocol):用于在计算机网络中传输数据的一组规则和约定。
7. 互联网(Internet):全球范围内的计算机网络,通过TCP/IP 协议家族进行通信。
8. 网页(web page):在互联网上显示的一个文档,可以包含文字、图像、超链接等多种内容。
9. 网站(website):由一组网页组成的,可在互联网上访问的信息资源集合。
10. 数据库(database):组织和存储数据的集合,可方便地访问和管理大量数据。
11. 算法(algorithm):解决问题或执行任务的一系列步骤或指令。
12. 编程(programming):使用特定的语言编写计算机程序的过程。
13. 程序(program):由一组指令组成的,用于实现特定功能的计算机软件。
14. 源代码(source code):人类可读的,用特定的编程语言编写的程序代码。
15. 二进制(binary):由0和1组成的计算机内部使用的数制系统。
16. 编译器(compiler):将高级程序语言转化为机器语言代码的软件工具。
17. 虚拟现实(VR):通过计算机生成的仿真环境,使用户获得身临其境的感觉。
18. 增强现实(AR):将计算机生成的信息与现实世界中的场景结合在一起,增强用户的感知。
19. 人工智能(AI):使计算机具备类似人类智能的能力,如学习、推理和理解。
计算机术语大全为了帮助大家学好计算机英语,提高计算机水平,下面小编给大家带来计算机术语大全,希望对大家有所帮助!计算机术语服务器c2c: card-to-card interleaving,卡到卡交错存取cc-numa(cache-coherent non uniform memory access,连贯缓冲非统一内存寻址)chrp(common hardware reference platform,共用硬件平台,ibm为powerpc制定的标准,可以兼容mac os, windows nt, solaris, os/2, linux和aix等多种操作系统)emp: emergency management port,紧急事件管理端口icmb: inter-chassis management bus, 内部管理总线mpp(massive parallel processing,巨量平行处理架构)mux: data path multiplexor,多重路径数据访问计算机术语视频3d:three dimensional,三维3ds(3d subsystem,三维子系统)ae(atmospheric effects,雾化效果)afr(alternate frame rendering,交替渲染技术)anisotropic filtering(各向异性过滤)appe(advanced packet parsing engine,增强形帧解析引擎)av(analog video,模拟视频)back buffer,后置缓冲backface culling(隐面消除)battle for eyeballs(眼球大战,各3d图形芯片公司为了争夺用户而作的竞争)bilinear filtering(双线性过滤)cem(cube environment mapping,立方环境映射)cg(computer graphics,计算机生成图像)clipping(剪贴纹理)clock synthesizer,时钟合成器compressed textures(压缩纹理)concurrent command engine,协作命令引擎center processing unit utilization,中央处理器占用率dac(digital to analog converter,数模传换器)decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面) dfp(digital flat panel,数字式平面显示器)dfs: dynamic flat shading(动态平面描影),可用作加速dithering(抖动)directional light,方向性光源dme: direct memory execute(直接内存执行)dof(depth of field,多重境深)dot texture blending(点型纹理混和)double buffering(双缓冲区)dir(direct rendering infrastructure,基层直接渲染)dvi(digital video interface,数字视频接口)dxr: dynamicxtended resolution(动态可扩展分辨率)dxtc(direct x texture compress,directx纹理压缩,以s3tc为基础)dynamic z-buffering(动态z轴缓冲区),显示物体远近,可用作远景e-ddc(enhanced display data channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)edge anti-aliasing,边缘抗锯齿失真e-edid(enhanced extended identification data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)execute buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射)extended burst transactions,增强式突发处理front buffer,前置缓冲flat(平面描影)frames rate is king(帧数为王)fsaa(full scene anti-aliasing,全景抗锯齿)fog(雾化效果)flip double buffered(反转双缓存)fog table quality(雾化表画质)gart(graphic address remappng table,图形地址重绘表)gouraud shading,高洛德描影,也称为内插法均匀涂色gpu(graphics processing unit,图形处理器)gtf(generalized timing formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)hal(hardware abstraction layer,硬件抽像化层)hardware motion compensation(硬件运动补偿)hdtv(high definition television,高清晰度电视)hel: hardware emulation layer(硬件模拟层)high triangle count(复杂三角形计数)icd(installable client driver,可安装客户端驱动程序)idct(inverse discrete cosine transform,非连续反余弦变换,geforce的dvd硬件强化技术)immediate mode,直接模式ippr: image processing