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vb俄罗斯方块程序代码

Option Explicit

Option Base 0

Private blnGrid(0 To 19, 0 To 9) As Boolean '网格

Private lngColor(0 To 19, 0 To 9) As Long '网格绘制颜色

Private blnBlock(0 To 4, 0 To 3, 0 To 3, 0 To 3) As Boolean '五种方块的四种不同方位

Private blnStarted As Boolean '是否已开始玩

Dim intTypeCur As Integer '当前方块的类型

Dim lngColorCur As Long '当前方块的颜色

Dim intOrieCur As Integer '当前方块的方位

Dim intOrieNext As Integer '当前方块的下一个方位

Dim intXCur As Integer '当前方块的当前位置

Dim intYCur As Integer

Dim intXNext As Integer '当前方块的下一个位置

Dim intYNext As Integer

Public intDownDistance As Integer '快速下降时的下降距离

Public blnClockWise As Boolean '方块旋转方向

Public blnShowNext As Boolean '是否显示下一个方块

Public blnScheme As Boolean '按键方案

Dim lngScore As Long '得分

Dim intTypeNew As Integer '下一个方块的类型

Dim lngColorNew As Long '下一个方块的颜色

Dim intOrieNew As Integer '下一个方块的方位

Dim lngHighScore As Long

Dim blnRedraw As Boolean

Private Sub ShowBlock() '显示下落的方块

Dim i As Integer, j As Integer

'去掉旧图象

For i = 0 To 3

If i + intYCur >= 0 And i + intYCur <= 19 Then '如果在大方框外,则不绘制

For j = 0 To 3

If j + intXCur >= 0 And j + intXCur <= 9 Then

If (j + intXCur >= 0) And (j + intXCur <= 9) And (blnBlock(intTypeCur, intOrieCur, i, j)) And Not blnGrid(i + intYCur, j + intXCur) Then

picGrid.Line ((j + intXCur) * 20 + 2, (i + intYCur) * 20 + 2)-((j + intXCur) * 20 + 19, (i + intYCur) * 20 + 19), vbBlack, B

picGrid.Line ((j + intXCur) * 20 + 4, (i + intYCur) * 20 + 4)-((j +

intXCur) * 20 + 17, (i + intYCur) * 20 + 17), vbWhite, BF

End If

End If

Next

End If

Next

'画新图象

For i = 0 To 3

If i + intYNext >= 0 And i + intYNext <= 19 Then '如果在大方框外,则不绘制

For j = 0 To 3

If (j + intXNext >= 0) And (j + intXNext <= 9) And (blnBlock(intTypeCur, intOrieNext, i, j)) Then

picGrid.Line ((j + intXNext) * 20 + 2, (i + intYNext) * 20 + 2)-((j + intXNext) * 20 + 19, (i + intYNext) * 20 + 19), lngColorCur, B

picGrid.Line ((j + intXNext) * 20 + 4, (i + intYNext) * 20 + 4)-((j + intXNext) * 20 + 17, (i + intYNext) * 20 + 17), lngColorCur, BF

End If

Next

End If

Next

intYCur = intYNext

intXCur = intXNext

intOrieCur = intOrieNext

End Sub

Private Sub Form_Activate()

Dim i As Integer, j As Integer

'绘制表格与已有的堆积方块

For i = 0 To 19

For j = 0 To 9

If blnGrid(i, j) Then

picGrid.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), lngColor(i, j), B

picGrid.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), lngColor(i, j), BF

Else

picGrid.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), vbBlack, B

picGrid.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), vbWhite, BF End If

Next

Next

'绘制“下一个”网块

For i = 0 To 3

For j = 0 To 3

picNext.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), vbBlack, B Next

Next

'初次启动时不显示下一个和移动方块

If blnStarted Then

If blnShowNext Then

For i = 0 To 3

For j = 0 To 3

If blnBlock(intTypeNew, intOrieNew, i, j) Then

picNext.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), lngColorNew, B

picNext.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), lngColorNew, BF

Else

picNext.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), vbBlack, B

picNext.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), vbWhite, BF

End If

Next

Next

Else

For i = 0 To 3

For j = 0 To 3

picNext.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), vbBlack, B

picNext.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), vbWhite, BF

Next

Next

End If

Call ShowBlock

End If

End Sub

Private Sub form_KeyDown(KeyCode As Integer, Shift As Integer)

If KeyCode = 13 Then

If Not blnStarted Then

Call lblStart_Click

Exit Sub

End If

If Timer1.Enabled Then

Timer1.Enabled = False

lblstart.Caption = "继续"

Exit Sub

Else

Timer1.Enabled = True

lblstart.Caption = "暂停"

Exit Sub

End If

End If

If Not Timer1.Enabled Then Exit Sub

If blnScheme Then

Select Case KeyCode

Case vbKeyLeft

GoLeft

Case vbKeyRight

GoRight

Case vbKeyUp

Rotate

Case vbKeyDown '加速下降

QuickDown

End Select

Else

Select Case KeyCode

Case Asc("A")

GoLeft

Case Asc("S")

GoRight

Case Asc("W")

Rotate

Case Asc("Z") '加速下降

QuickDown

End Select

End If

Call ShowBlock

End Sub

Private Sub Form_Unload(Cancel As Integer)

Open App.Path & "\block.dat" For Output As 1

Write #1, intDownDistance, blnClockWise, blnShowNext, blnScheme, lngHighScore

Close 1

End Sub

Private Sub lblStart_Click()

If Not blnStarted Then

Randomize

blnStarted = True

intTypeCur = Int(Rnd * 5) '随机出现方块与下一个方块

lngColorCur = QBColor(Int(Rnd * 7))

intOrieCur = Int(Rnd * 4) '随机决定方块方位

intOrieNext = intOrieCur

intYCur = -3: intXCur = 2 '方块出现时的位置

intYNext = intYCur: intXNext = intXCur

intTypeNew = Int(Rnd * 5) '随机产生下个方块的类型,方块与颜色

intOrieNew = Int(Rnd * 4)

lngColorNew = QBColor(Int(Rnd * 7))

