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完美国际代码教学

完美国际代码教学
完美国际代码教学

完美国际人物代码教程(附带颜色)

教程, 人物, 国际, 颜色, 代码

修改代码首先要打开\ element \ userdata \ character \ customize 文件夹

00文件夹(男武侠)01文件夹(女武侠)

10文件夹(男法师)11文件夹(女法师)

40文件夹(妖兽)31文件夹(妖精)

60文件夹(男羽芒)61文件夹(女羽芒)

70文件夹(男羽灵)71文件夹(女羽灵)

80文件夹(男剑灵)81文件夹(女剑灵)

男性为偶数、女性为奇数

3Parts] ===================================

scaleUp = 136 该区域可能是人物形象初始数据

scaleMiddle = 128

scaleDown = 118

也可能是限定值

[BlendFace]

idFaceShape1 = 23

idFaceShape2 = 23

blendFaceShape = 50 ===========================

[Face]==============脸

scaleFaceH = 123

scaleFaceV = 133 ======(HV数值确定脸的大小)

idFaceTex = 5 ====(脸代码)

[Faling]=======(不清楚是什么)

idFalingSkin = 434

idFalingTex = 436

[Forehead]=============额

offsetForeheadH = 137

offsetForeheadV = 128

offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128

scaleForehead = 128 ======(额的大小)

[YokeBone]=========颧

offsetYokeBoneH = 128

offsetYokeBoneV = 131

offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128

scaleYokeBone = 128 ====(颧的大小)

[Cheek]===========颊

offsetCheekH = 126

offsetCheekV = 123

offsetCheekZ = 124 ====(HVZ数值确定颊的位置)

scaleCheek = 126 ====(颊的大小)

[Chain]========链

offsetChainV = 124

offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128

scaleChainH = 64 =====(链的大小)

[Jaw]=========颚

offsetJawH = 144

offsetJawV = 136

offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128

scaleJawH = 104 ====(额的宽度)

scaleJawV = 126 ====(颚的长度)

[Eye] ===========眼睛

idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)

scaleEyeH = 108

scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)

offsetEyeH = 0

offsetEyeV = 0

offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0

scaleEyeH2 = 0 ===(是否开取单双眼睛修改)

0为不开区1为开区单2为开区双scaleEyeV2 = 0

rotateEye2 = 0

offsetEyeH2 = 0

offsetEyeV2 = 0

offseteyeZ2 = 0

scaleEyeBall2 = 0

[Brow]===========眉毛

idBrowTex = 7 ===(眉毛代码)

idBrowShape = 0

scaleBrowH = 0 ===(眉毛粗细)

scaleBrowV = 0 ====(眉毛粗细)

rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0

offsetBrowV = 0

offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)

(0为不开取1为开取单2为开取双)

scaleBrowV2 = 0

rotateBrow2 = 0

offsetBrowH2 = 0

offsetBrowV2 = 0

offsetBrowZ2 = 0

[Nose] ===========鼻子

idNoseTex = 2 ====(鼻子代码)

idNoseTipShape = 16 ===(鼻子形状代码)

scaleNoseTipH = 133

scaleNoseTipV = 149

scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)

scaleBridgeTipH = 128 ==(鼻梁大小)

offsetBridgeTipZ = 76 ===(鼻梁位置)

[Mouth]] ===========嘴巴

idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)

thickUpLip = 10 ===(上唇厚度)

thickDownLip = 0 ===(下唇厚度)

scaleMouthH = 0 =====(嘴巴大小)

offsetMouthV = 10 ====(唇位置)

offsetMOuthZ = 0 ====(唇位置)

idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘

[Ear] ==================耳朵

idEarShape = 22 ===(耳朵形状代码)

scaleEar = 125 ===(耳朵大小)

offsetEarV = 147 ===(耳朵位置)

[Hair] =============头发

idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码

[Moustache]===========胡子

idMoustacheTex = 0 ===(xxx胡子代码)

idMoustacheSkin = 0 ===(xxx胡子代码)

idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色

colorHair = -789517 ==== (头发颜色)

colorFace = -2 =====(脸部颜色)

colorEye = -15724528 =====(眼睛颜色)

colorBrow = -2868152 ======(眉毛颜色)

colorMouth = -2866372 ======(嘴巴颜色)

colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色

[Body]==========身体

bodyID = 0 ====(身体特征代码)

colorBody = -2 ====身体颜色(肤色)

headScale = 121 ====(头的大小)

upScale = 110

waistScale = 100 ====(腰围)

armWidth = 110 ====(手臂大小)

legWidth = 110 =====(脚部大小)

breastScale = 100 ====(胸部大小)

=====================================

*作二使用人物配置文件代码

=====================================

将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)

为方便查找,最好把默认时间重新命名

新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)

点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了

已经建立人物的形象使用人物配置文件方法同上

只不过要到易容师那里自定义

大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图

发型代码

额说道这我想起我还没说怎么获取代码= =!

