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苹果公司的分析

苹果公司的分析
苹果公司的分析

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with a market share of 12.9 percent at year-end

2008. Smart phones, which were multifeature mobile phones capable of sending and receiv-ing e-mails, browsing the Internet, viewing photos and videos, and listening to music, were the fastest growing type of mobile phone and sold at the mobile phone industry’s highest price points. A n additional concern centered on what effect the economic recession in the United States and other developed countries would have on Apple’s revenues and profits. Eco-nomic data released by the U.S. Department of Commerce in July 2009 indicated that the reces-sion of 2008 and 2009, as measured by declining gross domestic product (GDP), was the longest and most severe economic downturn since the Great Depression. The effect of the recession on the consumer technology sector had been considerable with overall consumer technology revenues declining by 4 percent in 2008 and worldwide PC shipments falling by 5 percent during the first six months of 2009. The recession likely contributed to the 7 percent year-over-year decline in Apple’s third quarter 2009 iPod sales and its lackluster 4 percent year-over-year growth in third quarter 2009 computer sales. It was unknown what effect the flagging econ-omy would have on Apple TV movie and TV programming rentals or music downloads from Apple’s iTunes Store. Although Apple’s senior management might be tempted to c elebrate the

A pple Inc. in 2009

L ou M arino

T he University of Alabama

J ohn H attaway

T he University of Alabama

K aty Beth J ackson

T he University of Alabama

H eading into the fourth quarter of 2009, man-agement at Apple had much to be excited about. Steve Jobs had returned to lead the company as CEO after receiving a liver transplant earlier in the year, the company had set revenue and earnings records during its most recent quar-ter, the new iPhone 3GS had sold more than 1 million units within three days of its June 19th launch, and consumers had downloaded more than 1.5 billion iPhone applications by the first anniversary of The App Store launch. However, Apple also faced some significant challenges as it entered the final quarter of 2009. There was some concern that Steve J obs would not be as effective at the helm of the company as in the past since he would be working only part-time as he further recovered from his surgery. In addition, the role of former acting-CEO and current chief operating officer Tim Cook was not readily apparent as Jobs returned on a part-time basis. A nalysts were also concerned that Apple might struggle to sustain its growth in the smart phone market as Nokia, Research in Motion (the maker of Blackberry smart phones), HTC, LG, and Samsung moved to copy many of the iPhone’s features. The iPhone was criti-cal to Apple’s continuing growth in revenues and net earnings since the company was the world’s third largest seller of smart phones,

C ase 6

C

opyright ? 2010 by Lou Marino. All rights reserved.

Confirming Pages 354 Part Two: Section A: Crafting Strategy in Single-Business Companies

company’s recent successes, the convergence of such serious challenges facing the company called for an evaluation of its strategic situation and its approach to sustaining advantage in the consumer technology sector.

H istory of Apple Inc.

S teven Wozniak and Steven Jobs founded Apple Computer in 1976 when they began selling a crudely designed personal computer called the Apple I to Silicon Valley computer enthusiasts. Two years later the partners introduced the first mass-produced personal computer, the Apple II. The Apple II boasted the first color display and eventually sold more than 10,000 units. While the Apple II was relatively successful, the next revision of the product line, the Macintosh (Mac), would dramatically change personal computing through its user-friendly graphical user interface (GUI) that allowed users to inter-act with screen images rather than merely type text commands.

T he Macintosh that was introduced in 1984 was hailed as a breakthrough in personal com-puting, but did not have the speed, power, or software availability to compete with the PC that IBM had introduced in 1981. One of the rea-sons the Macintosh lacked the necessary soft-ware was that Apple put very strict restrictions on the Apple Certified Developer Program, which made it difficult for software developers to obtain Macs at a discount and receive infor-mational materials about the operating system.

W ith the Mac faring poorly in the market, founder Steve J obs became highly critical of the company’s president and CEO, John Scul-ley, who had been hired by the board in 1983. Finally, in 1985, as Sculley was preparing to visit China, Jobs devised a “boardroom coup” to replace him. Sculley found out about the plan and canceled his trip. After Apple’s board voted unanimously to keep Sculley in his posi-tion, Jobs, who was retained as chairman of the company but stripped of all decision-making authority, soon resigned. During the remainder of 1985, Apple continued to encounter prob-lems and laid off one-fifth of its e mployees while posting its first ever quarterly loss. In addition, Sculley entered into a legal battle with Microsoft’s Bill Gates over the introduction of Windows 1.0, which used similar technology to the Mac’s GUI. Gates eventually signed a document that in effect ensured that Microsoft would not use Mac technology in Windows 1.0 but claimed no such promises for any later ver-sions of Windows. Essentially, Apple had lost the exclusive right to use its own GUI.

D espite these setbacks, Apple kept bringing innovative products to the market, while closely guarding the secrets behind its technology. In 1987, Apple released a revamped Macintosh computer that proved to be a considerable suc-cess. This computer was easy to use, making it a favorite at schools and in homes. In addition, the second Macintosh had excellent graph-ics capabilities. However, by 1990, PCs with Microsoft software had flooded the market and Windows technology was far more prevalent than Mac technology because Microsoft had licensed its software for use on computers built by many different companies.

I n 1991, Apple released its first-generation notebook computer, the PowerBook, and, in 1993, Apple’s board of directors opted to remove Sculley from the position of CEO. The board chose to place the chief operating officer, Michael Spindler, in the vacated spot. Although Spindler was not a personable, accessible leader, he did oversee Apple’s development of several impor-tant products. First, in 1994, Apple released the PowerMac family of PCs, the first Macs to incor-porate the PowerPC chip, a very fast processor co-developed with Motorola and IBM. Spindler also made a somewhat half-hearted attempt to license the Macintosh operating system (Mac OS) to other companies. However, very few companies ever chose to license the Mac OS because many felt the licensing agreements were far too restrictive.

B y 1995, Apple had bigger problems, includ-ing $1 billion in back orders and insufficient parts to build those machines. And worse, in the late summer of 1995, Microsoft released Windows 95, which was well suited to compete

with the strengths of the Mac OS. During the

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6Apple Inc. in 2009 355

winter of 1995–96, Apple made some misguided judgments concerning its product line and as a result posted a loss for that quarter. In January 1996, Apple asked Spindler to resign and chose Gil Amelio, former president of National Semi-conductor, to take his place.

D uring his first 100 days in office, Amelio announced many sweeping changes for the company. He split Apple into seven distinct divisions, each responsible for its own profit or loss, and he tried to better inform the devel-opers and consumers of Apple’s products and projects. Although Apple announced a stagger-ing first-quarter loss of $740 million in 1996, the company brought down its losses to $33 mil-lion by quarter two, an achievement that finan-cial experts had not imagined Apple could accomplish. And in the third quarter, Apple again beat the best estimates, reporting a $30 million profit. At the end of 1996, the company astonished the industry when it announced that it planned to acquire NeXT, the company Steve J obs had founded upon his resignation from Apple in 1985; Jobs was to be rehired by Apple as part of the acquisition. The acquisi-tion was chosen in order to control NeXTstep, the basis Apple planned to use for its next-generation operating system, Rhapsody. During the summer of 1997, after announc-ing another multimillion-dollar quarterly loss, Apple d etermined that Gil Amelio had made many significant improvements in Apple’s operations but had done all he could. No per-manent replacement was announced, but Fred Anderson, chief financial officer, was placed in charge of daily operations; Jobs was also given an expanded role in the company.

