3D Modeling
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建筑模型ai 渲染词语1、三维建模(3D Modeling):解释:使用计算机软件或工具创建具有三维几何形状和结构的建筑模型,使其在虚拟环境中呈现出立体感和真实感。
举例:利用建筑设计软件(如AutoCAD、SketchUp、Revit等)创建一个房屋或建筑的三维模型。
2、纹理映射(Texture Mapping):解释:将贴图或纹理应用到建筑模型的表面,增强模型的视觉效果,使其看起来更加逼真和细致。
举例:在建筑模型的墙面上应用砖石贴图,使其表面具有砖石的外观。
3、光照模拟(Lighting Simulation):解释:利用AI算法模拟光线在建筑模型上的反射和折射,实现逼真的光照效果,如阴影、反射和折射等。
举例:模拟太阳光线照射建筑模型,生成精确的阴影效果。
4、渲染引擎(Rendering Engine):解释:渲染引擎是一种用于对建筑模型进行图像渲染和处理的软件组件或程序,以生成高质量的图像。
举例:使用V-Ray、Lumion等渲染引擎对建筑模型进行渲染,得到逼真的效果图。
5、图像后处理(Image Post-processing):解释:通过AI技术对渲染后的图像进行后期处理,增强色彩、对比度和细节,优化图像质量。
举例:使用AI后期处理工具对渲染后的图像进行色彩调整和滤镜效果添加。
6、风景插件(Landscape Plugin):解释:AI插件可以添加自然元素,如植被、天空和水体,使建筑模型融入真实环境,增强场景的真实感。
举例:使用风景插件在建筑模型周围添加树木、草坪、蓝天和湖泊。
7、实时渲染(Real-time Rendering):解释:利用AI技术实现实时渲染,使建筑模型在交互式环境中展示,实时生成图像。
举例:利用虚拟现实设备和实时渲染技术,用户可以在虚拟空间中即时浏览建筑模型。
8、超分辨率渲染(Super-resolution Rendering):解释:通过AI超分辨率技术提高渲染图像的分辨率,增强细节和清晰度,使图像更加真实和清晰。
高一通用技术知识点必修一通用技术作为一门综合性的学科,对于高中学生来说具有重要的意义。
在高一的学习中,学习和掌握通用技术知识点必修一对于打下坚实的基础,为进一步学习和应用提供必要的支持和保障。
本文将介绍高一通用技术知识点必修一的内容,以及学习该知识点的重要性和应用。
一、CAD与三维造型(CAD and 3D Modeling)在高一通用技术知识点必修一中,学生将接触到计算机辅助设计(CAD)和三维造型的基础知识。
通过学习CAD软件的使用,学生可以了解到如何进行设计、绘图和建模等工作。
同时,学习三维造型的技术可以帮助学生更好地理解和应用CAD软件。
针对这一知识点,学生需要学习CAD软件的基本操作和常用工具,例如绘图工具、修改工具和注释工具等。
此外,他们还需要了解三维造型的基本概念和原理,并学习如何使用CAD软件进行三维建模和渲染等操作。
通过这些学习,学生可以提升自己的设计和表达能力,为今后的学习和工作打下坚实的基础。
二、电路基础知识(Basic Circuitry)电路基础知识也是高一通用技术知识点必修一的主要内容之一。
学生将学习电路的基本组成和工作原理,包括电源、电阻、电容和电感等元件的特性和连接方式。
此外,他们还将了解电路的基本定律,如欧姆定律和基尔霍夫定律等。
学习电路基础知识对于理解和应用电子设备和系统具有重要的意义。
通过学习,学生将了解到电路的搭建和调试方法,提升自己的实验操作和问题解决能力。
同时,他们还可以通过学习电路知识掌握一些基本的电子元器件的使用和维护技巧,为今后的学习和工作提供良好的基础。
三、数字系统与逻辑门(Digital Systems and Logic Gates)数字系统和逻辑门也是高一通用技术知识点必修一的重要内容。
学生将学习数字系统的基本概念和表示方法,了解数字信号的特点和与模拟信号的区别。
此外,他们还将学习逻辑门的基本类型和运算规则,如与门、或门和非门等。
通过学习数字系统和逻辑门的知识,学生可以了解到数字电路的设计和实现方法。
3d建模ip形象设计外文文献Title: Designing IP Characters with 3D ModelingAbstract:This article explores the process of creating IP characters through 3D modeling. It delves into the importance of designing unique and visually appealing characters that resonate with the target audience. The article emphasizes the need to approach the design from a human perspective, infusing emotions and storytelling elements to bring the characters to life. The goal is to create a natural and fluid narrative that captivates readers and evokes a genuine human experience.Introduction:In the realm of IP (Intellectual Property), character design plays a vital role in capturing the attention and imagination of the audience. With the advent of 3D modeling technology, designers now have the ability to bring these characters to life in a realistic and immersive manner. However, it is crucial to approach the design process with a human perspective, ensuring that the characters resonate with the viewers on an emotional level.Creating Unique and Memorable Characters:When designing IP characters, it is essential to prioritize uniquenessand memorability. The characters should stand out from the crowd and have distinctive traits that make them easily recognizable. This can be achieved through careful consideration of their physical appearance, personality, and backstory. By infusing the characters with depth and complexity, they become more relatable to the audience and foster a stronger emotional connection.The Importance of 3D Modeling:3D modeling provides designers with a powerful tool to bring their characters to life. It allows for the creation of realistic and detailed models that can be viewed from any angle. Through this process, designers can meticulously craft the characters' features, expressions, and movements, making them more believable and captivating. Additionally, 3D modeling enables seamless integration of the characters into various media formats, such as animations, games, and merchandise.Infusing Emotion and Storytelling:To enhance the authenticity of IP characters, it is crucial to infuse them with emotions and storytelling elements. Characters that evoke emotions such as joy, sadness, or excitement are more likely to resonate with the audience. By creating compelling narratives that showcase the characters' growth, relationships, and challenges,designers can create a captivating world that draws readers in and keeps them engaged.The Role of Human Perspective:Throughout the design process, it is essential to maintain a human perspective. This involves considering the characters' interactions, expressions, and movements from a real-life standpoint. By observing how humans naturally behave and react, designers can create characters that feel genuine and relatable. This human touch adds a layer of authenticity to the characters, making them more compelling and memorable.Conclusion:Designing IP characters through 3D modeling is a multifaceted process that requires careful attention to detail, creativity, and empathy. By prioritizing uniqueness, infusing emotion, and maintaining a human perspective, designers can create characters that leave a lasting impression on the audience. It is through these characters that stories come to life, forging a strong connection between the IP and its consumers.。
