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multi-resolution volume

Simplicial-based techniques for multi-resolution volume visualization: an overview
Rita Borgo1 , Paolo Cignoni1 , and Roberto Scopigno1
Istituto di Scienza e Tecnologia dell’Informazione (ISTI), Consiglio Nazionale delle Ricerche, via G. Moruzzi 1, 5614 Pisa, Italy. Email: borgo, cignoni@https://www.doczj.com/doc/5a1267658.html,r.it, roberto.scopigno@https://www.doczj.com/doc/5a1267658.html,r.it
1 Introduction
A number of approaches exist to support multi-resolution management: na¨ ?ve sub sampling, wavelet techniques, methods based on hierarchical space subdivisions (e.g. octrees), methods based on simplicial decomposition. The term multi-resolution is often used to indicate either discrete or continuous level of detail (LOD) representation. We will cover mostly the second aspect, and therefore we point our attention to those methods that allow to manage selective re?nements (or the inverse operation, i.e. selective coarsening) in a dynamic manner, according to the interactive requests of the application. Simplicial meshes have been often used in the visualization of volume dataset. The simplicity of the basic cell allows to easily manage isosurface extraction (?eld is linearly interpolated, no ambiguity) and to implement in an e?cient manner direct volume rendering (DVR) solutions. Moreover, tetrahedral-based DVR solution can now be implemented using o?-the-shelf graphics hardware, gaining impressive speed-ups with respect to software solutions. Therefore, simplicial decompositions have been often considered in the design of multi-resolution methods, not only because easy to render but also because they easily adapt to di?erent shapes or to the data ?eld structure/topology. This paper presents an overview and a comparison of the different approaches based on multi-resolution simplicial decomposition, which have been proposed in the context of volume visualization. We subdivide the existing methods in two main classes, which depend on the re?nement kernel used to manage the selective re?nement/coarsening: regular or irregular. Regular techniques starts from a coarse irregular base domain and apply recursive regular re?nement, resulting in large meshes organized as uniform grid patches. Irregular techniques are independent from the topology of the underlying mesh and as consequence during the re?nement procedure new vertices can be inserted at more convenient locations instead of prede?ned positions; not being forced to follow a regular subdivision scheme irregular techniques result to be more ?exible and suitable to resolve complex geometric features and geometry changes.

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2 Using Irregular Re?nement Techniques
As introduced in the previous section, multiresolution models for generic tetrahedral meshes has evolved to manage set of level of details in a more ?exible, e?cient and compact way. The main idea behind these methods is to exploit, in some way, the information that can be collected during the simpli?cation of a volume dataset. The assumption is that we use an iterative simpli?cation algorithm that progressively reduces/re?nes the dataset by means of small local operations. This sequence of small modi?cations is organized in a structure that encodes all the temporal dependencies among themselves and makes it possible to apply backward the small modi?cations in a di?erent order. In this way is possible, for example, selectively re?ne, or simplify, only certain portions of the domain, according to the user needs. These techniques are therefore strongly related with multiresolution and simpli?cation techniques for generic three-dimensional surface meshes where those ideas were ?rstly developed (see, e.g., [10] for a survey of surface multiresolution). For this reason in the next section we shortly review the existing techniques for the simpli?cation of a tetrahedral complex. 2.1 Simpli?cation of a simplicial complex One of the ?rst approaches to the construction of a simpli?ed representation of a tetrahedral dataset was proposed in [3]; it exploits a basic coarse-to?ne re?nement strategy, an early technique developed in the two-dimensional case and widely used for approximating natural terrains [7, 11]. An on-line algorithm for Delaunay tetrahedralization is used together with a selection criterion to re?ne an existing Delaunay mesh by inserting one vertex at a time. The selection strategy at each iteration is aimed to re?ne the tetrahedron that causes the maximum warping/error in the current approximation: this is obtained by selecting the datum vmax corresponding to the maximum error as a new vertex. After a point is added to the dataset, the tetrahedron that contains it is split and a sequence of ?ipping actions (see Fig. 1) is performed until the resulting mesh satis?es the Delaunay criterion. This re?nement procedure always converges since the number of points in V is ?nite; total accuracy is warranted when all of them are inserted as vertices of Σ. This approach is limited to datasets whose domain is convex, because the result of a Delaunay tetrahedralization is always convex. We have proposed the extension of this approach in [5] to deal also with non-convex curvilinear datasets; in this case the Delaunay tetrahedralization is computed in the computational domain (i.e. the underlying grid), while its image through lifting gives the corresponding mesh in the physical domain. The vertex insertion method described above is di?cult to adapt to the case of generic non-convex irregular datasets. Major di?culties arise in ?nding

