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Experimental Evaluation of SUNOS IPC and TCPIP Protocol Implementation

Experimental Evaluation of SUNOS IPC and TCPIP Protocol Implementation
Experimental Evaluation of SUNOS IPC and TCPIP Protocol Implementation

Experimental Evaluation of SunOS IPC and TCP/IP Protocol

Implementation 1

Computer and Communications Research Center

Department of Computer Science

Washington University St. Louis MO 63130-4899

Gurudatta M. Parulkar

guru@https://www.doczj.com/doc/287497342.html, (314) 935-4621

Christos Papadopoulos

christos@https://www.doczj.com/doc/287497342.html,

(314) 935-4163

net segment via the AMD Am7990LANCE Ethernet Con-troller.Occasionally two Sparcstation 2workstations running SunOS 4.1were also used in the experiments.However,only SunOS 4.0.3IPC could be studied in depth due to the lack of source code for SunOS 4.1.

2. Unix Inter-Process Communication (IPC)

In 4.3BSD Unix,IPC is organized into 3layers.The ?rst layer,the socket layer,is the IPC interface to applica-tions and supports different types of sockets each type pro-viding different communication semantics (for example,STREAM or DATAGRAM sockets).The second layer is the protocol layer,which contains protocols supporting the dif-ferent types of sockets.These protocols are grouped in

domains,for example the TCP and IP protocols are part of the Internet domain.The third layer is the network interface layer,which contains the hardware device drivers (for example the Ethernet device driver).Each socket has bounded send and receive buffers associated with it,which are used to hold data for transmission to,or data received from another process.These buffers reside in kernel space,and for ?exibility and performance reasons they are not contiguous.The special requirements of interprocess com-munication and network protocols require fast allocation and deallocation of both ?xed and variable size memory blocks.Therefore,IPC in BSD 4.3uses a memory manage-ment scheme based on data structures called MBUFs (Memory BUFfers).Mbufs are ?xed size memory blocks 128bytes long that can store up to 112bytes of data.A vari-ant mbuf,called a cluster mbuf is also available,in which data is stored externally in a page 1024bytes long,associ-

copied from user space into mbufs,which are linked together if necessary to form a chain.All further protocol processing is performed on mbufs.

2.1 Queueing Model

Figure 1shows the data distribution into mbufs at the sending side.In the beginning,data resides in application space in contiguous buffer space.Then data is copied into mbufs in response to a user send request,and queued in the socket buffer until the protocol is ready to transmit it.In the case of TCP or any other protocol providing reliable deliv-ery,data is queued in this buffer until acknowledged.The protocol retrieves data equal to the size of available buffer-ing minus the unacknowledged data,breaks the data in packets,and after adding the appropriate headers passes packets to the network interface for transmission.Packets in the network interface are queued until the driver is able to transmit them.On the receiving side,after packets arrive at the network interface,the Ethernet header is stripped and the remaining packet is appended to the protocol receive queue.The protocol,noti?ed via a software interrupt,wakes up and processes packets,passing them to higher layer protocols if necessary.The top layer protocol after processing the packets,appends them to the receive socket queue and wakes up the application.The four queueing points identi?ed above are depicted in Figure 2.A more comprehensive discussion of IPC and the queueing model

can be found in [8].

3. Probe Design

To monitor the activity of each queue,probes were inserted in the SunOS Unix network code at the locations shown in Figure2.A probe is a small code segment placed at strategic locations in the kernel.Each probe when acti-vated records a timestamp and the amount of data passing through its checkpoint.It also?lls a?eld to identify itself. The information recorded is minimal,but can nevertheless provide valuable insight into queue behavior.For example, the timestamp differentials can provide queue delay,queue length,arrival rate and departure rate.The data length can provide throughput measurements,and help identify where and how data is fragmented into packets.

At the sending side,probes1and2monitor the sending activity at the socket layer.The records produced by probe 2alone,show how data is broken up into transmission requests.The records produced by probes1and2together, can be used to plot queue delay and queue length graphs for the socket queue.Probe3monitors the rate packets reach the interface queue.This rate is essentially the rate packets are processed by the protocol.Probe3monitors the win-dowing and congestion avoidance mechanisms by record-ing the bursts of packets produced by the protocol.The protocol processing delay can be obtained by the inter-packet gap during a burst.The interface queue delay is given as the difference in timestamps between probes3and 4.The queue length can also be obtained from probes3and 4, as the difference in packets logged by each probe.

At the receiving side,probes5and6monitor the IP queue,measuring queue delay and length.The rate at which packets are removed from this queue is a measure of how fast the protocol layer can process packets.The rate packets arrive from the Ethernet,is strongly dependent on Ethernet load,can be determined using probe5.The differ-ence in timestamps between probes6and7give the proto-col processing delay.Probes7and8monitor the socket queue delay and length.Packets arrive in this queue after the protocol has processed them and depart from the queue as they are copied to the application space.