3d打印的常见原理
3D打印的常见原理主要有以下几种:
1、堆叠层析造型(Fused Deposition Modeling, FDM)。
将熔融状态的材料以细丝形式从喷嘴挤出,然后通过控制喷嘴的移动路径和层的切换,将材料按层堆叠并逐渐固化,最终形成3D打印的物体。
2、光固化(Stereolithography, SLA)。
使用液体光敏树脂,通过紫外线激光或光束束缚树脂,使其逐层固化。
激光通过透明液体层反射到树脂表面上,树脂固化并在固定平台上构建成3D打印的物体。
3、粉末烧结(Selective Laser Sintering, SLS)。
在一个薄薄的粉末层上,使用激光束扫描并烧结粉末,将粉末层中的颗粒烧结在一起,形成一个实心层。
然后,再加一层新的粉末覆盖在上面,重复这个过程直到打印的物体完成。
4、粉末熔化(Selective Laser Melting, SLM)。
类似于SLS,但是不仅烧结粉末颗粒,而是融化粉末颗粒,使其完全融为一体。
通过熔化金属粉末或金属合金,然后通过控制激光束的移动路径,粉末逐层熔化并固化,最终形成3D打印的金属物体。
5、喷墨打印(Inkjet Printing)。
类似于传统的喷墨打印机,通过控制喷头喷出液体材料的位置和形状,逐层堆叠并固化形成3D打印的物体。
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3d建模英文专业术语1. 3D Modeling: The process of creating a three-dimensional representation of an object or scene using specialized software.2. Mesh: A collection of vertices, edges, and faces that define the shape and structure of a 3D object.3. Vertices: The individual points in a 3D mesh that define the shape of the object.4. Edges: The lines connecting vertices in a 3D mesh, which define the boundaries of the object's shape.5. Faces: The two-dimensional surfaces created by connecting multiple edges in a 3D mesh, which define the visible surface of the object.6. Polygons: A face with three or more sides, composed of connected edges and vertices.7. Subdivision: A technique used to smooth out the appearance of a 3D object by subdividing its faces into smaller polygons.8. UV Mapping: The process of unwrapping a 3D object's surface into a 2D representation in order to apply textures and materials accurately.9. Texture: A two-dimensional image applied to a 3D object's surface to create the appearance of different materials, patterns, or colors.10. Rigging: The process of creating a digital skeleton for a 3D character or object, which allows for realistic movement and animation.11. Animation: The process of creating movement and changes over time in a 3D object or scene, often involving keyframes and interpolation.12. Rendering: The process of generating a final image or animation from a 3D scene, taking into account lighting, materials, and camera settings.13. Lighting: The placement and configuration of virtual lights within a 3D scene to create the desired illumination and shadows.14. Shading: The application of surface properties, such as color, reflectivity, and transparency, to a 3D object in order to create a realistic appearance.15. Keyframe: A main pose or position in an animation timeline that defines a specific moment of movement or change.16. Interpolation: The process of calculating the positions, orientations, and other parameters between keyframes in order to create smooth animation transitions.17. Boolean Operations: A set of mathematical operations used in 3D modeling to combine, subtract, or intersect multiple 3D shapes.18. NURBS: Non-uniform rational B-splines, a type of mathematical curve commonly used in 3D modeling to create smooth and precise shapes.19. CAD (Computer-Aided Design): The use of computer software to assist in the creation, modification, analysis, or optimization of a design.20. Wireframe: A visualization of a 3D object or scene that shows only the edges and vertices, without any solid surfaces or textures.。
3D Modeling of kinematic and dynamic ruptures inanisotropic mediaG. Brietzke1, H. Igel1, Y. Ben−Zion2,Ludwig−Maximilians−Universität, München, Germany1University of Southern California, Los Angeles, USA2We study the behavior of expanding sources and their radiated wave fields in the context of fault zone typical velocity structures and anisotropy(due to cracking)in the surrounding material.We solve the set of elasto−dynamic equations for the three−dimensional anisotropic case [2] using standard finite difference scheme.Fault zones are thought to consist of a narrow zone of reduced seismic velocities and considerable material anisotropy due to aligned cracks and fractures.In this study we focus on two questions:How does material anisotropy