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Agent Modelling Language (AML) A comprehensive approach to modelling MAS

Agent Modelling Language (AML) A comprehensive approach to modelling MAS
Agent Modelling Language (AML) A comprehensive approach to modelling MAS

Informatica29(2005)391–400391 Agent Modeling Language(AML):A Comprehensive Approach to Modeling MAS

Ivan Trencansky and Radovan Cervenka

Whitestein Technologies,Panenska28,81103Bratislava,Slovakia

Tel+421(2)5443-5502,Fax+421(2)5443-5512

E-mail:{itr,rce}@https://www.doczj.com/doc/e11361806.html,

Keywords:agent,multi-agent system,modeling language,agent-oriented software engineering

Received:May6,2005

The Agent Modeling Language(AML)is a semi-formal visual modeling language for specifying,mod-

eling and documenting systems that incorporate features drawn from multi-agent systems theory.It is

speci?ed as an extension to UML2.0in accordance with major OMG modeling frameworks(MDA,MOF,

UML,and OCL).The ultimate objective of AML is to provide software engineers with a ready-to-use,

complete and highly expressive modeling language suitable for the development of commercial software

solutions based on multi-agent technologies.This paper presents an overview of AML.The scope of the

language,its structure and extensibility mechanisms are discussed,and the core AML modeling constructs

and mechanisms are introduced and demonstrated by examples.

Povzetek:Opisana je vizualizacija agentnega jezika za modeliranje.

1Introduction

The Agent Modeling Language(AML)[3,5,4]is a semi-formal1visual modeling language for specifying,modeling and documenting systems that incorporate concepts drawn from Multi-Agent Systems(MAS)theory.

The most signi?cant motivation driving the development of AML was the extant need for a ready-to-use,com-prehensive,versatile and highly expressive modeling lan-guage suitable for the development of commercial software solutions based on multi-agent technologies.To qualify this more precisely,AML was intended to be a language that:(1)is built on proved technical foundations,(2)in-tegrates best practices from agent-oriented software engi-neering(AOSE)and object-oriented software engineering (OOSE)domains,(3)is well speci?ed and documented, (4)is internally consistent from the conceptual,semantic and syntactic perspectives,(6)is versatile and easy to ex-tend,(7)is independent of any particular theory,software development process or implementation environment,and (8)is supported by Computer-Aided Software Engineering (CASE)tools.

Given these requirements,AML is designed to address the most signi?cant de?ciencies with current state-of-the-art and practice in the area of MAS oriented model-ing languages,which are often:(1)insuf?ciently docu-mented and/or speci?ed,or(2)using proprietary and/or non-intuitive modeling constructs,or(3)aimed at model-ing only a limited set of MAS aspects,or(4)applicable only to a speci?c theory,application domain,MAS archi-1The term“semi-formal”implies that the language offers the means to specify systems using a combination of natural language,graphical nota-tion,and formal language speci?cation.tecture,or technology,or(5)mutually incompatible,or(6) insuf?ciently supported by CASE tools.

The objective of this paper is to present the approach applied to speci?cation of AML,and a brief overview of the various modeling constructs AML provides to model MASs.Due to limitations in paper length,a comprehen-sive description of AML abstract syntax,semantics,and notation is not provided.

The rest of the paper is structured as follows:Section2 presents the approach applied to speci?cation of AML and the available extensibility mechanisms.Section3ex-plains the AML fundamental entities and their features, sections4,5,6,7and8present an overview of AML ap-proach to modeling different aspects of agents and MASs, like social aspects,different kinds of interactions,capabil-ities,mobility,and mental attitudes.In the end the conclu-sions are drawn.

2The AML Approach

Toward achieving the stated goals and overcoming the de-?ciencies associated with many existing approaches,AML has been designed as a language,which:

–incorporates and uni?es the most signi?cant concepts from the broadest set of existing multi-agent theo-ries and abstract models(e.g.DAI[24],BDI[17], SMART[9]),modeling and speci?cation languages

(e.g.AUML[1,11,12],TAO[18],OPM/MAS[20],

AOR[23],UML[15],OCL[14],OWL[19],UML-based ontology modeling[7],methodologies(e.g.

MESSAGE[10],Gaia[25],TROPOS[2],PASSI[6],

392Informatica 29(2005)391–400I.Trencansky et al.

Prometheus [16],MaSE [8]),agent platforms (e.g.Jade,FIPA-OS,Jack,Cougaar)and multi-agent driven applications,

–extends the above with new modeling concepts to ac-count for aspects of multi-agent systems thus far cov-ered insuf?ciently,inappropriately or not at all,–assembles them into a consistent framework speci?ed by the AML meta-model (covering abstract syntax and semantics of the language)and notation (cover-ing the concrete syntax),and

–is speci?ed as an extension to UML in accordance with the OMG modeling frameworks (MDA,MOF,UML,and OCL).

2.1The Language De?nition

AML is built upon the Uni?ed Modeling Language (UML)2.0Superstructure [15],augmenting it with several new modeling concepts appropriate for capturing the typical features of multi-agent systems (see Fig.1).The main advantages of this approach are:

–Reuse of well-de?ned,well-founded,and commonly used concepts of UML.

