Standard标准菜单
File文件
New Scene建立新场景
Open Scene打开场景
Save Scene存盘场景
Save Scene As改名存盘
Import导入
Export All导出所有
Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目
New建立新项目
Edit Current编辑当前项目
Set指定当前项目
Exit退出
Edit编辑
Undo取消上一次操作
Redo恢复上一次操作
Repeat重复最后一次操作
Keys关键帧
Cut Keys裁剪关键帧
Copy Keys拷贝关键帧
Paste Keys粘贴关键帧
Delete Keys删除关键帧
Scale Keys缩放关键帧
Bake Simulation模拟复制
Delete删除
Delete by Type根据类型删除History构造历史
Channels通道
Static Channels静帧通道
Motion Paths运动路径Expressions表达式
Constraints约束
Rigid Bodies刚体
Delete All by Type根据类型删除所有History构造历史
Channels通道
Static Channels静帧通道
Motion Paths运动路径Expressions表达式
Constraints约束
Unused Transforms未用变形
Joints连接
IK Handles逆向运动控制柄
Lattices车削
Clusters族
Sculpt Objects雕刻物体
Wires网格
Lights灯光
Cameras照相机
Image Planes图像板
Shading Groups and Materials阴影组和材质Particles粒子
Rigid Bodies刚体物体
Rigid Constraints刚体约束
Select All选择所有
Select All by Type根据类型选择所有Joints连接
IK Handles逆向运动控制柄
Lattices车削
Clusters族
Sculpt Objects雕刻物体
Wires网格
Transforms变形
Geometry几何体
NURBS Geometry NURBS几何体Polygon Geometry多边形几何体
Lights灯光
Cameras照相机
Image Planes图像板
Particles粒子
Rigid Bodies刚体物体
Rigid Constraints刚体约束
Quick Select Set快速选择集
Layers层
New Layers建立新层
Rename Layer更改层名称
Remove Current Layer移去当前层
Layer Editor层编辑器
Transfer to Layer转化为层
Select All on Layer选择层上所有物体Hide Layer隐藏层
Hide All Layers隐藏所有层
Show Layer显示层
Show All Layers显示所有层
Template Layer临时层
Untemplate Layer解除临时层
Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制
Group成组
Ungroup解成组
Create Empty Group建立空成组
Parent建立父物体
Unparent解除父物体
Modify修改
Transformation Tools变形工具
Move Tool移动工具
Rotate Tool旋转工具
Scale Tool缩放工具
Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具
Move Limit Tool移动限制工具
Rotate Limit Tool旋转限制工具
Scale Limit Tool缩放限制工具
Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点
All所有
IK solvers逆向运动连接器
Constraints约束
Expressions表达式
Particles粒子
Rigid Bodies刚体
Snapshots快照
Disable Node废弃动画节点
Make Live激活构造物
Center Pivot置中枢轴点
Prefix Hierarchy Names定义前缀
Add Attribute增加属性
Measure测量
Distance Tool距离工具
Parameter Tool参数工具
Arc Length Tool弧度工具
Animated Snapshot动画快照
Animated Sweep由动画曲线创建几何体曲面Display显示
Geometry几何体
Backfaces背面
Lattice Points车削点
Lattice Shape车削形
Local Rotation Axes局部旋转轴
Rotate Pivots旋转枢轴点
Scale Pivots缩放枢轴点
Selection Handles选定句柄
NURBS Components NURBS元素
CVs CV曲线
Edit Points编辑点
Hulls可控点
Custom定制
NURBS Smoothness NURBS曲面光滑处理Hull物体外壳
Rough边框质量
Medium中等质量
Fine精细质量
Custom定制
Polygon Components多边形元素
Custom Polygon Display定制多边形显示Fast Interaction快速交错显示
Camera/Light Manipulator照相机/灯光操作器Sound声音
Joint Size关节尺寸
IK Handle Size IK把手尺寸
Window窗口
General Editors通用编辑器
Set Editor系统设置编辑器
Attribute Spread Sheet属性编辑器
Tool Settings工具设置
Filter Action Editor滤镜动作编辑器Channel Control通道控制信息
Connection Editor连接编辑器Performance Settings性能设置
Script Editor Script编辑器
Command Shell命令窗口
Plug-in Manager滤镜管理器
Rendering Editors渲染编辑器
Rendering Flags渲染标记
Hardware Render Buffer硬件渲染缓冲区Render View渲染视图
Shading Groups Editor阴影组编辑器Texture View质地视图
Shading Group Attributes阴影组属性Animation Editors动画编辑器
Graph Editor图形编辑器
Dope Sheet
Blend Shape融合形
Device Editor设备编辑器
Dynamic Relationships动态关系
Attribute Editor属性编辑器
Outliner框架
Hypergraph超图形
Multilister多功能渲染控制
Expression Editor表达式编辑器
Recent Commands当前命令
Playblast播放预览
View Arangement视图安排
Four四分
3 Top Split上三分
3 Left Split左三分
3 Right Split右三分
