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《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》

34ViewToggle
between 3-viewport and 4-viewport display
在3视图与4视图格局中切换

3Dface
Draw a 3-D polygon mesh face
画三维多边形网格面

3View
Three-viewport layout
3视图窗口布局

4View
Four-viewport layout
4视图窗口布局
AddNextU
Add the next control point in the u-direction to the selection
在U方向上增加下一个控制点

AddNextV
Add the next control point in the v-direction to the selection
在V方向上增加下一个控制点

AddPrevU
Add the previous control point in the u-direction to the selection
在U向上增加前一个控制点

AddPrevV
Add the previous control point in the v-direction to the selection
在V向上增加前一个控制点

AlignBackgroundBitmap
Align a background bitmap
定位调准背景图

AlignProfiles
Align two curves
定位调准两条曲线

AllCPlanesThroughPt
Move all construction planes through a point
移动所有基准面通过一点

AllLayersOn
Turn all layers on
打开所有的层

Along
Track along a line
沿着一条线的轨迹移动

Angle
Measure the angle between two lines
测量两条线间的夹角

ApplyCrv
Apply a curve to a surface
将曲线投影到面上

ApplyMesh
Apply a mesh to surface
将网格投射到面上

Arc
Draw an arc
画弧线

Arc3Pt
Draw an arc through three points
通过三点画一弧线

ArcDir
Draw an arc by end points and direction
通过未端点及方向画一弧线

ArcSER
Draw an arc by beginning point, end point, and radius
通过起始点、端点及半径画一弧线

ArcTTR
Draw an arc tangent to two curves
画一条弧线与两曲线相切

Area
Calculate the area of a surface or polysurface
计算曲面与多边形表面的面积

AreaCentroid
Calculate the area centroid of a surface or polysurface
找出曲面与多边形表面的中心点

AreaMoments
Calculate the area moments of a surface or polysurface
计算曲面与多边形表面的几何面积(矩)

Array
Array objects
制作物体的矩形阵列

ArrayCrv
Array objects along a curve
沿一条曲线阵列物体

ArrayPolar
Array objects around a pole
沿一中心点制作物体的圆形阵列

ArraySrf
Array objects on a surface
在模型表面阵列物体

Arrow
Create annotation arrow
画标注箭头线

Arrowhead
Create annotation arrowhead
画标注箭头

Autosave
Autosave
自动存盘
Back
Set to world back view
设为世界坐标后视图

Baseball
Draw a baseball sphere
画棒球式圆球体

BaseballEllipsoid
Draw a baseball ellipsoid
画棒球式椭圆球体

Bend
Bend objects
使物体弯曲

Bisector
Draw a line that bisects two lines
画一条等分另两条线的直线

Blend
Blend between two curves
粘合两条曲线

BlendSrf
Blend two surfaces
粘合两个表面

BooleanDifference
Boolean difference
布尔运算---差集

BooleanIntersection
Boole

an intersection
布尔运算---交集

BooleanUnion
Boolean union
布尔运算棗合集

Bottom
Set to world bottom view
转为世界世标底视图

BoundingBox
Create a bounding box of curves
生成曲线的边界框

Box
Draw a box
画一矩形物体

Box3Pt
Draw a box with three points
通过三点画一矩形物体

BringViewportToTop
Bring a viewport to the top
将一视图窗拉到窗口最顶层

Cap
Cap open planar holes in a polysurface
封闭多边形物体的平面缺口

Cen
Snap to the center of a circle
捕捉圆的中心点

Chamfer
Chamfer two curves
对两条相交曲线作倒角

ChamferSrf
Chamfer two surfaces
对两个相交的面作倒角

ChangeDegree
Change the degree of a curve
改变曲线的精细度(分段数)

ChangeDegreeSrf
Change the degree of a surface
改变面的精细度(分段数)