–Use of existing mechanisms for specifying and ex-tending UML-based languages (metamodel exten-sions and UML pro?les).

–Ease of incorporation into existing UML-based CASE tools.

The abstract syntax,semantics and notation of the lan-guage are de?ned at the AML Metamodel and Notation level.The AML Metamodel is further structured into two main packages:AML Kernel and UML Extension for AML

.

UML 2.0 Profile of AML

UML 1.* Profile of AML

UML 1.* Profiles Extending AML UML 2.0 Profiles Extending AML AML Metamodel

AML Notation

AML Kernel UML Extension for AML

Figure 1:Levels of AML de?nition

The AML Kernel is a conservative 2extension of UML 2.0,comprising speci?cation of all the AML modeling ele-ments.It is logically structured into several packages,each of which contains speci?cation of modeling elements ded-icated for modeling speci?c aspect of MAS.

The UML Extension for AML package adds some meta-properties and structural constraints to the standard UML

2A

conservative extension of UML is an extension of UML which re-tains the standard UML semantics in unaltered form [22].

elements.It is thus a non-conservative extension of UML,and therefore an optional part of the language.However,the extensions contained within are simple and can be eas-ily implemented in most existing UML-based CASE tools.Upon the AML Metamodel and Notation two UML pro-?les of AML are speci?ed:UML 1.*Pro?le for AML (based on UML 1.*)and UML 2.0Pro?le for AML (based on UML 2.0).The primary objective of these pro?les is to enable implementation of AML into existing UML 1.*and UML 2.0based CASE tools,respectively.

2.2Extensibility of AML

AML is designed to encompass a broad set of relevant the-ories and modeling approaches,it being essentially impos-sible to cover all inclusively.In those cases where AML is insuf?cient,several mechanisms can be used to extend or customize it as required:

–Metamodel extension offers ?rst-class extensibility (as de?ned by MOF [13])of the AML metamodel and notation.

–AML pro?le extension offers the possibility to adapt AML for a given domain,platform or development method by means of UML Pro?les,without the need to modify the underlying AML Metamodel and Nota-tion.–Concrete model extension allows to employ alterna-tive MAS modeling approaches as complementary speci?cations to the AML model.

3Modeling MAS Entities

In general,entities are objects that can exist independently of others.In order to maximize reuse and comprehensi-bility of the metamodel AML de?nes several auxiliary ab-stract metamodeling concepts called semi-entities and their types.Semi-entity types are specialized UML classes used to specify coherent set of features,logically grouped ac-cording to particular aspects of MASs.They are used to specify features of other types of modeling elements.

3.1

AML Semi-entities

AML de?nes the following semi-entities:

Behaviored semi-entities represent elements,which can own capabilities,observe and/or effect their environment by means of perceptors and effectors,provide and use ser-vices,and can be (de)composed into behavior fragments.Socialized semi-entities represent elements,which can form societies,can participate in social relationships and can own social properties.

Mental semi-entities represent elements which can be characterized in terms of their mental attitudes,e.g.which information they believe in,what are their objectives,

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ted to,when and how a particular goal is to be achieved,

which plan to execute,etc.

3.2AML Fundamental Entities

The fundamental entities that compose MASs are:agents, resources,and environments.AML therefore de?nes three modeling concepts,which can be used to model the above mentioned fundamental entities at both type and instance levels:

Agent type is used to specify the type of agents,i.e.self contained entities that are capable of interactions,observa-tions and autonomous behavior within their environment. Resource type is used to model the type of resources within the system,i.e.physical or informational en-tities with which the main concern is their availability (in terms of its quantity,access rights,conditions of us-age/consumption,etc.).

Environment type is used to model the type of a system’s inner environment3,i.e.the logical or physical surround-ings of entities which provide conditions under which the entities exist and function.

In AML,all the aforementioned entity types are special-ized UML classes,and thus can utilize all the features de-?ned for UML classes,i.e.can be instantiated,can own structural and behavioral features,behaviors,can be struc-tured into parts and ports,participate in interactions,can participate in various kinds of relationships(e.g.associa-tions,generalizations,dependencies),etc.The instances of the entity types(called entities)can be modeled by means of UML instance speci?cations classi?ed according to the corresponding types.

Furthermore,all the AML fundamental entity types in-herit features of behaviored semi-entities,and in addition to these,agent and environment types are also socialized and mental semi-entities.

Fig.2shows an example of a de?nition of an abstract class3DObject that represents spatial objects,charac-terized by shape and position,existing inside a containing space.An abstract environment type3DSpace represents a three dimensional space.This is a special3DObject and as such can contain other spatial objects.3DSpace provides a service Motion to the objects contained within (for details about services see Sect.5.4).Three con-crete3DObject s,an agent type Person,a resource type Ball and a class Goal are de?ned as specialized 3DObject s.3DSpace is further specialized into a con-crete environment type Pitch representing a soccer pitch containing two goals and a ball.

3Inner environment is that part of an entity’s environment that is con-tained within the boundaries of the system.

