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Shooting Grip With Mini TripodДръжка за снимане с мини стативPoignée de déclenchement avec mini-trépied4-146-645-02(1)GP-AVT1Operating InstructionsИнструкции за експлоатацияMode d‘emploi© 2009 Sony Corporation Отпечатано в ЧехияОтпечатано върху 70% или повечерециклирана хартия с мастило, основано на растителни мазнини, което не съдържа VOC (летливи органични вещества).Thank you for purchasing this Sony Shooting Grip with Mini Tripod.Before operating this unit, please read this manual thoroughly, and retain it for future reference.WARNINGTo reduce fire or shock hazard, do not expose the unit to rain or moisture.For the Customers in the U.S.A.CAUTIONY ou are cautioned that any changes or modifications not expressly approved in this manual could void your authority to operate this equipment.NOTE:This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmfulinterference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:Reorient or relocate the receiving antenna.Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.Consult the dealer or an experienced radio/TV technician for help.For Customers in the U.S.A. and CanadaThis device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.This Class B digital apparatus complies with Canadian ICES-003.For the Customers in Europe<Notice for the customers in the countries applying EU Directives>The manufacturer of this product is Sony Corporation, 1-7-1 Konan Minato-ku Tokyo, 108-0075 Japan. The Authorized Representative for EMC and product safety is Sony Deutschland GmbH, Hedelfinger Strasse 61, 70327 Stuttgart, Germany. For any service or guarantee matters please refer to the addresses given in separate service or guarantee documents.in the video camera before mounting to this unit.Be careful not to drop the video camera or this unit.1 Holding this unit and the video camera firmly, align the pin and camera mounting screw with the positioning holes on the bottom of the video camera. ( -1)NotesThe pin is retractable. Retract it or pull it out depending on whether your video camera has a positioning hole.If your video camera has a positioning hole for the pin, keep the pin extended from the camera seat and attach the video camera. If the pin is retracted, pull it from the camera seat using a sharp-pointed object before attaching the video camera.If your video camera has no positioning hole for the pin, retract the pin into the camera seat before attaching the video camera.2 Lightly tighten the camera mounting screw by turning the camera mounting knob and adjust the balance by sliding the camera seat forwards or backwards.3 Hold the video camera in a stable position andsecure the camera seat by fully tightening the knob.4 Insert the A/V remote connector into the A/V remote connector of the video camera.Gather any excess length of cord with the cable clamper. ( -4)Using as a tripod1 Check that the legs are spread fully.2 Check the forward/backward balance of the tripod.The tripod may become unstable due to the angle of the camera seat or if your video camera becomes imbalanced by accessories, battery etc. Do not use in such a case.NotesWhen using as a tripod, place it on a flat surface.Using as a shooting grip1 Attach the hand strap into the strap hole. ( -1)2 If the R-leg and L-leg are spread, fold them away.3 Put your hand through the strap and hold the grip. ( -3)When you hold the grip, hold the video camera with your other hand.Putting your fingers on the grip as shown in illustration -3 enables steady recording.Благодарим ви за покупката на тази Дръжка за снимане с мини статив Sony. Преди да работите с устройството, моля, прочетете изцяло това ръководство и го запазете за бъдещи справки.ПРЕДУПРЕЖДЕНИЕЗа да предотвратите пожар или токов удар, не излагайте устройството на дъжд или влага.За потребителите в Европа<Забележка за потребителите в страните, прилагащи Европейските Директиви >Производителят на този продукт е Sony Corporation, 1-7-1 Konan, Minato-ku, Токио, 108-0075 Япония. Оторизираният представител за ЕМС и безопасност на продукта е Sony Deutschland GmbH,Hedelfinger Strasse 61, 70327 Щутгарт, Германия. За въпроси, касаещи сервиза и гаранцията на устройството, се обръщайте към адресите, указани в съответните сервизни книжки и гаранционни карти.Изхвърляне на стари електрически и електронни уреди (за страните от Европейския съюз и други европейски страни със система за разделно събиране на отпадъците)Този символ на устройството или опаковката му показва, че продуктът не се третира като домашен отпадък. Вместо това, той трябва да бъде предаденв съответните пунктове за рециклиране на електрически иелектронни уреди. Ако изхвърлите този продукт на правилното място, вие ще предотвратите потенциални негативни последици за околната среда и човешкото здраве, които могат да бъдатпричинени в противен случай. Рециклирането на материалите ще помогне за запазването на природните ресурси. За по-подробна информация относно рециклирането на този продукт, моля, свържете се с общинската служба във вашия град, службата за изхвърляне на отпадъци или магазина, от който сте закупили продукта.Забележки за употребаКогато регулирате ъгъла на дръжката, не поставяйте пръста си върху панела за управление, за да задържите стабилно видеокамерата. Хванете здраво видеокамерата с другата си ръка, така че да не падне.Когато регулирате ъгъла на дръжката, натиснете докрай бутона за регулиране на ъгъла и проверете дали се е върнал напълно в първоначалното си положение, преди да работите с видеокамерата. Ако бутонът не се е върнал напълно,регулирайте ъгъла на дръжката, като я дръпнете леко назад и напред.Когато използвате устройството като статив:Разпънете крачетата докрай и поставете статива върху равна повърхност.Преди да отдръпнете ръцете си проверете даливидеокамерата е обезопасена и стативът е балансиран.След като монтирате допълнителен обектив или другиаксесоари проверете дали стативът е балансиран. Възможно е да не можете да използвате статива с някои аксесоари.Не използвайте статива на места, където може да падне, поради силен вятър, вибрации и др.Внимавайте да не изпуснете статива или да не разлеете течност върху него.Не оставяйте устройството на директна слънчева светлина, близо до отоплително тяло или на много влажно място.След употреба демонтирайте статива от видеокамерата и го съхранявайте в приложената чантичка.Съберете излишния кабел и го хванете със скобата за кабела. Винаги поставяйте и изваждайте А/V конектора задистанционно управление в права посока, докато държитещекера. Поставянето или изваждането насила може да повреди А/V конектора за дистанционно управление на устройството или на видеокамерата.ПочистванеПочиствайте устройството с мека кърпа, леко навлажнена с мек почистващ разтвор.Ако използвате устройството на място близо до морето, избършете го добре със суха кърпа.ХарактеристикиGP-AVT1 е дръжка с функция за дистанционно управление на видеокамери. Освен това, можете да разпънете крачетата на устройството и да го използвате и като статив.Можете да използвате вграденото устройство за дистанционно управление, за да работите с видеокамери, снабдени с А/V конектор за дистанционно управление Sony.Удобната за хващане дръжка позволява да правите записи в естествено положение. Можете да работите както с дясната,така и с лявата ръка с устройството за дистанционно управление.Можете да правите записи от различни ъгли: от висок или нисък ъгъл, дори и записи в огледален режим.Използването на устройството като статив ще осигури извършването на стабилни записи без трептене.Функциите за дистанционно управление включват основните функции за запис (запис на видеоклип/снимка, увеличение на изображението).Описание на частите1 Винт за монтиране на камерата2 Щифт3 Поставка за камерата4 Копче за монтиране на камерата5 Бутон за регулиране на ъгъла6 А/V конектор за дистанционно управление7 Бутон START/STOP (стартиране/спиране)8 Бутон PHOTO (снимка)9 Бутон за увеличение10 Дясно краче (R)11 Ляво краче (L)12 Дръжка13 Отвор за каишкатаМонтиране на видеокамератаПреди да монтирате устройството, поставете батерия и карта с памет "Memory Stick", диск или касета във видеокамерата.Внимавайте да не изпуснете видеокамерата или устройството.1 Хванете здраво устройството и видеокамератаи наложете щифта и винта за монтиране със съответните отвори на дъното на видеокамерата. ( -1)ЗабележкиЩифтът може да бъде преместен. Преместете го или го издърпайте в зависимост от това дали вашата видеокамера има съответен отвор за поставянето му.Ако вашата видеокамера има отвор за щифта, издърпайте щифта така, че да се подава от поставката и монтирайте видеокамерата. Ако щифтът трябва да бъде преместен, издърпайте го от поставката с помощта на остър предмет, преди да монтирате видеокамерата.