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java 代码标准规范 Coding Standards

java 代码标准规范 Coding Standards
java 代码标准规范 Coding Standards

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Java Coding Standards

Version 1.1

Table of Contents

1Introduction 4

1.1Purpose 4

1.2Scope 4

1.3References 4

2General Concepts 5

2.1Why are coding standards important? 5

2.2What Makes a Good Name? 5

2.3Good Documentation 7

2.4Internationalization 7

3Java Source Files 9

3.1Package Naming 9

3.2Import Statements 9

3.3Comments 9

3.4Class Guidelines and Naming Conventions 10

3.5Method Guidelines and Naming Conventions 11

3.5.1The 60 Second Rule 11

3.5.2Naming Guidelines 11

3.5.3Visibility 11

3.6Field (Variable) Guidelines 11

3.7Code formatting 12

3.7.1Indentation 12

3.7.2White Space 12

3.7.3Line Length 12

3.7.4Wrapping Lines 13

3.7.5Control Structure Formatting 13

4Programming Practices 16

4.1Access to Instance and Class Variables 16

4.2Referring to Static Class Variables and Methods 16

4.3Local Variables 16

4.3.1Naming Local Variables 16

4.4Variable Assignments 18

4.5Multi-function Operators 18

4.6Ternary Operator 18

4.7Order of Operations / Parentheses 18 5Code Example 20

Java Coding Standards

1 Introduction

This document is to detail the Java coding standards specific to #### Software Inc. This document is a

modification of the coding standards from Sun Microsystems Inc. Most of the material herein is taken from the ―Java Code Conventions‖ document published by Sun Microsystems and available at

https://www.doczj.com/doc/8a6357686.html,/docs/codeconv/. Where appropriate, modifications have been made and additional

material has been added to cover the entire scope of coding at #### Software Inc.

1.1 Purpose

This document is intended to assist developers in the area of code development, such that all code

developed by #### Software will look similar. Code developed according to a standard is proven to

increase readability, make code easier to maintain and greatly reduce maintenance costs.

1.2 Scope

The scope of this coding standard is for the #### Project initially. However, it is desirable that any

development in Java by #### Software Inc. would follow these standards.

1.3 References

1.―Code Conventions for the Java Programming Language‖, April 20, 1999, version

2.1, Sun Microsystems

Inc. (https://www.doczj.com/doc/8a6357686.html,/docs/codeconv/)

2 General Concepts

2.1 Why are coding standards important?

Coding standards for Java are important because they lead to greater consistency within your code and the code of your teammates. Greater consistency leads to code that is easier to understand, which in turn means it is easier to develop and to maintain. This reduces the overall cost of the applications that you create.

You have to remember that your Java code will exist for a long time, long after you have moved on to other projects. An important goal during development is to ensure that you can transition your work to another

developer, or to another team of developers, so that they can continue to maintain and enhance your work without having to invest an unreasonable effort to understand your code. Code that is difficult to understand runs the risk of being scrapped and rewritten – nobody would be proud of the fact that their code needed to be rewritten. If everyone is doing their own thing then it makes it very difficult to share code between

developers, raising the cost of development and maintenance.

No standard is perfect and no standard is applicable to all situations; sometimes you find yourself in a

situation where one or more standards do not apply. This leads the prime directive of standards:

When you go against a standard, document it.All standards, except for this one, can be

broken. If you do so, you must document why you broke the standard, the potential implications of

breaking the standard, and any conditions that may/must occur before the standard can be applied

to this situation.

The bottom line is that you need to understand each standard, understand when to apply them, and just as importantly when not to apply them.

2.2 What Makes a Good Name?

We will be discussing naming conventions throughout the standards, so let’s set the stage with a few basics:

https://www.doczj.com/doc/8a6357686.html,e full English descriptors that accurately describe the variable/field/class/…For example, use

names like firstName, grandTotal, or CorporateCustomer. Although names like x1, y1, or fn

are easy to type because they’re short, they do not provide any indication of what they represent and

result in code that is difficult to understand, maintain, and enhance.

https://www.doczj.com/doc/8a6357686.html,e terminology applicable to the domain.If your users refer to their clients as customers, then use

the term Customer for the class, not Client. Many developers will make the mistake of creating

generic terms for concepts when perfectly good terms already exist in the industry/domain.

https://www.doczj.com/doc/8a6357686.html,e mixed case to make names readable.You should use lower case letters in general, but capitalize

the first letter of class names and interface names, as well as the first letter of any non-initial word.

