扫雷游戏代码
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//设置状态#define freed 0 //初始状态#define click 1 //点击状态#define market 2 //标记为雷状态#define choose 3 //键盘选在状态#define nochoose 4 //为选在状态//设置地雷struct Mine{int x;int y;int status;//0为初始状态,1为被点击状态,2为标记为雷状态int value;//0为空,10为地雷,1-8为数字int ischoose;//是否被键盘选中int tag; //标记位};//一维数组存储地雷区域Mine mine[256];//初始化地雷区域void initpt(){i nt i=0;n owmine=0;f or(int y=0;y<16;y++)for(int x=0;x<16;x++){mine[i].x=x*2+dx+2;mine[i].y=y+dy+1;if(i==0)mine[i].ischoose=choose;//初始化为键盘所在位置elsemine[i].ischoose=nochoose;mine[i].status=freed;mine[i].value=0;mine[i].tag=0;i++;}}//设置地雷个数void setmine(int n){i nt num=0;s rand(time(NULL));w hile(num<n){int n=rand()%256;if(mine[n].value!=MINE_TAG) //如果没有重复的地雷{mine[n].value=MINE_TAG;num++;}}}//查询每个方块周围有几个地雷并标记为数字void setvalue(){f or(int i=0;i<256;i++){if(mine[i].value!=MINE_TAG){if((i+1)%16==0){if((i-16-1)>=0)if(mine[i-16-1].value==MINE_TAG)mine[i].value++;if((i-16)>=0)if(mine[i-16].value==MINE_TAG)mine[i].value++;if((i-1)>=0) //4if(mine[i-1].value==MINE_TAG)mine[i].value++;if((i+16-1)<=255) //6if(mine[i+16-1].value==MINE_TAG)mine[i].value++;if((i+16)<=255) //7if(mine[i+16].value==MINE_TAG)mine[i].value++;}else if(i%16==0){····}int movekey(){HANDLE handle;char buf[1];handle = initiate();WORD wColors[1];wColors[0]=FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_INTENSITY; WORD wColors1[1];wColors1[0]=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY; //设置颜色WORD wColors2[1]={FOREGROUND_RED|FOREGROUND_INTENSITY};while(1){if(_kbhit()){int key=_getch();int k;switch(key){case right:mine[nowmine].ischoose=nochoose;nowmine++;mine[nowmine].ischoose=choose;break;case left:mine[nowmine].ischoose=nochoose;nowmine--;mine[nowmine].ischoose=choose;break;…case space:if(mine[nowmine].status==market)mine[nowmine].status=freed;elsemine[nowmine].status=market;break;case enter:mine[nowmine].status=click;if(mine[nowmine].value==MINE_TAG){showmine();textout(handle,mine[nowmine].x,mine[nowmine].y,wColors2,1,"¤");textout(handle,dx+10,dy+6,wColors1,1,"你被炸得粉身碎骨!");textout(handle,dx+40,dy,wColors1,1,"重新开始按空格键!");textout(handle,dx+40,dy+1,wColors1,1,"退出按ESC键!");while(1){k=_getch();switch(k){case esc:return 0;break;case space:textout(handle,dx+10,dy+7,wColors1,1," ");return 1;break;}}}if(mine[nowmine].value==0)findnull(nowmine);break;}showtable();}}}//寻找空的小方块void findnull(int i){mine[i].tag=1;if(i%16==0) //如果在左边界,判断上,右,下三个方向有没有雷{if((i-16)>=0)//如果没有出界{if(mine[i-16].tag==0)//如果还没有判断,就判断有没有雷{if(mine[i-16].value==0){mine[i-16].status=click;findnull(i-16);}else if(mine[i-16].value!=MINE_TAG ){mine[i-16].status=click;mine[i-16].tag=1;//标记为已经被判断}}}if(mine[i+1].tag==0){if(mine[i+1].value==0){mine[i+1].status=click;findnull(i+1);}else if(mine[i+1].value!=MINE_TAG){mine[i+1].status=click;mine[i+1].tag=1;}}if((i+16)<=255){if(mine[i+16].tag==0){if(mine[i+16].value==0){mine[i+16].status=click;findnull(i+16);}else if(mine[i+16].value!=MINE_TAG){mine[i+16].status=click;mine[i+16].tag=1;}}}}else if((i+1)%16==0) //如果在右边界,判断左,上,下有没有雷{····}}。
/*block.h*/#ifndef BLOCK_H_#define BLOCK_H_#include<QLabel>class QWidget;class Block:public QLabel{Q_OBJECTpublic:explicit Block(bool mine_flag,QWidget*parent=0);void set_number(int number);void turn_over();bool is_mine()const;bool is_turn_over()const;signals:void turn_over(bool is_mine);protected:void mousePressEvent(QMouseEvent*event);private:bool mine_flag_;bool mark_flag_;bool turn_over_flag_;int number_;};#endif#include"block.h"#include<QLabel>#include<QMouseEvent>#include<QPixmap>#include<QWidget>Block::Block(bool mine_flag,QWidget*parent):QLabel(parent){mine_flag_=mine_flag;mark_flag_=false;turn_over_flag_=false;number_=-1;setPixmap(QPixmap(":/images/normal.png")); }void Block::set_number(int number){number_=number;}void Block::turn_over(){if(!turn_over_flag_){turn_over_flag_=true;if(mine_flag_)setPixmap(QPixmap(":/images/mine.png"));elsesetPixmap(QPixmap(":/images/mine_"+QString("%1").arg(numb er_)+".png"));update();}}bool Block::is_mine()const{return mine_flag_;}bool Block::is_turn_over()const{return turn_over_flag_;}/*鼠标事件的实现*/void Block::mousePressEvent(QMouseEvent*event){if(event->button()==Qt::LeftButton){if(!turn_over_flag_&&!mark_flag_){turn_over_flag_=true;if(mine_flag_==true){setPixmap(QPixmap(":/images/mine.png"));update();emit turn_over(true);}else{setPixmap(QPixmap(":/images/mine_"+QString("%1").arg(numb er_)+".png"));update();emit turn_over(false);}}}else if(event->button()==Qt::RightButton){if(!turn_over_flag_){if(!mark_flag_){mark_flag_=true;setPixmap(QPixmap(":/images/flag.png"));}else{mark_flag_=false;setPixmap(QPixmap(":/images/normal.png"));}update();}}QLabel::mousePressEvent(event);}#ifndef BLOCK_AREA_H_#define BLOCK_AREA_H_#include"block.h"#include<QWidget>class QEvent;class QGridLayout;class QObject;class BlockArea:public QWidget{Q_OBJECTpublic:BlockArea(int row,int column,int mine_number,QWidget* parent=0);void set_block_area(int row,int column,int mine_number,intinit_flag=false);signals:void game_over(bool is_win);protected:bool eventFilter(QObject*watched,QEvent*event);private slots:void slot_turn_over(bool is_mine);private:int calculate_mines(int x,int y)const;//璁$畻浠,y涓轰腑蹇幂殑涔濆镙煎唴镄勯浄鏁void try_to_turn_over_more_blocks(int x,int y);private:QGridLayout*mainLayout;int row_;int column_;int total_block_number_;int total_mine_number_;int turn_over_block_number_;bool game_over_flag_;};#endif/*block_area.h*/#include"block_area.h"#include<algorithm>#include<QEvent>#include<QGridLayout>#include<QLayout>#include<QMouseEvent>#include<QObject>#include<QQueue>#include<QTime>#include<QWidget>/*雷的随机布置*/ptrdiff_t random(ptrdiff_t i){return qrand()%i;}ptrdiff_t(*p_random)(ptrdiff_t)=random;BlockArea::BlockArea(int row,int column,int mine_number,QWidget* parent):QWidget(parent){set_block_area(row,column,mine_number,true);}void BlockArea::set_block_area(int row,int column,int mine_number,int init_flag){if(!init_flag){for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)deletestatic_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget());delete mainLayout;}row_=row;column_=column;total_block_number_=row_*column_;total_mine_number_=mine_number;turn_over_block_number_=0;game_over_flag_=false;bool mine_flag[total_block_number_];for(int i=0;i<total_mine_number_;i++)mine_flag[i]=true;for(int i=total_mine_number_;i<total_block_number_;i++)mine_flag[i]=false;QTime time;time=QTime::currentTime();qsrand(time.msec()+time.second()*1000);std::random_shuffle(mine_flag,mine_flag+total_block_number_,p _random);mainLayout=new QGridLayout(this);for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)mainLayout->addWidget(newBlock(mine_flag[i*column_+j]),i,j);for(int i=0;i<row_;i++){for(int j=0;j<column_;j++){Block*current_block=static_cast<Block*>(mainLayout->itemAtPosition(i,j)->wi dget());current_block->set_number(calculate_mines(i,j));connect(current_block,SIGNAL(turn_over(bool)),this,SLOT(slot_tu rn_over(bool)));current_block->installEventFilter(this);}}}bool BlockArea::eventFilter(QObject*watched,QEvent*event){if(game_over_flag_)if(event->type()==QEvent::MouseButtonPress)return true;return QWidget::eventFilter(watched,event);}void BlockArea::slot_turn_over(bool is_mine){if(is_mine){game_over_flag_=true;emit game_over(false);}else{++turn_over_block_number_;if(turn_over_block_number_==total_block_number_-total_mine_ number_){game_over_flag_=true;emit game_over(true);}else{for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)if(sender()==static_cast<Block*>(mainLayout->itemAtPosition(i, j)->widget()))try_to_turn_over_more_blocks(i,j);}}}int BlockArea::calculate_mines(int x,int y)const{int number=0;for(int i=0;i<3;i++)for(int j=0;j<3;j++)if((x-1+i>=0)&&(x-1+i<row_)&&(y-1+j>=0) &&(y-1+j<column_))if(static_cast<Block*>(mainLayout->itemAtPosition(x-1+i,y-1+j) ->widget())->is_mine())++number;return number;}void BlockArea::try_to_turn_over_more_blocks(int x,int y){QQueue<QPair<int,int>>queue;QPair<int,int>pair;queue.enqueue(qMakePair(x,y));while(!queue.isEmpty()){pair=queue.head();queue.dequeue();if(calculate_mines(pair.first,pair.second)==0){for(int i=0;i<3;i++){for(int