效果图片等下再发!

========================================

*作三代码提取

========================================

目前没什么好的办法提取

方法一用死办法------拿现成的

比如现成的发型

建了人物每次换下发型保存形象推出

把每次获得的头像代码记下来方便以后利用

也可以拿朋友现成的代码文件来用

(注意文件为INI类型且大小不会超过4K)

方法二自己写代码

这个方法真的很累但也是唯一找到隐藏代码的方法

要慢慢的试运气好的话说不定就……

方法三请高手(能请到完美编译人员最好)

=====================================

好了现在发已知代码效果图

=====================================

睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)

狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)

兔子bodyID = 5

蝙蝠bodyID = 3

龙女bodyID = 2

猫咪bodyID = 1

附各种颜色代码:

黑0

白-1

-1024=柠檬

-133530=鹅黄

-10497=藕荷

-126209=谦粉

-42496=妃红

-65376=洋红

-131072=石榴

-195478=桃红

1023=天青

64256=绿眼

64465=翡翠

64255=海子

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完美国际详细代码教程教你如果捏代码 新手上路基本代码使用教程(换代码、换发型、瘦身、人鱼无纹、猴头猪头小贝头等) 0推荐 换代码,就是用你找来的漂亮的代码替换掉游戏本身设置的初始人物形像,首先要找到初始人物形像代码所在的位置。当你进入游戏点新建人物时,点下人物个性化(见下图),就会出现“我的自定义列表”,如果有弄好的代码文件就可以直接套代码文件建人物了(见下图)。2,如果是老人物的话在易容师那点开易容卷,点右下方的修改形像,然后再点“保存当前设置”,会弹出一个框让你自定义名字,然后在左上方“我的自定义列表”就能看到这个文件了(然后取消使用易容卷,等换好代码再用。这方法也适用于取建立很久的人物的代码,参见下图)。老人物换代码建议你先建小号调试满意以后,再上大号点左上方“我的自定义”列表里面的代码文件套换(节约易容卷)提醒一下:完美世界国服的朋友们的代码文件名字是保存在预设那个上面的,其他完全相同。 而这些新老人物的代码文件的位置如下: 打开完美前传 \ element \ userdata \ character \ customize 文件夹 ①:00文件夹(男武侠) 01文件夹(女武侠) ②:10文件夹(男法师) 11文件夹(女法师) ③:20文件夹(男巫师) 21文件夹(女巫师) ④:40文件夹(妖兽) ⑤:31文件夹(妖精) ⑥:50文件夹(男刺客) 51文件夹(女刺客) ⑦:60文件夹(男羽芒) 61文件夹(女羽芒) ⑧:70文件夹(男羽灵) 71文件夹(女羽灵) ⑨:80文件夹(男剑灵) 81文件夹(女剑灵) 90文件夹(男魅灵) 91文件夹(女魅灵) ⑩: 男性为偶数、女性为奇数 图一 图1 这的文件也就是你游戏上“我的自定义列表”里面的文件,保存在游戏左上方的文件是在这个地方进行修改。如果是老人物,只需要将找来的代码替换掉老人物的自定义代码里面的数据保存即可以,如果是新人物,直接从下面文件夹(图2)复制一个代码文件,放在对应的人物文件夹(图1)里面去,然后重命