ChangeLayer
Change the object's layer
改变物体的层定义

ChangeToCurrentLayer
Change the object's layer to the current layer
将物体所在层定义为当前层

Check
Check objects
检验物体

Circle
Draw a circle
画圆

Circle3Pt
Draw a circle through three points
通过三点画圆

CircleD
Draw a circle by its diameter
设定直径画一圆

CircleTTR
Draw a circle tangent to two curves
画一个圆与两条线相切

CircleTTT
Draw a circle tangent to three curves
画一个圆与三条线相切

ClearMesh
Command name changed to RefreshShade.
此命令现改为RefreshShade,清除网格Shade视图

ClearAllMeshes
Clear all render meshes
清除所有render meshes

ClearUndo
Clear undo buffer
清空释放undo命令缓冲区

CloseDisplayWindow
Close the render window
关闭渲染(render)窗口

Delete
Delete selected objects
删除选择的物体

DeleteAll
Delete all objects in the model
删除模型中的所有物体

DetachTrim
Detach the trimming boundary from a surface
从物体表面上剥离出修整边界线

Dig
Start a 3-D digitizer
开始3-D数字化转换

DigCalibrate
Calibrate a 3-D digitizer
校准3-D数字化转换

DigClick
Pick a point with a 3-D digitizer
用3-D数字转换器拾取一点

DigDisconnect
Disconnect a 3-D digitizer
断开与3-D数字转换器的联接

DigPause
Pause a 3-D digitizer
中止3-D数字转换

DigScale
Set 3-D digitizer scale
设定3-D数字转换的比例

DigSection
Create sections with a 3-D digitizer
利用


EdgeSrf
Draw a surface by edge curves
通过边线生成一曲面

EditPtOn
Show edit points
显示可编辑控制点

EditDim
Edit dimension text
编辑标注文本

EditText
Edit two-dimensional annotation text blocks
编辑二维注解文本

Ellipse
Draw an ellipse
画椭圆

EllipseD
Draw an ellipse through its major axes
通过确定几根主轴线画椭圆

Ellipsoid
Draw an ellipsoid
画椭圆体

Emap
Use environment mapping for analysis
使用环境贴图对物体模型进行

分析

End
Snap to the end of a curve
捕捉曲线的端点

EndBulge
Adjust the end bulge of a curve
调节曲线末端的凸出部分


Fair
Fair a curve
修整曲线使其平滑(流线形化)

Faro
Start digitizing with a Faro arm
利用法罗臂进行数字化

Fillet
Fillet two curves
对两条相交线倒圆角

FilletEdge
Fillet the edge of a polysurface
对多边形表面边缘倒圆角

FilletSrf
Fillet two surfaces
对两个面进行倒角

FitCrv
Fit a curve to an existing curve
使一曲线与另一曲线(控制点数)相匹配

FlatShade
Shade with flat polygon mesh faces in one viewport
在一视图窗显示物体的多边形平面曲格式Shade示图

FlatShade1
Shade with flat polygon mesh faces in one viewport plus display grid
在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线

FlatShadeAll
Shade with flat polygon mesh faces in all viewports
对所有视窗中的进行多边形平面网格式Shade渲染

Flip
Flip the direction of a curve or surface
翻转曲线或曲面的法线方向

Flow
Flow objects along a curve
使物体外形沿着曲线形状进行扭曲

From
Snap from a point
从某一个点开始捕捉

Gcon
Measure geometric continuity of two curves
测量两条曲线的几何学连续性

Grid
Toggle the display of the grid
打开/关闭栅格显示

GridAxes
Toggle the display of the grid axes
打开/关闭栅格坐标轴显示

GridOptions
Change the grid options
修改栅格参数选项

GridSections
Set the distance between gridlines
设定栅格线间隔

GridSize
Set the extents of the grid
设定栅格的范围大小

GridThick
Set the number of thin gridlines between each thick gridline
设定粗栅格线间的细栅格的数目

HBar
Edit a curve or surface with handlebars
利用控制点调节手柄编辑曲线或面

Heightfield
Create a surface by color values of a bitmap
根据图片的颜色值生成曲面

Helix
Draw a helix
画螺旋线

Help
Help. Run this command in the middle of another command to get help on any command.
运行其他命令的过程中敲入进命令,将显示命令的帮助信息

Hide
Hide objects
隐藏(消隐)物体

HideBackgroundBitmap
Hide a background bitmap
隐藏(消隐)背景图

HideOsnap
Hide the Osnap toolbar
隐藏Osnap(点捕捉)工具条

HidePt
Hide control points and edit points
隐藏控制顶点及编辑点

HideSwap
Swap hidden and visible objects to work on objects previously hidden
显示隐藏(消隐)的物体,以便对其进行编辑

HideToolbar
Hide a toolbar
隐藏工具条

Hotspot
Set the spotlight hotspot
设定聚光灯的热点或热区

Hydrostatics
Display hydrostatic values for surfaces and polysurfaces.
显示曲面或多边形表面的流体静力学值