j=0;j<3;j++){if((pair.first-1+i>=0)&& (pair.first-1+i<row_)&&(pair.second-1+j>=0)&&(pair.second-1+j<column_)){if(!static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1 +i,pair.second-1+j)->widget())->is_turn_over()){static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,p air.second-1+j)->widget())->turn_over();++turn_over_block_number_;queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j));}}}}}}if(turn_over_block_number_==total_block_number_-total_mine_ number_){game_over_flag_=true;emit game_over(true);}}#ifndef MAIN_WINDOW_H_#define MAIN_WINDOW_H_#include"block_area.h"#include<QMainWindow>#include<QTime>#include<QTimer>class QAction;class QActionGroup;class QCloseEvent;class QMenu;class QToolBar;class QWidget;class MainWindow:public QMainWindow{Q_OBJECTpublic:MainWindow(QWidget*parent=0); protected:void closeEvent(QCloseEvent*event);private slots:void slot_new_game();void slot_rank();void slot_show_game_toolBar(bool show);void slot_show_statusBar(bool show);void slot_standard(QAction*standard_action);void slot_about_game();void slot_game_over(bool is_win);void slot_timer();private:void read_settings();void write_settings();void create_actions();void create_menus();void create_game_toolBar();void create_statusBar();private:BlockArea*area_;int row_;int column_;int mine_number_;int easy_record_time_;int middle_record_time_;int hard_record_time_;QString easy_record_name_;QString middle_record_name_; QString hard_record_name_;int current_standard_;QMenu*game_menu;QMenu*setting_menu;QMenu*help_menu;QToolBar*game_toolBar;QAction*new_game_action; QAction*rank_action;QAction*exit_action;QAction*show_game_toolBar_action; QAction*show_statusBar_action; QAction*easy_standard_action; QAction*middle_standard_action; QAction*hard_standard_action; QAction*custom_standard_action; QActionGroup*standard_actionGroup; QAction*about_game_action;QAction*about_qt_action;QLabel*time_label;QTime time;QTimer timer;};#endif#include"main_window.h"#include<QAction>#include<QActionGroup>#include<QApplication>#include<QDialog>#include<QDialogButtonBox>#include<QHBoxLayout>#include<QIcon>#include<QInputDialog>#include<QLayout>#include<QMainWindow>#include<QMenu>#include<QMenuBar>#include<QMessageBox>#include<QPushButton>#include<QSettings>#include<QSpinBox>#include<QStatusBar>#include<QToolBar>#include<QVBoxLayout>#include<QWidget>/*关于游戏介绍的信息*/const QString g_software_name="Mine Sweeper";const QString g_software_version="1.2";const QString g_software_author="CHANGHUIZHEN";/*关于排行榜的信息*/const int g_no_record_time=9999;const QString g_no_record_name="";MainWindow::MainWindow(QWidget*parent):QMainWindow(parent){area_=new BlockArea(9,9,10);//一般设置connect(area_,SIGNAL(game_over(bool)),this,SLOT(slot_game_o ver(bool)));setCentralWidget(area_);create_actions();create_menus();create_game_toolBar();create_statusBar();QCoreApplication::setOrganizationName(g_software_author);QCoreApplication::setApplicationName(g_software_name);read_settings();layout()->setSizeConstraint(QLayout::SetFixedSize);setWindowTitle(g_software_name);setWindowIcon(QIcon(":/game.png"));/*等待最长时间,到时间就会提示游戏失败*/timer.start(1000);connect(&timer,SIGNAL(timeout()),this,SLOT(slot_timer()));slot_new_game();}void MainWindow::closeEvent(QCloseEvent*){write_settings();}void MainWindow::slot_new_game(){area_->set_block_area(row_,column_,mine_number_);time_label->setText("0");time.restart();timer.start();}void MainWindow::slot_rank(){QDialog dialog;dialog.setWindowTitle(tr("rank"));QGridLayout*up_layout=new QGridLayout;up_layout->addWidget(new QLabel(tr("Standard")),0,0);up_layout->addWidget(new QLabel(tr("Time")),0,1);up_layout->addWidget(new QLabel(tr("Name")),0,2);up_layout->addWidget(new QLabel(tr("Easy")),1,0);up_layout->addWidget(newQLabel(QString("%1").arg(easy_record_time_)),1,1);up_layout->addWidget(new QLabel(easy_record_name_),1,2);up_layout->addWidget(new QLabel(tr("Middle")),2,0);up_layout->addWidget(newQLabel(QString("%1").arg(middle_record_time_)),2,1);up_layout->addWidget(new QLabel(middle_record_name_),2,2);up_layout->addWidget(new QLabel(tr("Hard")),3,0);up_layout->addWidget(newQLabel(QString("%1").arg(hard_record_time_)),3,1);up_layout->addWidget(new QLabel(hard_record_name_),3,2);QPushButton*recount_button=new QPushButton(tr("recount"));QPushButton*close_button=new QPushButton(tr("close"));close_button->setDefault(true);connect(recount_button,SIGNAL(clicked()),&dialog,SLOT(accept( )));connect(close_button,SIGNAL(clicked()),&dialog,SLOT(reject()));QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(recount_button);bottom_layout->addWidget(close_button);QVBoxLayout*main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted){easy_record_time_=middle_record_time_=hard_record_time_=g_ no_record_time;easy_record_name_=middle_record_name_=hard_record_name_ =g_no_record_name;}}void MainWindow::slot_show_game_toolBar(bool show){if(show)game_toolBar->show();elsegame_toolBar->hide();}void MainWindow::slot_show_statusBar(bool show){if(show)statusBar()->show();elsestatusBar()->hide();}/*游戏的设置容易、中等、困难及自定义*/void MainWindow::slot_standard(QAction*standard_action){if(standard_action==easy_standard_action){current_standard_=0;row_=9;column_=9;mine_number_=10;}else if(standard_action==middle_standard_action){ current_standard_=1;row_=16;column_=16;mine_number_=40;}else if(standard_action==hard_standard_action){ current_standard_=2;row_=16;column_=30;mine_number_=99;}else if(standard_action==custom_standard_action){ QDialog dialog;dialog.setWindowTitle(tr("set standard"));QSpinBox*row_spinBox=new QSpinBox;row_spinBox->setRange(5,50);row_spinBox->setValue(row_);QSpinBox*column_spinBox=new QSpinBox;column_spinBox->setRange(5,50);column_spinBox->setValue(column_);QSpinBox*mine_spinBox=new QSpinBox;mine_spinBox->setValue(mine_number_);QHBoxLayout*up_layout=new QHBoxLayout;up_layout->addWidget(row_spinBox);up_layout->addWidget(column_spinBox);up_layout->addWidget(mine_spinBox);QDialogButtonBox*dialog_buttonBox=new QDialogButtonBox;dialog_buttonBox->addButton(QDialogButtonBox::Ok);dialog_buttonBox->addButton(QDialogButtonBox::Cancel);connect(dialog_buttonBox,SIGNAL(accepted()),&dialog,SLOT(ac cept()));connect(dialog_buttonBox,SIGNAL(rejected()),&dialog,SLOT(reje ct()));QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(dialog_buttonBox);QVBoxLayout*main_layout=newQVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted)if(row_spinBox->value()*column_spinBox->value()>mine_spinBo x->value()){current_standard_=3;row_=row_spinBox->value();column_=column_spinBox->value();mine_number_=mine_spinBox->value();}}slot_new_game();}/*实现帮助菜单中的关于游戏,及功能*/void MainWindow::slot_about_game(){QString introduction("<h2>"+tr("About Mine Sweepr")+"</h2>"+"<p>"+tr("This game is played by revealing squares of the grid,typically by clicking them with a mouse.If a square containing a mine is revealed,the player loses the game.Otherwise,a digit is revealed in the square,indicating the number of adjacent squares(out of the possible eight)that contain mines.if this number is zero then the square appears blank,and the surrounding squares are automatically also revealed.By using logic,the player can in many instances use this information to deduce that certain other squares are mine-free,in which case they may be safely revealed,or mine-filled,in which they can be marked as such(which is effected by right-clicking the square and indicated by a flag graphic).")+"</p>"+"<p>"+tr("This program is free software;you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation;either version3 of the License,or(at your option)any later version.")