in the fault zone effect the radiated wave field of expanding directed sources,and how does dynamic rupture propagation interact with the anisotropic media and reduced seismic velocity in the fault zone.We start with a simple kinematic rupture propagation to search for robust signals in the recorded seismograms and try to classify the effects caused by anisotropy,by velocity variations and by geometry and size of the fault.The dynamic behavior of seismic rupture processes is controlled by a more complex interaction between pre−existing stress distributions,assumed friction law and the feedback of the radiated wave field.We apply simple slip and slip−rate weakening friction at the fault zone boundary using stress glut method[1].We study how the anisotropic medium effects the dynamics of the rupture and the recorded seismograms by comparison to the isotropic medium and the kinematic models.[1] D.J.Andrews,1999,Test of two methods for faulting in finite−difference calculations. BSSA, 89(4):931−937, 1999.[2]H.Igel,P.Mora,and B.Riollet.Anisotropic wave propagation through finite difference grids. Geophysics, 60(4):1203−1216, 1995.。
三维建模工程师工作内容英文回答:Job Title: 3D Modeling Engineer.Job Description:A 3D Modeling Engineer is responsible for creating and manipulating 3D models for use in various industries, including engineering, architecture, manufacturing, and entertainment. Their main responsibilities include:Designing and creating 3D models from scratch or modifying existing models.Using industry-standard 3D modeling software, such as AutoCAD, Revit, SolidWorks, and Maya.Collaborating with engineering teams to ensure accuracy and functionality of models.Optimizing models for performance and detail.Creating photorealistic renderings and animations.Preparing models for fabrication or production.Qualifications:Bachelor's or Master's degree in engineering, architecture, computer science, or a related field.Strong portfolio showcasing exceptional 3D modeling skills.Proficiency in industry-standard 3D modeling software.Excellent communication and teamwork skills.Ability to work independently and meet deadlines.中文回答:职位名称, 3D 建模工程师。
游戏开发行业必须懂的专业术语游戏开发行业是一个充满创意与技术的行业,其中有许多专业术语是开发者们必须要了解和掌握的。
本文将向您介绍游戏开发过程中最常用的术语和其含义,帮助您更好地了解游戏开发。
1. 游戏引擎(Game Engine)游戏引擎是游戏开发过程中最核心的部分,它是指游戏开发者所使用的软件框架,用于控制游戏逻辑、渲染图形和处理输入等功能。
2. 三维建模(3D Modeling)三维建模是游戏开发中用于创建游戏场景、角色和道具等三维模型的过程。
开发者使用专业软件对物体进行建模、纹理贴图和动画处理,以增强游戏的真实感。
3. 可视化脚本语言(Visual Scripting)可视化脚本语言是一种无需编写代码的开发工具,开发者可以通过拖拽和链接图形化元素,实现游戏逻辑的设计和调整,提高开发效率。
4. 程序化生成(Procedural Generation)程序化生成是指使用算法和数学公式来生成游戏中的虚拟环境、地图、任务和道具等内容,以增加游戏的多样性和可玩性。
5. AI(Artificial Intelligence)AI是指人工智能,它在游戏中用于模拟人物、敌人或伙伴的智能行为,使游戏更具挑战性和逼真感。
6. 渲染(Rendering)渲染是将三维模型和纹理转化为图像的过程,游戏中的渲染技术可以影响游戏的视觉效果和性能。
7. 物理引擎(Physics Engine)物理引擎是用于模拟物体运动和碰撞等物理行为的软件组件,使游戏中的物体具有真实的重量、摩擦和动力学效果。
8. 网络同步(Network Synchronization)网络同步是指在多人游戏中,保持玩家之间的游戏状态和行为一致,使多个玩家能够实时交互和游玩。
9. FPS(Frames Per Second)FPS是指画面每秒的刷新率,它可以影响游戏的流畅度和玩家的体验。
较高的FPS意味着更平滑的画面和更快的反应速度。
10. Beta 测试(Beta Testing)Beta测试是指在游戏正式发布之前,将游戏提供给用户测试,收集用户反馈和意见,以改进游戏的质量和表现。
实景三维建模的流程和方法英语## Reality Capture 3D Modeling: Workflow and Methods.Introduction.Reality capture 3D modeling is a technique for creating accurate, high-resolution 3D models of real-world objects and environments. By leveraging advanced imaging and data processing methods, reality capture technology can produce digital representations that are highly faithful to the original source.Workflow.The workflow for reality capture 3D modeling typically involves the following steps:1. Data Acquisition: Capturing data about the target object or environment using various methods such as photogrammetry, laser scanning, or structured lightscanning.2. Data Processing: Preprocessing raw data to enhance image quality, remove noise, and align multiple scans.3. Reconstruction: Creating a 3D mesh from the processed data, which represents the shape and geometry of the target object.4. Texture Mapping: Adding textures to the 3D mesh using captured images or photographs.5. Optimization: Refining and optimizing the 3D model for specific applications or requirements.Methods.There are several methods used in reality capture 3D modeling:1. Photogrammetry:Utilizes overlapping photographs taken from different angles to reconstruct a 3D model. It is cost-effective and versatile, suitable for creating models of small and large objects.2. Laser Scanning:Employs a laser scanner to emit pulses of light and measure the time taken for them to bounce back. It provides highly accurate