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Fig. 1. A tetrahedra split, due to a new vertex selection and insertion in the mesh (top image); the two classes of tetrahedra ?ip actions: the 2 to 3 ?ip, which produces three cells out of two (center image); the 3 to 2 ?ip, needed when the two tetrahedra present a non convex union (a), and a third cell (b) has to be included in the ?ip action.
an initial coarse mesh to approximate the original domain ? of the dataset and in the estimation of warping. Delaunay triangulation is not applicable to non-convex polyhedra; moreover even if we have an approximation of the boundary of the starting domain ?nding a tetrahedralization of this polyhedron, without adding new points, is an NP-complete problem [19]. Experience in the approximation of non-convex surfaces through 2D triangular meshes suggests that a decimation technique might be more appropriate to the case of non-convex irregular volume datasets (see, for example, [1,12,20]). Similarly for the 2D surface case in the decimation approach we start from the reference mesh Γ , and vertices are iteratively discarded as long as the error introduced by removing them does not exceed a given a accuracy threshold. Gross and Staadt [21] present a simpli?cation technique based on collapsing an edge to an arbitrary interior point, and propose various cost functions to drive the collapsing process. Cignoni et al. [5] propose an algorithm based on collapsing an edge to one of its extreme vertices (called half-edge collapse see Fig. 2), in which the simpli?cation process is driven by a combination of the geometric error introduced in simplifying the shape of the domain and of the error introduced in approximating the scalar ?eld with fewer points. This approach has been extended in [2] by de?ning a framework for the uni?ed management of the two errors (related to geometric domain and scalar ?eld) and by proposing some techniques for an e?cient evaluation and forecast of such errors.

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a
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Fig. 2. Half-Edge collapse in 2D: (a) a valid collapse; (b) an inconsistent collapse.
In fact, selecting a vertex to be removed involves an estimation of the amount of ?eld error and geometric domain error due to the removal: the criterion usually adopted is that the vertex causing the smallest increase in error/warping should be selected at each iteration. An exact estimation of the change in error and warping can be obtained by simulating deletion of all vertices in the current mesh. This would be computationally expensive, since each vertex has 24 incident tetrahedra on average. This may involve relocating many points lying inside such tetrahedra. We prefer to use heuristics to estimate apriori how a vertex removal a?ects error and warping. Such an estimation is computed for all vertices before decimation starts, and it is updated for a vertex each time one or more of its incident tetrahedra change. Trotts et al. [22] perform half-edge collapse as well. They control the quality of the simpli?ed mesh by estimating the deviation of the simpli?ed scalar ?eld from the original one, and by predicting increase in deviation caused by a collapse. They also provide a mechanism to bound the deformation of the domain boundary. Another approach for the simpli?cation of generic simplicial complexes, called Progressive Simplicial Complex (PSC), has been proposed by Popovic and Hoppe [16], as an extension of the Progressive Meshes (PM) model [12]. The PM models are based on the simpli?cation of a mesh with a sequence of edgecollapse transformations, this sequence of operations is encoded in the PM structure. Given a PM, a mesh can be reconstructed by applying, in the right order, a series of vertex-split transformations (the reverse of edge-collapse). The PSC codi?es in a similar manner the sequence of more general edgecollapse transformations. It should be noted that while the PSC are quite general, they have been conceived for the management of possibly degenerated 2D surfaces rather than simplicial complexes representing a volume dataset, so the conditions of legality of a sequence of vertex-split operation of a generic complex are not speci?ed, and the problem of evaluating the approximation error introduced in the volume ?eld representation is not considered. 2.2 From simpli?cation to Multiresolution Models In this section we introduce the framework of multiresolution simplicial models (MSM) introduced by De Floriani, Puppo and Magillo [8] as a multidi-