Ако вашата видеокамера няма отвор за щифта, натиснете щифта в поставката, преди да монтирате видеокамерата.2 Леко затегнете винта, като завъртите копчето за монтиране и регулирайте баланса, като плъзнете поставката за камерата напред или назад.3 Дръжте стабилно видеокамерата и я обезопасете върху поставката, като затегнете докрай копчето за монтиране.4 Пъхнете А/V конектора за дистанционноуправление на устройството в А/V конектора за дистанционно управление на видеокамерата.Съберете излишния кабел и го хванете със скобата за кабела. ( -4)Използване на устройството като статив1 Проверете дали крачетата са разпънати докрай.2 Проверете баланса на статива.Възможно е стативът да бъде нестабилен, поради ъгъла, под който е монтирана камерата върху поставката или ако има прикрепени към камерата аксесоари, батерия и др. В този случай не използвайте статива.ЗабележкиКогато използвате устройството като статив, поставете го върху равна повърхност.Използванена устройството за снимане1 Прекарайте каишката за ръка през съответния отвор за каишката. ( -1)2 Ако дясното и лявото краче са разпънати, сгънете ги.3 Пъхнете ръката си в каишката и хванете дръжката. ( -3)С едната ръка хванете дръжката, а с другата придържайте видеокамерата.Поставете пръстите си върху дръжката, както е показано на илюстрация -3, за да направите запис без трептене.Регулиране на ъгъла на дръжкатаМожете да променяте ъгъла на дръжката на стъпки от около десет градуса, като натиснете бутона за регулиране на ъгъла .1 Нагласете ъгъла под желания градус, докато натискате докрай бутона .Докато натискате бутона за регулиране на ъгъла, дръжте видеокамерата с другата си ръка. Ако не държите стабилно видеокамерата е възможно тя да се наклони на една страна.Adjusting the grip angleY ou can change the grip angle in increments of approximately ten-degrees by pressing the angle adjusting button .1 Adjust the grip to the desired angle while fully pressing the angle adjusting button .When pressing the angle adjusting button, hold the video camera with your other hand. If you do not keep the video camera steady, it may tilt to one side.2 Lock the grip at the angle at which the angle adjusting button is returned.Adjusting the center of gravity slightly further forward makes it easier to operate the remote commander.NotesCheck that the angle adjusting button is fully returned. The grip only locks when the angle adjusting button is fully returned. If necessary, adjust the position of the grip slightly while holding the video camera until the angle adjusting button is fully returned.Depending on your video camera, adjusting the grip angle may make the tripod unstable. If this happens, readjust the grip angle.Y ou may be unable to operate the remote commander at certain grip angles. In this happens, readjust the grip angle.Using the Remote CommanderFor full details, refer to the operating instructions supplied with the video camera.Turn on the power of the video camera1 Turn on the power of the video camera and set it to standby mode.2 Set the video camera to movie or still image mode.NotesIf you leave the video camera in standby mode for a certain time, it turns off automatically. To resume standby mode, turn the power back on.How to record a moving imagePress the START/STOP button.To stop recording, press the START/STOP button again.How to record a still imageLightly press and hold the PHOTO button to check the image and then fully press the button to record it.How to zoomPress the Zoom button.T side (telephoto): Subject appears closer.W side (wide angle): Subject appears farther away.Pressing the Zoom button longer makes zooming faster.Y ou can also zoom in or out by moving the raised central portion of the zoom button back and forth.Y ou can also operate the remote commander when using any of the following video cameras that are not equipped with an A/V remote connector.HDR- CX7, CX6, HC9, HC7, HC5, HC3, SR8, SR7, SR5, SR1, UX7,UX5, UX3, UX1DCR- DVD908, DVD905, DVD808, DVD805, DVD803, DVD755,DVD708, DVD705, DVD703, DVD653, DVD608, DVD605,DVD602, DVD508, DVD506, DVD505, DVD408, DVD406, DVD405, DVD404, DVD403, DVD308, DVD306, DVD305, DVD304, DVD205, DVD203, DVD202, DVD109, DVD108, DVD106, DVD105, DVD103, DVD92, HC96, HC94, HC90, HC48, HC47, HC46, HC45, HC44, HC43, HC42, HC41, HC40, HC39, HC38, HC37, HC36, HC35, HC33, HC32, HC30, HC26, HC24, HC23, HC22, HC21, HC20, HC19, HC17, PC1000, PC55, PC53, SR300, SR290, SR200, SR190, SR100, SR90, SR82, SR80, SR72, SR70, SR62, SR60, SR52, SR50, SR42, SR40, SR33, SR32, SR30Not all video cameras are available in all countries or regions.After recordingPress the POWER button to turn off the video camera.For full details, refer to the operating instructions supplied with the video camera.Removing the video camera1 Loosen the camera mounting knob and remove the video camera from the camera seat.2 Fold the legs away.Carrying this unitCarry this unit in its carrying pouch.NotesDo not carry this unit with a video camera attached to it.Specifi cationsMaximum load 1 kg (35.3 oz)(Including battery and other accessories)Remote Commanderfunctions START/STOP button, PHOTO button, Zoom button (W/T)Dimensions Legs foldedLegs opened Approx. 45 × 132 × 68 mm (w/h/d)(1 3/4 × 5 1/4 × 2 5/8 in.)Approx. 127 × 96 × 114 mm (w/h/d)(5 × 3 7/8 × 4 1/2 in.)Cord length Approx. 250 mm (9 7/8 in.)Operating temperature range 0 °C to 40 °C (32 °F to 104 °F)Mass Approx. 114 g (4.1 oz)Included items Shooting grip, Hand strap,Cable clamper, Carrying pouch, Set of printed documentation Design and specifications are subject to change without notice.2 Фиксирайте дръжката под желания ъгъл, при който бутонът за регулиране се връща в първоначална позиция.Регулирайте центъра на тежестта, като преместите леко напред дръжката, за да можете да работите по-лесно с устройството за дистанционно управление.ЗабележкиПроверете дали бутонът за регулиране се е върнал напълно в първоначална позиция. Дръжката се фиксира само когато бутонът за регулиране се е върнал напълно в първоначалната си позиция. Ако е необходимо, регулирайте внимателнопозицията на дръжката, придържайки видеокамерата, докато бутонът за регулиране се върне напълно в първоначалната си позиция.В зависимост от вашата видеокамера е възможно ъгълът, под който сте нагласили дръжката, да не е подходящ, за да бъде стативът стабилен. Ако това се случи, регулирайте наново ъгъла на дръжката.Възможно е да не можете да работите с устройството за дистанционно управление, ако дръжката е нагласена подопределени ъгли. Ако това се случи, регулирайте наново ъгъла на дръжката.Използване на устройството задистанционно управлениеЗа повече подробности вижте инструкциите за експлоатация на видеокамерата.Включете захранването на видеокамерата1 Включете захранването на видеокамерата и я задайте в режим готовност.2 Задайте видеокамерата в режим запис на видеоклип или снимка.ЗабележкиАко оставите видеокамерата в режим готовност за определено време, тя ще се изключи автоматично. За да възобновите режим готовност, включете отново захранването.Запис на видеоклипНатиснете бутона START/STOP .За да спрете записа, натиснете отново бутона START/STOP .Запис на снимкаЛеко натиснете и задръжте бутона PHOTO, за да проверите изображението, след това натиснете докрай бутона, за да го запишете.Увеличаване на изображениетоНатиснете бутона за увеличение.Към страна T (телеснимка): Обектът се приближава.Към страна W (широк ъгъл): Обектът се отдалечава.Ако натиснете бутона за увеличение за по-дълго време, увеличението ще се извърши по-бързо.Можете да увеличавате или смалявате изображението и като преместите назад и напред издадената централна част на бутона за увеличение.Можете да работите с устройството за дистанционно управление, когато използвате някоя от описаните по-долу видеокамери, които не са снабдени с А/V конектор за дистанционно управление.HDR- CX7, CX6, HC9, HC7, HC5, HC3, SR8, SR7, SR5, SR1, UX7,UX5, UX3, UX1DCR- DVD908, DVD905, DVD808, DVD805, DVD803, DVD755,DVD708, DVD705, DVD703, DVD653, DVD608, DVD605, DVD602, DVD508, DVD506, DVD505, DVD408, DVD406, DVD405, DVD404, DVD403, DVD308, DVD306, DVD305, DVD304, DVD205, DVD203, DVD202, DVD109, DVD108, DVD106, DVD105, DVD103, DVD92, HC96, HC94, HC90, HC48, HC47, HC46, HC45, HC44, HC43, HC42, HC41, HC40, HC39, HC38, HC37, HC36, HC35, HC33, HC32, HC30, HC26, HC24, HC23, HC22, HC21, HC20, HC19, HC17, PC1000, PC55, PC53, SR300, SR290, SR200, SR190, SR100, SR90, SR82, SR80, SR72, SR70, SR62, SR60, SR52, SR50, SR42, SR40, SR33, SR32, SR30Не всички описани видеокамери са достъпни във всички страни или региони.След записНатиснете бутона POWER, за да изключите видеокамерата.За повече подробности вижте инструкциите за експлоатация на видеокамерата.Демонтиране на видеокамерата1 Разхлабете копчето за монтиране на камерата и демонтирайте видеокамерата от поставката.2 Сгънете крачетата.Пренасяне на устройствотоКогато носите устройството, поставяйте го в неговата чантичка.ЗабележкаНе носете устройството заедно с монтирана към него видеокамера.Технически характеристикиМаксимално натоварване1 kg (включително батерията и другите аксесоари)Функции на устройството за дистанционно управлениеБутон START/STOP , бутон PHOTO, бутон за увеличение (W/T)РазмериСгънати крачетаРазгънати крачета Прибл. 