and pattern recognition(图像处理和模式识别)large textures(大型纹理)lf(linear filtering,线性过滤,即双线性过滤)lighting(光源)lightmap(光线映射)local peripheral bus(局域边缘总线)mipmapping(mip映射)modulate(调制混合)motion compensation,动态补偿motion blur(模糊移动)mpps:million pixels per second,百万个像素/秒multi-resolution mesh,多重分辨率组合multi threaded bus master,多重主控multitexture(多重纹理)nerest mipmap(邻近mip映射,又叫点采样技术)overdraw(透支,全景渲染造成的浪费)partial texture downloads(并行纹理传输)parallel processing perspective engine(平行透视处理器)pc(perspective correction,透视纠正)pgc(parallel graphics configuration,并行图像设置)pixel(picture element,图像元素,又称p像素,屏幕上的像素点)point light(一般点光源)point sampling(点采样技术,又叫邻近mip映射)precise pixel interpolation,精确像素插值procedural textures(可编程纹理)ramdac(random access memory digital to analog converter,随机存储器数/模转换器)reflection mapping(反射贴图)render(着色或渲染)s端子(seperate)s3(sight、sound、speed,视频、音频、速度)s3tc(s3 texture compress,s3纹理压缩,仅支持s3显卡)s3tl(s3 transformation & lighting,s3多边形转换和光源处理)screen buffer(屏幕缓冲)sdtv(standard definition television,标准清晰度电视)sem(spherical environment mapping,球形环境映射)shading,描影single pass multi-texturing,单通道多纹理sli(scanline interleave,扫描线间插,3dfx的双voodoo 2配合技术)smart filter(智能过滤)soft shadows(柔和阴影)soft reflections(柔和反射)spot light(小型点光源)sra(symmetric rendering architecture,对称渲染架构)stencil buffers(模板缓冲)stream processor(流线处理)superscaler rendering,超标量渲染tbfb(tile based frame buffer,碎片纹理帧缓存)texel(t像素,纹理上的像素点)texture fidelity(纹理真实性)texture swapping(纹理交换)t&l(transform and lighting,多边形转换与光源处理)t- buffer(t缓冲,3dfx voodoo4的特效,包括全景反锯齿full-scene anti-aliasing、动态模糊motion blur、焦点模糊depth of field blur、柔和阴影soft shadows、柔和反射soft reflections) tca(twin cache architecture,双缓存结构)transparency(透明状效果)transformation(三角形转换)trilinear filtering(三线性过滤)texture modes,材质模式tmipm: trilinear mip mapping(三次线性mip材质贴图)uma(unified memory architecture,统一内存架构)visualize geometry engine,可视化几何引擎vertex lighting(顶点光源)vertical interpolation(垂直调变)vip(video interface port,视频接口)virge: video and rendering graphics engine(视频描写图形引擎) voxel(volume pixels,立体像素,novalogic的技术)vqtc(vector-quantization texture compression,向量纹理压缩) vsis(video signal standard,视频信号标准)v-sync(同步刷新)z buffer(z缓存)计算机术语通讯和游戏通信cti:computer telephone integration,计算机电话综合技术dbs: direct broadcast satellite,直接卫星广播dwdm: dense wavelength division multiplex,波长密集型复用技术mmds: multichannel multipoint distribution service,多波段多点分发服务pcm: pulse code modulation,脉冲编码调制pstn(public switched telephone network,公用交换式电话网)tapi: telephony application programming interface,电话应用程序接口tsapi: telephony services application programming interface,电话服务应用程序接口wdm: wavelength division multiplex,波分多路复用游戏act(action,动作类游戏)arpg(action role play games,动作角色扮演游戏)avg(adventure genre,冒险类游戏)dan(dance,跳舞类游戏,包括跳舞机、吉它机、打鼓机等)dc(dreamcast,世嘉64位游戏机)etc(etc,其它类游戏,包括模拟飞行)ffj: force feedback joystick(力量反匮式操纵杆)fpp(first person game,第一人称游戏)ftg(fighting game,格斗类游戏)gb(game boy,任天堂4位手提游戏机)gbc(game boy color,任天堂手提16色游戏机)gg(game gear,世嘉彩色手提游戏机)fc(famicom,任天堂8位游戏机)fps(frames per second,帧/秒)fr(frames rate,游戏运行帧数)mac(macintosh,苹果电脑)n64(nintendo 64,任天堂64位游戏机)sfc(super famicom,超级任天堂16位游戏机)slg(simulation