Non-constant names should not contain underscores. Constant values (static final types) should

be all uppercase with underscores separating parts of the name. This makes it easy to recognize

constants where they are used in the source code. Note that this rule applies only to types which are

both static and final; it does not apply to simply static types (whose values can be altered

during execution).

Examples: public class MyClass {

private int simpleVariable;

private static final int SOME_VALUE = 0;

}

https://www.doczj.com/doc/8a6357686.html,e abbreviations sparingly, but if you do so then use them intelligently.This means you should

choose them wisely, and you should use them consistently. For example, if you want to use a short form for the word ―number,‖ then choose one of nbr, or num, and use only that one.

5.Avoid long names (< 15 characters is a good idea).Although the class name

PhysicalOrVirtualProductOrService might seem to be a good class name at the time this name is simply too long and you should consider renaming it to something shorter, perhaps something like Offering. Like all the standards, there are times you might choose to violate this one. For example, class names are often created by code generation tools. When extending or created related classes it might make sense to use similar long names.

6.Avoid names that are similar or differ only in case.For example, the variable names

persistentObject and persistentObjects should not be used together, nor should

anSqlDatabase and anSQLDatabase (singular and plural forms of the same name). This is the motivation for using the ―List‖ postfix on collections – it avoids the singular/plural forms of the name from getting confused (see the next item).

https://www.doczj.com/doc/8a6357686.html,e “List” postfix for collections and collection classes. A collection which contains objects of

some type should have the postfix ―List‖ on the name. For example, a class which is a collection of Customer objects would be CustomerList. Likewise, a reference to a CustomerList object might be named overdueCustomerList. Using the list postfix clearly distinguishes the collection from a singular instance of an item in the collection. For example, it avoids having the object references goodCustomer and goodCustomers in the same code section – this leads to code which has to be very carefully read to be understood correctly.

8.Avoid leading or trailing underscores. Avoid underscores altogether except in static final types (see

#3 above).

9.Avoid type-based (“Hungarian”) Notation. This technique prefixes names with an abbreviated type

code (such as ―i‖ for integer, ―f‖ for float, ―str‖ for String, etc.). Although once very popular in the C/C++ environment, it has proven to be ineffective for a number of reasons:

a)It simply makes source code more difficult to read. In extreme cases code becomes almost

illegible due to the excessive prefixing required. Hard to read code is hard to enhance and

maintain.

b)When such names appear in interfaces (public class properties or via accessor methods) they fix

the interface to a specific data type. If the interface is changed you are faced with either leaving

the name the same and have the prefix not match the type, or changing the name and changing all code that references it. A classic example of this problem exists in the Windows 95 operating

system. The type of a message parameter was changed from an unsigned short to an unsigned

long between Windows 3.1 and Windows 95. To maintain source compatibility the parameter

na me is still ―usParam‖ but in fact the parameter is an unsigned long (―ul‖) , not an unsigned

short (―us‖). Now the interface is inconsistent because the notation no longer matches the

implementation.

c)With the complex objects of Java (and other OO languages), the prefix notation is not adequate to

express the datatype anyway, except at the most primitive level. Since objects may be cast up or

down the inheritance tree, or cast to an interface which is implemented by the object, no single

prefix can properly describe the object type.

2.3 Good Documentation

We will also be discussing documentation conventions, so let’s discuss some of the basics first:

https://www.doczj.com/doc/8a6357686.html,ments should add to the clarity of your code.The reason why you document your code is to

make it more understandable to you, your coworkers, and to any other developer who comes after you.

2.If your program isn’t worth documenting, it probably isn’t worth running.What else needs to be

said? This hits the nail on the head.