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mensional extension of the two dimensional structure described by Puppo in [17]. De?nitions Let S be a ?nite set. A partial order on S is an antisymmetric and transitive relation < on its elements. A pair (S, <) is called a partially ordered set (poset). For every s, s ∈ S with s < s we mean that s < s and s such that s < s < s . A subset S ? S is called a lower set if ?s ∈ S , s < s ? s ∈ S . Intuitively S is a lower set if it contains all the elements that precede each of its elements. The algebraic structure of a poset (S, <) can be described by a direct acyclic graph (DAG), where nodes represent elements of S and arcs encode the < relation. For any s ∈ S the set Ss = {s ∈ S|s ≤ s} is the smallest lower set containing s and it is called ? the down-closure of s. The sub-closure of s is de?ned as Ss = Ss \{s}. n We call any ?nite set of d-simplexes in IE a d-set; a regular d-simplicial complex Σ is completely characterized by the collection of its d-simplexes i.e. by the d-set associated with Σ. When managing a collection of representation of the same complex at different resolutions, as done in the previous section, we need a measure of the error we commit. With μ(σ) we denote a function μ : Σ → [0, 1] measuring this error, μ(0) means exact representation. With μ(Σ) we denote the maximum error among all the tetrahedra of Σ: maxσ∈Σ μ(σ). Operators. We
Σ8
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Fig. 3. The DAG describing a simple two-dimensional MSM.
de?ne two operators on d-sets: the interference operator ? and the combination operator ⊕. Both operators take two d-sets as arguments and produce a

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d-set. The interference operator of two d-sets is de?ned as: Σi ? Σj = {σ ∈ Σi |?σ ∈ Σj , i(σ) ∩ σ = ?} In other words, the interference of two d-sets Σi , Σj is the set of the simplexes of Σi that have a proper intersection with some simplexes of Σj . The combination operator of two d-set is de?ned as: Σi ⊕ Σj = Σi \(Σi ? Σj ) ∪ Σj In other words, the combination of two d sets Σi , Σj is the set of the simplexes that can be obtained by adding to Σj the simplexes of Σi not interfering with Σj . If Σi ⊕ Σj is a d-simplicial complex and ?(Σi ⊕ Σj ) = ?(Σi ) ∪ ?(Σj ), then the complex Σj it is said to be compatible over Σi . Let [Σ0 , . . . , Σk ] be a sequence of d-complexes. the combination ⊕k Σk is i=0 de?ned as: – if k = 0 then ⊕0 Σk = Σ0 i=0 – if k > 1 then ⊕k Σk = (⊕k?1 Σk ) ⊕ Σk i=0 i=0 Multiresolution Simplicial Model A Multiresolution Simplicial Model (MSM) on ? is a poset (S, <), where S = {Σ0 , . . . , Σh } is a set of d-complexes and < is a partial order on S satisfying the following conditions: 1. ?(Σ0 ) = ?, 2. ?i, j = 0..h, i = j,, a) Σi < Σj ? Σi ? Σj = ? b) Σi ? Σj = ? ? Σi is in relation with Σj 3. the sequence [Σ0 , . . . , Σh ] of all complexes of S de?nes a consistent order w.r.t. relation < and [Σ0 , . . . , Σh ] is a compatible sequence. The meaning of the second condition becomes clearer if we consider the DAG encoding relation < for the set S: – if two complexes Σi and Σj are connected by an arc, they are interfering; – if two complexes Σi and Σj interfere then they are connected through a path. The elements of S are called components or fragments; intuitively the fragments describe a portion of the domain ? at a certain resolution. For example, if we think to an iterative re?nement procedure on a simplicial mesh, the set of simplexes, derived from the substitution of a complex with a more re?ned one, can be considered as a fragment that is combined over the existing complex. Combining a lower set of S give us a complete description of ? at various resolutions. The following properties holds for MSM’s: Lemma 1. Σ0 is unique minimum element of (S, <).