3 Bottom Split底部三分
2 Stacked二叠分
2 Side By Side二平分
Single单图
Previous Arrangement前次安排
Next Arrangement下次安排
Saved Layouts保存布局
Single Perspective View单透视图
Four View四分图
Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能
Persp/Outliner透视/轮廓
Persp/Graph透视/图形
Persp/Set Editor透视/组编辑器
Edit Layouts编辑布局
Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用
Raise Application Windows移动窗口向前Options可选项
General Preferences一般设置
UI Preferences用户界面设置
Customize UI定制用户界面
Hotkeys快捷键
Colors颜色
Marking Menus标记菜单
Shelves书架
Panels面板
Save Preferences保存设置
Status Line状态栏
Shelf书架
Feedback Line反馈栏
Channel Box通道面板
Time Slider时间滑动棒
Range Slider范围滑动棒
Command Line命令行
Help Line帮助行
Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板
Modeling建模系统
Primitives基本物体
Create NURBS创建NURBS物体Sphere球体
Cube立方体
Cylinder圆柱体
Cone圆台(锥)体
Plane平面物体
Circle圆
Create Polygons创建多边形物体
Sphere球体
Cube立方体
Cylinder圆柱体
Cone圆台(锥)体
Plane平面物体
Torus面包圈
Create Text创建文本
Create Locator创建指示器Construction Plane构造平面
Create Camera创建照相机
Curves创建曲线
CV Curve Tool CV曲线工具
EP Curve Tool EP曲线工具
Pencil Curve Tool笔曲线工具
Add Points Tool加点工具
Curve Editing Tool曲线编辑工具
Offset Curve曲线移动
Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整
Fillet Curve带状曲线
Rebuild Curve重建曲线
Extend Curve扩展曲线
Insert Knot插入节点
Attach Curves连接曲线
Detach Curves断开曲线
Align Curves对齐曲线
Open/Close Curves打开/关闭曲线Reserse Curves反转曲线
Duplicate Curves复制曲线
CV Hardness硬化曲线
Fit B-spline适配贝塔曲线
Surfaces曲面
Bevel斜角
Extrude凸出
Loft放样
Planar曲面
Revolve旋转
Boundary边界
Birail 1 Tool二对一工具
Birail 2 Tool二对二工具
Birail 3+ Tool二对三工具
Circular Fillet圆边斜角
Freeform Fillet自由形斜角
Fillet Blend Tool斜角融合工具
Edit Surfaces编辑曲面
Intersect Surfaces曲面交叉
Project Curve投影曲线
Trim Tool修整曲线工具
Untrim Surfaces撤消修整
Rebuild Surfaces重建曲面
Prepare For Stitch准备缝合
Stitch Surface Points点缝合曲面
Stitch Tool缝合工具
NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素
Attach Surfaces曲面结合
Detach Surfaces曲面分离
Align Surfaces曲面对齐
Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面
Polygones多边形
Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形
Split Polygon Tool分离多边形工具
Move Component移动元素
Subdivide多边形细化
Collapse面转点
Edges边界
Soften/Harden柔化/硬化
Close Border关闭边界
Merge Tool合并工具
Bevel斜角
Delete and Clean删除和清除
Facets面
Keep Facets Together保留边线
Extrude凸出
Extract破碎
Duplicate复制
Triangulate三角分裂
Quadrangulate四边形合并
Trim Facet Tool面修整工具
Normals法向
Reverse倒转法向
Propagate传播法向
Conform统一法向
Texture质地
Assign Shader to Each Projection指定投影Planar Mapping平面贴图
Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图
Delete Mapping删除贴图
Cut Texture裁剪纹理
Sew Texture斜拉纹理
Unite联合
Separate分离
Smooth光滑
Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定
Uninstall Current Settins解除当前设定Animation动画模块
Keys关键帧
Settings设置关键帧
Auto Key自动设置关键帧
Spline样条曲线式
Linear直线式
Clamped夹具式
Stepped台阶式
Flat平坦式
Other其他形式
Set Driven Key设置驱动关键帧
Set设置
Go To Previous前移
Go To Next后退
Set Key设置帧
Hold Current Keys保留当前帧
Paths路径
Set Path Key设置路径关键帧
Attach to Path指定路径
Flow Path Object物体跟随路径
Skeletons骨骼
Joint Tool关节工具
IK Handle Tool反向动力学句柄工具
IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具
Reroot Skeleton重新设置根关节
Remove Joint去除关节
Disconnect Joint解除连接关节
Connect Joint连接关节
Mirror Joint镜向关节
Set Preferred Angle设置参考角
Assume Preferred Angle
Enable IK Solvers反向动力学解算器有效
EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形
