《Inside》视频攻略一命通关流程视频攻略
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专题02 人物正面情绪描写(高兴、感动等)养成良好的答题习惯,是决定高考英语成败的决定性因素之一。
做题前,要认真阅读题目要求、题干和选项,并对答案内容作出合理预测;答题时,切忌跟着感觉走,最好按照题目序号来做,不会的或存在疑问的,要做好标记,要善于发现,找到题目的题眼所在,规范答题,书写工整;答题完毕时,要认真检查,查漏补缺,纠正错误。
总之,在最后的复习阶段,学生们不要加大练习量。
【考情分析】在读后续写过程中,对人物心理情绪的描写,可以帮助读者更深入的了解人物的性格和心理状态。
并具备丰富人物形象、增强情感共鸣、推动情节发展、展现人物的复杂性、深化人物形象的作用。
通过描写人物在特定情境下的喜、怒、哀、乐,可以感受到人物的动机、行为和决策。
这样的描写使得故事更加引人入胜,使人物更加真实和立体。
【写作指导】在进行心理描写时,常常使用下列方法:1.细腻的形容词来表达人物的内心。
2.运用比喻和暗示来帮助读者感受到人物的挣扎和犹豫等复杂情感。
3.构建心理冲突与矛盾。
借助一些词汇或短语展示这些技巧。
句式:1. 形容词+形容词,主语+谓语,ving....2. A burst/flood/surge/sense of...+v.(seize/grasp/swallow/well up/surge/overwhelm)+主语,3. so+adj./adv.+部分倒装+主语...4. with+宾语+宾语补足语,主语+谓语...5. -ving/-ved..., 主语+谓语...【素材宝库】词汇积累之高兴高兴有关句式积累1. Her eyes were sparkling like diamonds.她的眼睛闪着钻石般的光芒。
2. He felt the warmth surging through his body.他感到身体里涌动着一股暖流。
3. It was a welcome relief once again, Stanley felt that destiny was on his side.这又是一次令人欣慰的解脱,斯坦利感到命运站在他一边。
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《见证者》全解谜剧情图⽂流程攻略 《见证者》⼀款⾮常好玩的剧情解谜游戏,今天笔者就为⼤家带来了见证者的图⽂攻略,包括全解谜剧情图⽂流程攻略,⾮常不错的内容哦,⼩伙伴们这个解密游戏,⾮常值得⼀玩,想看看具体怎么解谜吗?下⾯我们⼀起来看看吧。
游戏介绍 《⽬击者》是⼀部由⼈⽓游戏《时空幻境(B r a i d)》制作⼈J o n a t h a n B l o w领导开发的第⼀⼈称冒险解谜游戏,剧情发⽣在⼀个很美的⼩岛上,这⾥到处都充满了各式各样的谜题。
这是⼀个开放世界游戏,在游戏中玩家可以随意到海岛上的任何地⽅,虽然是⼀座⼩海岛但是⼩岛的⾯积⾮常⼤,⾜够玩家能够在海岛上慢慢地探索发掘,此外游戏的限制要求不多,并不强求玩家依照游戏中的设定路线进⾏游戏,所以在游戏时⼤家会感觉到⾮常的⾃由。
第⼀章:初始地 攻略要点: 1,主⾓从⼀段幽深的隧道中醒来眼前是⼀扇泛着灯光的门,⽽⾝后则是⽆穷的⿊暗。
⾛近,门上是⼀段横线,点击⿏标从左⾄右横划,即可解锁开门。
第⼆扇门同理,由下-上-左,将门打开,不远处即可看见外⾯的亮光。
2,来到外⾯就会发现⾃⼰困于这处废墟,⼤门被三处锁给锁上了。
再废墟内部找到下⽅的所有题板,按照下⽅的正确路线,完成谜题。
回到⼤门处即会发现⼤门的三处门锁都已通电打开。
按下图路线解开⼤门题板。
3,出门后沿着道路往前⾛就能够看见⼀⽚绿树林,树林前的蓝⾊题板上从左到右有数个谜题。
谜题的主要解法是⽤⾏进的线路将两种不同颜⾊的格⼦给区分开来。
题解如下。
绿树林对⾯的⽊屋中,也有⼀系列谜题,题解如下。
%{p a g e-b r e a k|第⼀章-初始地|p a g e-b r e a k}% 第⼆章:⼩⼭坡 1,继续向前⾛,就能看到临河处有⼀间⼩船屋,船屋的门上的题板,玩家从⼀个始点开始划线,另⼀个始点就会曾镜⾯轨迹。
2,开门后进⼊,⾛到尾部,这⾥的题板同门板出原理⼀样。
按下图路线完成后这处吊门便会放下。
《Inside》超详细剧情解析及结局解释 很多玩家都表⽰I n s i d e剧情看不懂,确实游戏的剧情细节等都⽐较晦涩,下⾯为⼤家带来贴吧⼤神“纯爱超⼈”分享的超详细I n s i d e剧情解析及结局解释,⼀起来看看吧。
视频通关以后,发现很多⼈不喜欢这个结局也搞不清这个结局是什么意思。
我⽹上找了下发现就算国外媒体现在也没有⼀篇像样的解析,有的只是就⼀些细节的推理。
当然我也不是说我的看法就是对的,只是⾄少在⾃⼰看来游戏想表达的东西很明显。
中学的时候也觉得阅读理解都是瞎扯淡,都是过度解读。
但是长⼤了阅历多了发现很多抽象晦涩的作品⾄少在主题上是有单⼀的理解的。
前些⽇⼦又回顾了⼀遍⼤卫林奇的《橡⽪头》,发现这个⼩时候认为的瞎扯淡恐怖⽚,其实主题就是讲的年轻⼈对安定下来和担负责任的焦虑,发现原来认为的晦涩都是很明显的⽐喻。
⾸先讲讲对这个游戏有着重⼤影响的两部电影,分别是《1984》和《t h e b l o b》 1984 1984不必多说,游戏的背景设定就是类似1984的恐怖集权社会,到处是监控,⼈们都是被洗脑控制的⾏⼫⾛⾁。
1984这部作品可以说是对西⽅社会影响巨⼤,⽆⼈不知,因为这部作品符合冷战时期的反**主义的宣传⼜径。
⼩说拍过好⼏版的电影,⽽且1984年苹果的m a c电脑重⾦在超级碗插播⼴告,⼴告也是借⽤了1984的设定,可以说成了那个时代的流⾏符号之⼀。
有兴趣的可以搜搜看。
t h e b l o b 然后是t h e b l o b 这是⼀部关于吃⼈史莱姆的B级恐怖⽚,游戏制作⼈接受采访的时候承认游戏最后的⼤⾁球灵感来源就是t h e b l o b。
其实关于t h e b l o b没什么好说的,1958年第⼀部,1972年续集B e w a r e!T h e B l o b,然后1988年又翻拍了第⼀部,可以说是⼀部伴随整个冷战进程的电影。
电影⾥这个吃⼈⼤⾁球还真的就是为了制造对**主义的恐慌⽽设计出来的,⼤⾁球像思想⼀样扩展并同化碰到的所有⼈,⼈被吃掉以后会失去个性和其融为⼀体。
《欢乐数学之游戏大闯关:一本充满》读书札记目录一、内容综述 (2)二、书籍概述 (3)三、正文内容解析 (4)3.1 作者与出版社信息 (5)3.2 书籍背景及内容简介 (6)3.3 书籍结构安排 (7)四、深入解读游戏大闯关中的数学元素 (8)4.1 第一关 (9)4.2 第二关 (10)4.3 第三关 (12)4.4 第四关 (13)五、数学游戏在提升数学能力方面的作用分析 (14)5.1 激发数学学习兴趣 (15)5.2 锻炼逻辑思维与问题解决能力 (16)5.3 提升数学实践与创新能力 (17)5.4 培养数学思维的乐趣与自信 (18)六、《欢乐数学之游戏大闯关》的优缺点分析 (20)6.1 优点分析 (21)6.2 缺点探讨 (22)6.3 对未来类似书籍的展望与建议 (23)七、结语 (24)一、内容综述《欢乐数学之游戏大闯关》是一本以数学为主题的儿童益智游戏书籍。