game,模拟类游戏)spg(sports games,运动类游戏)srpg(strategies role play games,战略角色扮演游戏)stg(shootgame,射击类游戏)ss(sega saturn,世嘉土星32位游戏机)pc(personal computer,个人计算机)ps(play station,索尼32位游戏机)ps(pocket station,索尼手提游戏机)rac(race,赛车类游戏)rts(real time strategies,实时战略)rpg(role play games,角色扮演游戏)tab(table chess,桌棋类游戏)计算机术语编程和语言编程api(application programming interfaces,应用程序接口)ascii(american standard code for information interchange,美国国家标准信息交换代码)atl: activex template library(activex模板库)basic:beginner's all-purpose symbolic instruction code(初学者通用指令代码)com: component object model(组件对象模式)dna: distributed internet application(分布式因特网应用程序) mfc: microsoft foundation classes(微软基础类库)sdk(software development kit,软件开发工具包)windowsce(consumer electronics,消费电子)dcom: distributing component object model,构造物体模块dhcp: dynamic host configuration protocol,动态主机分配协议dmf: distribution media formatgdi(graphics device interface,图形设备接口)gui(graphics user interface,图形用户界面)gpf(general protect fault,一般保护性错误)hta: hypertext application,超文本应用程序inf file(information file,信息文件)ini file(initialization file,初始化文件)ndis: network driver interface specification,网络驱动程序接口规范nt(new technology,新技术)qos: quality of service,服务质量rrvp: resource reservation protocol(资源保留协议)rtos(real time operating systems,实时操作系统)sbfs: simple boot flag specification,简单引导标记规范vefat: virtual file allocation table(虚拟文件分配表)(vxd,virtual device drivers,虚拟设备驱动程序)wdm(windows driver model,视窗驱动程序模块)winsock: windows socket,视窗套接口whql: windows hardware quality labs,windows硬件质量实验室whs: windows Xing host,视窗脚本程序zam: zero administration for windows,零管理视窗系统加密ecc: elliptic curve crypto(椭圆曲线加密)set: secure electronic transaction(安全电子交易)语言css: cascading style sheets,层叠格式表dcd: X content deXion for xml: xml文件内容描述dtd: X type definition,文件类型定义html(hypertext markup language,超文本标记语言)jvm: X virtual machine, X虚拟机oji: open X vm interface,开放X虚拟机接口sgml: standard generalized markup language,标准通用标记语言smil: synchronous multimedia integrate language(同步多媒体集成语言)vrml:virtual reality makeup language,虚拟现实结构化语言vxml(voice extensible markup language,语音扩展标记语言)xml: extensible markup language(可扩展标记语言) xsl: extensible style sheet language(可扩展设计语言)。
计算机术语大全1、CPU3DNow!(3D no waiting,无须等待的3D处理)AAM(AMD Analyst Meeting,AMD分析家会议)ABP(Advanced Branch Prediction,高级分支预测)ACG(Aggressive Clock Gating,主动时钟选择)AIS(Alternate Instruction Set,交替指令集)ALAT(advanced load table,高级载入表)ALU(Arithmetic Logic Unit,算术逻辑单元)Aluminum(铝)AGU(Address Generation Units,地址产成单元)APC(Advanced Power Control,高级能源控制)APIC(Advanced rogrammable Interrupt Controller,高级可编程中断控制器)APS(Alternate Phase Shifting,交替相位跳转)ASB(Advanced System Buffering,高级系统缓冲)ATC(Advanced Transfer Cache,高级转移缓存)ATD(Assembly Technology Development,装配技术发展)BBUL(Bumpless Build-Up Layer,内建非凹凸层)BGA(Ball Grid Array,球状网阵排列)BHT(branch prediction table,分支预测表)Bops(Billion Operations Per Second,10亿操作秒)BPU(Branch Processing Unit,分支处理单元)BP(Brach Pediction,分支预测)BSP(Boot Strap Processor,启动捆绑处理器)BTAC(Branch Target Address Calculator,分支目标寻址计算器)CBGA (Ceramic Ball Grid Array,陶瓷球状网阵排列)CDIP (Ceramic Dual-In-Line,陶瓷双重直线)Center Processing