Import
Import models
导入模型

ImportCommandAliases
Import command aliases from a t

ext file
从文本文件中导入命令文本

Improve
Improve (reparameterize) a curve, surface, or polysurface
重新调整、优化曲线、面或多边形表面的参数

InsertEditPoint
Insert edit points in a curve
在曲线上增加编辑点

InsertKink
Insert kinks in a curve
在曲线上加入纽结

InsertKnot
Insert knots in a curve or surface
在曲线或面上插入结点

InsertLineIntoCrv
Flatten a section of a curve
平整化曲线的部分线段

Int
Snap to the intersection of two curves
捕捉两条线的交点

InterpCrv
Draw a curve by interpolating points
通过插入控制点绘制曲线

InterpCrvOnSrf
Interpolate a curve on a surface
在曲面上插入一条曲线

InterpPolyline
Interpolate a curve through a polyline
穿过一条多叉线插入一条曲线

Intersect
Intersect two objects
生成两个物体的相交点/线

Inverti
Invert the selection
反选


Join
Join objects together
将两个物体(曲线、曲面、多边形表面)接合在一起

JoinEdge
Join the edges of two surfaces that are out of tolerance
接合两个面偏离表面公差的边线

JoinMesh
Join polygon meshes
接合多边形网格面

JoinSrf
Join selected surfaces
接合定的面

Knot
Snap to a knot
捕捉纽结点

Lasso
Select points with a lasso
用套索工具框选点

Layer
Manage layers
管理图层

LayerLock
Lock a layer
锁定图层

LayerOff
Turn a layer off
关闭一个图层

LayerOn
Turn a layer on
打开一个图层

Leader
Draw an arrow leader
画标注箭头线

Left
Set to world left view
设定当前视图为世界坐标左视图

Length
Measure the length of a curve
测量曲线的长度

Line
Draw a line
画线

Line4Pt
Draw a line from four points
通过四点画一条线

LineAngle
Draw a line at a specified angle from another line
在距另一条线一定角度处,画一条线

LinearizeTrims
Linearize trimming boundaries of surfaces
将曲面的修剪边界线转化为多叉线

LinePerp
Draw a line perpendicular from a curve
垂直于曲线画一条线

LinePP
Draw a line perpendicular to two curves
垂直于两条曲线画一条线

Lines
Draw multiple lines
画多重线

LineTan
Draw a line tangent from a curve
画一条线与另一曲线相切

LineTT
Draw a line tangent to two curves
画一条线与另两条曲线相切

LineV
Draw a vertical line
画垂直线

List
List data structure of an object
列出物体的数据结构

Lock
Lock objects
锁定物体

Make2d
Make a 2-D drawing
进行二维平面绘图

MakeCrvPeriodic
Make a curve periodic
使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)

MakeSrfNonPeriodic
Make a surface non-periodic
使曲面非周期性

MakeSrfPeriodic
Make a surface periodic
使曲面周期性

Match
Match two curves
匹配接合两条曲线



MatchLayer
Match the layer of one object to another
匹配接合物体的两个图层

MatchSrf
Match two surfaces
匹配焊合曲面

Maximize
Maximize Rhino
最大化显示Rhino视窗界面

MaxViewport
Maximize a viewport
最大化视图

Menu
Toggle the display of the menu bar
打开/关闭菜单条的显示

MergeEdge
Merge two adjacent edges of a surface
合并曲面相邻的两条边

MergeSrf
Merge two untrimmed surfaces
合并两个未经修整的面

Mesh
Create a mesh from NURBS objects
从NURBS曲线物体生成Mesh网格物体

MeshBox
Draw a polygon mesh box
画多边形网格立方体

MeshCone
Draw a polygon mesh cone
画多边形网格锥体

MeshCylinder
Draw a polygon mesh cylinder
画多边形网格柱体

MeshDensity
Change density for polygon mesh primitives
修改网格稀密度参数

MeshPlane
Draw a polygon mesh plane
画多边形网格平面

MeshPolyline
Create a mesh from a closed polyline
利用封闭的多叉线生成Mesh网格面

MeshSphere
Draw a polygon mesh sphere
画多边形网格球体

MeshToNurb
Convert each polygon in a polygon mesh into a NURBS surface
将多边形网格物体的每个多边形的面转变为NURBS曲面