Figure2:Example of entities,their relationships,service provision and usage

4Modeling Social Aspects

MASs are commonly perceived as systems comprised of a number of autonomous agents,situated in a common envi-ronment,and interacting with each other in order that the desired functionality and properties of the systems could emerge.These properties of MAS are not always derivable or representable solely on the basis of properties and capa-bilities of individual agents,but are usually given also by their mutual relationships,interactions,coordination mech-anisms,social attitudes,etc.Such aspects of MASs are commonly referred to as social aspects.

From the social perspective the following aspects of MAS are commonly considered in MAS models(for de-taisl see[4]):

–Social structure concerning mainly with the identi?-cation of societies which can evolve within the sys-tem,speci?cation of their properties,structure,identi-?cation of comprised roles,individual entities that can participate in such societies,what roles they can play, their mutual relationships,etc.

–Social behavior covering such phenomena as social dynamics(i.e.the ability of a society to react to inter-nal and external events),norms(i.e.rules or standards of behavior shared by members of a society),social interactions(how individuals and/or societies interact with others in order to exchange information,coordi-nate their activities,etc.),and social activities of in-dividual entities and societies(e.g.how they change their attitudes,roles they play,social relationships), etc.

–Social attitudes addressing the individual and/or com-mon tendencies(usually expressed in terms of moti-vations,needs,wishes,intentions,goals,beliefs,com-mitments,etc.)to anything of a social value.

In this section the focus is on modeling social structure of multi-agent systems.AML modeling constructs which can be used to model social behavior and social attitudes are outlined in the subsequent sections,mainly5,6,and8.

394Informatica29(2005)391–400I.Trencansky et al.

In order to accommodate special needs for modeling so-cial aspects,AML utilizes concepts of:organization units, social relationships,entity roles,and role properties.

4.1Organization Units

Organization unit type is a specialized environment type, and thus inherits features of behaviored,socialized and mental semi-entity types.They are used to specify the type of societies that can evolve within the system from both the external as well as internal perspectives.

From an external perspective,organization units repre-sent coherent autonomous entities,which can be character-ized in terms of their mental and social attitudes,can per-form behavior,participate in different kinds of(social)rela-tionships,can observe and interact with their environment, offer and use services,play roles,etc.Their properties and behavior are both(1)emergent properties and behavior of all their constituents,their mutual relationships,observa-tions and interactions,and(2)the features and behavior of organization units themselves.

For modeling organization units from external perspec-tives,in addition to features de?ned for UML classes (structural and behavioral features,owned behaviors,rela-tionships,etc.),also all the features of behaviored,social-ized,and mental semi-entities can be utilized.

From an internal perspective,organization units are types of environment that specify the social arrangements of entities in terms of structures,interactions,roles,con-straints,norms,etc.

For this purpose organization unit types usually utilize the possibilities inherited from UML structured classi?er, and model their internal structure by contained parts and connectors,in combination with entity role types used as types of the parts.

For an example of an organization unit see Fig.3(b).

4.2Social Relationships

Social relationship is a particular type of connection be-tween social entities related to or having dealings with each other.For modeling such relationships,AML de?nes a spe-cial type of UML property,called social property.The so-cial property can be used either in the form of an owned social attribute,or as the end of a social association,and can specify its social role kind4.

For an example of modeling social relationships see Fig.3.

4.3Roles and Role Properties

Roles are used to de?ne a normative behavioral repertoire of entities,and thus provide the basic building blocks of MAS societies.For modeling roles,AML provides entity role type,a specialized behaviored,socialized and mental 4AML prede?nes peer,subordinate and superordinate social role kinds,but this set can be extended as required.semi-entity type.Entity role types are used to model ab-stractions of coherent set of features,capabilities,behav-iors,observations,relationships,participation in interac-tions,and services offered or required by entities partici-pating in a particular context.Each entity role type should be realized by a speci?c implementation possessed by an entity that can play that entity role type.An instance of an entity role type is called entity role and exists only while some behavioral entity plays it.

For modeling the ability of an entity to play an entity role type,AML provides role properties.Role property is a specialized UML property,used to specify that an instance of its owner(i.e.a behavioral entity)can play one or several roles of a particular entity role type.The role property can be used either in the form of a role attribute or as the end of a play association.

One entity can at each time play several entity roles. These entity roles can be of the same as well as of dif-ferent types.The multiplicity de?ned for a role property constraints the number of entity roles of given type the par-ticular entity can play concurrently.Additional constraints which govern playing of entity roles can be speci?ed by UML constraints.

To allow explicit manipulation of entity roles in UML activities and state machines,AML de?nes a set of actions for entity role creation and disposal,particularly create role action and dispose role action.

Fig.3(a)contains the diagram depicting an agent of type Person which can play entity roles of type Player, Captain,Coach,and Referee.The possibility of playing entity roles of a particular type is modeled by play associations.Fig.3(b)depicts an organization unit SoccerMatch,which comprises three referee s(of the Referee entity role type)and two team s(of the SoccerTeam organization unit type).The SoccerTeam itself consists of one to three coach es,and eleven to ?fteen player s of which one is the captain.The player s are peers to each other(the cooperate con-nector),and subordinates to the coach es(the manage connector),and the captain(the lead connector).The referee s are superordinate to the both SoccerTeam s (the control connector).