Unit Utilization,中央处理器占用率CFM(cubic feet per minute,立方英尺秒)CMT(course-grained multithreading,过程消除多线程)CMOS(Complementary Metal Oxide Semiconductor,互补金属氧化物半导体)CMOV(conditional move instruction,条件移动指令)CISC(Complex Instruction Set Computing,复杂指令集计算机)CLK(Clock Cycle,时钟周期)CMP(on-chip multiprocessor,片内多重处理)CMS(Code Morphing Software,代码变形软件)co-CPU(cooperative CPU,协处理器)COB(Cache on board,板上集成缓存,做在CPU卡上的二级缓存,通常是内核的一半速度))COD(Cache on Die,芯片内核集成缓存)Copper(铜)CPGA(Ceramic Pin Grid Array,陶瓷针型栅格阵列)CPI(cycles per instruction,周期指令)CPLD(Complex Programmable Logic Device,複雜可程式化邏輯元件)CPU(Center Processing Unit,中央处理器)CRT(Cooperative Redundant Threads,协同多余线程)CSP(Chip Scale Package,芯片比例封装)CXT(Chooper eXTend,增强形K6-2内核,即K6-3)Data Forwarding(数据前送)dB(decibel,分贝)DCLK(Dot Clock,点时钟)DCT(DRAM Controller,DRAM控制器)DDT(Dynamic Deferred Transaction,动态延期处理)Decode(指令解码)DIB(Dual Independent Bus,双重独立总线)DMT(Dynamic Multithreading Architecture,动态多线程结构)DP(Dual Processor,双处理器)DSM(Dedicated Stack Manager,专门堆栈管理)DSMT(Dynamic Simultaneous Multithreading,动态同步多线程)DST(Depleted Substrate Transistor,衰竭型底层晶体管)DTV(Dual Threshold Voltage,双重极限电压)DUV(Deep Ultra-Violet,纵深紫外光)EBGA(Enhanced Ball Grid Array,增强形球状网阵排列)EBL(electron beam lithography,电子束平版印刷)EC(Embedded Controller,嵌入式控制器)EDB(Execute Disable Bit,执行禁止位)EDEC(Early Decode,早期解码)Embedded Chips(嵌入式)EM64T(Extended Memory 64 Technology,扩展内存64技术)EPA(edge pin array,边缘针脚阵列)EPF(Embedded Processor Forum,嵌入式处理器论坛)EPL(electron projection lithography,电子发射平版印刷)EPM(Enhanced Power Management,增强形能源管理)EPIC(explicitly parallel instruction code,并行指令代码)EUV(Extreme Ultra Violet,紫外光)EUV(extreme ultraviolet lithography,极端紫外平版印刷)FADD(Floationg Point Addition,浮点加)FBGA(Fine-Pitch Ball Grid Array,精细倾斜球状网阵包装)FBGA(flipchip BGA,轻型芯片BGA)FC-BGA(Flip-Chip Ball Grid Array,翻转芯片球形网阵包装)FC-LGA(Flip-Chip Land Grid Array,翻转接点网阵包装)FC-PGA(Flip-Chip Pin Grid Array,翻转芯片球状网阵包装)FDIV(Floationg Point Divide,浮点除)FEMMS:Fast EntryExit Multimedia State,快速进入退出多媒体状态FFT(fast Fourier transform,快速热欧姆转换)FGM(Fine-Grained Multithreading,高级多线程)FID(FID:Frequency identify,频率鉴别号码)FIFO(First Input First Output,先入先出队列)FISC(Fast Instruction Set Computer,快速指令集计算机)flip-chip(芯片反转)FLOPs(Floating Point Operations Per Second,浮点操作秒)FMT(fine-grained multithreading,纯消除多线程)FMUL(Floationg Point Multiplication,浮点乘)FPRs(floating-point registers,浮点寄存器)FPU(Float Point Unit,浮点运算单元)FSUB(Floationg Point Subtraction,浮点减)GFD(Gold finger Device,金手指超频设备)GHC(Global History Counter,通用历史计数器)GTL(Gunning Transceiver Logic,射电收发逻辑电路)GVPP(Generic Visual Perception Processor,常规视觉处理器)HL-PBGA 表面黏著,高耐热、轻薄型塑胶球状网阵封装HTT(Hyper-Threading Technology,超级线程技术)Hz(hertz,赫兹,频率单位)IA(Intel Architecture,英特尔架构)IAA(Intel Application Accelerator,英特尔应用程序加速器)IATM(Intel Advanced Thermal Manager,英特尔高级热量管理指令集)ICU(Instruction Control Unit,指令控制单元)ID(identify,鉴别号码)IDF(Intel Developer Forum,英特尔开发者论坛)IDMB(Intel Digital Media Boost,英特尔数字媒体推进指令集)IDPC(Intel Dynamic Power Coordination,英特尔动态能源调和指令集)IEU(Integer Execution Units,整数执行单元)IHS(Integrated Heat Spreader,完整热量扩展)ILP(Instruction Level Parallelism,指令级平行运算)IMM Intel