本书旨在通过有趣的游戏和谜题,激发孩子们对数学的兴趣和热爱,让他们在轻松愉快的氛围中学习和掌握数学知识。
本书的内容丰富多样,涵盖了从基础数学到高级数学的多个领域。
通过精心设计的游戏和关卡,引导孩子们逐步深入数学的奇妙世界。
在基础数学知识部分,本书通过简单的游戏和例题,介绍了孩子们日常生活中所能接触到的数学概念,如数的基本概念、加减法、比较大小等。
这些游戏形式多样,让孩子们在玩耍中自然而然地掌握这些基础知识。
在中级数学挑战部分,本书引入了一些更具挑战性的游戏和谜题,如逻辑推理、图形空间等。
这些游戏旨在培养孩子们的逻辑思维能力和空间想象力,让他们在面对复杂问题时能够灵活运用数学知识。
在高级数学探险部分,本书通过一系列复杂的游戏和关卡,引导孩子们深入探索数学的奥秘。
这些游戏涉及函数、代数、几何等高级数学知识,让孩子们在解决问题的过程中拓宽视野,提升数学素养。
本书的特色亮点在于其独特的设计理念和丰富的游戏形式,作者巧妙地将数学知识融入游戏中,使孩子们在玩耍的过程中自然而然地掌握数学知识。
在网上找了很久也没有找到详细的中文攻略,话说一边看日文攻略一边用在线翻译,真是很麻烦~而且那个翻译结果实在不敢恭维…很多事件选项又没有好感提示音,有时候恋爱鉴定书莫名其妙就变黑心了……反正我也要一个一个的追,就顺手把选项记下来了,希望对各位能有帮助~事件触发的时间会根据好感度而变化~所以并不一定都一样,但城镇应该是没错的~至于好感度,如果专情(?)的话肯定没问题~顺便提一句,对于想脚踏两条船的朋友,最多持续到绿国菲欧拉的休憩点,个人觉得没什么必要~毕竟在一个城镇要触发两个人的事件会觉得很乱,特别是女主会不停的做美梦(?),人家穿越到游戏里又是打怪又是窥视帅哥的已经够累的了,就让她睡个好觉吧……另外我之前已经解决了黑王子、黑侍从、男友和阿渡,所以这几位的攻略估计要最后再从来一遍了……我会努力把每个角色的事件选项都更新出来的~如果各位有需求的话~ PS:黑王子的难点在于爬楼事件,所以一上来就把体力提上去是必须的,不然后悔都来不及~我是一周目就顺利登顶了,事后才知道这事件还要体力……阿渡happy end需要:①阿渡的another end完成并存档,然后读档重新开始;②女主的独身结局,就是在黄国废墟和猫咪(?)一起赏月的那个结局完成并存档,然后读档重新开始。
另外,我是始终保持线路一致的(都是黑线),以上两种结局攻略顺序不限,只要满足之后再重开,第一次见到阿渡的时候对话会有变化~———————————————————————————————————————慎猎人约会森林庭园下雨天不狩猎的原因→很难找到猎物吧感到平静的地方→洛德的话哪都一样学习植物知识→药草的寻找方法事件青城镇拉拉霍普剩余1天 cg 静静地看着→因为觉得安心吧!红城镇夫鲁加托剩余6天不,还是一个人去吧!→安静地到处走动→再找一小会…… cg →这太,太奇怪了吧?!红城镇贝拉里斯剩余6天但在其他地方是看不见的……→把鸟儿全部放走不行吗?→我也不是这个意思……绿国菲欧拉休憩点慎?→一,一起来看吧?→想要努力让自己理解→大概,一样吧……绿城镇亚谢尔援护事件cg绿城镇佛摩罗萨剩余4天慎→谁说的!cg→如果一样……就好了黄城镇歌皮恩剩余6天一起去吧~→阻止慎 cg→……我等你黄国古恩托废墟慎进入分歧点请存档Happy end 希望……能一直像这样。
《Inside》隐藏物品位置,隐藏物品位置详解《Inside》隐藏物品在哪?全隐藏物品地点在哪?接下来我们就来一起看看,希望对玩家有所帮助。
1、在经过需要下潜躲过探照灯的湖泊中,小男孩先不用急着下潜向右走,向左下潜右可以看到一个河流的暗道。
通过向左下潜,小男孩会到达第一个隐藏地点。
这是一个木制的地下世界。
共有左右两个平台,小男孩跳上左边的平台,平台上有一个立柱,推到立柱,立柱会向右倒下,形成通往右边平台的一个独木桥。
小男孩通过独木桥能到达右边平台,平台上有一个类似舞台旋转灯的物品,这就是游戏中的隐藏物品。
2、在经过玉米地的时候,很多玩家会非常的疑惑,这片区域完全是无障碍无难度的通过,更像经过一片风景,这不符合解密游戏的风格。
的确不科学,因为很多玩家都很难发现,在这片玉米地中隐藏着第二个地下世界。
在玉米地的中间位置,有一个根本不起眼的地下暗门,说是不起眼,其实根本就发现不了。
玩家凭借感觉寻找,这里着迷小编就不多说了。
拉动暗门,通过梯子,会进入到第二个地下世界,这里很像一个废弃的地下实验室。
小男孩向左走,在尽头能看到第二个隐藏物品。
3、在经过恐怖工厂之前,小男孩会经过一片农庄,在一个屋顶跳下,小男孩会落在一个装满杂物的小推车之上。
这个小推车不仅仅是小男孩越过右边篱笆的垫脚,也是通向第三个隐藏地点的垫脚。
将手推车向左推动至墙角。
小男孩爬上手推车,撬动墙壁上一块松动的木板,撬开以后,就会有一个小入口。
进入入口。
小男孩就进入了第三个隐藏地点:仓库。
仓库中央有一个从屋顶吊下来的绳子,按照这款游戏的习惯,有绳子就攀上去,在快到顶端的时候。
左右摇晃,荡到左边的横梁上,这时候就能看到第三个隐藏物品。
再通过左边横梁跑到左边平台之上,很容易就得到了第三个隐藏物品。
4、这里是一个地下的控制室,想要通关必须撞开右边的墙壁。
但是在撞开之前,小男孩向左边走,可以看到两个凸起的铁条。
这不是装饰品,而是开启第四个隐藏地点的机关。
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.6.11 (11/2017)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 203B & 201B, Nanshan E-Commerce Base Of Innovative ServicesShi Yun Road, Shekou, Nanshan, Shenzhen China© NATIVE INSTRUMENTS GmbH, 2017. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.6.11 (27)2Basic Concepts (29)2.1Important Names and Concepts (29)2.2Adjusting the MASCHINE User Interface (32)2.2.1Adjusting the Size of the Interface (32)2.2.2Switching between Ideas View and Arranger View (33)2.2.3Showing/Hiding the Browser (34)2.2.4Minimizing the Mixer (34)2.2.5Showing/Hiding the Control Lane (35)2.3Common Operations (36)2.3.1Using the 4-Directional Push Encoder (36)2.3.2Pinning a Mode on the Controller (37)2.3.3Pinning a Mode on the Controller (38)2.3.4Undo/Redo (39)2.3.5List Overlay for Selectors (41)2.3.6Zoom and Scroll Overlays (42)2.3.7Focusing on a Group or a Sound (42)2.3.8Switching Between the Master, Group, and Sound Level (47)2.