实用文库汇编之扫雷游戏代码
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//设置状态#define freed 0 //初始状态#define click 1 //点击状态#define market 2 //标记为雷状态#define choose 3 //键盘选在状态#define nochoose 4 //为选在状态//设置地雷struct Mine{int x;int y;int status;//0为初始状态,1为被点击状态,2为标记为雷状态int value;//0为空,10为地雷,1-8为数字int ischoose;//是否被键盘选中int tag; //标记位};//一维数组存储地雷区域Mine mine[256];//初始化地雷区域void initpt(){i nt i=0;n owmine=0;f or(int y=0;y<16;y++)for(int x=0;x<16;x++){mine[i].x=x*2+dx+2;mine[i].y=y+dy+1;if(i==0)mine[i].ischoose=choose;//初始化为键盘所在位置elsemine[i].ischoose=nochoose;mine[i].status=freed;mine[i].value=0;mine[i].tag=0;i++;}}//设置地雷个数void setmine(int n){i nt num=0;s rand(time(NULL));w hile(num<n){int n=rand()%256;if(mine[n].value!=MINE_TAG) //如果没有重复的地雷{mine[n].value=MINE_TAG;num++;}}}//查询每个方块周围有几个地雷并标记为数字void setvalue(){f or(int i=0;i<256;i++){if(mine[i].value!=MINE_TAG){if((i+1)%16==0){if((i-16-1)>=0)if(mine[i-16-1].value==MINE_TAG)mine[i].value++;if((i-16)>=0)if(mine[i-16].value==MINE_TAG)mine[i].value++;if((i-1)>=0) //4if(mine[i-1].value==MINE_TAG)mine[i].value++;if((i+16-1)<=255) //6if(mine[i+16-1].value==MINE_TAG)mine[i].value++;if((i+16)<=255) //7if(mine[i+16].value==MINE_TAG)mine[i].value++;}else if(i%16==0){····}int movekey(){HANDLE handle;char buf[1];handle = initiate();WORD wColors[1];wColors[0]=FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_INTENSITY; WORD wColors1[1];wColors1[0]=FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY; //设置颜色WORD wColors2[1]={FOREGROUND_RED|FOREGROUND_INTENSITY};while(1){if(_kbhit()){int key=_getch();int k;switch(key){case right:mine[nowmine].ischoose=nochoose;nowmine++;mine[nowmine].ischoose=choose;break;case left:mine[nowmine].ischoose=nochoose;nowmine--;mine[nowmine].ischoose=choose;break;…case space:if(mine[nowmine].status==market)mine[nowmine].status=freed;elsemine[nowmine].status=market;break;case enter:mine[nowmine].status=click;if(mine[nowmine].value==MINE_TAG){showmine();textout(handle,mine[nowmine].x,mine[nowmine].y,wColors2,1,"¤");textout(handle,dx+10,dy+6,wColors1,1,"你被炸得粉身碎骨!");textout(handle,dx+40,dy,wColors1,1,"重新开始按空格键!");textout(handle,dx+40,dy+1,wColors1,1,"退出按ESC键!");while(1){k=_getch();switch(k){case esc:return 0;break;case space:textout(handle,dx+10,dy+7,wColors1,1," ");return 1;break;}}}if(mine[nowmine].value==0)findnull(nowmine);break;}showtable();}}}//寻找空的小方块void findnull(int i){mine[i].tag=1;if(i%16==0) //如果在左边界,判断上,右,下三个方向有没有雷{if((i-16)>=0)//如果没有出界{if(mine[i-16].tag==0)//如果还没有判断,就判断有没有雷{if(mine[i-16].value==0){mine[i-16].status=click;findnull(i-16);}else if(mine[i-16].value!=MINE_TAG ){mine[i-16].status=click;mine[i-16].tag=1;//标记为已经被判断}}}if(mine[i+1].tag==0){if(mine[i+1].value==0){mine[i+1].status=click;findnull(i+1);}else if(mine[i+1].value!=MINE_TAG){mine[i+1].status=click;mine[i+1].tag=1;}}if((i+16)<=255){if(mine[i+16].tag==0){if(mine[i+16].value==0){mine[i+16].status=click;findnull(i+16);}else if(mine[i+16].value!=MINE_TAG){mine[i+16].status=click;mine[i+16].tag=1;}}}}else if((i+1)%16==0) //如果在右边界,判断左,上,下有没有雷{····}}。
/*5.3.4源程序*/#include<graphics.h>//图形函数库 #include<stdlib.h>#include<dos.h> #defineLEFTPRESS0xff01//鼠标左键 #defineLEFTCLICK0xff10//左键单击 #defineLEFTDRAG0xff19#defineMOUSEMOVE0xff08struct{introundnum;/*统计格子周围有多少雷*/intflag;/*右键按下显示红旗的标志,0没有红旗标志}Mine[10][10];intgameAGAIN=0;/*是否重来的变量*/intgamePLAY=0;/*是否是第一次玩游戏的标志*/ intmineNUM;/*统计处理过的格子数*/charrandmineNUM[3];/*显示数字的字符串*/ intKeystate; intMouseExist; intMouseButton; intMouseX; intMouseY;voidInit(void);/*图形驱动*/voidMouseOn(void);/*鼠标光标显示*/ voidMouseOff(void);/*鼠标光标隐藏*/ voidMouseSetXY(int,int);/*设置当前位置*/intLeftPress(void);/*左键按下*/ intRightPress(void);/*鼠标右键按下*/ voidMouseGetXY(void);/*得到当前位置*/ voidControl(void);/*游戏开始,重新,关闭*/ voidGameBegain(void);/*游戏开始画面*/ voidDrawSmile(void);/*画笑脸*/voidDrawRedflag(int,int);/*显示红旗*/voidDrawEmpty(int,int,int,int);/*两种空格子的显示voidGameOver(void);/*游戏结束*/ voidGameWin(void);/*显示胜利*/intMineStatistics(int,int);/*统计每个格子周围的雷数 intShowWhite(int,int);/*显示无雷区的空白部分 voidGamePlay(void);/*游戏过程*/ voidClose(void);/*图形关闭*/ voidmain(void){Init(); Control(); Close();intnum;/*格子当前处于什么状态,1有雷,0已经显示过数字或者空白格*/,1有红旗标志 */*/*/*/口voidInit(void)/*图形开始*/{intgd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");}voidClose(void)/*图形关闭*/{closegraph();}voidMouseOn(void)/*鼠标光标显示*/{_AX=0x01;geninterrupt(0x33);}voidMouseOff(void)/*鼠标光标隐藏*/{_AX=0x02;geninterrupt(0x33);}voidMouseSetXY(intx,inty)/*设置当前位置*/{_CX=x;_DX=y;_AX=0x04;geninterrupt(0x33);}intLeftPress(void)/*鼠标左键按下*/{_AX=0x03;geninterrupt(0x33);return(_BX&1);}intRightPress(void)/*鼠标右键按下*/{_AX=0x03;geninterrupt(0x33);return(_BX&2);}voidMouseGetXY(void)/*得到当前位置*/{_AX=0x03;geninterrupt(0x33);MouseX=_CX;MouseY=_DX;口voidControl(void)/*游戏开始,重新,关闭*/{intgameFLAG=1;/*游戏失败后判断是否重新开始的标志*/ while(1){if(gameFLAG)/*游戏失败后没判断出重新开始或者退出游戏的话就继续判断*/{GameBegain();/*游戏初始画面*/GamePlay();/*具体游戏*/if(gameAGAIN==1)/*游戏中重新开始*/{gameAGAIN=0;continue;}}MouseOn();gameFLAG=0;if(LeftPress())/*判断是否重新开始*/{MouseGetXY();if(MouseX>280&&MouseX<300&&MouseY>65&&MouseY<85){ gameFLAG=1;continue;}}if(kbhit())/*判断是否按键退出*/ break;}MouseOff();}voidDrawSmile(void)/*口笑脸*/{setfillstyle(SOLID_FILL,YELLOW);fillellipse(290,75,10,10);setcolor(YELLOW);setfillstyle(SOLID_FILL,BLACK);/*眼睛*/fillellipse(285,75,2,2);fillellipse(295,75,2,2);setcolor(BLACK);/*嘴巴*/bar(287,80,293,81);口voidDrawRedflag(inti,intj)/*显示红旗*/{setcolor(7);setfillstyle(SOLID_FILL,RED);bar(198+j*20,95+i*20,198+j*20+5,95+i*20+5);setcolor(BLACK);line(198+j*20,95+i*20,198+j*20,95+i*20+10);}voidDrawEmpty(inti,intj,intmode,intcolor)/*两种空格子的显示*/{ setcolor(color);setfillstyle(SOLID_FILL,color);if(mode==0)/*没有单击过的大格子*/bar(200+j*20-8,100+i*20-8,200+j*20+8,100+i*20+8);elseif(mode==1)/*单击过后显示空白的小格子*/bar(200+j*20-7,100+i*20-7,200+j*20+7,100+i*20+7);}voidGameBegain(void)/*游戏开始画面*/{inti,j;cleardevice(); if(gamePLAY!=1){MouseSetXY(290,70);/*鼠标一开始的位置MouseX=290; MouseY=70; }gamePLAY=1;/*下次按重新开始的话鼠标不重新初始化mineNUM=0; setfillstyle(SOLID_FILL,7); bar(190,60,390,290);for(i=0;i<10;i++)/*画格子*/ for(j=0;j<10;j++)DrawEmpty(i,j,0,8); setcolor(7);DrawSmile();/*画脸*/randomize();for(i=0;i<10;i++)/*100个格子随机赋值有没有地雷for(j=0;j<10;j++){Mine[i][j].num=random(8);/*如果随机数的结果是if(Mine[i][j].num==1)mineNUM++;/*现有雷数加1*/elseMine[i][j].num=2;Mine[i][j].flag=0;/*表示没红旗标志 }sprintf(randmineNUM,"%d",mineNUM); */setcolor(1);settextstyle(0,0,2);outtextxy(210,70,randmineNUM);mineNUM=100-mineNUM;/*变量取空白格数量MouseOn();口voidGameOver(void)/*游戏结束画面*/{inti,j;setcolor(0); for(i=0;i<10;i++) for(j=0;j<10;j++)if(Mine[i][j].num==1)/*显示所有的地雷*/{DrawEmpty(i,j,0,RED);setfillstyle(SOLID_FILL,BLACK);fillellipse(200+j*20,100+i*20,7,7); }}voidGameWin(void)/*显示胜利*/{/*显示这次总共有多,并作为它的初始坐标*/*/*/1表示这个格子有地雷*/*/ 少雷数*/setcolor(11);settextstyle(0,0,2);outtextxy(230,30,"YOUWIN!");}intMineStatistics(inti,intj)/*统计每个格子周围的雷数*/{intnNUM=0;if(i==0&&j==0)/*左上角格子的统计*/{if(Mine[0][1].num==1)nNUM++;if(Mine[1][0].num==1)nNUM++;if(Mine[1][1].num==1)nNUM++;口elseif(i==0&&j==9)/*右上角格子的统计*/{if(Mine[0][8].num==1)nNUM++;if(Mine[1][9].num==1)nNUM++;if(Mine[1][8].num==1)nNUM++;}elseif(i==9&&j==0)/*左下角格子的统计*/{if(Mine[8][0].num==1)nNUM++;if(Mine[9][1].num==1)nNUM++;if(Mine[8][1].num==1)nNUM++;}elseif(i==9&&j==9)/*右下角格子的统计*/{if(Mine[9][8].num==1)nNUM++;if(Mine[8][9].num==1)nNUM++;if(Mine[8][8].num==1)nNUM++;}elseif(j==0)/*左边第一列格子的统计*/{if(Mine[i][j+1].num==1)nNUM++;if(Mine[i+1][j].num==1)nNUM++;if(Mine[i-1][j].num==1)nNUM++;if(Mine[i-1][j+1].num==1)nNUM++;if(Mine[i+1][j+1].num==1)nNUM++;}elseif(j==9)/*右边第一列格子的统计*/口if(Mine[i][j-1].num==1)nNUM++;if(Mine[i+1][j].num==1)nNUM++;if(Mine[i-1][j].num==1)nNUM++;if(Mine[i-1][j-1].num==1)nNUM++;if(Mine[i+1][j-1].num==1)nNUM++;}elseif(i==0)/*第一行格子的统计*/{if(Mine[i+1][j].num==1)nNUM++;if(Mine[i][j-1].num==1)nNUM++;if(Mine[i][j+1].num==1)nNUM++;if(Mine[i+1][j-1].num==1)nNUM++;if(Mine[i+1][j+1].num==1)nNUM++;}elseif(i==9)/*最后一行格子的统计*/{if(Mine[i-1][j].num==1)nNUM++;if(Mine[i][j-1].num==1)nNUM++;if(Mine[i][j+1].num==1)nNUM++;if(Mine[i-1][j-1].num==1)nNUM++;if(Mine[i-1][j+1].num==1)nNUM++;}else/*普通格子的统计*/{if(Mine[i-1][j].num==1)nNUM++;if(Mine[i-1][j+1].num==1)nNUM++;if(Mine[i][j+1].num==1)nNUM++;if(Mine[i+1][j+1].num==1)nNUM++;if(Mine[i+1][j].num==1)nNUM++;if(Mine[i+1][j-1].num==1)nNUM++;if(Mine[i][j-1].num==1)nNUM++;if(Mine[i-1][j-1].num==1)nNUM++;}return(nNUM);/*把格子周围一共有多少口数的统计结果返回*/ShowWhite(inti,intj)/*显示无雷区的空白部分*/{if(Mine[i][j].flag==l||Mine[i][j].num==0)/*如果有红旗或该格处理过就不对该格进行*/return;mineNUM --;/*显示过数字或者空格的格子就表示多处理了一个格子,当所有格子都处理过了表示胜利口int 任何判断*/if(Mine[i][j].roundnum==0&&Mine[i][j].num!=1)/*显示空格*/{DrawEmpty(i,j,1,7);Mine[i][j].num=0; } elseif(Mine[i][j].roundnum!=0)/*输出口数*/{ DrawEmpty(i,j,0,8);sprintf(randmineNUM,"%d",Mine[i][j].roundnum); setcolor(RED);outtextxy(195+j*20,95+i*20,randmineNUM);Mine[i][j].num=0;/*已经输出口数的格子用0表示已经用过这个格子*/ return }/*8个方向递归显示所有的空白格子*/if(i!=0&&Mine[i-1][j].num!=1)ShowWhite(i-1,j);if(i!=0&&j!=9&&Mine[i-1][j+1].num!=1)ShowWhite(i-1,j+1); if(j!=9&&Mine[i][j+1].num!=1) if(j!=9&&i!=9&&Mine[i+1][j+1].num!=1) if(i!=9&&Mine[i+1][j].num!=1) if(i!=9&&j!=0&&Mine[i+1][j-1].num!=1)if(j!=0&&Mine[i][j-1].num!=1) if(i!=0&&j!=0&&Mine[i-1][j-1].num!=1)口voidGamePlay(void)/*游戏过程*/{inti,j,Num;/*Num 用来接收统计函数返回一个格子周围有多少地雷for(i=0;i<10;i++)for(j=0;j<10;j++)Mine[i][j].roundnum 二MineStatistics(i,j);/*统计每个格子周围有多少地雷*/while(!kbhit()){if(LeftPress())/*鼠标左键盘按下*/{ MouseGetXY();if(MouseX>280&&MouseX<300&&MouseY>65&&MouseY<85)/*重新来*/{MouseOff();gameAGAIN=1;break;}if(MouseX>190&&MouseX<390&&MouseY>90&&MouseY<290)/*当前鼠标位置格*/{j 二(MouseX-190)/20;/*x 坐标*/ i 二(MouseY-90)/20;/*y 坐标*/if(Mine[i][j].flag==1)/*如果格子有红旗则左键无效*/continue;if(Mine[i][j].num!=0)/*如果格子没有处理过*/{ShowWhite(i,j+1); ShowWhite(i+1,j+1);ShowWhite(i+1,j); ShowWhite(i+1,j-1); ShowWhite(i,j-1);*/子范if(Mine[i][j].num==1)/*鼠标按下的格子是地雷*/{MouseOff();GameOver();/*游戏失败*/break;}else/*鼠标按下的格子不是地雷*/{MouseOff();Num=MineStatistics(i,j);if(Num==0)/*周围没地雷就用递归算法来显示空白格子*/ ShowWhite(i,j);else/*按下格子周围有地雷*/{sprintf(randmineNUM,"%d",Num);/*输出当前格子周围的雷数*/setcolor(RED);outtextxy(195+j*20,95+i*20,randmineNUM);mineNUM-;}MouseOn();Mine[i][j].num=0;/*点过的格子周围雷数的数字变为0表示这个格子已经用过*/if(mineNUM<1)/*胜利了*/{GameWin();break;}}}}}if(RightPress())/*鼠标右键键盘按下*/{MouseGetXY();if(MouseX>190&&MouseX<390&&MouseY>90&&MouseY<290)/*当前鼠标位置在格范围*/{j二(MouseX-190)/20;/*x坐标*/i二(MouseY-90)/20;/*y坐标*/MouseOff();if(Mine[i][j].flag==0&&Mine[i][j].num!=0)/*本来没红旗现在显示红旗*/{DrawRedflag(i,j);Mine[i][j].flag=1;}elseif(Mine[i][j].flag==1)/*有红旗标志再按右键就红旗消失*/{DrawEmpty(i,j,0,8);Mine[i][j].flag=0;}}MouseOn();sleep(1);}}}文案大全。