Mobile Module, 英特尔移动模块Instructions Cache,指令缓存Instruction Coloring(指令分类)IOPs(Integer Operations Per Second,整数操作秒)IPC(Instructions Per Clock Cycle,指令时钟周期)ISA(instruction set architecture,指令集架构)ISD(inbuilt speed-throttling device,内藏速度控制设备)ITC(Instruction Trace Cache,指令追踪缓存)ITRS(International Technology Roadmap for Semiconductors,国际半导体技术发展蓝图)KNI(Katmai New Instructions,Katmai新指令集,即SSE)Latency(潜伏期)LDT(Lightning Data Transport,闪电数据传输总线)LFU(Legacy Function Unit,传统功能单元)LGA(land grid array,接点栅格阵列)LN2(Liquid Nitrogen,液氮)Local Interconnect(局域互连)MAC(multiply-accumulate,累积乘法)mBGA (Micro Ball Grid Array,微型球状网阵排列)nm(namometer,十亿分之一米毫微米)MCA(Machine Check Architecture,机器检查架构)MCU(Micro-Controller Unit,微控制器单元)MCT(Memory Controller,内存控制器)MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、废弃)MF(MicroOps Fusion,微指令合并)mm(micron metric,微米)MMX(MultiMedia Extensions,多媒体扩展指令集)MMU(Multimedia Unit,多媒体单元)MMU(Memory Management Unit,内存管理单元)MN(model numbers,型号数字)MFLOPS(Million Floationg PointSecond,每秒百万个浮点操作)MHz(megahertz,兆赫)mil(PCB 或晶片佈局的長度單位,1 mil = 千分之一英寸)MIMD(Multi Instruction Multiple Data,多指令多数据流)MIPS(Million Instruction Per Second,百万条指令秒)MOESI(Modified, Owned, Exclusive, Shared or Invalid,修改、自有、排除、共享或无效)MOF(Micro Ops Fusion,微操作熔合)Mops(Million Operations Per Second,百万次操作秒)MP(Multi-Processing,多重处理器架构)MPF(Micro processor Forum,微处理器论坛)MPU(Microprocessor Unit,微处理器)MPS(MultiProcessor Specification,多重处理器规范)MSRs(Model-Specific Registers,特别模块寄存器)MSV(Multiprocessor Specification Version,多处理器规范版本)MVP(Mobile Voltage Positioning,移动电压定位)IVNAOC(no-account OverClock,无效超频)NI(Non-Intel,非英特尔)NOP(no operation,非操作指令)NRE(Non-Recurring Engineering charge,非重複性工程費用)OBGA(Organic Ball Grid Arral,有机球状网阵排列)OCPL(Off Center Parting Line,远离中心部分线队列)OLGA(Organic Land Grid Array,有机平面网阵包装)OoO(Out of Order,乱序执行)OPC(Optical Proximity Correction,光学临近修正)OPGA(Organic Pin Grid Array,有机塑料针型栅格阵列)OPN(Ordering Part Number,分类零件号码)PAT(Performance Acceleration Technology,性能加速技术)PBGA(Plastic Pin Ball Grid Array,塑胶球状网阵排列)PDIP (Plastic Dual-In-Line,塑料双重直线)PDP(Parallel Data Processing,并行数据处理)PGA(Pin-Grid Array,引脚网格阵列),耗电大PLCC (Plastic Leaded Chip Carriers,塑料行间芯片运载)Post-RISC(加速RISC,或后RISC)PPE(Power Processor Element,Power处理器元件)PPU(Physics Processing Unit,物理处理单元)PR(Performance Rate,性能比率)PIB(Processor In a Box,盒装处理器)PM(Pseudo-Multithreading,假多线程)PPGA(Plastic Pin Grid Array,塑胶针状网阵封装)PQFP(Plastic Quad Flat Package,塑料方块平面封装)PSN(Processor Serial numbers,处理器序列号)QFP(Quad Flat Package,方块平面封装)QSPS(Quick Start Power State,快速启动能源状态)RAS(Return Address Stack,返回地址堆栈)RAW(Read after Write,写后读)REE(Rapid Execution Engine,快速执行引擎)Register Contention(抢占寄存器)Register Pressure(寄存器不足)Register Renaming(寄存器重命名)Remark(芯片频率重标识)Resource contention(资源冲突)Retirement(指令引退)RISC(Reduced Instruction Set Computing,精简指令集计算机)ROB(Re-Order Buffer,重排序缓冲区)RSE(register stack engine,寄存器堆栈引擎)RTL(Register Transfer Level,暫存器轉換層。