Fig.4shows the instantiation of the previously de?ned types in a model of a system’s snapshot,where the agent Lampard,of type Person,plays the entity role player,and the agent Terry,also of type Person,plays the entity role captain and leads Lampard.The agent Mourinho,play-ing the entity role coach manages both players Lampard and Terry.

5Modeling Interactions

To support modeling of interactions in MAS,AML pro-vides a number of UML extensions,which can be logi-cally subdivided into:(1)generic extensions to UML in-teractions,(2)speech act based extensions to UML inter-

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(b)

Figure 3:Example of social structure modeling

Figure 4:Example of the entity role instantiation and play-ing

actions,(3)observations and effecting interactions,and (4)services.

5.1Generic Extensions to UML Interactions

Generic extensions to UML interactions provide means to model:(1)interactions between groups of entities (multi-message and multi-lifeline),(2)dynamic change of object’s attributes to express changes in internal structure of orga-nization units,social relationships,or played entity roles,etc.,induced by interactions (attribute change),(3)model-ing of messages and signals not explicitly associated with the invocation of corresponding methods and receptions (decoupled message),(4)mechanisms for modi?cation of interaction roles of entities (not necessary entity roles)in-duced by interactions (subset and join dependencies),and (5)modeling the actions of dispatch and reception of de-coupled messages in activities (send and decoupled mes-sage actions,and associated triggers).

Multi-message is a specialized UML message which is used to model a particular communication between (unlike UML message)multiple participants,i.e.multiple senders and/or multiple receivers.

Multi-lifeline is a specialized UML lifeline,used to rep-resent (unlike UML lifeline)multiple participants in inter-actions.

Decoupled message is a specialized multi-message used to model the asynchronous dispatch and reception of a mes-sage payload without (unlike UML message)explicit spec-

i?cation of the behavior invoked on the side of the receiver.The decision of which behavior should be invoked when the decoupled message is received is up to the receiver what allows to preserve its autonomy in processing messages.Attribute change is a specialized UML interaction frag-ment used to model the change of attribute values (state)of interacting entities induced by the interaction.Attribute change thus enables to express addition,removal,or mod-i?cation of attribute values,and also to express the added attribute values by sub-lifelines.The most likely utiliza-tion of attribute change is in modeling of dynamic change of entity roles played by behavioral entities represented by lifelines in interactions,and the modeling of entity inter-actions with respect to the played entity roles (i.e.each sub-lifeline representing a played entity role can be used to model interaction of its player with respect to this entity role).

Subset is a specialized UML dependency between event occurrences owned by two distinct (superset and subset)lifelines used to specify that since the event occurrence on the superset lifeline,some of the instances it represents (speci?ed by the corresponding selector)are also repre-sented by another,the subset lifeline.

Similarly,join dependency is also a specialized UML de-pendency between two event occurrences on lifelines (sub-set and union ones),used to specify that a subset of in-stances,which have been until the subset event occurrence represented by the subset lifeline,is after the union event

occurrence represented by the ?Sunion ˇT

lifeline.The union lifeline,thus after the union event occurrence represents the union of the instances it has been representing before,and the instances speci?ed by the join dependency.

Send decoupled message action is a specialized UML send object action used to model the action of dispatch-ing a decoupled message,and accept decoupled message action is a specialized UML accept event action used to model reception of a decoupled message action that meets the conditions speci?ed by the associated decoupled mes-sage trigger.

A simpli?ed interaction between entities taking part in a player substitution is depicted in Fig.5.Once the main coach decides which players are to be substituted (p1to be substituted and p2the substitute),he ?rst noti?es player p2to get ready and then asks the main referee for per-mission to make the substitution.The main referee in turn replies by an answer .If the answer is “yes”,the substitution process waits until the game is interrupted.If so,the coach instructs player p1to exit and p2to enter.Player p1then leaves the pitch and joins the group of in-active players and p2joins the pitch and thereby the group of active players.

Fig.6shows an example of the communicative inter-action in which the attribute change elements are used to model changes of entity roles played by agents.The dia-gram realizes the scenario of a captain change caused by the original captain (player2)substitution.

At the beginning of the scenario the agent

396Informatica 29(2005)391–400I.Trencansky et al.

Figure 5:Example of a communicative interaction player2is captain (modeled by its role prop-erty captain ).During the substitution,the main coach gives the player2order to hand the cap-tainship over (handCaptainshipOver()message)and the player1the order to become the captain (becomeCaptain()message).After receiving these messages,the player2stops playing the entity role captain (and starts playing the entity role of

ordinary player )and the player1changes from ordinary player to captain .

Figure 6:Example of a social interaction with entity role changes

5.2Speech Act Speci?c Extensions to UML

Interactions

Speech act speci?c extensions to UML interactions com-prise modeling of speech-acts (communication message),speech act based interactions (communicative interac-tions),patterns of interactions (interaction protocols),and modeling the actions of dispatch and reception of speech-act based messages in activities (send and accept commu-nicative message actions,and associated triggers).

Communication message is a specialized decoupled message used to model communicative acts of speech act based communication within communicative interaction s (a specialized UML interaction)with the possibility of ex-plicit speci?cation of the message performative and pay-load.Both the communication message and communica-tive interaction can also specify used agent communication and content languages,ontology and payload encoding.