The probes can also monitor acknowledgments.If the data?ow is in one direction,the packets received by the sender of data will be acknowledgments.Each application has all8probes running,monitoring both incoming and outgoing packets.Therefore,in one-way communication probes at the lower layers record acknowledgments.

3.1 Probe Overhead

An issue of vital importance is that probes incur as little overhead as possible.There are three sources of potential overhead:(1)due to probe execution time;(2)due to the recording of measurements;and(3)due to probe activation (i.e. deciding when to log).

To address the?rst source of overhead,any kind of pro-cessing in the probes besides logging a few important parameters was precluded.To address the second source,it was decided that probes should store records in the kernel virtual space in a static circular list of linked records,ini-tialized during system start-up.The records are accessed via global head and tail pointers.A user program extracts the data and resets the list pointers at the end of each exper-iment.The third source of overhead,probe activation,was addressed by introducing a new socket option that the socket and protocol layer probes can readily examine.For the network layer probes,a bit in the“tos”(type of service)?eld of the IP header in the outgoing packets was set.The network layer is able to access this?eld easily because the IP header is always contained in the?rst mbuf of the chain either handed down by the protocol,or up by the driver. This is a non-standard approach,and it does violate layer-ing,but it has the advantage of incurring minimum over-head and is straightforward to incorporate.

4. Performance of IPC

This section presents some experiments aimed at char-acterizing performance of various components of IPC, including the underlying TCP/IP protocols.To minimize interference from users and the network,the experiments were performed with one user on the machines(but still in multi-user mode),and the Ethernet was monitored using either Sun’s traf?c or xenetload,which are tools capable of displaying the Ethernet utilization.With the aid of these tools it was ensured that background Ethernet traf?c was low(less than5%)during the experiments.Moreover,the experiments were repeated several times in order to reduce the degree of randomness inherent to experiments of this nature.

4.1 Experiment 1: Throughput

This experiment has two parts.In the?rst,the effect of the socket buffer size on throughput is measured when set-ting up a unidirectional connection and sending a large amount of data(about10Mbytes or more)over the Ether-net.The results show that throughput increases as socket buffers are increased,with rates up to7.5Mbps achievable when the buffers are set to their maximum size(approxi-mately51kilobytes).This suggests that it is bene?cial to increase the default socket buffer size(which is4kilobytes) for applications running on the Ethernet,and by extrapola-

tion,for applications that will be running on faster net-works in the future.The largest increase in throughput was achieved by quadrupling the socket buffers(to16kilo-bytes),followed by some smaller subsequent improve-ments as the buffer got larger.

In the second part of the experiment,the results of the ?rst part are compared to the results obtained when the two processes exchanging data reside on the same machine. This setup bypasses completely the network layer,with packets from the protocol output looped back to the proto-col input queue.Despite the fact that a single machine han-dles both transmission and reception,the best observed local IPC throughput was close to9Mbps,suggesting that the mechanism is capable of exceeding the Ethernet rate. However,as the previous part showed,the best observed throughput across the Ethernet was only7.5Mbps,which is only75%of the theoretical Ethernet throughput.The bottleneck was traced to the network driver which could not sustain rates higher than7.5Mbps.The actual results of this experiment can be found in [8].

Increasing the socket buffer size can be bene?cial in other ways too:the minimum of the socket buffer size is the maximum window TCP can use.Therefore,with the default size the window cannot exceed4096bytes(which corresponds to4packets).On the receiving end the proto-col can receive only four packets with every window which leads to a kind of stop-and-wait protocol2with four seg-ments.Another potential problem is that the use of small buffers leads to a signi?cant increase in acknowledgment traf?c,since at least one acknowledgment for every win-dow is required.The number of acknowledgments gener-ated with4K buffers was measured using the probes,and was found to be roughly double the number with maximum size buffers.Thus,more protocol processing is required to process the extra acknowledgments,possibly contributing to the lower performance obtained with the default socket buffer size.In light of the above observations,all subse-quent experiments were performed with the maximum allowable socket buffer size.

4.2 Experiment 2: Investigating IPC with Probes

For this experiment the developed probing mechanism is used to get a better understanding of the behavior of IPC. The experiment has two parts:the?rst consists of setting up a connection and sending data as fast as possible in one direction.The data size used was256KB.In the second part,a unidirectional connection is set up again,but now

sure the packet delay at each layer.

For the?rst part,the graphs presented were selected to show patterns that were consistent during the measure-ments.Only experiments during which there were no retransmissions were considered,in order to study the pro-tocols at their best.The results are presented in four sets of graphs:the?rst is a packet trace of the connection;the sec-ond is the length of the four queues vs.elapsed time;the third is the delay in the queues vs.elapsed time;and the last is the protocol processing delay.