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.482.3.9.1Extended Navigate Mode on Your Controller (53)2.3.10Using Two or More Hardware Controllers (56)2.3.11Touch Auto-Write Option (58)2.4Native Kontrol Standard (60)2.5Stand-Alone and Plug-in Mode (62)2.5.1Differences between Stand-Alone and Plug-in Mode (62)2.5.2Switching Instances (63)2.5.3Controlling Various Instances with Different Controllers (64)2.6Preferences (65)2.6.1Preferences – General Page (66)2.6.2Preferences – Audio Page (70)2.6.3Preferences – MIDI Page (74)2.6.4Preferences – Default Page (77)2.6.5Preferences – Library Page (81)2.6.6Preferences – Plug-ins Page (89)2.6.7Preferences – Hardware Page (94)2.6.8Preferences – Colors Page (98)2.7Integrating MASCHINE into a MIDI Setup (100)2.7.1Connecting External MIDI Equipment (100)2.7.2Sync to External MIDI Clock (101)2.7.3Send MIDI Clock (102)2.8Syncing MASCHINE using Ableton Link (103)2.8.1Connecting to a Network (103)2.8.2Joining and Leaving a Link Session (103)2.9Using a Pedal with the MASCHINE Controller (105)2.10File Management on the MASCHINE Controller (105)3Browser (107)3.1Browser Basics (107)3.1.1The MASCHINE Library (107)3.1.2Browsing the Library vs. Browsing Your Hard Disks (108)3.2Searching and Loading Files from the Library (109)3.2.1Overview of the LIBRARY Pane (109)3.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (114)3.2.2.1Browsing by Product Category Using MASCHINE MK3 (118)3.2.2.2Browsing by Product Vendor Using MASCHINE MK3 (119)3.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (119)3.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (124)3.2.4Selecting a File Type (125)3.2.5Choosing Between Factory and User Content (126)3.2.6Selecting Type and Mode Tags (127)3.2.7List and Tag Overlays in the Browser (133)3.2.8Performing a Text Search (135)3.2.9Loading a File from the Result List (135)3.3Additional Browsing Tools (140)3.3.1Loading the Selected Files Automatically (140)3.3.2Auditioning Instrument Presets (142)3.3.3Auditioning Samples (143)3.3.4Loading Groups with Patterns (144)3.3.5Loading Groups with Routing (145)3.3.6Displaying File Information (145)3.4Using Favorites in the Browser (146)3.5Editing the Files’ Tags and Properties (152)3.5.1Attribute Editor Basics (152)3.5.2The BANK Page (154)3.5.3The TYPES and MODES Pages (155)3.5.4The PROPERTIES Page (157)3.6Loading and Importing Files from Your File System (158)3.6.1Overview of the FILES Pane (158)3.6.2Using Favorites (160)3.6.3Using the Location Bar (161)3.6.4Navigating to Recent Locations (162)3.6.5Using the Result List (163)3.6.6Importing Files to the MASCHINE Library (166)3.7Locating Missing Samples (168)3.8Using Quick Browse (170)4Managing Sounds, Groups, and Your Project (175)4.1Overview of the Sounds, Groups, and Master (175)4.1.1The Sound, Group, and Master Channels (176)4.1.2Similarities and Differences in Handling Sounds and Groups (177)4.1.3Selecting