Call ShowBlock

Call ShowNext

End If

Timer1.Enabled = Not Timer1.Enabled

If Timer1.Enabled Then

lblstart.Caption = "暂停"

Else

lblstart.Caption = "继续"

End If

End Sub

Private Sub mnuExit_Click()

Unload Me

End Sub

Private Sub mnuOption_Click()

Timer1.Enabled = False

lblstart.Caption = "继续"

frmOption.Show 1, Me

End Sub

Private Sub Timer1_Timer()

Dim i As Integer, j As Integer

For i = 3 To 0 Step -1 '测试是否落到底

For j = 0 To 3

If blnBlock(intTypeCur, intOrieCur, i, j) And (i + intYCur >= 19) Then Exit For '超出下边界

If Not (i + intYCur + 1 < 0 Or i + intYCur + 1 > 19 Or j + intXCur < 0 Or j + intXCur > 9) Then '如果下边遇到方块

If blnBlock(intTypeCur, intOrieCur, i, j) And (blnGrid(i + intYCur + 1, j + intXCur)) Then

Exit For

End If

End If

Next

If j <= 3 Then Exit For

Next

If i >= 0 Then '如果方块已落到底

If intYCur <= -1 Then '本轮已结果

Timer1.Enabled = False

If lngScore > lngHighScore Then

lngHighScore = lngScore

txtHigh.Text = lngHighScore

End If

lngScore = 0

txtScore.Text = 0

Randomize

blnStarted = True

intTypeCur = Int(Rnd * 5) '随机出现方块与下一个方块

lngColorCur = QBColor(Int(Rnd * 14))

intOrieCur = Int(Rnd * 4) '随机决定方块方位

intOrieNext = intOrieCur

intYCur = -3: intXCur = 2 '方块出现时的位置

intYNext = intYCur: intXNext = intXCur

intTypeNew = Int(Rnd * 5) '随机产生下个方块的类型,方块与颜色

intOrieNew = Int(Rnd * 4)

lngColorNew = QBColor(Int(Rnd * 14))

Erase blnGrid, lngColor

lblstart.Caption = "开始"

Call Form_Activate

Else

For i = 0 To 3

For j = 0 To 3

If Not (i + intYCur < 0 Or i + intYCur > 19 Or j + intXCur < 0 Or j + intXCur > 9) Then '避免出现下标越界

If blnBlock(intTypeCur, intOrieCur, i, j) Then

blnGrid(i + intYCur, j + intXCur) = True

lngColor(i + intYCur, j + intXCur) = lngColorCur

End If

End If

Next

Next

Randomize

intTypeCur = intTypeNew

intTypeNew = Int(Rnd * 5) '随机出现下一个方块

lngColorCur = lngColorNew

lngColorNew = QBColor(Int(Rnd * 7)) '随机出现下一个方块的颜色

intOrieCur = intOrieNew '随机决定方块方位

intOrieNext = intOrieNew

intOrieNew = Int(Rnd * 4)

intYCur = -3: intXCur = 2 '方块出现时的位置

intYNext = intYCur: intXNext = intXCur

intTypeNew = Int(Rnd * 5) '随机产生下个方块的类型,方块与颜色

intOrieNew = Int(Rnd * 4)

lngColorNew = QBColor(Int(Rnd * 7))

Call Score

Call ShowBlock

Call ShowNext '显示下一个方块类型End If

Else

intYNext = intYNext + 1

Call ShowBlock

End If

End Sub

Private Sub GoLeft()

Dim i As Integer, j As Integer

For i = 0 To 3

For j = 0 To 3

If blnBlock(intTypeCur, intOrieCur, j, i) And i + intXCur <= 0 Then Exit Sub '禁止超出左边界

Next

Next

intXNext = intXNext - 1

End Sub

Private Sub GoRight()

Dim i As Integer, j As Integer

For i = 3 To 0 Step -1

For j = 0 To 3

If blnBlock(intTypeCur, intOrieCur, j, i) And i + intXCur >= 9 Then Exit Sub '禁止超出右边界

Next

Next

intXNext = intXNext + 1

End Sub

Private Sub Rotate() '旋转

Dim i As Integer, j As Integer

Dim intTempNext As Integer

If blnClockWise Then '临时产生下一个方位,检测是否超出范围,或重叠

intTempNext = intOrieNext - 1

If intTempNext = -1 Then intTempNext = 3

Else

intTempNext = intOrieNext + 1

If intTempNext = 4 Then intTempNext = 0

End If

For i = 3 To 0 Step -1

For j = 0 To 3

If blnBlock(intTypeCur, intTempNext, j, i) And i + intXCur > 9 Then Exit Sub '禁止超出右边界

If blnBlock(intTypeCur, intTempNext, j, i) And i + intXCur < 0 Then Exit Sub '禁止超出左边界

If blnBlock(intTypeCur, intTempNext, j, i) And j + intYCur > 19 Then Exit Sub '禁止超出下边界

If blnBlock(intTypeCur, intTempNext, j, i) And j + intYCur < 0 Then Exit Sub '禁止超出上边界

If j + intYCur >= 0 And j + intYCur <= 19 And i + intXCur >= 0 And i + intXCur <= 9 Then

If blnBlock(intTypeCur, intTempNext, j, i) And blnGrid(j + intYCur, i + intXCur) Then Exit Sub '禁止重叠

End If

Next

Next

intOrieCur = intOrieNext

intOrieNext = intTempNext

' intOrieNext = intOrieNext - 1

' If intOrieNext = -1 Then intOrieNext = 3

End Sub

Private Sub QuickDown()

Dim i As Integer, j As Integer, k As Integer

Do

For i = 3 To 0 Step -1

For j = 0 To 3

If blnBlock(intTypeCur, intOrieCur, i, j) And (i + intYCur + k >= 19) Then Exit For '超出下边界

