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Flash AS画线方法

Flash AS画线方法
Flash AS画线方法

Flash AS画线方法

给大家简单介绍一下Flash中使用AS来画线,从下面这个函数开始吧!_root.createEmptyMovieClip("terrain", 1);

这个函数的功能是创建一个空的MC,名字为terrain。然后开始画线:_

root.terrain.lineStyle(10, 0xff0000, 100);

10代表线的粗细;0xff0000代表线颜色;100代表线的alpha为100。你可以查看一下手册lineStyle函数的使用。下面开始具体给出画线的代码:

画红色矩形:

createEmptyMovieClip("terrain", 1);

terrain.lineStyle(10, 0xff00ff, 100);

terrain.moveTo(100, 100);

terrain.lineTo(300, 100);

terrain.lineTo(300, 300);

terrain.lineTo(100, 300);

terrain.lineTo(100, 100);

鼠标画线:

createEmptyMovieClip("terrain", 1);

terrain.lineStyle(10, 0xff00ff, 100); onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

只有按一下鼠标才能画:

createEmptyMovieClip("terrain", 1);

terrain.lineStyle(10, 0xff00ff, 100);

imdrawing = false;

onMouseDown = function () {

if (imdrawing == false) {

terrain.moveTo(_xmouse, _ymouse);

imdrawing = true;

}

if (imdrawing == true) {

onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

}

};

onMouseUp = function () {

onEnterFrame = function () {

imdrawing = false;

};

};

添加一些其它的画线效果:

import flash.filters.BevelFilter;

var distance:Number = 2;

var angleInDegrees:Number = 45;

var highlightColor:Number = 0xff00ff;

var highlightAlpha:Number = 1;

var shadowColor:Number = 0xbb00bb;

var shadowAlpha:Number = 1;

var blurX:Number = 8;

var blurY:Number = 8;

var strength:Number = 10;

var quality:Number = 3;

var type:String = "inner";

var knockout:Boolean = false;

var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout); createEmptyMovieClip("terrain", 1);

terrain.lineStyle(20, 0xdd00dd, 100);

terrain.filters = new Array(my_bevel_filter); imdrawing = false;

onMouseDown = function () {

if (imdrawing == false) {

terrain.moveTo(_xmouse, _ymouse);

imdrawing = true;

}

if (imdrawing == true) {

onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

}

};

onMouseUp = function () {

onEnterFrame = function () {

imdrawing = false;

};

};

模糊效果画线:

import flash.filters.BlurFilter;

var blurX:Number = 30;

var blurY:Number = 30;

var quality:Number = 3;

var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality); createEmptyMovieClip("terrain", 1);

terrain.lineStyle(20, 0xdd00dd, 100);

terrain.filters = new Array(my_blur_filter);

imdrawing = false;

onMouseDown = function () {

if (imdrawing == false) {

terrain.moveTo(_xmouse, _ymouse);

imdrawing = true;

}

if (imdrawing == true) {

onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

}

};

onMouseUp = function () {

onEnterFrame = function () {

imdrawing = false;

};

};

发光效果画线代码:

import flash.filters.GlowFilter;

var color:Number = 0x33CCFF;

var alpha:Number = .8;

var blurX:Number = 35;

var blurY:Number = 35;

var strength:Number = 2;

var quality:Number = 3;

var inner:Boolean = false;

var knockout:Boolean = false;

var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);

createEmptyMovieClip("terrain", 1);

terrain.lineStyle(20, 0xdd00dd, 100);

terrain.filters = new Array(my_glow_filter);

imdrawing = false;

onMouseDown = function () {

if (imdrawing == false) {

terrain.moveTo(_xmouse, _ymouse);

imdrawing = true;

}

if (imdrawing == true) {

onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

}

};

onMouseUp = function () {

onEnterFrame = function () {

imdrawing = false;

};

};

效果:

画阴影线的代码:

import flash.filters.DropShadowFilter;

var distance:Number = 20;

var angleInDegrees:Number = 45;

var color:Number = 0x000000;

var alpha:Number = .8;

var blurX:Number = 16;

var blurY:Number = 16;

var strength:Number = 1;

var quality:Number = 3;

var inner:Boolean = false;

var knockout:Boolean = false;

var hideObject:Boolean = false;

var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject); createEmptyMovieClip("terrain", 1);

terrain.lineStyle(20, 0xdd00dd, 100);

terrain.filters = new Array(my_shadow_filter);

imdrawing = false;

onMouseDown = function () {

if (imdrawing == false) {

terrain.moveTo(_xmouse, _ymouse);

imdrawing = true;

}

if (imdrawing == true) {

onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

}

};

onMouseUp = function () {

onEnterFrame = function () {

imdrawing = false;

};

};

效果:

上面所有效果都混合在一起:

// bevel filter

import flash.filters.BevelFilter;

var distance:Number = 5;

var angleInDegrees:Number = 45;

var highlightColor:Number = 0xFFFF00;

var highlightAlpha:Number = .8;

var shadowColor:Number = 0x0000FF;

var shadowAlpha:Number = .8;

var blurX:Number = 5;

var blurY:Number = 5;

var strength:Number = 5;

var quality:Number = 3;

var type:String = "inner";

var knockout:Boolean = false;

var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);

// blur filter

import flash.filters.BlurFilter;

var blurX:Number = 30;

var blurY:Number = 30;

var quality:Number = 3;

var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);

// shadow

import flash.filters.DropShadowFilter;

var distance:Number = 20;

var angleInDegrees:Number = 45;

var color:Number = 0x000000;

var alpha:Number = .8;

var blurX:Number = 16;

var blurY:Number = 16;

var strength:Number = 1;

var quality:Number = 3;

var inner:Boolean = false;

var knockout:Boolean = false;

var hideObject:Boolean = false;

var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);

// glow

import flash.filters.GlowFilter;

var color:Number = 0x33CCFF;

var alpha:Number = .8;

var blurX:Number = 35;

var blurY:Number = 35;

var strength:Number = 2;

var quality:Number = 3;

var inner:Boolean = false;

var knockout:Boolean = false;

var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);

_root.createEmptyMovieClip("terrain", 1);

_root.terrain.lineStyle(10, 0xff00ff, 100);createEmptyMovieClip("terrain", 1);

terrain.lineStyle(20, 0xdd00dd, 100);

terrain.filters = new Array(my_shadow_filter,my_glow_filter,my_blur_filter,my_bevel_filter); imdrawing = false;

onMouseDown = function () {

if (imdrawing == false) {

terrain.moveTo(_xmouse, _ymouse);

imdrawing = true;

}

if (imdrawing == true) {

onEnterFrame = function () {

terrain.lineTo(_xmouse, _ymouse);

};

}

};

onMouseUp = function () {

onEnterFrame = function () {

imdrawing = false;

};

};

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