geometry data, but can be time-consuming and expensive.3. Structured Light Scanning:Projects patterns of light onto the target object and analyzes the deformation to generate a 3D model. It is non-contact and can capture intricate details, but requires specialized equipment.Applications.Reality capture 3D modeling has numerous applicationsin various industries, including:Architecture and Engineering: Creating digital twins of buildings and structures for planning, design, and renovation purposes.Manufacturing: Reverse-engineering existing products, designing new prototypes, and improving production processes.Archaeology and Cultural Heritage Preservation: Documenting historical sites, artifacts, and cultural landmarks for preservation and research.Healthcare: Planning and executing surgeries, creating custom prosthetics, and studying human anatomy.Entertainment and Gaming: Developing realistic models for movies, video games, and virtual environments.## 实景三维建模,流程和方法。
3d打印的五个流程英文回答:5 Steps of 3D Printing Process.1. 3D Modeling. The first step is to create a 3D model of the object you want to print. This can be done using a variety of software programs, such as CAD (computer-aided design) software or 3D modeling software.2. Slicing. Once you have a 3D model, you need to slice it into thin layers. This is done using a slicing software program, which will generate a set of instructions for the 3D printer.3. Printing. The 3D printer will then build the object layer by layer, using the instructions generated by the slicing software. The printer will deposit material, such as plastic or metal, onto the build platform and fuse it together.4. Post-processing. Once the object is printed, it may need some post-processing, such as sanding, painting, or assembly. This will depend on the material used and the desired finish.5. Quality Control. The final step is to inspect the printed object and ensure that it meets the desired quality standards. This may involve checking for defects, measuring dimensions, and testing the object's functionality.中文回答:3D打印的五个步骤。
Rhino 3D Modeling 使用教程及界面介绍翻译Rhino 3D建模使用教程及界面介绍Rhino 3D是一款强大的三维建模软件,广泛应用于工业设计、建筑设计、产品设计等领域。
本文将向您介绍Rhino 3D的使用教程及界面介绍,帮助您更好地掌握这一工具。
一、Rhino 3D界面介绍Rhino 3D的界面分为菜单栏、工具栏、视窗、命令行等几个主要部分。
菜单栏包含了软件的各种功能选项,工具栏则提供了一些常用的工具按钮,方便用户快速调用。
视窗主要分为主视图窗口和其他视图窗口,用户可以在不同的视窗中进行物体的建模和编辑。
命令行则是用户输入、执行Rhino 3D命令的地方。
二、基本操作介绍1. 创建物体:在Rhino 3D中,您可以使用各种命令来创建不同形状的物体,如线条、多边形、曲面等。
例如,要创建一个矩形,可以点击“矩形”命令,在视图窗口中点击两个对角线的点即可快速创建。
2. 编辑物体:Rhino 3D提供了丰富的编辑工具,使用户可以对已经创建的物体进行修改和调整。
例如,您可以选择物体后使用移动、旋转、缩放等工具进行编辑,还可以使用切割、合并等命令对物体进行进一步处理。
3. 视图操作:Rhino 3D支持用户对视图进行旋转、平移、缩放等操作,以便更好地观察和编辑物体。
您可以使用鼠标滚轮进行缩放,按住鼠标右键进行平移,按住鼠标中键进行旋转等操作。
三、常用工具介绍1. 绘图工具:Rhino 3D提供了各种绘图工具,如直线、曲线、圆弧等,用于创建基本的形状。
您可以通过点击相应的命令按钮,在视图窗口中确定控制点来绘制出所需要的形状。
2. 编辑工具:Rhino 3D的编辑工具包括移动、旋转、缩放等,用于对已经创建的物体进行编辑。
这些工具可以帮助您调整物体的位置、方向和大小,使其符合设计要求。
3. 渲染工具:Rhino 3D提供了强大的渲染功能,允许用户将建模结果以逼真的效果展示。
您可以选择不同的材质、光照等参数来完成渲染,从而呈现出更真实的效果。
基于广联达软件的土建三维模型流程及要点1.土建三维模型的流程首先是进行项目调研和数据收集。
The process of the 3D model of the construction starts with conducting project research and data collection.2.然后需要进行建筑设计和规划分析。
Then, it is necessary to carry out architectural design and planning analysis.3.接下来是使用广联达软件进行三维建模。
Next is to use Guanglianda software for 3D modeling.4.在建立模型过程中,需要注意模型的精细度和准确性。
During the modeling process, attention should be paid to the precision and accuracy of the model.5.确保模型能够反映实际建筑的各个细节和特征。
Ensure that the model can reflect various details and features of the actual building.6.在模型建立后,进行材料和贴图的设定和调整。
After the model is established, material and texture setting and adjustment need to be carried out.7.然后对模型进行光照和渲染处理,以使模型更真实、生动。
Then, the model needs to undergo lighting and rendering processing to make it more realistic and vibrant.8.一旦模型完成,需要进行全面的验收和检查,确保模型符合设计要求。
Introduction to 3D Modeling for ManufacturingInstructor guideCourse duration: ~930 minutesLevel: BeginnerProduct: Autodesk® Fusion 360This instructor guide is a comprehensive tool for facilitating this in the classroom. Prepare to teach this course by thoroughly reviewing this document, as well as all related course materials and resources.We’ve summarized the core Fusion 360 skills in Introduction to 3D Modeling for Manufacturing course so you can familiarize yourself with them before delivering this learning content in the classroom. It’s always recommended that you work through the course yourself in preparation for each lesson.Learning objectives:•Summarize the parametric CAD workflow.•Identify interface aspects of Fusion 360.