+"</p>"+"<p>"+tr("Please see")+"<ahref=/licenses/gpl-3.0.html>/lic enses/gpl-3.0.html</a>"+tr("for an overview of GPLv3 licensing")+"</p>"+"<br>"+tr("Version:")+g_software_version+"</br>"+"<br>"+tr("Author:")+g_software_author+"</br>");QMessageBoxmessageBox(QMessageBox::Information,tr("About Mine Sweeper"),introduction,QMessageBox::Ok);messageBox.exec();}/*游戏的判断,及所给出的提示做出判断*/void MainWindow::slot_game_over(bool is_win){timer.stop();QString name;if(is_win){switch(current_standard_){case0:if(time_label->text().toInt()<easy_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){ easy_record_time_=time_label->text().toInt();easy_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case1:if(time_label->text().toInt()<middle_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){ middle_record_time_=time_label->text().toInt();middle_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case2:if(time_label->text().toInt()<hard_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){ hard_record_time_=time_label->text().toInt();hard_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;default:QMessageBox::information(this,tr("Result"),tr("You win"));}}else{QMessageBox::information(this,tr("Result"),tr("You lose"));}}/*定时器的设置*/void MainWindow::slot_timer(){time_label->setText(QString("%1").arg(time.elapsed()/1000)); }/*关于菜单栏的设置是否显示游戏工具栏和状态栏*/void MainWindow::read_settings(){QSettings settings;settings.beginGroup("MainWindow");resize(settings.value("size").toSize());move(settings.value("pos").toPoint());boolshow_game_toolBar=settings.value("showGameToolBar").toBool();show_game_toolBar_action->setChecked(show_game_toolBar);slot_show_game_toolBar(show_game_toolBar);bool show_statusBar=settings.value("showStatusBar").toBool();show_statusBar_action->setChecked(show_statusBar);slot_show_statusBar(show_statusBar);settings.endGroup();settings.beginGroup("GameSetting");current_standard_=settings.value("current_standard").toInt();switch(current_standard_){case0:easy_standard_action->setChecked(true);break;case1:middle_standard_action->setChecked(true);break;case2:hard_standard_action->setChecked(true);break;case3:custom_standard_action->setChecked(true);break;default:;}row_=settings.value("row").toInt()==0?9:settings.value("row").to Int();column_=settings.value("column").toInt()==0?9:settings.value("c olumn").toInt();mine_number_=settings.value("mine_number").toInt()==0?10:se ttings.value("mine_number").toInt();settings.endGroup();settings.beginGroup("Rank");easy_record_time_=settings.value("easy_record_time").toInt()== 0?g_no_record_time:settings.value("easy_record_time").toInt();middle_record_time_=settings.value("middle_record_time").toInt ()==0?g_no_record_time:settings.value("middle_record_time").toInt();hard_record_time_=settings.value("hard_record_time").toInt()== 0?g_no_record_time:settings.value("hard_record_time").toInt();easy_record_name_=settings.value("easy_record_name").toStrin g()==""?g_no_record_name:settings.value("easy_record_name").toString ();middle_record_name_=settings.value("middle_record_name").to String()==""?g_no_record_name:settings.value("middle_record_name").t oString();hard_record_name_=settings.value("hard_record_name").toStrin g()==""?g_no_record_name:settings.value("hard_record_name").toString ();settings.endGroup();}void MainWindow::write_settings(){QSettings settings;settings.beginGroup("MainWindow");settings.setValue("size",size());settings.setValue("pos",pos());settings.setValue("showGameToolBar",show_game_toolBar_acti on->isChecked());settings.setValue("showStatusBar",show_statusBar_action->isCh ecked());settings.endGroup();settings.beginGroup("GameSetting");settings.setValue("current_standard",current_standard_);settings.setValue("row",row_);settings.setValue("column",column_);settings.setValue("mine_number",mine_number_);settings.endGroup();settings.beginGroup("Rank");settings.setValue("easy_record_time",easy_record_time_);settings.setValue("middle_record_time",middle_record_time_);settings.setValue("hard_record_time",hard_record_time_);settings.setValue("easy_record_name",easy_record_name_);settings.setValue("middle_record_name",middle_record_name_);settings.setValue("hard_record_name",hard_record_name_);settings.endGroup();}/*菜单栏里图片的显示*/void MainWindow::create_actions(){new_game_action=newQAction(QIcon(":/images/new_game.png"),tr("New Game"),this);new_game_action->setShortcut(QKeySequence::New);connect(new_game_action,SIGNAL(triggered()),this,SLOT(slot_ne w_game()));rank_action=newQAction(QIcon(":/images/rank.png"),tr("Rank"),this);connect(rank_action,SIGNAL(triggered()),this,SLOT(slot_rank()));exit_action=newQAction(QIcon(":/images/exit.png"),tr("Exit"),this);exit_action->setShortcut(QKeySequence::Quit);connect(exit_action,SIGNAL(triggered()),this,SLOT(close()));show_game_toolBar_action=new QAction(tr("Show Game Tool Bar"),this);show_game_toolBar_action->setCheckable(true);connect(show_game_toolBar_action,SIGNAL(toggled(bool)),this, SLOT(slot_show_game_toolBar(bool)));show_statusBar_action=new QAction(tr("Show Status Bar"),this);show_statusBar_action->setCheckable(true);connect(show_statusBar_action,SIGNAL(toggled(bool)),this,SLOT (slot_show_statusBar(bool)));easy_standard_action=newQAction(QIcon(":/images/easy_standard.png"),tr("Easy"),this);easy_standard_action->setCheckable(true);middle_standard_action=newQAction(QIcon(":/images/middle_standard.png"),tr("Middle"),this);middle_standard_action->setCheckable(true);hard_standard_action=newQAction(QIcon(":/images/hard_standard.png"),tr("Hard"),this);hard_standard_action->setCheckable(true);custom_standard_action=newQAction(QIcon(":/images/custom_standard.png"),tr("Custom"),this);custom_standard_action->setCheckable(true);standard_actionGroup=new QActionGroup(this);standard_actionGroup->addAction(easy_standard_action);standard_actionGroup->addAction(middle_standard_action);standard_actionGroup->addAction(hard_standard_action);standard_actionGroup->addAction(custom_standard_action);connect(standard_actionGroup,SIGNAL(triggered(QAction*)),this ,SLOT(slot_standard(QAction*)));about_game_action=newQAction(QIcon(":/images/game.png"),tr("About Game"),this);connect(about_game_action,SIGNAL(triggered()),this,SLOT(slot_ about_game()));about_qt_action=newQAction(QIcon(":/images/qt.png"),tr("About Qt"),this);connect(about_qt_action,SIGNAL(triggered()),qApp,SLOT(about Qt()));}/*菜单栏的创建*/void MainWindow::create_menus(){game_menu=menuBar()->addMenu(tr("Game"));game_menu->addAction(new_game_action);game_menu->addSeparator();game_menu->addAction(rank_action);game_menu->addSeparator();game_menu->addAction(exit_action);setting_menu=menuBar()->addMenu(tr("Setting"));setting_menu->addAction(show_game_toolBar_action);setting_menu->addAction(show_statusBar_action);setting_menu->addSeparator();setting_menu->addAction(easy_standard_action);setting_menu->addAction(middle_standard_action);setting_menu->addAction(hard_standard_action);setting_menu->addAction(custom_standard_action);help_menu=menuBar()->addMenu(tr("Help"));help_menu->addAction(about_game_action);help_menu->addAction(about_qt_action);}void MainWindow::create_game_toolBar(){game_toolBar=addToolBar(tr("Game Tool Bar"));game_toolBar->setFloatable(false);game_toolBar->setMovable(false);game_toolBar->addAction(new_game_action);game_toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIc on);}void MainWindow::create_statusBar(){time_label=new QLabel;statusBar()->addPermanentWidget(time_label);statusBar()->addPermanentWidget(new QLabel(tr("second"))); }#include"main_window.h"#include<QApplication>#include<QTranslator>int main(int argc,char*argv[]){QApplication app(argc,argv);QTranslator translator;translator.load(":/mine_sweeper_zh.qm");app.installTranslator(&translator);MainWindow window;window.show();return app.exec();}。
python扫雷简易代码扫雷是一款经典的策略游戏,玩家需要在一个方格矩阵中找出所有没有地雷的格子。