45 х 132 х 68 mm (ш/в/д)Прибл. 127 х 96 х 114 mm (ш/в/д)Дължина на кабелаПрибл. 250 mm Диапазон на работната температура0 °C to 40 °C ТеглоПрибл. 114 g Приложени аксесоариДръжка за снимане, каишка заръка, скоба за кабела, чантичка за пренасяне, комплект печатна документацияДизайнът и техническите характеристики подлежат на промяна без предупреждение.3GP-AVT1Правилна употребаСнимане от висок ъгълПоддържайте камерата с другата си ръка, за да я направите по-стабилна.Снимане в нормална позицияПрепоръчваме ви да хванете дръжката на камерата под ъгъла, показан в илюстрация , тъй като по този начин ще можете по-лесно да работите с устройството за дистанционно управление.Снимане от нисък ъгълРегулирайте ъгъла на дръжката така, че да можете да работите с устройството за дистанционно управление.l’e mpêcher de tomber.Lorsque vous ajustez l’angle de la poignée, appuyez à fond sur le bouton de réglage d’angle et assurez-vous qu’il ressort complètement avant d’utiliser la poignée. S’il ne ressort pascomplètement, ajustez plus précisément l’angle de la poignée vers l’arrière ou l’avant.Lorsque cet article est utilisé comme trépied:Écartez complètement les pieds et posez-le sur une surface plane. Assurez-vous que le caméscope est stable et que le trépied est équilibré avant du lâcher.Assurez-vous que le trépied est équilibré après avoir fixé un convertisseur ou un autre accessoire. Vous ne pourrez peut-être pas utiliser le trépied avec certains accessoires.N’utilisez pas le trépied à un endroit où il risque d’être renversé par un vent fort, des vibrations, etc.Veillez à ne pas laisser tomber le trépied et à ne pas répandre de liquide dessus.Ne laissez pas le trépied en plein soleil, près d’un appareil de chauffage ou à un endroit très humide.Détachez le trépied du caméscope et rangez-le dans l’étui fourni après usage.Liez le cordon avec la bride de cordon s’il est trop long.Insérez et retirez toujours le connecteur A/V à distance tout droit en le tenant par la fiche. Si vous l’insérez ou le retirez en forçant, le connecteur A/V à distance de cet article ou du caméscope peut être endommagé.NettoyageNettoyez cet article avec un chiffon doux légèrement imprégné d’une solution détergente neutre.Après avoir utilisé cet article à un endroit exposé aux embruns marins, essuyez-le bien avec un chiffon sec.CaractéristiquesLe GP-AVT1 est une poignée avec fonction télécommande conçuepour les caméscopes. Vous pouvez aussi écarter ses pieds pour l’utiliser comme trépied.Vous pouvez utiliser la télécommande intégrée pour agir sur les caméscopes pourvus d’un connecteur A/V à distance Sony.La poignée facile à tenir permet des prises de vue dans une position naturelle. La télécommande peut être actionnée par la main droite ou la main gauche.Vous pouvez faire des prises de vue sous différents angles: en position haute ou basse, ou même en position d’image miroir.L ’e mploi de cet article comme trépied permet une prise de vue plus stable.Les fonctions télécommandables sont les fonctions d’e nregistrement de base (enregistrement de films/photos, zoom).Description des éléments1 Douille de caméscope2 Axe3 Support de caméscope4 Bouton de montage de caméscope5 Bouton de réglage de l’angle6 Connecteur A/V à distance7 Bouton START/STOP8 Bouton PHOTO9 Bouton de zoom 10 Pied D 11 Pied G 12 Poignée13 Oeillet de dragonneMontage du caméscopeInstallez la batterie et un « Memory Stick », un disque ou une cassette dans le caméscope avant de monter ce produit.Veillez à ne pas laisser tomber le caméscope ou ce produit.1 Tenez fermement la poignée et le caméscope,alignez l’axe et la douille de caméscope en utilisant les orifices de positionnement sous le caméscope. ( -1)RemarquesL ’axe est rétractable. Rétractez-le ou sortez-le selon que votre caméscope a ou non un orifice de positionnement.Si votre caméscope a un orifice de positionnement pour l’axe, laissez l’axe ressortir du support de caméscope et fixez le caméscope. Si l’axe est rétracté, sortez-le du support de caméscope avec un objet pointu avant de fixer le caméscope.Si votre caméscope n’a pas d’o rifice de positionnement pour l’axe, sortez l’axe du support de caméscope avant de fixer le caméscope.2 Vissez légèrement la douille de caméscope en tournant le bouton de montage de caméscope et ajustez l’équilibre en faisant glisser le support de caméscope vers l’avant ou l’arrière.3 Tenez le caméscope en position stable etimmobilisez le support de caméscope en serrant à fond le bouton.4 Insérez le connecteur A/V à distance dans le connecteur A/V à distance du caméscope.Liez le cordon avec la bride de cordon s’il est trop long. ( -4)Utilisation comme trépied1 Assurez-vous que les pieds sont complètementécartés.中文(简)感谢您购买本 Sony 小型三脚架拍摄手柄。
ABAP中宏的使⽤(HR)宏是⼀种单纯源代码复⽤技术,不存在参数传递机制,宏⽐include形式更为简单,往往只是为了增强程序的可读性。
宏可以在程序中定义,再进⾏调⽤使⽤,此宏只在本程序中可⽤。
也可以将宏定义存贮在Macros库Trmac(se11中查看)中,这样可以在任何程序中直接调⽤。
Define macro_name.End-of-definition.必须在Define和End-of-definition之间指定完整的语句,这些语句最多包含9个占位符,即&1-&9。
占位符的意义在于暂时不指定代码,调⽤的时候进⾏代码替换。
注:可以从宏中调⽤另⼀个宏,但宏不能调⽤⾃⾝宏的定义⼀定要出现在引⽤它的程序段之前⼀般Macro_name不超过20个字符1.下⾯内容为在ALV Report中常⽤的关于CATALOG的写法FORM INIT_FIELDCAT CHANGING PT_FIELDCAT TYPE SLIS_T_FIELDCAT_ALV.DATA : LS_FIELDCAT TYPE SLIS_FIELDCAT_ALV,L_INDEX LIKE SY-INDEX.CLEAR :L_INDEX, PT_FIELDCAT.* Define a macroDEFINE CATALOG.L_INDEX = L_INDEX + 1.CLEAR LS_FIELDCAT.LS_FIELDCAT-COL_POS = L_INDEX.LS_FIELDCAT-TABNAME = 'GT_LIST'.LS_FIELDCAT-DDICTXT = 'M'.LS_FIELDCAT-FIELDNAME = &1.LS_FIELDCAT-SELTEXT_M = &2.LS_FIELDCAT-OUTPUTLEN = &3.LS_FIELDCAT-KEY = &4.LS_FIELDCAT-REF_TABNAME = &5.LS_FIELDCAT-REF_FIELDNAME = &6.LS_FIELDCAT-JUST = &7.LS_FIELDCAT-QFIELDNAME = &8.LS_FIELDCAT-CURRENCY = &9.APPEND LS_FIELDCAT TO PT_FIELDCAT.END-OF-DEFINITION.* Use the macroCATALOG:'PERNR' TEXT-001 '12' '' '' '' '' '' '','ENAME' TEXT-002 '10' '' '' '' '' '' '','ZYEAR' TEXT-003 '04' '' '' '' '' '' '','BEGDA' TEXT-004 '10' '' '' '' '' '' '','ENDDA' TEXT-005 '10' '' '' '' '' '' '','PERIOD' TEXT-006 '21' '' '' '' '' '' '','ORGEH' TEXT-007 '08' '' '' '' '' '' '','ORGTX' TEXT-008 '20' '' '' '' '' '' '','RATING' TEXT-010 '10' '' '' '' '' '' '','RTEXT' TEXT-009 '08' '' '' '' '' '' '','ID' TEXT-011 '08' '' '' '' '' '' '','TSTEXT' TEXT-012 '15' '' '' '' '' '' ''.ENDFORM." INIT_FIELDCAT2.下⾯内容为HR模块中常⽤的存贮在Macros库Trmac中的宏RP-PROVIDE-FROM-FRST Pnnnn SPACE PN-BEGDA PN-ENDDA.PNP-SW-FOUND = '0'LOOP AT &1IF &2 NE SPACECHECK &1-SUBTY EQ &2ENDIFIF &1-BEGDA LE &4 AND &1-ENDDA GE&3PNP-SW-FOUND = '1'EXITENDIFENDLOOPIF PNP-SW-FOUND EQ '0'CLEAR &1ENDIFRP-PROVIDE-FROM-FRST Pnnnn SPACE PN-BEGDA PN-ENDDA.参数:&1(Pnnnn) &2(SPACE可为常量)&3(PN-BEGDA可为常量) &4(PN-ENDDA可为常量)功能:如果Pnnnn-BEGDA <= PN-ENDDAPnnnn-ENDDA >= PN-BEGDA则PNP-SW-FOUND=1,Pnnnn会存⼊符合上⾯时间条件的内表中的第⼀⾏数据,否则Pnnnn将会被清空。
MSP430_单片机_资料MSP430_单片机_资料Ulrt-lao wowep drsien wigthTexas nsItumertn s超功低微耗控制器超低功耗控微器制SM4P0Augus3t 0 0/1MSP430_单片机_资料ltUra-lwo pwored signe withMSP340发展历程性能Flsh aFalhs1.-836. VL CDD riev r. 1….-3.6 8V Bsica lCoc Tiker_A meNwROM/OPT.525 -VL DC DrvireFL TiLmrePor/ tBasc Tiierm8- bi tT/ C33xxCD120L Tmeri_ ASAUTR MPFY14xTiermB _DAC2 21US RT MPAYC mo_Ap4F4NewxF13Tixmr_Be DCA1 2UASTRC op_AmF42x3x2xCDL48 ADC41X1xUSART24F1x3x1xLCD921x1x1Cop_AF40xm***-*****20XX年20XX年0202Agustu0 0 /2UlMSP430_单片机_资料ratl-wop wor eedisgn itwhSM4P3:全新的0微制控R器N THE *****NH ,NT TOH EMIEL. ITs’ lFah MsS430 MPU redCuces pwoer cnsuompton driatiscally s, youo rabtteire surn lnogr.eMS430P的效极能.高/IO和PC U运是行用能同的不时钟PC 功U 的耗关通过开状寄态器存控的位实现制MSP430 的耗功极低. 行执时为601A u@ .81 V(Fasl)h 备用时为0.1u A(Fl sh)a MPS403极地延长大电了池寿命电SM4P0 有3业级工16 itb RISCM CU. -40 8-5 C M SP34 0编程方便,发开工具廉价DA MED1M,EMM ;2EMM=2*****+E2hTeMSP 304 runswith aatcwhcr staylat p tou4MH zitenrnalclck!ouAugst 00 /3MSP430_单片机_资料lUra-ltw powero dsiegnw ith*****Fxx :LASH F列特性系New灵活样多外的围模块RUNTH ***** N,O ONT HTEM IL.ET ’Is lash*****MCU red cuesp wore conumptions drsticaaly, so ylou rabtetiesrrun l ongre. 12b-t iAD /8( +4 通道, 转换1 0s) 61-ib timTe_r wAthi C3C /寄器存1-6bt iTime_B wirth 7/C C存器寄1 2 个-SURA接口T 件硬法器乘模拟号信比较器基本时模钟块- 由可程内部电阻控编频制率-由单一部电外控制阻率频-2 3kHz 振产晶生低频- 高晶振频产高生频可选择外部-时钟源超低功耗1.8V . ..3 6.V 供电电压范2围00 A@ 1MH,z 2.2V,活动模式0.7 A 备用模式0. 1A 保持R AM 据数 6 s备从模式唤醒用强大C的U 内P核16Bit R-IC S构结251n 指令s期周@ MHz8Auugs t00/4UMSP430_单片机_资料lrt-alw oopewr edign swtihSP4M0 系3列注1 - :可C由mopaatorrA_实现2 -可由Ti mr/Poert实现3 -有562 FLASBH 和oot BRM O 4 I-punt/utpuOt+ Otpuu外t模围块: TIMRSE: WT Db8tiT B1T _A T_BT- aWchtdgo 定时器- 8位定器时/计器数-Baic siTemr 1- Tmie_r A(x )捕/捉比较寄存器T-ime_r (Bx 捕)捉比/较寄存器URAT 件实软,或现用通同步异/接口步数MPY硬乘法器I/O件数字I/O ,O及tuputAgusut 00/ 5MSP430_单片机_资料Ulrt-aowlp wore dsegin witMhSP403F LSAH 列系NweFie vnew lFas hcofinurgtiaon avsilaable now!号型LASH 1 FB 4 KB 8 KB 1K6KB 32 B K8 K4 B60KBA/ DlSpeo loSe p2-b1t 12i-itb 12-bti1 2b-it12 bit-Tmire sA3A3 A 3 +B 33 A +3 A3B +B7 A + B3 A7 +3B 7SUART 1 12 2M2P Yvv v/IO 4 114 8 448 8 4484 8FALH 型S超低功耗Falsh 内核10,000 次写/0周期擦程存储器序段:51分2 信B存储息分器:128B段可以分擦段除或整擦除体编和擦程除电由压内产生部有代读出码护保*****101 *****1F211MS P34F031 M3FS*****FMSP 40F317 4SPM*****F *****F94Augst 00 u/6MSP430_单片机_资料低功耗的超现实:速起动和快电省模式其他MCUIUltarlo- powewrd esig nithw* / 4b8tiC UP* 电流耗大消* 唤醒慢Ic c /A45 400 ***-*****IvAgr300 5022 00tVc c=3 V1 se ccylcetime**********ctAvei odMe PML0*****LLPMIAvrg3 t例L:P3, M备模式用(*****C1) 3276xHz 振8荡活动器基。