•Create parametric and freeform designs with mechanical motion.•Apply appearances and physical materials.•Create a detailed technical drawing.•Create rendered images.Each module is listed below along with suggested time allocations for instruction. The referenced demonstrations are based on the step-by-step instruction included in the course. Review the video tutorials and step-by-step print guides for the detailed instruction in each module.This course teaches several topics covered in the Autodesk Certified Associate in CAD for Mechanical Design certification exam. We’ve included relevant certification exam objectives covered within each module.Getting startedTotal time required: 20 minutes Discuss objectives: 3 minutes Demonstrate: 10 minutes•Review course overview andlearning objectives•Download the course resources and software•Create an Autodesk ID•Install the software•Review the starter activity and articlesHands-on time: 5 minutesReview objectives: 2 minutes Introduction to modelingTotal time required: 110 minutes Discuss objectives: 3 minutes Demonstrate: 15 minutes•Create a project in the data panel •Create and edit a sketch•Create and edit a 3D model•Produce a 2D drawingHands-on time: 35 minutesReview objectives: 2 minutes Datasets:reciprocating saw.f3dbrake rotor.f3d Certification exam objectives:• 1.1.1. Digital Project Creation• 1.1.2. Sub-folder Design andManagement• 1.1.3. Import of Legacy Data• 2.1.1. Create a sketch on a plane or planar face• 2.1.2. Edit a sketch• 2.1.3. Apply dimensions to a sketch• 2.1.4. Apply constraints to a sketch• 2.3.1. Create solid features• 2.3.3. Apply a fillet or chamfer• 4.1.1. Create a detailed drawing froma designAssignments:•Practice exercise: 10 minuteso Sketch constraints.f3d •Challenge exercise: 30 minuteso Simple bolt.f3d•Module quiz: 15 minutes • 4.1.2. Place views on a drawing sheet • 4.1.4. Add drawing model dimensions and notesIntroduction to parametric sketchingTotal time required: 110 minutesDiscuss objectives: 3 minutesDemonstration: 15 minutes•Create a sketch reference plane•Create sketch parameters•Link dimensions and parameters •Create a sketch spline•Project sketch geometry Hands-on time: 30 minutesReview objectives: 2 minutesDatasets:Sketch projections.f3d Assignments:•Practice exercise: 15 minuteso Saw blade.f3d•Challenge exercise: 30 minuteso Gear Housing Cover.f3d Module quiz: 15 minutes Certification exam objectives:• 2.1.6. Create a sketch projection from an edge or face.• 2.2.1. Create an offset construction plane.Introduction to parametric modelingTotal time required: 150 minutes Discuss objectives: 3 minutes Demonstration: 15 minutes•Use a canvas image•Project edges into a sketch•Create a sketch spline•Apply appearances and physical materialsHands-on time: 35 minutesReview objectives: 2 minutes Datasets:•defeature link.f3d•saw_image.png•Assignments:•Practice exercise: 15 minuteso Trigger lock.f3d•Challenge exercise: 60 minuteso Blade Release.f3d•Module quiz: 15 minutes Certification exam objectives:• 2.1.1. Create a sketch on a plane or planar face.• 2.1.3. Apply dimensions to a sketch.• 2.1.4. Apply constraints to a sketch.• 2.3.1. Create solid features.• 2.3.3. Apply a fillet or chamfer.Introduction to freeform and direct modelingTotal time required: 150 minutesDiscuss objectives: 3 minutesDemonstration: 15 minutes•Create a form body•Use Edit Form•Insert edges•Merge edges and vertices•Use direct modeling tools Hands-on time: 40 minutesReview objectives: 2 minutesDatasets:Trigger with mechanics.f3dSaw handle casing.f3d Assignments:•Practice exercise: 15 minuteso crease.f3d•Challenge exercise: 60 minuteso Trigger form.f3d Module quiz: 15 minutes Certification exam objectives:• 2.5.1. Demonstrate how to use the press pull feature.• 2.5.2. Use Delete to remove a feature.• 2.6.3. Use Edit Form to scale aselection.• 2.6.4. Use Edit form to translate aselection.• 2.6.5. Use Edit Form to rotate aselection.• 2.6.6. Use Thicken to convert a surface to a solid form body.Introduction to assembly modelingTotal time required: 105 minutes Discuss objectives: 3 minutes Demonstration: 15 minutes•Create a component•Create a joint•Edit joint limits•Drive a joint•Create a rigid groupHands-on time: 25 minutes Review objectives: 2 minutes Datasets:Reciprocating saw motion.f3d Assignments:•Practice exercise: 15 minuteso General joints.f3d•Challenge exercise: 30 minuteso Assembly Modeling.f3d •Module quiz: 15 minutes Certification exam objectives:• 3.1.1. Create a component from abody.