Mid
Snap to the midpoint of a curve
捕捉曲线的中点

Minimize
Minimize Rhino
最小化Rhino视窗界面

Mirror
Mirror objects
镜像物体

Moldex
Export a DXF file for Moldex
输出DXF格式的文件

Move
Move objects
移动物体

MoveBackgroundBitmap
Move a background bitmap
移动背景贴图

Mscribe
Start digitizing with a MicroScribe arm
利用MicroScribe arm(直译:微讲录臂)开始数字化转换

NamedCPlane
Edit named construction planes
编辑已命名的造模基准面

NamedView
Edit named views
编辑已命名的视图

Near
Snap near a curve
捕捉曲线最近的一点

NetworkSrf
Create a surface from a network of curves
利用一组网格形曲线生成曲面

New
Create a new file
打开一个新文件

NewViewport
Create a new viewport
建立新视点

NextOrthoViewport
Make the next viewport with orthogonal projection active
激活下一个视图的直角投射选项

NextPerspectiveViewport
Make the next viewport with perspective projection active
激活下一个视图的透视投射选项

NextU
Select the next control point in the u-direction
选定U向上的下一个控制点

NextV
Select the next control point in the v-direction
选定V向上的下一个控制点

NextViewport
Make the next viewport active
激活下一个视图

NextViewportToTop
Bring the next viewport to the top
将下一个视图拉到视窗的最顶层

Normal
Draw a line normal to a surface
画条直线垂直于另一个面

NoElev
Turn off elevator mode
关闭垂直升降式绘图方式

NoSnap
Turn object snaps off
关闭物体捕捉

Notes
Add notes to your model
给模型写注解

Offset
Offset a curve
平行位

移镜像

OffsetSrf
Offset a surface
平行位移镜像曲面

OneLayerOn
Turn one layer on and the rest off
打开一个图层并关闭其它的图层

OneLayerOff
Turn off a layer by selecting an object on the layer
选择图层中的物体以关闭该图层

OnSrf
Snap to a surface
捕捉曲面上最接近的一点

Open
Open an existing file
打开文件

OpenWorkspace
Open workspace
打开绘图工作区

Options
Rhino options
Rhino参数选项

Orient
Orient objects
定位物体

Orient3Pt
Orient objects by three points
通过三点定位物体

OrientOnSrf
Orient objects on a surface
在曲面上定位物体

OrientPerpToCrv
Align a planar object to a curve.
使一平面物体与曲线对齐

Ortho
Toggle ortho mode
打开/关闭正交绘图模式

OrthoAngle
Set the ortho angle
设定正交(ortho)角度

Osnap
Set a persistent object snap from the command line
在命令行设定固定的Osnap物体捕捉

Pan
Pan the view
平移视图

PanDown
Pan the view down
向下平移

PanLeft
Pan the view left
向左平移视图

PanRight
Pan the view right
向右平移视图

PanUp
Pan the view up
向上平移视图

Paste
Paste objects from the clipboard
从剪贴板中贴入物体

Patch
Fit a surface through curves and point objects
利用点与曲线生成曲面(patch面片)

Perp
Snap perpendicular to a curve
从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线

PerpFrom
Track along a line perpendicular to a curve
从曲线上的一点捕捉垂直于此曲线的直线方向上的点

Perspective
Set to perspective view
设定当前视图为透视视图

PerspectiveAngle
Set the perspective angle
设定透视的角度

PictureFrame
Create a picture frame
生成图片框(作贴图用)

Pipe
Draw a pipe
画圆管物体

PlaceBackgroundBitmap
Place a background bitmap
放置背景图

PlaceCameraTarget
Place the camera location and target location
定位摄像机与焦点位置

PlaceTarget
Place the target location
设定摄像机目标的位置

Plan
Set to plan view of construction plane
将绘图基准面设为顶视平行角度

Planar
Toggle planar mode
打开/关闭平面绘图模式

PlanarSrf
Create a planar surface through planar curves
通过平面曲线生成平面

Plane
Draw a plane
画平面

Plane3Pt
Draw a plane through three points
通过三点绘制平面

PlaneThroughPt
Fit a plane through point objects
通过三点定位一平面

PlaneV
Draw a vertical plane
画一垂直的平面

Point
Draw a point object
画点物体

PointDeviation
Measure the deviation of points and curves from a surface
测量点与曲线/曲面间的位置偏移