The graphs in Figure3show the packet traces as given by probes3,4,7and8.Probes3and4are on the sending side.The?rst probe monitors the protocol output to the net-work interface and the second monitors the network driver output to the Ethernet.Probes7and8are on the receiving side and monitor the receiving socket input and output respectively.The graphs show elapsed time on the x-axis and the packet number on the y-axis.The packet number can also be thought as a measure of the packet sequence number since for this experiment all packets carried1kilo-byte of data.Each packet is represented by a vertical bar to provide a visual indication of packet activity.For the sender the clock starts ticking when the?rst SYN packet is trans-mitted,and for the receiver when this SYN packet is received.The offset introduced is less than1ms and does not affect the results in a signi?cant manner.

data and waits for an acknowledgment before sending the next packet.

Examining the?rst graph(protocol output)in the set reveals the transmission burstiness introduced by the win-dowing mechanism.The blank areas in the graph represent periods the protocol is idle awaiting acknowledgment of outstanding data.The dark areas represent the period the protocol is sending out a new window of data(the dark areas contain a much higher concentration of packets).The last two isolated packets are the FIN and FIN_ACK packets that close the connection.The second graph(interface out-put)is a trace of packets?owing to the Ethernet.It is imme-diately apparent that there is a degree of“smoothing”to the ?ow as packets move from the protocol out to the network. Even though the protocol produces bursts,when packets reach the Ethernet these bursts are dampened considerably, resulting in a much lower rate of packets on the Ethernet. The reason is that the protocol is able to produce packets faster than the network can transmit,which leads to queu-ing at the interface queue.

On the receiving side,the trace of packets into the receive socket buffer appears to be similar to the trace pro-duced by the sender,meaning that there is no signi?cant queueing delay introduced by the network or the IP queue. This also indicates that the receive side of the protocol is able to process packets at the rate they arrive,which is not surprising since this rate was reduced by the network(to approximately a packet every millisecond).This lower rate is possibly a key reason why the IP queue remains small. The output of the receive socket appears similar to the input to the socket buffer.Note however,that there is a noticeable idle period,which seems to propagate back to the other traces.The source for this is explained after examining the queue length graphs, next.

The set of graphs in Figure4shows the queue length at the various queues as a function of time(note the difference in scale of the y-axis).The queue length is shown as the number of bytes in the queue instead of packets for the sake of consistency,since in the socket layer at the sending side there is no real division of data into packets.Data is frag-mented into packets at the protocol layer.The sending socket queue length is shown to monotonically decrease as expected,but not at a constant rate since the draining of the queue is controlled by the reception of acknowledgments. Note that the point the queue appears to become empty is the point where the last chunk of data is copied into the socket buffer and not when all the data was actually trans-mitted.The data remain in the socket buffer until acknowl-edged.The interface queue shows the packet generation by the protocol.The burstiness in packet generation is imme-diately apparent and manifested as peaks in the queue length.The queue build-up suggested by the packet trace

with every new burst,indicating that each new burst con-tains more packets than the previous one.This is attributed to the slow start strategy of the congestion control mecha-nism[5].The third graph shows the IP receive queue,and con?rms the earlier hypothesis that the receive side of the protocol can comfortably process packets at the rate deliv-ered by the network.As the graph shows the queue practi-cally never builds up,each packet being removed and processed before the next one arrives.The graph for the receive socket queue shows some queueing activity.It appears that there are durations over which data accumu-lates in the socket buffer,followed by a complete drain of the buffer.During that time the transmitter does not send any data,since no acknowledgment is sent by the receiver. This queue build-up leads to gaps in packet transmission, as witnessed earlier by the packet trace plots.These gaps are a result of the receiver delaying the acknowledgment until data is removed from the socket buffer.

The next set of graphs in Figure5shows the packet delay at the four queues.The x-axis shows the elapsed time and the y-axis the delay.Each packet is again represented as a vertical bar.The position of the bar on the x-axis shows the time the packet entered the queue.The height of the bar shows the delay the packet experienced in the queue.As mentioned earlier,there are no packets in the?rst queue, therefore the?rst(socket queue)graph simply shows the time it takes for data in each write call to pass from the application layer down to the protocol layer.For this exper-iment,there is a single write call,so there is only one entry in the graph.The second graph shows the network interface queue delay.Packets entering an empty queue at the begin-

subsequent packets are queued and thus delayed.The delays range from a few hundred microseconds to several milliseconds.The third graph shows the IP queue delay, which is a measure of how fast the protocol layer can remove and process packets from its input queue.The delay of packets appears very small,with the majority of packets remaining in the queue for about100microseconds.Most of the packets are removed from the queue well before the 1ms interval that it takes for the next packet to arrive.The fourth graph shows the delay at the receive socket queue. Here the delays are much higher.This delay includes the time to copy data from mbufs to user space.Since the receiving process is constantly trying to read new data,this graph is an indication of how often the operating system allows the socket receive process which copies data to user space to run.The fact that there are occasions where data accumulates in the buffer,shows that the process runs at a frequency less than the data arrival.