If Not (i + intYCur + 1 + k < 0 Or i + intYCur + 1 + k > 19 Or j + intXCur < 0 Or j + intXCur > 9) Then '如果下边遇到方块

If blnBlock(intTypeCur, intOrieCur, i, j) And (blnGrid(i + intYCur + 1 + k, j + intXCur)) Then

Exit For

End If

End If

Next

If j <= 3 Then Exit For

Next

If i >= 0 Then Exit Do

If k = intDownDistance Then Exit Do

k = k + 1

Loop

intYNext = intYNext + k

Call ShowBlock

End Sub

Private Sub Score()

Dim i As Integer, j As Integer, k As Integer, num As Integer

For i = 19 To 0 Step -1

For j = 0 To 9

If Not blnGrid(i, j) Then Exit For

Next

If j > 9 Then

num = num + 1

For k = i To 1 Step -1

For j = 0 To 9

blnGrid(k, j) = blnGrid(k - 1, j)

lngColor(k, j) = lngColor(k - 1, j)

Next

Next

k = 0

For j = 0 To 9

blnGrid(k, j) = False

lngColor(k, j) = False

Next

i = i + 1

End If

Next

If num > 0 Then

Select Case num

Case 1

lngScore = lngScore + 100

Case 2

lngScore = lngScore + 300

Case 3

lngScore = lngScore + 700

Case 4

lngScore = lngScore + 1500

End Select

txtScore.Text = lngScore

txtSpeed = lngScore \ 2000 + 1

Timer1.Interval = 300 - txtSpeed * 27

Call Form_Activate

End If

End Sub

Private Sub ShowNext()

Dim i As Integer, j As Integer

If blnShowNext Then

For i = 0 To 3

For j = 0 To 3

If blnBlock(intTypeNew, intOrieNew, i, j) Then

picNext.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), lngColorNew, B

picNext.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), lngColorNew, BF

Else

picNext.Line (j * 20 + 2, i * 20 + 2)-(j * 20 + 19, i * 20 + 19), vbBlack, B

picNext.Line (j * 20 + 4, i * 20 + 4)-(j * 20 + 17, i * 20 + 17), vbWhite, BF

End If

Next

Next

End If

End Sub

Private Sub Form_Load()

If Dir(App.Path & "\block.dat") <> "" Then

Open App.Path & "\block.dat" For Input As 1

Input #1, intDownDistance, blnClockWise, blnShowNext, blnScheme, lngHighScore

Close 1

Else

intDownDistance = 20

blnClockWise = True

blnShowNext = True

blnScheme = True

lngHighScore = 0

End If

txtHigh.Text = lngHighScore

'I 型方块数据

blnBlock(0, 0, 0, 0) = False: blnBlock(0, 0, 0, 1) = False: blnBlock(0, 0, 0, 2) = True: blnBlock(0, 0, 0, 3) = False

blnBlock(0, 0, 1, 0) = False: blnBlock(0, 0, 1, 1) = False: blnBlock(0, 0, 1, 2) = True: blnBlock(0, 0, 1, 3) = False

blnBlock(0, 0, 2, 0) = False: blnBlock(0, 0, 2, 1) = False: blnBlock(0, 0, 2, 2) = True: blnBlock(0, 0, 2, 3) = False

blnBlock(0, 0, 3, 0) = False: blnBlock(0, 0, 3, 1) = False: blnBlock(0, 0, 3, 2) = True: blnBlock(0, 0, 3, 3) = False

blnBlock(0, 1, 0, 0) = False: blnBlock(0, 1, 0, 1) = False: blnBlock(0, 1, 0, 2) = False: blnBlock(0, 1, 0, 3) = False

blnBlock(0, 1, 1, 0) = True: blnBlock(0, 1, 1, 1) = True: blnBlock(0, 1, 1, 2) = True: blnBlock(0, 1, 1, 3) = True

blnBlock(0, 1, 2, 0) = False: blnBlock(0, 1, 2, 1) = False: blnBlock(0, 1, 2, 2) = False: blnBlock(0, 1, 2, 3) = False

blnBlock(0, 1, 3, 3) = False

blnBlock(0, 2, 0, 0) = False: blnBlock(0, 2, 0, 1) = False: blnBlock(0, 2, 0, 2) = True: blnBlock(0, 2, 0, 3) = False

blnBlock(0, 2, 1, 0) = False: blnBlock(0, 2, 1, 1) = False: blnBlock(0, 2, 1, 2) = True: blnBlock(0, 2, 1, 3) = False

blnBlock(0, 2, 2, 0) = False: blnBlock(0, 2, 2, 1) = False: blnBlock(0, 2, 2, 2) = True: blnBlock(0, 2, 2, 3) = False

blnBlock(0, 2, 3, 0) = False: blnBlock(0, 2, 3, 1) = False: blnBlock(0, 2, 3, 2) = True: blnBlock(0, 2, 3, 3) = False

blnBlock(0, 3, 0, 0) = False: blnBlock(0, 3, 0, 1) = False: blnBlock(0, 3, 0, 2) = False: blnBlock(0, 3, 0, 3) = False

blnBlock(0, 3, 1, 0) = False: blnBlock(0, 3, 1, 1) = False: blnBlock(0, 3, 1, 2) = False: blnBlock(0, 3, 1, 3) = False

blnBlock(0, 3, 2, 0) = True: blnBlock(0, 3, 2, 1) = True: blnBlock(0, 3, 2, 2) = True: blnBlock(0, 3, 2, 3) = True

blnBlock(0, 3, 3, 0) = False: blnBlock(0, 3, 3, 1) = False: blnBlock(0, 3, 3, 2) = False: blnBlock(0, 3, 3, 3) = False