Multiple Sounds or Groups (178)4.2Managing Sounds (183)4.2.1Loading Sounds (185)4.2.2Pre-listening to Sounds (186)4.2.3Renaming Sound Slots (187)4.2.4Changing the Sound’s Color (187)4.2.5Saving Sounds (189)4.2.6Copying and Pasting Sounds (191)4.2.7Moving Sounds (194)4.2.8Resetting Sound Slots (196)4.3Managing Groups (197)4.3.1Creating Groups (198)4.3.2Loading Groups (200)4.3.3Renaming Groups (201)4.3.4Changing the Group’s Color (201)4.3.5Saving Groups (203)4.3.6Copying and Pasting Groups (205)4.3.7Reordering Groups (208)4.3.8Deleting Groups (209)4.4Exporting MASCHINE Objects and Audio (210)4.4.1Saving a Group with its Samples (211)4.4.2Saving a Project with its Samples (212)4.4.3Exporting Audio (214)4.5Importing Third-Party File Formats (221)4.5.1Loading REX Files into Sound Slots (221)4.5.2Importing MPC Programs to Groups (222)5Playing on the Controller (226)5.1Adjusting the Pads (226)5.1.1The Pad View in the Software (226)5.1.2Choosing a Pad Input Mode (228)5.1.3Adjusting the Base Key (231)5.1.4Using Choke Groups (233)5.1.5Using Link Groups (235)5.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (238)5.3Adjusting the Base Key (239)5.4Playing Tools (240)5.4.1Mute and Solo (241)5.4.2Choke All Notes (245)5.4.3Groove (246)5.4.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (248)5.4.5Tap Tempo (252)5.5Performance Features (253)5.5.1Overview of the Perform Features (253)5.5.2Selecting a Scale and Creating Chords (256)5.5.3Scale and Chord Parameters (256)5.5.4Creating Arpeggios and Repeated Notes (262)5.5.5Swing on Note Repeat / Arp Output (267)5.6Using Lock Snapshots (268)5.6.1Creating a Lock Snapshot (268)5.6.2Using Extended Lock (269)5.6.3Updating a Lock Snapshot (269)5.6.4Recalling a Lock Snapshot (270)5.6.5Morphing Between Lock Snapshots (270)5.6.6Deleting a Lock Snapshot (271)5.6.7Triggering Lock Snapshots via MIDI (272)5.7Using the Smart Strip (274)5.7.1Pitch Mode (274)5.7.2Modulation Mode (275)5.7.3Perform Mode (275)5.7.4Notes Mode (276)6Working with Plug-ins (277)6.1Plug-in Overview (277)6.1.1Plug-in Basics (277)6.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (281)6.1.3Loading, Removing, and Replacing a Plug-in (281)6.1.3.1Browser Plug-in Slot Selection (287)6.1.4Adjusting the Plug-in Parameters (290)6.1.5Bypassing Plug-in Slots (290)6.1.6Using Side-Chain (292)6.1.7Moving Plug-ins (292)6.1.8Alternative: the Plug-in Strip (294)6.1.9Saving and Recalling Plug-in Presets (294)6.1.9.1Saving Plug-in Presets (295)6.1.9.2Recalling Plug-in Presets (296)6.1.9.3Removing a Default Plug-in Preset (297)6.2The Sampler Plug-in (298)6.2.1Page 1: Voice Settings / Engine (300)6.2.2Page 2: Pitch / Envelope (302)6.2.3Page 3: FX / Filter (305)6.2.4Page 4: Modulation (307)6.2.5Page 5: LFO (309)6.2.6Page 6: Velocity / Modwheel (311)6.3Using Native Instruments and External Plug-ins (313)6.3.1Opening/Closing Plug-in Windows (313)6.3.2Using the VST/AU Plug-in Parameters (316)6.3.3Setting Up Your Own Parameter Pages (317)6.3.4Using VST/AU Plug-in Presets (322)6.