#include<iostream>#include<ctime>#include<cstdlib>using namespace std;int lei;int line,arrange,thunder1,thunder2,space;void saolei(char **&a,char **&c,int **&b,int **&d,int **&e,int **&g,int &line,int &arrange,int &thunder1,int &thunder2,int &space){int all=1;while(all){int i,j;a=new char*[line],c=new char*[line],b=new int*[line],d=new int*[line],e=new int*[line],g=new int*[line];for(i=0;i<=line-1;i++)a[i]=new char[arrange],c[i]=new char[arrange],b[i]=new int[arrange],d[i]=newint[arrange],e[i]=new int[arrange],g[i]=new int[arrange];for(i=0;i<line;i++)for(j=0;j<arrange;j++)a[i][j]='.',b[i][j]=0,c[i][j]='.',e[i][j]=0,g[i][j]=0;int k;srand(int(time(0)));int z=1;while(z){k=rand()%(thunder2+1);if(k>=thunder1)z=0;}srand(int(time(0)));for(i=1;i<=k;i++){int s,t;L:{s=rand()%line;t=rand()%arrange;}if(!(s>=0&&s<line&&t>=0&&t<arrange&&a[s][t]!='#'))goto L;for(int m=0;m<line;m++)for(int n=0;n<arrange;n++){if(m==s&&n==t&&a[m][n]!='#')a[m][n]='#';}}for(i=0;i<line;i++)for(j=0;j<arrange;j++){if(j-1>=0&&a[i][j-1]=='#')if(j+1<arrange&&a[i][j+1]=='#')b[i][j]++;if(i-1>=0&&a[i-1][j]=='#')b[i][j]++;if(i+1<line&&a[i+1][j]=='#')b[i][j]++;if(i-1>=0&&j+1<arrange&&a[i-1][j+1]=='#')b[i][j]++;if(i-1>=0&&j-1>=0&&a[i-1][j-1]=='#')b[i][j]++;if(i+1<line&&j+1<arrange&&a[i+1][j+1]=='#')b[i][j]++;if(j-1>=0&&i+1<line&&a[i+1][j-1]=='#')b[i][j]++;}int f=0;for(i=0;i<line;i++)for(j=0;j<arrange;j++){if(a[i][j]=='#')d[i][j]=2;else {if(j-1>=0&&a[i][j-1]=='.')f++;if(j+1<arrange&&a[i][j+1]=='.')f++;if(i-1>=0&&a[i-1][j]=='.')f++;if(i+1<line&&a[i+1][j]=='.')f++;if(i-1>=0&&j+1<arrange&&a[i-1][j+1]=='.')f++;if(i-1>=0&&j-1>=0&&a[i-1][j-1]=='.')f++;if(i+1<line&&j+1<arrange&&a[i+1][j+1]=='.')f++;if(j-1>=0&&i+1<line&&a[i+1][j-1]=='.')f++;if(i-1>=0&&i+1<line&&j-1>=0&&j+1<arrange){if(f==8)d[i][j]=1;else d[i][j]=0;}else if(i==0&&j==0||i==0&&j==arrange-1||i==line-1&&j==0||i==line-1&&j==arrange-1) {if(f==3)else d[i][j]=0;}else{if(i==0&&j!=0&&j!=arrange-1||i==line-1&&j!=arrange-1&&j!=0||i!=line-1&&i!=0&&j==0||i!=line-1&&i!=0&&j==arrange-1){if(f==5)d[i][j]=1;else d[i][j]=0;}}f=0;}}int x,y,left=0,right=0,hang,shu,duan=0,jishu=0;z=1;for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";else cout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++)cout<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";}cout<<i+1<<" ";for(j=0;j<arrange;j++)cout<<c[i][j]<<" ";cout<<endl;}while(z){cout<<"请输入你要翻开的位置(如:6 0 或5 6 1 ):";cin>>x>>y>>lei;x--,y--;if(a[x][y]=='#')e[x][y]=1;if(a[x][y]=='.'){if(b[x][y]!=0)e[x][y]=1;if(b[x][y]==0){for(i=0;i<line&&duan==0;i++)for(j=0;j<arrange&&duan==0;j++)if(d[i][j]==1){d[i][j]=3;int dir=3,fu=0,pan=1,ci=0;int m=i,n=j;do{ switch(dir){ case 1 : //向左走{if (m-1>=0&&d[m-1][n]==1) {d[m-1][n]=3;m--;dir=2;} //检测所在位置右边else if (n-1>=0&&d[m][n-1]==1) {d[m][n-1]=3;n--;dir=1;} //检测所在位置前方else if (m+1<line&&d[m+1][n]==1) {d[m+1][n]=3;m++;dir=4;} //检测所在位置左边else if(n+1<arrange&&d[m][n+1]==1){d[m][n+1]=3;n++;dir=3;} //检测所在位置后方else if(m-1>=0&&d[m-1][n]==3) {m--;dir=2;} //检测所在位置右边else if (n-1>=0&&d[m][n-1]==3) {n--;dir=1;} //检测所在位置前方else if (m+1<line&&d[m+1][n]==3) {m++;dir=4;} //检测所在位置左边else {if(n+1<arrange&&d[m][n+1]==3){n++;dir=3;}} //检测所在位置后方}break;case 2 : //向上走{if (n+1<arrange&&d[m][n+1]==1) {d[m][n+1]=3;n++;dir=3;} //检测所在位置右边else if (m-1>=0&&d[m-1][n]==1) {d[m-1][n]=3;m--;dir=2;} //检测所在位置前方else if (n-1>=0&&d[m][n-1]==1) {d[m][n-1]=3;n--;dir=1;} //检测所在位置左边else if(m+1<line&&d[m+1][n]==1){d[m+1][n]=3;m++;dir=4;} //检测所在位置后方else if(n+1<arrange&&d[m][n+1]==3) {n++;dir=3;} //检测所在位置右边else if (m-1>=0&&d[m-1][n]==3) {m--;dir=2;} //检测所在位置前方else if (n-1>=0&&d[m][n-1]==3) {n--;dir=1;} //检测所在位置左边else {if(m+1<line&&d[m+1][n]==3){m++;dir=4;}} //检测所在位置后方}break;case 3 : //向右走{ if (m+1<line&&d[m+1][n]==1) {d[m+1][n]=3;m++;dir=4;} //检测所在位置右边else if (n+1<arrange&&d[m][n+1]==1) {d[m][n+1]=3;n++;dir=3;} //检测所在位置前方else if (m-1>=0&&d[m-1][n]==1) {d[m-1][n]=3;m--;dir=2;} //检测所在位置左边else if(n-1>=0&&d[m][n-1]==1){d[m][n-1]=3;n--;dir=1;} //检测所在位置后方else if(m+1<line&&d[m+1][n]==3) {m++;dir=4;} //检测所在位置右边else if (n+1<arrange&&d[m][n+1]==3) {n++;dir=3;} //检测所在位置前方else if (m-1>=0&&d[m-1][n]==3) {m--;dir=2;} //检测所在位置左边else {if(n-1>=0&&d[m][n-1]==3){n--;dir=1;}} //检测所在位置后方}break;case 4 : //向下走{if (n-1>=0&&d[m][n-1]==1) {d[m][n-1]=3;n--;dir=1;} //检测所在位置右边else if (m+1<line&&d[m+1][n]==1) {d[m+1][n]=3;m++;dir=4;} //检测所在位置前方else if (n+1<arrange&&d[m][n+1]==1) {d[m][n+1]=3;n++;dir=3;} //检测所在位置左边else if(m-1>=0&&d[m-1][n]==1){d[m-1][n]=3;m--;dir=2;} //检测所在位置后方else if(n-1>=0&&d[m][n-1]==3) {n--;dir=1;} //检测所在位置右边else if (m+1<line&&d[m+1][n]==3) {m++;dir=4;} //检测所在位置前方else if (n+1<arrange&&d[m][n+1]==3) {n++;dir=3;} //检测所在位置左边else {if(m-1>=0&&d[m-1][n]==3){m--;dir=2;}} //检测所在位置后方}break;}if(d[m][n]==3)ci++;if(ci>=line*arrange)pan=0;if(m==i&&n==j){fu++;if(fu==4)pan=0;}if(m==x&&n==y)left=i+1,right=j+1,duan=1;}while(pan);if(left==0&&right==0)for(hang=0;hang<line;hang++)for(shu=0;shu<arrange;shu++)if(d[hang][shu]==3)d[hang][shu]=1;}left=0,right=0,duan=0;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(d[i][j]==3)e[i][j]=1;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(d[i][j]==3){if(j-1>=0)e[i][j-1]=1;if(j+1<arrange)e[i][j+1]=1;if(i-1>=0)e[i-1][j]=1;if(i+1<line)e[i+1][j]=1;if(i-1>=0&&j+1<arrange)e[i-1][j+1]=1;if(i-1>=0&&j-1>=0)e[i-1][j-1]=1;if(i+1<line&&j+1<arrange)e[i+1][j+1]=1;if(j-1>=0&&i+1<line)e[i+1][j-1]=1;}}}//当b[x][y]==0时system("cls");//清屏for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(d[i][j]==3)d[i][j]=1;if(a[x][y]=='.'&&b[x][y]!=0&&lei!=2) {for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";else cout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++)cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" ";else cout<<b[i][j]<<" ";}else if(i==x&&y==j)cout<<b[i][j]<<" ";else cout<<c[i][j]<<" ";cout<<endl;}if(lei==1){jishu++;if(jishu<=3)cout<<"提示:判断错误"<<jishu<<"次,若判断错误超过三次,你将输掉游戏,注意哦o(︶︿︶)o"<<endl; }}//第一种情况if(a[x][y]=='.'&&b[x][y]==0&&lei!=2){for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";else cout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++)cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" ";else cout<<b[i][j]<<" ";}else if(e[i][j]==1)cout<<b[i][j]<<" ";else cout<<c[i][j]<<" ";cout<<endl;}if(lei==1){jishu++;if(jishu<=3)cout<<"提示:判断错误"<<jishu<<"次,若判断错误超过三次,你将输掉游戏,注意哦o(︶︿︶)o"<<endl; }}//第二种情况if(a[x][y]=='#'&&lei==0)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";else cout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++)cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" ";else cout<<b[i][j]<<" ";}else if(e[i][j]==1)cout<<a[i][j]<<" ";else if(a[i][j]=='#')cout<<a[i][j]<<" ";else cout<<c[i][j]<<" ";cout<<endl;}cout<<"oh my god 你输了!所有雷的位置已显示出,请再接再厉哦(*^__^*) 嘻嘻……"<<endl; z=0;}//第三种情况if(a[x][y]=='#'&&lei==1){for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";else cout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9)cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" ";else cout<<b[i][j]<<" ";}else if(e[i][j]==1)cout<<a[i][j]<<" ";else cout<<c[i][j]<<" ";cout<<endl;}}//第四种情况if(lei==2||lei==3||lei==4)z=0,all=0;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(e[i][j]==1)g[i][j]=e[i][j];for(i=0;i<line;i++)for(j=0;j<arrange;j++)e[i][j]=0;int sum=1;for(i=0;i<line;i++)for(j=0;j<arrange;j++)sum*=g[i][j];if(sum!=0){cout<<"oh good 你赢了耶!( ^_^ )不错嘛"<<endl; z=0;}int total=1;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(a[i][j]=='#'){if(g[i][j]==1)total*=1;if(g[i][j]!=1)total*=0;}if(total!=0&&sum==0){cout<<"oh good 你赢了耶!( ^_^ )不错嘛"<<endl;z=0;}if(jishu>3){cout<<"how pitty! 错误判断超过三次,你输了,下次注意哦(*^__^*)"<<endl;z=0;}}//循环并判断是否继续循环}}int main(){L:{cout<<"游戏名称:扫雷"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n' <<"说明:.代表未翻开的地方;#表示雷;翻开地方显示的数字表示:该地方四周的八个相邻的地方含有雷的总数"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n' <<"规则:根据翻开地方显示的数字判断雷所在的地方"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n' <<"操作:根据判断,请输入位置(如:6 0/1/2/3/4)"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n' <<"解释:输入的三个数字中,前两个数字表示位置,如:表示行数,表示列数;第三个表示判断与选择,--无雷,--有雷,--再来一局,--结束游戏,--重启整个游戏系统"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n' <<"例如:5 6 0 表示游戏者认为该处无雷,6 1表示游戏者认为该处有雷,6 2表示再来一局,6 3表示结束游戏,6 4表示重启游戏系统"<<'\n'<<"--------------------------------------------------------------------------------"<<endl; int choice,i;char **a=NULL,**c=NULL;int **b=NULL,**d=NULL,**e=NULL,**g=NULL;cout<<"游戏等级有五:"<<'\n'<<"1--茅塞未开(方格x7, 雷数-->5)"<<'\n'<<"2--七窍通六(方格x10,雷数-->10)"<<'\n'<<"3--闲庭信步(方格x13,雷数-->15)"<<'\n'<<"4--炉火纯青(方格x15,雷数-->30)"<<'\n'<<"5--偶滴神呀(方格x25,雷数-->100)"<<'\n'<<"6--自定义难易程度"<<endl;cout<<"请选择:";cin>>choice;if(choice==1)line=7,arrange=7,thunder1=3,thunder2=5,space=33;if(choice==2)line=10,arrange=10,thunder1=7,thunder2=10,space=30;if(choice==3)line=13,arrange=13,thunder1=10,thunder2=15,space=27;if(choice==4)line=15,arrange=15,thunder1=15,thunder2=30,space=25;if(choice==5)line=25,arrange=25,thunder1=50,thunder2=100,space=15;if(choice==6){cout<<"请输入方格的行(行<=39):";cin>>line;cout<<"请输入方格的列(列<=39):";cin>>arrange;cout<<"希望出现雷的个数的范围(如:5):";cin>>thunder1>>thunder2;space=40-arrange;}if(choice<=0||choice>6||line<=0||arrange<=0||thunder2<thunder1||thunder2>line*arrange) {lei=3;goto M;}saolei(a,c,b,d,e,g,line,arrange,thunder1,thunder2,space);if(lei==2)saolei(a,c,b,d,e,g,line,arrange,thunder1,thunder2,space);M:{if(lei==3)cout<<"*******游戏结束,欢迎下次使用********"<<endl;}if(lei==4){system("cls");goto L;}for(i=0;i<=line-1;i++)delete []a[i],delete []b[i],delete []c[i],delete []d[i],delete []e[i],delete []g[i]; delete []a,delete []b,delete []c,delete []d,delete []e,delete []g;a=NULL,b=NULL,c=NULL,d=NULL,e=NULL,g=NULL;}}。