'反L 型方块数据

blnBlock(1, 0, 0, 0) = False: blnBlock(1, 0, 0, 1) = True: blnBlock(1, 0, 0, 2) = True: blnBlock(1, 0, 0, 3) = True

blnBlock(1, 0, 1, 0) = False: blnBlock(1, 0, 1, 1) = False: blnBlock(1, 0, 1, 2) = False: blnBlock(1, 0, 1, 3) = True

blnBlock(1, 0, 2, 0) = False: blnBlock(1, 0, 2, 1) = False: blnBlock(1, 0, 2, 2) = False: blnBlock(1, 0, 2, 3) = False

blnBlock(1, 0, 3, 0) = False: blnBlock(1, 0, 3, 1) = False: blnBlock(1, 0, 3, 2) = False: blnBlock(1, 0, 3, 3) = False

blnBlock(1, 1, 0, 0) = False: blnBlock(1, 1, 0, 1) = False: blnBlock(1, 1, 0, 2) = True: blnBlock(1, 1, 0, 3) = True

blnBlock(1, 1, 1, 0) = False: blnBlock(1, 1, 1, 1) = False: blnBlock(1, 1, 1, 2) = True: blnBlock(1, 1, 1, 3) = False

blnBlock(1, 1, 2, 0) = False: blnBlock(1, 1, 2, 1) = False: blnBlock(1, 1, 2, 2) = True: blnBlock(1, 1, 2, 3) = False

blnBlock(1, 1, 3, 0) = False: blnBlock(1, 1, 3, 1) = False: blnBlock(1, 1, 3, 2) = False: blnBlock(1, 1, 3, 3) = False

blnBlock(1, 2, 0, 0) = False: blnBlock(1, 2, 0, 1) = True: blnBlock(1, 2, 0, 2) = False: blnBlock(1, 2, 0, 3) = False

blnBlock(1, 2, 1, 0) = False: blnBlock(1, 2, 1, 1) = True: blnBlock(1, 2, 1, 2) = True: blnBlock(1, 2, 1, 3) = True

blnBlock(1, 2, 2, 3) = False

blnBlock(1, 2, 3, 0) = False: blnBlock(1, 2, 3, 1) = False: blnBlock(1, 2, 3, 2) = False: blnBlock(1, 2, 3, 3) = False

blnBlock(1, 3, 0, 0) = False: blnBlock(1, 3, 0, 1) = False: blnBlock(1, 3, 0, 2) = False: blnBlock(1, 3, 0, 3) = True

blnBlock(1, 3, 1, 0) = False: blnBlock(1, 3, 1, 1) = False: blnBlock(1, 3, 1, 2) = False: blnBlock(1, 3, 1, 3) = True

blnBlock(1, 3, 2, 0) = False: blnBlock(1, 3, 2, 1) = False: blnBlock(1, 3, 2, 2) = True: blnBlock(1, 3, 2, 3) = True

blnBlock(1, 3, 3, 0) = False: blnBlock(1, 3, 3, 1) = False: blnBlock(1, 3, 3, 2) = False: blnBlock(1, 3, 3, 3) = False

'正L型方块数据

blnBlock(2, 0, 0, 0) = False: blnBlock(2, 0, 0, 1) = True: blnBlock(2, 0, 0, 2) = True: blnBlock(2, 0, 0, 3) = True

blnBlock(2, 0, 1, 0) = False: blnBlock(2, 0, 1, 1) = True: blnBlock(2, 0, 1, 2) = False: blnBlock(2, 0, 1, 3) = False

blnBlock(2, 0, 2, 0) = False: blnBlock(2, 0, 2, 1) = False: blnBlock(2, 0, 2, 2) = False: blnBlock(2, 0, 2, 3) = False

blnBlock(2, 0, 3, 0) = False: blnBlock(2, 0, 3, 1) = False: blnBlock(2, 0, 3, 2) = False: blnBlock(2, 0, 3, 3) = False

blnBlock(2, 1, 0, 0) = False: blnBlock(2, 1, 0, 1) = False: blnBlock(2, 1, 0, 2) = True: blnBlock(2, 1, 0, 3) = False

blnBlock(2, 1, 1, 0) = False: blnBlock(2, 1, 1, 1) = False: blnBlock(2, 1, 1, 2) = True: blnBlock(2, 1, 1, 3) = False

blnBlock(2, 1, 2, 0) = False: blnBlock(2, 1, 2, 1) = False: blnBlock(2, 1, 2, 2) = True: blnBlock(2, 1, 2, 3) = True

blnBlock(2, 1, 3, 0) = False: blnBlock(2, 1, 3, 1) = False: blnBlock(2, 1, 3, 2) = False: blnBlock(2, 1, 3, 3) = False

blnBlock(2, 2, 0, 0) = False: blnBlock(2, 2, 0, 1) = False: blnBlock(2, 2, 0, 2) = False: blnBlock(2, 2, 0, 3) = True

blnBlock(2, 2, 1, 0) = False: blnBlock(2, 2, 1, 1) = True: blnBlock(2, 2, 1, 2) = True: blnBlock(2, 2, 1, 3) = True

blnBlock(2, 2, 2, 0) = False: blnBlock(2, 2, 2, 1) = False: blnBlock(2, 2, 2, 2) = False: blnBlock(2, 2, 2, 3) = False

blnBlock(2, 2, 3, 0) = False: blnBlock(2, 2, 3, 1) = False: blnBlock(2, 2, 3, 2) = False: blnBlock(2, 2, 3, 3) = False

blnBlock(2, 3, 0, 0) = False: blnBlock(2, 3, 0, 1) = False: blnBlock(2, 3, 0, 2) = True: blnBlock(2, 3, 0, 3) = True

blnBlock(2, 3, 1, 3) = True

blnBlock(2, 3, 2, 0) = False: blnBlock(2, 3, 2, 1) = False: blnBlock(2, 3, 2, 2) = False: blnBlock(2, 3, 2, 3) = True

blnBlock(2, 3, 3, 0) = False: blnBlock(2, 3, 3, 1) = False: blnBlock(2, 3, 3, 2) = False: blnBlock(2, 3, 3, 3) = False