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (325)7Working with Patterns (326)7.1Pattern Basics (326)7.1.1Pattern Editor Overview (327)7.1.2Navigating the Event Area (333)7.1.3Following the Playback Position in the Pattern (335)7.1.4Jumping to Another Playback Position in the Pattern (337)7.1.5Group View and Keyboard View (338)7.1.6Adjusting the Arrange Grid and the Pattern Length (341)7.1.7Adjusting the Step Grid and the Nudge Grid (344)7.2Recording Patterns in Real Time (349)7.2.1Recording Your Patterns Live (349)7.2.2The Record Prepare Mode (352)7.2.3Using the Metronome (353)7.2.4Recording with Count-in (354)7.2.5Quantizing while Recording (356)7.3Recording Patterns with the Step Sequencer (356)7.3.1Step Mode Basics (356)7.3.2Editing Events in Step Mode (359)7.3.3Recording Modulation in Step Mode (361)7.4Editing Events (361)7.4.1Editing Events with the Mouse: an Overview (362)7.4.2Creating Events/Notes (365)7.4.3Selecting Events/Notes (366)7.4.4Editing Selected Events/Notes (372)7.4.5Deleting Events/Notes (378)7.4.6Cut, Copy, and Paste Events/Notes (381)7.4.7Quantizing Events/Notes (383)7.4.8Quantization While Playing (385)7.4.9Doubling a Pattern (386)7.4.10Adding Variation to Patterns (387)7.5Recording and Editing Modulation (391)7.5.1Which Parameters Are Modulatable? (392)7.5.2Recording Modulation (393)7.5.3Creating and Editing Modulation in the Control Lane (395)7.6Creating MIDI Tracks from Scratch in MASCHINE (401)7.7Managing Patterns (403)7.7.1The Pattern Manager and Pattern Mode (403)7.7.2Selecting Patterns and Pattern Banks (406)7.7.3Creating Patterns (408)7.7.4Deleting Patterns (410)7.7.5Creating and Deleting Pattern Banks (411)7.7.6Naming Patterns (413)7.7.7Changing the Pattern’s Color (415)7.7.8Duplicating, Copying, and Pasting Patterns (416)7.7.9Moving Patterns (419)7.7.10Adjusting Pattern Length in Fine Increments (420)7.8Importing/Exporting Audio and MIDI to/from Patterns (421)7.8.1Exporting Audio from Patterns (421)7.8.2Exporting MIDI from Patterns (422)7.8.3Importing MIDI to Patterns (425)8Audio Routing, Remote Control, and Macro Controls (434)8.1Audio Routing in MASCHINE (435)8.1.1Sending External Audio to Sounds (436)8.1.2Configuring the Main Output of Sounds and Groups (441)8.1.3Setting Up Auxiliary Outputs for Sounds and Groups (446)8.1.4Configuring the Master and Cue Outputs of MASCHINE (450)8.1.5Mono Audio Inputs (456)8.1.5.1Configuring External Inputs for Sounds in Mix View (457)8.2Using MIDI Control and Host Automation (461)8.2.1Triggering Sounds via MIDI Notes (462)8.2.2Triggering Scenes via MIDI (469)8.2.3Controlling Parameters via MIDI and Host Automation (471)8.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (479)8.2.5Sending MIDI from Sounds (480)8.3Creating Custom Sets of Parameters with the Macro Controls (484)8.3.1Macro Control Overview (485)8.3.2Assigning Macro Controls Using the Software (486)8.3.3Assigning Macro Controls Using the Controller (492)9Controlling Your Mix (494)9.1Mix View Basics (494)9.1.1Switching between Arrange View and Mix View (494)9.1.2Mix View Elements (495)9.2The Mixer (497)9.2.1Displaying Groups vs. Displaying Sounds (498)9.2.2Adjusting the Mixer Layout (500)9.2.3Selecting Channel Strips (501)9.2.4Managing Your Channels in the Mixer (502)9.2.5Adjusting Settings in the Channel Strips (504)9.2.6Using the Cue Bus (508)9.3The Plug-in Chain (510)9.4The Plug-in Strip (511)9.4.1The Plug-in Header (513)9.4.2Panels for Drumsynths and Internal Effects (515)9.4.3Panel for the Sampler (516)9.4.4Custom Panels for Native Instruments Plug-ins (519)9.