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In other words Σ0 is the starting coarsest complex. Given any subset S ? S the total order of its elements consistent with the sequence [Σ0 , . . . , Σh ] is called the default order of S . Lemma 2. The default order of any lower set S ? S is a consistent order. Lemma 3. In a MSM (S, <), the combination of a lower set S ? S is independent of the speci?c consistent order. Since the combination obtained from any consistent order is unique, it will simply called the combination of S and denoted with ⊕S. Let Σi be a com? ponent of (S, <); the combination of the subclosure SΣ is called the support of Σi ; the set of the simplices of the support that are interfering with Σi , ? (⊕SΣ ) ? Σi is called the ?oor of Σi . The following de?nitions permit us to consider a particular class of MSM’s where the order relations provide control over the size in terms of number of simplexes. A MSM (S, <) is increasing if and only if for every pair of lower sets S , S holds: (S ? S ? |⊕S | < |⊕S |. Similarly is de?ned the concept of decreasing MSM; an increasing or decreasing MSM is said monotone. In other words a MSM is increasing (decreasing) if and only if the size of each fragment is larger (smaller) than the size of its ?oor. In Figure 3 is shown a simple multiresolution simplicial model for the two dimensional case; the arrows in the ?gure correspond to the relation < . The fragments of a MSM can be used to build di?erent triangulations of the domain ? through the paste operator. The intuitive meaning of the < relation is of dependence between the pasting of the fragments: if we use a fragment Σi in a triangulation then all the fragments Σj < Σi must also be used. In Figure 4 is shown the triangulation resulting from the pasting/combination of a subset S of fragments in a consistent order Σ0 , Σ2 , Σ3 , Σ4 , Σ7 ; note that any other consistent order of pasting of S (like Σ0 , Σ3 , Σ2 , Σ4 , Σ7 ) builds the same triangulations. 2.3 MSM for Volume Visualization Each simpli?cation algorithm described in Section 2.1 can be used to build a MSM. Both a decimation or a re?nement algorithm for simplifying a tetrahedral complex can be regarded as producing an “historical” sequence of tetrahedra, namely all tetrahedra that appear in the current mesh Σ during its construction. An historical sequence can be also viewed as the sequence of all subdivisions of the whole domain that are obtained through changes, or as an initial subdivision plus a sequence of fragments re?ecting the local changes iteratively done to the mesh, i.e. subdivisions of portions of the domain, which can be partially overlapping and are pasted one above the other to update the existing structure.

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Σ0⊕Σ2⊕Σ3⊕Σ4⊕Σ7
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Fig. 4. A subset S ? S combined in a consistent order builds a triangulation
For example, if we follow the re?nement heuristics, the minimum of the poset is the starting coarse triangulation; when we insert a new point vi in the complex the new tetrahedra that are built form a new fragment Σi ; the ?oor of this fragment is constituted by the tetrahedra that were destroyed by the insertion of vi . Following the MSM all these fragments, represented by a tetrahedral complex covering a small part of the whole domain ?, are arranged in a poset where the order relation between fragments is dependent on their interferences in 3D space. The minimum fragment Σ0 , the coarsest representation of our mesh, has an empty ?oor. Similarly all the triangles on the top of S, representing the dataset at its full resolution, have no upper fragments. A simple data structure to encode a generic MSM was presented in [6]; in [4] a much more compact data structure has been proposed for a three-dimensional tetrahedral MSM built based on a sequence of general edge collapses; this structure, customized to the needs of volume visualization, requires three times less storage space with respect to a simple indexed data structure encoding the original mesh at full resolution, and 5.5 times less space than a data structure for the original mesh encoding both connectivity and adjacency information (as required, e.g., by direct volume rendering algorithms based on cell projection).

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2.4 Extracting a variable resolution model The algorithm for the extraction of a variable resolution model here presented are a straightforward extension to tetrahedral complexes of the one presented in [17]. We suppose that our MSM is monotone, to extract a variable resolution model we need a boolean acceptance function c(σ) in order to decide, for a given tetrahedron, if its accuracy is su?cient or if we need to further re?ne that part of the domain. The algorithm for the extraction of a variable resolution model tries to incrementally build the desired solution by adding new fragments to the current solution. The algorithm is based on a breadth-?rst traversal of the DAG representing the MSM. The traversal starts from the coarsest fragment Σ0 , root of the DAG, and fragments above the current solution are progressively traversed and marked. The current solution is maintained as a list of tetrahedra ΣOut . For each fragment Σ that we encounter in the traversal of the tree, the following two loops are executed: – we search for fragments before Σ, still not visited and, if found, they are added to the traversal queue Q. All the fragments before Σ can be found by checking, for each tetrahedron σ ∈ Σ, if the corresponding lower fragment Lower(σ), has been marked. – for each tetrahedron σ ∈ Σ, if it satis?es the acceptance function c(σ) then σ is added to the current solution, else we add the upper fragment of σ to the traversal queue Q and mark it to be removed from the solution. The correctness of this algorithm has been proved in [6].
3 Using Regular Re?nement Techniques
Within regular subdivision the world is divided if not into equal sized voxel at least into regular shaped entity following a recurrent pattern. Simple mathematical rules withhold the basis of a subdivision scheme that is applied in a recursive manner.The adoption of a prede?ned rule to perform the subdivision introduces some constrains on the topology of the local region to be re?ned/simpli?ed, and in e?ect this type of approach adapts just to regular dataset. Initially, this approach has been proposed for terrain data represented by gridded [9], and then been extended to represent voxels dataset with a simplicial decomposition constructed via a regular subdivision rule [13, 14, 23]. Essentially the re?nement heuristic consists of a uniform recursive subdivision of the volume data, driven by a set of simple mathematical rules that guarantee a progressive update of the accuracy of the intermediate representation in an error-controlled manner. The subdivision process in general starts by subdividing the bounding box of the volume (i.e. a single hexahedral cell) in simplicial cells. The subdivision proceeds recursively and can be described either as a vertex-adding process or,