计算机100个术语含翻译1. Algorithm -算法2. Array -数组3. Binary -二进制4. Byte -字节5. Cache -缓存6. Compiler -编译器7. Database -数据库8. Debugging -调试9. Encryption -加密10. Firewall -防火墙11. Graphical User Interface (GUI) -图形用户界面12. HTML (Hypertext Markup Language) -超文本标记语言13. HTTP (Hypertext Transfer Protocol) -超文本传输协议14. IDE (Integrated Development Environment) -集成开发环境15. Java - Java 编程语言16. Kernel -内核17. Logic Gate -逻辑门18. Machine Learning -机器学习19. Network -网络20. Object-Oriented Programming (OOP) -面向对象编程21. Parallel Computing -并行计算22. Query -查询23. Responsive Design -响应式设计24. SQL (Structured Query Language) -结构化查询语言25. Token -标记26. Unicode -统一码27. Virtual Machine -虚拟机28. Web Browser -网页浏览器29. XML (eXtensible Markup Language) -可扩展标记语言30. Zip -压缩31. API (Application Programming Interface) -应用程序编程接口32. Bit -位33. Cloud Computing -云计算34. DNS (Domain Name System) -域名系统35. Ethernet -以太网36. Firmware -固件37. Graphics Processing Unit (GPU) -图形处理单元38. Hash Function -哈希函数39. IoT (Internet of Things) -物联网40. JavaScript - JavaScript 编程语言41. Kilobyte -千字节42. LAN (Local Area Network) -局域网43. Metadata -元数据44. Nanotechnology -纳米技术45. Operating System -操作系统46. Packet -数据包47. Queue -队列48. Root -根目录49. Server -服务器50. TCP/IP (Transmission Control Protocol/Internet Protocol) -传输控制协议/互联网协议51. Unix - Unix 操作系统52. Variable -变量53. Whitespace -空白字符54. XML Schema - XML 模式55. Yottabyte -尧字节56. Zero-Day Exploit -零日漏洞57. Assembler -汇编语言58. Boot -启动59. Cybersecurity -网络安全60. Distributed Computing -分布式计算61. Firebug -火狐浏览器的开发者工具62. Gigabyte -吉字节63. Hash Table -哈希表64. IPv6 (Internet Protocol version 6) -互联网协议第六版65. JVM (Java Virtual Machine) - Java 虚拟机66. Kernel Panic -内核崩溃67. Low-Level Programming -低级编程68. Megabyte -兆字节69. Nanosecond -纳秒70. Open Source -开源71. Plug and Play -插拔式72. Quantum Computing -量子计算73. Router -路由器74. Stack -栈75. Terabyte -太字节76. UDP (User Datagram Protocol) -用户数据报协议77. Vector -向量78. WAN (Wide Area Network) -广域网79. XSS (Cross-Site Scripting) -跨站脚本攻击80. YAML (YAML Ain't Markup Language) - YAML 配置语言81. Zero-Coupon Bond -零息债券82. Alpha Testing -内测83. Beta Testing -公测84. Caching -缓存85. Denial of Service (DoS) -拒绝服务攻击86. Endpoint -端点87. Fork -分叉88. Grid Computing -网格计算89. Hacker -黑客90. Immutable -不可变91. JSON (JavaScript Object Notation) - JavaScript 对象表示法92. Kerning -字距调整93. Load Balancer -负载均衡器94. Multithreading -多线程95. Namespace -命名空间96. OCR (Optical Character Recognition) -光学字符识别97. Packet Sniffing -包嗅探98. Quality Assurance (QA) -质量保证99. Redundancy -冗余100. SaaS (Software as a Service) -软件即服务。
计算机术语大全1、CPU3DNow!(3D no waiting,无须等待的3D处理)AAM(AMD Analyst Meeting,AMD分析家会议)ABP(Advanced Branch Prediction,高级分支预测)ACG(Aggressive Clock Gating,主动时钟选择)AIS(Alternate Instruction Set,交替指令集)ALAT(advanced load table,高级载入表)ALU(Arithmetic Logic Unit,算术逻辑单元)Aluminum(铝)AGU(Address Generation Units,地址产成单元)APC(Advanced Power Control,高级能源控制)APIC(Advanced rogrammable Interrupt Controller,高级可编程中断控制器)APS(Alternate Phase Shifting,交替相位跳转)ASB(Advanced System Buffering,高级系统缓冲)ATC(Advanced Transfer Cache,高级转移缓存)ATD(Assembly Technology Development,装配技术发展)BBUL(Bumpless Build-Up Layer,内建非凹凸层)BGA(Ball Grid Array,球状网阵排列)BHT(branch prediction table,分支预测表)Bops(Billion Operations Per Second,10亿操作秒)BPU(Branch Processing Unit,分支处理单元)BP(Brach