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (523)9.5Controlling Your Mix from the Controller (525)9.5.1Navigating Your Channels in Mix Mode (526)9.5.2Adjusting the Level and Pan in Mix Mode (527)9.5.3Mute and Solo in Mix Mode (528)9.5.4Plug-in Icons in Mix Mode (528)10Using the Drumsynths (529)10.1Drumsynths – General Handling (530)10.1.1Engines: Many Different Drums per Drumsynth (530)10.1.2Common Parameter Organization (530)10.1.3Shared Parameters (533)10.1.4Various Velocity Responses (533)10.1.5Pitch Range, Tuning, and MIDI Notes (533)10.2The Kicks (534)10.2.1Kick – Sub (536)10.2.2Kick – Tronic (538)10.2.3Kick – Dusty (541)10.2.4Kick – Grit (542)10.2.5Kick – Rasper (545)10.2.6Kick – Snappy (546)10.2.7Kick – Bold (548)10.2.8Kick – Maple (550)10.2.9Kick – Push (551)10.3The Snares (553)10.3.1Snare – Volt (555)10.3.2Snare – Bit (557)10.3.3Snare – Pow (559)10.3.4Snare – Sharp (560)10.3.5Snare – Airy (562)10.3.6Snare – Vintage (564)10.3.7Snare – Chrome (566)10.3.8Snare – Iron (568)10.3.9Snare – Clap (570)10.3.10Snare – Breaker (572)10.4The Hi-hats (574)10.4.1Hi-hat – Silver (575)10.4.2Hi-hat – Circuit (577)10.4.3Hi-hat – Memory (579)10.4.4Hi-hat – Hybrid (581)10.4.5Creating a Pattern with Closed and Open Hi-hats (583)10.5The Toms (584)10.5.1Tom – Tronic (586)10.5.2Tom – Fractal (588)10.5.3Tom – Floor (592)10.5.4Tom – High (594)10.6The Percussions (595)10.6.1Percussion – Fractal (597)10.6.2Percussion – Kettle (600)10.6.3Percussion – Shaker (602)10.7The Cymbals (606)10.7.1Cymbal – Crash (608)10.7.2Cymbal – Ride (610)11Using the Bass Synth (613)11.1Bass Synth – General Handling (614)11.1.1Parameter Organization (614)11.1.2Bass Synth Parameters (616)12Using Effects (618)12.1Applying Effects to a Sound, a Group or the Master (618)12.1.1Adding an Effect (618)12.1.2Other Operations on Effects (627)12.1.3Using the Side-Chain Input (629)12.2Applying Effects to External Audio (632)12.2.1Step 1: Configure MASCHINE Audio Inputs (632)12.2.2Step 2: Set up a Sound to Receive the External Input (635)12.2.3Step 3: Load an Effect to Process an Input (637)12.3Creating a Send Effect (639)12.3.1Step 1: Set Up a Sound or Group as Send Effect (639)12.3.2Step 2: Route Audio to the Send Effect (644)12.3.3 A Few Notes on Send Effects (646)12.4Creating Multi-Effects (647)13Effect Reference (650)13.1Dynamics (651)13.1.1Compressor (651)13.1.2Gate (655)13.1.3Transient Master (659)13.1.4Limiter (661)13.1.5Maximizer (665)13.2Filtering Effects (668)13.2.1EQ (668)13.2.2Filter (671)13.2.3Cabinet (675)13.3Modulation Effects (676)13.3.1Chorus (676)13.3.2Flanger (678)13.3.3FM (680)13.3.4Freq Shifter (681)13.3.5Phaser (683)13.4Spatial and Reverb Effects (685)13.4.1Ice (685)13.4.2Metaverb (687)13.4.3Reflex (688)13.4.4Reverb (Legacy) (690)13.4.5Reverb (692)13.4.5.1Reverb Room (692)13.4.5.2Reverb Hall (695)13.4.5.3Plate Reverb (698)13.5Delays (700)13.5.1Beat Delay (700)13.5.2Grain Delay (703)13.5.3Grain Stretch (705)13.5.4Resochord (707)13.6Distortion Effects (709)13.6.1Distortion (709)13.6.2Lofi (711)13.6.3Saturator (713)13.6.4Analog Distortion (716)13.7Perform FX (718)13.7.1Filter (719)13.7.2Flanger (721)13.7.3Burst Echo (724)13.7.4Reso Echo (726)13.7.5Ring (729)13.7.6Stutter (731)13.7.7Tremolo (734)13.7.8Scratcher (737)14Working with the Arranger (740)14.1Arranger Basics (740)14.1.1Navigating the Arranger (743)14.1.2Following the Playback Position in Your Project (745)14.1.3Jumping to Other Sections (746)14.2Using Ideas View (748)14.2.1Scene Overview (748)14.2.2Creating Scenes (750)14.2.3Assigning and Removing Patterns (751)14.2.4Selecting Scenes (755)14.2.5Deleting Scenes (757)14.2.6Creating and Deleting Scene Banks (758)14.2.7Clearing Scenes (759)14.2.8Duplicating Scenes (759)14.2.9Reordering Scenes (761)14.2.10Making Scenes Unique (762)14.2.11Appending Scenes to Arrangement (763)14.2.12Naming Scenes (764)14.2.13Changing the Color of a Scene (765)14.3Using Arranger View (767)14.3.1Section Management Overview (767)14.3.2Creating Sections (772)14.3.3Assigning a Scene to a Section (773)14.3.4Selecting Sections and Section Banks (774)14.3.5Reorganizing Sections (778)14.3.6Adjusting the Length of a Section (779)14.3.6.1Adjusting the Length of a Section Using the Software (781)14.3.6.2Adjusting the Length of a Section Using the Controller (782)14.3.7Assigning and Removing Patterns (783)14.3.8Duplicating Sections (785)14.3.8.1Making Sections Unique (786)14.3.9Removing Sections (787)14.3.10Renaming Scenes (789)14.3.11Clearing Sections (790)14.3.12Creating and Deleting Section Banks (791)14.3.13Enabling Auto Length (792)14.3.14Looping (793)14.3.14.1Setting the Loop Range in the Software (793)14.4Playing with Sections (794)14.4.1Jumping to another Playback Position in Your Project (795)14.5Triggering Sections or Scenes via MIDI (796)14.6The Arrange Grid (798)14.7Quick Grid (800)15Sampling and Sample Mapping (801)15.1Opening the Sample Editor (801)15.2Recording a Sample (802)15.2.1Opening the Record Page (802)15.2.2Selecting the Source and the Recording Mode (803)15.2.3Arming, Starting, and Stopping the Recording (806)15.2.5Checking Your Recordings (810)15.2.6Location and Name of Your Recorded Samples (813)15.3Editing a Sample (814)15.3.1Using the Edit Page (814)15.3.2Audio Editing Functions (820)15.4Slicing a Sample (828)15.4.1Opening the Slice Page (829)15.4.2Adjusting the Slicing Settings (830)15.4.3Live Slicing (836)15.4.3.1Live Slicing Using the Controller (836)15.4.3.2Delete All Slices (837)15.4.4Manually Adjusting Your Slices (837)15.4.5Applying the Slicing (844)15.5Mapping Samples to Zones (850)15.5.1Opening the Zone Page (850)15.5.2Zone Page Overview (851)15.5.3Selecting and Managing Zones in the Zone List (853)15.5.4Selecting and Editing Zones in the Map View (858)15.5.5Editing Zones in the Sample View (862)15.5.6Adjusting the Zone Settings (865)15.5.7Adding Samples to the Sample Map (872)16Appendix: Tips for Playing Live (875)16.1Preparations (875)16.1.1Focus on the Hardware (875)16.1.2Customize the Pads of the Hardware (875)16.1.3Check Your CPU Power Before Playing (875)16.