扫雷游戏VB设计实现最终界面如下:显然只需完成三个窗体的设计即可,具体设计界面和代码如下:一、主窗体(form10)设计界面:主窗体(form10)的代码:Dim d(11, 11) As IntegerDim k As IntegerDim v(100) As Integer '定义全局变量'Private Sub Command1_Click(Index As Integer)Timer1.Enabled = True '当点击任意一个命令按钮时(即开始游戏),则启动计时器' i = Index \ 10 + 1j = Index Mod 10 + 1 '将二维数组的元素与命令按钮一一对应'If d(i, j) = 1 Then '判断是否点到地雷'Timer1.Enabled = False '关闭计时器,游戏结束'For i = 1 To 10For j = 1 To 10n = 10 * (i - 1)m = j - 1If d(i, j) = 1 ThenCommand1.Item(m + n).Picture = LoadPicture(App.Path & "\2.jpg") '在按钮上显示地雷图片'End IfForm1.Show '弹出子窗体1(判断输赢)'Next jNext iElseIf v(Index) = Index + 1 Then '判断是否插上红旗或是问号图片'Command1.Item(Index).Picture = LoadPicture() '清除图片'Command1.Item(Index).Caption = f(i, j) '调用函数,显示周围地雷数'Command1.Item(Index).Enabled = False '将按钮设为不可用'Label7.Caption = Val(Label7.Caption) + 1v(Index) = 0End Ifh = s(i, j) '调用函数,显示周围的情况(边界)'For Y = 0 To 99If v(Y) = Y + 1 ThenCommand1.Item(Y).Enabled = True '如果是按钮插上了红旗则将按钮设置为可用'End IfNext YEnd IfFor k = 0 To 99If Command1.Item(k).Enabled = False Thenp = p + 1 '统计扫过的按钮个数'If p = 90 ThenFor Y = 0 To 100v(Y) = 0Next Y '将数组v的元素重新置0(此步目的为实现重玩而设)'Form2.Show '如果等于90个则结束游戏,弹出子窗体2(赢了)'End IfEnd IfNext kEnd SubPrivate Sub Command1_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)If Button = 2 Then '右击鼠标'If v(Index) <> Index + 1 Then '判断是否已插上红旗'Command1.Item(Index).Picture = LoadPicture(App.Path & "\1.jpg") '插上红旗'v(Index) = Index + 1 '给数组元素赋值,以此实现按钮图片的切换或显示状态'Label7.Caption = Val(Label7.Caption) - 1 '在标签7中显示插上的红旗个数'ElseCommand1.Item(Index).Picture = LoadPicture(App.Path & "\3.jpg") '将问号图片替换红旗'Label7.Caption = Val(Label7.Caption) + 1v(Index) = 0End IfEnd IfFor i = 1 To 10For j = 1 To 10If d(i, j) = 1 Thenn = 10 * (i - 1)m = j - 1If v(m + n) = m + n + 1 Then c = c + 1If c = 10 ThenFor Y = 0 To 100v(Y) = 0Next Y '将数组v的元素重新置0(此步目的为实现重玩而设)'Form2.Show '如果等于90个则结束游戏,弹出子窗体2(赢了)'End IfEnd IfNext jNext iEnd SubPrivate Sub Form_Load()k = 0For i = 1 To 10For j = 1 To 10d(i, j) = 0 '将数组元素置0'Next jNext iDo While n <> 10Randomizei = Int(10 * Rnd + 1)j = Int(10 * Rnd + 1)If d(i, j) = 0 Then d(i, j) = 1: n = n + d(i, j) '产生十个随机数,即相当于十个地雷'Loopbel7.Caption = 10bel2.Caption = 0bel3.Caption = 0End SubFunction f(i, j) '定义一个函数求一个区域周围地雷的个数'f = f + d(i - 1, j - 1) + d(i - 1, j) + d(i - 1, j + 1) + d(i, j - 1)f = f + d(i, j + 1) + d(i + 1, j - 1) + d(i + 1, j) + d(i + 1, j + 1)End FunctionFunction s(i, j) '定义一个函数显示点击区域周围的情况(即边界)' For Y = 0 To 100If v(Y) = Y + 1 ThenCommand1.Item(Y).Enabled = False '如插上了红旗,则将按钮先设为不可用'End IfNext YIf f(i, j) <> 0 Then '函数嵌套,调用函数判断周围是否无地雷'n = 10 * (i - 1)m = j - 1Command1.Item(m + n).Picture = LoadPicture()Command1.Item(n + m).Caption = f(i, j)Command1.Item(n + m).Enabled = False '清除图片,显示地雷数,设置按钮不可用'ElseFor a = i - 1 To i + 1For b = j - 1 To j + 1If a <> 0 And b <> 11 And a <> 11 And b <> 0 Thenn = 10 * (a - 1)m = b - 1If Command1.Item(n + m).Enabled = True ThenCommand1.Item(m + n).Picture = LoadPicture()Command1.Item(n + m).Caption = f(a, b)Command1.Item(n + m).Enabled = False '清除图片,显示地雷数,设置按钮不可用'h = s(a, b) '调用函数本身,即实现递归'End IfEnd IfNext bNext aEnd IfEnd FunctionPrivate Sub Timer1_Timer() '设计一个计时器'Label2.Caption = Val(Label2.Caption) + 1Label3.Caption = Val(Label2.Caption) \ 60 + Val(Label3.Caption)Label2.Caption = Val(Label2.Caption) Mod 60End Sub二、子窗体一(form1)界面如下:子窗体一(form1)的代码:Private Sub Command1_Click()Unload Form10Unload form1Form10.ShowEnd SubPrivate Sub Command2_Click()Unload Form10Unload form1End SubPrivate Sub Command3_Click()For i = 0 To 99mand1.Item(i).Picture = LoadPicture() mand1.Item(i).Caption = ""mand1.Item(i).Enabled = TrueNext ibel7.Caption = 10bel2.Caption = 0bel3.Caption = 0Unload form1End Sub三、子窗体(form2)界面如下:子窗体二(form2)的代码:Private Sub Command1_Click()Unload Form10Form10.ShowUnload form2End SubPrivate Sub Command2_Click()Unload Form10Unload form2End SubPrivate Sub Command3_Click()For i = 0 To 99mand1.Item(i).Picture = LoadPicture()mand1.Item(i).Caption = ""mand1.Item(i).Enabled = TrueNext iUnload form2bel7.Caption = 10bel2.Caption = 0bel3.Caption = 0End Sub注释:共三个窗体(这里是form10、form1、form2)、三个标签(这里是label2、label3、label7)设计时,根据具体的情况对应修改即可。
⽤python写扫雷游戏实例代码分享扫雷是⼀个⾮常经典的WIN游戏,我们教给⼤家⽤python语⾔来写出这个游戏,以下是全部实例代码:#!/usr/bin/python#coding:utf-8#python 写的扫雷游戏import sysimport randomclass MineSweeping():#扫雷主程序def __init__(self,row = 8 ,line= 8,mineNum = 15):self.row = rowself.line = lineself.score = 0 #分数self.mineNum = mineNumself.xy_list = [[0 for i in range(self.line)] for i in range(self.row)]def initData(self):# 初始化状态值# 游戏开始的时候状态值为清零(再重新设置状态值)self.xy_list = [[0 for i in range(self.line)] for i in range(self.row)]# 设置雷的数量maxMine = self.mineNumwhile maxMine > 0 :num_x = random.randint(0,self.row-1)num_y = random.randint(0,self.line-1)if self.xy_list[num_x][num_y] == 0:self.xy_list[num_x][num_y] = 1maxMine -= 1#获取x坐标def get_pos(self,str_pos):#获取x坐标while 1:try:num_x = raw_input(str_pos)if int(num_x) in range(self.line) and num_x :breakelse:print u'输⼊⽆效值'except:passreturn int(num_x)#进⾏扫雷def mine_clear(self,x,y):# 设置显⽰进⾏扫过的数⽬# 设置数字# 0 表⽰扫过的雷# 1 表⽰类# 2 表⽰扫过的类#获取坐标的数字pos = self.xy_list[x][y]if pos == 0 :self.xy_list[x][y] = 2return 0elif pos == 2 :return 2else:return 1#界⾯的显⽰def mineFace(self,state):#显⽰界⾯的内容#设置游戏的状态#1 表⽰运⾏的状态#2 表⽰输出的状态#3 表⽰游戏结束的状态#4 表⽰游戏获得了完胜if state == 1:print '+=================+'print ' Game start 'print '+=================+'tt = ' #'print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):str_t += ttprint "|%s|"%(str_t,)print '**************************'print 'Please input values of x,y(0-7):' #刷新⽤户界⾯if state == 2:tt = ' #'print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):if self.xy_list[i][t] == 2:str_t += str(self.xy_list[i][t]).rjust(2) else:str_t += ttprint "|%s|"%(str_t,)print '**************************'if state == 3:print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):if int(self.xy_list[i][t]) != 1:str_t += ' 2'else:str_t += ' *'print "|%s|"%(str_t,)print '**************************'if state == 4:tt = ' #'print '**************************'for i in range(self.line):str_t = ''for t in xrange(self.row):if self.xy_list[i][t] == 2:str_t += str(self.xy_list[i][t]).rjust(2) else:str_t += ' @'print "|%s|"%(str_t,)print '**************************'def MainLoop(self):#创建游戏主循环#创建界⾯的运⾏self.mineFace(1)self.score = 0self.initData()#print self.xy_list# 进⼊主循环while 1:#获取坐标的位置x = self.get_pos(' X = ')y = self.get_pos(' Y = ')num = self.mine_clear(x,y)#判断是不过的了完胜win = Truefor i in self.xy_list:if 0 in i:win = Falsebreakif win:num = 4#执⾏刷新界⾯的函数if num == 0:self.mineFace(2)self.score += 10elif num == 2:print u'这个位置已经被排过了,证实没有雷'elif num == 1:print '+=================+'print ' Game over 'print '+=================+'print u'分数 : ', self.scoreself.mineFace(3)# 是不是进⾏下⼀句next = raw_input(u'是够进⾏下⼀局:Y or N ')if next.upper().startswith('Y'):print u'下⼀局开始'self.nextGame()else:print '>>> Game exit'breakelse:self.score += 10print u'恭喜您获得的完全的胜利'print u'分数 : ', self.scoreself.mineFace(4)next = raw_input(u'是够进⾏下⼀局:Y or N ')if next.upper().startswith('Y'):print u'下⼀局开始'self.nextGame()else:print '>>> Game exit'break# 下⼀局初始化信息def nextGame(self):self.mineFace(1)self.score = 0self.initData()if __name__ == '__main__':mi = MineSweeping(10,10,20)mi.MainLoop()sys.exit()如果⼤家在测试的时候还有任何疑问,可以在下⽅的留⾔区讨论,感谢⼤家对的⽀持。
intlei;intline,arrange,thunder1,thunder2,space;voidsaolei(char**&a,char**&c,int**&b,int**&d,int**&e,int**&g,int&line,int&a rrange,int&thunder1,int&thunder2,int&space){intall=1;while(all){inti,j;a=newchar*[line],c=newchar*[line],b=newint*[line],d=newint*[line],e=newint*[ line],g=newint*[line];for(i=0;i<=line-1;i++)a[i]=newchar[arrange],c[i]=newchar[arrange],b[i]=newint[arrange],d[i]=newint[arrange],e[i]=newint[arrange],g[i]=newint[arrange];for(i=0;i<line;i++)for(j=0;j<arrange;j++)a[i][j]='.',b[i][j]=0,c[i][j]='.',e[i][j]=0,g[i][j]=0;intk;srand(int(time(0)));intz=1;while(z){k=rand()%(thunder2+1);if(k>=thunder1)z=0;}srand(int(time(0)));for(i=1;i<=k;i++){ints,t;L:{s=rand()%line;t=rand()%arrange;}if(!(s>=0&&s<line&&t>=0&&t<arrange&&a[s][t]!='#')) gotoL;for(intm=0;m<line;m++)for(intn=0;n<arrange;n++){if(m==s&&n==t&&a[m][n]!='#')a[m][n]='#';}}for(i=0;i<line;i++)for(j=0;j<arrange;j++){if(j-1>=0&&a[i][j-1]=='#')b[i][j]++;if(j+1<arrange&&a[i][j+1]=='#')b[i][j]++;if(i-1>=0&&a[i-1][j]=='#')b[i][j]++;if(i+1<line&&a[i+1][j]=='#')b[i][j]++;if(i-1>=0&&j+1<arrange&&a[i-1][j+1]=='#') b[i][j]++;if(i-1>=0&&j-1>=0&&a[i-1][j-1]=='#')b[i][j]++;if(i+1<line&&j+1<arrange&&a[i+1][j+1]=='#') b[i][j]++;if(j-1>=0&&i+1<line&&a[i+1][j-1]=='#')b[i][j]++;}intf=0;for(i=0;i<line;i++)for(j=0;j<arrange;j++){if(a[i][j]=='#')d[i][j]=2;else{if(j-1>=0&&a[i][j-1]=='.')f++;if(j+1<arrange&&a[i][j+1]=='.')f++;if(i-1>=0&&a[i-1][j]=='.')f++;if(i+1<line&&a[i+1][j]=='.')f++;if(i-1>=0&&j+1<arrange&&a[i-1][j+1]=='.')f++;if(i-1>=0&&j-1>=0&&a[i-1][j-1]=='.')f++;if(i+1<line&&j+1<arrange&&a[i+1][j+1]=='.')f++;if(j-1>=0&&i+1<line&&a[i+1][j-1]=='.')f++;if(i-1>=0&&i+1<line&&j-1>=0&&j+1<arrange){if(f==8)d[i][j]=1;elsed[i][j]=0;}elseif(i==0&&j==0||i==0&&j==arrange-1||i==line-1&&j==0||i==line-1&&j==arrange-1){if(f==3)d[i][j]=1;elsed[i][j]=0;}else{if(i==0&&j!=0&&j!=arrange-1||i==line-1&&j!=arrange-1&&j!=0||i!=line-1&&i!=0&&j==0||i!=line-1&&i!=0&&j==arrange-1){if(f==5)d[i][j]=1;elsed[i][j]=0;}}f=0;}}intx,y,left=0,right=0,hang,shu,duan=0,jishu=0;z=1;for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";elsecout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++)cout<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";}cout<<i+1<<" ";for(j=0;j<arrange;j++)cout<<c[i][j]<<" ";cout<<endl;}while(z){cout<<"请输入你要翻开的位置(如:6 0或5 6 1):"; cin>>x>>y>>lei;x--,y--;if(a[x][y]=='#')e[x][y]=1;if(a[x][y]=='.'){if(b[x][y]!=0)e[x][y]=1;if(b[x][y]==0){for(i=0;i<line&&duan==0;i++)for(j=0;j<arrange&&duan==0;j++)if(d[i][j]==1){d[i][j]=3;intdir=3,fu=0,pan=1,ci=0;intm=i,n=j;do{switch(dir){case1 ://向左走{if(m-1>=0&&d[m-1][n]==1) {d[m-1][n]=3;m--;dir=2;}//检测所在位置右边elseif(n-1>=0&&d[m][n-1]==1) {d[m][n-1]=3;n--;dir=1;}//检测所在位置前方elseif(m+1<line&&d[m+1][n]==1) {d[m+1][n]=3;m++;dir=4;}//检测所在位置左边elseif(n+1<arrange&&d[m][n+1]==1){d[m][n+1]=3;n++;dir=3;}//检测所在位置后方elseif(m-1>=0&&d[m-1][n]==3) {m--;dir=2;}//检测所在位置右边elseif(n-1>=0&&d[m][n-1]==3) {n--;dir=1;}//检测所在位置前方elseif(m+1<line&&d[m+1][n]==3) {m++;dir=4;}//检测所在位置左边else{if(n+1<arrange&&d[m][n+1]==3){n++;dir=3;}}//检测所在位置后方}break;case2 ://向上走elseif(m-1>=0&&d[m-1][n]==1) {d[m-1][n]=3;m--;dir=2;}//检测所在位置前方elseif(n-1>=0&&d[m][n-1]==1) {d[m][n-1]=3;n--;dir=1;}//检测所在位置左边elseif(m+1<line&&d[m+1][n]==1){d[m+1][n]=3;m++;dir=4;}//检测所在位置后方elseif(n+1<arrange&&d[m][n+1]==3) {n++;dir=3;}//检测所在位置右边elseif(m-1>=0&&d[m-1][n]==3) {m--;dir=2;}//检测所在位置前方elseif(n-1>=0&&d[m][n-1]==3) {n--;dir=1;}//检测所在位置左边else{if(m+1<line&&d[m+1][n]==3){m++;dir=4;}}//检测所在位置后方}break;case3 ://向右走{if(m+1<line&&d[m+1][n]==1) {d[m+1][n]=3;m++;dir=4;}//检测所在位置右边elseif(n+1<arrange&&d[m][n+1]==1) {d[m][n+1]=3;n++;dir=3;}//检测所在位置前方elseif(m-1>=0&&d[m-1][n]==1) {d[m-1][n]=3;m--;dir=2;}//检测所在位置左边elseif(n-1>=0&&d[m][n-1]==1){d[m][n-1]=3;n--;dir=1;}//检测所在位置后方elseif(m+1<line&&d[m+1][n]==3) {m++;dir=4;}//检测所在位置右边elseif(n+1<arrange&&d[m][n+1]==3) {n++;dir=3;}//检测所在位置前方elseif(m-1>=0&&d[m-1][n]==3) {m--;dir=2;}//检测所在位置左边else{if(n-1>=0&&d[m][n-1]==3){n--;dir=1;}}//检测所在位置后方}break;case4 ://向下走{if(n-1>=0&&d[m][n-1]==1) {d[m][n-1]=3;n--;dir=1;}//检测所在位置右边方elseif(n+1<arrange&&d[m][n+1]==1) {d[m][n+1]=3;n++;dir=3;}//检测所在位置左边elseif(m-1>=0&&d[m-1][n]==1){d[m-1][n]=3;m--;dir=2;}//检测所在位置后方elseif(n-1>=0&&d[m][n-1]==3) {n--;dir=1;}//检测所在位置右边elseif(m+1<line&&d[m+1][n]==3) {m++;dir=4;}//检测所在位置前方elseif(n+1<arrange&&d[m][n+1]==3) {n++;dir=3;}//检测所在位置左边else{if(m-1>=0&&d[m-1][n]==3){m--;dir=2;}}//检测所在位置后方}break;}if(d[m][n]==3)ci++;if(ci>=line*arrange)pan=0;if(m==i&&n==j){fu++;if(fu==4)pan=0;}if(m==x&&n==y)left=i+1,right=j+1,duan=1;}while(pan);if(left==0&&right==0)for(hang=0;hang<line;hang++)}left=0,right=0,duan=0;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(d[i][j]==3)e[i][j]=1;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(d[i][j]==3){if(j-1>=0)e[i][j-1]=1;if(j+1<arrange)e[i][j+1]=1;if(i-1>=0)e[i-1][j]=1;if(i+1<line)e[i+1][j]=1;if(i-1>=0&&j+1<arrange)e[i-1][j+1]=1;for(shu=0;shu<arrange;shu++) if(d[hang][shu]==3)d[hang][shu]=1;if(i-1>=0&&j-1>=0)e[i-1][j-1]=1;if(i+1<line&&j+1<arrange)e[i+1][j+1]=1;if(j-1>=0&&i+1<line)e[i+1][j-1]=1;}}}//当b[x][y]==0时system("cls");//清屏for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(d[i][j]==3)d[i][j]=1;if(a[x][y]=='.'