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扫雷游戏代码

扫雷游戏代码
扫雷游戏代码

/*block.h*/

#ifndef BLOCK_H_

#define BLOCK_H_

#include

class QWidget;

class Block:public QLabel

{

Q_OBJECT

public:

explicit Block(bool mine_flag,QWidget*parent=0);

void set_number(int number);

void turn_over();

bool is_mine()const;

bool is_turn_over()const;

signals:

void turn_over(bool is_mine);

protected:

void mousePressEvent(QMouseEvent*event);

private:

bool mine_flag_;

bool mark_flag_;

bool turn_over_flag_;

int number_;

};

#endif

#include"block.h"

#include

#include

#include

#include

Block::Block(bool mine_flag,QWidget*parent)

:QLabel(parent)

{

mine_flag_=mine_flag;

mark_flag_=false;

turn_over_flag_=false;

number_=-1;

setPixmap(QPixmap(":/images/normal.png"));

}

void Block::set_number(int number)

{

number_=number;

}

void Block::turn_over()

{

if(!turn_over_flag_){

turn_over_flag_=true;

if(mine_flag_)

setPixmap(QPixmap(":/images/mine.png"));

else

setPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_) +".png"));

update();

}

}

bool Block::is_mine()const

{

return mine_flag_;

}

bool Block::is_turn_over()const

{

return turn_over_flag_;

}

/*鼠标事件的实现*/

void Block::mousePressEvent(QMouseEvent*event)

{

if(event->button()==Qt::LeftButton){

if(!turn_over_flag_&&!mark_flag_){

turn_over_flag_=true;

if(mine_flag_==true){

setPixmap(QPixmap(":/images/mine.png"));

update();

emit turn_over(true);

}else{

setPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_) +".png"));

update();

emit turn_over(false);

}

}

}else if(event->button()==Qt::RightButton){

if(!turn_over_flag_){

if(!mark_flag_){

mark_flag_=true;

setPixmap(QPixmap(":/images/flag.png"));

}else{

mark_flag_=false;

setPixmap(QPixmap(":/images/normal.png"));

}

update();

}

}

QLabel::mousePressEvent(event);

}

#ifndef BLOCK_AREA_H_

#define BLOCK_AREA_H_

#include"block.h"

#include

class QEvent;

class QGridLayout;

class QObject;

class BlockArea:public QWidget

{

Q_OBJECT

public:

BlockArea(int row,int column,int mine_number,QWidget* parent=0);

void set_block_area(int row,int column,int mine_number,int init_flag=false);

signals:

void game_over(bool is_win);

protected:

bool eventFilter(QObject*watched,QEvent*event);

private slots:

void slot_turn_over(bool is_mine);

private:

int calculate_mines(int x,int y)const;//璁$畻浠,y 涓轰腑蹇幂殑涔濆镙煎唴镄勯浄鏁void

try_to_turn_over_more_blocks(int x,int y);

private:

QGridLayout*mainLayout;

int row_;

int column_;

int total_block_number_;

int total_mine_number_;

int turn_over_block_number_;

bool game_over_flag_;

};

#endif

/*block_area.h*/

#include"block_area.h"

#include

#include

#include

#include

#include

#include

#include

#include

#include

/*雷的随机布置*/

ptrdiff_t random(ptrdiff_t i)

{

return qrand()%i;

}

ptrdiff_t(*p_random)(ptrdiff_t)=random;

BlockArea::BlockArea(int row,int column,int mine_number,QWidget* parent)

:QWidget(parent)

{

set_block_area(row,column,mine_number,true);

}

void BlockArea::set_block_area(int row,int column,int mine_number,int init_flag)

{

if(!init_flag){

for(int i=0;i

for(int j=0;j

delete

static_cast(mainLayout->itemAtPosition(i,j)->widget());

delete mainLayout;

}

row_=row;

column_=column;

total_block_number_=row_*column_;

total_mine_number_=mine_number;

turn_over_block_number_=0;

game_over_flag_=false;

bool mine_flag[total_block_number_];

for(int i=0;i

mine_flag[i]=true;

for(int i=total_mine_number_;i

mine_flag[i]=false;