Edit Menbership Tool编辑成员工具
Prune Membership变形成员
Cluster簇变形
Lattice旋转变形
Sculpt造型变形
Wire网格化变形
Lattice旋转
Sculpt造型
Cluster簇
Point On Curve线点造型
Blend Shape混合变形
Blend Shape Edit混合变形编辑
Add增加
Remove删除
Swap交换
Wire Tool网格化工具
Wire Edit网格编辑
Add增加
Remove删除
Add Holder增加定位曲线
Reset重置
Wire Dropoff Locator网线定位器
Wrinkle Tool褶绉变形工具
Edit Lattice编辑旋转
Reset Lattice重置旋转
Remove Lattice Tweeks恢复旋转
Display I-mediate Objects显示中间物体
Hide Intermediate Objects隐藏中间物体Skinning皮肤
Bind Skin绑定蒙皮
Detach Skin断开蒙皮
Preserve Skin Groups保持皮肤组
Detach Skeleton分离骨骼
Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼
Reattach Selected Joints重新连接关节Create Flexor创建屈肌
Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定
Point关节
Aim目标
Orient方向
Scale缩放
Geometry几何体
Normal法向
Rendering
Lighting灯光
Create Ambient Light创建环境光
Create Directional Light创建方向灯
Create Point Light创建点光源
Create Spot Light创建聚光灯
Relationship Panel关系面板
Light Linking Tool灯光链接工具
Shading 阴影
Shading Group Attributes阴影组属性
Create Shading Group创建阴影组
Lambert朗伯材质
Phong Phong材质
Blinn布林材质
Other其他材质
Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组
Shading Group Tool阴影组工具
Texture Placement Tool纹理位移工具Render渲染
Render into New Window渲染至新窗口
Redo Previous Render重复上次渲染
Test Resolution测试分辨率
Camera Panel照相机面板
Render Globals一般渲染
Batch Render批渲染
Cancel Batch Render取消批渲染
Show Batch Render显示批渲染
Dynamics动力学系统
Settings设置
Initial State初始状态
Set For Current当前设置
Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器
Dynamics Controller动力学控制器
Particle Collision Events粒子爆炸
Particle Caching粒子缓冲
Run-up and Cache执行缓冲
Cache Current Frame缓冲当前帧
Set Selected Particles设置选定粒子Dynamics On动力学开
Dynamics Off动力学关
Set All Particles设置所有粒子
Particles All On When Run执行时粒子系统开
Auto Create Rigid Body自动创建刚体Particles粒子
Particle Tool粒子工具
Create Emitter创建发射器
Add Emitter增加发射器
Add Collisions增加碰撞
Add Goal增加目标
Fields场
Create Air创建空气动力场
Create Drag创建拖动场
Create Gravity创建动力场
Create Newton创建牛顿场
Create Radial创建辐射动力场
Create Turbulence创建震荡场
Create Uniform创建统一场
Create Vortex创建涡流场
Add Air增加空气动力场
Add Newton增加牛顿场
Add Radial增加辐射场
Add Turbulence增加震荡场
Add Uniform增加统一场
Add Vortex增加涡流场
Connect连接
Connect to Field场连接
Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体
Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体
Create Springs创建弹簧
Set Active Key设置正向正
Set Passive Key设置负向正
Help帮助
Product Information产品信息
Help帮助
伪球迷biased fans 紧身服straitjacket 团购group buying 奉子成婚shortgun marriage 婚前性行为premartial sex 开博to open a blog 家庭暴力family volience 问题家具problem furniture 炫富flaunt wealth 决堤breaching of the dike 上市list share 赌球soccer gambling 桑拿天sauna weather 自杀Dutch act 假发票fake invoice 落后产能outdated capacity 二房东middleman landlord 入园难kindergarten crunch 生态补偿ecological compensation 金砖四国BRIC countries 笑料laughing stock 泰国香米Thai fragrant rice 学历造假fabricate academic credentials 泄洪release flood waters 狂热的gaga eg: I was gaga over his deep blue eyes when I first set eyes on him 防暑降温补贴high temperature subsidy 暗淡前景bleak prospects 文艺爱情片chick flick 惊悚电影slasher flick 房奴车奴mortgage slave 上课开小差zone out 万事通know-it-all 毕业典礼commencement 散伙饭farewell dinner 毕业旅行after-graduation trip 节能高效的fuel-efficient 具有时效性的time-efficient 死记硬背cramming 很想赢be hungry for success 面子工程face job 捉迷藏play tag 射手榜top-scorer list 学历门槛academic threshold 女学究blue stocking