cmake编译(编译⽬标)x86或x64if(CMAKE_CL_64) #CMAKE的内建变量,如果是true,就说明编译器的64位的,⾃然可以编译64bit的程序set(ADDRESS_MODEL 64)set(NODE_TARGET x64)else()set(ADDRESS_MODEL 32)set(NODE_TARGET x86)endif()看以上代码,判断下就⾏了CMAKE_CL_64内建的这个变量,官⽅⽂档给出来的解释是:Using the 64 bit compiler from MicrosoftSet to true when using the 64 bit cl compiler from Microsoft.###############update####################如果是GCC编译器或者其他的诸如sun Studio之类的,可以设置CFLAGS CXXFLAGS变量,加⼊-m32 或者-m64来编译x86或者x64的程序。
如果是windows平台下VS的project⽂件的话,请使⽤VS generator,cmake -G "Visual Studio 10 Win64"就是编译为x64,cmake -G "Visual Studio 10 "就是编译为x86.如果是Mac OS X上,使⽤CMAKE_OSX_ARCHITECTURES这个CMAKE的内建变量。
cmake -DCMAKE_OSX_ARCHITECTURES=i386 /path/to/source/dir------编译为32位cmake -DCMAKE_OSX_ARCHITECTURES=x86_64 /path/to/source/dir------编译为64位cmake "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" /path/to/source/dir -------编译为通⽤8664架构和i386架构的⼆进制或者可以⽤另外⼀种⽅式,思路是这样的,其实编译为x86或者x64,本质上都是向linker传递特定的参数。
Copyright © 2016 Art of Problem Solving Mindy made three purchases for dollars, dollars, and dollars. What was her total, tothe nearest dollar?The three prices round to , , and , which has a sum of2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byFirstQuestion Followed by Problem 21 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and Solutions The problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_1&oldid=55964"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingOn the AMC 8 contest Billy answers 13 questions correctly, answers 7 questions incorrectly and doesn'tanswer the last 5. What is his score?As the AMC 8 only rewards 1 point for each correct answer, everything is irrelevant except the number Billy answered correctly, .2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 1Followed by Problem 31 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and Solutions The problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_2&oldid=55965"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingElisa swims laps in the pool. When she first started, she completed 10 laps in 25 minutes. Now, she canfinish 12 laps in 24 minutes. By how many minutes has she improved her lap time?When Elisa started, she finished a lap in minutes. Now, she finishes a lap is minutes.The difference is .2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 2Followed by Problem 41 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and Solutions The problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_3&oldid=55966"SolutionSee AlsoCopyright © 2016 Art of Problem Solving Initially, a spinner points west. Chenille moves it clockwise revolutions and then counterclockwiserevolutions. In what direction does the spinner point after the two moves?If the spinner goes clockwise revolutions and then counterclockwise revolutions, it ultimately goes counterclockwise which brings the spinner pointing.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 3Followed by Problem 51 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and Solutions The problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_4&oldid=55967"SolutionSee AlsoPoints and are midpoints of the sides of the larger square. If the larger square has area 60, what is the area of the smaller square?Drawing segments and , the number of triangles outside square is the same as the number of triangles inside the square. Thus areas must be equal so the area of is half the area of thelarger square which is .If the side length of the larger square is , the side length of the smaller square is . Therefore the area of the smaller square is , half of the larger square's area, .Thus, the area of the smaller square in the picture is .Copyright © 2016 Art of Problem Solving The letter T is formed by placing twoinch rectangles next to each other, as shown. What is theperimeter of the T, in inches?If the two rectangles were seperate, the perimeter would be . It easy to see that their connection erases 2 from each of the rectangles, so the final perimeter is .2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 5Followed by Problem 71 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_6&oldid=55969"SolutionSee AlsoCopyright © 2016 Art of Problem Solving Circle has a radius of . Circle has a circumference of . Circle has an area of . List thecircles in order from smallest to largest ing the formulas of circles, and , we find that circle has a radius of and circle has a radius of . Thus, the order from smallest to largest radius is.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 6Followed by Problem 81 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21• 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_7&oldid=55970"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingThe table shows some of the results of a survey by radiostation KAMC. What percentage of the males surveyedlisten to the station?Filling out the chart, it becomes Thus, the percentage of males surveyed that listen to the station is .2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 7Followed by Problem 91 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and Solutions The problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_8&oldid=55971"SolutionSee AlsoCopyright © 2016 Art of Problem Solving What is the product of?By telescoping, it's easy to see the sum becomes .2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 8Followed by Problem 101 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and Solutions The problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_9&oldid=55972"SolutionSee AlsoJorge's teacher asks him to plot all the ordered pairs of positive integers for which is the width and is the length of a rectangle with area 12. What should his graph look like?Copyright © 2016 Art of Problem SolvingThe length of the rectangle will relate invertly to the width, specifically using the theorem . Theonly graph that could represent a inverted relationship is . (The rest are linear graphs thatrepresent direct relationships)2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 9Followed by Problem 111 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_10&oldid=55973"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingHow many two-digit numbers have digits whose sum is a perfect square?There is integer whose digits sum to : .There are integers whose digits sum to : .There are integers whose digits sum to : .There are integers whose digits sum to :.Two digits cannot sum toor any greater square since the greatest sum of digits of a two-digit number is.Thus, the answer is.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 10Followed by Problem 121 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_11&oldid=80944"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingAntonette gets on a 10-problem test, on a 20-problem test and on a 30-problem test. Ifthe three tests are combined into one 60-problem test, which percent is closest to her overall score?Adding them up gets. The overall percentage correct would be.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 11Followed by Problem 131 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_12&oldid=55975"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingCassie leaves Escanaba at 8:30 AM heading for Marquette on her bike. She bikes at a uniform rate of 12 miles per hour. Brian leaves Marquette at 9:00 AM heading for Escanaba on his bike. He bikes at a uniform rate of 16 miles per hour. They both bike on the same 62-mile route between Escanaba and Marquette. At what time inthe morning do they meet?If Cassie leavesan hour earlier then Brian, when Brian starts, the distance between them will be. Every hour, they will getmiles closer., so 2 hours from 9:00AM is when they meet, which is.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 12Followed by Problem 141 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_13&oldid=55976"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingProblems 14, 15 and 16 involve Mrs. Reed's English assignment.A Novel AssignmentThe students in Mrs. Reed's English class are reading the same -page novel. Three friends, Alice, Bob and Chandra, are in the class. Alice reads a page in 20 seconds, Bob reads a page in seconds and Chandra reads a page inseconds.If Bob and Chandra both read the whole book, Bob will spend how many more seconds reading than Chandra?The information is the same for Problems 14,15, and 16. Therefore, we shall only use the information we need. All we need for this problem is that there's 760 pages, Bob reads a page in 45 seconds and Chandrareads a page in 30 seconds. A lot of people will find how long it takes Bob to read the book, how long it takes Chandra to read the book, and then find the seconds. However, if we just set up the expression, we can find an easier way.