QTime time;

time=QTime::currentTime();

qsrand(time.msec()+time.second()*1000);

std::random_shuffle(mine_flag,mine_flag+total_block_number_,p _random);

mainLayout=new QGridLayout(this);

for(int i=0;i

for(int j=0;j

mainLayout->addWidget(new

Block(mine_flag[i*column_+j]),i,j);

for(int i=0;i

for(int j=0;j

Block*

current_block=static_cast(mainLayout->itemAtPosition(i,j)->wi dget());

current_block->set_number(calculate_mines(i,j));

connect(current_block,SIGNAL(turn_over(bool)),this,SLOT(slot_ turn_over(bool)));

current_block->installEventFilter(this);

}

}

}

bool BlockArea::eventFilter(QObject*watched,QEvent*event)

{

if(game_over_flag_)

if(event->type()==QEvent::MouseButtonPress)

return true;

return QWidget::eventFilter(watched,event);

}

void BlockArea::slot_turn_over(bool is_mine)

{

if(is_mine){

game_over_flag_=true;

emit game_over(false);

}else{

++turn_over_block_number_;

if(turn_over_block_number_==total_block_number_-total_mine_nu mber_){

game_over_flag_=true;

emit game_over(true);

}else{

for(int i=0;i

for(int j=0;j

if(sender()==static_cast(mainLayout->itemAtPosition(i ,j)->widget()))

try_to_turn_over_more_blocks(i,j);

}

}

}

int BlockArea::calculate_mines(int x,int y)const

{

int number=0;

for(int i=0;i<3;i++)

for(int j=0;j<3;j++)

if((x-1+i>=0)&&(x-1+i=0)&& (y-1+j

if(static_cast(mainLayout->itemAtPosition(x-1+i,y-1+j )->widget())->is_mine())

++number;

return number;

}

void BlockArea::try_to_turn_over_more_blocks(int x,int y)

{

QQueue>queue;

QPairpair;

queue.enqueue(qMakePair(x,y));

while(!queue.isEmpty()){

pair=queue.head();

queue.dequeue();

if(calculate_mines(pair.first,pair.second)==0){

for(int i=0;i<3;i++){

for(int j=0;j<3;j++){

if((pair.first-1+i>=0)&& (pair.first-1+i=0)&&

(pair.second-1+j

if(!static_cast(mainLayout->itemAtPosition(pair.first -1+i,pair.second-1+j)->widget())->is_turn_over()){

static_cast(mainLayout->itemAtPosition(pair.first-1+i ,pair.second-1+j)->widget())->turn_over();

++turn_over_block_number_;

queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j));

}

}

}

}

}

}

if(turn_over_block_number_==total_block_number_-total_mine_nu mber_){

game_over_flag_=true;

emit game_over(true);

}

}

#ifndef MAIN_WINDOW_H_

#define MAIN_WINDOW_H_

#include"block_area.h"

#include

#include

#include

class QAction;

class QActionGroup;

class QCloseEvent;

class QMenu;

class QToolBar;

class QWidget;

class MainWindow:public QMainWindow

{

Q_OBJECT

public:

MainWindow(QWidget*parent=0);

protected:

void closeEvent(QCloseEvent*event);

private slots:

void slot_new_game();

void slot_rank();

void slot_show_game_toolBar(bool show);

void slot_show_statusBar(bool show);

void slot_standard(QAction*standard_action);

void slot_about_game();

void slot_game_over(bool is_win);

void slot_timer();

private:

void read_settings();

void write_settings();

void create_actions();

void create_menus();

void create_game_toolBar();

void create_statusBar();

private:

BlockArea*area_;

int row_;

int column_;

int mine_number_;

int easy_record_time_;

int middle_record_time_;

int hard_record_time_;

QString easy_record_name_;

QString middle_record_name_;

QString hard_record_name_;

int current_standard_;

QMenu*game_menu;

QMenu*setting_menu;

QMenu*help_menu;

QToolBar*game_toolBar;

QAction*new_game_action;

QAction*rank_action;

QAction*exit_action;