在Python 中可以使用`pygame`库来实现扫雷游戏,`pygame`库是一个第三方库使用前请确保其已经安装,如下是一个代码示例:```pythonimport pygameimport sysimport random# 定义雷的数量和方格大小MINE_NUMBER = 10GRID_SIZE = 10# 定义颜色COLOR_BLACK = (0, 0, 0)COLOR_WHITE = (255, 255, 255)COLOR_RED = (255, 0, 0)COLOR_GREEN = (0, 255, 0)COLOR_GRAY = (192, 192, 192)# 初始化 pygamepygame.init()# 获取对显示系统的访问,并创建一个窗口 screenscreen = pygame.display.set_mode((GRID_SIZE * 20, GRID_SIZE * 20))# 设置画布的标题pygame.display.set_caption("扫雷游戏")# 定义游戏区域的坐标范围area_x = (0, GRID_SIZE * 20)area_y = (0, GRID_SIZE * 20)# 定义一个二维数组来表示游戏区域的状态grid = [[False for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]# 生成地雷的位置mines = []for i in range(GRID_SIZE):for j in range(GRID_SIZE):if random.randint(0, MINE_NUMBER) == 0:mines.append((i, j))# 在游戏区域中标记地雷的位置for mine in mines:grid[mine[0]][mine[1]] = True# 用 0 表示空白,1 表示地雷,2 表示已标记的地雷,3 表示周围有地雷的格子,4 表示已翻开的空白格子for i in range(GRID_SIZE):for j in range(GRID_SIZE):if grid[i][j]:grid[i][j] = 1else:grid[i][j] = 0# 游戏循环running = Truewhile running:for event in pygame.event.get():if event.type == pygame.QUIT:running = Falseelif event.type == pygame.MOUSEBUTTONDOWN:x, y = pygame.mouse.get_pos()x = int((x - area_x[0]) / 20)y = int((y - area_y[0]) / 20)if x < 0 or x >= GRID_SIZE or y < 0 or y >= GRID_SIZE:continueif grid[x][y] == 1:running = Falseelif grid[x][y] == 0:grid[x][y] = 4elif grid[x][y] == 2:grid[x][y] = 3# 绘制游戏区域screen.fill(COLOR_WHITE)for i in range(GRID_SIZE):for j in range(GRID_SIZE):if grid[i][j] == 1:pygame.draw.rect(screen, COLOR_RED, (i * 20 + area_x[0], j * 20 + area_y[0], 20, 20))elif grid[i][j] == 2:pygame.draw.rect(screen, COLOR_GRAY, (i * 20 + area_x[0], j * 20 + area_y[0], 20, 20))elif grid[i][j] == 3:pygame.draw.rect(screen, COLOR_GREEN, (i * 20 + area_x[0], j * 20 + area_y[0], 20, 20))elif grid[i][j] == 4:pygame.draw.rect(screen, COLOR_WHITE, (i * 20 + area_x[0], j * 20 + area_y[0], 20, 20))# 刷新显示pygame.display.flip()# 退出程序pygame.quit()sys.exit()```上述代码中定义了一个`扫雷`游戏,首先初始化`pygame`,并创建了一个游戏窗口,设置了游戏区域的大小和坐标范围。
JAVA实现经典扫雷游戏的⽰例代码⽬录前⾔主要设计功能截图代码实现总结前⾔windows⾃带的游戏《扫雷》是陪伴了⽆数⼈的经典游戏,本程序参考《扫雷》的规则进⾏了简化,⽤java语⾔实现,采⽤了swing技术进⾏了界⾯化处理,设计思路⽤了⾯向对象思想。
主要需求1、要有难度等级,初级,中级,⾼级2、由玩家逐个翻开⽅块,以找出所有地雷为最终游戏⽬标。
如果玩家翻开的⽅块有地雷,则游戏结束3、游戏主区域由很多个⽅格组成。
使⽤⿏标左键随机点击⼀个⽅格,⽅格即被打开并显⽰出⽅格中的数字;⽅格中数字则表⽰其周围的8个⽅格隐藏了⼏颗雷。
4、⽤户右键可标记雷的位置5、雷都被标记出来则胜利主要设计1、格⼦格数固定为10*10格2、难度等级,初级:12,中级:24,⾼级:363、点击格⼦时,产⽣没有引爆的地图效果;4、点击格⼦时,此格⼦是雷,则显⽰所有雷的位置,并递归清空⾮雷格⼦,结束游戏5、实现检查所有的雷是否都被标记出来了,如果是,则胜利算法。
6、实现计时器算法,⽤来计时显⽰游戏开始多少秒7、实现难度等级,雷数的显⽰8、实现⿏标左键的实现逻辑9、实现⿏标右键的标记逻辑功能截图开始界⾯左键选中格⼦效果左键选中雷效果右键标记雷效果胜利效果代码实现程序启动类public class JMine extends JFrame implements MouseListener, ActionListener {private JMineArth mine;private JMineButton[][] mineButton;private GridBagConstraints constraints;private JPanel pane;private GridBagLayout gridbag;private boolean gameStarted;private static JCounter mineCounter;private static JCounter timeCounter;private Timer timer;private Timer winTimer = new Timer();public int numMine;public int numFlaged;private JMenuBar mb;private JMenu mGame;private JMenuItem miEasy;private JMenuItem miMiddle;private JMenuItem miHard;private JMenuItem miExit;private JMenu mHelp;private JMenuItem miAbout;private JPanel controlPane;private JButton bTest;private AboutFrame about;private WinFrame winFrame;private ImageIcon[] mineNumIcon = { new ImageIcon(JMine.class.getClassLoader().getResource("blank1.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("1.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("2.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("3.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("4.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("5.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("6.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("7.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("8.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("0.gif"))};private ImageIcon[] mineStatus = { new ImageIcon(JMine.class.getClassLoader().getResource("blank1.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("flag.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("question.gif")) }; private ImageIcon[] mineBombStatus = { new ImageIcon(JMine.class.getClassLoader().getResource("0.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("mine.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("wrongmine.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("bomb.gif")) };private ImageIcon[] faceIcon = { new ImageIcon(JMine.class.getClassLoader().getResource("smile.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("Ooo.gif")) };// You loseprivate void bomb(int row, int col){try{//System.out.println("Bomb!");for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {mineButton[i][j].setIcon(mineBombStatus[0]);int toShow;toShow = mine.mine[i][j] != 9 ? 0 : 1;mineButton[i][j].setClickFlag(true);if (toShow == 1 && (i != row || j != col)) {mineButton[i][j].setIcon(mineBombStatus[toShow]);mineButton[i][j].setClickFlag(true);} else if (toShow == 1 && (i == row && j == col)) {mineButton[i][j].setIcon(mineBombStatus[3]);mineButton[i][j].setClickFlag(true);} else if (toShow == 0 && mineButton[i][j].getFlag() != 1) { mineButton[i][j].setEnabled(false);} else if (toShow == 0 && mineButton[i][j].getFlag() == 1) { mineButton[i][j].setIcon(mineBombStatus[2]);mineButton[i][j].setClickFlag(true);}}}timer.cancel();}catch (Exception e){}}// check if you win() {private boolean isWin() {for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {if (mine.mine[i][j] == 9 && mineButton[i][j].getFlag() != 1) { return (false);}if (mine.mine[i][j] != 9 && mineButton[i][j].getFlag() == 1) { return (false);}if (mine.mine[i][j] != 9&& mineButton[i][j].getClickFlag() == false) {return (false);}}}return (true);}// You Winprivate void win(){timer.cancel();winFrame.setVisible(true);winTimer.schedule(new TimerTask(){public void run() {while(!winFrame.getWinOk()){}numMine = winFrame.getMineNum();winFrame.setVisible(false);setNewGame(numMine);//System.out.println("Jerry Debug:"+numMine);this.cancel();winFrame.setWinOk(false);}},0L);}// Constructor of the gamepublic JMine() {super("JMine Game");setSize(250, 350);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);Insets space = new Insets(0, 0, 0, 0);// Game varsgameStarted = false;numMine = 12;numFlaged = 0;ImageIcon myIcon = new ImageIcon(JMine.class.getClassLoader().getResource("blank1.gif")); gridbag = new GridBagLayout();constraints = new GridBagConstraints();pane = new JPanel();pane.setLayout(gridbag);constraints.fill = GridBagConstraints.BOTH;constraints.anchor = GridBagConstraints.CENTER;// Begin Menu Setmb = new JMenuBar();mGame = new JMenu("Game");miEasy = new JMenuItem("Easy");miEasy.addActionListener(this);miMiddle = new JMenuItem("Middle");miMiddle.addActionListener(this);miHard = new JMenuItem("Hard");miHard.addActionListener(this);miExit = new JMenuItem("Exit");miExit.addActionListener(this);mGame.add(miEasy);mGame.add(miMiddle);mGame.add(miHard);mGame.addSeparator();mGame.add(miExit);mb.add(mGame);mHelp = new JMenu("Help");miAbout = new JMenuItem("About...");mHelp.add(miAbout);miAbout.addActionListener(this);mb.add(mHelp);this.setJMenuBar(mb);// end of Menu Set// Control PanelcontrolPane = new JPanel();bTest = new JButton(faceIcon[0]);bTest.setSize(26, 27);bTest.setMargin(space);bTest.addMouseListener(this);bTest.setPressedIcon(faceIcon[1]);mineCounter = new JCounter(numMine);timeCounter = new JCounter();controlPane.add(mineCounter);controlPane.add(bTest);controlPane.add(timeCounter);buildConstraints(constraints, 0, 0, 10, 2, 100, 100);gridbag.setConstraints(controlPane, constraints);pane.add(controlPane);// BottonsmineButton = new JMineButton[10][10];for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {mineButton[i][j] = new JMineButton(i, j, myIcon);mineButton[i][j].addMouseListener(this);mineButton[i][j].setMargin(space);buildConstraints(constraints, j, i + 3, 1, 1, 100, 100);gridbag.setConstraints(mineButton[i][j], constraints);pane.add(mineButton[i][j]);}}// Content PanesetContentPane(pane);setLocation(200, 150);setVisible(true);// About Frameabout = new AboutFrame("JMine About");winFrame = new WinFrame("You win!");}// Set the GUI objects positionsvoid buildConstraints(GridBagConstraints gbc, int gx, int gy, int gw, int gh, int wx, int wy) {gbc.gridx = gx;gbc.gridy = gy;gbc.gridwidth = gw;gbc.gridheight = gh;gbc.weightx = wx;gbc.weighty = wy;}// the methods to check if there were mines, to be nestedvoid checkMine(int row, int col){int i, j;i = row < 0 ? 0 : row;i = i > 9 ? 9 : i;j = col < 0 ? 0 : col;j = j > 9 ? 