Maya 流体参数翻译-流体形态 【FluidShape】流体形态节点 ContainerProperties(容器属性) Resolution(分辨率):控制流体网格的尺寸 Size(大小):控制流体的影响范围 BoundaryXYZ(边界):设定流体影响的边界方向,默认BothSides为正负方向都产生扩散影响 Wrapping(包裹):流体将会从设定的面进入,而从对面冒出。此方式可用于制作风吹雾的效果。 Use Height Field 使用高度区域 (2D容器特有)开启该项,可使2D表面作为高度区来绘制。在制作如热咖啡上的泡沫或者船只航行中的尾流时就会很有用。 这个选项对于表面材质的渲染如同常规的体积渲染(2D流体实际上就是3D流体,2D流体中定义的动力方格和纹理将映射到3D体积中)。当此项开启,Opacity(不透明度)将被重新解释,表示一个统一的不透明度的高度。2d流体的Z(高度)值由Size属性定义。当开启此项,2D流体的SurfaceRender(表面渲染)的重算速度将会更快速。Contents Method内容方式 Density/Velocity/Temperature/Fuesl密度/速度/温度/燃烧 Off (zero) 关闭 设值流体的属性值为0.当设值为Off,属性将不会在动力学模拟中被作用。
Static Grid 静止方格 对属性创建一个方格,可以使你对每个三维像素进行自定义属性值(使用fluid emitters 流体发射器,PaintFluidsTool绘制流体工具或者initial state caches初始化状态缓存)的控制。当这些数值在动力学模拟中被使用,它们不会被任何动力学模拟所改变Dynamic Grid 动力方格 对属性创建一个方格,可以使你对每个三维像素进行自定义属性值(使用fluid emitters 流体发射器,PaintFluidsTool绘制流体工具或者initial state caches初始化状态缓存)的控制,可使用于任何动力学模拟。 Gradient 渐变 使用所选渐变的属性值对流体容器进行填充控制,渐变值被预置于Maya中不被方格所使用。渐变值可用于计算动力学模拟,但它们不会被模拟所改变。正因为不会被动力学模拟所影响,因此使用渐变将比方格具有更高的渲染速度。 Density/Velocity/Temperature/Fuel Gradient密度/速度/温度/燃烧渐变 (当previous method预览方式设置为Gradient渐变时会显示以上属性) 以下为各种属性的设置效果 Constant 恒定 设置值为1,应用于整个流体特效中。
Not everyone agrees on what is right and what is wrong,(并非每个人对什么是对、什么是错都持一样的看法)nor does everyone agree on what is good and bad for children. Jacques Muller thinks money is the most important thing in the world, but unfortunately, money is not everything.(但是遗憾的是,金钱并非一切)Speaking of hamburgers not all Americans like them.(并非所有美国人都喜欢吃)Not all people share the same interests(人的兴趣不尽相同),but we can still like make friends with people who do not have our interests. Unit 2 (1)Often it is in overcoming hardships that we come to appreciate the value of life.(才懂得珍惜生命的价值) (2)Some scientists believe that people will come to be found of genetically modified crops someday(人们总有一天会喜欢转基因农作物的)since they can increase yields and farms'incomes, reduce prices and help combat hunger and disease in the developing world. (3)With repeated hackers'attacks on our system,we have come to realize the necessity of hiring a computer-security expert.(我们逐渐意识到有必须聘请一位计算机安全专家。) (4)Having conducted some surveys in Chinese kindergartens, Howard Gardner came to realize that the Chinese preferred “teaching by holding the hand”.(逐渐认识到中国人喜欢“把着手教”。) Unit 3 is not such an unusual word as it used to be (因特网已不再是一个不同寻常的字眼). In today’s electronic age , it is changing the way customers behave-in deciding what products to buy , and where to buy them . business suit has long been the uniform for male office workers .most men do not look unattractive in them(大多数男人穿上西装看上去倒不是没有魅力) . The problem is sometimes ,especially at the height of summer ,their movement seems to be restricted . as she is , she is not unconcerned by her sudden unemployment(尽管她富裕,她对突然遭到解雇并非无动于衷). York City was once the murder capital of the world . Due to a new policy called “zero-tolerance”, the policy of not tolerating even the smallest crime , the city can now be seen as a leader in crime fighting .This claim is not unrealistic in view of a sharp decrease in the city’s violent crimes.(鉴于严重犯罪活动的大幅下降,这样的声言并非不切实际). skips breakfast on a daily basis; frequently misses meals in order to accommodate busy work or social schedules; eats a lot of fast-food; and fails to exercise regularly .his poor health is not unrelated to his unhealthy way of life .(他身体欠佳,与他不健康的生活方式不无关系). Unit 5 1. Fifty years ago it was taken for granted(人们理所当然地认为) that marriage was the goal of every young woman’s inmost thought, and the aim for her of her father and