QAction*show_game_toolBar_action;

QAction*show_statusBar_action;

QAction*easy_standard_action;

QAction*middle_standard_action;

QAction*hard_standard_action;

QAction*custom_standard_action;

QActionGroup*standard_actionGroup;

QAction*about_game_action;

QAction*about_qt_action;

QLabel*time_label;

QTime time;

QTimer timer;

};

#endif

#include"main_window.h"

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

/*关于游戏介绍的信息*/

const QString g_software_name="Mine Sweeper";

const QString g_software_version="1.2";

const QString g_software_author="CHANGHUIZHEN";

/*关于排行榜的信息*/

const int g_no_record_time=9999;

const QString g_no_record_name="";

MainWindow::MainWindow(QWidget*parent)

:QMainWindow(parent)

{

area_=new BlockArea(9,9,10);//一般设置

connect(area_,SIGNAL(game_over(bool)),this,SLOT(slot_game_ove r(bool)));

setCentralWidget(area_);

create_actions();

create_menus();

create_game_toolBar();

create_statusBar();

QCoreApplication::setOrganizationName(g_software_author);

QCoreApplication::setApplicationName(g_software_name);

read_settings();

layout()->setSizeConstraint(QLayout::SetFixedSize);

setWindowTitle(g_software_name);

setWindowIcon(QIcon(":/game.png"));

/*等待最长时间,到时间就会提示游戏失败*/

timer.start(1000);

connect(&timer,SIGNAL(timeout()),this,SLOT(slot_timer()));

slot_new_game();

}

void MainWindow::closeEvent(QCloseEvent*)

{

write_settings();

}

void MainWindow::slot_new_game()

{

area_->set_block_area(row_,column_,mine_number_);

time_label->setText("0");

time.restart();

timer.start();

}

void MainWindow::slot_rank()

{

QDialog dialog;

dialog.setWindowTitle(tr("rank"));

QGridLayout*up_layout=new QGridLayout;

up_layout->addWidget(new QLabel(tr("Standard")),0,0);

up_layout->addWidget(new QLabel(tr("Time")),0,1);

up_layout->addWidget(new QLabel(tr("Name")),0,2);

up_layout->addWidget(new QLabel(tr("Easy")),1,0);

up_layout->addWidget(new

QLabel(QString("%1").arg(easy_record_time_)),1,1);

up_layout->addWidget(new QLabel(easy_record_name_),1,2);

up_layout->addWidget(new QLabel(tr("Middle")),2,0);

up_layout->addWidget(new

QLabel(QString("%1").arg(middle_record_time_)),2,1);

up_layout->addWidget(new QLabel(middle_record_name_),2,2);

up_layout->addWidget(new QLabel(tr("Hard")),3,0);

up_layout->addWidget(new

QLabel(QString("%1").arg(hard_record_time_)),3,1);

up_layout->addWidget(new QLabel(hard_record_name_),3,2);

QPushButton*recount_button=new QPushButton(tr("recount"));

QPushButton*close_button=new QPushButton(tr("close"));

close_button->setDefault(true);

connect(recount_button,SIGNAL(clicked()),&dialog,SLOT(accept( )));

connect(close_button,SIGNAL(clicked()),&dialog,SLOT(reject()) );

QHBoxLayout*bottom_layout=new QHBoxLayout;

bottom_layout->addStretch();

bottom_layout->addWidget(recount_button);

bottom_layout->addWidget(close_button);

QVBoxLayout*main_layout=new QVBoxLayout(&dialog);

main_layout->addLayout(up_layout);

main_layout->addLayout(bottom_layout);

if(dialog.exec()==QDialog::Accepted){

easy_record_time_=middle_record_time_=hard_record_time_=g_no_ record_time;

easy_record_name_=middle_record_name_=hard_record_name_=g_no_ record_name;

}

}

void MainWindow::slot_show_game_toolBar(bool show)

{

if(show)

game_toolBar->show();

else

game_toolBar->hide();

}

void MainWindow::slot_show_statusBar(bool show)

{

if(show)

statusBar()->show();

else

statusBar()->hide();