J obs’s “expanded role” soon became more clear in terms of his responsibilities—Apple had no CEO, stock prices were at a five-year low, and important decisions needed to be made. Jobs was referred to as “interim CEO,” and 1997 proved to be a landmark year for his company. MacWorld Boston was held in August, and J obs was the keynote speaker. He used that event to make several signifi-cant announcements that would turn Apple around: There would be an almost entirely new board of directors, an aggressive advertis-ing campaign, and an alliance with Microsoft. Microsoft received $150 million in Apple stock, Apple would have a five-year patent cross-license, and the old legal battle between the two companies would finally be resolved. As part of the resolution to the legal dispute, Microsoft paid an undisclosed amount to Apple to quiet the allegations that it had stolen Apple’s intel-lectual property (the Mac GUI) and agreed to make Windows 98 available to Mac users by year’s end. Jobs also effectively ended Apple’s licensing agreements with other companies, buying out all but one, with the understanding that that company would serve only the low-end market for computers (under $1,000). At a late 1997 press conference, Jobs announced that Apple would begin selling direct to consumers over the Web and by phone. Within a week, the Apple store was the third largest e-commerce site on the Web.

J obs continued to make several changes dur-ing 1998, a year in which Apple reported a profit in all four quarters. Apple’s stock price was on the rise, and the company had released the iMac, an all-new design for the Macintosh that was meant to serve the lower-end consumer market. The computer had more than enough process-ing capabilities than most consumers would ever need and was priced affordably. In the fall of that year, the iMac was the best-selling com-puter in the United States. Apple followed up that s uccess by introducing the iBook in 1999, the portable counterpart to the iMac, a laptop meant to be stylish, affordable, and powerful. Through-out 1999, Apple’s stock continued to soar; in the fall it reached a high in the upper $70s.

I n early 2000, J obs announced that he was now permanent CEO of Apple. The remainder of that year was a slow one for Apple and for the rest of the computer industry. As a result, Apple reported its first quarterly loss in three years. In late 2000, the company cut prices across the board; then, in early 2001, it released a new set of PowerMacs with optical drives that let consumers both listen to and burn CDs as well as both read and write to DVDs. In May 2001, J

obs announced that Apple would open

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356 Part Two: Section A: Crafting Strategy in Single-Business Companies

e

nsuring that all operations of Apple ran effi-ciently and smoothly. Together they worked to ensure that Apple could continue to be a vital, innovative company in a very competitive envi-ronment. Cook took on the role of acting CEO after Steve Jobs took a leave of absence to deter-mine the cause of his declining health, which became apparent to outsiders in fall 2008.

A pple’s Situation in 2009

U nder Cook’s leadership, Apple’s sales of com-puters, iPods, iPhones, and iTunes downloads allowed it to set annual revenue and earnings records in 2008—records that it appeared would be broken in 2009. The company reported its best-ever quarterly results in the third quar-ter of fiscal 2009 with revenues of $8.34 billion compared to $7.46 billion for the same quarter the previous year and a net quarterly profit of $1.23 billion, up from $1.07 billion during the same period in 2008. Apple shipped a record 2.6 million Macintosh units (up 4 percent from the same quarter the previous year) and 10.2 mil-lion iPods (a 7 percent decline from the same quarter the previous year), and 5.2 million iPhones (a 626 percent increase from the third quarter of 2008). A summary of Apple’s finan-cial performance for fiscal years 2005–2008 is provided in E xhibit 1 .

A pple managed its businesses largely on a geographic basis. Its primary geographic seg-ments included the Americas (North America and South America); Europe, Africa, and the Middle East; and J apan. It also had a Retail division that operated the Apple-owned stores in the United States, Italy, Japan, Canada, and the United Kingdom. The company’s pri-mary product lines were Macintosh products (including desktops and portables); iPods, iPhones; iTunes (including other music-related products and services); peripherals (including other hardware); and software, service, and other sales. The company’s net sales by oper-ating segment and product line and unit sales by product line for 2004 through 2008 are pro-vided in E xhibit 2 . several retail stores that would sell Apple prod-ucts as well as third-party products, including MP3 players, digital cameras, and digital video cameras.

I n October 2001, Apple released the iPod—a product that revolutionized the company and the digital music player industry. In 2003, when the company released iTunes, the online retail store where consumers could purchase indi-vidual songs legally, the success of the venture skyrocketed. The technology was available only for Macs at first but had since become available for PC users as well. By July 2004, 100 million songs had been sold and iTunes had a 70 per-cent market share among all legal online music download services. Apple’s success continued to grow, largely thanks to the iPod and iTunes.

B y 2005, Jobs’s leadership had placed Apple at the forefront of the digital music player industry and had established the company as a player once again in the computer industry. From the moment J obs returned to Apple, he had idea after idea for how to improve the com-pany and turn its performance around. He not only consistently pushed for innovative new ideas and products but also enforced several structural changes, including ridding the com-pany of unprofitable segments and divisions. He managed to blend his leadership style, which epitomized the spirit and standards on which Apple was founded, with the business discipline the younger J obs had lacked. J obs also credited Apple’s success to its skilled man-agement team, including Tim Cook.

T imothy D. Cook was Apple’s executive vice president of worldwide sales and opera-tions. Cook reported to the CEO and managed Apple’s supply chain, sales activities, and ser-vice and support in all markets and countries. His position was accountable for maintaining Apple’s flexibility in serving more demand-ing consumers. Cook had worked first for IBM and then for Compaq, gaining extensive expe-rience in technological industries. While J obs provided the vision for the organization, Cook and the other members of the executive staff

and the board of directors were responsible for

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Case 6 Apple Inc. in 2009 357

sellers who collectively controlled 81.4 percent of the market—see E xhibit 3 . Internationally, the top five computer manufacturers controlled 60.1 percent of the market, with Apple account-ing for only 2 percent of international computer shipments. Prior to the onset of the recession that had impacted most developed countries, the PC industry had been expected to grow at a

P ersonal Computer Industry I n the second quarter of 2009, the worldwide PC market declined by 5 percent when compared to the second quarter of 2008. In the U.S. market, total shipments declined by a more modest 1.2 percent. The PC industry was relatively consol-idated, with the U.S. market dominated by five

E xhibit 1 S

ummary of Apple, Inc.’s Financial Performance, 2005–2008 (in millions, except share amounts, employees, and contractors)

2008

2007

2006

2005

Net sales:Domestic $18,469$14,128$11,486$8,334International 14,010 9,878 7,829 5,597Total net sales

32,47924,00619,31513,931Costs and expenses:Cost of sales

21,33415,85213,7179,889Research and development (R&D)

1,109782712535Selling, general and administrative (SG&A) 3,761 2,963 2,433 1,864Total operating expenses 4,8703,7453,1452,399Operating income

6,2754,4092,4531,643Other income and expense

620599365165Income before provision for income taxes 6,8955,0082,8181,808Provision for income taxes 2,0611,512829 480Net income