Pediction,分支预测)BSP(Boot Strap Processor,启动捆绑处理器)BTAC(Branch Target Address Calculator,分支目标寻址计算器)CBGA (Ceramic Ball Grid Array,陶瓷球状网阵排列)CDIP (Ceramic Dual-In-Line,陶瓷双重直线)Center Processing Unit Utilization,中央处理器占用率CFM(cubic feet per minute,立方英尺秒)CMT(course-grained multithreading,过程消除多线程)CMOS(Complementary Metal Oxide Semiconductor,互补金属氧化物半导体)CMOV(conditional move instruction,条件移动指令)CISC(Complex Instruction Set Computing,复杂指令集计算机)CLK(Clock Cycle,时钟周期)CMP(on-chip multiprocessor,片内多重处理)CMS(Code Morphing Software,代码变形软件)co-CPU(cooperative CPU,协处理器)COB(Cache on board,板上集成缓存,做在CPU卡上的二级缓存,通常是内核的一半速度))COD(Cache on Die,芯片内核集成缓存)Copper(铜)CPGA(Ceramic Pin Grid Array,陶瓷针型栅格阵列)CPI(cycles per instruction,周期指令)CPLD(Complex Programmable Logic Device,複雜可程式化邏輯元件)CPU(Center Processing Unit,中央处理器)CRT(Cooperative Redundant Threads,协同多余线程)CSP(Chip Scale Package,芯片比例封装)CXT(Chooper eXTend,增强形K6-2内核,即K6-3)Data Forwarding(数据前送)dB(decibel,分贝)DCLK(Dot Clock,点时钟)DCT(DRAM Controller,DRAM控制器)DDT(Dynamic Deferred Transaction,动态延期处理)Decode(指令解码)DIB(Dual Independent Bus,双重独立总线)DMT(Dynamic Multithreading Architecture,动态多线程结构)DP(Dual Processor,双处理器)DSM(Dedicated Stack Manager,专门堆栈管理)DSMT(Dynamic Simultaneous Multithreading,动态同步多线程)DST(Depleted Substrate Transistor,衰竭型底层晶体管)DTV(Dual Threshold Voltage,双重极限电压)DUV(Deep Ultra-Violet,纵深紫外光)EBGA(Enhanced Ball Grid Array,增强形球状网阵排列)EBL(electron beam lithography,电子束平版印刷)EC(Embedded Controller,嵌入式控制器)EDB(Execute Disable Bit,执行禁止位)EDEC(Early Decode,早期解码)Embedded Chips(嵌入式)EM64T(Extended Memory 64 Technology,扩展内存64技术)EPA(edge pin array,边缘针脚阵列)EPF(Embedded Processor Forum,嵌入式处理器论坛)EPL(electron projection lithography,电子发射平版印刷)EPM(Enhanced Power Management,增强形能源管理)EPIC(explicitly parallel instruction code,并行指令代码)EUV(Extreme Ultra Violet,紫外光)EUV(extreme ultraviolet lithography,极端紫外平版印刷)FADD(Floationg Point Addition,浮点加)FBGA(Fine-Pitch Ball Grid Array,精细倾斜球状网阵包装)FBGA(flipchip BGA,轻型芯片BGA)FC-BGA(Flip-Chip Ball Grid Array,翻转芯片球形网阵包装)FC-LGA(Flip-Chip Land Grid Array,翻转接点网阵包装)FC-PGA(Flip-Chip Pin Grid Array,翻转芯片球状网阵包装)FDIV(Floationg Point Divide,浮点除)FEMMS:Fast EntryExit Multimedia State,快速进入退出多媒体状态FFT(fast Fourier transform,快速热欧姆转换)FGM(Fine-Grained Multithreading,高级多线程)FID(FID:Frequency identify,频率鉴别号码)FIFO(First Input First Output,先入先出队列)FISC(Fast Instruction Set Computer,快速指令集计算机)flip-chip(芯片反转)FLOPs(Floating Point Operations Per Second,浮点操作秒)FMT(fine-grained multithreading,纯消除多线程)FMUL(Floationg Point Multiplication,浮点乘)FPRs(floating-point registers,浮点寄存器)FPU(Float Point Unit,浮点运算单元)FSUB(Floationg Point Subtraction,浮点减)GFD(Gold finger Device,金手指超频设备)GHC(Global History Counter,通用历史计数器)GTL(Gunning Transceiver Logic,射电收发逻辑电路)GVPP(Generic Visual Perception Processor,常规视觉处理器)HL-PBGA 表面黏著,高耐热、轻薄型塑胶球状网阵封装HTT(Hyper-Threading Technology,超级线程技术)Hz(hertz,赫兹,频率单位)IA(Intel Architecture,英特尔架构)IAA(Intel Application Accelerator,英特尔应用程序加速器)IATM(Intel Advanced Thermal Manager,英特尔高级热量管理指令集)ICU(Instruction Control Unit,指令控制单元)ID(identify,鉴别号码)IDF(Intel Developer Forum,英特尔开发者论坛)IDMB(Intel Digital Media