'T型方块数据

blnBlock(3, 0, 0, 0) = False: blnBlock(3, 0, 0, 1) = True: blnBlock(3, 0, 0, 2) = True: blnBlock(3, 0, 0, 3) = True

blnBlock(3, 0, 1, 0) = False: blnBlock(3, 0, 1, 1) = False: blnBlock(3, 0, 1, 2) = True: blnBlock(3, 0, 1, 3) = False

blnBlock(3, 0, 2, 0) = False: blnBlock(3, 0, 2, 1) = False: blnBlock(3, 0, 2, 2) = False: blnBlock(3, 0, 2, 3) = False

blnBlock(3, 0, 3, 0) = False: blnBlock(3, 0, 3, 1) = False: blnBlock(3, 0, 3, 2) = False: blnBlock(3, 0, 3, 3) = False

blnBlock(3, 1, 0, 0) = False: blnBlock(3, 1, 0, 1) = False: blnBlock(3, 1, 0, 2) = True: blnBlock(3, 1, 0, 3) = False

blnBlock(3, 1, 1, 0) = False: blnBlock(3, 1, 1, 1) = False: blnBlock(3, 1, 1, 2) = True: blnBlock(3, 1, 1, 3) = True

blnBlock(3, 1, 2, 0) = False: blnBlock(3, 1, 2, 1) = False: blnBlock(3, 1, 2, 2) = True: blnBlock(3, 1, 2, 3) = False

blnBlock(3, 1, 3, 0) = False: blnBlock(3, 1, 3, 1) = False: blnBlock(3, 1, 3, 2) = False: blnBlock(3, 1, 3, 3) = False

blnBlock(3, 2, 0, 0) = False: blnBlock(3, 2, 0, 1) = False: blnBlock(3, 2, 0, 2) = True: blnBlock(3, 2, 0, 3) = False

blnBlock(3, 2, 1, 0) = False: blnBlock(3, 2, 1, 1) = True: blnBlock(3, 2, 1, 2) = True: blnBlock(3, 2, 1, 3) = True

blnBlock(3, 2, 2, 0) = False: blnBlock(3, 2, 2, 1) = False: blnBlock(3, 2, 2, 2) = False: blnBlock(3, 2, 2, 3) = False

blnBlock(3, 2, 3, 0) = False: blnBlock(3, 2, 3, 1) = False: blnBlock(3, 2, 3, 2) = False: blnBlock(3, 2, 3, 3) = False

blnBlock(3, 3, 0, 0) = False: blnBlock(3, 3, 0, 1) = False: blnBlock(3, 3, 0, 2) = True: blnBlock(3, 3, 0, 3) = False

blnBlock(3, 3, 1, 0) = False: blnBlock(3, 3, 1, 1) = True: blnBlock(3, 3, 1, 2) = True: blnBlock(3, 3, 1, 3) = False

blnBlock(3, 3, 2, 0) = False: blnBlock(3, 3, 2, 1) = False: blnBlock(3, 3, 2, 2) = True: blnBlock(3, 3, 2, 3) = False

blnBlock(3, 3, 3, 0) = False: blnBlock(3, 3, 3, 1) = False: blnBlock(3, 3, 3, 2) = False: blnBlock(3, 3, 3, 3) = False

blnBlock(4, 0, 0, 0) = False: blnBlock(4, 0, 0, 1) = True: blnBlock(4, 0, 0, 2) = True: blnBlock(4, 0, 0, 3) = False

blnBlock(4, 0, 1, 0) = False: blnBlock(4, 0, 1, 1) = True: blnBlock(4, 0, 1, 2) = True: blnBlock(4, 0, 1, 3) = False

blnBlock(4, 0, 2, 0) = False: blnBlock(4, 0, 2, 1) = False: blnBlock(4, 0, 2, 2) = False: blnBlock(4, 0, 2, 3) = False

blnBlock(4, 0, 3, 0) = False: blnBlock(4, 0, 3, 1) = False: blnBlock(4, 0, 3, 2) = False: blnBlock(4, 0, 3, 3) = False

blnBlock(4, 1, 0, 0) = False: blnBlock(4, 1, 0, 1) = True: blnBlock(4, 1, 0, 2) = True: blnBlock(4, 1, 0, 3) = False

blnBlock(4, 1, 1, 0) = False: blnBlock(4, 1, 1, 1) = True: blnBlock(4, 1, 1, 2) = True: blnBlock(4, 1, 1, 3) = False

blnBlock(4, 1, 2, 0) = False: blnBlock(4, 1, 2, 1) = False: blnBlock(4, 1, 2, 2) = False: blnBlock(4, 1, 2, 3) = False

blnBlock(4, 1, 3, 0) = False: blnBlock(4, 1, 3, 1) = False: blnBlock(4, 1, 3, 2) = False: blnBlock(4, 1, 3, 3) = False

blnBlock(4, 2, 0, 0) = False: blnBlock(4, 2, 0, 1) = True: blnBlock(4, 2, 0, 2) = True: blnBlock(4, 2, 0, 3) = False

blnBlock(4, 2, 1, 0) = False: blnBlock(4, 2, 1, 1) = True: blnBlock(4, 2, 1, 2) = True: blnBlock(4, 2, 1, 3) = False

blnBlock(4, 2, 2, 0) = False: blnBlock(4, 2, 2, 1) = False: blnBlock(4, 2, 2, 2) = False: blnBlock(4, 2, 2, 3) = False

blnBlock(4, 2, 3, 0) = False: blnBlock(4, 2, 3, 1) = False: blnBlock(4, 2, 3, 2) = False: blnBlock(4, 2, 3, 3) = False

blnBlock(4, 3, 0, 0) = False: blnBlock(4, 3, 0, 1) = True: blnBlock(4, 3, 0, 2) = True: blnBlock(4, 3, 0, 3) = False

blnBlock(4, 3, 1, 0) = False: blnBlock(4, 3, 1, 1) = True: blnBlock(4, 3, 1, 2) = True: blnBlock(4, 3, 1, 3) = False

blnBlock(4, 3, 2, 0) = False: blnBlock(4, 3, 2, 1) = False: blnBlock(4, 3, 2, 2) = False: blnBlock(4, 3, 2, 3) = False

blnBlock(4, 3, 3, 0) = False: blnBlock(4, 3, 3, 1) = False: blnBlock(4, 3, 3, 2) = False: blnBlock(4, 3, 3, 3) = False