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 13Followed by Problem 151 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_14&oldid=55977"SolutionSee AlsoLet be the number of pages that Chandra reads.Distribute theAdd to both sidesDivide both sides by to make it easier to solveDivide both sides bySolution 2Bob and Chandra read at a rate of seconds per page, respectively. Simplifying that gets us Bob reads pages for every pages that Chandra reads. Therefore Chandra should read of the book. =$\boxed{\textbf{(C)} 456}See AlsoCopyright © 2016 Art of Problem SolvingProblems 14, 15 and 16 involve Mrs. Reed's English assignment.A Novel AssignmentThe students in Mrs. Reed's English class are reading the same 760-page novel. Three friends, Alice, Bob and Chandra, are in the class. Alice reads a page in 20 seconds, Bob reads a page in 45 seconds and Chandra reads a page in 30 seconds.Before Chandra and Bob start reading, Alice says she would like to team read with them. If they divide the book into three sections so that each reads for the same length of time, how many seconds will each have toread?The amount of pages Bob, Chandra, and Alice would read is in the ratio 4:6:9. Therefore, Bob, Chandra, and Alice read 160, 240, and 360 pages respectively. They would also be reading in the same amount of time because the ratio of pages read was based on the time it takes each of them to read a page. Therefore, the amount of seconds each person reads is.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 15Followed by Problem 171 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_16&oldid=55979"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingJeff rotates spinners ,andand adds the resulting numbers. What is the probability that his sum isan odd number?In order for Jeff to have an odd number sum, the numbers must either be Odd + Odd + Odd or Even + Even +Odd. We easily notice that we cannot obtain Odd + Odd + Odd because spinner contains only even numbers.Therefore we must work with Even + Even + Odd and spinner will give us one of our even numbers. We also see that spinner only contains odd, so spinner must give us our odd nmber. We still need one evennumber from spinner . There is only 1 even number: . Since spinning the required numbers are automatic onthe other spinners, we only have to find the probability of spinning a in spinner , which clearly is2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 16Followed by Problem 181 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24• 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_17&oldid=55980"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingA cube with 3-inch edges is made using 27 cubes with 1-inch edges. Nineteen of the smaller cubes are white and eight are black. If the eight black cubes are placed at the corners of the larger cube, what fraction of the surface area of the larger cube is white?The surface area of the cube is . Each of the eight black cubes has 3 faces on the outside,making black faces. Therefore there are white faces. To find the probability,we evaluate.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 17Followed by Problem 191 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 •25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_18&oldid=55981"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingTriangleis an isosceles triangle with . Pointis the midpoint of bothand, and is 11 units long. Triangleis congruent to triangle . What is the length of?Since triangleis congruent to triangleand ,. Since,. Because pointis the midpoint of,.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded by Problem 18Followed by Problem 201 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19• 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_19&oldid=55982"SolutionSee AlsoA singles tournament had six players. Each player played every other player only once, with no ties. If Helen won 4 games, Ines won 3 games, Janet won 2 games, Kendra won 2 games and Lara won 2 games, how manygames did Monica win?Since there are 6 players, a total ofgames are played. So far,games finished (one person won from each game), so Monica needs to win.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 19Followed byProblem 211 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 •20• 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'sAmerican Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_20&oldid=81054"SolutionSee AlsoCopyright © 2016 Art of Problem SolvingCopyright © 2016 Art of Problem Solving An aquarium has a rectangular base that measures cm by cm and has a height ofcm. The aquarium is filled with water to a depth of cm. A rock with volume is then placed in the aquarium and completely submerged. By how many centimeters does the water level rise?The water level will rise cm for every . Since is of , the waterwill rise 2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 20Followed by Problem 221 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22• 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_21&oldid=55984"SolutionSee AlsoThree different one-digit positive integers are placed in the bottom row of cells. Numbers in adjacent cells are added and the sum is placed in the cell above them. In the second row, continue the same process toobtain a number in the top cell. What is the difference between the largest and smallest numbers possible inthe top cell?If the lower cells contain and , then the second row will contain and , and the top cell will contain . To obtain the smallest sum, place in the center cell and and in the outer ones. The top number will be . For the largest sum, place in the center cell and and in the outer ones. This top number will be . The difference is .2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 21Followed by Problem 231 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 •22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_22&oldid=55985"SolutionSee AlsoThe counting numbers that leave a remainder of 4 when divided by 6 are The counting numbers that leave a remainder of 3 when divided by 5 are So 28 isthe smallest possible number of coins that meets both conditions. Because , there areIf there were two more coins in the box, the number of coins would be divisible by both 6 and 5. The smallest number that is divisible by 6 and 5 is , so the smallest possible number of coins in the box isand the remainder when divided by 7 is .The problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Copyright © 2016 Art of Problem Solving In the multiplication problem below , , , and are different digits. What is?, so . Therefore, and , so.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 23Followed by Problem 251 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 •24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_24&oldid=68712"SolutionSee AlsoCopyright © 2016 Art of Problem Solving Barry wrote 6 different numbers, one on each side of 3 cards, and laid the cards on a table, as shown. The sums of the two numbers on each of the three cards are equal. The three numbers on the hidden sides areprime numbers. What is the average of the hidden prime numbers?Notice that 44 and 38 are both even, while 59 is odd. If any odd prime is added to 59, an even number will be obtained. However, the only way to obtain this even number would be to add another even number to 44, and a different one to 38. Since there is only one even prime (2), the middle card's hidden number cannot be anodd prime, and so must be even. Therefore, the middle card's hidden number must be 2, so the constant sum is . Thus, the first card's hidden number is , and the last card's hidden number is .Since the sum of the hidden primes is, the average of the primes is.2006 AMC 8 (Problems • Answer Key • Resources(/Forum/resources.php?c=182&cid=42&year=2006))Preceded byProblem 24Followed by Last Problem1 •2 •3 •4 •5 •6 •7 •8 •9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 •19 • 20 • 21 • 22 • 23 • 24 • 25All AJHSME/AMC 8 Problems and SolutionsThe problems on this page are copyrighted by the Mathematical Association of America ()'s American Mathematics Competitions ().Retrieved from "/wiki/index.php?title=2006_AMC_8_Problems/Problem_25&oldid=55988"SolutionSee Also。
Oracle递归查询sqlSELECT * FROM SYS_AREABASESTART WITH areacode='433127'CONNECT BY PRIOR areacode=PARENTcode1.树结构的描述树结构的数据存放在表中,数据之间的层次关系即⽗⼦关系,通过表中的列与列间的关系来描述,如EMP表中的EMPNO和MGR。
EMPNO表⽰该雇员的编号,MGR表⽰领导该雇员的⼈的编号,即⼦节点的MGR值等于⽗节点的EMPNO值。
在表的每⼀⾏中都有⼀个表⽰⽗节点的MGR(除根节点外),通过每个节点的⽗节点,就可以确定整个树结构。
在SELECT命令中使⽤CONNECT BY 和START WITH ⼦句可以查询表中的树型结构关系。
其命令格式如下:SELECT . . .CONNECT BY {PRIOR 列名1=列名2|列名1=PRIOR 裂名2}[START WITH];其中:CONNECT BY⼦句说明每⾏数据将是按层次顺序检索,并规定将表中的数据连⼊树型结构的关系中。
PRIOR运算符必须放置在连接关系的两列中某⼀个的前⾯。
对于节点间的⽗⼦关系,PRIOR运算符在⼀侧表⽰⽗节点,在另⼀侧表⽰⼦节点,从⽽确定查找树结构是的顺序是⾃顶向下还是⾃底向上。
在连接关系中,除了可以使⽤列名外,还允许使⽤列表达式。
START WITH ⼦句为可选项,⽤来标识哪个节点作为查找树型结构的根节点。
若该⼦句被省略,则表⽰所有满⾜查询条件的⾏作为根节点。
START WITH:不但可以指定⼀个根节点,还可以指定多个根节点。
