IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A SYSTEMS AND HUMANS 1 3-D Virtual
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IEEETRANSACTIONSONSYSTEMS,MAN,ANDCYBERNETICS—PARTA:SYSTEMSANDHUMANS1
3-DVirtualStudioforNaturalInter-“Acting”
NamgyuKim,WoontackWoo,Member,IEEE,GerardJ.Kim,Member,IEEE,andChan-MoPark
Abstract—Virtualstudioshavelongbeenusedincommercialbroadcasting.However,mostvirtualstudiosarebasedon“bluescreen”technology,anditstwo-dimensional(2-D)naturerestrictstheuserfrommakingnaturalthree-dimensional(3-D)interac-tions.Actorshavetofollowprewrittenscriptsandpretendasifdirectlyinteractingwiththesyntheticobjects.Thisoftencreatesanunnaturalandseeminglyuncoordinatedoutput.Inthispaper,weintroduceanimprovedvirtual-studioframeworktoenableactors/userstointeractin3-Dmorenaturallywiththesyntheticenvironmentandobjects.Theproposedsystemusesastereocam-eratofirstconstructa3-Denvironment(fortheactortoactin),amultiviewcameratoextracttheimageand3-Dinformationabouttheactor,andareal-timeregistrationandrenderingsoft-wareforgeneratingthefinaloutput.Synthetic3-Dobjectscanbeeasilyinsertedandrendered,inrealtime,togetherwiththe3-Denvironmentandvideoactorfornatural3-Dinteraction.Theenablingofnatural3-Dinteractionwouldmakemorecinematictechniquespossibleincludingliveandspontaneousacting.Theproposedsystemisnotlimitedtobroadcastproduction,butcanalsobeusedforcreatingvirtual/augmented-realityenvironmentsfortrainingandentertainment.
IndexTerms—Augmentedreality,calibration,imageseg-mentation,multiviewandstereocameras,registration,three-dimensional(3-D)interaction,three-dimensional(3-D)modelreconstruction,virtualenvironment(VE),virtualstudio,z-keying.
I.INTRODUCTION
VIRTUALstudioshavelongbeeninuseforcommercial
broadcastingandmotionpictures.Mostvirtualstudios
arebasedon“bluescreen”technology,anditstwo-dimensional
(2-D)naturerestrictstheuserfrommakingnaturalthree-
dimensional(3-D)interactions.Actorshavetofollowprewrit-
tenscriptsandmotionpaths,andpretendasifdirectly
interactingwiththesyntheticobjects.Thisoftencreatesan
unnaturalandseeminglyuncoordinatedoutput.Thisisquite
apparentwhenthebroadcastisliveandtheprocessingtocorrect
suchout-of-synchoutputisnearlyimpossibleonthefly.For
instance,itiscommontonotice,inalivebroadcastofweather-
ManuscriptreceivedFebruary10,2004;revisedJuly27,2004,November14,2004,andDecember23,2004.TheworkdescribedinthispaperwassupportedinpartandcarriedoutatAdvancedTelecommunicationsResearch(ATR)MediaIntegrationandCommunications(MIC)Laboratory,Japan,from2000to2001,andalsobytheKoreanMinistryofEducation’sBrainKorea(BK)21programandtheKoreanMinistryoftheInformationandCommunication’sInformationTechnologyResearchCenter(ITRC)program,andcontinuedatthePohangUniversityofScienceandTechnology(POSTECH)VirtualReality(VR)Laboratory.ThispaperwasrecommendedbyAssociateEditorI.Gu.N.Kim,G.J.Kim,andC.-M.ParkarewiththeDepartmentofCom-puterScienceandEngineering,PohangUniversityofScienceandTech-nology,Pohang,Korea(e-mail:ngkim@postech.ac.kr;gkim@postech.ac.kr;parkcm@postech.ac.kr).W.WooiswiththeDepartmentofInformationandCommunications,GwangjuInstituteofScienceandTechnology(GIST),Gwangju,Korea(e-mail:wwoo@gist.ac.kr).DigitalObjectIdentifier10.1109/TSMCA.2005.855752forecastnews,anincorrecttimingonthepartoftheannouncer
(e.g.,theweathermapbeingpulledoutafterapause).
Anotherlimitationofthecurrentvirtualstudioisinthecre-
ationofthebackdrop.Intheexampleoftheweatherforecast,
thebackdropwasquitesimplewith2-Ddrawingsofweather
mapsandtemperaturecharts.2-Dimagesorvideoscanbe
usedasabackdropaswell(tomaketheuserseembeing
somewhereelse),butthecurrenttechnologydoesnotallowfor
theactortointeractwiththeenvironment.Tosituatetheactorin
amorecomplexenvironmentandenable3-Dinteractionwith
it,theoperatingenvironmentmustbemadein3-D.Ingeneral,
however,themodelingofrealistic3-Dvirtualenvironments
(VE)isdifficultandlaborintensive.Inaddition,therendering
oftheVEonthefly(plusmixingitwiththeimageoftheactor)
requiresexpensivespecial-purposerenderinghardware.
Inthispaper,weintroduceanimprovedframeworkfor
virtualstudiosthatenablesactors/userstointeract,in3-D,
morenaturallywiththesyntheticenvironmentandobjects.The
proposedframeworkconsistsoffourmainparts:1)image-
based3-D-environmentgenerationusingaportablecamera
withstereoscopicadapter;2)real-timevideo-actorgeneration
usingamultiviewcamera;3)mixinggraphicalobjectsinto
the3-Dscene;and4)supportfor“natural”interactionsuch
ascollisiondetection,first-personview,andtactilefeedback.
Theproposedsystemisahybridapproachofaugmented-
andvirtual-realitytechniques,andisarelativelyinexpensive
methodforgeneratinga3-Dimage-basedinteractiveenviron-
mentinrealtime,withoutspecialrenderinghardwareanda
blue-screen-studiosetup.
Thispaperisorganizedasfollows.InSectionII,wereview
priorresearchesrelatedtothisworksuchasvirtualstudios,
3-Dinformation-processingtechniques,objectregistration,
image-basedrendering(IBR),and3-Dinteractiontechniques.
SectionIIIwillpresentanoverviewoftheproposedinteractive
virtualstudio,anddetailedtechnicaldetailsaboutthefourmain
componentsofthesystemfollowinthesubsequentsections.
Inthefinalsections,weillustratetheimplementedsystemand
evaluateitsmeritsandlimitationsinthecontextofvirtualstu-
dios.Finally,weconcludethepaperwithanexecutivesummary
andadiscussionofnewpossibleapplicationsandfuturework.
II.RELATEDWORK
Ingeneral,virtual-studiosetsrequire“blue-screen”(chro-
makeying)technology,high-endgraphicworkstations,camera-
trackingtechnologyandsignalcompositingforhighrealism,
andexactmixingresults[5].The2-Dnatureofcurrentvirtual
studiosasdevelopedandusedinthecurrentbroadcastindustry
limitsitsusetosituationswherethecameraangleisfixedand
thereisminimaluserinteraction[6].
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