$ 4,834$ 3,496$ 1,989$1,328Earnings per common share—Diluted $ 5.36$ 3.93$ 2.27$ 1.55Shares used in computing earnings per share—Diluted (in thousands)

902,139889,292877,526856,878Financial position as of September of year

Cash, cash equivalents, and short-term investments $24,490$15,386$10,110$8,261Accounts receivable, net 2,4221,6371,252895Inventories

509346270165Property, plant, and equipment, net 2,4551,8321,281817Total assets

39,57225,34717,20511,516Current liabilities 14,0929,2996,4433,487Noncurrent liabilities 4,4501,516778601Shareholders’ equity

$21,030$14,532$9,984$7,428Regular employees

32,01021,55017,78714,806Temporary employees and contractors

3,0662,1162,3992,020International net sales as a percentage of total net sales 43%41%41%40%Gross margin as a percentage of net sales 34.3%34.0%29.0%29.0%R&D as a percentage of net sales

3%

3%

4%

4%

Source: From Apple Investor Relations, h ttp://https://www.doczj.com/doc/ae12804129.html,/media_files/irol/10/107357/AAPL_3YR_Q407.pdf (accessed July 13, 2008); h ttp://https://www.doczj.com/doc/ae12804129.html,/media_files/irol/10/107357/AAPL_3YR_Q407.pdf (accessed July 13, 2008); and h ttp://https://www.doczj.com/doc/ae12804129.html,/library/10/107/107357/items/314467/AAPL_3YR_Q4FY08.pdf

(accessed July 30, 2009).

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p rimarily the iPod and iPhone, the company

still saw computers as its core business. Apple’s proprietary operating system and strong graph-ics handling capabilities differentiated Macs from PCs, but many consumers and business users who owned PCs were hesitant to purchase

a Mac because of Apple’s premium pricing and

because of the learning curve involved with mastering its proprietary operating system.

rate of 5–6 percent to reach $354 billion by 2012.

However, the continuation of the U.S. recession beyond economists’ projections caused most industry analysts to avoid making firm fore-casts of future demand.

A pple’s Computer Operations E ven though Apple’s revenues were increas-ingly coming from noncomputer products, a

Other segments include Asia Pacific and FileMaker. b

Includes iMac, eMac, Mac mini, Power Mac, and Xserve product lines. c

Includes MacBook, MacBook Pro, iBook. and PowerBook product lines. d

Consists of iTunes Music Store sales, iPod services, and Apple-branded and third-party iPod accessories. e

Derived from handset sales, carrier agreements, and Apple-branded and third-party iPhone accessories. f

Includes sales of Apple-branded and third-party displays, wireless connectivity and networking solutions, and other hardware accessories. g

Includes sales of Apple-branded operating system, application software, third-party software, AppleCare, and Internet services. h

Derived by dividing total Macintosh net sales by total Macintosh unit sales. i

Derived by dividing total iPod net sales by total iPod unit sales.

S ource: Apple Inc., 10-K report filed with the SEC on November 15, 2007.

E xhibit 2 A

pple, Inc.’s Net Sales by Operating Segment, Net Sales by Product, and Unit Sales by Product, 2004–2008 (in millions)

20082007

2006

2005

2004

NET SALES BY OPERATING SEGMENT

Americas net sales $14,573$11,596$ 9,415$ 6,950$4,019Europe net sales 7,6225,4604,0963,0731,799Japan net sales 1,5091,0821,211920677Retail net sales

6,3154,1153,2462,3501,185Other segments net sales a 2,4601,7531,347998599Total net sales

$32,479$24,006$19,315$13,931$8,279NET SALES BY PRODUCT

Desktops b

$ 5,603$ 4,020$ 3,319$ 3,436$2,373Portables c

8,673 6,294 4,056 2,839 2,550Total Macintosh net sales $14,27610,3147,3756,2754,923iPod

9,1538,3057,3754,5401,306Other music-related products and services d

3,3402,496

1,885

899

278

iPhone and related products and services e

1,844123———Peripherals and other hardware f 1,6591,2601,1001,126951Software, service, and other sales g 2,2071,5081,2791,091821Total net sales

$32,479$24,006$19,315$13,931$8,279UNIT SALES BY PRODUCT

Desktops b 3,7122,7142,4342,5201,625Portables c

6,003 4,337 2,869 2,014 1,665Total Macintosh unit sales

9,7157,0515,3034,5343,290Net sales per Macintosh unit sold h $ 1,469$ 1,463$ 1,391$ 1,384$1,496iPod unit sales

54,82851,63039,40922,4974,416Net sales per iPod unit sold i $ 167$ 161$ 195

$ 202

$ 296

iPhone unit sales

11,627

1,389

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Case 6 Apple Inc. in 2009 359

weighed only three pounds. The MacBook Air had won critical acclaim for both its design and its ease of use, and was one of the prod-ucts helping Apple gain ground in the competi-tive computer industry. All Apple computers were priced at a steep premium compared to PCs and laptops offered by Dell, HP , and other rivals. The company lowered the prices of all computer models by 10 percent or more in June 2009, with the price of the MacBook Pro falling to $1,199 and the MacBook Air getting a $300 price cut to $1,499.

C ompetitors in the PC Market DELL Dell, the industry leader in PC sales,

recorded net revenues of $61.1 billion for the ? scal year 2009—see E xhibit 4 . Dell’s 2009 revenues included the effect of a fourth quar-ter year-over-year sales decline of 48 percent that re? ected the effect of the U.S. recession on the PC industry. Of this revenue, about 29

Many analysts still projected that Apple’s great-est opportunity for growth would come from the projected halo effect of iPods and iPhones and that some consumers (but probably not business users) might switch to Apple comput-ers after purchasing an iPod or iPhone.

A pple’s computer product line consisted of several models in various configurations. Its desktop lines included the Mac Pro (aimed at professional and business users); the iMac (tar-geted toward consumer, educational, and busi-ness use); and Mac mini (made specifically for consumer use). Apple had three notebook prod-uct lines as well: MacBook Pro (for professional and advanced consumer users), the MacBook (designed for education users and consumers), and the MacBook Air (designed for profes-sional and consumer users). In both the desk-top and notebook lines, the “Power” products were higher-end and offered more computing power at a premium price. The other models were lower on the price scale but still priced high relative to Wintel sellers.

T he MacBook Air was Apple’s most recent notebook introduction. The MacBook Air was designed to target users who valued both por-tability and power. The notebook featured a 13.3-inch screen, a full-size keyboard, a built-in video camera, and cutting-edge wireless con-nectivity. This sleek notebook was only 0.76 inches at its maximum height when closed and

S ource: w https://www.doczj.com/doc/ae12804129.html, , October 2008; and “Gartner Says

Worldwide PC Shipments Declined 5 Percent in Second Quar-ter of 2009,” B usiness Wire, July 15, 2009.

E xhibit 3 U

.S. PC Market Share, Second Quarter 2007, Second Quarter 2008, and Second Quarter 2009

COMPANY

Q2 2007

Q2 2008Q2 2009

Dell Inc.

27.9%31.6%26.0%Hewlett-Packard 25.825.125.7Acer 10.68.014.2Apple 6.48.48.7Toshiba 5.6 5.5 6.8Others 23.721.318.6

S ource: Dell Inc. 2008 and 2009 10-Ks.