完美国际职业公式计算

完美国际职业公式计算 完美国际职业公式计算 人物基本属性计算公式:没有任何状态和装备的情况下 生命=生命成长率×(2×等级+体质-2) 真气=真气成长率×(2×等级+灵力-2) 躲闪=躲闪成长率×敏捷 命中=命中成长率×敏捷 物防=(体质+力量)/4+2 法防=(体质+灵力-2)/4 即每加1点体质,灵力,或力量加1/4点物防或法防。 以下是6个职业的成长率: 妖兽生命成长率17 真气成长率7 命中成长率8 躲闪成长率8 妖精生命成长率12 真气成长率12 命中成长率 6 躲闪成长率6 法师生命成长率10 真气成长率14 命中成长率 5 躲闪成长率2 武侠生命成长率15 真气成长率9 命中成长率10 躲闪成长率10 羽灵生命成长率10 真气成长率14 命中成长率 5 躲闪成长率2 羽芒生命成长率13 真气成长率11 命中成长率9 躲闪成长率6 各个职业的生命成长率+真气成长率=24 各职业出生初始数值:HP MP 爆击速度 妖兽85 35 1% 4.9m/s 妖精60 60 1% 5.1m/s 武侠75 45 1% 5.0m/s 法师50 70 1% 4.8m/s 羽灵50 70 1% 4.8m/s 羽芒65 55 1% 5.2m/s ----------------------------------------------------------------------------------------------- 2.武器装备类别与点数需求: 刀剑: 力:(武器等级-1)*2+5 敏:(武器等级-1)*1.5+5 长兵: 力: (武器等级-1)*2.5+5 敏: (武器等级-1)*1+5 斧锤: 力: (武器等级-1)*3+5 敏: (武器等级-1)*0.5+5 拳套: 力:(武器等级-1)*1.5+5 敏:(武器等级-1)*2+5 弓弩: 敏:(武器等级-1)*3+5 力:(武器等级-1)*0.5+5 法器: 灵:(武器等级-1)*3+5 力:(武器等级-1)*0.5+5 重装: 力:(装备等级-1)*2.5+5 敏:(装备等级-1)*0.5+5 轻装: 力:(装备等级-1)*1+5 敏:(装备等级-1)*1+5 法袍: 灵:(装备等级-1)*1.5+5 力:(装备等级-1)*0.5+5 ---------------------------------------------------------------- 以上计算结果,出现小数时,四舍五入取整。以上计算结果,均不包括装备减免属性在内。---------------------------------------------------------------- 3.装备特性计算公式: 装备基本特性: 重装:物防高,法防低,精炼获得的属性最高。 轻装:物防法防介于重装和法装之间,精炼一般。

非常漂亮的5款完美国际羽灵代码

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完美国际男剑灵代码

[3Parts] scaleUp = 130 scaleMiddle = 77 scaleDown = 64 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 130 scaleFaceV = 126 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 113 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 153 offsetChainZ = 92 rotateChain = 123 scaleChainH = 64

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14745噬灵狂兽·斗14746震军·破14747大将·神武罗·破14748大将·风无痕·破14749巨力·破14750噬灵狂兽·破14751七曜使灵·破14752震军·虚14753大将·神武罗·虚14754大将·风无痕·虚14755巨力·虚14756噬灵狂兽·虚14757七曜使灵·虚14758上古恶魔·十方俱灭14759囚坚·虚14760鬼啸·虚14761紫鳞·虚14762幻灵圣母·虚14763铁罗云·虚14764黑甲巨兽·虚14765囚坚·无14766鬼啸·无

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3421-3432(1~???普通+精英怪+???) 3514地愚 3610迷魅之花 3617-3631(1~???普通+精英怪+???[空]) 5943-5956,6357-6364,(人,妖19FB怪) 6421-6427,6445-6510,(29-??FB怪BOSS) 6645-6653,6731-6748,(19-39??FB怪) 4079-4085(小兔、小狗、小猫、母鸡……—*#·!@!$%#@^....)6840-6844(29) 2869群力 2870玄锥 2871裂天 2872肉搏龙 2898老鼋 2899汽油灯 2900欲火 2901方青子 3360紫貘

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第一款 [3Parts] scaleUp = 162 scaleMiddle = 12 scaleDown = 80 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 161 scaleFaceV = 133 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 121 offsetForeheadV = 114 offsetForeheadZ = 156 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 188 offsetYokeBoneV = 102 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 175 offsetCheekV = 108 offsetCheekZ = 137 scaleCheek = 140 [Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130

scaleChainH = 108 [Jaw] offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230 [Brow] idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119 scaleBrowV2 = 100 rotateBrow2 = 86 offsetBrowH2 = 150 offsetBrowV2 = 220

完美国际中生命值、攻防计算

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完美国际人物代码带图

完美国际漂亮代码 [3Parts] scaleUp = 133 scaleMiddle = 101 scaleDown = 64 [BlendFace]

idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50 [Face] scaleFaceH = 108 scaleFaceV = 134 idFaceTex = 44 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110 [Cheek] offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115 [Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64 [Jaw] offsetJawH = 192 offsetJawV = 192 offsetJawZ = 128 scaleJawSpecial = 128

完美国际MM代码

[3Parts] scaleUp = 125 scaleMiddle = 64 scaleDown = 64 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 134 scaleFaceV = 121 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 115 offsetForeheadV = 136 offsetForeheadZ = 128 rotateForehead = 125 scaleForehead = 120 [YokeBone] offsetYokeBoneH = 108 offsetYokeBoneV = 64 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 117 [Chain] offsetChainV = 145 offsetChainZ = 92 rotateChain = 123 scaleChainH = 64