1 Bit Logic In structi ons 1.1 Overview of Bit Logic In structi ons 1.1.1 Description Bit logic in structi ons work with two digits, 1 and 0. These two digits form the base of a nu mber system called the binary system. The two digits 1 and 0 are called binary digits or bits. In the world of con tacts and coils, a 1 in dicates activated or en ergized, and a 0 in dicates not activated or not en ergized. The bit logic in struct ions in terpret sig nal states of 1 and 0 and comb ine them accord ing to Boolea n logic. These comb in ati ons produce a result of 1 or 0 that is called the “result of logic operati on ” (RLO). The logic operations that are triggered by the bit logic instructions perform a variety of fun cti ons. There are bit logic in structio ns to perform the followi ng fun cti ons: ---| |--- Normally Ope n Co ntact (Address) ---| / |--- Normally Closed Con tact (Address) ---(SAVE) Save RLO into BR Memory XOR Bit Exclusive OR ---()Output Coil ---(# )--- Midli ne Output ---|NOT|--- In vert Power Flow The followi ng in structio ns react to an RLO of 1: ---(S ) Set Coil ---(R ) Reset Coil SR Set-Reset Flip Flop RS Reset-Set Flip Flop Other in structi ons react to a positive or n egative edge tran siti on to perform the followi ng functions: ---(N)--- Negative RLO Edge Detectio n ---(P)--- Positive RLO Edge Detectio n NEG Address Negative Edge Detectio n POS Address Positive Edge Detectio n
发表日期:2015-09-29 07:48 来源:80后励志网编辑:80后点击:3321次 文章标签: 英语名言教育好文读书励志英语教育 文章导读:英语是国际性的语言,英语在我们的生活中使用率也越来越高,下面这50个很潮的英文单词,年轻人一定要学会哦! 50个很潮的英文单词,年轻人一定要学会! 1.预约券 reservation ticket 2.下午茶 high tea 3.微博 Microblog/ Tweets 4.裸婚 naked wedding 5.亚健康 sub-health 6.平角裤 boxers 7.愤青 young cynic 8.灵魂伴侣 soul mate 9.小白脸 toy boy 10.精神出轨 soul infidelity 11.人肉搜索 flesh search 12.浪女 dillydally girl 13.公司政治 company politics 14.剩女 3S lady(single,seventies,stuck)/left girls 15.山寨 copycat 16.异地恋 long-distance relationship 17.性感妈妈 yummy mummy ; milf(回复中指出的~) 18.钻石王老五 diamond bachelor;most eligible bachelor 20.时尚达人 fashion icon 21.御宅 otaku 22.上相的,上镜头的 photogenic 23.脑残体 leetspeak 24.学术界 academic circle 25.哈证族 certificate maniac 26.偶像派 idol type 27.住房公积金 housing funds 28.个税起征点 inpidual income tax threshold 29.熟女 cougar(源自电影Cougar Club) 30.挑食者 picky-eater 31.伪球迷 fake fans 32.紧身服 straitjacket 33.团购 group buying 34.奉子成婚 shotgun marriage 35.婚前性行为 premarital sex 36.开博 to open a blog 37.家庭暴力 family/domestic violence (由回复更正) 38.问题家具 problem furniture