E xhibit 4 D

ell’s Revenues by Product Category (% of total revenues)

PRODUCT CATEGORY

FISCAL YEAR ENDED

JANUARY 30, 2009

FEBRUARY 1, 2008FEBRUARY 2, 2007

Mobility

products (notebooks etc.)

31%28%27%

Desktop PCs 2932

34Software and peripherals 171616Servers and networking hardware

101110Professional

consulting and support services 99

9

Storage products 444 Totals 100%

100%

100%

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the ? rst mass-produced computer for export from Taiwan; in 1985, it founded Taiwan’s ? rst and largest franchised retail computer chain. The company was renamed Acer in 1987, and a decade later it purchased the mobile PC divi-sion of Texas Instruments. By 2008, Acer had become the world’s third largest computer manufacturer. Acer’s 2008 consolidated reve-nues rose by approximately 18 percent from the previous year, to reach $16.6 billion, while oper-ating income increased by 38 percent, to reach $428.8 million. In addition, its 55 percent annual growth in global shipments during 2008 made it the industry’s fastest growing PC manufac-turer. Acer’s largest geographic segment was Europe/Middle East/Africa, which accounted for 54.3 percent of the company’s PC, desktop, and notebook sales. Acer had become the fast-est growing PC sellers in the United States, largely as a result of its multi-brand strategy that positioned Acer, Gateway, eMachines, and Packard Bell at distinct price points in the market for PCs. The company based its com-petitive strategy on its four pillars of success: a winning business model, competitive prod-ucts, an innovative marketing strategy, and an ef? cient operation model. The company’s com-puter offering included desktop and mobile PCs, LCD monitors, servers and storage, and high-de? nition TVs and projectors. Heading into 2009, the company expected to be able to continue to increase revenues through its focus on low-priced notebook computers sold by U.S. discount consumer electronics retailers. percent came from sales of desktop PCs. These PCs ranged from low-end bargain desktops to high-end gaming setups with the latest hard-ware and software. However, competition in the desktop market was lowering the pro? t-ability of desktop sales. Dell, a company that attempted to be a low-cost provider through supply chain and distribution logistics, was beginning to see a shift in consumer demand toward mobility products (laptops, notebook computers, handheld computers, and tablet PCs). Dell’s notebook computers, like its desk-tops, ranged from low-end, low-priced models to state-of-the-art, high-priced models. This segment showed promising revenue growth for Dell. The company also offered peripherals such as printers, monitors, projectors, and WiFi products as it attempted to move into a role as a consumer electronics provider along with its role as a PC manufacturer. HEWLETT-PACKARD

Hewlett-Packard’s Personal Systems Group (PSG) accounted for about 35.7 percent of the company’s 2008 reve-nues of $118 billion. Imaging and various services accounted for the second largest percentage of the company’s revenues, at 24.8 percent. From 2007 to 2008, the PSG experienced revenue growth of 16.2 percent and a 22 percent increase in unit vol-ume. The company’s sales of desktop PCs grew by just 5 percent during 2008, while laptop rev-enues increased by 28 percent between 2007 and 2008. HP’s strongest growth was in emerging markets. However, the company’s sales fell by 13 percent during the ? rst quarter of 2009 as busi-nesses and consumers purchased fewer comput-ers. E xhibit 5 provides the revenue contribution by PSG product line for 2005 through 2008. Like Dell, HP offered desktops and notebooks in vari-ous con? gurations, with prices determined by the features offered and hardware contained in the systems. HP also offered peripherals such as televisions and related media devices, and was well-known in the imaging and printer markets. ACER Acer, a multinational manufacturer based in Taiwan, was founded in 1976 as Multi-tech, with 11 employees. In 1979, Acer designed

S ource: Hewlett-Packard 2007 and 2008 10-Ks.

E xhibit 5 H

ewlett-Packard Personal Systems Group, Net Revenue (in millions)

PRODUCT

2008

2007

2006

2005

Notebooks $22,657$17,650$12,005$ 9,763Desktop PCs 16,62615,88914,64114,406Workstations 1,9021,7211,3681,195Handhelds 360531650836Other 750618502541Total $42,295$36,409$29,166

$26,741

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Case 6 Apple Inc. in 2009 361

line. Although Apple didn’t introduce the first

portable digital music player (EigerLabs did in 1998), the iPod, introduced in October 2001, was the first to gain widespread attention and popularity. When Apple launched its iPod, many critics did not give the product much of a chance for success, given its fairly hefty price tag of $399. However, the success of the iPod had reached such phenomenal proportions that one observer said, “It is now a fashion state-ment, and any other MP3 player is considered

‘Brand X’ for many consumers.” 1

Industry experts agreed that the iPod’s success had rev-olutionized the portable music industry in a manner similar to the Sony Walkman in 1980. B y June 2005, Apple controlled well over 70 percent of the hard drive digital music player market and more than 40 percent of the flash memory player market. In J uly 2009, Apple offered four basic styles in the iPod product line and controlled an estimated 70 percent of the combined flash memory and hard-drive-equipped digital music player market. The four iPod styles were as follows:

? The i Pod Shuffle, a basic flash-based player

with no screen, FM radio, or voice recorder. The 4GB model was capable of storing 1,000 songs and its rechargeable lithium polymer battery provided up to 10 hours of playback time. ? The i Pod Nano multimedia player, offered in 8GB (eight hours of video or 2,000 songs) and 16GB (16 hours of video or 4,000 songs) sizes, that used a click wheel interface to navigate the player’s controls. It allowed users to view photos and videos as well as to listen to music (in Apple’s AAC format). It provided up to 24 hours of music playback and four hours of video playback on a single charge. ? The i Pod Classic, a hard-drive-based click-wheel-controlled multimedia player offered with a 120GB hard-drive that, similar to the smaller Nano, played music in Apple’s AAC format and showed videos and photos. The 120GB player held up to 30,000 songs or 150 hours of video and provided up to 36 hours

P ersonal Media Player Industry

M ore than 100 companies manufactured per-sonal media players in 2009, but only four of them legitimately claimed real importance in this market: Apple, Creative, SanDisk, and Microsoft. The digital personal media player market was clearly dominated by Apple, with it closest rival, SanDisk, capturing only 10 percent of the market (see E xhibit 6 ). The leading com-panies in the industry realized that their contin-ued success depended not only on how well they could satisfy their current customers but also on their ability to attract new customers. Research indicated that most buyers based their choice of player on song capacity, multimedia capabili-ties, unit battery life, physical size and weight, and ease of use. Apple’s success had proved that many consumers were willing to pay a pre-mium for some perceived benefit, whether it was higher quality, more technological sophisti-cation, or greater ease of use. Flash-based play-ers were becoming increasingly popular with consumers, as were touch screens and Bluetooth connectivity. However, as the market matured, price was becoming an increasingly important factor in consumer decisions.

A pple iPod F or much of Apple’s history, it had excelled at being the first company to introduce a concept or a new product, but then struggled to main-tain control of its market share in that product

S ource: NPD Group, May 12, 2008.