End Sub

Private Sub Cmdcancel_Click()

Unload Me

End Sub

Private Sub Form_Load()

If frmMain.blnClockWise Then

optClockWise.V alue = True

Else

optCounterClockWise.Value = True End If

If frmMain.blnScheme Then

Option3.Value = True

Else

Option4.Value = True

End If

If frmMain.blnShowNext Then

chkShowNext.Value = 1

Else

chkShowNext.Value = 0

End If

Text1.Text = frmMain.intDownDistance

End Sub

Private Sub CmdOk_Click()

frmMain.blnClockWise = optClockWise.V alue frmMain.blnScheme = Option3.Value

frmMain.blnShowNext = chkShowNext.Value

frmMain.intDownDistance = Val(Text1)

Unload Me

End Sub

Private Sub Option1_Click()

End Sub

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学生姓名成绩 评语: 指导教师(签名) 年月日

目录 1.设计目的和任务....................................................................................................................................... - 1 - 1.1目的: .............................................................................................................................................. - 1 - 1.2任务: .............................................................................................................................................. - 1 - 2.开发环境.................................................................................................................................................... - 1 - 2.1硬件环境:.................................................................................................................................... - 1 - 2.2软件环境:.................................................................................................................................... - 1 - 3.设计题目...................................................................................................................................................... - 2 - 3.1题目名称:.................................................................................................................................... - 2 - 3.2题目详细描述: ........................................................................................................................... - 2 - 3.3功能要求: ............................................................................................................................................ - 2 - 4.相关技术以及知识点.......................................................................................................................... - 3 - 4.1编写BLOCK类:............................................................................................................................... - 3 - 4.2 PATHGRADIENTBRUSH 类: ........................................................................................................ - 3 - 4.3 RANDOM类:.................................................................................................................................. - 3 - 4.4 GDI图形处理: ........................................................................................................................... - 3 - 5. 设计与实现 .............................................................................................................................................. - 4 - 5.1 设计流程图................................................................................................................................... - 4 - 5.2 游戏主体界面 .............................................................................................................................. - 4 - 5.3 游戏图形界面 ............................................................................................................................ - 11 - 5.4 图形的移动与消行 ................................................................................................................... - 13 - 5.5 得分的实现................................................................................................................................. - 15 -6.总结 ........................................................................................................................................................ - 16 -7.参考资料................................................................................................................................................ - 16 -

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void Init(); void Down(); void GoOn(); void ksdown(); void Display(int color); void Give(); int Touch(int x,int y,int dx,int dy); int GeyKey(); void Select(); void DetectFill(); void GetScores(); void Fail(); void Help(); void Quit(); void DrawBox(int x,int y,int Color); void OutTextXY(int x,int y,char *String); void DispScore(int x,int y,char Ch); void DrawNext(int Color); int Heng=12,Shu=20; /*横竖*/ int Position[MAX][MAX]; int middle[MAX][MAX]; int ActH,ActS;

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C++俄罗斯方块代码(北邮版)

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俄罗斯方块C语言程序设计报告

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Abstract With the development of the single chip microcomputer application on handheld entertainment equipment, more and more application in the field of electronics.Such as: electronic pet, tetris, smart IC card, etc.Tetris is a popular global TV game and PSP games, it consists of the Russian alexei palmer jeter's invention, therefore the name. This article chooses STC89C52RC single-chip microcomputer as the system of chip, realize human-machine interaction, entertainment, etc.Selection of tetris game interface, graphical display LCD12864 implementation;Choose independent control game buttons.This design is to realize the basic function of: key control target square transformation and movement;Remove a row and scoring, square pile end game tetris, such as the basic functions. The early stage of design is done in keil and proteus simulation, programming language is the c language, is late for real welding. Keywords:Russian square;Microprocessor;Control;Simulation

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来个房子的吧: Private Sub Command1_Click() Dim i As Integer, n As Integer Cls n = 5 For i = 1 To 3 Print String(4 - i, " ") & String(2 * i - 1, "*") & String(10, "*") Next For i = 1 To 4 Print " * *" & String(9, " ") & "*" Next Print " " & String(15, "*") End Sub VB 填充封闭区间 Private Declare Function FloodFill Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long, ByVal crColor As Long) As Long Private Declare Function CreateSolidBrush Lib "gdi32" (ByVal crColor As Long) As Long Private Declare Function SelectObject Lib "gdi32" (ByVal hdc As Long, ByVal hObject As Long) As Long Private Declare Function DeleteObject Lib "gdi32" (ByVal hObject As Long) As Long Private Sub Command1_Click() Dim hBrush As Long Dim OldhBrush As Long hBrush = CreateSolidBrush(RGB(0, 0, 255))'要填充的颜色 OldhBrush = SelectObject(Me.hdc, hBrush) Me.Line (10, 10)-(100, 100), RGB(255, 0, 0), B FloodFill Me.hdc, 20, 20, RGB(255, 0, 0)'区间边界颜色 SelectObject Me.hdc, OldhBrush DeleteObject hBrush End Sub

c语言整人代码

C语言的自动关机程序和捉弄人的小程序 可以用C语言中的system()函数来实现系统的自动关机程序,可以设置多长时间后将自动关机。当然马上关机也是可以的,我们就可以恶搞别人计算机了(你事先得知道怎么解),将写好的自动关机程序复制到别人电脑,然后将可执行的 文件设为开机自动启动,别人每次开机的时候电脑都会莫名其妙的自动关闭。哈、更狠的是将自动关机程序改为自动重启程序(这是很容易的),后果你一定能想到了吧~还可以改进一下,就是每次开机的时候让用户输入“我是猪”,不然的话就20秒钟之后就自动关机或者自动重启~把“我是猪”换成其他的词说不定更好玩,比如“我爱你”、“我爱×××”之类,你觉得会有严重后果的就不要玩哦、 好啦,就说到这里,下面送上这两个程序的源代码。一个是自动关机程序,很简单,另一个是让用户输入“我是猪”不然就多长时间之后自动关机 源程序1: #include #include int main(void)