9 : j;//System.out.println("Check Mine row:"+i + ",col:" +j);if (mine.mine[i][j] == 9) {bomb(i, j);} else if (mine.mine[i][j] == 0&& mineButton[i][j].getClickFlag() == false) {mineButton[i][j].setClickFlag(true);showLabel(i, j);for (int ii = i - 1; ii <= i + 1; ii++)for (int jj = j - 1; jj <= j + 1; jj++)checkMine(ii, jj);} else {showLabel(i, j);mineButton[i][j].setClickFlag(true);}if (isWin()) {win();}}private void clearAll(int row, int col){int top, bottom, left, right;top = row - 1 > 0 ? row - 1 : 0;bottom = row + 1 < 10 ? row + 1 : 9;left = col - 1 > 0 ? col - 1 : 0;right = col + 1 < 10 ? col + 1 : 9;for (int i = top; i <= bottom; i++) {for (int j = left; j <= right; j++) {if (mineButton[i][j].getFlag() != 1)checkMine(i, j);}}}private void resetAll() {for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {mineButton[i][j].setFlag(0);mineButton[i][j].setClickFlag(false);mineButton[i][j].setIcon(mineStatus[0]);mineButton[i][j].setEnabled(true);mineButton[i][j].setVisible(true);}}}// to flag the mine you want to flag outvoid flagMine(int row, int col) {//System.out.println("Jerry Arrives here!");int i, j;i = row < 0 ? 0 : row;i = i > 9 ? 9 : i;j = col < 0 ? 0 : col;j = j > 9 ? 9 : j;if (mineButton[i][j].getFlag() == 0) {numFlaged++;} else if (mineButton[i][j].getFlag() == 1) {numFlaged--;}mineCounter.resetCounter(numMine - numFlaged >= 0 ? numMine - numFlaged: 0);mineButton[i][j].setFlag((mineButton[i][j].getFlag() + 1) % 3);showFlag(i, j);if (isWin()) {win();}}// show the numbers of the nearby minesvoid showLabel(int row, int col) {//System.out.println("ShowLabel row:" + row + ",col:" + col);int toShow;toShow = mine.mine[row][col];if (toShow != 0) {mineButton[row][col].setIcon(mineNumIcon[toShow]);mineButton[row][col].setClickFlag(true);//mineButton[row][col].setEnabled(false);} else {//mineButton[row][col].setIcon(mineNumIcon[0]);//mineButton[row][col].setClickFlag(true);mineButton[row][col].setEnabled(false);}}// circle the flag with blank, flaged, questionedvoid showFlag(int row, int col) {mineButton[row][col].setIcon(mineStatus[mineButton[row][col].getFlag()]);}// the mouse events listener methodspublic void mouseEntered(MouseEvent e) {//System.out.println("Jerry Test");}// method to start the new gameprivate void startNewGame(int num, int row, int col){mine = new JMineArth(num, row, col);//mine.printMine();gameStarted = true;timer = new Timer();timer.scheduleAtFixedRate(new TimerTask(){public void run() {timeCounter.counterAdd();//System.out.println(timeCounter.getCounterNum());}},1000,1000);}public void setNewGame(int num) {resetAll();numMine = num;numFlaged = 0;gameStarted = false;mineCounter.resetCounter(numMine);timeCounter.resetCounter(0);}// the event handle to deal with the mouse clickpublic void mouseClicked(MouseEvent e) {if (e.getSource() == bTest) {setNewGame(numMine);return;}int row, col;row = ((JMineButton) e.getSource()).getRow();col = ((JMineButton) e.getSource()).getCol();if (!gameStarted) {startNewGame(numMine, row, col);}if (e.getModifiers() == (InputEvent.BUTTON1_MASK + InputEvent.BUTTON3_MASK)) { //System.out.println("HA");clearAll(row, col);}if (!mineButton[row][col].getClickFlag()) {if (e.getModifiers() == InputEvent.BUTTON1_MASK) {//System.out.println("LeftButton");if (mineButton[row][col].getFlag() == 1) {return;} else {checkMine(row, col);}} else if (e.getModifiers() == InputEvent.BUTTON3_MASK) { //System.out.println("RightButton");flagMine(row, col);} else {//System.out.println("MiddleButton");}}}public void mousePressed(MouseEvent e) {//System.out.println("Jerry Press");}public void mouseReleased(MouseEvent e) {//System.out.println("Jerry Release");}public void mouseExited(MouseEvent e) {//System.out.println("Jerry Exited");}public void actionPerformed(ActionEvent e) {try {if (e.getSource() == miEasy) {setNewGame(12);return;}if (e.getSource() == miMiddle) {setNewGame(24);return;}if (e.getSource() == miHard) {setNewGame(36);return;}if (e.getSource() == miExit) {System.exit(0);}if (e.getSource() == miAbout) {about.setVisible(true);}} catch (Exception ie) {}}public static void main(String [] args) {JMine jmine = new JMine();jmine.setVisible(true);}}地雷分布图算法类public class JMineArth {public int [][] mine;private boolean fMineSet;JMineArth(int mineNum, int row, int col) {mine = new int[10][10];setMine(mineNum, row, col);setMineNum();}private void setMine(int mineNum, int Outrow, int Outcol) {int col=0, row = 0, i=0;//Math.srand(now);while (i < mineNum) {col = (int)(Math.random()*100)%10;row = (int)(Math.random()*100)%10;if (mine[col][row]==0 && (row!=Outrow || col!=Outcol || Outrow==10 )) {mine[row][col]=9;i++;}}}private void setMineNum() {for ( int i=0 ; i <10; i++) {for (int j=0; j < 10; j++) {mine[i][j]=mine[i][j]==9?9:checkMineNum(i,j);}}fMineSet = true;}private int checkMineNum(int ii,int jj) {int top,bottom, left, right, count=0;top=ii-1>0?ii-1:0;bottom=ii+1<10?ii+1:9;left=jj-1>0?jj-1:0;right=jj+1<10?jj+1:9;for (int i=top; i<=bottom; i++) {for(int j=left; j<= right; j++) {if (mine[i][j]==9) count++;}}return(count);}public void printMine() {for (int i = 0; i < 10; i++) {for (int j=0; j < 10; j++) {System.out.print(this.mine[i][j] + " ");}System.out.println();}}public static void main(String[] args) {JMineArth mine = new JMineArth(Integer.parseInt(args[0]),Integer.parseInt(args[1]),Integer.parseInt(args[2]));mine.printMine();}}总结通过此次的《扫雷》游戏实现,让我对swing的相关知识有了进⼀步的了解,对java这门语⾔也有了⽐以前更深刻的认识。
⽤python写扫雷游戏实例代码分享扫雷是⼀个⾮常经典的WIN游戏,我们教给⼤家⽤python语⾔来写出这个游戏,以下是全部实例代码:#!/usr/bin/python#coding:utf-8#python 写的扫雷游戏import sysimport randomclass MineSweeping():#扫雷主程序def __init__(self,row = 8 ,line= 8,mineNum = 15):self.row = rowself.line = lineself.score = 0 #分数self.mineNum = mineNumself.xy_list = [[0 for i in range(self.line)] for i in range(self.row)]def initData(self):# 初始化状态值# 游戏开始的时候状态值为清零(再重新设置状态值)self.xy_list = [[0 for i in range(self.line)] for i in range(self.row)]# 设置雷的数量maxMine = self.mineNumwhile maxMine > 0 :num_x = random.randint(0,self.row-1)num_y = random.randint(0,self.line-1)if self.xy_list[num_x][num_y] == 0:self.xy_list[num_x][num_y] = 1maxMine -= 1#获取x坐标def get_pos(self,str_pos):#获取x坐标while 1:try:num_x = raw_input(str_pos)if int(num_x) in range(self.line) and num_x :breakelse:print u'输⼊⽆效值'except:passreturn int(num_x)#进⾏扫雷def mine_clear(self,x,y):# 设置显⽰进⾏扫过的数⽬# 设置数字# 0 表⽰扫过的雷# 1 表⽰类# 2 表⽰扫过的类#获取坐标的数字pos = self.xy_list[x][y]if pos == 0 :self.xy_list[x][y] = 2return 0elif pos == 2 :return 2else:return 1#界⾯的显⽰def mineFace(self,state):#显⽰界⾯的内容#设置游戏的状态#1 表⽰运⾏的状态#2 表⽰输出的状态#3 表⽰游戏结束的状态#4 表⽰游戏获得了完胜if state == 1:print '+=================+'print ' Game start 'print '+=================+'tt = ' #'print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):str_t += ttprint "|%s|"%(str_t,)print '**************************'print 'Please input values of x,y(0-7):' #刷新⽤户界⾯if state == 2:tt = ' #'print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):if self.xy_list[i][t] == 2:str_t += str(self.xy_list[i][t]).rjust(2) else:str_t += ttprint "|%s|"%(str_t,)print '**************************'if state == 3:print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):if int(self.xy_list[i][t]) != 1:str_t += ' 2'else:str_t += ' *'print "|%s|"%(str_t,)print '**************************'if state == 4:tt = ' #'print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):if self.xy_list[i][t] == 2:str_t += str(self.xy_list[i][t]).rjust(2) else:str_t += ' @'print "|%s|"%(str_t,)print '**************************'def MainLoop(self):#创建游戏主循环#创建界⾯的运⾏self.mineFace(1)self.score = 0self.initData()#print self.xy_list# 进⼊主循环while 1:#获取坐标的位置x = self.get_pos(' X = ')y = self.get_pos(' Y = ')num = self.mine_clear(x,y)#判断是不过的了完胜win = Truefor i in self.xy_list:if 0 in i:win = Falsebreakif win:num = 4#执⾏刷新界⾯的函数if num == 0:self.mineFace(2)self.score += 10elif num == 2:print u'这个位置已经被排过了,证实没有雷'elif num == 1:print '+=================+'print ' Game over 'print '+=================+'print u'分数 : ', self.scoreself.mineFace(3)# 是不是进⾏下⼀句next = raw_input(u'是够进⾏下⼀局:Y or N ')if next.upper().startswith('Y'):print u'下⼀局开始'self.nextGame()else:print '>>> Game exit'breakelse:self.score += 10print u'恭喜您获得的完全的胜利'print u'分数 : ', self.scoreself.mineFace(4)next = raw_input(u'是够进⾏下⼀局:Y or N ')if next.upper().startswith('Y'):print u'下⼀局开始'self.nextGame()else:print '>>> Game exit'break# 下⼀局初始化信息def nextGame(self):self.mineFace(1)self.score = 0self.initData()if __name__ == '__main__':mi = MineSweeping(10,10,20)mi.MainLoop()sys.exit()如果⼤家在测试的时候还有任何疑问,可以在下⽅的留⾔区讨论,感谢⼤家对的⽀持。