PointGrid
Create a grid of point objects
生成由点组成的栅格

Points
Draw multiple point objects
画制多点物体

PointsAtNakedEdges
Create point objects at endpoints of na

ked edges
在独立面的边线(Naked edges)上生成点物体

PointsFromUV
Create points by entering UV coordinates
通过输入UV坐标绘制点

Polygon
Draw a polygon
画多边形

PolygonEdge
Draw a polygon by its edge
通过定义边长绘制多边形

Polyline
Draw a polyline
画多叉(义)线

PolylineOnMesh
Draw polylines on polygon mesh objects
在多边形网格物体上画多义线

PolylineThroughPt
Create a polyline through a group of point objects
通过一组点来绘制多义线

PopupToolbar
Pops a toolbar that you name at the cursor location
在光标的位置处展开工具栏

PopupMenu
Pops a menu at the cursor location with your favorites and the most recently used commands
在光标处展开下拉命令菜单

PrevU
Select the previous control point in the u-direction
选择U方向上上一个控制点

PrevV
Select the previous control point in the v-direction
选择V方向上上一个控制点

PrevViewport
Make the previous viewport active
激活前一视图窗

Print
Prints a wireframe view of the current viewport
打印当前视图窗的线框模式

PrintSetup
Print setup
打印机设置

Project
Project a curve to a surface
将曲线投射到面上

Projection
Toggle the viewport projection between parallel and perspective
在平行与透视视点间切换

ProjectOsnap
Project object snaps to the construction plane
运用投射方式捕捉造模基准面上的一点

ProjectToCPlane
Project objects to construction plane
将物体投射到基准面上

Properties
Edit object properties
编辑物体属性

Pt
Snap to a point
点捕捉

PtOff
Turn off control and edit points
关闭控制点及编辑点的显示

PtOffSelected
Turn off control and edit points on selected curves
关闭选定曲线上控制点及编辑的显示

PtOn
Show control points
显示控制点

Pull
Pull a curve back to a surface
将曲线“拉”回到曲表上


Quad
Snap to a quadrant of a circle or ellipse
捕捉圆或椭圆的四分之一点

Radius
Measure the radius of a circle
测量圆的半径

RailRevolve
Revolve a curve along a rail
沿某一轴线旋转曲线

ReadCommandFile
Read commands from a text file
从文本文件中读取Rhino命令

ReadNamedCPlanesFromFile
Read named construction planes from a 3DM file
读取3DM格式文件中的基准面

ReadNamedViewsFromFile
Read named views from a 3DM file
打开3DM格式文件定义的视图

ReadViewportsFromFile
Read viewport layout from a 3DM file
打开3DM文件的视窗排列格局

Rebuild
Rebuild a curve
重建一曲线(重新定义其精细度)

RebuildEdges
Rebuild the edges of surfaces and polysurfaces
重建曲面及多边形表面的边

RebuildSrf
Rebuild a surface
重建面

Rectangle
Draw a rectangle
画矩形

Rectangle3Pt
Draw a rectangle through three points
通过三点画一矩形

RectangleCen
Draw a recta

ngle by center
通过定义中心点与角点绘制矩形

RectangleV
Draw a vertical rectangle
画一垂直的矩形

Redo
Redo the last undone command
重新执行刚才UNDO的命令

RedoMultiple
Provides a list of commands you can redo.
列出可执行redo的命令

ReduceMesh
Decreases the number of mesh faces.
减少Mesh网格面的数量

RefreshShade
Clear render mesh from selected objects so the shading refreshes
清除shade渲染视图中的Mesh网格

RemapCPlane
Remap objects to a new construction plane
将做好的物体贴入到新的基准面上

RemoveBackgroundBitmap
Remove a background bitmap
清除背景贴图

RemoveFlippedNormals
Remove flipped normals from NURBS surfaces
清除NURBS曲面上反转的法线

RemoveKnot
Remove knots from a curve or surface
清除曲线或面上的纽结

RemoveWallpaper
Remove wallpaper
清除墙壁帖图

Render
Render the current viewport
渲染当前视图

RenderAGEdges
Toggle rendering of edges of polygon meshes
打开/关闭多边形网格物体边线的渲染

RenderCrv
Toggle rendering of curves
打开/关闭曲线的渲染

RenderEdges
Toggle rendering of edges
打开/关闭边线的渲染

RenderOptions
Edit render options
修改渲染选项

RenderPreview
Displays a dynamically movable preview of the rendered model inside the viewport.
预览渲染(可在视图内移动物体观看渲染效果)

RenderPreviewAll
Displays a dynamically movable preview of the rendered model inside all viewports
在所有视图窗中进行预览渲染