The two histograms in Figure6show the protocol pro-cessing delay at the send and receive side respectively.For the sending side the delay is assumed to be the packet inter-spersing during a window burst.The reason is that since the protocol fragments transmission requests larger than the maximum protocol segment,there are no well-de?ned boundaries as to where the protocol processing begins for a packet and where it completes.Therefore,packet inter-spersing was deemed more fair to the protocol(the gaps introduced by the windowing mechanism were removed). This problem does not appear at the receiving end where the protocol receives and forwards

distinct packets to the socket layer.The x-axis in the graphs is divided into bins number of packets in each bin.Examining the graphs shows that the protocol delays are different at the two ends: at the sending end processing delay divides the packets into two distinct groups with the?rst,the larger one,requiring about250to400microseconds to process and the second about500-650microseconds.At the receiving end the packet delay is more evenly distributed,and processing takes about250-300microseconds for most packets,with some taking between300and400.Thus,the receiving side is able to process packets faster than the sending side.The average delays for protocol processing are370microsec-onds for the sending side and260microseconds for the receiving side.Thus the theoretical maximum TCP/IP can attain on Sparcstation1’s when the CPU is devoted to com-munication with no data copying(but including checksum) and without the network driver overhead is estimated to be about 22 Mbps.

In the second part of the experiment the delay experi-enced by a single packet moving through the IPC layers is isolated and measured.A problem with the previous mea-surements is that the individual contribution of each layer to the overall delay is hard to assess because layers have to share the CPU for their processing.Moreover,asynchro-nous interrupts due to packet reception or transmission may steal CPU cycles from higher layers.To isolate layer pro-cessing consecutive packets are sent after introducing some arti?cial delay between them.The idea is to give the IPC mechanism enough time to send the current packet and receive an acknowledgment before supplied with the next.

The experiment was set up as follows:the pair of Sparc-station1’s was used again for unidirectional communica-tion.The sending application was modi?ed to send one 1024byte packet and then sleep for one second to allow the packet to reach the destination and the acknowledgment to come back.To ensure that the packet was sent immediately, the TCP_NODELAY option was set.Moreover,both send-ing and receiving socket buffers were set to1kilobyte,thus

effectively reducing TCP to a stop-and-wait protocol.

The results of this experiment are summarized in Table 1,and are compared to the results obtained in the previous experiment,when250kilobytes of data were transmitted. The send socket queue delay shows that a delay of about 280μS is experienced by each packet before reaching the protocol.This includes data copy,which was measured to be about130μS.Therefore,the socket layer processing takes about150μS.This includes locking the buffer,mask-ing network device interrupts,performing various checks, allocating plain and cluster mbufs and calling the protocol. The delay for the sending side has increased by about73μS (443vs.370μS).This is due to the fact that the work required before calling the TCP output function with trans-mission request is replicated with each new packet.Earlier, the TCP output function was called with a large transmis-sion request,and entered a loop forming packets and trans-mitting them until the data was exhausted.The interface queue delay is very small:it takes about40μS for a packet to be removed from the interface queue by the Ethernet driver when the latter is idle.The IP queue delay is also quite small.The delay has not changed signi?cantly from the earlier experiment,when256kilobytes of data were transferred.The protocol layer processing at the receiving end has not changed much from the result obtained in the ?rst part.In this part the delay is253μS,while in part1it was260μS.The receive socket queue delay is about412μS,out of which130will be due to data copy.This means that the per packet overhead is about292μS which is about double the overhead at the sending side.The main source of this appears to be the application wake-up delay.4.3Experiment 3: Effect of Queueing on the

Protocol

The previous experiments have provided insight into the queueing behavior of the IPC mechanism.The experiments established that the TCP/IP layer in SunOS4.0.3running on a Sparcstation1has the potential of exceeding the Ethernet rate.As a result the queue length graphs show that noticeable queueing exists at the sending side(at the net-work interface queue)which limits the rate achieved by the protocol.At the receiving end,queueing at the IP queue is low compared to the other queues because the packet arrival rate is reduced by the Ethernet.However,queueing is observed at the socket layer,showing that packet arrival rate is higher than the rate packets are processed by IPC.In this experiment the effect of the receive socket queueing on the protocol was investigated.

Brie?y,the actions taken at the socket layer for receiving data are as follows:the receive function enters a loop tra-versing the mbuf chain and copying data to the application space.The loop exits when either there is no more data left or the application request is satis?ed.At the end of the copy-loop the protocol user request function is called so that protocol speci?c actions like sending an acknowledg-ment can take place.Thus any delay introduced at the socket queue will delay protocol actions.TCP sends acknowledgments during normal operation when the user removes data from the socket buffer.During normal data transfer(no retransmissions)an acknowledgment is sent if the socket buffer is emptied after removing at least2max-imum segments,or whenever a window update would advance the sender’s window by at least 35 percent3.