3.Avoid decoration, i.e. do not use banner-like comments.In the 1960s and 1970s programmers got

into the habit of drawing boxes, typically with asterisks, around their internal comments. It adds little

value to the end product. You want to write clean readable code, not draw pretty boxes. Using

separator comment lines (a single line of dashes or asterisks) to offset an important comment block can

be useful, but do not take time to create or maintain a full box around the comments.

4.Keep comments simple.Some of the best comments are simple, point-form notes. You do not have to

write a book, you just have to provide enough information so that others can understand your code.

5.Write the documentation before, or as, you write the code.The best way to document code is to

write the comments before you write the code. This gives you an opportunity to think about how the

code will work before you write it and will ensure that the documentation gets written.

Alternatively, you should at least document your code as you write it. Because documentation makes

your code easier to understand you are able to take advantage of this fact while you are developing it.

This of it this way: if you are going to invest the time writing documentation you should at least get

something out of it. If you write a l ong section of code and think ―I’ll come back later and put in

comments‖ –don’t. Write the comments as you go; it will help you understand and think about the

code you are writing.

Comments written later are usually superficial and lack the insight that existed at the time the code was

written. Write them while the ideas behind the logic are fresh in your mind.

Also, be very careful when cut & paste is used in writing documentation comments. Most inaccuracies

occur when comments are pasted, but the writer fails to make the necessary changes to the comments.

6.Document why something is being done, not just what.Fundamentally, a programmer can always

look at a piece of code and figure out what it does. For example, anyone can see from the code below

that a 5% discount is being given on orders of $1,000 dollars or more. Why is this being done? Is there

a business rule that says that large orders get a discount? Is there a limited-time special on large orders

or is it a permanent program? Was the original programmer just being generous? You don’t know

unless it is documented somewhere, either in the source code itself or in an external document.

if ( grandTotal >= 1000.00){

grandTotal = grandTotal * 0.95;

}

2.4 Internationalization

Java has some built in support for internationalization via objects called Resource Bundles. The key to

making any product support internationalization is by not hard-coding strings. Any text that the user may

see or have access to should not be hard-coded, and instead, be routed through a resource bundle. (More will come later here as we gain better understanding on how we plan to use resource bundles).

3 Java Source Files

Java source files contain the following information: package statements, import statements, class

declarations, variables and methods. Optionally, they may contain comments and inner classes.

3.1 Package Naming

In Java, package names must be unique throughout all Java code loaded into a virtual machine. JBuilder

will not allow two packages of the same name to loaded into the editor. However, once a package is

exported to JAR file the project concept does not exist; so if two packages had the same name in different projects, they could not be exported to the same JAR, or even be loaded into the same JVM.

Packages are used in Java to prevent class name collisions between classes created by different developers.

It is designed to allow Java code created anywhere in the world, by any company, to be loaded safely into a JVM and combined with any other Java code without concern about duplicate class names. In the JVM at runtime, all class names are fully qualified with the package name. So if there are two classes with the

same name, but in different packages, the JVM will always be able to identify the correct one.

In order to prevent package name conflicts with Java code written by developers all over the world, it was necessary to use a world-wide naming system that would guarantee uniqueness of package names. Since there is already such a name system in place (the internet domain name system), Sun decided to use that

naming system in package names. The Sun standard specifies that Java package names begin with the

company domain name in reverse order. Package qualifiers beyond the reversed domain name may be

arbitrarily defined by the owner of that domain.

For example, Java packages written by IBM begin with ―com.ibm‖, and are followed by a package naming system developed by IBM to keep their internal Java developers from creating conflicting names within the ―com.ibm‖ space. (Roughly, the convention is ―com.ibm...‖).

In keeping with the Sun standard, all Java package names created by #### Software should begin with the qualifiers ―com.####‖. Subsequent qualifiers should identify t he product or common library name,

followed by any qualifiers desired by the product developers. For example:

com.####..

This identifies a package of Java classes developed by #### Software. It is part of the ―i2k‖ product and ―component‖ common library, and specifically, the DOE component.