Interaction protocol is a parametrized communicative interaction template used to model reusable templates of communicative interactions.

5.3Observations and Effecting Interactions

AML provides several mechanisms for modeling observa-tions and effecting interactions in order to (1)allow model-ing of the ability of an entity to observe and/or to bring about an effect on others (perceptors and effectors),(2)specify what observation and effecting interactions the en-tity is capable of (perceptor and effector types and perceiv-ing and effecting acts),(3)specify what entities can ob-serve and/or effect others (perceives and effects dependen-cies),and (4)explicitly model the actions of observations and effecting interactions in activities (percept and effect actions).

Observations are in AML modeled as the ability of an entity to perceive the state of (or to receive a signal from)an observed object by means of perceptors ,which are spe-cialized UML ports.Perceptor types are used to specify (by means of owned perceiving acts )the observations an owner of a perceptor of that type can make.

Perceiving acts are specialized UML operations which can be owned by perceptor types and thus used to specify what perceptions their owners,or perceptors of given type,can perform.

The speci?cation of which entities can observe others,is modeled by a perceives dependency.For modeling behav-ioral aspects of observations,AML provides a specialized percept action .

Different aspects of effecting interactions are modeled analogously,by means of effectors ,effector types ,effecting acts ,effects dependencies,and effect actions .

An example is depicted in Fig.8(a)which shows an entity role type Player with two eyes–perceptors called eye of type Eye ,and two legs–effectors called leg of type Leg .Eyes are used to see other players,the pitch and the ball,and to provide localization information to the in-ternal parts of a player.Legs are used to change the player’s position within the pitch (modeled by changing of internal state implying that no effects dependency need be placed in the diagram),and to manipulate the ball.

5.4Services

The AML support for modeling services comprises (1)the means for the speci?cation of the functionality of a service and the way a service can be accessed (service speci?cation and service protocol),(2)the means for the speci?cation of what entities provide/use services (service provision,ser-vice usage,and serviced property),and (if applicable)by what means (serviced port).

A service is a coherent block of functionality provided by a behaviored semi-entity,called service provider,that can be accessed by other behaviored semi-entities (which

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can be either external or internal parts of the service provider),called service clients.

Service speci?cation is used to specify a service by means of owned service protocols,i.e.specialized inter-action protocols extended with the ability to specify two mandatory,disjoint and nonempty sets of(not bound)pa-rameters,particularly:provider and client template param-eters.

The provider template parameters of all contained ser-vice protocols specify the set of the template parame-ters that must be bound by the service providers,and the client template parameters of all contained service proto-cols specify the set of template parameters that must be bound by the service clients.Binding of these complemen-tary template parameters speci?es the features of the par-ticular service provision/usage which are dependent on its providers and clients.

Service provision/usage are specialized dependencies used to model provision/use of a service by particular enti-ties,together with the binding of template parameters that are declared to be bound by service providers/clients. Fig.7shows a speci?cation of the Motion service de?ned as a collection of three service protocols.The CanMove service protocol is based on the standard FIPA protocol FIPA-Query-Protocol5[21]and binds the proposition parameter(the content of a query-if message)to the capability canMove(what,to)of a service provider.The participant parameter of the FIPA-Query-Protocol is mapped to a service provider and the initiator parameter to a service client.The CanMove service protocol is used by the ser-vice client to ask if an object referred by the what parame-ter can be moved to the position referred by the to param-eter.The remaining service protocols Move and Turn are based on the FIPA-Request-Protocol[21]and are used to change the position or direction of a spatial object. Binding of the Motion service speci?cation to the provider3DSpace and the client3DObject is depicted in Fig.2.

Figure7:Example of service speci?cation 5The AML speci?cation of the interaction protocol can be found in[3].6Modeling Capabilities and

Behavior

AML extends the capacity of UML to abstract and decom-pose behavior by another two modeling elements:capabil-ity and behavior fragment.

Capability is an abstract speci?cation of a behavior which allows reasoning about and operations on that spec-i?cation.Technically,a capability represents a uni?cation of the common speci?cation properties of UML’s behav-ioral features and behaviors expressed in terms of their in-puts,outputs,pre-and post-conditions.

Behavior fragment is a specialized behaviored semi-entity type used to model a coherent re-usable fragment of behavior and related structural and behavioral features.It enables the(possibly recursive)decomposition of a com-plex behavior into simpler and(possibly)concurrently ex-ecutable fragments,as well as the dynamic modi?cation of an entities behavior in run-time.The decomposition of a behavior of an entity is modeled by owned aggregate at-tributes of the corresponding behavior fragment type. Fig.8(a)shows the decomposition of the Player entity role type’s behavior into a structure of behavior fragments.In part(b)two fragments,Mobility and BallHandling,are described in terms of their owned capabilities(turn,walk,catch,etc.).