1 Bit Logic Instructions 1.1 Overview of Bit Logic Instructions 1.1.1 Description Bit logic instructions work with two digits, 1 and 0. These two digits form the base of a number system called the binary system. The two digits 1 and 0 are called binary digits or bits. In the world of contacts and coils, a 1 indicates activated or energized, and a 0 indicates not activated or not energized. The bit logic instructions interpret signal states of 1 and 0 and combine them according to Boolean logic. These combinations produce a result of 1 or 0 that is called the “result of logic operation” (RLO). The logic operations that are triggered by the bit logic instructions perform a variety of functions. There are bit logic instructions to perform the following functions: ---| |--- Normally Open Contact (Address) ---| / |--- Normally Closed Contact (Address) ---(SAVE) Save RLO into BR Memory XOR Bit Exclusive OR ---( ) Output Coil ---( # )--- Midline Output ---|NOT|--- Invert Power Flow The following instructions react to an RLO of 1: ---( S ) Set Coil ---( R ) Reset Coil SR Set-Reset Flip Flop RS Reset-Set Flip Flop Other instructions react to a positive or negative edge transition to perform the following functions: ---(N)--- Negative RLO Edge Detection ---(P)--- Positive RLO Edge Detection NEG Address Negative Edge Detection POS Address Positive Edge Detection
Mayan Pyramids in Mexico 南美丛林中的玛雅金字塔. By Murrant Rotz 金今选译难度等级:medium Deep within the jungles of Mexico and Guatemala and extending into the Yucatan peninsula lie the mysterious temples and Mayan pyramids. The Maya pyramids were chosen as one of the seven New Wonders of the World not only for their magnificent physical presence but also for the intellectual achievements of the people. While Europe was still in the midst of the Dark Ages , these amazing people were masters of mathematics. They invented the calendars we use today. Without metal tools, beasts of burden or even the wheel they were able to construct vast cities across a huge jungle landscape with an amazing degree of architectural perfection and variety. The Maya were noted as well for elaborate and highly decorated ceremonial architecture, including temple-pyramids, palaces and observatories, all built without metal tools. The ancient Mayans built two types of pyramids, those that were meant to be climbed and those that were not. The first type was used for holding sacrificial rituals. The other type was not meant to be touched and was sacred. The steps on these structures were too steep to climb and many times they had doorways leading to nowhere. Among the most famous of the Mayan Pyramids are those at Chichen Itza . Most of these Mayan pyramids had a platform on the top on which was constructed a smaller building, dedicated to any of the Mayan deities. When the priests or kings performed their rituals, they ascended the pyramid on staircases, which symbolized rising from the earth to the heavens, since they started from the ground level right up to the temple on top. While some pyramids had two staircases, on either side, others had four, one on each side. Certain Mayan pyramid-like constructions were also built as burial places for rulers, containing burial chambers within these giant structures, which usually contained treasures like jade. According to some historians, one of the reasons the Mayan pyramids were built so high was that they served as landmarks for the Mayan people, since the tops protruded from the jungle. Also, they served to remind the populace that the gods were always present. Since they were excellent astronomers, some think that they also used their pyramid structures as observatories.