The TCP delayed acknowledgment mechanism may also generate acknowledgments.This mechanism works as follows:upon reception of a segment,TCP sets the?ag TF_DELACK in the transmission control block for that connection.Every200mS a timer process runs checking these?ags for all connections.For each connection that has the TF_DELACK?ag set,the timer routine changes it to TF_ACKNOW and the TCP output function is called to send an acknowledgment.TCP uses this mechanism in an effort to minimize both the network traf?c and the sender processing of acknowledgments.The mechanism achieves this by delaying the acknowledgment of received data in hope that the receiver will reply to the sender soon and the acknowledgment will be piggybacked onto the reply seg-ment back to the sender.

Table 1: Delay in IPC Components

b. measured using custom software

To summarize,if there are no retransmissions,TCP may acknowledge data in two ways:(1)whenever(enough)data are removed from the receive socket buffer and the TCP output function is called,and(2)when the delayed ack timer process runs.

To verify the above,the following experiment was per-formed:a unidirectional connection was set up again,but in order to isolate the protocol from the Ethernet the connec-tion was made between processes on a single machine(i.e. using local communication).The data size sent was set to1 Mbyte,and the probes were used to monitor the receive socket queue and the generated acknowledgments.The result is shown in Figure7,which shows the queue length v.s.elapsed time.The expansion of the congestion window can be seen very clearly with each new burst.Each window burst is exactly one segment larger than the previous one. Moreover,the socket queue grows by exactly the window size,and then it drops down to zero,where an acknowledg-ment is generated and a new window of data comes in shortly after.The peaks that appear in the graph are caused by the delayed acknowledgment timer process that runs every200mS.The effect of this timer is to send an acknowledgment before the data in the receive buffer is completely removed,causing more data to arrive before the buffer is emptied.However,during data transfer between different machines more acknowledgments would be gen-erated because the receive buffer becomes empty more often since the receive process is scheduled more often and has more CPU cycles to copy the data.

The experiment shows how processing at the socket layer may slow down the TCP by affecting the acknowl-edgment generation.For a bulk data transfer most acknowl-edgments are generated after the receive buffer becomes empty.If data arrives in fast bursts,or if the receiving machine is slow or loaded,data may accumulate in the socket buffer.If a window mechanism is employed for?ow control as in the case of TCP,the whole window burst may accumulate in the buffer.The window will not be acknowl-edged until the data is passed to the application.Until this happens,TCP will be idle awaiting the reception of new data,which will come only after the receive buffer is empty and the acknowledgment has gone back to the sender.So there may be gaps during data transfer which will be equal to the time to copy out the buffer plus one round trip delay for the acknowledgment and the new data to arrive.

4.4 Experiment 4: Effect of Background Load

The previous experiments have studied the IPC mecha-nism when the machines were solely devoted to communi-cation.However,it would be more useful to know how extra load present on the machine would affect the IPC mechanism.In a distributed environment(especially with single-processor machines),computation and communica-tion will affect each other.This experiment investigates the behavior of the various queues when the host machines are loaded with arti?cial load.The experiment is aimed at determining which parts of the IPC mechanism are affected and how when additional load is present on the machine. The results reported include the effect on throughput and graphs depicting how the various queues are affected by the extra workload during data transfer.

The experiment was performed by setting up a unidirec-tional connection,running the workload,and sending data from one Sparcstation to another.The main requirement for the arti?cial workload was that it be CPU intensive.The assumption is that if a task needs to be distributed,it will most likely be CPU intensive.The chosen workload con-sists of a program that forks a speci?ed number of pro-cesses that calculate prime numbers.For the purposes of this experiment the arti?cial workload level is de?ned to be the number of prime-number processes running at the same time.

Figure8shows the effect of the arti?cial workload on communication throughput when the workload is run on the server machine.The experiment was performed by?rst starting the arti?cial workload and then immediately per-forming a data transfer of5Mbytes.The graph shows that the throughput drops sharply as the number of background processes increases,which suggests that IPC requires a sig-ni?cant amount of CPU cycles.Although not actually mea-sured,the effect on computation also appears signi?cant. Thus when computation and communication compete for CPU cycles they both suffer,leading to poor overall perfor-mance.