E xhibit 6 D

igital Music Player Market Share (percentage based upon units sold)

Q1 2007

Q1 2008

Apple 72% 71%SanDisk 1011Creative 4 2Microsoft 3 4Others 1112Total 100%

100%

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362 Part Two: Section A: Crafting Strategy in Single-Business Companies

Apple iPods ranked significantly higher than other brands in terms of overall quality, sound quality, ease of use, and overall reliability—see E xhibit 7 .

i Tunes A

side from the iPod’s ease of use, one of the pri-mary factors that contributed to the popularity of the iPod was Apple’s iPod/iTunes combina-tion. In fact, despite the acclaim that had been heaped on it, many industry observers believed that the iPod would not have achieved its dom-inant position without iTunes.

A pple first released the iTunes digital music management software for Macintosh comput-ers in 2001. It was innovative but not alone. Originally, the software was intended to allow users to store their digital (CD) music to their computer hard drives and make the content easily accessible. As features such as the a bility to burn custom CDs were added to the soft-ware, iTunes became more and more useful to consumers.

W hen the iPod was released in 2001, iTunes was quickly adjusted to allow for syncing between the music management software and the new music player. This interface made it

of audio playback or six hours of video playback on a single charge. ? The i Pod Touch, a multimedia flash memory player controlled though an innovative touch screen interface that was a feature of the iPhone. It was offered in 8GB (1,750 songs, 10 hours of video), 16GB (3,500 songs, 20 hours of video), and 32GB (7,000 songs, 40 hours of video) sizes, and pro-vided up to 22 hours of music playback and five hours of video playback on a sin-gle charge. This multimedia player featured a wide 3.5-inch screen and built-in Wi-Fi, which allowed users to connect to the

Internet and access e-mail, buy music from the iTunes store, and surf the Web from wireless hotspots. Touch users also had access to maps, the weather, and stocks, and the ability to write notes to themselves. The Touch featured an accelerometer that detected when the Touch rotated and auto-matically changed the display from portrait to landscape. W

hile each new version of the iPod offered innovative technology, the new product intro-ductions were not without their challenges. The original iPods were criticized for short battery life and eventually led to a class action lawsuit against Apple, with users claiming that Apple had misrepresented the life of the rechargeable battery used in the iPod. While Apple denied this claim, the company offered a battery replace-ment service for $99 and offered to settle the class action suit in June 2005, offering purchas-ers of first-, second-, and third-generation iPods an extended warranty and a $50 voucher. Apple also experienced problems with the launch of the Nano in 2005, with customers complain-ing about the device freezing and the ease with which the device (especially the screen) could be scratched or would stop functioning. Apple offered a repair and replacement service for these devices, but it was expected to face a class action suit as a result of these problems, similar to the one filed over the battery life problem.

R egardless of these challenges, a 2007 cus-tomer survey by P C Magaz ine showed that

*

Includes scores from Dell, Rio, Panasonic, Philips and RCA as well. S ource: Based on a P C Magazine customer survey, October 31, 2007, w https://www.doczj.com/doc/ae12804129.html, .

E xhibit 7 P C Magazine Customer Satisfaction

with MP3 Players—Reader Survey

MP3 PLAYERS

OVERALL SOUND QUALITY EASE

OF USE RELIABILITY

Apple 8.38.78.68.3Microsoft 8.18.78.38.2Creative 7.88.47.58.1Archos 7.68.17.68.0iRiver 7.68.47.28.1Toshiba 7.68.58.18.0SanDisk 7.58.07.57.9Samsung 7.48.07.57.9Sony 7.38.07.47.8Average *

7.48.17.6

7.8

Rev. Confirming Pages

Case 6 Apple Inc. in 2009 363

with more than 5 billion songs downloaded from the iTunes store since its introduction in 2001, iTunes was the number one music retailer in the United States. Additionally, Apple advertised iTunes as the world’s most popular online movie store, with custom-ers purchasing and renting more than 50,000 movies a day.

C ompetitors in the Personal Media Player Industry

CREATIVE C reative Labs (Creative) first became famous for its Sound Blaster sound cards, which set the standard in PC audio in 1989. Since that time, Creative had been an industry leader in PC audio technology and had built a large user base and strong brand name in this area. Leveraging this position, Creative offered the digital music player industry’s broadest and most diverse product line:

? The Zen, a credit-card-sized multimedia flash-based player offered in 5 different submodels with hard drives ranging from 2GB to 32GB. All Zen submodels featured a 2.5-inch screen and allowed users to listen to music in Apple’s AAC format as well as MP3 and WMA formats; to view video, including movies rented from online ser-vices; and to view photos. This innovative product was rated as one of the 100 best products of 2008 by P C World.

? The Zen Mozaic and Zen V were small-screen models (1.8 inch and 1.5 inch, respectively) that played digital or FM music and allowed users to view photos and video.

? The Zen Stone line, which included the Zen Stone, the Zen Stone with Speaker, the Zen Stone Plus, and the Zen Stone Plus with Speaker. The Zen Stone line included flash-based players, from 1GB to 4GB, that were positioned to compete against Apple’s iPod Shuffle. The most basic player, the Zen Stone, was a 1GB player that did not have a screen but was offered in six colors

easy for consumers to move content from their computer to their iPod, an essential part of the product value of the iPod. While the iTunes software was a key component in Apple’s strat-egy, it would not have a significant impact on iPod sales until the iTunes fourth edition was released in April 2003. W ith the release of the fourth edition, Steve Jobs announced that he had reached a deal with the five major music labels to sell their content in a copy-protected form from the iTunes Music Store on the Internet, and the world took notice. It marked the first time that such a large library of popular music was available in one place via a simple method. Jobs was able to negotiate the agreement with the labels for two main reasons. First, the labels were eager to offer a legitimate online source for their music that would reduce the flow of pirated music. Second, the music Apple provided from the iTunes Music Store was compressed using Apple’s proprietary Advanced Audio Coding (AAC) and the music was protected with Apple’s Fairplay Digital Rights Management system, one of the stron-gest in the country. I n October 2003, a version of iTunes, includ-ing the iTunes Music Store, was released for Windows users. This immediately opened up Apple’s music store to millions of users who had previously been shut out. By October 2005 Apple had introduced a new version of iTunes that sold not only music but video as well. This version of iTunes was released in conjunction with Apple’s video iPod. As in the original launch of iTunes, Apple formed partnerships with major networks such as ABC, NBC, ESPN, and Disney to make content such as televi-sion shows, sports programming, news, and children’s shows available in a secure, encoded format. I n 2009, iTunes allowed customers not only to purchase music, videos, movies, and televi-sion shows that could be played on any of the iPods (with the exception of the Shuffle and the iPhone) but also to rent movies that could be played on the Apple iPods, iPhones, or Apple TV devices. Apple advertised that with

a catalog of more than 10 million songs, and

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364 Part Two: Section A: Crafting Strategy in Single-Business Companies

the NASDAQ stock exchange in 2007, and in

March 2008 agreed to sell and lease back its headquarters building for $250 million in an effort to increase cash flows. The company’s losses continued into fiscal 2009 with the com-pany recording revenues of $380 million and a net loss of $106 million during the nine-month period ending March 31, 2009.

IRIVER i River Inc. was owned by Reign-com Ltd., based in South Korea. The com-pany entered the digital music player market relatively early and offered a wide variety of MP3 players worldwide. The brand was espe-cially strong in Korea, where it controlled more than 50 percent of the Korean MP3 player market at one time. However, in 2008 iRiver offered only four styles of players in the U.S.

market: the E100, the iRiver Clix, the T60, and the L Series.