&&b[x][y]!=0&&lei!=2) {for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";elsecout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++) cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++) cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" "; elsecout<<b[i][j]<<" "; }elseif(i==x&&y==j)cout<<b[i][j]<<" ";elsecout<<c[i][j]<<" ";cout<<endl;}if(lei==1){jishu++;if(jishu<=3)cout<<"提示:判断错误"<<jishu<<"次,若判断错误超过三次,你将输掉游戏,注意哦o(︶︿︶)o"<<endl;}}//第一种情况if(a[x][y]=='.'&&b[x][y]==0&&lei!=2){for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";elsecout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++)cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++)cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" ";elsecout<<b[i][j]<<" ";}elseif(e[i][j]==1)cout<<b[i][j]<<" ";elsecout<<c[i][j]<<" ";cout<<endl;}if(lei==1){jishu++;if(jishu<=3)cout<<"提示:判断错误"<<jishu<<"次,若判断错误超过三次,你将输掉游戏,注意哦o(︶︿︶)o"<<endl;}}//第二种情况if(a[x][y]=='#'&&lei==0) {for(i=1;i<=space;i++) cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";elsecout<<i;cout<<endl;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++) cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++) cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" ";elsecout<<b[i][j]<<" ";}elseif(e[i][j]==1)cout<<a[i][j]<<" ";elseif(a[i][j]=='#')cout<<a[i][j]<<" ";elsecout<<c[i][j]<<" ";cout<<endl;}cout<<"oh my god你输了!所有雷的位置已显示出,请再接再厉哦(*^__^*)嘻嘻……"<<endl;z=0;}//第三种情况if(a[x][y]=='#'&&lei==1){for(i=1;i<=space;i++)cout<<" ";for(i=0;i<=line;i++)if(i<=9)cout<<i<<" ";elsecout<<i;for(i=0;i<line;i++){if(i<9){for(k=1;k<=space;k++) cout<<" ";cout<<i+1<<" ";}if(i>=9){for(k=1;k<=space-1;k++) cout<<" ";cout<<i+1<<" ";}for(j=0;j<arrange;j++)if(g[i][j]==1){if(a[i][j]=='#')cout<<a[i][j]<<" "; elsecout<<b[i][j]<<" "; }elseif(e[i][j]==1)cout<<a[i][j]<<" "; elsecout<<c[i][j]<<" ";}}//第四种情况if(lei==2||lei==3||lei==4)z=0,all=0;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(e[i][j]==1)g[i][j]=e[i][j];for(i=0;i<line;i++)for(j=0;j<arrange;j++)e[i][j]=0;intsum=1;for(i=0;i<line;i++)for(j=0;j<arrange;j++)sum*=g[i][j];if(sum!=0){cout<<"oh good你赢了耶!( ^_^ )不错嘛"<<endl; z=0;}inttotal=1;for(i=0;i<line;i++)for(j=0;j<arrange;j++)if(a[i][j]=='#'){if(g[i][j]==1)total*=1;if(g[i][j]!=1)total*=0;}if(total!=0&&sum==0){cout<<"oh good你赢了耶!( ^_^ )不错嘛"<<endl;z=0;}if(jishu>3){cout<<"how pitty!错误判断超过三次,你输了,下次注意哦(*^__^*)"<<endl; z=0;}}//循环并判断是否继续循环}}intmain(){L:{cout<<"游戏名称:扫雷"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n'<<"说明:.代表未翻开的地方;#表示雷;翻开地方显示的数字表示:该地方四周的八个相邻的地方含有雷的总数"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n'<<"规则:根据翻开地方显示的数字判断雷所在的地方"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n'<<"操作:根据判断,请输入位置(如:<<'\n'<<"--------------------------------------------------------------------------------"<<'\n'<<"解释:输入的三个数字中,前两个数字表示位置,如:表示行数,表示列数;第三个表示判断与选择,--无雷,--有雷,--再来一局,--结束游戏,--重启整个游戏系统"<<'\n'<<"--------------------------------------------------------------------------------"<<'\n'<<"例如:5 6 0表示游戏者认为该处无雷,6 1表示游戏者认为该处有雷,6 2表示再来一局,6 3表示结束游戏,6 4表示重启游戏系统"<<'\n'<<"--------------------------------------------------------------------------------"<<endl;intchoice,i;char**a=NULL,**c=NULL;int**b=NULL,**d=NULL,**e=NULL,**g=NULL;cout<<"游戏等级有五:"<<'\n'<<"1--茅塞未开(方格x7,雷数-->5)"<<'\n'<<"2--七窍通六(方格x10,雷数-->10)"<<'\n'<<"3--闲庭信步(方格x13,雷数-->15)"<<'\n'<<"4--炉火纯青(方格x15,雷数-->30)"<<'\n'<<"5--偶滴神呀(方格x25,雷数-->100)"<<'\n'<<"6--自定义难易程度"<<endl;cout<<"请选择:";cin>>choice;if(choice==1)line=7,arrange=7,thunder1=3,thunder2=5,space=33;if(choice==2)line=10,arrange=10,thunder1=7,thunder2=10,space=30;if(choice==3)line=13,arrange=13,thunder1=10,thunder2=15,space=27;if(choice==4)line=15,arrange=15,thunder1=15,thunder2=30,space=25;if(choice==5)line=25,arrange=25,thunder1=50,thunder2=100,space=15;if(choice==6){cout<<"请输入方格的行(行<=39):";cin>>line;cout<<"请输入方格的列(列<=39):";cin>>arrange;cout<<"希望出现雷的个数的范围(如:5):";cin>>thunder1>>thunder2;space=40-arrange;}if(choice<=0||choice>6||line<=0||arrange<=0||thunder2<thunder1||thunder2 >line*arrange){lei=3;gotoM;}saolei(a,c,b,d,e,g,line,arrange,thunder1,thunder2,space);if(lei==2)saolei(a,c,b,d,e,g,line,arrange,thunder1,thunder2,space);M:{if(lei==3)cout<<"*******游戏结束,欢迎下次使用********"<<endl;}if(lei==4){system("cls");gotoL;}for(i=0;i<=line-1;i++)delete[]a[i],delete[]b[i],delete[]c[i],delete[]d[i],delete[]e[i],delete[]g[i];delete[]a, delete[]b,delete[]c,delete[]d,delete[]e,delete[]g;a=NULL,b=NULL,c=NULL,d=NULL,e=NULL,g=NULL;}}。
C语言扫雷游戏代码及详细注释扫雷游戏代码及详细注释扫雷游戏做为c语言初学者的编程练习还是很不错的,那么本篇文章详细注释了扫雷代码中的各行代码的含义以及作用,对初学者来说还是很有帮助的。
一、game.h头文件代码1.#ifndef __GAME_H__2.#define __GAME_H__3.4.#define COLS 11 //列数5.#define ROWS 11 //行数6.#define COL (COLS-2)7.#define ROW (ROWS-2)8.#define MAX 10 //雷的个数9.10.#include<stdio.h>11.#include<stdlib.h>12.#include<time.h>13.#include<string.h>//memset头文件14.15.void init_board(char mine[ROWS][COLS], int row, int col);//声明初始化棋盘函数,在game.c实现16.void set_mine(char mine[ROWS][COLS]); //声明布雷函数17.void display(char mine[ROWS][COLS], int row, int col);//声明打印棋盘函数18.int get_mine_count(char mine[ROWS][COLS], int x, int y);//声明统计坐标周围雷的数目函数19.20.#endif//__GAME_H__二、game.c代码1.#define _CRT_SECURE_NO_WARNINGS 12.3.#include'game.h'4.5.void init_board(char mine[ROWS][COLS], char set, int row, int col)//初始化棋盘函数为set6.{7.memset(mine, set, row*col*sizeof(mine[0][0])); //memset 本身就有初始化功能括号内容依次为:8.} //数组名,初始化目标,总共初始化字节9.10.void set_mine(char mine[ROWS][COLS])//随机布雷函数11.{12.int count = MAX;//设置计数器,记录要布入雷的个数13.while(count>0)14.{15.int x = rand()%9+1;//产生1到9的随机数字16.int y = rand()%9+1;17.if((mine[x][y]) == '0') //判断同一位置是否重复布雷18.{19.mine[x][y] = '1';20.count--; //每成功布雷一颗,计数器就减一21.}22.}23.}24.25.void display(char mine[ROWS][COLS], int row, int col)//打印棋盘函数26.{27.int i = 0;28.int j = 0;29.printf(' ');//两个空格,为了使对齐,一个留给列号,一个留给棋盘30.for(i=1; i<=row-2; i++)//打印列号31.{32.printf('%d ', i);33.}34.printf('\n');35.for(i = 1; i<=row-2; i++)//输出的是棋盘信息36.{37.printf('%d ', i);38.for(j=1; j<=col-2; j++)39.{40.printf('%c ', mine[i][j]);//41.}42.printf('\n');43.}44.}45.46.int get_mine_count(char mine[ROWS][COLS], int x, int y)//统计坐标周围雷数目的函数47.{48.return mine[x-1][y-1]49.+mine[x][y-1]+mine[x+1][y-1]50.+mine[x+1][y]+mine[x+1][y+1]51.+mine[x][y+1]+mine[x-1][y+1]52.+mine[x-1][y]-8*'0'; //由于数组中存放的是字符'0',周围是8个数字,所以-8*'0'才能返回雷数的int值53.}三、test.c代码1.#define _CRT_SECURE_NO_WARNINGS 12.#include'game.h'3.4.void menu()5.{6.printf('*********************************\n');7.printf('*********1.play 0.exit***********\n');8.printf('*********************************\n');9.}10.11.enum Option //枚举,增加代码可读性12.{13.EXIT, //默认为014.PLAY //为115.};16.17.void game()18.{19.char mine[ROWS][COLS] = {0};//非雷的位置可初始化为零20.char show[ROWS][COLS] = {0};//创建一个和mine一样大的数组来存放,坐标周围雷的数目21.int x = 0;22.int y = 0;23.int win = 0;24.init_board(mine, '0', ROWS, COLS);//初始化数组,各位置放零25.init_board(show, '*', ROWS, COLS);//初始化数组,各位置放*26.27.set_mine(mine);//布雷28.display(show, ROWS, COLS);//打印棋盘29.while(win<(ROW*COL-MAX)) //非雷的个数30.{31.printf('请输入排查坐标:>');32.scanf('%d%d', &x, &y);33.if(((x>=1)&&(x<=ROWS-2))&&((y>=1)&&(y<=COLS-2)))//判断输入坐标是否在棋盘内34.{35.if(mine[x][y] == '1')36.{37.printf('很不幸,踩到地雷\n');38.break;39.}40.else //每进入一次意味着排完一颗雷41.{42.43.int count = get_mine_count(mine, x, y);//通过此函数统计指定坐标周围有几个雷44.show[x][y] = count+'0';//为了打印*,所以把display函数打印的类型改为%c打印出来的是字符。
扫雷游戏Java源代码import java.awt.BorderLayout;import java.awt.Container;import java.awt.Font;import java.awt.GridLayout;import java.awt.Insets;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseAdapter;import java.awt.event.MouseEvent;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JLabel;import javax.swing.JMenu;import javax.swing.JMenuBar;import javax.swing.JMenuItem;import javax.swing.JPanel;import javax.swing.Timer;public class ScanLei1 extends JFrame implements ActionListener{ private static final long serialVersionUID = 1L;private Container contentPane;private JButton btn;private JButton[] btns;private JLabel b1;private JLabel b2;private JLabel b3;private Timer timer;private int row=9;private int col=9;private int bon=10;private int[][] a;private int b;private int[] a1;private JPanel p,p1,p2,p3;public ScanLei1(String title){super(title);contentPane=getContentPane();setSize(297,377);this.setBounds(400, 100, 400, 500);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);timer =new Timer(1000,(ActionListener) this);a = new int[row+2][col+2];initGUI();}public void initGUI(){p3=new JPanel();b=bon;JMenuBar menuBar=new JMenuBar();JMenu menu1=new JMenu("游戏");JMenu menu2=new JMenu("帮助");JMenuItem mi1=new JMenuItem("初级");JMenuItem mi2 = new JMenuItem("中级");JMenuItem mi3 =new JMenuItem("高级");mi1.addActionListener(this);menu1.add(mi1);mi2.addActionListener(this);menu1.add(mi2);mi3.addActionListener(this);menu1.add(mi3);menuBar.add(menu1);menuBar.add(menu2);p3.add(menuBar);b1=new JLabel(bon+"");a1=new int[bon];btn =new JButton("开始");btn.addActionListener(this);b2=new JLabel("0");b3=new JLabel("");btns=new JButton[row*col];p=new JPanel();p.setLayout(new BorderLayout());contentPane.add(p);p.add(p3,BorderLayout.NORTH);//combo=new JComboBox(new Object[]{"初级","中级","高级"} );//加监听/*combo.addItemListener(new ItemListener(){}});*/p1=new JPanel();//在那个位置//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);p1.add(b1);p1.add(btn);p1.add(b2);p1.add(b3);p.add(p3,BorderLayout.NORTH);p.add(p1,BorderLayout.CENTER);p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton("");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p,BorderLayout.NORTH);contentPane.add(p2,BorderLayout.CENTER);}public void go(){setVisible(true);}public static void main(String[] args){new ScanLei1("扫雷").go();}public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){ int p=1;if(a[x][y]==0){a[x][y]=10;btns[i].setEnabled(false); //33for(int l=y-1;l<=y+1;l++){int m=x-1-1;int n=l-1;p=1;System.out.println(a[1][2]);if(n>-1&&n<col&&m>-1&&m<row){for(int q=0;q<row&&p==1;q++){//col-->row;if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x-1][l]!=0&&a[x-1][l]!=10){btns[n+col*q].setText(a[x-1][l]+"");a[x-1][l]=10;btns[n+col*q].setEnabled(false);}else if(a[x-1][l]==0){//a[x-1][l]=10;btns[n+col*q].setEnabled(false);out(a,btns,e,n+col*q,x-1,l); ////55////a[x-1][l]=10;btns[n+col*q].setEnabled(false);}p=0;}}}p=1;m=x;if(n>-1&&n<col&&m>-1&&m<col){for(int q=0;q<row&&p==1;q++){if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x+1][l]!=0&&a[x+1][l]!