3.2 Import Statements

Import statements typically immediately follow the package declaration. Although java enables developers to import entire packages, it is recommended that developers import only the specific classes that are

needed. Exceptions to this are some of the most common packages associated with the JDK, such as

java.util, https://www.doczj.com/doc/8a6357686.html,ng, java.awt, and javax.swing.

An import statement looks like this:

import java.util.*;

import com.####.i2k.pse.SomeClass;

3.3 Comments

Java has several types of comments: Documentation, C-style, single-line, End end-line. These four are

described below.

It is recommended that all source files begin with a c-style comment that lists the class name, change

information, and copyright notice:

/*

* Classname

*

* Change Information

*

* Copyright Notice

*/

Documentation comments are what the javadoc tool recognizes and is able to turn into html documentation.

Any public or protected class, variable, or method should have documentation style comments associated

with it. If we do a good job here, producing our API documentation will be easy! For more information on how to write Javadoc comments, visit http://intranet.####.com:5000/~hodgin/javadoc/howto.html (See

Java Source File Example at the end of this document for an example).

When you comment out code, document when and why the code was commented out so you or other

developers will know why it was commented out.

3.4 Class Guidelines and Naming Conventions

A Class should represent a single entity. There is no recommended guideline on how long a class should be,

however, if a class begins to get very large, it should be closely examined to determine if it should be

broken into multiple classes.

Each class should have coded explicit constructors. If no explicit constructor for a class, exists, a default

(no Param) constructor is ―created‖ for the class. The constructor will have the same visibility as the class

itself. Although this behavior is acceptable at times, there are cases where this could cause problems. It

may lead to other classes being able to instantiate the class that the developer did not intend, or may allow unintentional avoidance of a singleton paradigm. Whatever the case, it is just good programming practice to explicitly define the constructor(s) of a class.

Class names should be nouns, in mixed case, with the first letter of each internal word capitalized. Keep the class names descriptive, yet simple.

Inner classes are classes which are defined inside another class. Their purpose should be to serve its

containing class only and should be private (There may be cases where the inner class should be more

visible). In general, if the inner class serves a class outside the containing class, then it should be broken

out to be a normal class. Inner classes should be defined after the containing class’ declaration and class

variables and just before the constructor(s) of the containing class (See ―5 Code Examples‖ for an example).

3.5 Method Guidelines and Naming Conventions

Methods are where the primary functionality of a class may be found. Methods encapsulate a single unit of work in a class. For this reason, they should remain short and to the point. A good rule to use when writing methods that can be easily read and understood using the ―60 Second Rule.‖

3.5.1 The 60 Second Rule

Another programmer should be able to look at your method and be able to fully understand what it does,

why it does it, and how it does it in less than 60 seconds. If they cannot, then your code is too difficult to

maintain and should be improved. S ixty seconds, that’s it. A good rule of thumb is that if a member

function is more than one screen of source code then it is probably too long. Note that good comments,

formatting, and variable naming all contribute to quick understanding of a member function.

3.5.2 Naming Guidelines

The guidelines provided in section 2.2 What Makes a Good Name apply to methods. Beyond those

guidelines, methods should be verbs describing the action or function they are to perform. Accessor

methods, methods which provide outside access to class variables, should begin with get or set (see section

4.1 Access to Instance and Class Variables for more detail on this topic). Getter functions which return a

boolean value should be prefixed with is (Examples: isVisible(), isEmpty()).

3.5.3 Visibility

The visibility of a class’s member functions should be as restrictive as possible. Much like the principle of data hiding prevents external classes from having data dependencies on the internal class variables, member visibility controls the potential for functional dependencies. It is desirable to reduce the functional

dependency so that how a class performs its functions may be altered without side effects in other classes.

By making methods of class A invisible to external classes, call it B, (i.e. private or protected if subclasses need to inherit it) the external class, B, cannot have dependencies on the internal operation of class A.

less more

visible Private Protected Default Public visible

(Friendly)

3.6 Field (Variable) Guidelines

Fields may be freely named within the general naming guidelines described in What Makes a Good Name

in section 2.2.