L eading the company’s product line was the popular and critically acclaimed iRiver

Clix, which had won multiple awards, such as an Editor’s Choice Award and a World Class

Award from

P C World, and was featured as one of P C World ’s Top 100 Products of the Year for 2006.

C onsumer Reports (a leading con-sumer advocate magazine that regularly rated

and ranked products) rated the Clix as its top flash player as of April 1, 2007, placing

it above players from Apple and SanDisk, among other manufacturers. In 2008, iRiver offered the second-generation Clix in 2GB, 4GB, and 8GB models. The Clix GEN2 offered 24 hours of battery life; played music, videos,

and photos; supported subscription music services; and featured a built-in digital FM

tuner. T he iRiver T7 was a relatively basic flash-based player that was offered in 2GB and 4GB sizes. The T7 series played music files (includ-ing MP3, WMA, and OMG) and featured a small screen, an FM tuner and recorder, and a voice recorder. The e100 flash-based player was

launched in April 2008 and was offered in 4GB and 8GB sizes. This multimedia player featured a sleek, sophisticated design, high-quality play-back, an FM radio, and a voice recorder, and

and provided 10 hours of playback on one charge. The Zen Stone with Speaker was offered in 1GB and 2GB sizes and offered a battery life superior to that of the Zen Stone while also offering an external speaker so the device could be used without ear-phones. The Zen Stone Plus, offered in 2GB and 4GB sizes, had significantly more features, including a small screen, an FM radio, a voice recorder, a clock, and a stop-watch. The 2GB version provided 9.5 hours of playback per charge, while the 4GB offered 12 hours. The Zen Stone Plus with Speaker was essentially identical to the Zen Stone Plus, with the addition of an external speaker and a longer battery life (of up to 20 hours).

C reative was acknowledged as one of the leaders in innovation in the industry, having won the prestigious Consumer Electronics

Show’s Best of CES Award three years in a row with its Zen Portable Media Center in 2004, the Zen Microphoto in 2005, and the Zen Vision: M in 2006. In 2008, Creative introduced the Zen X-Fi (8GB), which used Creative’s propri-etary X-Fi Xtreme Fidelity Audio technology to enhance sound quality. This multimedia player featured a built-in speaker, a memory expan-sion slot, an FM radio, and voice recorder; also, it allowed users to watch movies, view photos, and play music in Apple’s AAC format as well as in MP3 and the Windows WMA format. A significant edition to the X-Fi line was the Zen X-Fi with wireless, available in both 16GB and 32GB, which allowed users to stream music and

photos as part of a home network and include Yahoo Messenger and Windows Live Messen-ger to allow users to stay in touch with their

friends on the go.

I n Creative’s fiscal year ending June 30, 2008, the company reported an operating loss of $61 million but a net income of $28 million due to a $100 million payment from Apple for use of the Zen patent. This compared to an operat-ing loss of $145 million in fiscal year 2006 and loss in net income of $126 million. The strug-

gling company was voluntarily delisted from

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Case 6 Apple Inc. in 2009 365

the Zune brand. According to J. Allard, who

was charged with overseeing the development of the Zune, Microsoft intended to place this player, and future Zune products, at the cen-ter of an “ecosystem” that “helps bring artists closer to their audience and helps people find

new music and develop social connections.”

2 To further support the ecosystem, Microsoft enlisted more than 100 partners to aid in product development, to offer accessories for the Zune, and to provide content on the Zune Market-place. Users could access the Zune Marketplace through the software included with the Zune. At the Zune Marketplace, they could purchase

accessories for their Zune or select from more than 2 million songs, which they could buy outright or access through an “all you can eat” subscription service known as Zune Pass. For $14.99 a month, the Zune Pass allowed users to download as many songs as they wanted from the Zune Marketplace, but once the subscrip-tion expired, users could no longer access the downloaded songs. SANDISK L ike Microsoft, SanDisk was a

relatively new entrant in the MP3 player indus-try. SanDisk was founded in 1988 and head-quartered in Milpitas, California. The company

was the leading worldwide supplier of innova-tive flash memory storage products and lever-aged this market position when it integrated

forward and shipped its first flash-based play-ers in May 2005. By J une 2005, the company

had captured 8.9 percent of the flash memory

digital music player market.

B y J uly 2009, the company’s digital music player portfolio featured 3 models of players:

? The S ansa View, available in 8GB, 16GB, and 32GB sizes, was introduced in Janu-ary 2007 and was considered to be the flagship product from SanDisk. The Sansa View players featured a 2.4-inch screen,a built-in FM radio, an expandable mem-ory slot, and a built-in microphone for recording. The 32GB player offered up to 35 hours of audio playback on a single battery charge and could hold up to offered up to five hours of video playback and

up to 18 hours of audio. The iRiver Spinn was a stylish credit-card-sized audio and video player that had a 3.3 inch LCD display. The Spinn was available with flash memory of 4GB or 8GB. The Clix and Lplayer were also credit-card-sized media players with large screens. The Lplayer came equipped with either 4GB or 8GB flash memory, while the Clix had flash memory of 2GB or 4GB. The Spinn, Clix, and Lplayer played audio and video files and featured high-quality graphics, touch screen navigation, FM radio and recording, and voice recording.

MICROSOFT M icrosoft Corporation, one of the best known companies in the world, was a late entrant into the MP3 player market, not releasing its Zune brand until November 2006. In 2009, the Zune flash-based players were offered in 4GB, 8GB, and 16GB sizes, and the Zune hard-disk players came in 80GB and 120GB sizes. The Zune flash-based players played both audio and video files and featured a 1.8-inch glass screen, the ability to wirelessly sync music with the user’s home network,

a built-in FM radio, and access to the Zune

Marketplace, an online store that was Micro-soft’s answer to the iTunes store. The Zune

could also be plugged into an Xbox 360 to cus-tomize the sound track of games played on the

system. The 80GB and 120GB player offered all

of the features of the flash-based players but

also offered a 3.2-inch screen. The larger 120GB

player held up to 30,000 songs, 25,000 pictures,

or 375 hours of video. One of the primary dis-tinguishing characteristics of the Zune was

its wireless connectivity, which allowed users

to share music and photos with other users

within 30 feet. A user who received “beamed” songs could listen to the song three times before

the Zune’s built-in digital rights management

(DRM) software prohibited access to the song.

Photos had no such limitation. To highlight

the song-sharing capability of the Zune, Micro-soft marketed the product with the tag line

“Welcome to the Social.”

M icrosoft viewed the Zune’s networking

feature as a critical element of its strategy for

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366 Part Two: Section A: Crafting Strategy in Single-Business Companies

product in the future of the company’s product portfolio. The first version of the iPhone was released on June 29, 2007. It had a multitouch screen with a virtual keyboard and buttons but a minimal amount of hardware input. The iPhone’s functions included those of a camera phone and portable media player (equivalent to the iPod) in addition to text messaging and visual voice mail. It also offered Internet ser-vices including e-mail, Web browsing (using access to Apple’s Safari Web browser), and local Wi-Fi connectivity. The iPhone was named T ime magazine’s Invention of the Year in 2007.