=10){btns[n+col*q].setText(a[x+1][l]+"");a[x+1][l]=10;btns[n+col*q].setEnabled(false);}else if(a[x+1][l]==0){out(a,btns,e,n+col*q,x+1,l);///55////a[x+1][l]=10;btns[n+col*q].setEnabled(false);}p=0;}}}}int m=x-1;int n=y-1-1;p=1;if(n>-1&&n<col&&m>-1&&m<col){for(int q=0;q<row&&p==1;q++){if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x][y-1]!=0&&a[x][y-1]!=10){btns[n+col*q].setText(a[x][y-1]+"");a[x][y-1]=10;btns[n+col*q].setEnabled(false);}else if(a[x][y-1]==0){out(a,btns,e,n+col*q,x,y-1);a[x][y-1]=10;btns[n+col*q].setEnabled(false);}p=0;}}}p=1;m=x-1;n=y+1-1;if(n>-1&&n<col&&m>-1&&m<col){for(int q=0;q<row&&p==1;q++){if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x][y+1]!=0&&a[x][y+1]!=10){btns[n+col*q].setText(a[x][y+1]+"");a[x][y+1]=10;btns[n+col*q].setEnabled(false);}else if(a[x][y+1]==0){out(a,btns,e,n+col*q,x,y+1);a[x][y+1]=10;btns[n+col*q].setEnabled(false);}p=0;}}}}}public void actionPerformed(ActionEvent e) {if(e.getActionCommand()=="初级"){row=9;col=9;bon=10;a1=new int[bon];b=bon;//setSize(297,377);a = new int[row+2][col+2];this.remove(p2);timer.stop();b1.setText("10");b2.setText("0");b3.setText("");btns=new JButton[row*col];p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton(" ");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p2,BorderLayout.CENTER);//setSize(297,377);this.pack();for(int i=0;i<row*col;i++){btns[i].setText(" ");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}}else if(e.getActionCommand()=="中级"){row=16;col=16;bon=40;//setSize(33*col,33*row+80);a1=new int[bon];a = new int[row+2][col+2];b=bon;this.remove(p2);timer.stop();b1.setText("40");b2.setText("0");b3.setText("");btns=new JButton[row*col];p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton(" ");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p2,BorderLayout.CENTER);this.pack();//setSize(33*col,33*row+80);for(int i=0;i<row*col;i++){btns[i].setText("");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}}else if(e.getActionCommand()=="高级"){row=16;col=32;bon=99;setSize(33*col,33*row+80);a1=new int[bon];a = new int[row+2][col+2];b=bon;this.remove(p2);timer.stop();b1.setText("99");b2.setText("0");b3.setText("");btns=new JButton[row*col];p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton(" ");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p2,BorderLayout.CENTER);//setSize(33*col,33*row+80);this.pack();for(int i=0;i<row*col;i++){btns[i].setText("");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}}if(e.getSource()==btn){timer.start();b=bon;b3.setText("");//System.out.println(bon);//清空for(int i=0;i<row*col;i++){btns[i].setText("");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}//产生随机数for(int i=0;i<bon;i++){ int p=1;int m=(int)(Math.random()*row*col);while(p==1){int l=1;int j;for( j=0;j<i&&l==1;j++){if(a1[j]==m){m=(int)(Math.random()*row*col);l=0;}}if(j==i){a1[i]=m;p=0;}}}b1.setText(bon+"");b2.setText("0");//布雷for(int i=0;i<bon;i++){int x=(a1[i]/col+1);int y=(a1[i]%col+1);a[x][y]=100;}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){if(i==0||j==0||i==row+1||j==col+1){a[i][j]=0;}}}for(int i=1;i<=row;i++){for(int j=1;j<=col;j++){if(a[i][j]!=100){for(int l=j-1;l<=j+1;l++){if(a[i-1][l]==100){a[i][j]++;}if(a[i+1][l]==100){a[i][j]++;}}if(a[i][j-1]==100){a[i][j]++;}if(a[i][j+1]==100){a[i][j]++;}}}}}if(e.getSource()==timer){String time=b2.getText().trim();int t=Integer.parseInt(time);//System.out.println(t);if(t>=600){timer.stop();}else{t++;b2.setText(t+"");}}for(int i=0;i<col*row;i++){if(btns[i].getText()!="★"){int x=i/col+1;int y=i%col+1;if(e.getSource()==btns[i]&&a[x][y]==100){btns[i].setText("★");btns[i].setEnabled(false);a[x][y]=10;for(int k=0;k<col*row;k++){int m1=k/col+1;int n1=k%col+1;if(a[m1][n1]!=10&&btns[k].getText()=="★"){btns[k].setText("*o*");}}for(int j=0;j<col*row;j++){int m=j/col+1;int n=j%col+1;if(a[m][n]==100){btns[j].setText("★");btns[j].setEnabled(false);b3.setText("你输了!!");}btns[j].setEnabled(false);a[m][n]=10;}timer.stop();}else if(e.getSource()==btns[i]){if(a[x][y]==0){out(a,btns,e,i,x,y);a[x][y]=10;btns[i].setEnabled(false);}if(a[x][y]!=0&&a[x][y]!=10){btns[i].setText(a[x][y]+"");btns[i].setEnabled(false);a[x][y]=10;}}}else if(btns[i].getText()=="★"){}}}class NormoreMouseEvent extends MouseAdapter{public void mouseClicked(MouseEvent e) {System.out.println(b);for(int i=0;i<col*row;i++){int x1=i/col+1;int y1=i%col+1;if(e.getSource()==btns[i]&&btns[i].getText()!="★"&&a[x1][y1]!=10){if(e.getButton()==MouseEvent.BUTTON3){btns[i].setText("★");b--;if(b==0){int flag=0;for(int j=0;j<col*row;j++){int x=j/col+1;int y=j%col+1;if(a[x][y]==100&&btns[j].getText()=="★"){flag++;}}if(flag==bon){timer.stop();b3.setText("你赢了!");}}b1.setText(b+"");}}elseif(e.getSource()==btns[i]&&btns[i].getText()=="★"&&a[x1][y1]!=-1){if(e.getButton()==MouseEvent.BUTTON3){btns[i].setText("");b++;if(b>bon){b1.setText(bon+"");}else{b1.setText(b+"");}btns[i].setEnabled(true);}}}}}}。
c语言扫雷代码以下是一份简单的C语言扫雷代码,用于实现经典扫雷游戏的基本功能:#include <stdio.h>#include <stdlib.h>#include <time.h>#define ROWS 10#define COLS 10#define MINES 10int main(void){int field[ROWS][COLS] = {0}; // 初始化游戏区域int mines[MINES][2] = {0}; // 初始化地雷坐标数组int i, j, k, x, y, count, gameover = 0;srand(time(NULL)); // 初始化随机数生成器// 随机布置地雷for (k = 0; k < MINES; k++) {do {x = rand() % ROWS;y = rand() % COLS;} while (field[x][y] == -1);mines[k][0] = x;mines[k][1] = y;field[x][y] = -1;}// 计算每个非地雷格子周围地雷数for (i = 0; i < ROWS; i++) {for (j = 0; j < COLS; j++) {if (field[i][j] != -1) {count = 0;if (i > 0 && j > 0 && field[i-1][j-1] == -1) count++;if (i > 0 && field[i-1][j] == -1) count++;if (i > 0 && j < COLS-1 && field[i-1][j+1] == -1) count++; if (j > 0 && field[i][j-1] == -1) count++;if (j < COLS-1 && field[i][j+1] == -1) count++;if (i < ROWS-1 && j > 0 && field[i+1][j-1] == -1) count++; if (i < ROWS-1 && field[i+1][j] == -1) count++;if (i < ROWS-1 && j < COLS-1 && field[i+1][j+1] == -1) count++;field[i][j] = count;}}}// 游戏开始,循环猜测地雷位置并扫开周围格子while (!gameover) {// 打印游戏区域printf(' ');for (j = 0; j < COLS; j++) {printf('%d ', j);}printf('');for (i = 0; i < ROWS; i++) {printf('%d ', i);for (j = 0; j < COLS; j++) {if (field[i][j] < 0) {printf('* ');} else {printf('%d ', field[i][j]);}}printf('');}// 用户输入坐标猜测地雷位置printf('Enter row and column: ');scanf('%d %d', &x, &y);// 判断用户猜测是否正确for (k = 0; k < MINES; k++) {if (x == mines[k][0] && y == mines[k][1]) {printf('BOOM! You lose.');gameover = 1;break;}}// 扫开周围格子if (!gameover) {if (field[x][y] == 0) {if (x > 0 && field[x-1][y] >= 0) field[x-1][y] = -2;if (x > 0 && y > 0 && field[x-1][y-1] >= 0) field[x-1][y-1] = -2;if (x > 0 && y < COLS-1 && field[x-1][y+1] >= 0)field[x-1][y+1] = -2;if (y > 0 && field[x][y-1] >= 0) field[x][y-1] = -2;if (y < COLS-1 && field[x][y+1] >= 0) field[x][y+1] = -2; if (x < ROWS-1 && field[x+1][y] >= 0) field[x+1][y] = -2; if (x < ROWS-1 && y > 0 && field[x+1][y-1] >= 0)if (x < ROWS-1 && y < COLS-1 && field[x+1][y+1] >= 0) field[x+1][y+1] = -2;for (i = 0; i < ROWS; i++) {for (j = 0; j < COLS; j++) {if (field[i][j] == -2) {field[i][j] = -1;count = 0;if (i > 0 && j > 0 && field[i-1][j-1] == -1) count++;if (i > 0 && field[i-1][j] == -1) count++;if (i > 0 && j < COLS-1 && field[i-1][j+1] == -1) count++; if (j > 0 && field[i][j-1] == -1) count++;if (j < COLS-1 && field[i][j+1] == -1) count++;if (i < ROWS-1 && j > 0 && field[i+1][j-1] == -1) count++; if (i < ROWS-1 && field[i+1][j] == -1) count++;if (i < ROWS-1 && j < COLS-1 && field[i+1][j+1] == -1) count++;field[i][j] = count;}}}} else {count = 0;if (x > 0 && j > 0 && field[x-1][y-1] == -1) count++;if (x > 0 && field[x-1][y] == -1) count++;if (x > 0 && y < COLS-1 && field[x-1][y+1] == -1) count++; if (y > 0 && field[x][y-1] == -1) count++;if (y < COLS-1 && field[x][y+1] == -1) count++;if (x < ROWS-1 && y > 0 && field[x+1][y-1] == -1) count++; if (x < ROWS-1 && field[x+1][y] == -1) count++;if (x < ROWS-1 && y < COLS-1 && field[x+1][y+1] == -1) count++;field[x][y] = count;}}// 判断游戏是否胜利count = 0;for (i = 0; i < ROWS; i++) {for (j = 0; j < COLS; j++) {if (field[i][j] >= 0) count++;}}if (count == ROWS * COLS - MINES) {printf('Congratulations! You win. ');gameover = 1;}}return 0;}。
c语言扫雷程序代码很高兴能够回答这个问题,关于c语言扫雷程序代码,以下是一个简单的实现示例。
#include<stdio.h>#include<stdlib.h>#include<time.h>#define ROW 9#define COL 9#define COUNT 10void menu()//游戏主菜单{printf("*****************\n");printf("*****扫雷游戏*****\n");printf("*****************\n");printf("*** 1.开始游戏 ***\n");printf("*** 0.退出游戏 ***\n");printf("*****************\n");}void init_board(char board[ROW + 2][COL + 2], int row, int col, char ch)//初始化扫雷棋盘{int i = 0;int j = 0;for (i = 1; i <= row; i++){for (j = 1; j <= col; j++){board[i][j] = ch;}}}void show_board_with_numbers(char mine_board[ROW +2][COL + 2], char show_board[ROW + 2][COL + 2], int row, int col)//棋盘及数字{printf(" ");for (int i = 1; i <= row; i++){printf("%d ", i);}printf("\n");printf(" ");for (int i = 1; i <= row; i++){printf("- ");}printf("\n");for (int i = 1; i <= row; i++){printf("%2d|", i);for (int j = 1; j <= col; j++){if (show_board[i][j] == 'o'){printf("%c ", mine_board[i][j]);}else{printf("%c ", show_board[i][j]); }}putchar('\n');}}int get_all_count(char mine_board[ROW + 1][COL + 1], int x, int y)//计算当前位置周围地雷数量{int count = 0;for (int i = x - 1; i <= x + 1; i++){for (int j = y - 1; j <= y + 1; j++){if (i >= 1 && i <= ROW && j >= 1 && j <= COL && mine_board[i][j] == '*'){count++;}}}return count;}void find_mine(int x, int y, char mine_board[ROW + 2][COL + 2],char show_board[ROW + 2][COL + 2])//查找地雷并标记{if (mine_board[x][y] == '*'){return;}else{int count = get_all_count(mine_board, x, y);show_board[x][y] = count + '0';if (count == 0){for (int i = x - 1; i <= x + 1; i++){for (int j = y - 1; j <= y + 1; j++){if (i >= 1 && i <= ROW && j >= 1 && j <= COL && show_board[i][j] == 'o'){find_mine(i, j, mine_board, show_board);}}}}}}void set_mine(char mine_board[ROW + 2][COL + 2], int count)//随机放置地雷{int x = 0;int y = 0;int i = 0;int j = 0;for (i = 0; i <= ROW; i++){mine_board[i][0] = '1';mine_board[i][COL + 1] = '1';}for (j = 0; j <= COL; j++) {mine_board[0][j] = '1';mine_board[ROW + 1][j] = '1';}srand((unsigned)time(NULL));for (i = 0; i < count; i++){x = rand() % ROW + 1;y = rand() % COL + 1;if (mine_board[x][y] == '*'){i--;}else{mine_board[x][y] = '*';}}}void game()//游戏主程序{char mine_board[ROW + 2][COL + 2]; char show_board[ROW + 2][COL + 2]; int x = 0;int y = 0;int win = 0;init_board(mine_board, ROW, COL, '0'); init_board(show_board, ROW, COL, 'o');set_mine(mine_board, COUNT);show_board_with_numbers(mine_board, show_board, ROW, COL);while (1){printf("请输入你要排查的方格坐标(x,y):");scanf("%d,%d", &x, &y);if (x >= 1 && x <= ROW && y >= 1 && y <= COL){if (mine_board[x][y] == '*'){printf("不好意思,你踩到地雷了!\n");break;}else{find_mine(x, y, mine_board, show_board);printf("当前棋盘状态如下:\n");show_board_with_numbers(mine_board, show_board, ROW, COL);win = win + ROW * COL - COUNT;for (int i = 1; i <= ROW; i++){for (int j = 1; j <= COL; j++){if (show_board[i][j] != 'o'){win--;}}}if (win == 0){printf("你赢了!\n");break;}}}else{printf("输入坐标有误,请重新输入!\n"); }}}int main()//主程序{int choice = 0;do{menu();printf("请输入你的选择:");scanf("%d", &choice);switch (choice){case 1:game();break;case 0:printf("退出游戏!\n");break;default:printf("输入有误,请重新输入!\n"); break;}} while (choice);return 0;}以上就是一个简单的c语言扫雷程序的实现,希望对你有所帮助。