{ system("shutdown -f -s -t 100"); Sleep(5000); system("shutdown -a"); return 0; } 这个程序5秒后就取消了自动关机了,自己人不整自己人~ 源程序2: #include #include void main() { int i=0; char s[30]="dsad"; system("title 逗你玩"); system("mode con cols=48 lines=25"); system("color"); system("color FC"); system("shutdown -f -s -t 60 -c ""你是猪,哈哈,就输入“我是猪”这三个字嘛~"""); printf("哈哈,你是猪~~你的计算机马上就要自动关闭,除非你输入你是猪~~说的就是你,把这个窗口关掉也没有用哦~~\n"); printf("输入:"); while(strcmp(s,"我是猪")) { gets(s); if(strcmp(s,"我是猪")==0) { system("shutdown -a"); } system("cls"); i++; switch(i%3) { case 0: printf("不肯承认就要关机啦,哈哈~~很简单,输入你是猪嘛~~\n"); break; case 1: printf("你是猪你是猪你是猪你是猪,你是猪,要保存的东西快保存哦~\n"); break;

Android俄罗斯方块课程设计报告

河南城建学院 课程设计报告书 专业:计算机科学与技术 课程设计名称:《Java高级应用》 题目:俄罗斯方块 班级: 学号: 设计者: 同组人员: 指导老师: 完成时间:2016年06月08

目录 一、设计目的 (1) 二、需求分析 (1) 2.1游戏功能的需求分析 (1) 2.2方块及旋转变换需求分析 (1) 2.3游戏运行需求分析 (1) 2.4消行和分数统计需求分析 (1) 三、模块分析及设计 (1) 3.1 总体设计思想 (1) 3.2功能模块 (1) 四、制作过程及要点 (1) 4.1 游戏一个单元块的设计与实现 (1) 4.2俄罗斯方块的控制设计 (1) 4.3 俄罗斯方块的设计与实现 (1) 4.4要点分析 (1) 五、设计总结 (1) 六、参考资料 (1)

一、设计目的 在个人电脑日益普及的今天,一些有趣的桌面游戏已经成为人们在使用计算机进行工作或学习之余休闲娱乐的首选,而俄罗斯方块游戏是人们最熟悉的小游戏之一,它以其趣味性强,易上手等诸多特点得到了大众的认可,因此开发此游戏软件可满足人们的一些娱乐的需求。此俄罗斯方块游戏可以为用户提供一个可在普通个人电脑上运行的,界面美观的,易于控制的俄罗斯方块游戏。 俄罗斯方块是家喻户晓的益智小游戏,它由俄罗斯人阿列克谢帕基特诺夫(Alexey Pazhitnov)在1984年6月利用空暇时间编写的游戏程序,故此得名。俄罗斯方块的基本规则是移动、旋转和摆放游戏随机产生的各种方块,使之排列成完整的一行或多行并且消除得分。它看似简单却变化无穷,俄罗斯方块上手极其简单,且游戏过程变化无穷,作为游戏本身很有魅力,但是要熟练掌握其中的操作和摆放技巧,难度却不低。此软件给用户提供了一个展现自己高超技艺的场所,在这里,它不仅放松自己,还能感受到游戏中的乐趣。游戏区域会从顶部不断随机落下7种方块类型的一种,游戏区域右上角有一个区域可以显示下一个方块的形状,玩家可以控制俄罗斯方块移动、旋转。通过玩家的操作,下坠物在游戏区域以“摆积木”的形式出现。下坠物在一行或多行堆满后就可以自动消除,消行后会得到相应的分数,如果当前下坠物堆积至窗口顶端,则游戏结束。

C语言课程设计俄罗斯方块源代码

1、新建“.h”头文件,将“头文件” 代码粘贴至其中, 2、新建“.c”源文件,将“源代码” 代码粘贴到其中。 3、新建空白工程,将头文件和源代码 添加进去,调试使用。 //头文件 //1.自定义枚举类型,定义7种形态的游戏方块 typedef enum tetris_shape { ZShape=0, SShape, LineShape, TShape, SquareShape, LShape, MirroredLShape }shape; //2.函数声明 //(1)操作方块函数 int maxX();//取得当前方块的最大x坐标 int minX();//取得当前方块的最小x坐标 void turn_left();//当前方块逆时针旋转90度 void turn_right(); int out_of_table(); void transform(); int leftable(); int rightable(); int downable(); void move_left(); void move_right(); //(2)操作游戏桌面的函数 int add_to_table();

void remove_full(); //(3)控制游戏函数 void new_game(); void run_game(); void next_shape(); int random(int seed); //(4)绘图函数 void paint(); void draw_table(); //(5)其他功能函数 void key_down(WPARAM wParam); void resize(); void initialize(); void finalize(); //(6)回调函数,用来处理Windows消息 LRESULT CALLBACK WndProc (HWND,UINT,WPARAM,LPARAM); //源代码 //1.文件包含 #include #include #include #include"tetris.h" //2.常量定义 #define APP_NAME "TETRIS" #define APP_TITLE "Tetris Game" #define GAMEOVER "GAME OVER" #define SHAPE_COUNT 7 #define BLOCK_COUNT 4 #define MAX_SPEED 5 #define COLUMS 10 #define ROWS 20 #define RED RGB(255,0,0)