}

/*游戏的设置容易、中等、困难及自定义*/

void MainWindow::slot_standard(QAction*standard_action)

{

if(standard_action==easy_standard_action){

current_standard_=0;

row_=9;

column_=9;

mine_number_=10;

}else if(standard_action==middle_standard_action){

current_standard_=1;

row_=16;

column_=16;

mine_number_=40;

}else if(standard_action==hard_standard_action){

current_standard_=2;

row_=16;

column_=30;

mine_number_=99;

}else if(standard_action==custom_standard_action){

QDialog dialog;

dialog.setWindowTitle(tr("set standard"));

QSpinBox*row_spinBox=new QSpinBox;

row_spinBox->setRange(5,50);

row_spinBox->setValue(row_);

QSpinBox*column_spinBox=new QSpinBox;

column_spinBox->setRange(5,50);

column_spinBox->setValue(column_);

QSpinBox*mine_spinBox=new QSpinBox;

mine_spinBox->setValue(mine_number_);

QHBoxLayout*up_layout=new QHBoxLayout;

up_layout->addWidget(row_spinBox);

up_layout->addWidget(column_spinBox);

up_layout->addWidget(mine_spinBox);

QDialogButtonBox*dialog_buttonBox=new QDialogButtonBox;

dialog_buttonBox->addButton(QDialogButtonBox::Ok);

dialog_buttonBox->addButton(QDialogButtonBox::Cancel);

connect(dialog_buttonBox,SIGNAL(accepted()),&dialog,SLOT(acce pt()));

connect(dialog_buttonBox,SIGNAL(rejected()),&dialog,SLOT(reje ct()));

QHBoxLayout*bottom_layout=new QHBoxLayout;

bottom_layout->addStretch();

bottom_layout->addWidget(dialog_buttonBox);

QVBoxLayout*main_layout=new QVBoxLayout(&dialog);

main_layout->addLayout(up_layout);

main_layout->addLayout(bottom_layout);

if(dialog.exec()==QDialog::Accepted)

if(row_spinBox->value()*column_spinBox->value()>mine_spinBox->value()){

current_standard_=3;

row_=row_spinBox->value();

column_=column_spinBox->value();

mine_number_=mine_spinBox->value();

}

}

slot_new_game();

}

/*实现帮助菜单中的关于游戏,及功能*/

void MainWindow::slot_about_game()

{

QString introduction(

"

"+tr("About Mine Sweepr")+"

"

+"

"+tr("This game is played by revealing squares of the grid,typically by clicking them with a mouse.If a square containing a mine is revealed,the player loses the game.Otherwise,a digit is revealed in the square,indicating the number of adjacent squares(out of the possible eight)that contain mines.if this number is zero then the square appears blank,and the surrounding squares are automatically also revealed.By using logic,the player can in many instances use this information to deduce that certain other squares are mine-free,in which case they may be safely revealed,or mine-filled,in which they can be marked as such(which is effected by right-clicking the square and indicated by a flag graphic).")+"

"

+"

"+tr("This program is free software;you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation;either version3of the License,or(at your option)any later version.")+"

"

+"

"+tr("Please see")+"

href=https://www.doczj.com/doc/af17642360.html,/licenses/gpl-3.0.html>https://www.doczj.com/doc/af17642360.html,/licenses/gpl-3.0.html"+tr("for an overview of GPLv3licensing")+"

"

+"
"+tr("Version:")+g_software_version+"
"

+"
"+tr("Author:")+g_software_author+"
"

);

QMessageBox messageBox(QMessageBox::Information,tr("About Mine Sweeper"),introduction,QMessageBox::Ok);

messageBox.exec();

}

/*游戏的判断,及所给出的提示做出判断*/

void MainWindow::slot_game_over(bool is_win)

{

timer.stop();

QString name;

if(is_win){

switch(current_standard_){

case0:

if(time_label->text().toInt()

name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));

if(!name.isEmpty()){

easy_record_time_=time_label->text().toInt();

easy_record_name_=name;