(a)

(b)

Figure8:Example of behavior fragments,observations and effecting interactions

7Modeling MAS Deployment and Mobility

The means provided by AML to support modeling of MAS deployment and agent mobility comprise:(1)the support for modeling the physical infrastructure onto which MAS entities are deployed(agent execution environment),(2) what entities can occur on which nodes of the physical in-frastructure and what is the relationship of deployed enti-ties to those nodes(hosting property),(3)how entities can get to a particular node of the physical infrastructure(move and clone dependencies),and(4)what can cause the en-

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tity’s movement or cloning throughout the physical infras-tructure(move and clone actions).

Agent execution environment type is a specialized UML execution environment used to model types of execution environments within which MAS entities can run.While it is a behaviored semi-entity type,it can explicitly,for exam-ple,also specify a set of services that the deployed entities can use or should provide at run time.

Agent execution environment can also own hosting prop-erties,which are used to classify the entities which can be hosted by the owning agent execution environment.The hosting property’s hosting kind speci?es the relation of the referred entity type to its owning agent execution environ-ment(i.e.either resident of visitor).

Hosting association is a specialized UML association used to specify hosting property in the form of an asso-ciation end.

Move is a specialized UML dependency between two hosting properties used to specify that the entities repre-sented by the source hosting property can be moved to the instances of the agent execution environments owning the destination hosting property.Likewise the clone depen-dency is used.

Move and clone actions are specialized UML add struc-tural feature actions used to model actions that cause move-ment or cloning of an entity from one agent execution envi-ronment to another one.Both the actions thus specify:(1) which entity is being moved or cloned,(2)the destination agent execution environment instance where the entity is being moved or cloned,and(3)the hosting property where the moved or cloned entity is being placed.

8Modeling Mental Aspects

Mental semi-entities can be characterized in terms of their mental attitudes,i.e.motivations,needs,wishes,inten-tions,goals,beliefs,commitments,etc.To allow modeling all the above,AML provides:goals,beliefs,plans,con-tribution relationships,mental properties and associations, mental constraints,and commit/cancel goal actions.

Goal is a specialized UML class used to model goals,i.e. conditions or states of affairs with which the main concern is their achievement or maintenance.Goals can thus be used to represent objectives,needs,motivations,desires, etc.

Belief is a specialized UML class used to model a state of affairs,proposition or other information relevant to the system and its mental model.

The attitude of a mental semi-entity to a belief or com-mitment to a goal is modeled by the belief or the goal instance being held in a slot of the corresponding mental property(owned by the mental semi-entity,or a mental as-sociation relating the belief or the goal to the mental semi-entity).

Plan is a specialized UML activity used to model:prede-?ned plans,or fragments of behavior from which the plans can be composed.

Mental constraint is a specialized UML constraint used to specify properties of owning beliefs,goals and plans which can be used within reasoning processes of mental semi-entities.Supported kinds of mental constraints are pre-and post-conditions,commit conditions,cancel condi-tions and invariants.

Contribution is a specialized UML relationship used to model logical relationships between goals,beliefs,plans and their mental constraints.The manner in which the speci?ed mental constraint(e.g.post-condition)of the con-tributor in?uences the speci?ed mental constraint kind of the bene?ciary(e.g.pre-condition)as well as the degree of the contribution can also be speci?ed.

Actions to model commitments to and de-commitments from goals within activities are also provided.

Figure9:Example of a mental model

Fig.9shows an example of a snapshot of the mental model of a soccer team(represented by the SoccerTeam organization unit type)and its players(Player entity role type).The soccer team has the goal to win a match(modeled by the WinMatch goal).The goal WinMatch is accomplished,when the soccer match is over and the team has scored more goals than conceded. This is expressed by the suf?cient contribution of the be-lief{match.isOver and team.scoredGoals> team.concededGoals}to the postcondition of the goal WinMatch.The soccer team players may have goals to score a goal(ScoreGoal)which it is feasi-ble to commit to,when they are in a scoring chance. This is expressed by the necessary contribution of the be-lief ScoringChance to the precondition of the goal ScoreGoal.

9Conclusion

The limitation in paper length has not allowed to present all the modeling elements and mechanisms AML provides (e.g.support for ontologies,contexts,etc.).Nevertheless, we believe that from what has been presented in this pa-per,it is evident that AML provides a rich set of mod-eling constructs for modeling applications that embody and/or exhibit characteristics of multi-agent systems.It integrates best modeling practices and concepts from ex-isting agent oriented modeling and speci?cation languages

AGENT MODELING https://www.doczj.com/doc/e11361806.html,rmatica29(2005)391–400399

into a unique framework built on foundations of UML2.0 and OCL2.0.The structure of the language de?nition to-gether with the MDA/MOF/UML“metamodeling technol-ogy”(UML pro?les,?rst-class metamodel extension,etc., gives AML the advantage of natural extensibility and cus-tomization.AML is also supported by CASE tools.