中文学科、专业名称英文学科、专业名称哲学Philosophy 哲学Philosophy 马克思主义哲学Philosophy of Marxism xx 哲学Chinese Philosophy xx 哲学Foreign Philosophies 逻辑学Logic 伦理学Ethics 美学Aesthetics 宗教学Science of Religion 科学技术哲学Philosophy of Science and Technology 经济学Economics 理论经济学Theoretical Economics 政治经济学Political Economy 经济思想史History of Economic Thought 经济史History of Economic
西方经济学Western Economics 世界经济World Economics 人口、资源与环境经济学Population, Resources and Environmental Economics 应用经济学Applied Economics 国民经济学National Economics 区域经济学Regional Economics 财政学(含税收学) Public Finance (including Taxation) 金融学(含保险学) Finance (including Insurance) 产业经济学Industrial Economics 国际贸易学International Trade 劳动经济学Labor Economics 统计学Statistics 数量经济学Quantitative Economics 中文学科、专业名称英文学科、专业名称 国防经济学National Defense Economics
Programmable Logic Controllers (PLCs) 1 。About Programmable Logic Controllers (PLCs) PLCs (programmable logic controllers) are the control hubs for a wide variety of automated systems and processes. They contain multiple inputs and outputs that use transistors and other circuitry to simulate switches and relays to control equipment. They are programmable via software interfaced via standard computer interfaces and proprietary languages and network options. Programmable logic controllers I/O channel specifications include total number of points, number of inputs and outputs, ability to expand, and maximum number of channels. Number of points is the sum of the inputs and the outputs. PLCs may be specified by any possible combination of these values. Expandable units may be stacked or linked together to increase total control capacity. Maximum number of channels refers to the maximum total number of input and output channels in an expanded system. PLC system specifications to consider include scan time, number of instructions, data memory, and program memory. Scan time is the time required by the PLC to check the states of its inputs and outputs. Instructions are standard operations (such as math functions) available to PLC software. Data memory is the capacity for data storage. Program memory is the capacity for control software. Available inputs for programmable logic controllers include DC, AC, analog, thermocouple, RTD, frequency or pulse, transistor, and interrupt inputs. Outputs for PLCs include DC, AC, relay, analog, frequency or pulse, transistor, and triac. Programming options for PLCs include front panel, hand held, and computer. Programmable logic controllers use a variety of software programming languages for control. These include IEC 61131-3, sequential function chart (SFC), function block diagram (FBD), ladder diagram (LD), structured text (ST), instruction list (IL), relay ladder logic (RLL), flow chart, C, and Basic. The IEC 61131-3 programming environment provides support for five languages specified by the global standard: Sequential Function Chart, Function Block Diagram,
50个很潮的英文单词,年轻人一定要学会! 发表日期:2015-09-29 07:48 来源:80后励志网编辑:80后点击:3321次 文章标签: 英语名言教育好文读书励志英语教育 文章导读:英语是国际性的语言,英语在我们的生活中使用率也越来越高,下面这50个很潮的英文单词,年轻人一定要学会哦! 50个很潮的英文单词,年轻人一定要学会! 1.预约券 reservation ticket 2.下午茶 high tea 3.微博 Microblog/ Tweets 4.裸婚 naked wedding 5.亚健康 sub-health 6.平角裤 boxers 7.愤青 young cynic 8.灵魂伴侣 soul mate 9.小白脸 toy boy 10.精神出轨 soul infidelity 11.人肉搜索 flesh search 12.浪女 dillydally girl 13.公司政治 company politics 14.剩女 3S lady(single,seventies,stuck)/left girls 15.山寨 copycat 16.异地恋 long-distance relationship 17.性感妈妈 yummy mummy ; milf(回复中指出的~) 18.钻石王老五 diamond bachelor;most eligible bachelor
20.时尚达人 fashion icon 21.御宅 otaku 22.上相的,上镜头的 photogenic 23.脑残体 leetspeak 24.学术界 academic circle 25.哈证族 certificate maniac 26.偶像派 idol type 27.住房公积金 housing funds 28.个税起征点 inpidual income tax threshold 29.熟女 cougar(源自电影Cougar Club) 30.挑食者 picky-eater 31.伪球迷 fake fans 32.紧身服 straitjacket 33.团购 group buying 34.奉子成婚 shotgun marriage 35.婚前性行为 premarital sex 36.开博 to open a blog 37.家庭暴力 family/domestic violence (由回复更正) 38.问题家具 problem furniture 39.炫富 flaunt wealth 40.决堤 breaching of the dike 41.上市 list share 42.赌球 soccer gambling 43.桑拿天 sauna weather 44.自杀 Dutch act 45.假发票 fake invoice 46.落后产能 outdated capacity 47.二房东 middleman landlord 48.入园难 kindergarten crunch 49.生态补偿 ecological compensation 50.金砖四国 BRIC countrie