*作者:座殿角*作品编号48877446331144215458创作日期:2020年12月20日实用文库汇编之/*block.h*/#ifndef BLOCK_H_#define BLOCK_H_#include<QLabel>class QWidget;class Block:public QLabel{Q_OBJECTpublic:explicit Block(bool mine_flag,QWidget*parent=0);void set_number(int number);void turn_over();bool is_mine()const;bool is_turn_over()const;signals:void turn_over(bool is_mine);protected:void mousePressEvent(QMouseEvent*event);private:bool mine_flag_;bool mark_flag_;bool turn_over_flag_;int number_;};#endif#include"block.h"#include<QLabel>#include<QMouseEvent>#include<QPixmap>#include<QWidget>Block::Block(bool mine_flag,QWidget*parent):QLabel(parent){mine_flag_=mine_flag;mark_flag_=false;turn_over_flag_=false;number_=-1;setPixmap(QPixmap(":/images/normal.png"));}void Block::set_number(int number){number_=number;}void Block::turn_over(){if(!turn_over_flag_){turn_over_flag_=true;if(mine_flag_)setPixmap(QPixmap(":/images/mine.png"));elsesetPixmap(QPixmap(":/images/mine_"+QString("%1").arg (number_)+".png"));update();}}bool Block::is_mine()const{return mine_flag_;}bool Block::is_turn_over()const{return turn_over_flag_;}/*鼠标事件的实现*/void Block::mousePressEvent(QMouseEvent*event){if(event->button()==Qt::LeftButton){if(!turn_over_flag_&&!mark_flag_){turn_over_flag_=true;if(mine_flag_==true){setPixmap(QPixmap(":/images/mine.png"));update();emit turn_over(true);}else{setPixmap(QPixmap(":/images/mine_"+QString("%1").arg (number_)+".png"));update();emit turn_over(false);}}}else if(event->button()==Qt::RightButton){if(!turn_over_flag_){if(!mark_flag_){mark_flag_=true;setPixmap(QPixmap(":/images/flag.png"));}else{mark_flag_=false;setPixmap(QPixmap(":/images/normal.png"));}update();}作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日}QLabel::mousePressEvent(event);}#ifndef BLOCK_AREA_H_#define BLOCK_AREA_H_#include"block.h"#include<QWidget>class QEvent;class QGridLayout;class QObject;class BlockArea:public QWidget{Q_OBJECTpublic:BlockArea(int row,int column,intmine_number,QWidget*parent=0);void set_block_area(int row,int column,intmine_number,int init_flag=false);signals:void game_over(bool is_win);protected:bool eventFilter(QObject*watched,QEvent*event);private slots:void slot_turn_over(bool is_mine);private:int calculate_mines(int x,int y)const;//璁$畻浠,y涓轰腑蹇幂殑涔濆镙煎唴镄勯浄鏁voidtry_to_turn_over_more_blocks(int x,int y);private:QGridLayout*mainLayout;int row_;int column_;int total_block_number_;int total_mine_number_;int turn_over_block_number_;bool game_over_flag_;};#endif/*block_area.h*/#include"block_area.h"#include<algorithm>#include<QEvent>#include<QGridLayout>#include<QLayout>#include<QMouseEvent>#include<QObject>#include<QQueue>#include<QTime>#include<QWidget>/*雷的随机布置*/ptrdiff_t random(ptrdiff_t i){return qrand()%i;}ptrdiff_t(*p_random)(ptrdiff_t)=random; BlockArea::BlockArea(int row,int column,intmine_number,QWidget*parent):QWidget(parent){set_block_area(row,column,mine_number,true); }void BlockArea::set_block_area(int row,int column,int mine_number,int init_flag){if(!init_flag){for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)deletestatic_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget());delete mainLayout;}row_=row;column_=column;total_block_number_=row_*column_;total_mine_number_=mine_number;turn_over_block_number_=0;game_over_flag_=false;bool mine_flag[total_block_number_];for(int i=0;i<total_mine_number_;i++)mine_flag[i]=true;for(inti=total_mine_number_;i<total_block_number_;i++)mine_flag[i]=false;QTime time;time=QTime::currentTime();qsrand(time.msec()+time.second()*1000);std::random_shuffle(mine_flag,mine_flag+total_block_ number_,p_random);mainLayout=new QGridLayout(this);for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)mainLayout->addWidget(newBlock(mine_flag[i*column_+j]),i,j);for(int i=0;i<row_;i++){for(int j=0;j<column_;j++){Block*current_block=static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget());current_block->set_number(calculate_mines(i,j));connect(current_block,SIGNAL(turn_over(bool)),this,S LOT(slot_turn_over(bool)));current_block->installEventFilter(this);作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日}}}bool BlockArea::eventFilter(QObject*watched,QEvent* event){if(game_over_flag_)if(event->type()==QEvent::MouseButtonPress)return true;return QWidget::eventFilter(watched,event);}void BlockArea::slot_turn_over(bool is_mine){if(is_mine){game_over_flag_=true;emit game_over(false);}else{++turn_over_block_number_;if(turn_over_block_number_==total_block_number_-total_mine_number_){game_over_flag_=true;emit game_over(true);}else{for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)if(sender()==static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget()))try_to_turn_over_more_blocks(i,j);}}}int BlockArea::calculate_mines(int x,int y)const{int number=0;for(int i=0;i<3;i++)for(int j=0;j<3;j++)if((x-1+i>=0)&&(x-1+i<row_)&&(y-1+j>=0)&&(y-1+j<column_))if(static_cast<Block*>(mainLayout->itemAtPosition(x-1+i,y-1+j)->widget())->is_mine())++number;return number;}void BlockArea::try_to_turn_over_more_blocks(int x,int y) {QQueue<QPair<int,int>>queue;QPair<int,int>pair;queue.enqueue(qMakePair(x,y));while(!queue.isEmpty()){pair=queue.head();queue.dequeue();if(calculate_mines(pair.first,pair.second)==0){for(int i=0;i<3;i++){for(int j=0;j<3;j++){if((pair.first-1+i>=0)&&(pair.first-1+i<row_)&&(pair.second-1+j>=0)&& (pair.second-1+j<column_)){if(!static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget())->is_turn_over()){static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget())->turn_over();++turn_over_block_number_;queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j));}}}}}}if(turn_over_block_number_==total_block_number_-total_mine_number_){game_over_flag_=true;emit game_over(true);}}#ifndef MAIN_WINDOW_H_#define MAIN_WINDOW_H_#include"block_area.h"#include<QMainWindow>#include<QTime>#include<QTimer>class QAction;class QActionGroup;class QCloseEvent;class QMenu;class QToolBar;class QWidget;class MainWindow:public QMainWindow{Q_OBJECTpublic:MainWindow(QWidget*parent=0);protected:void closeEvent(QCloseEvent*event);private slots:void slot_new_game();void slot_rank();void slot_show_game_toolBar(bool show);void slot_show_statusBar(bool show);void slot_standard(QAction*standard_action);void slot_about_game();void slot_game_over(bool is_win);void slot_timer();private:void read_settings();void write_settings();void create_actions();void create_menus();void create_game_toolBar();void create_statusBar();作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日private:BlockArea*area_;int row_;int column_;int mine_number_;int easy_record_time_;int middle_record_time_;int hard_record_time_;QString easy_record_name_;QString middle_record_name_;QString hard_record_name_;int current_standard_;QMenu*game_menu;QMenu*setting_menu;QMenu*help_menu;QToolBar*game_toolBar;QAction*new_game_action;QAction*rank_action;QAction*exit_action;QAction*show_game_toolBar_action;QAction*show_statusBar_action;QAction*easy_standard_action;QAction*middle_standard_action;QAction*hard_standard_action;QAction*custom_standard_action;QActionGroup*standard_actionGroup;QAction*about_game_action;QAction*about_qt_action;QLabel*time_label;QTime time;QTimer timer;};#endif#include"main_window.h"#include<QAction>#include<QActionGroup>#include<QApplication>#include<QDialog>#include<QDialogButtonBox>#include<QHBoxLayout>#include<QIcon>#include<QInputDialog>#include<QLayout>#include<QMainWindow>#include<QMenu>#include<QMenuBar>#include<QMessageBox>#include<QPushButton>#include<QSettings>#include<QSpinBox>#include<QStatusBar>#include<QToolBar>#include<QVBoxLayout>#include<QWidget>/*关于游戏介绍的信息*/const QString g_software_name="Mine Sweeper";const QString g_software_version="1.2";const QString g_software_author="CHANGHUIZHEN";/*关于排行榜的信息*/const int g_no_record_time=9999;const QString g_no_record_name="";MainWindow::MainWindow(QWidget*parent):QMainWindow(parent){area_=new BlockArea(9,9,10);//一般设置connect(area_,SIGNAL(game_over(bool)),this,SLOT(slot _game_over(bool)));setCentralWidget(area_);create_actions();create_menus();create_game_toolBar();create_statusBar();QCoreApplication::setOrganizationName(g_software_aut hor);QCoreApplication::setApplicationName(g_software_name );read_settings();layout()->setSizeConstraint(QLayout::SetFixedSize);setWindowTitle(g_software_name);setWindowIcon(QIcon(":/game.png"));/*等待最长时间,到时间就会提示游戏失败*/timer.start(1000);connect(&timer,SIGNAL(timeout()),this,SLOT(slot_time r()));slot_new_game();}void MainWindow::closeEvent(QCloseEvent*){write_settings();}void MainWindow::slot_new_game(){area_->set_block_area(row_,column_,mine_number_);time_label->setText("0");time.restart();timer.start();}void MainWindow::slot_rank(){QDialog dialog;dialog.setWindowTitle(tr("rank"));QGridLayout*up_layout=new QGridLayout;up_layout->addWidget(new QLabel(tr("Standard")),0,0); 作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日up_layout->addWidget(new QLabel(tr("Time")),0,1);up_layout->addWidget(new QLabel(tr("Name")),0,2);up_layout->addWidget(new QLabel(tr("Easy")),1,0);up_layout->addWidget(newQLabel(QString("%1").arg(easy_record_time_)),1,1);up_layout->addWidget(newQLabel(easy_record_name_),1,2);up_layout->addWidget(new QLabel(tr("Middle")),2,0);up_layout->addWidget(newQLabel(QString("%1").arg(middle_record_time_)),2,1);up_layout->addWidget(newQLabel(middle_record_name_),2,2);up_layout->addWidget(new QLabel(tr("Hard")),3,0);up_layout->addWidget(newQLabel(QString("%1").arg(hard_record_time_)),3,1);up_layout->addWidget(newQLabel(hard_record_name_),3,2);QPushButton*recount_button=newQPushButton(tr("recount"));QPushButton*close_button=newQPushButton(tr("close"));close_button->setDefault(true);connect(recount_button,SIGNAL(clicked()),&dialog,SLO T(accept()));connect(close_button,SIGNAL(clicked()),&dialog,SLOT( reject()));QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(recount_button);bottom_layout->addWidget(close_button);QVBoxLayout*main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted){easy_record_time_=middle_record_time_=hard_record_ti me_=g_no_record_time;easy_record_name_=middle_record_name_=hard_record_na me_=g_no_record_name;}}void MainWindow::slot_show_game_toolBar(bool show){if(show)game_toolBar->show();elsegame_toolBar->hide();}void MainWindow::slot_show_statusBar(bool show){if(show)statusBar()->show();elsestatusBar()->hide();}/*游戏的设置容易、中等、困难及自定义*/void