We feel con?dent that AML is suf?ciently detailed,com-prehensive and tangible to be a useful tool for software ar-chitects building systems based on,or exhibiting character-istics of,multi-agent technologies.In this respect we antic-ipate that AML may form a signi?cant contribution to the effort of bringing about widespread adoption of intelligent agents across varied commercial marketplaces. Acknowledgement

The authors are indebted to Stefan Brantschen,Monique Calisti,and Dominic Greenwood,for their support and fruitful comments which have inspired many ideas and thus substantially in?uenced the current version of AML. References

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盘式扭矩传感器

盘式扭矩传感器 一、工作原理采用应变片电测技术,在弹性轴上组成应变桥,向应变桥提供电源即可测得该弹性轴受扭的电信号。将该应变信号放大后,经过压/频转换,变成与扭应变成正比的频率信号。使用于轴向空间比较短的需要测量扭矩转速的场合。 二、主要性能指标 扭矩示值误差: < 0、5 % F S 灵敏度: 10、2 mv / V 非线性: <0、25 % F S 重复性: <0、2% F S 零点温飘: <0、5 % F S /10℃输出阻抗:1KΩ3Ω 绝缘阻抗: >500MΩ 静态超载:120 % 断裂负载:200 % 使用温度: 0 ~60℃ 储存温度: -20 ~70℃ 电源电压: +15V5%,-15V5%

总消耗电流: <130mA频率信号输出:5KHz—70℃的环境里3、保证数字扭矩仪的循环工作,可以增加内部温度。可以提高仪表的林敏度4、设置温度上下限报警指示灯,当窗口显示上下限温度时该等亮。及时做好应对措施。 5、测量扭矩时,应在转换器上设置保温措施,以免因杂质通过导致转换器接口而发生沉淀。 五、功能特点:1、无轴承结构,可高速运转。 2、信号输出可任意选择波形─方波或脉冲波。 3、检测精度高、稳定性好、抗干扰性强。 4、不需反复调零即可;连续测量正反扭矩。 5、即可测量静止扭矩,也可测量动态扭矩六、外形尺寸图:盘式变送器的截面图以圆形呈现,传递信号时与旋转,转速和转向无关。安装时不需要考虑方位,可按具体情况任意方向安装。 六、常见故障:1、仪表指示突然变化不正常。多半是由于仪器本身补偿导线断路变送器失灵造成的2、工艺操作发生变化,多半是由于调节器、测控设备损坏引起的。3、硬件环境不满足要求,会直接引起硬件设置的损坏。换件环境的操作系统,办公软件使用不正确,导致变送器的显示范围不正确。4、安装不正确,显示器的屏幕数字不发生变化。正负极接反,会直接烧坏显示仪表。5、扭矩仪表出现快速振动的现象,肯定是由于控制参数调整不当引起的。七、扭矩信号处理形式:扭矩传感器输出的频率信号送到

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引起前列腺癌的危险因素尚未明确,已经被确认的包括;年龄,种族和遗传性。最重要的因素之一是遗传。如果一个直系亲属(兄弟或父亲)患有前列腺癌,其本人患前列腺癌的危险性会增加1倍。此外其他可能的高发因素有:高动物脂肪饮食等。雄激素在前列腺的发育和前列腺癌的进展过程中起关键作用。 前列腺癌发病的临床特点 由于PSA筛查的广泛使用以及公众对前列腺癌认知度高,美国75%的前列腺癌患者仅有PSA的异常。90年代以来美国前列腺癌患者的5年生存率在90%以上。而国内大部分患者是以尿路症状或骨痛而就诊,一项多中心研究显示:仅6.2%的患者是由于PSA升高而被发现,就诊患者的PSA中位数为46.1ng/ml[8]。由于大部份患者病变已为晚期,长期预后不佳。 前列腺癌的病理类型 前列腺癌病理类型上包括腺癌(腺泡腺癌)、导管腺癌、尿路上皮癌、鳞状细胞癌、腺鳞癌。其中前列腺腺癌占95%以上,因此,通常我们所说的前列腺癌就是指前列腺腺癌。前列腺癌约75%起源于外周带,20%起源于移行带,5%起源于中央带 前列腺癌的常见症状 在前列腺癌的早期,由于肿瘤局限大多数前列腺癌病人无明显症状,常在体检时偶然发现,也可在良性前列腺增生手术标本中发现。