For example:

firstName

zipCode

customerList

orderList

Avoid overly long, and overly short field names. Names which are very long (greater than 15-18 characters) make it difficult to format expressions in which the field name is used. Statements which use long field

names tend to run off the right side of the source code window or have to be wrapped onto several physical lines of code. In either case the result is less readable source code.

Also avoid names which are abbreviated for no particular reason other than to save a few keystrokes. For

example, using ―off‖ instead of ―offset‖, ―len‖ instead of ―length‖, etc. Note that this rule may not

apply to variables, which if they are of a limited scope, may be shortened. See in What Makes a Good

Name in section 2.2.

Again, it is recommended that fields which are collections be post-fixed with ―List‖.

It is also recommended that fields be declared private or protected, and that all outside access to the class

variables be done through accessor methods.

3.7 Code formatting

3.7.1 Indentation

Indentation is used to visually express the nesting (―block‖) level of code. It allows the reader to

quickly determine the code structure without examining explicit syntax details, such as where the

curly braces match up. Indentation should always be done with TAB characters rather than

spaces. JBuilder allows the user to set the n umber of spaces that a ―tab‖ represents. The

recommended value is 4. Using the tab key to indent rather that spaces insures that users will see

code indented to their liking all the time. For example, if user A sets his tabbing to 2 spaces and

user B sets his to 4 spaces, as long as they both use the tab key to indent, each will see the others

code indented to their own preference. However, if user A uses the space bar to indent, when user

B loads in A’s code, B will see the code indented with only 2 spaces, whereas he prefers four. This

value can be set in JBuilder by clicking ―Tools‖ ―Editor Options‖ from the menu bar. On the

dialog that appears, set the ―Tab Indent‖ property to the number of spaces you wish your tab

indention to be. Again, the recommended value is 4.

3.7.2 White Space

A few blank lines, called whitespace, added to your Java code can help to make it much more

readable by breaking it up into small, easy-to-digest sections. Use a single blank line to separate

logical groups of code such as control structures, groups of assignment statements, and groups of

variable declarations.

Use 2 blank lines between methods, and between class variable declarations and the methods.

3.7.3 Line Length

Avoid lines longer than 80 characters, since they’re not hand led well by many terminals and

tools.

Note: Examples for use in documentation should have a shorter line length—generally no

more than 70 characters.

3.7.4 Wrapping Lines

When an expression will not fit on a single line, break it according to these general principles: ?Break after a comma.

?Break before an operator.

?Prefer higher-level breaks to lower-level breaks.

?Align the new line with the beginning of the expression at the same level on the previous line.

?If the above rules lead to confusing code or to code t hat’s squished up against the right margin, just indent 8 spaces instead.

Here are some examples of breaking method calls:

someMethod(longExpression1, longExpression2, longExpression3,

longExpression4, longExpression5);

var = someMethod1(longExpression1,

someMethod2(longExpression2,

longExpression3));

Following are two examples of breaking an arithmetic expression. The first is preferred, since the break occurs outside the parenthesized expression, which is at a higher level.

longName1 = longName2 * (longName3 + longName4 - longName5)

+ 4 * longname6; // PREFER

longName1 = longName2 * (longName3 + longName4

- longName5) + 4 * longname6; // AVOID

Following are two examples of indenting method declarations. The first is the conventional

case. The second would shift the second and third lines to the far right if it used conventional indentation, so instead it indents only 8 spaces.

//CONVENTIONAL INDENTATION

someMethod(int anArg, Object anotherArg, String yetAnotherArg,

Object andStillAnother) {

...

}

//INDENT 8 SPACES TO AVOID VERY DEEP INDENTS

private static synchronized horkingLongMethodName(int anArg,

Object anotherArg, String yetAnotherArg,

Object andStillAnother) {

...