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analogously, as a cell subdivision process. Each step picks up a vertex from the original volume and divides the cell containing it (or a group of adjacent cells) in two (or more) simplicial cells. Because of the regular and hence predictable parametric structure of the regular re?nement, these techniques always generate meshes with bijective mapping between the coarsest levels and the ?nest levels. Therefore, going from ?ne/coarse to coarse/?ne levels correspond in executing a regular fusion/subdivision of simplices allowing for smooth and continuous changes between di?erent levels of details. Recursive subdivision schemes automatically achieve hierarchical multi-resolution representations, hence, regular re?nement techniques guaranteeing an almost everywhere regular structure allows for e?cient tree based data structures organization with higher performances on modern processors. The beauty of regular re?nement techniques basically lies in their elegant mathematical formulation and in the simplicity of the rules for generating di?erent representations. In the next paragraph we introduce in detail some of the main contribution in the ?eld of regular re?nement techniques.
3.1 Re?nement of Tetrahedral Grids Regular subdivision scheme allows for the organization of the space of the data in a hierarchical manner. As the subdivision proceeds a more detailed version of the surface is produced causing each level of the hierarchy to hold implicitly a multi-resolution organization of the dataset itself. A hierarchical organization of the dataset allows as primary consequence for a selective traversal of the representation and indeed fast construction of adaptive levels of detail. For what concern volume visualization not many attempt has been tried to accomplish good balance between e?cient subdivision techniques and easiness of implementation. Techniques for tetrahedra bisection mostly recall similar patterns of subdivision, for this reason we have individuated three principal contribution in the area of regular volume re?nement techniques based on simplicial complexes. As ?rst work we introduce the one from Plaza and Carey [15] in which re?nement and conformity are protracted together. De?nitions Skeleton. Let ? be a bounded set in Rn with non empty interior and τ an n-simplicial mesh of ?. The set skt(τ ) = {?(ti ) : ti ∈ τ } will be called skeleton or (n-1)-skeleton of τ with ? being the boundary in Rn . The skeleton of a tetrahedralization in 3D dimensions is comprised of the faces of the tetrahedra, in 2D is the set of edges of the triangles and in 1D it is the set of the points which de?ne the partition into segments. Edge bisection. Let S =< X0 , X1 , . . . , Xn > be an n-simplex in Rn , with edge < Xk , Xk > having midpoint A = (Xk + Xk )/2. Then two new simplices S1 =< X0 , . . . , Xk?1 , A, Xk+1 , . . . , Xk , . . . , Xn > and S2 =<

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1 2 (d) Refinement to the right
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(a) Starting TRiangle
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Fig. 5. 2D version of the 4T Rivara’s algorithm
X0 , . . . , Xk , . . . , Xk ?1 , A, Xk +1 , . . . , Xn > may be formed such that the interiors are disjoint and S = S1 ∪ S2 . This de?nes a subdivision of S by edge bisection. Re?nement of Tetrahedral Grids: Plaza and Carey Technique Plaza and Carey’s starting point is a modi?ed version of the 4T algorithm from M.C. Rivara [18]. In 2D such techniques can be seen as triangle re?nement based on a longest edge bisection criteria and works as follows. Considering a generic triangle t, the 4T algorithm divides t in 4 new triangles as in Fig. 5. The subdivision consists of two steps showed respectively in Fig. 5b-c. In the ?rst step a selection of the longest edge of the triangle t is performed and the triangle is bisected in two halves by the line joining the bisection point and the “opposite vertex”. The second step proceeds with the subdivision of the triangles produced in step 1 following the same bisectioncriteria as for the original triangle. The 4T algorithm is used by Plaza as re?ning technique of what is called “skeleton” of the mesh to be re?ned. A point worth noting is that to guarantee the conformity of the mesh Plaza induces the subdivision of all simplices that contain the bisected edge. The 3D version of the 4T algorithm applies to tetrahedral meshes in the same way the 4T algorithm applies to triangular meshes. Let T n = {τ1 < τ2 < . . . < τn } be a sequence of nested three dimensional grids with τ1 be the initial mesh and τn the ?nest mesh in the sequence, τn+1 , with τn < τn+1 , is generated applying a 2-dimensional re?nement algorithm to the skeleton of τn . The algorithm works as follows: ? Step 1: all the t ∈ τn that need to be re?ned are selected; ? Step 2: a node is added at the midpoint of each edge of each selected t;