酚妥拉明详细说明书

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法兰式扭矩传感器ZJ-A型

法兰式扭矩传感器ZJ-A型

产品特点: 1.信号输出可任意选择波形一方波或脉冲波。 2.检测精度高、稳定性好、抗干扰性强。 3.不需反复调零即可连续测量正反扭矩。 4.即可测量静止扭矩,也可测量动态扭矩。 5.体积小、重量轻、易于安装。传感器可脱离二次仪表独立使用,只要按插座针号提供 ±15VDC(200mA)的电源,即可输出阻抗与扭矩成正比的等方波或脉冲波频率信号。 6.测量范围:0-500000Nm标准可选,特殊量程定制。 应用范围: 1.电动机、发动机、内燃机等旋转动力设备输出扭矩及功率的检测; 2.风机、水泵、齿轮箱、扭力扳手的扭矩及功率的检测; 3.铁路机车、汽车、拖拉机、飞机、船泊、矿山机械中的扭矩及功率的检测; 4.可用于污水处理系统中的扭矩及功率的检测; 5.可用于制造粘度计; 6.可用于过程工业和流程工业中; 基本原理: 转矩的测量:采用应变片电测技术,在弹性轴上组成应变桥,向应变桥提供电源即可测得 该弹性轴受扭的电信号。将该应变信号放大后,经过压/频转换,变成与扭应变成正比的频 率信号。 工作过程: 将专用的扭矩应变片用应变胶粘帖在被测弹性轴上并组成应变桥,向应变桥提供电源即可 测得该弹性轴受扭的电信号。将扭矩传感器应变信号放大后,经过压/频转换,变成与扭应 变成正比的频率信号。本系统的能源输入及信号输出是由两组带间隙的特殊环形变压器承 担的,因此实现了无接触的能源及信号传递功能。 向传感器提供±15VDC电源,激磁电路中的晶体振荡器产生400Hz的方波,经过功率放大 器即产生交流激磁功率电源,通过能源环形变压器T1从静止的初级线圈传递至旋转的次 级线圈,得到的交流电源通过轴上的整流滤波电路得到±5V的直流电源,该电源做运算放 大器的工作电源;由基准电源与双运放组成的高精度稳压电源产生±4.5V的精密直流电源,该电源及作为电桥电源,有座位放大器即V/F转换器的工作电源。 当弹性轴受扭时应变桥检测得到的mV级的应变信号通过仪表放大器放大成1.5v±1v的强 信号,再通过V/F转换器变换成频率信号,通过信号环形变压器T2从旋转的初级线圈传

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1

1目的 识别企业的生产经营活动、产品和服务中存在的危险有害因素,并进行风险评价,及时更新,为尽量减少和控制公司各项活动中的风险提供依据。 2范围 本程序适用于公司危险因素识别、评价、控制和更新工作。 3 术语 3.1危险、有害因素(危险源) 危险、有害因素(危险源)是指可能导致人员伤害或疾病、物质财产损失、工作环境破坏或这些情况组合的根源或状态因素。危险源根据评价可以划分为重大危险源、重要危险源、一般危险源。 3.2危险、有害因素识别:认知危害、有害因素的存在并确定其特性的过程。 3.3风险:特定危险、危害事件发生的可能性及后果严重性的结合。 3.4风险评价:依照现有的专业经验、评价标准和准则,评价风险程度并确定风险是否可容忍的全过程。 3.5事件:发生或可能发生伤害、疾病 (不论严重程度)或死亡的与工作相关的事件。 注1 :事故是一种造成了伤害、疾病或死亡的事件。 注2:没有造成伤害、疾病或死亡的事件也被称为[near-miss未遂事件]、[near-hit虚惊事件]、[close call差点出事]或[dangerous occurrence危险事件]。 注3:紧急情况是一种特殊形式的事件。) 3.6危险、有害因素风险分级管控 根据对危险、有害因素的风险评价,将危险、有害因素划分为重大风险/红色风险(A级)、较大风险/橙色风险(B级)、一般风险/黄色风险(C级)、低风险/蓝色风险(D级)四个风险等级,并采用红、橙、黄、蓝色进行标识。 3.6.1重大风险/红色风险(A级) 属于不可容许的危险,必须建立管控档案,应由企业重点负责管控,必须立即整改,不能继续作业,只有当风险等级降低时,才能开始或继续工作。标识为红色。 3.6.2较大风险/橙色风险(B级) 属于高度危险,必须建立管控档案,必须制定措施进行控制管理,应由公司管理部和各职能部门根据职责分工负责管控。标识为橙色。 3.6.3一般风险/黄色风险(C级)

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2.将联轴器分别装入各自轴上。 3.调节扭矩传感器与基准面的距离,使它的轴线与原动机和负载的轴线的同轴度小于Φ 0.03mm,固定扭矩传感器在基准面上。 4.紧固联轴器,安装完成。 七、信号输出与信号采集: 1、扭矩信号输出基本形式: ?方波信号、脉冲信号。 ?可根据用户需要制成电压模拟信号输出或电流模拟信号输出(单向、静止扭矩测量)。 2、扭矩信号处理形式: ?扭矩传感器输出的频率信号送到频率计或数字表,直接读取与扭矩成正比的频率信号或电压、电流信号。 ?扭矩传感器的扭矩与频率信号送给单片机二次仪表,直接显示实时扭矩值、转速及输出功率值及 RS232通讯信号。 ?直接将扭矩与转速的频率信号送给计算机或 PLD进行处理。 八、维护与保养: 1.每隔一年应给扭矩传感器两端轴承加润滑脂。加润滑脂时,仅将两端轴承盖打开,将润滑脂加入轴承,然后装上两端盖。 2.应储存在干燥、无腐蚀、室温为 -20℃——70℃的环境里。 九、注意事项: 1.安装时,不能带电操作,切莫直接敲打、碰撞扭矩传感器。 2.联轴器的紧固螺栓应拧紧 ,联轴器的外面应加防护罩,避免人身伤害。 3.信号线输出不得对地 ,对电源短路,输出电流不大于10mA?屏蔽电缆线的屏蔽层必须与 +15V 电源的公共端(电源地)连接。 十、安装使用: 1、使用环境:扭矩传感器应安装在环境温度为0℃~ 60℃,相对湿度小于90%,无易燃、易爆品的环境里。不宜安装在强电磁干扰的环境中。 2、安装方式: (1) 水平安装:如图11所示:

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