python实现扫雷游戏这篇文章主要为大家详细介绍了python实现扫雷游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下本文为大家分享了python实现扫雷游戏的具体代码,供大家参考,具体内容如下本文实例借鉴mvc模式,核心数据为model,维护1个矩阵,0表无雷,1表雷,-1表已经检测过。
本例使用python的tkinter做gui,由于没考虑可用性问题,因此UI比较难看,pygame更有趣更强大更好看,做这些小游戏更合适,感兴趣的读者可以尝试一下!具体的功能代码如下:# -*- coding: utf-8 -*-import randomimport sysfrom Tkinter import *'''想要学习Python?'''class Model:"""核心数据类,维护一个矩阵"""def __init__(self,row,col):self.width=colself.height=rowself.items=[[0 for c in range(col)] for r in range(row)]def setItemValue(self,r,c,value):"""设置某个位置的值为value"""self.items[r][c]=value;def checkValue(self,r,c,value):"""检测某个位置的值是否为value"""if self.items[r][c]!=-1 and self.items[r][c]==value:self.items[r][c]=-1 #已经检测过return Trueelse:return Falsedef countValue(self,r,c,value):"""统计某个位置周围8个位置中,值为value的个数"""count=0if r-1>=0 and c-1>=0:if self.items[r-1][c-1]==1:count+=1if r-1>=0 and c>=0:if self.items[r-1][c]==1:count+=1if r-1>=0 and c+1<=self.width-1:if self.items[r-1][c+1]==1:count+=1if c-1>=0:if self.items[r][c-1]==1:count+=1if c+1<=self.width-1 :if self.items[r][c+1]==1:count+=1if r+1<=self.height-1 and c-1>=0:if self.items[r+1][c-1]==1:count+=1if r+1<=self.height-1 :if self.items[r+1][c]==1:count+=1if r+1<=self.height-1 and c+1<=self.width-1:if self.items[r+1][c+1]==1:count+=1return countclass Mines(Frame):def __init__(self,m,master=None):Frame.__init__(self,master)self.model=mself.initmine()self.grid()self.createWidgets()def createWidgets(self):#top=self.winfo_toplevel()#top.rowconfigure(self.model.height*2,weight=1)#top.columnconfigure(self.model.width*2,weight=1)self.rowconfigure(self.model.height,weight=1)self.columnconfigure(self.model.width,weight=1)self.buttongroups=[[Button(self,height=1,width=2) for i in range(self.model.width)] for j in range(self.model.height)]for r in range(self.model.width):for c in range(self.model.height):self.buttongroups[r][c].grid(row=r,column=c)self.buttongroups[r][c].bind('<Button-1>',self.clickevent)self.buttongroups[r][c]['padx']=rself.buttongroups[r][c]['pady']=cdef showall(self):for r in range(model.height):for c in range(model.width):self.showone(r,c)def showone(self,r,c):if model.checkValue(r,c,0):self.buttongroups[r][c]['text']=model.countValue(r,c,1)else:self.buttongroups[r][c]['text']='Mines'def recureshow(self,r,c):if 0<=r<=self.model.height-1 and 0<=c<=self.model.width-1:if model.checkValue(r,c,0) and model.countValue(r,c,1)==0:self.buttongroups[r][c]['text']=''self.recureshow(r-1,c-1)self.recureshow(r-1,c)self.recureshow(r-1,c+1)self.recureshow(r,c-1)self.recureshow(r,c+1)self.recureshow(r+1,c-1)self.recureshow(r+1,c)self.recureshow(r+1,c+1)elif model.countValue(r,c,1)!=0:self.buttongroups[r][c]['text']=model.countValue(r,c,1)else:passdef clickevent(self,event):"""点击事件case 1:是雷,所有都显示出来,游戏结束case 2:是周围雷数为0的,递归触发周围8个button的点击事件case 3:周围雷数不为0的,显示周围雷数"""r=int(str(event.widget['padx']))c=int(str(event.widget['pady']))if model.checkValue(r,c,1):#是雷self.showall()else:#不是雷self.recureshow(r,c)def initmine(self):"""埋雷,每行埋height/width+2个暂定"""r=random.randint(1,model.height/model.width+2)for r in range(model.height):for i in range(2):rancol=random.randint(0,model.width-1)model.setItemValue(r,rancol,1)def printf(self):"""打印"""for r in range(model.height):for c in range(model.width):print model.items[r][c],print '/n'def new(self):"""重新开始游戏"""passif __name__=='__main__':model=Model(10,10)root=Tk()#menumenu = Menu(root)root.config(menu=menu)filemenu = Menu(menu)menu.add_cascade(label="File", menu=filemenu)filemenu.add_command(label="New",command=new)filemenu.add_separator()filemenu.add_command(label="Exit", command=root.quit)#Minesm=Mines(model,root)#m.printf()root.mainloop()以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
/*block.h*/#ifndef BLOCK_H_#define BLOCK_H_#include<QLabel>class QWidget;class Block:public QLabel{Q_OBJECTpublic:explicit Block(bool mine_flag,QWidget*parent=0);void set_number(int number);void turn_over();bool is_mine()const;bool is_turn_over()const;signals:void turn_over(bool is_mine);protected:void mousePressEvent(QMouseEvent*event);private:bool mine_flag_;bool mark_flag_;bool turn_over_flag_;int number_;};#endif#include"block.h"#include<QLabel>#include<QMouseEvent>#include<QPixmap>#include<QWidget>Block::Block(bool mine_flag,QWidget*parent):QLabel(parent){mine_flag_=mine_flag;mark_flag_=false;turn_over_flag_=false;number_=-1;setPixmap(QPixmap(":/images/normal.png"));}void Block::set_number(int number){number_=number;}void Block::turn_over(){if(!turn_over_flag_){turn_over_flag_=true;if(mine_flag_)setPixmap(QPixmap(":/images/mine.png"));elsesetPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_) +".png"));update();}}bool Block::is_mine()const{return mine_flag_;}bool Block::is_turn_over()const{return turn_over_flag_;}/*鼠标事件的实现*/void Block::mousePressEvent(QMouseEvent*event){if(event->button()==Qt::LeftButton){if(!turn_over_flag_&&!mark_flag_){turn_over_flag_=true;if(mine_flag_==true){setPixmap(QPixmap(":/images/mine.png"));update();emit turn_over(true);}else{setPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_) +".png"));update();emit turn_over(false);}}}else if(event->button()==Qt::RightButton){if(!turn_over_flag_){if(!mark_flag_){mark_flag_=true;setPixmap(QPixmap(":/images/flag.png"));}else{mark_flag_=false;setPixmap(QPixmap(":/images/normal.png"));}update();}}QLabel::mousePressEvent(event);}#ifndef BLOCK_AREA_H_#define BLOCK_AREA_H_#include"block.h"#include<QWidget>class QEvent;class QGridLayout;class QObject;class BlockArea:public QWidget{Q_OBJECTpublic:BlockArea(int row,int column,int mine_number,QWidget* parent=0);void set_block_area(int row,int column,int mine_number,int init_flag=false);signals:void game_over(bool is_win);protected:bool eventFilter(QObject*watched,QEvent*event);private slots:void slot_turn_over(bool is_mine);private:int calculate_mines(int x,int y)const;//璁$畻浠,y 涓轰腑蹇幂殑涔濆镙煎唴镄勯浄鏁voidtry_to_turn_over_more_blocks(int x,int y);private:QGridLayout*mainLayout;int row_;int column_;int total_block_number_;int total_mine_number_;int turn_over_block_number_;bool game_over_flag_;};#endif/*block_area.h*/#include"block_area.h"#include<algorithm>#include<QEvent>#include<QGridLayout>#include<QLayout>#include<QMouseEvent>#include<QObject>#include<QQueue>#include<QTime>#include<QWidget>/*雷的随机布置*/ptrdiff_t random(ptrdiff_t i){return qrand()%i;}ptrdiff_t(*p_random)(ptrdiff_t)=random;BlockArea::BlockArea(int row,int column,int mine_number,QWidget* parent):QWidget(parent){set_block_area(row,column,mine_number,true);}void BlockArea::set_block_area(int row,int column,int mine_number,int init_flag){if(!init_flag){for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)deletestatic_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget());delete mainLayout;}row_=row;column_=column;total_block_number_=row_*column_;total_mine_number_=mine_number;turn_over_block_number_=0;game_over_flag_=false;bool mine_flag[total_block_number_];for(int i=0;i<total_mine_number_;i++)mine_flag[i]=true;for(int i=total_mine_number_;i<total_block_number_;i++)mine_flag[i]=false;QTime time;time=QTime::currentTime();qsrand(time.msec()+time.second()*1000);std::random_shuffle(mine_flag,mine_flag+total_block_number_,p _random);mainLayout=new QGridLayout(this);for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)mainLayout->addWidget(newBlock(mine_flag[i*column_+j]),i,j);for(int i=0;i<row_;i++){for(int j=0;j<column_;j++){Block*current_block=static_cast<Block*>(mainLayout->itemAtPosition(i,j)->wi dget());current_block->set_number(calculate_mines(i,j));connect(current_block,SIGNAL(turn_over(bool)),this,SLOT(slot_ turn_over(bool)));current_block->installEventFilter(this);}}}bool BlockArea::eventFilter(QObject*watched,QEvent*event){if(game_over_flag_)if(event->type()==QEvent::MouseButtonPress)return true;return QWidget::eventFilter(watched,event);}void BlockArea::slot_turn_over(bool is_mine){if(is_mine){game_over_flag_=true;emit