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? Step 3: the conformity of each t ∈ τn is checked. If a t is non-conforming a node is added at the midpoint of the longest-edge of each non-conforming face of t and also to the midpoint of the longest edge of t; ? Step 4: each t ∈ sktτn is subdivided by the 4T algorithm of Rivara; ? Step 5: each t ∈ τn is properly subdivided,
(a) Starting mesh.
(b) Steps 1 and 2
(c) Step 3: checking conformity
(d) Step 4: skeleton disvision
(e) Step 5: division in terahedra
Fig. 6. Application of the 3D algorithm
the result produced can be seen in 6e. In Plaza’s algorithm the most di?cult case is represented by the presence of regular faces or elements, in this case further heuristics need to be formalized: the ?rst edge in which has been introduced a node for division is chosen as the longest edge of the face/element. This kind of choice avoids breaks in the re?nement area and limits the growth of the subdivision because of required conformity. The ?ve steps of the algorithm are showed in Fig. 6.

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As second contribution we decided to introduce a work from Zhou et al. [23]. Quite di?erent from Plaza’s algorithm, Zhou work still adopts a longest edge bisection criteria approach to perform the subdivision of the volume. Re?nement of Tetrahedral Grids: Zhou, Chen and Kaufman Technique Starting point of Zhou’s algorithm is the bounding box of the volume seen as a cube with faces parallel to a coordinate plane. The bounding box is subdivided into tetrahedra. The center of the box is added to the volume and connected to all the 8 vertices forming 6 pyramids. Each pyramid can be easily divided into two tetrahedra by connecting the diagonal of the base face generating 12 tetrahedra. After this initial step the algorithm proceed as a regular scheme for tetrahedra subdivision. Each produced tetrahedra is recursively subdivided adding a midpoint to its longest edge and connecting the new vertex with the opposite one lying on the “base” face. The tetrahedra generated by the subdivision can be grouped in three main classes: ? Class 1 cell: there is only one face parallel to a coordinate plane and there exists only one edge l of the face not parallel to any coordinate axis; ? Class 2 cell: there is only one face parallel to a coordinate plane and there exists only one edge l of the face parallel to a coordinate axis; ? Class 3 cell: there are only two faces parallel to coordinate planes (the edge that does not belong to any of these two faces is denoted by l).
A C C B A B A C D D B D
(a) Case 1
(b) Case 2
(c) Case 3
Fig. 7. Types of tetrahedra generated by the subdivision.
Figure 7 depicts the three classes just described. Edge AB of tetrahedron ABCD correspond to edge l. In each di?erent case the midpoint of corresponding edge l is selected as the dividing point. In Fig. 8 is shown the entire subdivision process. After a few steps in which the cube subdivision is performed the cycle ends with 12 tetrahedra all belonging to Class 1 (Fig. 8c), that subdivided during step 3 produce tetrahedra belonging to