Maya 2009 中英文对照 File 文件 New Scene 建立新场景 Enable default scene 使用默认的场景 Default scene 默认场景 Default Working Units 默认的工作单位 Linear 长度单位 millimeter 毫米 centimeter 厘米 meter 米 inch 英寸 foot 英尺 yard 光年 Angular 角度单位 degrees 角度 radians 弧度 Time 时间 Default Timeline Settings 默认的时间线设置 Playback start/end 回放起始结束帧 Animation start/end 动画起始结束帧 Open Scene 打开场景 File type 文件类型 Execute script nodes 执行脚本节点 Load Settings 调用设置 Load default references 调用默认参照 Load all references 调用所以参照 Load top-level top-level only 仅调顶级参照 Load no references 不调用参照 Selective preload 选择性调用 Save Scene 保存场景 Incremental save 递增保存 Limit incremental save 限制保存次数 Number of incremental 递增次数 Save Scene As 另存场景 Default file extensions 默认文件扩展名 Copy texture maps 纹理 Always 总是 Unless referenced 除非参照 Disk Cache Options 磁盘缓冲 File Type Specific Options 文件类型细节 Use full names for attributes on nodes 在节点上使用属性全名Save Preferences 保存参数 Optimize Scene Size 优化场景尺寸
1) ___________________________(她决心继续追求) the better life she had dreamed of. 2) Y ou may have to reduce your dependence on fuels by ___________________________ _________________(减少你的日常消耗). 3) ________________________________(谈到生活观), different people hold different opinions towards it. 4) _____________________________________(我们目前靠四台电脑暂时还能应付),but we’ll need a couple more when the new staff arrive. 5) ______________________________(疑人不用),nor suspect someone you employ. 1) She decided to keep on pursuing 2) Cutting down on your daily consumption 3) When it comes to the view about life 4) We can get by with four computers at the moment 5) Don’t employ someone you suspect unit 2 1) _______________________(冒着巨大的危险), a group of volunteers took on the mission to transport food, clothes and medicine to the quake zone. 2) The people were trapped ____________________________________(当敌军开始逼近时). 3) _________________________________(她坚信) that she was right. 4) _____________________________________(在很多黑人看来), Lincoln was America’s greatest president thanks to his outstanding exploits. 5) ____________________________(她女扮男装), so she could fight on the battlefield. 1) At huge risk 2) when the enemy army began to close in (on them) 3) She had a firm conviction 4) In the eyes of many African-Americans 5)She disguised herself as a man
Programmable logic controller A programmable logic controller (PLC) or programmable controller is a digital computer used for automation of electromechanical processes, such as control of machinery on factory assembly lines, amusement rides, or lighting fixtures. PLCs are used in many industries and machines. Unlike general-purpose computers, the PLC is designed for multiple inputs and output arrangements, extended temperature ranges, immunity to electrical noise, and resistance to vibration and impact. Programs to control machine operation are typically stored in battery-backed or non-volatile memory. A PLC is an example of a real time system since output results must be produced in response to input conditions within a bounded time, otherwise unintended operation will result. 1.History The PLC was invented in response to the needs of the American automotive manufacturing industry. Programmable logic controllers were initially adopted by the automotive industry where software revision replaced the re-wiring of hard-wired control panels when production models changed. Before the PLC, control, sequencing, and safety interlock logic for manufacturing automobiles was accomplished using hundreds or thousands of relays, cam timers, and drum sequencers and dedicated closed-loop controllers. The process for updating such facilities for the yearly model change-over was very time consuming and expensive, as electricians needed to individually rewire each and every relay. In 1968 GM Hydramatic (the automatic transmission division of General Motors) issued a request for proposal for an electronic replacement for hard-wired relay systems. The winning proposal came from Bedford Associates of Bedford, Massachusetts. The first PLC, designated the 084 because it was Bedford Associates' eighty-fourth project, was the result. Bedford Associates started a new company dedicated to developing, manufacturing, selling, and servicing this new product: Modicon, which stood for MOdular DIgital CONtroller. One of the people who worked on that project was Dick Morley, who is considered to be the "father" of the PLC. The Modicon brand was sold in 1977 to Gould Electronics, and later acquired by German Company AEG and then by French Schneider Electric, the current owner. One of the very first 084 models built is now on display at Modicon's headquarters in North Andover, Massachusetts. It was presented to Modicon by GM, when the unit was retired after nearly twenty years of uninterrupted service. Modicon used the 84