2.关于PRIOR运算符PRIOR被放置于等号前后的位置,决定着查询时的检索顺序。
PRIOR被置于CONNECT BY⼦句中等号的前⾯时,则强制从根节点到叶节点的顺序检索,即由⽗节点向⼦节点⽅向通过树结构,我们称之为⾃顶向下的⽅式。
如:CONNECT BY PRIOR EMPNO=MGRPIROR运算符被置于CONNECT BY ⼦句中等号的后⾯时,则强制从叶节点到根节点的顺序检索,即由⼦节点向⽗节点⽅向通过树结构,我们称之为⾃底向上的⽅式。
1.映射键初级应用指导(创建快捷键)第一种映射键(Pro/e标准方式):1.打开映射键对话框,菜单"工具">>映射键.2.新建映射键,弹出录制映射键对话框,如下图13.点击录制(开始录制映射键),接着点击菜单"文件">>删除>>旧版本(即Tips中提到的"菜单方式"的操作过程),然后点击停止,确定.4.本次录制就结束了.以后只要按键"c","v"就可以实现删除文件的旧版本了第二种映射键(OS脚本):1和2同上,如图23.文本框内输入"purge"即可,确定4.完成,不过此种方式应用不是太广泛!2.系统环境配置文件(config.pro)这是Pro/ENGINEER软件系统提供给用户定制自己工作环境的配置文件。
它是一个文本文件,利用这个文件用户可以定制很多标准设置,如定制菜单、公差显示模式、尺寸单位、映射键(Mapkey)、计算精度、工程图控制等等。
一般在企业或公司把它定制为标准文件,作为大家共同的工作环境,在应用产品数据管理(PDM)和协同设计过程中便于交流和数据共享。
Pro/ENGINEER软件启动过程中会在几个不同的位置读入配置文件。
当在不同的位置分别读入多个配置文件时,如果遇到同一个选项的参数取值不同,则以最后读入的值为准。
但有一个例外,就是受系统保护的config.sup文件。
下面详细说明配置文件及其几个存放位置。
按照加载顺序,第一个检索并加载的是Config.sup文件,它是受到系统保护的配置文件,优先级别较高,其他的config.pro配置文件与其相同的配置选项不能覆盖他们。
如果在其他的config.pro文件中存在同一个选项设有不同的参数,则以Config.sup文件为准而忽略其它,因此该文件中不应该有重复设定的选项。
使用此文件,用户可以创建并共享企业或公司的标准配置,其存放位置在.\text\下,它同样也是文本文件,需要用户自己创建,扩展名必须是.sup。
Gerrit控制台命令⼀、概述1、查看所有控制台命令:$ ssh -p 29418 admin@127.0.0.0 gerrit --help (使⽤⾃⼰的gerrit地址IP)2、控制台命令列表:(共31项:以下命令都可以通过“gerrit COMMAND --help”获取更详细的说明):apropos ban-commit close-connection create-account create-branch create-group create-projectflush-caches gc gsql logging ls-groups ls-members ls-projects ls-user-refs plugin queryreceive-pack rename-group review set-account set-members set-project set-project-parentset-reviewers show-caches show-connections show-queue stream-events test-submit version(标蓝的为个⼈觉得较实⽤的命令)⼆、详细介绍不同版本的gerrit内置命令的具体使⽤格式有所区别,应按照当前版本适⽤的格式来;以下适⽤的版本为:2.11.1(可通过gerrit version查看)(注意:以下所有命令参数中,若包含有空格的内容应使⽤单引号(')引起来,例如: --full-name "'A description string'" )1、apropos(1)说明:查询⽂档索引,并返回带有匹配⽂档标题和URL的结果(关键字为命令后⾯跟的参数);(2)使⽤:gerrit apropos <要搜索的关键字(必填)>(3)举例:$ ssh -p 29418 admin@127.0.0.0 gerrit apropos ls-members (如下图,返回所有关键字相关的帮助⽂档链接:(从上到下相关性依次减弱))2、ban-commit(1)说明:禁⽌基于某个指定项⽬仓库的某次指定提交;注意:A.若某个提交被标记为禁⽌,则gerrit的包含该提交的每次推送都会被拒绝;B.该命令只是将提交标记为禁⽌,但不会从任何中央分⽀的历史记录中删除提交;报错提⽰: gerrit推送时若提⽰“包含被禁⽌的提交(contains banned commit)”错误消息时,通常是因为本次推送包含被禁⽌的提交或将在被禁⽌的祖先中合并的提交。
mechanic的破解-----在源程序包里SHooTERS文件夹中,复制ptc.pro mechanica.wildf ire.3.0.generic-patch,第一次粘贴到D:PTCmechWildf ire 3.0i486_nt bin中,运行此文件,点patch,在弹第二次粘贴到D:PTCmechWildf ire 3.0i486_ntobj中,运行此文件,点patch,在弹出的对话框中点“否”,直至patch done,点exit。
第三次粘贴到D:PTCmechWildf ire 3.0i486_ntptc中,运行此文件,点patch,在弹出的对话框中点“否”,直至 patch done,点exit。
或者:前面的步骤也可以直接运行ptc.pro mechanica.wildf ire.3.0.generic-patch,先点“是”,找到右边需要破解的文件,依次是bin下面的mdb2mnf.exe,继续点“是”,obj下面的plpf_status.exe,点“是”ptc下面的ptcxfce.exe,点“是”bin下面的mech.exe,一共是4个文件。
最后设置一下mechanic的路径-----D:PTCPROEWILDFIRE 3.0 bin中用写字板(记事本)打开proe1,在ENV=MECH_LP=后面加上mechanica 的安装路径D:\Program Files\PTC\proe 3.0\mechWildf ire 3.0,保存。
具体是:下面红色的地方// PTC - PSF file: proe//PRODUCT=Pro/ENGINEERDESC=Pro/ENGINEER(ȱʡ)ENV=INTRALINK_DIR=ENV=ILINK_CMD_NAME=ENV=INTRALINK_CMD=%INTRALINK_DIR%\bin\%ILINK_CMD_NAME%ENV=MECH_LP=d:\Program Files\mechWildfire 3.0ENV=MECH_HOME=%MECH_LP%\%PRO_MACHINE_TYPE%PSF=%MECH_LP%\install\nt\mech.psfENV=PRO_MECH_COMMAND="%PRO_DIRECTORY%\bin\proe.exe""%PRO_DIRECTORY%\bin\proe1.psf"ENV=PA TH+=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\deflibENV=PA TH-=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\libENV=PA TH-=%INTRALINK_DIR%\%PRO_MACHINE_TYPE%\illibENV=PTCNMSPORT=1239ENV=NMSD_TIMEOUT=300ENV=PRO_COMM_MSG_EXE=%PRO_DIRECTORY%\%PRO_MACHINE_TYP E%\obj\pro_comm_msg.exeENV=PROE_START=%PRO_DIRECTORY%\bin\proe.exeENV=CDRS_DA TA=%PRO_DIRECTORY%ENV=PRO_IMAGE_CONVERTER=%PRO_DIRECTORY%\%PRO_MACHINE_T YPE%\obj\convert_image.exeENV=GALAXYHOME=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%ENV=PROGUIDE_DIRECTORY=%PRO_DIRECTORY%\uifdocENV=SPG_DIRECTORY=%PRO_DIRECTORY%ENV=PRO_USRMAIN=%PRO_DIRECTORY%\usrprog\umain\usrmain.cENV=PROTABLE_DIRECTORY=%PRO_DIRECTORY%\protableENV=PROTAB=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\obj\protab.e xeENV=ZIP_EXEC=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\obj\zip.exe ENV=CLHOME=%PRO_DIRECTORY%\text\pcldataENV=PVIEW_PVEXPORT_HOME=%PRO_DIRECTORY%\apps\prodviewENV=PVIEW_PVIMPORT_HOME=%PVIEW_PVEXPORT_HOME%ENV=CV_ENV_HOME=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\CV1 02ENV=VC_VCONF_START=%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\ obj\ptcvconf.exeENV=PTC_D_LICENSE_FILE-=D:\Program Files\ptc_licfile.datENV=PROE_FEATURE_NAME=PROE_DDiTy ()RUN="%MECH_LP%\install\nt\pro_mech_env.bat"RUN="%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\nms\nmsd.exe"-noservice -timeout %NMSD_TIMEOUT% &RUN="%PRO_DIRECTORY%\%PRO_MACHINE_TYPE%\obj\xtop.exe"// USER - PSF// Add User specific environment or run applications below here。
录井公式汇编1. 上覆压力梯度 SSa×(Ln(d))2 + Sb×Ln(d) + ScS=──────────────── kg/l9810式中 Sa=294.976 Sb=-3215.554 Sc=28463.6d 垂直井深 m (以下均是)2. 泊松比 PK = e (Ka×Ln(d) + Kb)P = K / (1 + K)式中 Ka = 0.266, Kb = -2.3513. DcsLog( 3.282 / ( N×ROP) ) × HDcs=────────────────Log( 0.67×W / Db ) × DmN 转速 r/minROP 钻时 min/mH 静水压力梯度 1.02 kg/l (以下均是)W 钻压 tDb 钻头直径 mmDm 钻井液密度 kg/l4. DcnDcn=10(ad+b)log(dcn1/dcn2)a=───────井深1-井深2b=log(dcn1) - a×井深1dcn1为井深1的dcs正常值,dcn2为井深2的dcs正常值5. Dcs地层压力梯度 FPGDcn × H第一种 FPG=─────Dcs第二种 FPG=RELAY (正常层或渗透层)DcsFPG=S-( S-H ) ×(───)1.2(欠实层) DcnRELAY 转换压力,初始为1.02 kg/l6. Dcs破裂压力梯度 FRACFRAC =( S -FPG ) * K + FPG kg/l7. Dcs孔隙度 POROS-0.93 ×FPG-0.02 ×H DcsPORO=(────────────-0.93*(───)1.2)×100%S-H Dcn(欠实层或渗透层)泥页岩密度PORO=(1-─────── ) ×100%(正常层)基岩密度8. Basic0.000286 ×W0.5×N0.25Basic=────────────── + 0.028 ×( 7 - 0.001 ×d ) Db × ROP0.25W 钻压 kgN 转速 r/minDb 钻头直径 mROP 钻时 m/min9. nn=0.00507813/Basic Basic小于等于10.75n=0.00156258 ×(4 - ────) Basic大于1Basic10. valval=0.0001 * n * ( Dm – H ) * d11. Sigma1-(1+val2)0.5Sigma=Basic ×(1 + ────────)val12. SigmanSigman=a × d + bSigman1/Sigman2a=─────────井深1-井深2b=Sigman1-a ×井深1Sigman1为井深1的Sigma正常值,Sigman2为井深2的Sigma正常值。
WPF全局样式(滚动条)对整个WPF项⽬进⾏样式修改时,采⽤全局样式的⽅法。
⾸先,建⼀个xaml⽂件为存放样式的资源⽂件。
写⼊想修改的控件样式,以滚动条样式为例。
1 <ResourceDictionary xmlns="/winfx/2006/xaml/presentation"2 xmlns:x="/winfx/2006/xaml"3 xmlns:sys="clr-namespace:System;assembly=mscorlib">4 <!-- ScrollViewer 滚动条 -->5 <Style x:Key="ScrollBarThumb" TargetType="{x:Type Thumb}">6 <Setter Property="OverridesDefaultStyle" Value="true"/>7 <Setter Property="IsTabStop" Value="false"/>8 <Setter Property="Template">9 <Setter.Value>10 <ControlTemplate TargetType="{x:Type Thumb}">11 <Grid>12 <!--滚动条颜⾊-->13 <Border Background="#646465" CornerRadius="3"/>14 </Grid>15 </ControlTemplate>16 </Setter.Value>17 </Setter>18 </Style>19 <Style x:Key="HorizontalScrollBarPageButton" TargetType="{x:Type RepeatButton}">20 <Setter Property="OverridesDefaultStyle" Value="true"/>21 <Setter Property="Background" Value="Transparent"/>22 <Setter Property="Focusable" Value="false"/>23 <Setter Property="IsTabStop" Value="false"/>24 <Setter Property="Opacity" Value="0.2"/>25 <Setter Property="Template">26 <Setter.Value>27 <ControlTemplate TargetType="{x:Type RepeatButton}">28 <Rectangle Fill="{TemplateBinding Background}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/>29 </ControlTemplate>30 </Setter.Value>31 </Setter>32 </Style>33 <Style x:Key="VerticalScrollBarPageButton" TargetType="{x:Type RepeatButton}">34 <Setter Property="OverridesDefaultStyle" Value="true"/>35 <Setter Property="Background" Value="Transparent"/>36 <Setter Property="Focusable" Value="false"/>37 <Setter Property="IsTabStop" Value="false"/>38 <Setter Property="Opacity" Value="0.2"/>39 <Setter Property="Template">40 <Setter.Value>41 <ControlTemplate TargetType="{x:Type RepeatButton}">42 <Rectangle Fill="{TemplateBinding Background}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/>43 </ControlTemplate>44 </Setter.Value>45 </Setter>46 </Style>4748 <!