Boost,英特尔数字媒体推进指令集)IDPC(Intel Dynamic Power Coordination,英特尔动态能源调和指令集)IEU(Integer Execution Units,整数执行单元)IHS(Integrated Heat Spreader,完整热量扩展)ILP(Instruction Level Parallelism,指令级平行运算)IMM Intel Mobile Module, 英特尔移动模块Instructions Cache,指令缓存Instruction Coloring(指令分类)IOPs(Integer Operations Per Second,整数操作秒)IPC(Instructions Per Clock Cycle,指令时钟周期)ISA(instruction set architecture,指令集架构)ISD(inbuilt speed-throttling device,内藏速度控制设备)ITC(Instruction Trace Cache,指令追踪缓存)ITRS(International Technology Roadmap for Semiconductors,国际半导体技术发展蓝图)KNI(Katmai New Instructions,Katmai新指令集,即SSE)Latency(潜伏期)LDT(Lightning Data Transport,闪电数据传输总线)LFU(Legacy Function Unit,传统功能单元)LGA(land grid array,接点栅格阵列)LN2(Liquid Nitrogen,液氮)Local Interconnect(局域互连)MAC(multiply-accumulate,累积乘法)mBGA (Micro Ball Grid Array,微型球状网阵排列)nm(namometer,十亿分之一米毫微米)MCA(Machine Check Architecture,机器检查架构)MCU(Micro-Controller Unit,微控制器单元)MCT(Memory Controller,内存控制器)MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、废弃)MF(MicroOps Fusion,微指令合并)mm(micron metric,微米)MMX(MultiMedia Extensions,多媒体扩展指令集)MMU(Multimedia Unit,多媒体单元)MMU(Memory Management Unit,内存管理单元)MN(model numbers,型号数字)MFLOPS(Million Floationg PointSecond,每秒百万个浮点操作)MHz(megahertz,兆赫)mil(PCB 或晶片佈局的長度單位,1 mil = 千分之一英寸)MIMD(Multi Instruction Multiple Data,多指令多数据流)MIPS(Million Instruction Per Second,百万条指令秒)MOESI(Modified, Owned, Exclusive, Shared or Invalid,修改、自有、排除、共享或无效)MOF(Micro Ops Fusion,微操作熔合)Mops(Million Operations Per Second,百万次操作秒)MP(Multi-Processing,多重处理器架构)MPF(Micro processor Forum,微处理器论坛)MPU(Microprocessor Unit,微处理器)MPS(MultiProcessor Specification,多重处理器规范)MSRs(Model-Specific Registers,特别模块寄存器)MSV(Multiprocessor Specification Version,多处理器规范版本)MVP(Mobile Voltage Positioning,移动电压定位)IVNAOC(no-account OverClock,无效超频)NI(Non-Intel,非英特尔)NOP(no operation,非操作指令)NRE(Non-Recurring Engineering charge,非重複性工程費用)OBGA(Organic Ball Grid Arral,有机球状网阵排列)OCPL(Off Center Parting Line,远离中心部分线队列)OLGA(Organic Land Grid Array,有机平面网阵包装)OoO(Out of Order,乱序执行)OPC(Optical Proximity Correction,光学临近修正)OPGA(Organic Pin Grid Array,有机塑料针型栅格阵列)OPN(Ordering Part Number,分类零件号码)PAT(Performance Acceleration Technology,性能加速技术)PBGA(Plastic Pin Ball Grid Array,塑胶球状网阵排列)PDIP (Plastic Dual-In-Line,塑料双重直线)PDP(Parallel Data Processing,并行数据处理)PGA(Pin-Grid Array,引脚网格阵列),耗电大PLCC (Plastic Leaded Chip Carriers,塑料行间芯片运载)Post-RISC(加速RISC,或后RISC)PPE(Power Processor Element,Power处理器元件)PPU(Physics Processing Unit,物理处理单元)PR(Performance Rate,性能比率)PIB(Processor In a Box,盒装处理器)PM(Pseudo-Multithreading,假多线程)PPGA(Plastic Pin Grid Array,塑胶针状网阵封装)PQFP(Plastic Quad Flat Package,塑料方块平面封装)PSN(Processor Serial numbers,处理器序列号)QFP(Quad Flat Package,方块平面封装)QSPS(Quick Start Power State,快速启动能源状态)RAS(Return Address Stack,返回地址堆栈)RAW(Read after Write,写后读)REE(Rapid Execution Engine,快速执行引擎)Register Contention(抢占寄存器)Register Pressure(寄存器不足)Register Renaming(寄存器重命名)Remark(芯片频率重标识)Resource contention(资源冲突)Retirement(指令引退)RISC(Reduced Instruction Set Computing,精简指令集计算机)ROB(Re-Order Buffer,重排序缓冲区)RSE(register stack engine,寄存器堆栈引擎)RTL(Register Transfer Level,暫存器轉換層。