[Jaw] offsetJawH = 192 offsetJawV = 136 offsetJawZ = 120 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 329 idEyeHighTex = 567 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 131 scaleEyeV = 250 rotateEye = 116 offsetEyeH = 138 offsetEyeV = 90 offseteyeZ = 124 scaleEyeBall = 192 scaleEyeH2 = 131 scaleEyeV2 = 250 rotateEye2 = 116 offsetEyeH2 = 138 offsetEyeV2 = 90 offseteyeZ2 = 124 scaleEyeBall2 = 192 [Brow] idBrowTex = 7 idBrowShape = 352 scaleBrowH = 64 scaleBrowV = 64 rotateBrow = 64 offsetBrowH = 148 offsetBrowV = 151 offsetBrowZ = 176 scaleBrowH2 = 64 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 148 offsetBrowV2 = 151 offsetBrowZ2 = 176

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14745 噬灵狂兽·斗14746 震军·破 14747 大将·神武罗·破14748 大将·风无痕·破14749 巨力·破 14750 噬灵狂兽·破14751 七曜使灵·破14752 震军·虚 14753 大将·神武罗·虚14754 大将·风无痕·虚14755 巨力·虚 14756 噬灵狂兽·虚14757 七曜使灵·虚14758 上古恶魔·十方俱灭14759 囚坚·虚 14760 鬼啸·虚 14761 紫鳞·虚 14762 幻灵圣母·虚14763 铁罗云·虚 14764 黑甲巨兽·虚14765 囚坚·无 14766 鬼啸·无

14767 紫鳞·无 14768 幻灵圣母·无 14770 铁罗云·无 14771 黑甲巨兽·无 14772 黄昏王·苍力·无 14773 黄昏相·子纯·无 14774 囚坚·灭 14775 鬼啸·灭 14776 紫鳞·灭 14777 幻灵圣母·灭 14778 铁罗云·灭 14779 黑甲巨兽·灭 14780 黄昏王·苍力·灭 14781 黄昏相·子纯·灭 14782 幻境之主·天地无用 986-1791 (1~???普通+精英怪+???[地海空]) 3302-3331(1~???普通+精英怪+???)

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完美世界SS代码【灰太狼】有图

(图)[3Parts] scaleUp = 225 scaleMiddle = 1 scaleDown = 255 [BlendFace] idFaceShape1 = 217 idFaceShape2 = 217 blendFaceShape = 0 [Face] scaleFaceH = 255 scaleFaceV = 255 idFaceTex = 255 [Faling] idFalingSkin = 222 idFalingTex = 133 [Forehead] offsetForeheadH = 192 offsetForeheadV =140 offsetForeheadZ = 192 rotateForehead =278 scaleForehead =264 [YokeBone] offsetYokeBoneH =255 offsetYokeBoneV = 160 offsetYokeBoneZ = 112 rotateYokeBone = 192 scaleYokeBone =255 [Cheek] offsetCheekH = 64 offsetCheekV = 129 offsetCheekZ = 64 scaleCheek = 192

[Chain] offsetChainV = 192 offsetChainZ = 180 rotateChain = 192 scaleChainH = 64 [Jaw] offsetJawH =255 offsetJawV =155 offsetJawZ =155 scaleJawSpecial = 64 scaleJawH = 192 scaleJawV =164 [Eye] idEyeBaseTex = 51 idEyeHighTex = 48 idEyeBallTex = 48 idEyeShape = 76 scaleEyeH = 255 scaleEyeV = 255 rotateEye = 10 offsetEyeH = 125 offsetEyeV = 110 offseteyeZ = 129 scaleEyeBall = 250 scaleEyeH2 = 200 scaleEyeV2 = 255 rotateEye2 = 10 offsetEyeH2 = 125 offsetEyeV2 = 110 offseteyeZ2 = 129 scaleEyeBall2 = 250 [Brow] idBrowTex = 355 idBrowShape = 355 scaleBrowH = 192 scaleBrowV =0 rotateBrow = 64 offsetBrowH = 154 offsetBrowV = 125 offsetBrowZ = 161 scaleBrowH2 = 192 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 154

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offsetForeheadV = 127 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 149 offsetYokeBoneV = 146 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 166 offsetCheekV = 105 offsetCheekZ = 128 scaleCheek = 95 [Chain] offsetChainV = 136 offsetChainZ = 115 rotateChain = 129

[Jaw] offsetJawH = 137 offsetJawV = 138 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 329 idEyeHighTex = 571 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 128 scaleEyeV = 239 rotateEye = 117 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 192

完美世界可爱SS代码

scaleUp = 134 scaleMiddle = 107 scaleDown = 117 [BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50 [Face] scaleFaceH = 126 scaleFaceV = 136 idFaceTex = 44 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 132 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 80 [Jaw] offsetJawH = 161 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128

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