game_over(false);}else{++turn_over_block_number_;if(turn_over_block_number_==total_block_number_-total_mine_nu mber_){game_over_flag_=true;emit game_over(true);}else{for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)if(sender()==static_cast<Block*>(mainLayout->itemAtPosition(i ,j)->widget()))try_to_turn_over_more_blocks(i,j);}}}int BlockArea::calculate_mines(int x,int y)const{int number=0;for(int i=0;i<3;i++)for(int j=0;j<3;j++)if((x-1+i>=0)&&(x-1+i<row_)&&(y-1+j>=0)&& (y-1+j<column_))if(static_cast<Block*>(mainLayout->itemAtPosition(x-1+i,y-1+j )->widget())->is_mine())++number;return number;}void BlockArea::try_to_turn_over_more_blocks(int x,int y){QQueue<QPair<int,int>>queue;QPair<int,int>pair;queue.enqueue(qMakePair(x,y));while(!queue.isEmpty()){pair=queue.head();queue.dequeue();if(calculate_mines(pair.first,pair.second)==0){for(int i=0;i<3;i++){for(int j=0;j<3;j++){if((pair.first-1+i>=0)&& (pair.first-1+i<row_)&&(pair.second-1+j>=0)&&(pair.second-1+j<column_)){if(!static_cast<Block*>(mainLayout->itemAtPosition(pair.first -1+i,pair.second-1+j)->widget())->is_turn_over()){static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i ,pair.second-1+j)->widget())->turn_over();++turn_over_block_number_;queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j));}}}}}}if(turn_over_block_number_==total_block_number_-total_mine_nu mber_){game_over_flag_=true;emit game_over(true);}}#ifndef MAIN_WINDOW_H_#define MAIN_WINDOW_H_#include"block_area.h"#include<QMainWindow>#include<QTime>#include<QTimer>class QAction;class QActionGroup;class QCloseEvent;class QMenu;class QToolBar;class QWidget;class MainWindow:public QMainWindow{Q_OBJECTpublic:MainWindow(QWidget*parent=0);protected:void closeEvent(QCloseEvent*event);private slots:void slot_new_game();void slot_rank();void slot_show_game_toolBar(bool show);void slot_show_statusBar(bool show);void slot_standard(QAction*standard_action);void slot_about_game();void slot_game_over(bool is_win);void slot_timer();private:void read_settings();void write_settings();void create_actions();void create_menus();void create_game_toolBar();void create_statusBar();private:BlockArea*area_;int row_;int column_;int mine_number_;int easy_record_time_;int middle_record_time_;int hard_record_time_;QString easy_record_name_;QString middle_record_name_;QString hard_record_name_;int current_standard_;QMenu*game_menu;QMenu*setting_menu;QMenu*help_menu;QToolBar*game_toolBar;QAction*new_game_action;QAction*rank_action;QAction*exit_action;QAction*show_game_toolBar_action;QAction*show_statusBar_action;QAction*easy_standard_action;QAction*middle_standard_action;QAction*hard_standard_action;QAction*custom_standard_action;QActionGroup*standard_actionGroup;QAction*about_game_action;QAction*about_qt_action;QLabel*time_label;QTime time;QTimer timer;};#endif#include"main_window.h"#include<QAction>#include<QActionGroup>#include<QApplication>#include<QDialog>#include<QDialogButtonBox>#include<QHBoxLayout>#include<QIcon>#include<QInputDialog>#include<QLayout>#include<QMainWindow>#include<QMenu>#include<QMenuBar>#include<QMessageBox>#include<QPushButton>#include<QSettings>#include<QSpinBox>#include<QStatusBar>#include<QToolBar>#include<QVBoxLayout>#include<QWidget>/*关于游戏介绍的信息*/const QString g_software_name="Mine Sweeper";const QString g_software_version="1.2";const QString g_software_author="CHANGHUIZHEN";/*关于排行榜的信息*/const int g_no_record_time=9999;const QString g_no_record_name="";MainWindow::MainWindow(QWidget*parent):QMainWindow(parent){area_=new BlockArea(9,9,10);//一般设置connect(area_,SIGNAL(game_over(bool)),this,SLOT(slot_game_ove r(bool)));setCentralWidget(area_);create_actions();create_menus();create_game_toolBar();create_statusBar();QCoreApplication::setOrganizationName(g_software_author);QCoreApplication::setApplicationName(g_software_name);read_settings();layout()->setSizeConstraint(QLayout::SetFixedSize);setWindowTitle(g_software_name);setWindowIcon(QIcon(":/game.png"));/*等待最长时间,到时间就会提示游戏失败*/timer.start(1000);connect(&timer,SIGNAL(timeout()),this,SLOT(slot_timer()));slot_new_game();}void MainWindow::closeEvent(QCloseEvent*){write_settings();}void MainWindow::slot_new_game(){area_->set_block_area(row_,column_,mine_number_);time_label->setText("0");time.restart();timer.start();}void MainWindow::slot_rank(){QDialog dialog;dialog.setWindowTitle(tr("rank"));QGridLayout*up_layout=new QGridLayout;up_layout->addWidget(new QLabel(tr("Standard")),0,0);up_layout->addWidget(new QLabel(tr("Time")),0,1);up_layout->addWidget(new QLabel(tr("Name")),0,2);up_layout->addWidget(new QLabel(tr("Easy")),1,0);up_layout->addWidget(newQLabel(QString("%1").arg(easy_record_time_)),1,1);up_layout->addWidget(new QLabel(easy_record_name_),1,2);up_layout->addWidget(new QLabel(tr("Middle")),2,0);up_layout->addWidget(newQLabel(QString("%1").arg(middle_record_time_)),2,1);up_layout->addWidget(new QLabel(middle_record_name_),2,2);up_layout->addWidget(new QLabel(tr("Hard")),3,0);up_layout->addWidget(newQLabel(QString("%1").arg(hard_record_time_)),3,1);up_layout->addWidget(new QLabel(hard_record_name_),3,2);QPushButton*recount_button=new QPushButton(tr("recount"));QPushButton*close_button=new QPushButton(tr("close"));close_button->setDefault(true);connect(recount_button,SIGNAL(clicked()),&dialog,SLOT(accept( )));connect(close_button,SIGNAL(clicked()),&dialog,SLOT(reject()) );QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(recount_button);bottom_layout->addWidget(close_button);QVBoxLayout*main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted){easy_record_time_=middle_record_time_=hard_record_time_=g_no_ record_time;easy_record_name_=middle_record_name_=hard_record_name_=g_no_ record_name;}}void MainWindow::slot_show_game_toolBar(bool show){if(show)game_toolBar->show();elsegame_toolBar->hide();}void MainWindow::slot_show_statusBar(bool show){if(show)statusBar()->show();elsestatusBar()->hide();}/*游戏的设置容易、中等、困难及自定义*/void MainWindow::slot_standard(QAction*standard_action){if(standard_action==easy_standard_action){current_standard_=0;row_=9;column_=9;mine_number_=10;}else if(standard_action==middle_standard_action){current_standard_=1;row_=16;column_=16;mine_number_=40;}else if(standard_action==hard_standard_action){current_standard_=2;row_=16;column_=30;mine_number_=99;}else if(standard_action==custom_standard_action){QDialog dialog;dialog.setWindowTitle(tr("set standard"));QSpinBox*row_spinBox=new QSpinBox;row_spinBox->setRange(5,50);row_spinBox->setValue(row_);QSpinBox*column_spinBox=new QSpinBox;column_spinBox->setRange(5,50);column_spinBox->setValue(column_);QSpinBox*mine_spinBox=new QSpinBox;mine_spinBox->setValue(mine_number_);QHBoxLayout*up_layout=new QHBoxLayout;up_layout->addWidget(row_spinBox);up_layout->addWidget(column_spinBox);up_layout->addWidget(mine_spinBox);QDialogButtonBox*dialog_buttonBox=new QDialogButtonBox;dialog_buttonBox->addButton(QDialogButtonBox::Ok);dialog_buttonBox->addButton(QDialogButtonBox::Cancel);connect(dialog_buttonBox,SIGNAL(accepted()),&dialog,SLOT(acce pt()));connect(dialog_buttonBox,SIGNAL(rejected()),&dialog,SLOT(reje ct()));QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(dialog_buttonBox);QVBoxLayout*main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted)if(row_spinBox->value()*column_spinBox->value()>mine_spinBox->value()){current_standard_=3;row_=row_spinBox->value();column_=column_spinBox->value();mine_number_=mine_spinBox->value();}}slot_new_game();}/*实现帮助菜单中的关于游戏,及功能*/void MainWindow::slot_about_game(){QString introduction("<h2>"+tr("About Mine Sweepr")+"</h2>"+"<p>"+tr("This game is played by revealing squares of the grid,typically by clicking them with a mouse.If a square containing a mine is revealed,the player loses the game.Otherwise,a digit is revealed in the square,indicating the number of adjacent squares(out of the possible eight)that contain mines.if this number is zero then the square appears blank,and the surrounding squares are automatically also revealed.By using logic,the player can in many instances use this information to deduce that certain other squares are mine-free,in which case they may be safely revealed,or mine-filled,in which they can be marked as such(which is effected by right-clicking the square and indicated by a flag graphic).")