MainWindow::slot_standard(QAction*standard_action) {if(standard_action==easy_standard_action){current_standard_=0;row_=9;column_=9;mine_number_=10;}else if(standard_action==middle_standard_action){current_standard_=1;row_=16;column_=16;mine_number_=40;}else if(standard_action==hard_standard_action){current_standard_=2;row_=16;column_=30;mine_number_=99;}else if(standard_action==custom_standard_action){QDialog dialog;dialog.setWindowTitle(tr("set standard"));QSpinBox*row_spinBox=new QSpinBox;row_spinBox->setRange(5,50);row_spinBox->setValue(row_);QSpinBox*column_spinBox=new QSpinBox;column_spinBox->setRange(5,50);column_spinBox->setValue(column_);QSpinBox*mine_spinBox=new QSpinBox;mine_spinBox->setValue(mine_number_);QHBoxLayout*up_layout=new QHBoxLayout;up_layout->addWidget(row_spinBox);up_layout->addWidget(column_spinBox);up_layout->addWidget(mine_spinBox);QDialogButtonBox*dialog_buttonBox=new QDialogButtonBox;dialog_buttonBox->addButton(QDialogButtonBox::Ok);dialog_buttonBox->addButton(QDialogButtonBox::Cancel);connect(dialog_buttonBox,SIGNAL(accepted()),&dialog, SLOT(accept()));connect(dialog_buttonBox,SIGNAL(rejected()),&dialog, SLOT(reject()));QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(dialog_buttonBox);QVBoxLayout*main_layout=newQVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted)if(row_spinBox->value()*column_spinBox->value()>mine_spinBox->value()){current_standard_=3;row_=row_spinBox->value();column_=column_spinBox->value();mine_number_=mine_spinBox->value();}}slot_new_game();}/*实现帮助菜单中的关于游戏,及功能*/void MainWindow::slot_about_game(){QString introduction("<h2>"+tr("About Mine Sweepr")+"</h2>"+"<p>"+tr("This game is played by revealing squares of the grid,typically by clicking them with a mouse.If a square containing a mine is revealed,the player loses the game.Otherwise,a digit is revealed in the square,indicating the number of adjacent squares(out of the possible eight)that contain mines.if this number is zero then the square appears blank,and the surrounding squares are automatically also revealed.By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free,in which case they may be safely revealed,or mine-filled,in which they can be marked as such(which is effected by right-clicking the square and indicated by a flaggraphic).")+"</p>"作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日+"<p>"+tr("This program is free software; you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation;either version3of the License,or(at your option)any later version.")+"</p>"+"<p>"+tr("Please see")+"<ahref=></a>"+tr("for an overview of GPLv3licensing")+"</p>"+"<br>"+tr("Version:")+g_software_version+"</br>"+"<br>"+tr("Author:")+g_software_author+"</br>");QMessageBoxmessageBox(QMessageBox::Information,tr("About Mine Sweeper"),introduction,QMessageBox::Ok);messageBox.exec();}/*游戏的判断,及所给出的提示做出判断*/void MainWindow::slot_game_over(bool is_win){timer.stop();QString name;if(is_win){switch(current_standard_){case0:if(time_label->text().toInt()<easy_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){ easy_record_time_=time_label->text().toInt();easy_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case1:if(time_label->text().toInt()<middle_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){ middle_record_time_=time_label->text().toInt();middle_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case2:if(time_label->text().toInt()<hard_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){ hard_record_time_=time_label->text().toInt();hard_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;default:QMessageBox::information(this,tr("Result"),t r("You win"));}}else{QMessageBox::information(this,tr("Result"),tr("You lose"));}}/*定时器的设置*/void MainWindow::slot_timer(){time_label->setText(QString("%1").arg(time.elapsed()/1000));}/*关于菜单栏的设置是否显示游戏工具栏和状态栏*/void MainWindow::read_settings(){QSettings settings;settings.beginGroup("MainWindow");resize(settings.value("size").toSize());move(settings.value("pos").toPoint());boolshow_game_toolBar=settings.value("showGameToolBar").toBool( );show_game_toolBar_action->setChecked(show_game_toolBar);slot_show_game_toolBar(show_game_toolBar);boolshow_statusBar=settings.value("showStatusBar").toBool();show_statusBar_action->setChecked(show_statusBar);slot_show_statusBar(show_statusBar);settings.endGroup();settings.beginGroup("GameSetting");current_standard_=settings.value("current_standard") .toInt();switch(current_standard_){case0:easy_standard_action->setChecked(true);break;case1:middle_standard_action->setChecked(true);break;case2:hard_standard_action->setChecked(true);break;case3:custom_standard_action->setChecked(true);break;default:;}row_=settings.value("row").toInt()==0?9:settings.val ue("row").toInt();column_=settings.value("column").toInt()==0?9:settin gs.value("column").toInt();mine_number_=settings.value("mine_number").toInt()== 0?10:settings.value("mine_number").toInt();settings.endGroup();settings.beginGroup("Rank");easy_record_time_=settings.value("easy_record_time") .toInt()==0?g_no_record_time:settings.value("easy_record_ti me").toInt();middle_record_time_=settings.value("middle_record_ti me").toInt()==0?g_no_record_time:settings.value("middle_rec ord_time").toInt();hard_record_time_=settings.value("hard_record_time") .toInt()==0?g_no_record_time:settings.value("hard_record_ti me").toInt();easy_record_name_=settings.value("easy_record_name") .toString()==""?g_no_record_name:settings.value("easy_recor d_name").toString();middle_record_name_=settings.value("middle_record_na me").toString()==""?g_no_record_name:settings.value("middle _record_name").toString();hard_record_name_=settings.value("hard_record_name") .toString()==""?g_no_record_name:settings.value("hard_recor d_name").toString();settings.endGroup();}void MainWindow::write_settings(){QSettings settings;settings.beginGroup("MainWindow");settings.setValue("size",size());settings.setValue("pos",pos());settings.setValue("showGameToolBar",show_game_toolBa r_action->isChecked());settings.setValue("showStatusBar",show_statusBar_act ion->isChecked());settings.endGroup();settings.beginGroup("GameSetting");settings.setValue("current_standard",current_standar d_);settings.setValue("row",row_);settings.setValue("column",column_);settings.setValue("mine_number",mine_number_);settings.endGroup();settings.beginGroup("Rank");settings.setValue("easy_record_time",easy_record_tim e_);settings.setValue("middle_record_time",middle_record _time_);作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日settings.setValue("hard_record_time",hard_record_tim e_);settings.setValue("easy_record_name",easy_record_nam e_);settings.setValue("middle_record_name",middle_record _name_);settings.setValue("hard_record_name",hard_record_nam e_);settings.endGroup();}/*菜单栏里图片的显示*/void MainWindow::create_actions(){new_game_action=newQAction(QIcon(":/images/new_game.png"),tr("New Game"),this);new_game_action->setShortcut(QKeySequence::New);connect(new_game_action,SIGNAL(triggered()),this,SLO T(slot_new_game()));rank_action=newQAction(QIcon(":/images/rank.png"),tr("Rank"),this);connect(rank_action,SIGNAL(triggered()),this,SLOT(sl ot_rank()));exit_action=newQAction(QIcon(":/images/exit.png"),tr("Exit"),this);exit_action->setShortcut(QKeySequence::Quit);connect(exit_action,SIGNAL(triggered()),this,SLOT(cl ose()));show_game_toolBar_action=new QAction(tr("Show Game Tool Bar"),this);show_game_toolBar_action->setCheckable(true);connect(show_game_toolBar_action,SIGNAL(toggled(bool )),this,SLOT(slot_show_game_toolBar(bool)));show_statusBar_action=new QAction(tr("Show Status Bar"),this);show_statusBar_action->setCheckable(true);connect(show_statusBar_action,SIGNAL(toggled(bool)), this,SLOT(slot_show_statusBar(bool)));easy_standard_action=newQAction(QIcon(":/images/easy_standard.png"),tr("Easy"),this );easy_standard_action->setCheckable(true);middle_standard_action=newQAction(QIcon(":/images/middle_standard.png"),tr("Middle"), this);middle_standard_action->setCheckable(true);hard_standard_action=newQAction(QIcon(":/images/hard_standard.png"),tr("Hard"),this );hard_standard_action->setCheckable(true);custom_standard_action=newQAction(QIcon(":/images/custom_standard.png"),tr("Custom"), this);custom_standard_action->setCheckable(true);standard_actionGroup=new QActionGroup(this);standard_actionGroup->addAction(easy_standard_action);standard_actionGroup->addAction(middle_standard_action);standard_actionGroup->addAction(hard_standard_action);standard_actionGroup->addAction(custom_standard_action);connect(standard_actionGroup,SIGNAL(triggered(QActio n*)),this,SLOT(slot_standard(QAction*)));about_game_action=newQAction(QIcon(":/images/game.png"),tr("About Game"),this);connect(about_game_action,SIGNAL(triggered()),this,S LOT(slot_about_game()));about_qt_action=newQAction(QIcon(":/images/qt.png"),tr("About Qt"),this);connect(about_qt_action,SIGNAL(triggered()),qApp,SLO T(aboutQt()));}/*菜单栏的创建*/void MainWindow::create_menus(){game_menu=menuBar()->addMenu(tr("Game"));game_menu->addAction(new_game_action);game_menu->addSeparator();game_menu->addAction(rank_action);game_menu->addSeparator();game_menu->addAction(exit_action);setting_menu=menuBar()->addMenu(tr("Setting"));setting_menu->addAction(show_game_toolBar_action);setting_menu->addAction(show_statusBar_action);setting_menu->addSeparator();setting_menu->addAction(easy_standard_action);setting_menu->addAction(middle_standard_action);setting_menu->addAction(hard_standard_action);setting_menu->addAction(custom_standard_action);help_menu=menuBar()->addMenu(tr("Help"));help_menu->addAction(about_game_action);help_menu->addAction(about_qt_action);}void MainWindow::create_game_toolBar(){game_toolBar=addToolBar(tr("Game Tool Bar"));game_toolBar->setFloatable(false);game_toolBar->setMovable(false);game_toolBar->addAction(new_game_action);game_toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); }void MainWindow::create_statusBar(){time_label=new QLabel;statusBar()->addPermanentWidget(time_label);statusBar()->addPermanentWidget(newQLabel(tr("second")));}#include"main_window.h"#include<QApplication>#include<QTranslator>int main(int argc,char*argv[]){QApplication app(argc,argv);QTranslator translator;translator.load(":/mine_sweeper_zh.qm");app.installTranslator(&translator);MainWindow window;window.show();return app.exec();}作者:座殿角作品编号48877446331144215458创作日期:2020年12月20日。
#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFTPRESS 0xff01#define LEFTCLICK 0xff10#define LEFTDRAG 0xff19#define MOUSEMOVE 0xff08struct{int num。
/*格子当前处于什么状态,1有雷,0已经显示过数字或者空白格子*/int roundnum。
/*统计格子周围有多少雷*/int flag。
/*右键按下显示红旗的标志,0没有红旗标志,1有红旗标志*/}Mine[10][10]。