}

Line wrapping for if statements should be done like this:

if ((condition1 && condition2)

|| (condition3 && condition4)

||! (condition5 && condition6)) {

doSomethingAboutIt();

}

3.7.5 Control Structure Formatting

if, if-else, if else-if else Statements

The if-else class of statements should have the following form:

if (condition) {

statements;

}

if (condition) {

statements;

} else {

statements;

}

if (condition) {

statements;

} else if (condition) {

statements;

} else {

statements;

}

Note:if statements always use braces {}. Avoid the following error-prone form:

if (condition) //AVOID! THIS OMITS THE BRACES {}!

statement;

for Statements

A for statement should have the following form:

for (initialization; condition; update) {

statements;

}

while Statements

A while statement should have the following form:

while (condition) {

statements;

}

do-while Statements

A do-while statement should have the following form:

do {

statements;

} while (condition);

switch Statements

A switch statement should have the following form:.

switch (condition) {

case ABC:

statements;

/* falls through */

case DEF:

statements;

break;

case XYZ:

statements;

break;

default:

statements;

break;

}

Every time a case falls through (doesn’t include a break statement), add a comment where the

break statement would normally be. This is shown in the preceding code example with the /* falls through */ comment.

Every switch statement should include a default case. The break in the default case is redundant, but it prevents a fall-through error if later another case is added.

try-catch Statements

A try-catch statement should have the following form:

try {

statements;

} catch (ExceptionClass e) {

statements;

}

A try-catch statement may also be followed by finall y,

which executes regardless of whether or not the try block has completed successfully.

try {

statements;

} catch (ExceptionClass e) {

statements;

} finally {

statements;

}

4 Programming Practices

4.1 Access to Instance and Class Variables

Don’t make any instance or class variable public without good reason. Often, instance variables don’t need to be explicitly set or gotten—often that happens as a side effect of method calls.

All access to instance variables from outside the class should be through getter and setter methods. The

format for these methods is to prefix the variable name with get or set. For example:

public class Foo {

private int someValue = 0;

...

public int getSomeValue() {

return someValue;

}

public void setSomeValue(int newValue) {

someValue = newValue;

}

}

One example of appropriate public instance variables is the case where the class is essentially a data

structure, with no behavior. In other words, if you would have used a struct instead of a class (if Java supported struct), then it’s appropriate to make the class’s instance variables public.

4.2 Referring to Static Class Variables and Methods

Avoid using an object to access a class (static) variable or method. Use a class name instead. For example: classMethod(); //OK

AClass.classMethod(); //OK

anObject.classMethod(); //AVOID!

4.3 Local Variables

A local variable is an object or data item that is defined within the scope of a block, often a member

function or an if/then/else code block. (The scope of a variable is the area of code in which the variable can be directly used; each variable’s scope is defined by where the variable is declared and the qualifiers such as public and private). The scope of a local variable (a variable defined in a method, as opposed to a class variable defined in the class header) is the block in which it is defined. The important coding

standards for local variables focus on:

?Naming conventions

?Documentation conventions

?Declarations

4.3.1 Naming Local Variables

Use full English descriptors with the first letter of any non-initial word in uppercase. For the sake

of convenience, however, this naming convention is relaxed for several specific types of local

variables:

?Loop counters

?Exceptions

?Limited Scope Variables

4.3.1.1 Loop Counters

Because loop counters are a very common use for local variables, and because it was acceptable in C/C++, the use of i, j, or k, is acceptable for loop counters. If you use these names for loop

counters, use them consistently. A common alternative is to use names like loopCounter or

simply counter, but the problem with this approach is that you often find names like counter1

and counter2in member functions that require more than one counter. The bottom line is that i, j, k work as counters, they’re quick to type in, and they’re generally accepted.

4.3.1.2 Exception Objects

Because exception handling is also very common in Java coding, the use of the letter ―e” for a

generic exception is considered acceptable. Where multiple nested exceptions are caught,

secondary exception objects can be named e2, e3, etc.

4.3.1.3 Limited Scope Variables

When a variable is declared and used in a very limited scope (e.g. within a scope of maybe 5 or 10 source lines), it is acceptable to shorten the variable name. Since the variable declaration is

visually close to all its usage, there is little loss in clarity by use of a short name. In the following

example, the Client object ―c‖ is in effect a temporary variable used to iterate a list of Client

obj ects. The variable ―c‖ exists only within the scope of the loop which is only a few source code lines long.