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A C B
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(a) Starting step A C B C
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Fig. 8. Cube subdivision by Zhou et al.
Class 2 (Fig. 8d) that subdivided again during step 4 of the subdivision process produce tetrahedra belonging to Class 3 (Fig. 8e). After the subdivision of Class 3 tetrahedra the con?guration recursively returns to Step 2. It is worth noting that each type of tetrahedra belongs to a di?erent step of the subdivision process and that the overall process has a cyclic behavior. Third and last contribution is the one from Pascucci and Borgo that introduces a subdivision schema recalling the one from Zhou et al. but that di?ers deeply in the subdivision structure. Re?nement of Tetrahedral Grids: Pascucci Technique As for Zhou et al. the starting point of Pascucci [13] techniques is the volume bounding box, a cubic cell, divided in function of its center. The center of the box is added to the volume and connected to all the 8 vertices forming 6 pyramids. Pascucci do not divides the cube into tetrahedra instead he considers the new entity formed by the six pyramids, generated by the subdivision, with the pyramids generated by adjacent subdivided cubes (Fig. 10b). This new entity corresponds to an hexahedral shaped cell characterized by a center that corresponds to the center of one of the faces of the cube. The center of the hexahedra is added to the volume and connected to all the 6 vertices dividing the cell into six tetrahedra. This six tetrahedra correspond each to the eighth part of di?erent octahedral shaped cells whose centers correspond

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B B (a) Case 1 (b) Case 2
B (c) Case 3
Fig. 9. Cell types.
to the midpoints of the cube edges (Fig. 10c). The cell generated by the subdivision can be grouped in three main classes: ? Class 1 cell: the cell is cube shaped; ? Class 2 cell: the cell is hexahedral shaped and can be oriented along x, y or z axis; ? Class 3 cell: the cell is octahedral shaped and can be oriented along x, y or z axis;. Figure 9 depicts the three classes just described. Each cell is characterized by a center that correspond to the midpoint of edge AB, longest edge of the cell. The midpoint of AB is always selected as the dividing point and correspond respectively to the center of the cube (Step 1 Fig. 9b), to the center of the cube faces (Step 2 Fig. 9d) and to the midpoint of the cube edges (Step 3 Fig. 9f). In Fig. 10 is shown the entire subdivision process summarized in three steps. The subdivision of Class 1 cells (Fig. 10a) produces cells belonging to Class 2 (Fig. 10b) that subdivided again produce tetrahedra belonging to Class 3 (Fig. 10c). After the subdivision of Class 3 cells the con?guration recursively returns to Step 1. Like Zhou subdivision each type of cell belongs to a di?erent step of the subdivision process and the overall process has a cyclic behavior. The di?erence between the two approaches relies mainly in the cell shape and in the way a cell can be identi?ed. Point worth noting of Pascucci approach is in the fact that to characterize a cell (i.e. type, orientation and re?nement level it belongs to) he just need to know its center. All the approaches presented work under a politics of per-vertex adding process. The subdivision process is always recursive and ends when no more re?nement is needed or if all the vertexes belonging to the mesh has been added. As mentioned before the regularity of the processes allows for an organization of the results in hierarchical data structure suitable of e?cient LOD’s extraction and adaptive traversal.

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(a) Starting step
(b) Step 1
(c) Step 2
(d) Step 3
(e) Step 4
(g) Step 6
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Fig. 10. Cube subdivision by Pascucci et al.

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4 Comparative Evaluation
A comparative evaluation of the two techniques is not straightforward. Both approaches present strength and weakness on di?erent sides. To perform an e?ective evaluation we have then identi?ed six main point of interest that visualization techniques are required to satisfy in the best possible way. – adaptivity: with adaptivity we indicate how well each approach is able to produce di?erent resolution representation of the initial model, which either can be: (a) give a good approximation of the dataset shape or (b) give a good representation of the ?eld distribution encoded in the initial pointset. Irregular techniques allow for better adaptivity due mainly to the freedom in the choice of the best suitable pattern for re?nement purpose. In passing form high resolution to low resolution, and vice-versa, the area on which irregular techniques needs to operate the update can be restricted to a quite small number of tetrahedra. Regular techniques instead need to propagate the change to a wider area because in most cases those type of techniques allows for at most one level of di?erence in the re?nement of adjacent cells. – ?exibility: with ?exibility we indicate to what extent each method allows to change the parameters used to de?ne the simpli?cation criterion. This is a critical feature for what concern the visualization of datasets with multiple ?eld values like, for example dataset coming from ?uidodynamic simulations, in which more than parameters (pressure, temperature) in?uences the error-based re?nement. Regular techniques suit better the possibility of changing re?nement constraints at dynamic level. The regular pattern on which relies the overall re?nement hierarchy allows if needed for fast update of the hierarchy itself. In irregular techniques instead the construction of the re?nement “patterns” is error-driven so a changing in the re?nement parameters, at dynamic time, requires to start the all re?nement process from scratch. – data access: with data access we indicate how well data can be organized in memory to allow for e?cient data access. Irregular techniques require random access to the data on disk, on the contrary regular techniques can be easily organized in memory in such a way that guarantees locality in memory access especially during re?nement actions known only at runtime. – space complexity: with space complexity we indicate how well data can be organized in memory to allow for e?cient storing. The adoption of a regular schema obviously allows for an e?cient representation of the schema itself. With regular techniques it is possible to avoid an explicit representation of the topology of the mesh or piece of mesh under re?nement and often also of the . Irregular techniques requires instead an explicit representation also of the interdependency relationships that exists between the elements that make up the multiresolution structure.