RenderPreviewSelected
Displays a dynamically movable preview of the selected objects
显示所选择物体的预览渲染视图

RenderPreviewSelectedAll
Displays a dynamically movable preview of the selected objects inside all viewports
在所有视图窗中显示被选择物体的预览渲染

ReparameterizeSrf
Reparameterize a surface
重新设定曲面参数

Restore
Restore Rhino from being minimized
恢复Rhino工作视窗

RestoreCPlane
Restore a named construction plane
恢复已命名的基准面

RestoreView
Restore a name view
恢复某一视图

Revolve
Revolve a curve
旋转曲线

RevU
Reverse the u-direction of a surface
反转曲面U轴向

RevV
Reverse the v-direction of a surface
反转曲面V轴向

Ribbon
Extrude by offsetting a curve
位移曲线形成Extrude拉伸效果

Right
Set to world right view
设定为世界坐标右视图

Rotate
Rotate objects
旋转物体

Rotate3D
Rotate objects about an axis
沿三维轴向旋转物体

RotateCPlane
Rotate a construction plane
旋转建模基准面

RotateDown
Rotate the view down
向下旋转视图

RotateLeft
Rotate the view left
向左旋转视图

RotateRight
Rotate the view right
向右旋转视图

RotateUp
Rotate the view up
向上旋转视图

RotateView
Rotate the view
旋转当前视图

Run
Run another application from Rhino

运行Rhino外挂程序

Save
Save your model
保存

SaveAs
Save your model under a different name
另存为

SaveAsTemplate
Save a template
保存为模板

SaveCPlane
Save a named construction plane
保存建模基准面

SaveDisplayWindowAs
Save the image in the render window
保存渲染视窗中的图片

SaveSmall

SaveView
Save a named view
保存已命名的视图

SaveWorkspace
Save workspace
保存当前工作面板

SaveWorkspaceAs
Save workspace under a different name
将当前工作面板另存为

Scale
Scale objects
放缩物体

Scale1D
Scale objects in one dimension
沿一个轴向放缩物体

Scale2D
Scale objects in two dimensions
沿两个轴向放缩物体

ScaleBackgroundBitmap
Scale a background bitmap
放大/缩小背景图片

ScaleNU
Scale objects non-uniformly
非对称性放缩物体

ScreenCaptureToClipboard
Capture a viewport to the clipboard
捕捉当前视图到剪贴板上

ScreenCaptureToFile
Capture a viewport and save it as a bitmap file
捕捉当前视图,另存为BMP文件

ScreenCaptureToFile256
Capture a viewport and save it as a 256 color bitmap file
捕捉当前视图另存为256色BMP图片文件

Section
Create sections through a surface or polysurface
生成曲面或多边形表面物体的截面

SelAll
Select all objects
选定所有物

SelBadObjects
Select bad objects
选择有问题的物体

SelConnected
Select adjacent control points
选择邻近的控制点

SelCrossing
Select with a crossing window
利用框选窗选择物体

SelCrv
Select all curves
选择所有的曲线

SelDim
Select all dimensions
选择所有的尺寸标注

SelDup
Select all duplicate objects
选择所有的拷贝(复制)物体

SelLayer
Select all objects on a layer
选定某一图层上的所有物体

SelLayerNumber
Select objects by layer number
通过图层编号选择物体

SelLight
Select all spotlights
选择所有的聚光灯

SelMesh
Select all mesh objects
选择所有Mesh网格物体

SelNakedMeshEdgePt
Select unwelded polygon mesh edges
选择未焊接多边形mesh网格边线

SelName
Select object by name.
通过名字选择物体

SelNone
Deselect all objects
取消选择所有物体

SelPolyline
Select all polylines
选择所有的多义(叉)线

SelPolysrf
Select all polysurfaces
选择所有的多边形表面

SelPt
Select all point objects
选择所有的点物体

SelSrf
Select all surfaces
选择所有曲面

SelU
Select all control points in the u-direction
选择U向上的所有控制点

SelUV
Select all control points in the u- and v- directions
选择U向及V向上的所有控制点

SelV
Select all control points in the v-direction
选择V向上的所有控制点

SelWindow
Select with a window
利用窗口选择物体

SetActiveViewport
Set the active viewport by name
通过名字选择当前激活视图

SetGLShade

Toggles shaded mode between OpenGL shade and monochrome shade.
在OpenGl与单色shade渲染图间切换

SetLayer
Set the current layer
设定当前图层

SetLayerToObject
Sets the current layer to match selected object
选择某一物体以激活物体所在的图层