For example:

Enumeration list = sharedCosting.getClientList();

int memberCount = 0;

while (list.hasMoreElements()) {

Client c = (Client)list.nextElement();

if (c.isMember()) {

memberCount++;

}

}

The declaration of Client ―c‖ could also be moved outside the loop, so long as the scope

of usage of the variable remains very small:

Enumeration list = sharedCosting.getClientList();

int memberCount = 0;

Client c;

while (list.hasMoreElements()) {

c = (Client)list.nextElement();

if (c.isMember()) {

memberCount++;

}

}

Note there is a risk here that the variable ―c‖ will be used later in this same method, and

thus would not be of limited scope (and should be better named). It is safer to put such

declarations inside the body of the loop where possible.

4.4 Variable Assignments

Avoid assigning several variables to the same value in a single statement. It is hard to read. Example: fooBar.fChar = barFoo.lchar = 'c'; // AVOID!

Do not use the assignment operator in a place where it can be easily confused with the equality operator.

Example:

if (c++ = d++) { // AVOID! (Java disallows)

...

}

should be written as

if ((c++ = d++) != 0) {

...

}

Do not use embedded assignments in an attempt to improve run-time performance. This is the job of the

compiler. Example:

d = (a = b + c) + r; // AVOID!

should be written as

a =

b + c;

d = a + r;

4.5 Multi-function Operators

The use of increment and decrement operators in a larger expression is strongly discouraged. For example:

a = (c / b++) * (d / b);

It is not clear without a detailed understanding of Java semantics, if the variable b is incremented before or after it is used in the division with c, and what is it’s value when it is used in the division with d? These

―order of precedence‖ type issues are best avoided by using such operators only in standalone statements:

b++;

a = (c / b) * (d / b);

In this example, there is no ambi guity with regard to the value of ―b‖ in the calculation of ―a‖. This also follows the ―only do one thing in one line of code‖ guideline.

4.6 Ternary Operator

The if/else statement has a shorthand notation called the ternary operator (?). Avoid the use of this

operator. The ternary operator shortens an if statement as follows:

if (x) {

a = b;

} else { a = x ? b : c;

a = c;

}

Anyone with programming experience can understand the if/else on the left. Only experienced java or

c/c++ programmers will understand the ternary expression on the right.

4.7 Order of Operations / Parentheses

It is generally a good idea to use parentheses liberally in expressions involving mixed operators to avoid operator precedence problems. Even if the operator precedence seems clear to you, it might not be to others—you shouldn’t

assume that other programmers know precedence as well as you do.

if (a == b && c == d) // AVOID!

if ((a == b) && (c == d)) // USE

Write your code so that you are not dependent on the default order of operations.

5 Code Example

The following example shows how to format a Java source file containing a single public class. Interfaces are formatted similarly.

/*

* @(#)Blah.java 1.82 99/03/18

*

* Copyright (c) 1994-1999 Sun Microsystems, Inc.

* 901 San Antonio Road, Palo Alto, California, 94303, U.S.A.

* All Rights Reserved.

*

* This software is the confidential and proprietary information of Sun

* Microsystems, Inc. ("Confidential Information"). You shall not

* disclose such Confidential Information and shall use it only in

* accordance with the terms of the license agreement you entered into

* with Sun.

*/

package java.blah;

import java.blah.blahdy.BlahBlah;

/**

* Class description goes here.

*

* @version 1.82 18 Mar 1999

* @author Firstname Lastname

*/

public class Blah extends SomeClass {

/* A class implementation comment can go here. */

/** classVar1 documentation comment */

public static int classVar1;

/**

* classVar2 documentation comment that happens to be

* more than one line long

*/

private static Object classVar2;

/** instanceVar1 documentation comment */

public Object instanceVar1;

/** instanceVar2 documentation comment */

protected int instanceVar2;

/** instanceVar3 documentation comment */

private Object[] instanceVar3;

/* Inner class comments go here */

private class MyInnerClass {

// the inner class definition

// goes here

}

/**

* ... constructor Blah documentation comment...

*/

public Blah() {

// ...implementation goes here...

}

/**

* ... method doSomething documentation comment...

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