--滚动条上下按钮-->49 <Style x:Key="VerticalScrollBarPageButton2" TargetType="{x:Type RepeatButton}">50 <Setter Property="OverridesDefaultStyle" Value="true"/>51 <Setter Property="Background" Value="Transparent"/>52 <Setter Property="Focusable" Value="false"/>53 <Setter Property="IsTabStop" Value="false"/>54 <Setter Property="Opacity" Value="0"/>55 <Setter Property="Template">56 <Setter.Value>57 <ControlTemplate TargetType="{x:Type RepeatButton}">58 <Rectangle Fill="#90000000" Width="0" Height="0"/>59 </ControlTemplate>60 </Setter.Value>61 </Setter>62 </Style>63 <Style x:Key="for_scrollbar" TargetType="{x:Type ScrollBar}">64 <Setter Property="Stylus.IsPressAndHoldEnabled" Value="false"/>65 <Setter Property="Stylus.IsFlicksEnabled" Value="false"/>66 <Setter Property="Background" Value="Transparent"/>67 <Setter Property="Margin" Value="0,1,1,6"/>68 <Setter Property="Width" Value="10"/>69 <Setter Property="MinWidth" Value="5"/>70 <Setter Property="Opacity" Value="0.2"/>71 <Setter Property="Template">72 <Setter.Value>73 <ControlTemplate TargetType="{x:Type ScrollBar}">74 <Grid x:Name="Bg" SnapsToDevicePixels="true">75 <Grid.RowDefinitions>76 <RowDefinition Height="auto"></RowDefinition>77 <RowDefinition Height="*"></RowDefinition>78 <RowDefinition Height="auto"></RowDefinition>79 </Grid.RowDefinitions>80 <RepeatButton Grid.Row="0" Style="{StaticResource VerticalScrollBarPageButton2}" Command="{x:Static ScrollBar.PageUpCommand}"/>81 <Track x:Name="PART_Track" Grid.Row="1" IsEnabled="{TemplateBinding IsMouseOver}" IsDirectionReversed="true">82 <Track.DecreaseRepeatButton>83 <RepeatButton Style="{StaticResource VerticalScrollBarPageButton}" Command="{x:Static ScrollBar.PageUpCommand}"/>84 </Track.DecreaseRepeatButton>85 <Track.IncreaseRepeatButton>86 <RepeatButton Style="{StaticResource VerticalScrollBarPageButton}" Command="{x:Static ScrollBar.PageDownCommand}"/>87 </Track.IncreaseRepeatButton>88 <Track.Thumb>89 <Thumb Style="{StaticResource ScrollBarThumb}"/>90 </Track.Thumb>91 </Track>92 <RepeatButton Grid.Row="2" Style="{StaticResource VerticalScrollBarPageButton2}" Command="{x:Static ScrollBar.PageDownCommand}"/>93 </Grid>94 </ControlTemplate>95 </Setter.Value>96 </Setter>97 <Style.Triggers>98 <Trigger Property="Orientation" Value="Horizontal">99 <Setter Property="Background" Value="Transparent"/>100 <Setter Property="Margin" Value="1,0,6,1"/>101 <Setter Property="Height" Value="5"/>102 <Setter Property="MinHeight" Value="5"/>103 <Setter Property="Width" Value="Auto"/>104 <Setter Property="Opacity" Value="0.2"/>105 <Setter Property="Template">106 <Setter.Value>107 <ControlTemplate TargetType="{x:Type ScrollBar}">108 <Grid x:Name="Bg" SnapsToDevicePixels="true">109 <Track x:Name="PART_Track" IsEnabled="{TemplateBinding IsMouseOver}">110 <Track.DecreaseRepeatButton>111 <RepeatButton Style="{StaticResource HorizontalScrollBarPageButton}" Command="{x:Static ScrollBar.PageLeftCommand}"/>112 </Track.DecreaseRepeatButton>113 <Track.IncreaseRepeatButton>114 <RepeatButton Style="{StaticResource HorizontalScrollBarPageButton}" Command="{x:Static ScrollBar.PageRightCommand}"/>115 </Track.IncreaseRepeatButton>116 <Track.Thumb>117 <Thumb Style="{StaticResource ScrollBarThumb}"/>118 </Track.Thumb>119 </Track>120 </Grid>121 </ControlTemplate>122 </Setter.Value>123 </Setter>124 </Trigger>125 </Style.Triggers>126 </Style>127 <Style x:Key="for_scrollviewer"128 TargetType="{x:Type ScrollViewer}">129 <Setter Property="BorderBrush" Value="LightGray"/>130 <Setter Property="BorderThickness" Value="0"/>131 <Setter Property="Template">132 <Setter.Value>133 <ControlTemplate TargetType="{x:Type ScrollViewer}">134 <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" SnapsToDevicePixels="True">135 <Grid Background="{TemplateBinding Background}">136 <ScrollContentPresenter Cursor="{TemplateBinding Cursor}" Margin="{TemplateBinding Padding}" ContentTemplate="{TemplateBinding ContentTemplate}"/> 137 <ScrollBar x:Name="PART_VerticalScrollBar"138 HorizontalAlignment="Right"139 Maximum="{TemplateBinding ScrollableHeight}"140 Orientation="Vertical"141 Style="{StaticResource for_scrollbar}"142 ViewportSize="{TemplateBinding ViewportHeight}"143 Value="{TemplateBinding VerticalOffset}"144 Visibility="{TemplateBinding ComputedVerticalScrollBarVisibility}"/>145 <ScrollBar x:Name="PART_HorizontalScrollBar"146 Maximum="{TemplateBinding ScrollableWidth}"147 Orientation="Horizontal"148 Style="{StaticResource for_scrollbar}"149 VerticalAlignment="Bottom"150 Value="{TemplateBinding HorizontalOffset}"151 ViewportSize="{TemplateBinding ViewportWidth}"152 Visibility="{TemplateBinding ComputedHorizontalScrollBarVisibility}"/>153 </Grid>154 </Border>155 <ControlTemplate.Triggers>156 <EventTrigger RoutedEvent="ScrollChanged" >157 <BeginStoryboard>158 <Storyboard>159 <DoubleAnimation160 Storyboard.TargetName="PART_VerticalScrollBar"161 Storyboard.TargetProperty="Opacity"162 To="0.8"163 Duration="0:0:1"/>164 <DoubleAnimation165 Storyboard.TargetName="PART_VerticalScrollBar"166 Storyboard.TargetProperty="Opacity"167 To="0.2"168 Duration="0:0:1"169 BeginTime="0:0:1"/>170 <DoubleAnimation171 Storyboard.TargetName="PART_HorizontalScrollBar"172 Storyboard.TargetProperty="Opacity"173 To="0.8"174 Duration="0:0:1"/>175 <DoubleAnimation176 Storyboard.TargetName="PART_HorizontalScrollBar"177 Storyboard.TargetProperty="Opacity"178 To="0.2"179 Duration="0:0:1"180 BeginTime="0:0:1"/>181 </Storyboard>182 </BeginStoryboard>183 </EventTrigger>184 <EventTrigger RoutedEvent="MouseEnter"185 SourceName="PART_VerticalScrollBar">186 <BeginStoryboard>187 <Storyboard>188 <DoubleAnimation189 Storyboard.TargetName="PART_VerticalScrollBar"190 Storyboard.TargetProperty="Opacity"191 To="0.8"192 Duration="0:0:0.7"/>193 </Storyboard>194 </BeginStoryboard>195 </EventTrigger>196 <EventTrigger RoutedEvent="MouseLeave"197 SourceName="PART_VerticalScrollBar">198 <BeginStoryboard>199 <Storyboard>200 <DoubleAnimation201 Storyboard.TargetName="PART_VerticalScrollBar"202 Storyboard.TargetProperty="Opacity"203 To="0.2"204 Duration="0:0:0.7"/>205 </Storyboard>206 </BeginStoryboard>207 </EventTrigger>208 <EventTrigger RoutedEvent="MouseEnter"209 SourceName="PART_HorizontalScrollBar">210 <BeginStoryboard>211 <Storyboard>212 <DoubleAnimation213 Storyboard.TargetName="PART_HorizontalScrollBar"214 Storyboard.TargetProperty="Opacity"215 To="0.8"216 Duration="0:0:0.7"/>217 </Storyboard>218 </BeginStoryboard>219 </EventTrigger>220 <EventTrigger RoutedEvent="MouseLeave"221 SourceName="PART_HorizontalScrollBar">222 <BeginStoryboard>223 <Storyboard>224 <DoubleAnimation225 Storyboard.TargetName="PART_HorizontalScrollBar"226 Storyboard.TargetProperty="Opacity"227 To="0.2"228 Duration="0:0:0.7"/>229 </Storyboard>230 </BeginStoryboard>231 </EventTrigger>232 </ControlTemplate.Triggers>233 </ControlTemplate>234 </Setter.Value>235 </Setter>236 </Style>237238239 </ResourceDictionary>View Code然后,在App.xaml⾥添加对资源⽂件的引⽤,<ResourceDictionary Source="pack://application:,,,/Resource/Scroll.xaml"/>。
《微机原理及应用》练习册答案习题一一、填空题:1、二进制数的基数为2,只有0 、 1 两个数码。
2、二进制数一般有反码、原码、补码三种表示法。
3、常用的基本逻辑运算有与、或、非、异或。
4、一台电子计算机由存储器、运算器、控制器、输入设备、输出设备组成。
5、标志寄存器的作用是:用来反映程序运行期间CPU的某些状态。
6、计算机系统包括软件系统和硬件系统两部分。
7、在IBM PC中,有四个专门存放地址的寄存器,称为段寄存器,它们是DS 、CS 、ES 、和SS 。
8、标志寄存器中有9 个标志位,CF 、OF 、PF 、ZF 、SF 、AF 作为状态标志。
10、指针IP的作用是控制程序的走向。
11、在标志寄存器中,OF表示溢出位标志位,CF表示进位位标志位12、系统总线包括数据总线、控制总线、地址总线三种总线。
13、ZF表示零值位标志位,SF表示符号位标志位。
14、常用通用寄存器有AX 、BX 、CX 、DX 。
15、常用段寄存器有DS 、CS 、SS 、ES 。
16、常用地址及变址寄存器有SI 、DI 、BX 、BP 。
17、BP表示基址指针;SP表示堆栈指针。
18、DI表示目的变址指针;SI表示源变址指针。
19、+18的补码是00010010B ,-18的补码是11101110B 。
20、10111001011与0001110110之和是补码是1101011011 ,将其化为十六进制数为35EH ,化为十进制数为859 。
二、选择题:1、0.101001B等于 AA、0.640625DB、0.620125DC、0.820325DD、0.804625D2、下列数中最大的数为 DA、(101001)BB、(52)OC、(101001)BCDD、(233)H3、下列数中最大的数为 CA、(10010101)BB、(227)OC、(96)HD、(96)D4、计算机系统中采用补码运算的目的是为了 DA、与手工运算方式保持一致B、提高运算速度C、简化计算机的设计D、提高运算的精度5、当1与0或1进行何种运算时,结果均为1 DA、逻辑‘与’B、逻辑‘或’C、逻辑‘非’D、逻辑‘异或’6、在计算机内部,数的运算和存储都采用 A 数A、二进制B、十进制C、八进制D、十六进制7、当0与0或1进行何种运算时,结果均为0 AA、逻辑‘与’B、逻辑‘或’C、逻辑‘非’D、逻辑‘异或’8、若将一十六进制数取反,应使该数与0FFFFH进行 D 运算A、逻辑‘与’B、逻辑‘或’C、逻辑‘非’D、逻辑‘异或’9、X=74D的补码为 A 。
Silver remote control Setup InstructionsProgram using auto code searchTo use the U-verse TV remote control with your TV, DVD, or auxiliary equipment, you'll need to program one or more of the equipment buttons (TV, DVD, or AUX) at the top of the remote control.1.Turn on the equipment you want to program, such as the TV, DVD player, or auxiliaryequipment, and point the remote control at the equipment.2.Press and hold the appropriate mode key you want to assign to the equipment (TV, DVD, orAUX) on the remote control.3.While holding the mode key, press the OK key for about one second, then release both buttons.All the mode keys should flash twice, indicating you're in the programming mode. You'll nowhave 10 seconds to start the next step.4.Enter the numbers 9-2-2 by pressing the number keys on the remote control. The selected modekey will flash twice, indicating correct entry.5.For TV or DVD modes, press and release the PLAY key.6.For AUX mode only, press and release the PLAY key, and then press:o1 for VCR.o2 for Receiver/Tuner.o3 for Amplifier.o4 for Home Theater In A Box (HTIB).o The AUX mode keys will flash twice indicating correct entry.7.Press the FF button multiple times until the device turns off.8.Press the ENTER key (bottom right) to complete programming the remote.Helpful Tips∙Ensure successful programming by pressing the mode key, then the power button, to turn the equipment back on. If this does not work, start again at step 1, point the remote control at the equipment.∙Once your remote control is programmed, you can press the appropriate mode key on the remote to work with the selected equipment. To use the remote control for your AT&T U-verse TV receiver, press the AT&T mode key.