• 3.1.2. Create a new empty component.• 3.1.3. Organize and manage assembly components.• 3.2.1. Use Align and Capture Position to position components.• 3.2.2. Apply an as-built revolute joint.• 3.2.3. Apply a slider joint.• 3.2.4. Create a rigid group ofcomponents.• 3.3.1. Create a motion link.3.3.2. Edit a motion link.Introduction to technical drawingsTotal time required: 135 minutes Discuss objectives: 3 minutes Demonstration: 15 minutes•Create an exploded viewanimation•Place views on a drawing sheet•Add dimensions and annotations to a drawing•Add GD&T annotations•Create a parts table•Modify a title blockHands-on time: 30 minutesReview objectives: 2 minutes Datasets:Blade guard assembly.f3d Assignments:•Practice exercise: 10 minuteso Projected view.f3d•Challenge exercise: 60 minuteso Saw Mechanism.f3d•Module quiz: 15 minutes Certification exam objectives:• 4.1.1. Create a detailed drawing froma design.• 4.1.2. Place views on a drawing sheet.• 4.1.3. Edit a drawing view.• 4.1.4. Add drawing model dimensions and notes.4.1.5. Modify a drawing title block.Introduction to renderingTotal time required: 90 minutesDiscuss objectives: 3 minutesDemonstration: 15 minutes•Create a form body•Use Edit Form•Insert edges•Merge edges and vertices•Use direct modeling tools Hands-on time: 15 minutesReview objectives: 2 minutesDatasets:Reciprocating saw.f3d Assignments:•Practice exercise: 10 minuteso Custom appearance.f3d •Challenge exercise: 30 minuteso Saw Casing Concept.f3d Module quiz: 15 minutes Certification exam objectives: n/aAssignments:•Course Assessment: 45 minutes •Course Challenge: 120 minuteso Saw Assembly.f3d Module: Next stepsTotal time required: 30 minutes Review individual student outcomes for end of course test: 10 minutesCreate a student study plan: 10 minutes Retest using the end of course test: 5 minutes Review certification objectives: 5 minutes。
3d模型介绍英语作文3D modeling is a fascinating and versatile form of art and technology that has revolutionized various industries, including animation, gaming, architecture, and manufacturing. It involves creating three-dimensional representations of objects using specialized software and techniques, allowing for a more realistic and immersive experience. In this essay, I will explore the significance of 3D modeling, its applications, and its impact on different fields.First and foremost, 3D modeling plays a crucial role in the entertainment industry, particularly in the creation of animated films, video games, and virtual reality experiences. By using 3D modeling software, artists and designers can bring their imaginative concepts to life, crafting visually stunning and lifelike characters, environments, and special effects. This has greatly enhanced the quality and realism of entertainment media, captivating audiences and pushing the boundaries ofcreativity.Moreover, 3D modeling has become an indispensable tool in the field of architecture and interior design.Architects and designers can use 3D modeling software to create detailed and accurate representations of buildings, interiors, and landscapes, allowing clients to visualize the final product before construction even begins. This not only streamlines the design process but also helps to identify and address potential issues, resulting in more efficient and cost-effective projects.Furthermore, 3D modeling has revolutionized the manufacturing industry, particularly in the realm of product design and prototyping. With the ability to create precise and intricate 3D models of products, manufacturers can test and refine their designs before production, reducing the risk of errors and minimizing waste. This has led to faster innovation, improved product quality, and ultimately, greater customer satisfaction.In addition to its practical applications, 3D modelingalso serves as a powerful tool for artistic expression and experimentation. Artists and creatives can use 3D modeling software to explore new forms, textures, and compositions, pushing the boundaries of traditional art and design. This has led to the emergence of innovative and thought-provoking works of art that challenge our perceptions and inspire new ways of thinking.Furthermore, 3D modeling has opened up newpossibilities for education and research, allowing students and scholars to explore and interact with complex concepts and phenomena in a virtual environment. For example, in the field of science, 3D models can be used to visualize and study molecular structures, astronomical phenomena, and biological systems, providing a deeper understanding of the natural world.In conclusion, 3D modeling has had a profound impact on various industries and aspects of our lives, from entertainment and design to manufacturing and education.Its ability to create realistic and immersive experiences, streamline processes, and foster creativity has made it aninvaluable tool for artists, designers, engineers, and educators alike. As technology continues to advance, the potential for 3D modeling to shape the future of our world is truly limitless.。