}

}else

QMessageBox::information(this,tr("Result"),tr("You win"));

break;

case1:

if(time_label->text().toInt()

name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));

if(!name.isEmpty()){

middle_record_time_=time_label->text().toInt();

middle_record_name_=name;

}

}else

QMessageBox::information(this,tr("Result"),tr("You win"));

break;

case2:

if(time_label->text().toInt()

name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));

if(!name.isEmpty()){

hard_record_time_=time_label->text().toInt();

hard_record_name_=name;

}

}else

QMessageBox::information(this,tr("Result"),tr("You win"));

break;

default:QMessageBox::information(this,tr("Result"),tr("You win"));

}

}else{

QMessageBox::information(this,tr("Result"),tr("You lose"));

}

}

/*定时器的设置*/

void MainWindow::slot_timer()

{

time_label->setText(QString("%1").arg(time.elapsed()/1000)); }

/*关于菜单栏的设置是否显示游戏工具栏和状态栏*/

void MainWindow::read_settings()

{

QSettings settings;

settings.beginGroup("MainWindow");

resize(settings.value("size").toSize());

move(settings.value("pos").toPoint());

bool

show_game_toolBar=settings.value("showGameToolBar").toBool();

show_game_toolBar_action->setChecked(show_game_toolBar);

slot_show_game_toolBar(show_game_toolBar);

bool show_statusBar=settings.value("showStatusBar").toBool();

show_statusBar_action->setChecked(show_statusBar);

slot_show_statusBar(show_statusBar);

settings.endGroup();

settings.beginGroup("GameSetting");

current_standard_=settings.value("current_standard").toInt();

switch(current_standard_){

case0:easy_standard_action->setChecked(true);break;

case1:middle_standard_action->setChecked(true);break;

case2:hard_standard_action->setChecked(true);break;

case3:custom_standard_action->setChecked(true);break;

default:;

}

row_=settings.value("row").toInt()==0?9:settings.value("row") .toInt();

column_=settings.value("column").toInt()==0?9:settings.value( "column").toInt();

mine_number_=settings.value("mine_number").toInt()==0?10:sett ings.value("mine_number").toInt();

settings.endGroup();

settings.beginGroup("Rank");

easy_record_time_=settings.value("easy_record_time").toInt()= =0?g_no_record_time:settings.value("easy_record_time").toInt();

middle_record_time_=settings.value("middle_record_time").toIn t()==0?g_no_record_time:settings.value("middle_record_time").toInt();

hard_record_time_=settings.value("hard_record_time").toInt()= =0?g_no_record_time:settings.value("hard_record_time").toInt();

easy_record_name_=settings.value("easy_record_name").toString ()==""?g_no_record_name:settings.value("easy_record_name").toString() ;

middle_record_name_=settings.value("middle_record_name").toSt ring()==""?g_no_record_name:settings.value("middle_record_name").toSt ring();

hard_record_name_=settings.value("hard_record_name").toString ()==""?g_no_record_name:settings.value("hard_record_name").toString() ;

settings.endGroup();

}

void MainWindow::write_settings()

{

QSettings settings;

settings.beginGroup("MainWindow");

settings.setValue("size",size());

settings.setValue("pos",pos());

settings.setValue("showGameToolBar",show_game_toolBar_action->isChecked());

settings.setValue("showStatusBar",show_statusBar_action->isCh ecked());

settings.endGroup();

settings.beginGroup("GameSetting");

settings.setValue("current_standard",current_standard_);

settings.setValue("row",row_);

settings.setValue("column",column_);

settings.setValue("mine_number",mine_number_);

settings.endGroup();

settings.beginGroup("Rank");

settings.setValue("easy_record_time",easy_record_time_);

settings.setValue("middle_record_time",middle_record_time_);

settings.setValue("hard_record_time",hard_record_time_);

settings.setValue("easy_record_name",easy_record_name_);

settings.setValue("middle_record_name",middle_record_name_);

settings.setValue("hard_record_name",hard_record_name_);

settings.endGroup();

}

/*菜单栏里图片的显示*/

void MainWindow::create_actions()