Figure8shows the internal queues during data transfer

with a loaded server.For these graphs the data size was reduced to 1Mbyte to keep the size of the graphs reason-able.The workload level is 4,meaning that there were four prime-number processes running.The x-axis shows the elapsed time and the y-axis the queue length.Examining the receive socket queue plot shows that when data arrives at the queue is delayed signi?cantly.The bottleneck is clearly shown to be the application scheduling.The receiv-ing process has to compete for the CPU with the workload

processes,so it is forced to read the data at a lower rate.The extra load seems to affect the IP queue also.In previous experiments with no extra computation load,data would not accumulate in the IP queue.The accumulation however,is still very small compared to the other queues.The inter-face and socket queues on the sending side re?ect the effect introduced by the delay in acknowledging data by the receiver.Although not reported here,note that the effect of loading the client was similar to the effect of loading the server [8].

5. Conclusions

In general,the performance of SunOS 4.0.3IPC on Sparcstation 1over the Ethernet is very good.Experiment 1has shown that average throughput rates of up to 7.5Mbps are achievable.Further investigation has shown that this rate is not limited by the TCP/IP performance,but by the driver performance.Therefore,a better driver imple-mentation will increase throughput further.

Some improvements to the default IPC are still possible.Experiment 1has shown that increasing the default socket buffer size from 4to 16kilobytes or more,leads to a signif-icant improvement in throughput for large data transfers.Note however,that increasing the default socket buffer size necessitates an increase in the limit of the network interface queue size.The queue,shown in Figure 5,holds outgoing packets awaiting transmission.Currently its size is limited to 50packets and with the default buffers guarantees no over?ow for 12simultaneous connections (12connections with a maximum window of 4).If the default socket buffers are increased to 16kilobytes,then the number of connec-tions drops to 3.

The performance of IPC for local processes is estimated to be about 43%of the memory bandwidth.Copying 1kilo-byte takes about 130microseconds,meaning that memory-to-memory copy is about 63Mbps.Local IPC requires two copies and two checksums.Assuming that the checksum takes about half the cycles as memory copy (only reading the data is required),the maximum theoretical limit of local IPC is 63/3=21Mbps.The IPC performance measured was close to 9Mbps which is about 43%of the memory bandwidth.When processes running on different machines,the sending side of IPC is able to process packets faster than the Ethernet rate,which leads to queueing at the net-work interface queue.At the receiving side,the network and protocol layers are able to process packets as they arrive.At the socket layer however,packets are queued before delivered to the application.In both local and remote communication,the performance of TCP/IP is determined by protocol processing and checksum.Ignoring the data

Figure 8:Throughput v.s.server background

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copy,this was measured to be about22Mbps and is limited by the sending side.

While transferring large amounts of data,TCP relies on the socket layer for a noti?cation that the application received the data before sending acknowledgments.The socket layer noti?es TCP after all data has been removed from the socket buffer.This introduces a delay in receiving new data which is equal to the time to copy the data to application space plus one round trip time to send the acknowledgment and the new data to arrive.This is a small problem on the current implementation where the socket queues are small,but may be signi?cant in future high bandwidth-delay networks where queues may be very large.Experiments3and4show that queueing at the receive socket queue can grow to?ll the socket buffer, especially if the machine is loaded.This reduction in acknowledgments could degrade the performance of TCP especially during congestion window opening or after a packet loss.The situation will be exacerbated if the TCP large windows extension is implemented.The congestion window opens only after receiving acknowledgments, which may not be generated fast enough to open the win-dow quickly,resulting in the slow-start mechanism becom-ing too slow.

The interaction of computation and communication is signi?cant.Experiment4has shown that the additional load on the machine dramatically affects communication. The throughput graphs show a sharp decrease in through-put as CPU contention increases which means that IPC requires a major portion of the CPU cycles to sustain high Ethernet utilization.Even though machines with higher computational power are expected to become available in the future,network speeds are expected to scale even faster. Moreover,some of these cycles will not be easy to elimi-nate.For example TCP calculates the checksum twice for every packet,once at the sending and once at the receiving end of the protocol.The fact that in TCP the checksum resides in the header and not at the end of the packer means that this time consuming operation cannot be performed using hardware that calculates the checksum and appends it to the packet as data is sent to,or arrives from the net-work.Conversely,the presence of communication affects computation by stealing CPU cycles from computation. The policy of favoring short processes adopted by the Unix scheduling mechanism allows the communication pro-cesses to run at the expense of computation.This schedul-ing policy makes communication and computation performance unpredictable in the Unix environment.

Some areas of weakness have already been identi?ed with existing TCP for high speed networks,and extensions to TCP were proposed to address them[6].The extensions are:(1)use of larger windows(greater that TCP’s current maximum of65536bytes)to?ll a high speed pipe end-to-end;(2)ability to send selective acknowledgments to avoid retransmission of the entire window;(3)and inclusion of timestamps for better round trip time estimation[7].We and other groups are currently evaluating these options. However,one may question the suitability of TCP’s point-to-point100%reliable byte stream interface for multi par-ticipant collaborative applications with multimedia streams.Additionally,if more and more underlying net-works support statistical reservations for high bandwidth real time applications,TCP’s pessimistic congestion con-trol will have to be reconsidered.