∙The AUX button may be programmed to operate a VCR, Home Theater In a Box (HTIB), receiver or amplifier.Program by manually entering manufacturer codeUse the following steps to program the TV, DVD, or AUX mode keys:1.Power on the device you want to program.2.Locate the 4-digit setup code for the device you want to program from the Manufacture CodeList. (If link does not work, copy and paste this URL into your browser:/support_media/images/pdf/uverse/set-up-code-list.pdf)If there are multiple codes listed for your device, you may need to repeat steps 2 through 7 to find the correct one.3.Press and hold the appropriate mode key you want to assign to this device (TV, DVD, or AUX) onthe remote control.4.While holding the mode key, press the OK key.5.Release both the mode key and the OK key.o All the mode keys should flash twice.o You'll now have 10 seconds to start step 6.6.Enter the appropriate 4-digit setup code for your device (from the Manufacture Code List) bypressing the number keys (0-9) on the remote control.o If the mode key flashes three times, then a correct code has been entered.o If the mode key gives a long flash, then an invalid code has been entered. Start over at step 3.o If all the mode keys give a long flash, then the remote control has timed-out. Start over at step 3.7.Point the remote control at the programmed device and press the power key once.o The device should turn off.o If it does not turn off, repeat steps 2 through 6 trying each code for your brand until you find the correct code.o Repeat steps 1 through 7 to program another device.Important Note: If you are interrupted while you are programming, the remote control may time-out before you complete the code setup and you will need to start over. This is indicated by a red flash of the mode keys.Now that your devices are programmed, you can press the appropriate mode key on the remote control to work with the selected device. To use the remote control for your U-verse TV receiver again, press the AT&T mode key.Important Note: Combination Devices: If you have an integrated or combination unit, such as a TV/DVD unit, each component of the unit needs to be programmed separately. In the Manufacture Code List for these devices, there will be codes for all components of the combination unit. They can be distinguished as follows:∙TV codes start with a 1.∙DVD codes start with a 2.∙AUX codes start with a 3.For some combination devices, the original remote control may be required to switch between the components.Important Note: The U-verse remote control can be programmed to work with most TV equipment. You'll first need to find the 4-digit programming code for your TV, DVD, or auxiliary equipment in the user guide. If you cannot find your equipment and code on the list, you may be unable to program the U-verse remote, and will need to use the remote control that originally came with your equipment.。
passerby的引申含义1. “Passerby”不就是那匆匆过客吗?就像我在街头看到的那个抱着花束却满脸忧伤的女孩,她与我擦肩而过,也许她的故事如繁星般璀璨,可我只是个 passserby,无缘知晓。
2. 你说 passerby 是不是像那风中的落叶?我曾在公园里漫步,一片落叶飘然而下,而我只是个 passerby,无法留住它的飘零。
3. Passerby 难道不是人生舞台上的无名配角?就好比那次聚会上,我看到角落里默默喝酒的大叔,他的眼中满是沧桑,而我只是个passerby,猜不透他的过往。
4. 想想看,passerby 是不是如同夜空中转瞬即逝的流星?还记得那次山顶观星,一颗流星划过,我只是个 passerby,来不及许愿。
5. Passerby 是不是就像那海边的浪花,一闪而过?我在沙滩上晒太阳,一波波浪花打来又退去,我只是个 passerby,留不住那瞬间的美丽。
6. 你觉得 passerby 像不像那开在深山的野花?上次爬山,看到那娇艳的野花独自绽放,我这个 passerby,只能匆匆欣赏。
7. Passerby 难道不是那旧相册里模糊的身影?翻着老照片,那些陌生又熟悉的面孔,我不过是个 passerby,记不清他们的故事。
8. 难道说 passerby 是那梦中一闪而过的幻影?昨晚做梦,一个神秘的身影出现又消失,我只是个 passerby,抓不住那虚幻。
9. Passerby 是不是如同那舞台幕后的工作人员?在看演出时,看到那些忙碌的身影,我作为一个 passerby,只能看到他们的片刻。
10. 你想啊,passerby 是不是像那被遗忘在角落的旧玩具?走进旧货市场,看到那个破旧的小熊,我这个 passerby,无法感受它曾经的陪伴。
11. Passerby 难道不是那街头艺人表演中的旁观者?路过街头,艺人精彩表演,我只是个 passerby,不能参与其中。
12. 想想,passerby 是不是像那被风吹散的蒲公英?在田野里,看着蒲公英飘散,我只是个 passerby,追不上它们的自由。
Django中对数据查询结果进⾏排序的⽅法在你的 Django 应⽤中,你或许希望根据某字段的值对检索结果排序,⽐如说,按字母顺序。
那么,使⽤ order_by() 这个⽅法就可以搞定了。
>>> Publisher.objects.order_by("name")[<Publisher: Apress>, <Publisher: O'Reilly>]跟以前的 all() 例⼦差不多,SQL语句⾥多了指定排序的部分:SELECT id, name, address, city, state_province, country, websiteFROM books_publisherORDER BY name;我们可以对任意字段进⾏排序:>>> Publisher.objects.order_by("address")[<Publisher: O'Reilly>, <Publisher: Apress>]>>> Publisher.objects.order_by("state_province")[<Publisher: Apress>, <Publisher: O'Reilly>]如果需要以多个字段为标准进⾏排序(第⼆个字段会在第⼀个字段的值相同的情况下被使⽤到),使⽤多个参数就可以了,如下:>>> Publisher.objects.order_by("state_province", "address")[<Publisher: Apress>, <Publisher: O'Reilly>]我们还可以指定逆向排序,在前⾯加⼀个减号 - 前缀:>>> Publisher.objects.order_by("-name")[<Publisher: O'Reilly>, <Publisher: Apress>]尽管很灵活,但是每次都要⽤ order_by() 显得有点啰嗦。
mysqltmp_table_size和max_heap_table_size⼤⼩配置针对16G内存的配置复制代码代码如下:tmp_table_size = 64M先说下吧:它规定了内部内存临时表的最⼤值,每个线程都要分配。
(实际起限制作⽤的是tmp_table_size和max_heap_table_size的最⼩值。
)如果内存临时表超出了限制,MySQL就会⾃动地把它转化为基于磁盘的MyISAM表,存储在指定的tmpdir⽬录下,默认:mysql> show variables like "tmpdir";+---------------+-------+| Variable_name | Value |+---------------+-------+| tmpdir | /tmp/ |+---------------+-------+优化查询语句的时候,要避免使⽤临时表,如果实在避免不了的话,要保证这些临时表是存在内存中的。
如果需要的话并且你有很多group by语句,并且你有很多内存,增⼤tmp_table_size(和max_heap_table_size)的值。
这个变量不适⽤与⽤户创建的内存表(memory table).你可以⽐较内部基于磁盘的临时表的总数和创建在内存中的临时表的总数(Created_tmp_disk_tables和Created_tmp_tables),⼀般的⽐例关系是:Created_tmp_disk_tables/Created_tmp_tables<5%这个变量定义了⽤户可以创建的内存表(memory table)的⼤⼩.这个值⽤来计算内存表的最⼤⾏数值。
这个变量⽀持动态改变,即set @max_heap_table_size=#,但是对于已经存在的内存表就没有什么⽤了,除⾮这个表被重新创建(create table)或者修改(alter table)或者truncate table。
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如地面有遗留玻璃胶,建议用除胶剂清理地面。
材质说明:拉丝不锈钢激光雕刻。
车台拼装图双车台面板拼接图单车台结构拼接图单车台面板拼接图双车台结构拼接图支持经销商列表序号大区小区省份城市经销商编号经销商名称经销商店地址江苏省张家港张家港中捷汽车销售服务有限公司张家港经济开发区东区大道东侧江苏省扬州市扬州天华汽车销售服务有限公司扬州市扬子江北路国际汽车城入口处江苏省淮安市淮安宝铁龙汽车销售有限公司淮安市清河新区旺旺路号江苏省连云港市连云港润捷汽车销售有限公司连云港市新浦区岗埠农场新浦工业园浙江路号江苏省南京市江苏世贸泰信汽车贸易有限公司南京市雨花台区软件大道号江苏省南京市南京中捷汽车销售服务有限公司江宁区东麒路汽车捷豹路虎(江陵国际旁)江苏省南京市南京永达路捷汽车销售服务有限公司江苏省南京市栖霞区仙尧路号江苏省宿迁市宿迁润凯汽车销售服务有限公司宿迁市苏宿园区国际名车广场江苏省泰州市泰州宝汇汽车销售服务有限公司泰州市经济技术开发区国际汽车城鹏举路号江苏省徐州市徐州捷润汽车销售服务有限公司江苏徐州两山口南一公里江苏省盐城市盐城东昌宝达汽车服务有限公司盐城市经济技术开发区泰山南路号北京市北京市北京惠通陆华汽车服务有限公司北京朝阳区建国路号四惠桥东南角北京市北京市北京兰德陆华汽车销售有限公司北京市海淀区巨山路号北京市北京市北京德万隆经贸有限公司北京市朝阳区来广营西路号北京市北京市北京燕英捷汽车销售服务有限公司北京市朝阳区金盏乡东苇路金港汽车公园区号北京市北京市北京运通兴捷汽车销售服务有限公司北京市大兴区西红门镇中鼎路号北京市北京市北京长久世达汽车销售有限公司北京市丰台区南四环东路榴乡桥东米路北北京市北京市北京运通嘉捷汽车销售服务有限公司北京市顺义区赵全营镇牛板路板桥段号北京市北京市北京中进捷旺汽车销售服务有限公司北京市海淀区百旺绿谷汽车园地块号天津市天津市天津惠通陆华汽车销售有限公司天津市空港经济区汽车园中路号天津市天津市天津燕英捷汽车销售服务有限公司西青大寺高新技术产业园储源道号天津市天津市天津申隆汽车销售服务有限公司天津市北辰区新宜白大道与外环线交口前米左侧捷豹路虎店天津市天津市天津中进捷旺汽车销售服务有限公司天津市西青区卉康道号河北省石家庄市河北惠通陆华汽车销售服务有限公司石家庄北二环东路号汽贸园区外围东南角河北省唐山市唐山惠通陆华汽车销售服务有限公司河北省唐山市开平区开越路号捷豹路虎中心序号大区小区省份城市经销商编号经销商名称经销商店地址河北省保定市保定威神汽车销售服务有限公司保定市高开区朝阳北大街号河北省秦皇岛市秦皇岛世之捷汽车销售服务有限公司秦皇岛市经济技术开发区秦皇西大街号河北省沧州市沧州威神汽车销售服务有限公司沧州市运河区浮阳北大道小王庄路口北行公里,运河区工业园区河北省邯郸市邯郸威虎汽车销售服务有限公司邯郸市北环路号现代汽贸城河北省唐山市唐山中进捷旺汽车销售服务有限公司河北省唐山市丰南区迎宾大道与青年路交叉口西南角河北省石家庄市河北奥菱汽车销售服务有限公司河北省石家庄市西三环与新华西路交叉口西行米路北河北省廊坊市廊坊市路泽汽车销售服务有限公司廊坊市安次区经济开发区安铭道号吉林省长春市吉林陆捷汽车贸易有限公司净月大街号吉林省长春市长春陆捷汽车贸易有限公司吉林省长春市高新区硅谷大街号吉林省吉林市吉林市康顺捷路汽车销售服务有限公司吉林市船营区越山路号内蒙古呼和浩特市内蒙古惠通陆华汽车销售有限公司呼和浩特市新城区北二环路号内蒙古鄂尔多斯市鄂尔多斯市惠通陆华汽车销售服务有限公司内蒙古鄂尔多斯市东胜区铜川汽车城汽贸三路捷豹路虎店内蒙古包头市包头市路泽汽车销售服务有限公司包头市白云路南端(希望铝业东门以南米)内蒙古乌海市乌海惠通陆华汽车销售服务有限公司乌海市海勃湾区林荫大道东口路北(乌海高速路口向西米)内蒙古呼和浩特市内蒙古顺驰路捷汽车销售服务有限公司内蒙古呼和浩特市回民区海拉尔西街攸攸板村委会南内蒙古赤峰市赤峰长久世达汽车销售有限公司内蒙古赤峰市红山物流园区查干沐沦大街号辽宁省鞍山市鞍山尊荣亿方汽车贸易有限公司鞍山市千山区西环路号辽宁省大连市尊荣亿方集团有限公司大连市保税区海天路号辽宁省大连市尊荣亿方集团大连汽车贸易有限公司大连市甘井子区虹城路号黑龙江哈尔滨市黑龙江尊荣汽车贸易有限公司哈尔滨市道外区先锋路号黑龙江哈尔滨市尊荣亿方集团黑龙江汽车贸易有限公司哈尔滨市道里区机场路号黑龙江大庆市大庆康顺捷路汽车销售服务有限公司大庆市高新区祥阁汽配城新兴东街号辽宁省锦州市锦州尊荣捷路汽车销售服务有限公司辽宁省锦州市太和区南广路号辽宁省沈阳市辽宁尊荣亿方汽车销售服务有限公司辽宁省沈阳市铁西区北二西路号辽宁省沈阳市沈阳富路捷汽车贸易有限公司沈阳市沈河区东陵路号支持经销商列表序号大区小区省份城市经销商编号经销商名称经销商店地址辽宁省沈阳市沈阳中升仕豪汽车销售服务有限公司沈阳市,浑南新区浑南西路号辽宁省营口市营口中升仕豪汽车销售服务有限公司营口市老边区新营路南号(车管所南行米)山西省长治市长治市顺驰路捷汽车销售服务有限公司山西省长治市西一环路针漳村号山西省大同市大同市御东路华汽车贸易有限公司大同市开发区恒安街号河南省郑州市河南通孚祥汽车销售服务有限公司郑州市郑东新区商都路号河南省郑州市郑州永达和谐汽车销售服务有限公司郑州花园北路与连霍高速交汇向北米路东河南省郑州市河南新通孚祥汽车销售服务有限公司郑州市郑开大道与京港澳高速交汇处东公里贾鲁河桥南米路西河南省新乡市新乡通孚祥汽车销售服务有限公司新乡市金穗大道东段京珠高速东米山西省太原市山西路华汽车销售有限公司太原市小店区龙城大街东段北侧山西省太原市山西顺驰路捷汽车销售服务有限公司山西省太原市万柏林区迎泽西大街与西中环路口南侧山东省济南市济南中升仕豪汽车销售服务有限公司济南市经十西路号山东省临沂市临沂力虎汽车销售服务有限公司山东省临沂市罗庄区金九路加油站东临山东省青岛市青岛中升杰豪汽车销售服务有限公司青岛市崂山区海尔路号山东省青岛市青岛中升仕豪汽车销售服务有限公司青岛市城阳区黑龙江中路(青银高速夏庄出口西)山东省威海市威海路泽汽车销售服务有限公司山东省威海市临港经济技术开发区,金阳光汽博城山东省济南市山东省济南市路豹汽车销售服务有限公司济南市历城区工业北路号山东省东营市东营天华汽车销售服务有限公司山东省东营市东营区西四路号山东省泰安市泰安力虎汽车销售服务有限公司中国山东省泰安市泰山区博阳路中段山东省潍坊市潍坊中升仕豪汽车销售服务有限公司潍坊市潍城经济开发区北宫西街与西二环路交叉口西米路北山东省烟台市烟台润捷汽车销售服务有限公司烟台市机场路号山东省淄博市淄博宝信汽车销售服务有限公司山东省淄博市高新区金晶大道号四川省成都市四川惠通陆华汽车销售服务有限公司成都市机场路近都段号四川省成都市成都运通博捷汽车销售有限公司成都市金牛区金科南路号运通羊西汽车广场四川省成都市成都合力创汽车销售服务有限公司成都市锦江区锦江大道汽车工业园石胜路号四川省成都市成都中升仕豪汽车销售服务有限公司成都市新都区三河五龙山路号支持经销商列表序号大区小区省份城市经销商编号经销商名称经销商店地址四川省乐山市乐山南菱汽车销售服务有限公司乐山市市中区长青路号四川省绵阳市绵阳路威汽车销售有限公司绵阳市经开区绵州大道中段号四川省攀枝花市攀枝花跃鹿汽车销售服务有限公司攀枝花市仁和区弯腰树天宇路(新车管所旁)四川省泸州市泸州惠通陆华汽车销售服务有限公司四川省泸州市纳溪区蓝安路三段四川省德阳市德阳南菱港宏泰山南路三段号(汽车南站斜对面)四川省南充市南充新同舟汽车销售服务有限责任公司南充市顺庆区潆溪店片区(何家观收费站旁)甘肃省兰州市甘肃路捷汽车销售有限责任公司兰州市七里河区南滨河西路号(七里河法院西侧)西藏拉萨市西藏通孚祥汽车销售服务有限公司西藏拉萨市金珠西路191号(人和汽配汽贸城西楼一层)陕西省榆林市榆林庞大宏伟汽车销售服务有限公司榆林市榆阳区草海则生产南路庞大汽车园捷豹路虎店陕西省西安市陕西天华汽车销售服务有限公司西安市经开区凤城五路中段区陕西省西安市西安运通瑞捷汽车销售服务有限责任公司陕西省西安市高新区南三环西辅道号陕西省榆林市榆林诚泰汽车销售服务有限公司陕西省榆林市高新区博源路汽车产业园号陕西省西安市西安市创丰盛汽车销售服务有限公司西安市灞桥区东南三环交汇处月登阁桥下陕西省西安市陕西惠通陆华汽车销售有限公司西安三桥西部国际车城南门东侧陕西省西安市西安惠通陆华汽车销售有限公司西安市浐灞生态区通塬路号新疆乌鲁木齐市新疆惠通陆华汽车销售有限公司乌鲁木齐经济技术开发区喀什西路号重庆市重庆市重庆惠通陆华汽车销售服务有限公司重庆市渝北区红锦大道号重庆市重庆市重庆惠通嘉华汽车销售服务有限公司重庆市北部新区汇金路号栋(出口加工区管委会对面)重庆市重庆市重庆市路豹汽车销售服务有限公司南岸区南滨路号南滨国际商业号地面一层贵州省贵阳市贵州路豹汽车有限公司贵阳清镇市白马大道红枫顺达汽车城城贵州省贵阳市贵州亨特惠通汽车销售服务有限公司贵阳市花溪区孟关汽贸城红星路中段捷豹路虎店云南省昆明市云南路捷汽车销售有限公司昆明市经开区国际汽车城云南省昆明市云南中致远路威汽车销售服务有限公司云南省昆明市广福路号青海省西宁市青海捷路汽车销售有限公司青海省西宁市城南工业园区同安路号宁夏银川市宁夏路捷汽车贸易有限公司宁夏银川市德胜工业园区国道永胜西路路北号支持经销商列表售后须知项目总控:魏东电话:邮箱:安装及维修技术支持:杨焱电话使用须知●车台搭建位置需要经销商自供地面电源及电箱,用电量为●展具包装到店卸货时,请经销商自备叉车卸货●展具使用时,请经销商自行准备灭火器●光盘附件包含材料合格证、安装图纸,请经销商使用时自行打印。