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (876)16.1.5Consider Using a Limiter on Your Master (876)16.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (876)16.1.7Improvise (876)16.2Basic Techniques (876)16.2.1Use Mute and Solo (876)16.2.2Use Scene Mode and Tweak the Loop Range (877)16.2.3Create Variations of Your Drum Patterns in the Step Sequencer (877)16.2.4Use Note Repeat (877)16.2.5Set Up Your Own Multi-effect Groups and Automate Them (877)16.3Special Tricks (878)16.3.1Changing Pattern Length for Variation (878)16.3.2Using Loops to Cycle Through Samples (878)16.3.3Using Loops to Cycle Through Samples (878)16.3.4Load Long Audio Files and Play with the Start Point (878)17Troubleshooting (879)17.1Knowledge Base (879)17.2Technical Support (879)17.3Registration Support (880)17.4User Forum (880)18Glossary (881)Index (889)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN We recommend that you follow along with these instructions while the respective appli-cation is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.1234567812345678The unlabeled buttons and knobs on the MASCHINE controller.For better reference, we applied a special formatting here: throughout the document, the ele-ments are capitalized and numbered, so the buttons above the displays are written Button 1 to Button 8, while the knobs under the displays are written Knob 1 to Knob 8. E.g., whenever you see an instruction such as “Press Button 2 to open the EDIT page,” you’ll know it’s the second button from the left above the displays.1.3New Features in MASCHINE2.6.11The following two new features have been added to MASCHINE 2.6.11 and are only aimed at MASCHINE MK3 users:▪Introduction of the General, Audio, MIDI and Hardware Preferences direct from the MA-SCHINE MK3 controller using the SETTINGS button. For more information on using the Preferences from the hardware, refer to each section of the following chapter: ↑2.6, Prefer-ences.。
《Inside》全收集解谜流程图⽂攻略 注:攻略所指的“幕”为游戏划分的存档区域。
在游戏中进⼊载⼊界⾯,可以查看到游戏的章节划分。
操作介绍 键盘操作: ⼿柄操作: 第⼀幕-丛林 开幕时⼩男孩从丛林翻出,从此开始旅途。
本幕中穿过独⽊桥后需要穿越路障,经过路障后会发现⼀辆装载着⼈类的车辆,此时不要继续前⾏,在原地等待⼀阵后,卡车就会开⾛,等待卡车完全驶离后继续前⾏即可。
%{p a g e-b r e a k|第⼀幕|p a g e-b r e a k}% 第⼆幕-潜⾏ 本幕开始时会遭遇两个⿊⾐⼈。
贸然前进会被逮个正着。
这边可以直接来到如图所⽰的位置,然后潜伏不动。
⿊⾐⼈被声响惊动后会开始巡逻,但是不会来到主⾓所在的位置,等待⿊⾐⼈⾛远后继续前进即可。
继续前进会遇到⼀堵⾼墙挡住了道路。
可以推动附近的黄⾊废弃箱⼦到⾼墙旁⽤来充当垫脚物。
往前来到⼀个下坡的位置,会发现这⾥的低处⽆法通⾏,在左侧可以找到⼀个箱⼦,将箱⼦推⼊低处,之后可以⽤来垫脚,得以继续前进。
%{p a g e-b r e a k|第⼆幕|p a g e-b r e a k}% 第三幕 在趟过浅溪时⼩男孩会被猎⽝发现并追赶,不要慌张,跳过悬崖就能摆脱猎⽝了。
穿越⼀⽚丛林后⼩男孩会遇到⼀辆吉普车在远处追赶,此时来到如图所⽰的位置躲避车辆,否则继续前⾏就会被⿇醉枪射中。
躲避吉普车后继续前进,在丛林中会发现吉普车停了下来,路过被车灯照到之后⼩男孩会被⼀个⿊⾐⼈追赶,⼩男孩的跑步速度是⽐⿊⾐⼈更快的,这⾥需要注意的就是脚下的树⼲,要跳跃过去,否则会被绊倒导致G A M E O V E R。
躲避⼀阵后很快会遇到第⼆辆吉普车,这⾥不妨借助掩体稍微等⼀下,车就会开⾛。
接下来⼀段⼩男孩还会被⼏条⼤狗追赶,这边跟前⾯是⼀样的,只需要注意脚下的树⼲即可,很快就会来到悬崖,纵⾝跃下就可以摆脱追兵。
跳⼊湖⽔后还会发现对岸有⼈在进⾏搜查,⼩⼼不要被探照灯照到,否则会被催眠枪射中,可以潜⼊⽔下躲避探照灯。