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[2] Chesson, Greg, ‘‘XTP/PE Design Considerations’’, IFIP

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works, May 1989, reprinted as: Protocol Engines, Inc.,

PEI~90-4, Santa Barbara, Calif., 1990.

[3]Comer,Douglas,Internetworking with TCP/IP,Prentice Hall,

Inc., Englewood Cliffs, New Jersey, 1991.

[4] D. D. Clark, V. Jacobson, J. Romkey, and H. Salwen, “An

analysis of TCP processing overhead”, IEEE Communica-

tions Magazine, V ol. 27, No. 6, Jume, 1989, pp. 23-29. [5] Jackobson, Van, “Congestion Avoidance and Control”,Sig-

Comm ‘88, Symp., ACM, Aug. 1988, pp. 314-329.

[6] Jacobson, V., Braden, R.T. and Zhang, L., “TCP extensions

for high-speed paths”, RFC 1185, 1990.

[7] Nicholson, Andy, Golio, Joe, Borman, David, Young, Jeff,

Roiger,Wayne,“High Speed Networking at Cray Research,”

ACM SIGCOMM Computer Communication Review, V ol-ume 2, Number 1, pages: 99-110.

[8] Papadopoulos, Christos, “Remote Visualization on Campus

Network,” MS Thesis, Department of Computer Science,

Washington University in St. Louis, 1992.

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col speci?cation”, Inform. Sci. Inst., Rep. RFC 791, Sept.

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Sci. Inst., Rep. RFC 793, Sept. 1981.

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Publishing Company, Inc., Redding, Massachusetts, 1989.

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ented Lightweight Transport Protocol Design,” Tenth Inter-national Conference on Computer Communication

(ICCC’90), Narosa Publishing House, India, Nov. 1990, pp 379-387.

red hat linux常用操作命令汇总

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cad常用基本操作

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(四)实验结果分析: Ping命令: 我们使用ping命令ping百度的IP 202.108.22.5 使用-a参数来解析计算机NetBios名 使用-n 命令改变测试包的数量 使用-t 命令来一直执行ping命令直到键入CTRL+C

Netstat命令: 我们使用-a 命令来查看与我们主机机那里连接的端口信息 我们使用-e 命令显示以太网的统计住处该参数一般与S参数共同使用 我们使用-n 以数字的格式显示端口的地址信息:

我们使用-s显示每个协议的统计情况:

接下来我们使用VisualRouter来跟踪路由信息: 我们尝试着与193.168.110.52通信,并查看路由等信息 我们可以看见地区为:Luxumbourg 该IP属于德国卢森堡 网络为:Fondation RESTERA 防火墙信息:对ping命令不回应,对80端口的空请求不回应 还有一些数据包分析的信息。 从这张图中我还看到了路由的路径: 从 192.168.110.205->192.168.110.1->?->192.168.99.38->192.168.9 9.30->10.0.1.4->218.2.129.161->?->202.97.50.238->202.97.33.1 54->?->4.71.114.101->?->4.69.148.225->212.73.249.26->158.64. 16.189->193.168.110.52

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(4)命令后加上&可使该命令后台(background)执行 1、man获取命令帮助 功能:查阅指定命令或资源联机手册。 语法:man 〈command〉 说明:man是帮助手册manul的缩写,它的命令格式是man后跟需获取帮助的命令,显示过程中随时可用q退出。 示例:man ls 2、用 - -help获取命令参数的说明 功能:查阅指定命令所用的参数。 语法:〈command〉--help 说明:使用命令后直接跟--help获取该命令所需参数的帮助。 示例:ls –help 三、常用命令 1、目录操作 和DOS相似,UNIX采用树型目录管理结构,由根目录(/)开始一层层将子目录建下去,各子目录以/ 隔开。用户login后,工作目录的位置称为home directory,由系统管理员设定。…~?符号代表自己的home directory,例如~/myfile 是指自己home目录下myfile这个文件。 UNIX的通配符有三种:?*? 和??? 用法与DOS相同,…-… 代表区间内的任一字符,如test[0-5]即代表test0,test1,……,test5的集合。 (1)显示目录文件ls 执行格式:ls [-atFlgR] [name] (name可为文件或目录名称) 例:ls 显示出当前目录下的文件 ls -a 显示出包含隐藏文件的所有文件 ls -t 按照文件最后修改时间显示文件 ls -F 显示出当前目录下的文件及其类型 ls -l 显示目录下所有文件的许可权、拥有者、文件大小、修改时间及名称 ls -lg 同上 ls -R 显示出该目录及其子目录下的文件 注:ls与其它命令搭配使用可以生出很多技巧(最简单的如"ls -l | more"),更多用法请输入ls --help查看,其它命令的更多用法请输入命令名 --help 查看. (2)建新目录mkdir 执行格式:mkdir directory-name 例:mkdir dir1(新建一名为dir1的目录) (3)删除目录rmdir 执行格式:rmdir directory-name 或rm directory-name 例:rmdir dir1 删除目录dir1,但它必须是空目录,否则无法删除