简述建筑建模的一般流程建筑建模的一般流程包括前期规划、设计方案确定、三维建模、材质贴图、灯光渲染和最终呈现等步骤。
The general process of architectural modeling includes preliminary planning, design scheme determination, 3D modeling, material texturing, lighting rendering, and final presentation.在前期规划阶段,建模师需要与设计师和业主沟通,确保对建筑的整体规划有清晰的认识和理解。
During the preliminary planning stage, the modeler needs to communicate with the designer and the owner to ensure a clear understanding of the overall planning for the building.确定设计方案后,建模师开始进行三维建模,使用专业软件绘制建筑物的各个部分。
Once the design scheme is determined, the modeler starts the 3D modeling process, using professional software to create various parts of the building.在建模过程中,需要考虑建筑的比例、结构、细节和整体效果,确保模型与实际建筑一致。
During the modeling process, it is important to consider the proportions, structure, details, and overall effect of the building to ensure the model is consistent with the actual structure.完成建模后,建筑建模师需要进行材质贴图,为建筑物的表面添加适当的纹理和质感。
3d美术英语专业词汇英文回答:3D Art Terminology for English Majors.3D Modeling: The process of creating three-dimensional objects using digital tools.Animation: Adding movement to objects or characters.Baking: Process of merging multiple layers or mapsinto a single texture.Bevel: To add a sloped or rounded edge to an object.Bounding Box: A box that defines the spatial dimensions of an object.Bump Map: A texture map that adds the illusion of depth to a surface.Cinematic: Relating to the techniques and conventions of filmmaking.Diffuse Map: A texture map that determines the color of an object.Displacement Map: A texture map that modifies the geometry of an object.Dystopian: A genre characterized by a dark, pessimistic future.Edge Loop: A series of vertices and edges that form a loop around an object.Extrusion: The process of creating a new shape by extending part of an existing object.Facet: A flat surface on a 3D object.Game Engine: A software program that allows users tocreate and run 3D games.Hard Surface Modeling: Creating objects with sharp, defined edges, such as cars or weapons.LOD (Level of Detail): Reducing the level of detail of objects based on their distance from the camera.Material: A set of properties that define the surface characteristics of an object.Mesh: A collection of vertices, edges, and faces that form a 3D object.Normal Map: A texture map that stores information about the surface orientation of an object.Orthographic: A projection method that displays objects from a parallel angle.PBR (Physically Based Rendering): A rendering technique that simulates the physical properties of lightand materials.Polygon: A shape with three or more straight sides, forming one face of a 3D object.Quads: Polygons with four sides.Ray Tracing: A rendering technique that traces thepath of light to accurately calculate shadows and reflections.Rigging: The process of creating a skeleton for an object, allowing it to be animated.Shader: A program that defines how an object's surface is rendered.Subdivision Surface: A technique that creates a smooth, organic surface from a low-polygon mesh.Texture: A 2D image applied to a 3D object to add details and realism.Transform: The process of moving, rotating, or scaling an object.UV Mapping: Assigning 2D coordinates to a 3D model to allow textures to be applied correctly.Vertex: A point in space that defines the shape of a 3D object.Voxel: A 3D pixel that represents a point in space.中文回答:3D美术英语专业词汇。
三维场景建模的流程(中英文版)Title: The Process of 3D Scene ModelingTitle: 三维场景建模的流程Firstly, gather all the necessary information and requirements for the 3D scene modeling project.This includes understanding the purpose of the model, the target audience, and any specific elements or details that need to be included.首先,收集所有必要的信息和要求,以了解三维场景建模项目的目的、目标受众以及需要包含的任何特定元素或细节。
ext, create a concept or storyboard for the scene.This will help to visualize the overall layout and composition of the scene, as well as plan the placement of objects and characters.接下来,为场景创建一个概念或故事板。
这将有助于可视化场景的整体布局和构图,以及计划对象和角色的放置。