SetMaximizedViewport
Set the maximized viewport by name
通过名字选择最大化视图

SetObjectName
Set the name of an object
为物体命名

SetObjectNameMultiple
Sets names for selected objects
为选定的物体命名

SetOrtho
Turn ortho mode on or off
打开/关闭ortho正交绘图模式

SetPlanar
Turn planar mode on or off
打开/关闭平面绘图模式

SetPt
Set points
设定控制点的位置

SetSnap
Turn snap mode on or off
打开/关闭物体捕捉

SetWorkingDirectory
Set Rhino's working directory
设定Rhino工作路径

Shade
Shade your model
Shade渲染模型

Shade1
Shade one viewport and with the grid
对所有视图进行带网格式shade渲染

ShadeAll
Shade all viewports
Shade渲染所有视图

ShadedViewport
Set the viewport to display in shaded mode
设定所有视图都为Shade视图模式

ShadeOptions
Edit shade options
修改shade渲染选项

ShadeSelected
Shade selected objects in the active viewport
在当前视图窗中shade渲染选择的物体

ShadeSelectedAll
Shade selected objects in all viewports
在所有视图窗中shade渲染选择的物体

Shear
Shear objects
Shear拖移变形物体

Show
Show hidden objects
显示隐藏的物体

ShowBackgroundBitmap
Show a background bitmap
显示背景图片

ShowBrokenEdges
Display broken edges
突出显出断裂的边

ShowEdges
Display edges of surfaces and polysurfaces
显示曲面及多边形表面物体的边

ShowNakedEdges
Display naked edges of surfaces and polysurfaces
显示曲面及多边形表面物体未连接的边线

ShowOsnap
Show the Osnap toolbar
显示Osnap工具条

ShowPt
Show control points and edit points
显示控制点及编辑点

ShowSelected
Shows only selected hidden objects
只显示所选择的隐藏物体

ShowToolbar
Show a toolbar
显示工具条

ShrinkTrimmedSrf
Shrink the underlying untrimmed surface near to trimming boundaries
缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示

Silhouette
Create silhouette curves of a surface or polysurface
生成曲面或多边形表面物体的轮廓线

SimplifyCrv
Simplify curves
减小曲面分段数,简化曲线

Sketch
Sketch a curve
徒手自由绘制曲线

SketchOnMesh
Sketch a curve on a polygon mesh
在多边形网格物体上自由绘制曲线

SketchOnSrf
Sketch a curve on a surface
在曲面上自由绘制曲线

Smooth
Smooth objects
平均分布物体的控制点,形成平滑处理

Snap
Toggle snap mode
打开/关闭物体捕捉模式

SnapSize
Set snap size
设定捕捉精度确增量

Sphere
Draw a sphe

re
画球体

Sphere3Pt
Draw a sphere through three points
通过三点画球体

SphereD
Draw a sphere by its diameter
设定直径,绘制球体

Spiral
Draw a spiral
画螺旋线

Split
Split one object with another
用一物体分割另一物体

SplitEdge
Split the edge of a surface
分割曲面的边

SplitViewportHorizontal
Split a viewport horizontally
水平分割视窗

SplitViewportVertical
Split a viewport vertically
垂直分割视窗

Spotlight
Insert a spotlight
插入聚光灯

SrfControlPtGrid
Create a surface by picking a grid of control points
依次点取控制点组成的栅格,生成面

SrfPt
Draw a surface by corner points
通过角点生成表面

SrfPtGrid
Create a surface by picking a grid of points
依次点取点物体组成的栅格,生成面

StatusBar
Toggle the display of the status bar
打开/关闭状态栏的显示

SubCrv
Trim a curve by two points
利用两点修剪曲线

SwapUV
Swap the u- and v-directions of a surface
对换表面的UV坐标方向

SwapView
Swap views of two viewports
对换两个不同的视图

Sweep1
Create a 1-Rail sweep
生成单轨放样延伸(Sweep)曲面

Sweep2
Create a 2-Rail sweep
生成双轨放样延伸(sweep)曲面

SynchronizeViews
Sets the scale and center of all viewports to match those of the "active" viewport.
使所有视图的大小与中心与当前视图窗相对应