+"</p>"+"<p>"+tr("This program is free software;you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation;either version3of the License,or(at your option)any later version.")+"</p>"+"<p>"+tr("Please see")+"<ahref=/licenses/gpl-3.0.html>/licenses/gpl-3.0.html</a >"+tr("for an overview of GPLv3licensing")+"</p>"+"<br>"+tr("Version:")+g_software_version+"</br>"+"<br>"+tr("Author:")+g_software_author+"</br>");QMessageBox messageBox(QMessageBox::Information,tr("About Mine Sweeper"),introduction,QMessageBox::Ok);messageBox.exec();}/*游戏的判断,及所给出的提示做出判断*/void MainWindow::slot_game_over(bool is_win){timer.stop();QString name;if(is_win){switch(current_standard_){case0:if(time_label->text().toInt()<easy_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){easy_record_time_=time_label->text().toInt();easy_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case1:if(time_label->text().toInt()<middle_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){middle_record_time_=time_label->text().toInt();middle_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case2:if(time_label->text().toInt()<hard_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){hard_record_time_=time_label->text().toInt();hard_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;default:QMessageBox::information(this,tr("Result"),tr("You win"));}}else{QMessageBox::information(this,tr("Result"),tr("You lose"));}}/*定时器的设置*/void MainWindow::slot_timer(){time_label->setText(QString("%1").arg(time.elapsed()/1000)); }/*关于菜单栏的设置是否显示游戏工具栏和状态栏*/void MainWindow::read_settings(){QSettings settings;settings.beginGroup("MainWindow");resize(settings.value("size").toSize());move(settings.value("pos").toPoint());boolshow_game_toolBar=settings.value("showGameToolBar").toBool();show_game_toolBar_action->setChecked(show_game_toolBar);slot_show_game_toolBar(show_game_toolBar);bool show_statusBar=settings.value("showStatusBar").toBool();show_statusBar_action->setChecked(show_statusBar);slot_show_statusBar(show_statusBar);settings.endGroup();settings.beginGroup("GameSetting");current_standard_=settings.value("current_standard").toInt();switch(current_standard_){case0:easy_standard_action->setChecked(true);break;case1:middle_standard_action->setChecked(true);break;case2:hard_standard_action->setChecked(true);break;case3:custom_standard_action->setChecked(true);break;default:;}row_=settings.value("row").toInt()==0?9:settings.value("row") .toInt();column_=settings.value("column").toInt()==0?9:settings.value( "column").toInt();mine_number_=settings.value("mine_number").toInt()==0?10:sett ings.value("mine_number").toInt();settings.endGroup();settings.beginGroup("Rank");easy_record_time_=settings.value("easy_record_time").toInt()= =0?g_no_record_time:settings.value("easy_record_time").toInt();middle_record_time_=settings.value("middle_record_time").toIn t()==0?g_no_record_time:settings.value("middle_record_time").toInt();hard_record_time_=settings.value("hard_record_time").toInt()= =0?g_no_record_time:settings.value("hard_record_time").toInt();easy_record_name_=settings.value("easy_record_name").toString ()==""?g_no_record_name:settings.value("easy_record_name").toString() ;middle_record_name_=settings.value("middle_record_name").toSt ring()==""?g_no_record_name:settings.value("middle_record_name").toSt ring();hard_record_name_=settings.value("hard_record_name").toString ()==""?g_no_record_name:settings.value("hard_record_name").toString() ;settings.endGroup();}void MainWindow::write_settings(){QSettings settings;settings.beginGroup("MainWindow");settings.setValue("size",size());settings.setValue("pos",pos());settings.setValue("showGameToolBar",show_game_toolBar_action->isChecked());settings.setValue("showStatusBar",show_statusBar_action->isCh ecked());settings.endGroup();settings.beginGroup("GameSetting");settings.setValue("current_standard",current_standard_);settings.setValue("row",row_);settings.setValue("column",column_);settings.setValue("mine_number",mine_number_);settings.endGroup();settings.beginGroup("Rank");settings.setValue("easy_record_time",easy_record_time_);settings.setValue("middle_record_time",middle_record_time_);settings.setValue("hard_record_time",hard_record_time_);settings.setValue("easy_record_name",easy_record_name_);settings.setValue("middle_record_name",middle_record_name_);settings.setValue("hard_record_name",hard_record_name_);settings.endGroup();}/*菜单栏里图片的显示*/void MainWindow::create_actions(){new_game_action=newQAction(QIcon(":/images/new_game.png"),tr("New Game"),this);new_game_action->setShortcut(QKeySequence::New);connect(new_game_action,SIGNAL(triggered()),this,SLOT(slot_ne w_game()));rank_action=newQAction(QIcon(":/images/rank.png"),tr("Rank"),this);connect(rank_action,SIGNAL(triggered()),this,SLOT(slot_rank() ));exit_action=newQAction(QIcon(":/images/exit.png"),tr("Exit"),this);exit_action->setShortcut(QKeySequence::Quit);connect(exit_action,SIGNAL(triggered()),this,SLOT(close()));show_game_toolBar_action=new QAction(tr("Show Game Tool Bar"),this);show_game_toolBar_action->setCheckable(true);connect(show_game_toolBar_action,SIGNAL(toggled(bool)),this,S LOT(slot_show_game_toolBar(bool)));show_statusBar_action=new QAction(tr("Show Status Bar"),this);show_statusBar_action->setCheckable(true);connect(show_statusBar_action,SIGNAL(toggled(bool)),this,SLOT (slot_show_statusBar(bool)));easy_standard_action=newQAction(QIcon(":/images/easy_standard.png"),tr("Easy"),this);easy_standard_action->setCheckable(true);middle_standard_action=newQAction(QIcon(":/images/middle_standard.png"),tr("Middle"),this);middle_standard_action->setCheckable(true);hard_standard_action=newQAction(QIcon(":/images/hard_standard.png"),tr("Hard"),this);hard_standard_action->setCheckable(true);custom_standard_action=newQAction(QIcon(":/images/custom_standard.png"),tr("Custom"),this);custom_standard_action->setCheckable(true);standard_actionGroup=new QActionGroup(this);standard_actionGroup->addAction(easy_standard_action);standard_actionGroup->addAction(middle_standard_action);standard_actionGroup->addAction(hard_standard_action);standard_actionGroup->addAction(custom_standard_action);connect(standard_actionGroup,SIGNAL(triggered(QAction*)),this ,SLOT(slot_standard(QAction*)));about_game_action=newQAction(QIcon(":/images/game.png"),tr("About Game"),this);connect(about_game_action,SIGNAL(triggered()),this,SLOT(slot_ about_game()));about_qt_action=new QAction(QIcon(":/images/qt.png"),tr("About Qt"),this);connect(about_qt_action,SIGNAL(triggered()),qApp,SLOT(aboutQt ()));}/*菜单栏的创建*/void MainWindow::create_menus(){game_menu=menuBar()->addMenu(tr("Game"));game_menu->addAction(new_game_action);game_menu->addSeparator();game_menu->addAction(rank_action);game_menu->addSeparator();game_menu->addAction(exit_action);setting_menu=menuBar()->addMenu(tr("Setting"));setting_menu->addAction(show_game_toolBar_action);setting_menu->addAction(show_statusBar_action);setting_menu->addSeparator();setting_menu->addAction(easy_standard_action);setting_menu->addAction(middle_standard_action);setting_menu->addAction(hard_standard_action);setting_menu->addAction(custom_standard_action);help_menu=menuBar()->addMenu(tr("Help"));help_menu->addAction(about_game_action);help_menu->addAction(about_qt_action);}void MainWindow::create_game_toolBar(){game_toolBar=addToolBar(tr("Game Tool Bar"));game_toolBar->setFloatable(false);game_toolBar->setMovable(false);game_toolBar->addAction(new_game_action);game_toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon );}void MainWindow::create_statusBar(){time_label=new QLabel;statusBar()->addPermanentWidget(time_label);statusBar()->addPermanentWidget(new QLabel(tr("second"))); }#include"main_window.h"#include<QApplication>#include<QTranslator>int main(int argc,char*argv[]){QApplication app(argc,argv);QTranslator translator;translator.load(":/mine_sweeper_zh.qm");app.installTranslator(&translator);MainWindow window;window.show();return app.exec();}。