俄罗斯方块完整源代码

//不多说,直接可以拷贝下面的东西,就可以运行。 package day04; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.applet.*; import https://www.doczj.com/doc/d112270968.html,ng.String.*; import https://www.doczj.com/doc/d112270968.html,ng.*; import java.io.*; public class ERSBlock extends JPanel implements ActionListener,KeyListener//应该是继承JPanel { static Button but[] = new Button[6]; static Button noStop = new Button("取消暂停"); static Label scoreLab = new Label("分数:"); static Label infoLab = new Label("提示:"); static Label speedLab = new Label("级数:"); static Label scoreTex = new Label("0"); static Label infoTex = new Label(" "); static Label speedTex = new Label("1");

static JFrame jf = new JFrame(); static MyTimer timer; static ImageIcon icon=new ImageIcon("resource/Block.jpg"); static JMenuBar mb = new JMenuBar(); static JMenu menu0 = new JMenu("游戏 "); static JMenu menu1 = new JMenu("帮助 "); static JMenuItem mi0 = new JMenuItem("新游戏"); static JMenuItem mi1 = new JMenuItem("退出"); static JMenuItem mi1_0 = new JMenuItem("关于"); static JDialog dlg_1; static JTextArea dlg_1_text = new JTextArea(); static int startSign= 0;//游戏开始标志 0 未开始 1 开始 2 暂停 static String butLab[] = {"开始游戏","重新开始","降低级数","提高级数","游戏暂停","退出游戏"}; static int game_body[][] = new int[19][10]; static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置 static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置

俄罗斯方块设计与实现

西京学院2018届高职生毕业论文(设计) 1.毕业论文一律打印,采取a4纸张,页边距一律采取:上、下 2.5cm,左3cm,右1.5cm,行间距取固定值(设置值为28);字符间距为默认值(缩放100%,间距:标准),封面采用教务二处统一规定的封面。 2.字体要求 论文所用字体要求为宋体。 3.字号 第一层次题序和标题用小三号黑体字;第二层次题序和标题用四号黑体字;第三层次及以下题序和标题与第二层次同;正文用小四号宋体。 4.页眉及页码 毕业论文各页均加页眉,采用宋体五号宋体居中,打印“西京学院2018届高职生毕业论文(设计)”。页码从正文开始在页脚按阿拉伯数字(宋体小五号)连续编排,居中书写。 5.摘要及关键词 中文摘要及关键词:“摘要”二字采用三号字黑体、居中书写,“摘”与“要”之间空两格,内容采用小四号宋体。“关键词”三字采用小四号字黑体,顶格书写,一般为3—5个。 英文摘要应与中文摘要相对应,字体为小四号times new roman。 6.目录 “目录”二字采用三号字黑体、居中书写,“目”与“录”之间空两格,第一级层次采用小三号宋体字,其他级层次题目采用四号宋体字,目录为自动生成。 7.正文 正文的全部标题层次应整齐清晰,相同的层次应采用统一的字体表示。第一级为“一”、“二”、“三”、等,第二级为“1.1”、“1.2”、“1.3”等,第三级为“1.1.1”、“1.1.2”等。 8.参考文献 参考文献要另起一页,一律放在正文后,在文中要有引用标注,如×××[1]。

摘要 在现今电子信息高速发展的时代,电子游戏已经深入人们的日常生活,成为老少皆宜的娱乐方式。但是游戏设计结合了日新月异的技术,在一个产品中整合了复杂的设计、艺术、声音和软件,所以并不是人人皆知。直到今天,在中国从事游戏设计的人仍然很少,但是游戏行业的发展之快,远超如家电、汽车等传统行业,也正因为如此,游戏人才的教育、培养远落后于产业的发展。 俄罗斯方块是个老幼皆宜的小游戏,它实现由四块正方形的色块组成,然后存储在一个数组的四个元素中,计算机随机产生不同七种类型的方块,根据计算机时钟控制它在一定的时间不停的产生,用户根据键盘的四个方向键控制翻转、向左、向右和向下操作,(控制键的实现是由键盘的方向键的事件处理实现)。然后程序根据这七种方块堆叠成各种不同的模型。 论文描述了游戏的历史,开发此游戏的环境,游戏开发的意义。遵循软件工程的知识,从软件问题定义开始,接着进行可行性研究、需求分析、概要设计、详细设计,最后对软件进行了测试,整个开发过程贯穿软件工程的知识体系。 此次设计以Java为开发语言,在eclipse开发平台上进行游戏的设计与实践。 关键词:Java;eclipse;游戏;俄罗斯;

俄罗斯方块源代码

1. using System; using System.Collections.Generic; using System.Text; using System.Drawing;//add namespace俄罗斯方块 { public class Block { private short width; private short height; private short top; private short left; private int ID; //方块部件的ID public int[,] shape;//存储方块部件的形状,0为空白,1为有砖块 public Block()//构造函数 { Random randomGenerator = new Random(); int randomBlock = randomGenerator.Next(1, 6);//产生1—4的数 this.ID = randomBlock; switch (this.ID) { case 1: //横条形 this.Width = 4; this.Height = 1; this.Top = 0; this.Left = 3; shape = new int[this.Width, this.Height]; shape[0, 0] = 1; shape[1, 0] = 1; shape[2, 0] = 1; shape[3, 0] = 1; break; case 2://正方形 this.Width = 2; this.Height = 2; this.Top = 0; this.Left = 4; // Creates the new shape for this block. shape = new int[this.Width, this.Height]; shape[0, 0] = 1; shape[0, 1] = 1; shape[1, 0] = 1;shape[1, 1] = 1; break; case 3://T形 this.Width = 3; this.Height = 3; this.Top = 0; this.Left = 4; // Creates the new shape for this block. shape = new int[this.Width, this.Height]; shape[0, 0] = 1; shape[1, 0] = 1; shape[2, 0] = 1; shape[1, 1] = 1; shape[1, 2] = 1; break; case 4://L形 this.Width = 2; this.Height = 3; this.Top = 0; this.Left = 4;

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