入门级
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提高
<< Advanced 3D Game Programming With DirectX 9.0>>
图形学
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数学
<<3D Math Primer for Graphics and Game Development>>
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渲染基础
《Cg_tutorial》
《The Complete Effect and HLSL Guide》
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光照与环境模拟
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<< Programming Vertex, Geometry, and Pixel Shaders>>
地形渲染
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模型导入和动画
物理
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碰撞检测
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细节层次
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光线追踪
<< Physical-Based Rendering - From Theory to Implementation>>
引擎设计
<<3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic>>
<<3D Game Engine Programming>>
<<3D Game Engine Design, Second Edition>>
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人工智能
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综合应用
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