Tan
Snap tangent to a curve
捕捉与曲线相切的一点

TanFrom
Track along a line tangent to a curve
在与曲线相切的直线上移动

Taper
Taper objects
锥形变形

Tcone
Draw a truncated cone
画圆锥台

Text
Create two-dimensional annotation text blocks
生成二维的注解文体

TextObject
Create text-shaped objects from curves, surfaces, or solids based on TrueType fonts
生成二维或三维的字形物体

TiltLeft
Tilt the view left
向左倾斜视图

TiltRight
Tilt the view right
向右倾斜视图

Title
Toggle the display of the title bar
打开/关闭标题栏的显示

ToggleOsnap
Toggle persistent object snaps
打开/关闭(固定性)物体捕捉

ToggleToolbar
Toggle the display of a toolbar
打开/关闭工具条的显示

Toolbar
Edit toolbar layout
编辑工具条布局

Top
Set to world top view
设定为世界坐标顶视图

Torus
Draw a torus
画圆环体

Trim
Trim one object with another
用一个物体去修剪另一个物体

Tube
Draw a tube
画圆管体

Turntable
Continuously rotate your view
连续旋转视图

Twist
Twist objects
对物体作扭曲变形

Undo
Undo the last command
取消上一个命令

UndoMultiple
Provides a list of commands you can undo.
列出可执行Undo的命令

UnifyMeshNormals
Unify polygon mesh normals
统一多边形网格物体的法线方向

Units
Set the units and tolerance for the model
设定模型尺寸单位及公差

UnLock
Unlock locked obj

ects
解除物体的锁定

UnLockSelected
Unlock selected locked objects
解除所选择物体的锁定

UnrollSrf
Unrolls (flattens to a plane) a surface.
将物体卷展成一平面

Untrim
Untrim a surface
反修剪表面(对应于Trim)

ViewCPlaneBack
Set to construction plane back view
设定为基准平面后视图

ViewCPlaneBottom
Set to construction plane bottom view
设定为基准平面仰视图

ViewCPlaneFront
Set to construction plane front view
设定为基准平面前视图

ViewCPlaneLeft
Set to construction plane left view
设定为基准平面左视图

ViewCPlaneRight
Set to construction plane right view
设定为基准平面右视图

ViewCplaneTop
Set to construction plane top view
设定为基准平面顶视图

ViewportProperties
Edit viewport properties
编辑视图点属性

ViewportTitle
Set the title of a viewport
设定视图的标题

Volume
Calculate the volume of a surface or polysurface
计算曲面物体与多边形表面物体的体积

VolumeCentroid
Calculate the volume centroid of a surface or polysurface
计算曲面物体与多边形表面物体的质量中心(或形心)

VolumeMoments
Calculate the volume moments of a surface or polysurface
计算曲面物体与多边形表面物体的质量力矩

VRBSrf
Create a variable radius blend between two surfaces
自定义半径Blend焊接两个面

Wallpaper
Display wallpaper
显示墙壁帖图

Weight
Edit control point weight
修改控制点的加权值

Weld
Weld polygon meshes
焊接多边形网格

What
What is this object?
显示物体

WireframeViewport
Set the viewport to display in wireframe mode
设定当前视力为线框显示模式

WireShade1
Shade the model and display wireframe curves
Shade渲染模型,并显示网格线

WorldAxes
Toggle the display of world axes
打开/关闭世界坐标的显示

ZBuffer
Show Z-buffer
显示当前视图Z-buffer值

ZbufferPt
Drape points on Z-buffer
在Z-buffer视图上覆盖点

Zebra
Zebra render viewport
斑马线渲染分析

ZoomDynamic
Zooms in and out as you drag with the left mouse button down
按住鼠标左键拖动以放大/缩小视图

ZoomExtents
Zoom to the extents of visible objects
最大化显示可见物体

ZoomExtentsAll
Zoom to the extents of visible objects in all viewports
最大化所有视图窗

ZoomIn
Zoom in
放大视图

ZoomNext
Redo the last view change
Redo(恢复)前一视图变换命令

ZoomOut
Zoom out
缩小视图

ZoomPrev
Undo the last view change
Undo(取消)前一视图变换命令

ZoomSelected
Zoom to the extents of selected objects
最大化显示所选择物体

ZoomSelectedAll
Zoom to the extents of selected objects in all viewports
在所在视图中最大化显示所选择物体

ZoomTarget
Sets a new target point for the center of a zoom window
选择放缩视图中心点

ZoomWindow
Zoom to selected rect

angle
框选设定视图放缩的大小

ZoomX
Change the zoom factor
设定视图放大/缩小的比例参数


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