T he iPhone began with Apple CEO Steve J obs’s direction that Apple engineers investi-gate touch screens. Apple created the device during a secretive and unprecedented col-laboration with AT&T Mobility (which was Cingular Wireless at the time of the phone’s inception), at a development cost of $150 mil-lion by one estimate. During development, the iPhone was code-named Purple 2. The com-pany rejected an early “design by committee” built with M otorola in favor of engineering a custom operating system and interface and building custom hardware. More than 270,000 first generation iPhones were sold during the first 30 hours of its launch.

O n September 5, 2007, the 4GB model was discontinued and the 8GB model price reduced to $399. Those who had purchased an iPhone in the 14-day period before the September 5, 2007, announcement were eligible for a $200 “price protection” rebate from Apple or AT&T. However, it was widely reported that some who bought between the June 29, 2007, launch and the August 22, 2007, price protection kick-in date complained that this was a larger-than-normal price drop for such a relatively short period and accused Apple of unfair

p ricing. In response to the controversy, on Sep-tember 6, 2007, Apple CEO Steve Jobs wrote in an open letter to iPhone customers that every-one who purchased an iPhone at the higher price “and who is not receiving a rebate or other consideration,” would receive a $100 credit toward the purchase of any product sold in Apple’s retail or online stores.

48 two-hour movies, 8,000 MP3 songs, or 16,000 photos. ? The S ansa Fuze was a multimedia player that played videos, music, and audiobooks. The Sansa Fuze was available in 2GB, 4GB, and 8GB sizes and featured a digital FM radio, voice recording with a built-in microphone, an expandable memory slot, and up to 24 hours of audio playback on a single battery charge. ? The S ansa Clip was a compact, wearable flash-based MP3 player that included a small screen and was offered in 1GB, 2GB, 4GB, and 8GB capacities. This relatively basic player featured an FM tuner, a voice recorder with a built-in microphone, and up to 15 hours of play time on a single charge. S

anDisk was considered by many analysts to be the second strongest competitor in the MP3 player industry and the strongest in the Windows-based segment. SanDisk had made significant strides in the market by offering more features at a lower price than its rivals. For example, the Connect was positioned to compete directly with the iPod Nano, given the Connect’s WiFi capabilities, larger screen, expansion slot, and lower price point. The com-pany also attributed its success to aggressive marketing campaigns and retailers who were looking to improve on the razor-thin profit margins Apple allowed its retailers. How-ever, the company was significantly affected by the fierce competition in the MP3 player industry and the volatile flash memory mar-ket. In response to falling profits, the company took measures to reduce production costs and operating expenses. Even with this temporary

s etback, many analysts viewed SanDisk as the leading challenger to Apple and the main rival for Microsoft to overtake in the fiercely compet-itive Windows-based MP3 player market.

A pple iPhone

T he iPhone, Apple’s Internet-enabled multime-

dia cellular phone, was considered to be a key

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Case 6 Apple Inc. in 2009 367

Nokia had been the the leading seller of smart phones between 2006 and the first quarter of 2009, although its market share had fallen as Research in Motion’s Blackberry smart phones and Apple’s iPhone became highly sought after by business users and consumers. E xhibit 8 presents market shares for the leading smart phone brands between 2006 and the first quar-ter of 2009.

T he Future I n assessing Apple’s future, most analysts agreed that Apple would undoubtedly continue its well-established track record of introducing innovative, high-quality consumer electronics to the masses. However, many believed that it would be very difficult for Apple to maintain its growth and substantial operating profit margins given increasing competition in its core markets and the economic pressures on the consumer technology sector. A nalysts were also concerned with Steve J obs’s health—his previous battle with cancer and recent liver transplant created questions about how effective he would be as CEO. Also, given Steve Jobs’s health, many analysts ques-tioned whether Apple should develop a formal succession plan that would eventually make chief operating officer Tim Cook Apple’s CEO.

T he iPhone 3G was released in 70 countries on July 11, 2008, and was available in the United States exclusively on AT&T Mobility with a two-year contract. The new Apple iPhone 3G combined the functionality of a wireless phone and an iPod and allowed users to access the Internet wirelessly at twice the speed of the previous version of the iPhone. Apple’s new phone also featured a built-in GPS and, in an effort to increase adoption by corporate users, was compatible with Microsoft Exchange. T he iPhone 3GS was introduced on J

une 19, 2009, and included all of the features of the iPhone 3G, but could launch applications and render Web pages twice as fast as the iPhone 3G. The iPhone 3GS also featured a three-megapixel camera, video recording, voice control, and up to 32 GB of flash memory . The iPhone 3GS 16GB model was priced at $199 on a two-year AT&T contract, while the 32GB model was priced at $299

on a two-year AT&T contract. Upgrade prices without a contract renewal were $399 and $499, respectively , for the 16GB and 32GB models. S imilar to the iTunes/iPod partnership, Apple launched the App Store for the iPhone. The App Store allowed developers to build applications for the iPhone and to offer them either for free or for a fee. On launch day, there were more than 800 applications available. Two hundred of these were available for free, while 90 percent of the applications cost less than $10. By the end of the launch weekend, the App Store reported more than 10 million down-loads. In J uly 2009, the App Store had more than 65,000 applications created by 100,000 developers and 1.5 billion downloads. To fur-ther expand the interconnectivity between its product offerings, including the iPhone, Apple launched its MobileMe service on June 9, 2008. Like Microsoft Exchange, this service delivered push e-mail, contacts, and calendars to appli-cations on the iPhone, iPod touch, Macs, and PCs. W hile mobile phone sales had grown by just 5 percent in 2008 and were expected to decline by 4 percent in 2009, the smart phone segment had grown by 27 percent in 2008 and was projected to increase by 9 percent in 2009.

S

ource: Gartner (as reported in Jessi Hempel, “Smartphone Wars: Blackberry’s Plan to Win,” F ortune, August 17, 2009 ( h ttp://https://www.doczj.com/doc/ae12804129.html,/2009/08/12/technology/blackberry_research_in_motion.fortune/index.htm ).

E xhibit 8 M

arket Shares for the Leading Sellers of Smart Phones, 2006–First Quarter 2009

BRAND

2006

2007

2008

Q1 2009

Nokia 49%49%44%41%Research in Motion 7101720Apple —3811Others 44383128Total

100%

100%

100%

100%

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368 Part Two: Section A: Crafting Strategy in Single-Business Companies

models being developed by Samsung and LG, caused some analysts to question whether Apple’s strategy could sustain its advantage in

the industry.

Also, falling demand in the personal media player market, and an increasing number of iPhone killers being offered by smart phone rivals Nokia and Research in Motion, and new

E ndnotes

1 As quoted in Steve Smith, “iPod’s Lessons,” T wice New Y ork 19, no.

15 (July 26, 2004), p.12.

2 As quoted in Steven Levy, “Trying Apple’s Tune,” N ewsweek online, September 17, 2006, w https://www.doczj.com/doc/ae12804129.html,/id/14866932/site/newsweek (accessed April 10, 2007).