{

new_game_action=new

QAction(QIcon(":/images/new_game.png"),tr("New Game"),this);

new_game_action->setShortcut(QKeySequence::New);

connect(new_game_action,SIGNAL(triggered()),this,SLOT(slot_ne w_game()));

rank_action=new

QAction(QIcon(":/images/rank.png"),tr("Rank"),this);

connect(rank_action,SIGNAL(triggered()),this,SLOT(slot_rank() ));

exit_action=new

QAction(QIcon(":/images/exit.png"),tr("Exit"),this);

exit_action->setShortcut(QKeySequence::Quit);

connect(exit_action,SIGNAL(triggered()),this,SLOT(close()));

show_game_toolBar_action=new QAction(tr("Show Game Tool Bar"),this);

show_game_toolBar_action->setCheckable(true);

connect(show_game_toolBar_action,SIGNAL(toggled(bool)),this,S LOT(slot_show_game_toolBar(bool)));

show_statusBar_action=new QAction(tr("Show Status Bar"),this);

show_statusBar_action->setCheckable(true);

connect(show_statusBar_action,SIGNAL(toggled(bool)),this,SLOT (slot_show_statusBar(bool)));

easy_standard_action=new

QAction(QIcon(":/images/easy_standard.png"),tr("Easy"),this);

easy_standard_action->setCheckable(true);

middle_standard_action=new

QAction(QIcon(":/images/middle_standard.png"),tr("Middle"),this);

middle_standard_action->setCheckable(true);

hard_standard_action=new

QAction(QIcon(":/images/hard_standard.png"),tr("Hard"),this);

hard_standard_action->setCheckable(true);

custom_standard_action=new

QAction(QIcon(":/images/custom_standard.png"),tr("Custom"),this);

custom_standard_action->setCheckable(true);

standard_actionGroup=new QActionGroup(this);

standard_actionGroup->addAction(easy_standard_action);

standard_actionGroup->addAction(middle_standard_action);

standard_actionGroup->addAction(hard_standard_action);

standard_actionGroup->addAction(custom_standard_action);

connect(standard_actionGroup,SIGNAL(triggered(QAction*)),this ,SLOT(slot_standard(QAction*)));

about_game_action=new

QAction(QIcon(":/images/game.png"),tr("About Game"),this);

connect(about_game_action,SIGNAL(triggered()),this,SLOT(slot_ about_game()));

about_qt_action=new QAction(QIcon(":/images/qt.png"),tr("About Qt"),this);

connect(about_qt_action,SIGNAL(triggered()),qApp,SLOT(aboutQt ()));

}

/*菜单栏的创建*/

void MainWindow::create_menus()

{

game_menu=menuBar()->addMenu(tr("Game"));

game_menu->addAction(new_game_action);

game_menu->addSeparator();

game_menu->addAction(rank_action);

game_menu->addSeparator();

game_menu->addAction(exit_action);

setting_menu=menuBar()->addMenu(tr("Setting"));

setting_menu->addAction(show_game_toolBar_action);

setting_menu->addAction(show_statusBar_action);

setting_menu->addSeparator();

setting_menu->addAction(easy_standard_action);

setting_menu->addAction(middle_standard_action);

setting_menu->addAction(hard_standard_action);

setting_menu->addAction(custom_standard_action);

help_menu=menuBar()->addMenu(tr("Help"));

help_menu->addAction(about_game_action);

help_menu->addAction(about_qt_action);

}

void MainWindow::create_game_toolBar()

{

game_toolBar=addToolBar(tr("Game Tool Bar"));

game_toolBar->setFloatable(false);

game_toolBar->setMovable(false);

game_toolBar->addAction(new_game_action);

game_toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon );

}

void MainWindow::create_statusBar()

{

time_label=new QLabel;

statusBar()->addPermanentWidget(time_label);

statusBar()->addPermanentWidget(new QLabel(tr("second"))); }

#include"main_window.h"

#include

#include

int main(int argc,char*argv[])

{

QApplication app(argc,argv);

QTranslator translator;

translator.load(":/mine_sweeper_zh.qm");

app.installTranslator(&translator);

MainWindow window;

window.show();

return app.exec();

}

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