hdfs的操作命令大全

转载: https://www.doczj.com/doc/287497342.html,/jrckkyy/blog/item/982b15869490122966096ee6.html 调用文件系统(FS)Shell命令应使用 bin/hadoop fs 的形式。所有的的FS shell命令使用URI路径作为参数。URI格式是scheme://authority/path。对HDFS文件系统,scheme是hdfs,对本地文件系统,scheme是file。其中scheme 和authority参数都是可选的,如果未加指定,就会使用配置中指定的默认scheme。一个HDFS文件或目录比如/parent/child可以表示成 hdfs://namenode:namenodeport/parent/child,或者更简单的/parent/child (假设你配置文件中的默认值是namenode:namenodeport)。大多数FS Shell 命令的行为和对应的Unix Shell命令类似,不同之处会在下面介绍各命令使用详情时指出。出错信息会输出到stderr,其他信息输出到stdout。 cat 使用方法:hadoop fs -cat URI [URI …] 将路径指定文件的内容输出到stdout。 示例: hadoop fs -cat hdfs://host1:port1/file1 hdfs://host2:port2/file2 hadoop fs -cat file:///file3 /user/hadoop/file4 返回值: 成功返回0,失败返回-1。 chgrp 使用方法:hadoop fs -chgrp [-R] GROUP URI [URI …] Change group association of files. With -R, make the change recursively through the directory structure. The user must be the owner of files, or else a super-user. Additional information is in the Permissions User Guide. --> 改变文件所属的组。使用-R将使改变在目录结构下递归进行。命令的使用者必须是文件的所有者或者超级用户。更多的信息请参见HDFS权限用户指南。 chmod 使用方法:hadoop fs -chmod [-R] URI [URI …] 改变文件的权限。使用-R将使改变在目录结构下递归进行。命令的使用者必须是文件的所有者或者超级用户。更多的信息请参见HDFS权限用户指南。 chown 使用方法:hadoop fs -chown [-R] [OWNER][:[GROUP]] URI [URI ]

实验四:常用的目录和文件操作命令

实验四:常用的目录和文件操作命令 一、实验准备知识:P37表3-2 1、当前工作目录 ?用户目前所处的目录 ?用户登录后进入的目录通常是自己的主目录 ?可用pwd 命令查看用户的当前目录 ?可用cd 命令来切换目录 ?一些特殊字符的特殊含义: ?“ .” 表示当前目录 ?“..” 表示当前目录的上一级目录(父目录) ?“-” 表示用cd 命令切换目录前所在的目录 ?“~” 表示用户主目录的绝对路径名 2、路径(path) ?路径是指文件或目录在文件系统中所处的位置 ?绝对路径 ?以斜线(/)开头 ?描述到文件位置的完整说明 ?任何时候你想指定文件名的时候都可以使用 ?相对路径 ?不以斜线(/)开头 ?指定相对于你的当前工作目录而言的位置 ?可以被用作指定文件名的简捷方式 二、实验过程: 1、目录命令: 1)ls命令: 功能:显示文件或目录信息 ?格式:ls [选项] [目录或是文件] ?说明: ?对于目录,该命令将列出其中的所有子目录与文件。 ?对于文件,ls 将输出其文件名以及所要求的其他信息。 ?默认情况下,输出条目按字母顺序排序。 ?当未给出目录名或文件名时,就显示当前目录的信息。 应用举例:

2)mkdir命令: 功能:创建目录 ?格式:mkdir [选项] [目录名件] ?选项说明: ?-m:对新建目录设置存取权限,在没有“-m”选项时。默认权限是755. ?-p:可以是一个路径名称,此时若路径中的某些目录尚不存在,加上此选项后,系统将自动创建那些尚不存在的目录,即一次可以建立多个目录。 应用举例: #mkdir /root/dir3 #mkdir dir4 //创建一个空目录 #mkdir -p dir5/dir6 //创建一个空目录树 #mkdir -p dir5/{abc,bcd}/htdocs //创建/srv/www/abc/htdocs和/srv/www/bcd/htdocs目录 #mkdir –p A B B/B1 3)pwd命令: 功能:显示当前工作目录 ?格式:pwd 4)cd命令:功能:切换目录 ?说明:工作目录路径可以使用绝对或相对路径名,绝对路径从/(根)开始,相对路 径从当前目录开始。 应用举例: #cd /etc //更改工作目录为etc #cd .. //改变目录位置至当前目录的父目录 #cd ~ //改变目录位置至用户登录时的工作目录。 #cd ~tong //改变目录位置至用户tong的宿主目录。 5)tree命令:功能:显示目录树 ?格式:tree

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