苹果公司战略管理分析

现代企业管理考试作业: 苹果公司的战略分析 指导老师:永伟 学号: 姓名:汪大双

1………………………………………………………………………目录2………………………………………………………………关键词,摘要3……………………………………………………………………公司简介4……………………………………………相关背景:产品iPhone简介5…………………………………………………………iPhone 战略特点6……………………………………………苹果公司的差异化组合竞争7………………………………………………………….营销手段和策略8…………………………………………………………营销手段和策略9……………………………………………………iPhone在中国的发展10…………………………………………………iPhone在中国的发展

11……………………………………………iPhone在中国市场的状况12……………………………………………iPhone在中国市场的状况13……………………………………………………………………总结14……………………………………………………………………结束语 关键词: 发展战略差异化组合竞争营销手段与策略创新摘要: 苹果公司在高科技企业中以创新而闻名,其公司口号是switch (变革)。苹果电脑公司在二十世纪七十年代通过Apple II引发了个人电脑革命,二十世纪八十年代Macintosh的推出又彻底改造了个人计算机。通过其创新的和屡获大奖的台式机、笔记本电脑、

Mac OS X操作系统、iLife数字生活式软件以及专业应用软件,苹果电脑已经被用户广为认知。此外,苹果还以其领先市场的iPod系列便携式数字音乐播放器和iTunes在线音乐商店引发了数字音乐的革命。 正文: 一、公司简介 苹果电脑公司由乔布斯、斯蒂夫·沃兹尼亚克和RonWayn在1976年4月1日创立,总部位于美国加里福尼亚丘珀蒂诺市,处于硅谷的中心地带。1975年春天,AppleⅠ由Wozon设计,并被Byte 的电脑商店购买了50台,当时单台售价为666.66美元。1977年苹果正式注册成为公司,并启用了沿用至今的新苹果标志。1978年,

苹果公司案例分析

苹果为什么这么“甜” 如果要问谁是今天全球商界最为耀眼的明星,答 案非苹果莫属。 由苹果公司一月末公布的本年度第一份财务报 表显示,在2009年第一财务季度(截至去年12月27 日),苹果净利润为16.1亿美元,每股收益1.78美元,营业收入为101.7亿美元。与上财年同期相比,其季度净利润和营业收入分别增长约2%和6%。这些指标都创下了该公司历史同期最高纪录。 令人咂舌的强势业绩之外,我们随便翻看几个世界顶级排行榜,便可领略苹果的“耀眼”程度:在《商业周刊》50强排行榜上,苹果连续多年名列榜首;而于最近一期公布的“十大最具创新性公司”排行榜上又力压谷歌、沃尔玛等勇夺第一。 当IPOD已经将曾经辉煌的WALKMAN所占有的音乐播放器市场蚕食殆尽,当IPHONE已经突出索爱、诺基亚、黑莓等重重包围捕获全球手机达人芳心,当MAC经历二十年浮沉起落却依然在当下的PC市场上占有其稳定且重要的地位。我们不禁要问:在金融危机的大背景下,诸如索尼、诺基亚、IBM等业界对手纷纷趋于黯淡的时候,为何苹果却能始终保持它所本有的光泽而将这么一段商业传奇愈演愈烈? 接下来,我们的案例分析将通过以下6个部分进行讲述分析——苹果成功为什么? (1)企业概况 (2)企业文化精解 (3)深层解析“三次危机”——苹果公司三项关键性产品 (4)“多点合一”解析苹果成功之道 (5)苹果中国-----对苹果公司未来发展的合理化建议 (6)结语

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过去的10 年里,苹果公司借力这几款明星产品销售额迅速增长,公司利润率持续处于行业内高水平。 二.通过SWOT分析iPhone在中国市场的状况: 1.优势(strengths) ⑴iPhone广泛的影响力,为其在中国市场的宣传节省了许多开销; ⑵忠实的苹果拥护者。即使在中国,也有一定数量使用苹果公司产品的用户群,而苹果公司本身的产品线涵盖面也非常的广,使得iPhone 能在用户间更快捷得得到推广。 ⑶成熟稳定的操作系统,丰富强大的软件扩展功能; ⑷独特的苹果风格的工业设计,以及贯穿始终的人性化操作; ⑸时尚流行的象征。苹果的产品在国外都相对昂贵.在国内更是奢侈品的代言词. 以及iPhone给客户带来相当大的新鲜感,成为众多年轻人以及追求时尚的人群所追捧的对象。 2.劣势(weaknesses) ⑴运营模式受考验。苹果iPhone在美国市场采用的策略---与运营商独家合作,通过与运营商合作分成,获取用户所产生的百分之三十的收入,在中国市场也许会水土不服。 ⑵市场策略灵活性欠佳。苹果公司的市场战略以及产品战略缺少对中国市场的针对性,是容易处于曲高和寡的局面;

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30日讯 我们正在进入数字生活的新时代,计算机逐渐变成扩展的消费电子产业中的一部分。在这个新时代,苹果公司有可能成为大赢家。 苹果公司在濒临破产的局面后,不过10年,目前资产已达1000亿美元,即将列入标准普耳指数的100个蓝筹精英名单。苹果公司以发明、创新著称,并在计算机与消费电子集成产品的发展上领先,最近又向移动通信产业进军。 新的战略 6月24日,苹果公司正式在美国开始销售iPhone,预计今年第四季度在欧洲,明年在亚洲销售iPhone。销售两天后,公司高管说实际销量已有27万部。按原定计划本季度销售100万部,到2008年底的销售目标为1000万部。苹果的首席运营官说:“现在,发令枪已经打响,伟大事业即将开始。我们的主要目标不是销售,而是创造苹果的第三代商务。”与此同时,由于这一季度Mac和iPod的销量大,利润猛增到73%。苹果本季度的销售额增加到54.1亿美元,超出苹果的预期。同时,公司本季度的毛利润也由去年同期的30.3%升到36.9%。表明Mac业务健康发展。 iPhone有三个长处: 1.“多触摸”屏代替键盘。用户只用手指就可操作菜单、拨号、换屏、拖动、选择音乐、发邮件。 2.“计算机智能”。与一般的智能手机不同,用户可用与苹果机同样功能的操作系统和网络浏览器。 3.“自动功能”。传感器按需要显示人物或景观,在接听电话时会自动关闭,可按光线调节明暗。 iPhone的推出是苹果公司从计算机市场向消费电子市场转型的最新步骤,公司也在今年正式将公司原来名称中的计算机取消了。 苹果公司创新的四条经验 然而,苹果公司的发展并不一帆风顺,产品开发及市场销售数度大起大落。苹果公司从10年前的低迷状态发展到今天的全面复兴,已成为一个标志性企业。其品牌实力部分来自公司创始人乔布斯10年前将公司从濒临破产挽救回来的独特故事,而其最大的活力主要来自它发明上的威望,公司多年来一直在世界最具创新力的公司中排名第一。从其1977年第一台个人计算机,1984年的鼠标驱动视窗,2001年的iPod,到当前推出的iPhone,苹果一直走在时代前列。苹果在高技术产业领域并不孤立,在某些方面独树一帜,特别是能在用户中激发起宗教般的热情。无论它有多少问题和缺点,有四条重要经验值得其他公司学习。 1.技术的包容性。创新可以起源于公司内部和外部。苹果被大众认为是像爱迪生和贝尔那样的传统创新公司,将工程师集中起来酝酿新思想,激发创新产品的灵感。其实,真正的

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