18
Rita Borgo, Paolo Cignoni, and Roberto Scopigno
Regular Irregular
Adaptivity Flexibility Data Access Space Complexity bad bad good good good good bad bad
Two more point of analysis worth to be mentioned would be the implementation easiness and adaptability to di?erent type of datasets. Referring to easiness of implementation it would seem that implementation and debugging of techniques based on regular approaches should be preferable nevertheless reality shows to be di?erent. As the depth of the re?nement augment, even on dataset Mega sized, the structural complexity of the re?nement structure grows exponentially both for the regular and irregular case making quite hard any debugging attempt in both of the approaches. For what concern adaptability irregular techniques show to be more ?exible. Regular techniques in fact performs well only on regular datasets and result to be di?cult to generalize to irregular ones. Re-sampling an irregular dataset on a regular grid is not convenient for several reason. It is common that the ratio between the sizes of the smallest and the largest cell in such a dataset is about 1 : 10, 000, and large cell may lay in any position across the domain. This would require an adaptive re-sampling strategy that often makes it hard using standard techniques peculiar to the regular case. Second most irregular datasets have non-convex domains and the regular grid should properly contain the original data domain. In this case the ?eld has good chances to have a sharp discontinuity cross the boundary of such domain since it is unknown outside the boundary.
5 Conclusions
In this work we have addressed the problem of e?ciently managing large volume datasets using multiresolution structure based on regular and irregular techniques. We have presented the main contribution currently present in literature and analyzed strength and weakness of both the approaches. We have seen how irregular techniques, at expense of a more complex structure, suit better approximation and re?nement of any kind of dataset while regular techniques mainly allows for e?cient re?nement of regular datasets. On their side regular techniques deals better with all the issues arising from the necessity of working in out-of-core. The adoption of regular subdivision pattern allows for e?cient data organization to improve memory occupancy and e?cient access policy to secondary memory properties of prime importance in the visualization of very large datasets. Visualization results from both techniques are considerable even if irregular techniques perform better on adaptive re?nement while regular techniques deals better with change of critical re?nement constraint. Both approaches have been resulted valid for speci?c kind of problems it is still not possible to formulate a unique judgement of quality that could prefer one approach against the other neither this has ever been primary focus of this work.

Title Suppressed Due to Excessive Length
19
References
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17. E. Puppo, Variable resolution terrain surfaces, Proceedings Eight Canadian Conference on Computational Geometry, Ottawa, Canada, August 12-15 1996, pp. 202–210. 18. Mar′ ?a-Cecilia Rivara, Mesh re?nement processes based on the generalized bisection of simplices, SIAM Journal on Numerical Analysis 21 (1984), no. 3, 604–613. MR 85i:65159 19. J. Ruppert and R. Seidel, On the di?culty of triangulating three-dimensional non-convex polyhedra, Discrete Comput. Geom. 7 (1992), 227–253. 20. W.J. Schroeder, J.A. Zarge, and W.E. Lorensen, Decimation of triangle meshes, ACM Computer Graphics (SIGGRAPH 92 Proceedings) (Edwin E. Catmull, ed.), vol. 26, July 1992, pp. 65–70. 21. O.G. Staadt and M.H. Gross, Progressive tetrahedralizations, Proceedings IEEE Visualization ’98, IEEE, 1998, pp. 397–402 (en). 22. I.J. Trotts, B. Hamann, and K.I. Joy, Simpli?cation of tetrahedral meshes with error bounds, IEEE Transactions on Visualization and Computer Graphics 5 (1999), no. 3, 224–237. 23. Yong Zhou, Baoquan Chen, and A. Kaufman, Multiresolution tetrahedral framework for visualizing regular volume data, IEEE Visualization ’97 (VIS ’97) (Washington - Brussels - Tokyo), IEEE, October 1997, pp. 135–142.

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