Then, start modeling the scene using a 3D modeling software.This involves creating and shaping the geometry of the objects and characters, as well as adding details such as textures, materials, and lighting.然后,使用3D建模软件开始建模场景。
Updated 05.09.2008 3D Modeling & Animation- Career Development CertificateCourses can be taken on their own or in conjunction with the following AS Degrees:CINS - Programming Concentration, A.A.S.Interested in learning a different language? Just like humans, computers speak their own languages. This concentration places emphasis on developing advanced programming skills, mastering a variety of computer languages.DESN - Computer-Aided Design & Manufacturing, A.S. or A.A.S Manufacturing or CAD/CAM design technologists translate engineers’ and designers’ ideas into graphic form. This places emphasis on using CNC programming, and CAD/CAM technology in design and manufacturing applications.General Studies Degree, A.S.The General Studies program focuses on students taking their first two years of college at Ivy Tech Community College and then transferring their credits to other colleges and universities both in state and out of state. (see Indiana University transfer listing).Certificate in 3D Modeling & Animation (27 credits) – Recommended SequenceVISC 101 VISC 102 VISC 111 VISC 115 VISC 294 VISC 209 VISC 212 VISC 294 VISC 294 Fundamentals of DesignFundamentals of ImagingDrawing for VisualizationIntroduction to Computer GraphicsSpecial Topic: Introduction to 3D Rendering and Animation Rendering and Animation I - (IU/Education class R341)3D Rendering and Animation IISpecial Topic: 3D Rendering and Animation IIISpecial Topic: Computer Game Production333333333For more Information:Office of Enrollment Services Phone: 812.330.6350Toll Free: 866-447-0700 (ext. 6350) BL-AdmissionInquiry@ Dr. Lou PierroProgram Chair & Associate Professor (812) 330-6135, lpierro@Course DescriptionsVISC 101 Fundamentals of Design 3 CreditsPrerequisites: None.Introduces students to fundamental design theory.Investigations into design theory and color dynamics will provide experiences in applying design theory, ideas and creative problem solving. Provides design experiences in applying design theories and concepts, and creative problem solving.VISC 102 Fundamentals of Imaging 3 CreditsPrerequisites: None.Introduces students to a full range of image input technology and manipulation including conventional photography, digital imaging, and computer scanners. Students will learn to communicate concepts and ideas through various imaging devices. Explores composition and fosters creativity.VISC 111 Drawing for Visualization 3 CreditsIntroduces students to the tools and methods of drawing. Presents drawing as a catalyst to seeing and a way of recording ideas. Gives students the necessary drawing preparation for the study of design.VISC 115 Introduction to Computer Graphics 3 CreditsPrerequisites: None.A fundamental course which introduces students to the computer’s use in visual communication. The beginning focus of the course is on basic computer terminology and use, mastering fundamental skills, and developing efficient working styles. These skills are then developed by creating work with imaging, drawing, interactive, and page layout software.VISC 294 Special Topic: Introduction to 3D Rendering and Animation 3 Credits Introduces the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. (Introduction to Studio3D MAX by AutoDesk) VISC 209 3D Rendering and Animation I 3 Credits(Listed Prerequisite: VISC 201. May not apply to CDC needs. VISC 115 or 290 should suffice.)Examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will explore navigation, modeling, rendering, animation, and camera and lighting techniques.VISC 212 3D Rendering and Animation II 3 CreditsPrerequisites: VISC 209. Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.VISC 294 Special Topic: 3D Rendering and Animation III 3 Credits Prerequisites: VISC 212. Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.CINS 294 Special Topic: Impact of Games on Society (IU class) 3 Credits Indiana University Course from the School of Education.R347. ( /~games/R347/ ) Students will work with an actual game ‘engine’ to build interactive environments using skills in programming and animation in tandem with other game designing skill sets.VISC 294 (b) Special Topic – Computer Game ProductionBring Programmers and Animators together in a co-operative classroom environment to create a working interactive animation/game model.。