int gameAGAIN=0。
/*是否重来的变量*/int gamePLAY=0。
/*是否是第一次玩游戏的标志*/int mineNUM。
/*统计处理过的格子数*/char randmineNUM[3]。
/*显示数字的字符串*/int Keystate。
int MouseExist。
int MouseButton。
int MouseX。
int MouseY。
void Init(void>。
/*图形驱动*/void MouseOn(void>。
/*鼠标光标显示*/void MouseOff(void>。
/*鼠标光标隐藏*/void MouseSetXY(int,int>。
/*设置当前位置*/int LeftPress(void>。
/*左键按下*/int RightPress(void>。
/*鼠标右键按下*/void MouseGetXY(void>。
/*得到当前位置*/void Control(void>。
/*游戏开始,重新,关闭*/void GameBegain(void>。
/*游戏开始画面*/void DrawSmile(void>。
/*画笑脸*/void DrawRedflag(int,int>。
*实用文库汇编之/*block.h*/*#ifndef BLOCK_H_#define BLOCK_H_#include<QLabel>class QWidget;class Block:public QLabel{Q_OBJECTpublic:explicit Block(bool mine_flag,QWidget*parent=0);void set_number(int number);void turn_over();bool is_mine()const;bool is_turn_over()const;signals:void turn_over(bool is_mine);protected:void mousePressEvent(QMouseEvent*event);private:bool mine_flag_;bool mark_flag_;bool turn_over_flag_;int number_;};#endif#include"block.h"#include<QLabel>#include<QMouseEvent>#include<QPixmap>#include<QWidget>Block::Block(bool mine_flag,QWidget*parent):QLabel(parent){mine_flag_=mine_flag;mark_flag_=false;turn_over_flag_=false;number_=-1;setPixmap(QPixmap(":/images/normal.png"));}void Block::set_number(int number){number_=number;}void Block::turn_over(){if(!turn_over_flag_){turn_over_flag_=true;if(mine_flag_)setPixmap(QPixmap(":/images/mine.png"));elsesetPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_) +".png"));update();}}bool Block::is_mine()const{return mine_flag_;}bool Block::is_turn_over()const{return turn_over_flag_;}/*鼠标事件的实现*/void Block::mousePressEvent(QMouseEvent*event){if(event->button()==Qt::LeftButton){if(!turn_over_flag_&&!mark_flag_){turn_over_flag_=true;if(mine_flag_==true){setPixmap(QPixmap(":/images/mine.png"));update();emit turn_over(true);}else{setPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_) +".png"));update();emit turn_over(false);}}}else if(event->button()==Qt::RightButton){if(!turn_over_flag_){if(!mark_flag_){mark_flag_=true;setPixmap(QPixmap(":/images/flag.png"));}else{mark_flag_=false;setPixmap(QPixmap(":/images/normal.png"));}update();}}QLabel::mousePressEvent(event);}#ifndef BLOCK_AREA_H_#define BLOCK_AREA_H_#include"block.h"#include<QWidget>class QEvent;class QGridLayout;class QObject;class BlockArea:public QWidget{Q_OBJECTpublic:BlockArea(int row,int column,int mine_number,QWidget* parent=0);void set_block_area(int row,int column,int mine_number,int init_flag=false);signals:void game_over(bool is_win);protected:bool eventFilter(QObject*watched,QEvent*event);private slots:void slot_turn_over(bool is_mine);private:int calculate_mines(int x,int y)const;//璁$畻浠,y 涓轰腑蹇幂殑涔濆镙煎唴镄勯浄鏁voidtry_to_turn_over_more_blocks(int x,int y);private:QGridLayout*mainLayout;int row_;int column_;int total_block_number_;int total_mine_number_;int turn_over_block_number_;bool game_over_flag_;};#endif/*block_area.h*/#include"block_area.h"#include<algorithm>#include<QEvent>#include<QGridLayout>#include<QLayout>#include<QMouseEvent>#include<QObject>#include<QQueue>#include<QTime>#include<QWidget>/*雷的随机布置*/ptrdiff_t random(ptrdiff_t i){return qrand()%i;}ptrdiff_t(*p_random)(ptrdiff_t)=random;BlockArea::BlockArea(int row,int column,int mine_number,QWidget* parent):QWidget(parent){set_block_area(row,column,mine_number,true);}void BlockArea::set_block_area(int row,int column,int mine_number,int init_flag){if(!init_flag){for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)delete static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget());delete mainLayout;}row_=row;column_=column;total_block_number_=row_*column_;total_mine_number_=mine_number;turn_over_block_number_=0;game_over_flag_=false;bool mine_flag[total_block_number_];for(int i=0;i<total_mine_number_;i++)mine_flag[i]=true;for(int i=total_mine_number_;i<total_block_number_;i++)mine_flag[i]=false;QTime time;time=QTime::currentTime();qsrand(time.msec()+time.second()*1000);std::random_shuffle(mine_flag,mine_flag+total_block_number_,p _random);mainLayout=new QGridLayout(this);for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)mainLayout->addWidget(newBlock(mine_flag[i*column_+j]),i,j);for(int i=0;i<row_;i++){for(int j=0;j<column_;j++){Block*current_block=static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget());current_block->set_number(calculate_mines(i,j));connect(current_block,SIGNAL(turn_over(bool)),this,SLOT(slot_ turn_over(bool)));current_block->installEventFilter(this);}}}bool BlockArea::eventFilter(QObject*watched,QEvent*event) {if(game_over_flag_)if(event->type()==QEvent::MouseButtonPress)return true;return QWidget::eventFilter(watched,event);}void BlockArea::slot_turn_over(bool is_mine){if(is_mine){game_over_flag_=true;emit game_over(false);}else{++turn_over_block_number_;if(turn_over_block_number_==total_block_number_-total_mine_number_){game_over_flag_=true;emit game_over(true);}else{for(int i=0;i<row_;i++)for(int j=0;j<column_;j++)if(sender()==static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget()))try_to_turn_over_more_blocks(i,j);}}}int BlockArea::calculate_mines(int x,int y)const{int number=0;for(int i=0;i<3;i++)for(int j=0;j<3;j++)if((x-1+i>=0)&&(x-1+i<row_)&&(y-1+j>=0) &&(y-1+j<column_))if(static_cast<Block*>(mainLayout->itemAtPosition(x-1+i,y-1+j)->widget())->is_mine())++number;return number;}void BlockArea::try_to_turn_over_more_blocks(int x,int y){QQueue<QPair<int,int>>queue;QPair<int,int>pair;queue.enqueue(qMakePair(x,y));while(!queue.isEmpty()){pair=queue.head();queue.dequeue();if(calculate_mines(pair.first,pair.second)==0){for(int i=0;i<3;i++){for(int j=0;j<3;j++){if((pair.first-1+i>=0)&& (pair.first-1+i<row_)&&(pair.second-1+j>=0)&&(pair.second-1+j<column_)){if(!static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget())->is_turn_over()){static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget())->turn_over();++turn_over_block_number_;queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j));}}}}}}if(turn_over_block_number_==total_block_number_-total_mine_number_){game_over_flag_=true;emit game_over(true);}}#ifndef MAIN_WINDOW_H_#define MAIN_WINDOW_H_#include"block_area.h"#include<QMainWindow>#include<QTime>#include<QTimer>class QAction;class QActionGroup;class QCloseEvent;class QMenu;class QToolBar;class QWidget;class MainWindow:public QMainWindow{Q_OBJECTpublic:MainWindow(QWidget*parent=0);protected:void closeEvent(QCloseEvent*event);private slots:void slot_new_game();void slot_rank();void slot_show_game_toolBar(bool show);void slot_show_statusBar(bool show);void slot_standard(QAction*standard_action);void slot_about_game();void slot_game_over(bool is_win);void slot_timer();private:void read_settings();void write_settings();void create_actions();void create_menus();void create_game_toolBar();void create_statusBar();private:BlockArea*area_;int row_;int column_;int mine_number_;int easy_record_time_;int middle_record_time_;int hard_record_time_;QString easy_record_name_;QString middle_record_name_;QString hard_record_name_;int current_standard_;QMenu*game_menu;QMenu*setting_menu;QMenu*help_menu;QToolBar*game_toolBar;QAction*new_game_action;QAction*rank_action;QAction*exit_action;QAction*show_game_toolBar_action;QAction*show_statusBar_action;QAction*easy_standard_action;QAction*middle_standard_action;QAction*hard_standard_action;QAction*custom_standard_action;QActionGroup*standard_actionGroup;QAction*about_game_action;QAction*about_qt_action;QLabel*time_label;QTime time;QTimer timer;};#endif#include"main_window.h"#include<QAction>#include<QActionGroup>#include<QApplication>#include<QDialog>#include<QDialogButtonBox>#include<QHBoxLayout>#include<QIcon>#include<QInputDialog>#include<QLayout>#include<QMainWindow>#include<QMenu>#include<QMenuBar>#include<QMessageBox>#include<QPushButton>#include<QSettings>#include<QSpinBox>#include<QStatusBar>#include<QToolBar>#include<QVBoxLayout>#include<QWidget>/*关于游戏介绍的信息*/const QString g_software_name="Mine Sweeper";const QString g_software_version="1.2";const QString g_software_author="CHANGHUIZHEN";/*关于排行榜的信息*/const int g_no_record_time=9999;const QString g_no_record_name="";MainWindow::MainWindow(QWidget*parent):QMainWindow(parent){area_=new BlockArea(9,9,10);//一般设置connect(area_,SIGNAL(game_over(bool)),this,SLOT(slot_game_ove r(bool)));setCentralWidget(area_);create_actions();create_menus();create_game_toolBar();create_statusBar();QCoreApplication::setOrganizationName(g_software_author);QCoreApplication::setApplicationName(g_software_name);read_settings();layout()->setSizeConstraint(QLayout::SetFixedSize);setWindowTitle(g_software_name);setWindowIcon(QIcon(":/game.png"));/*等待最长时间,到时间就会提示游戏失败*/timer.start(1000);connect(&timer,SIGNAL(timeout()),this,SLOT(slot_timer()));slot_new_game();}void MainWindow::closeEvent(QCloseEvent*){write_settings();}void MainWindow::slot_new_game(){area_->set_block_area(row_,column_,mine_number_);time_label->setText("0");time.restart();timer.start();}void MainWindow::slot_rank(){QDialog dialog;dialog.setWindowTitle(tr("rank"));QGridLayout*up_layout=new QGridLayout;up_layout->addWidget(new QLabel(tr("Standard")),0,0);up_layout->addWidget(new QLabel(tr("Time")),0,1);up_layout->addWidget(new QLabel(tr("Name")),0,2);up_layout->addWidget(new QLabel(tr("Easy")),1,0);up_layout->addWidget(newQLabel(QString("%1").arg(easy_record_time_)),1,1);up_layout->addWidget(new QLabel(easy_record_name_),1,2);up_layout->addWidget(new QLabel(tr("Middle")),2,0);up_layout->addWidget(newQLabel(QString("%1").arg(middle_record_time_)),2,1);up_layout->addWidget(new QLabel(middle_record_name_),2,2);up_layout->addWidget(new QLabel(tr("Hard")),3,0);up_layout->addWidget(newQLabel(QString("%1").arg(hard_record_time_)),3,1);up_layout->addWidget(new QLabel(hard_record_name_),3,2);QPushButton*recount_button=new QPushButton(tr("recount"));QPushButton*close_button=new QPushButton(tr("close"));close_button->setDefault(true);connect(recount_button,SIGNAL(clicked()),&dialog,SLOT(accept( )));connect(close_button,SIGNAL(clicked()),&dialog,SLOT(reject()) );QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(recount_button);bottom_layout->addWidget(close_button);QVBoxLayout*main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted){easy_record_time_=middle_record_time_=hard_record_time_=g_no_ record_time;easy_record_name_=middle_record_name_=hard_record_name_=g_no_ record_name;}}void MainWindow::slot_show_game_toolBar(bool show){if(show)game_toolBar->show();elsegame_toolBar->hide();}void MainWindow::slot_show_statusBar(bool show){if(show)statusBar()->show();elsestatusBar()->hide();}/*游戏的设置容易、中等、困难及自定义*/void MainWindow::slot_standard(QAction*standard_action){if(standard_action==easy_standard_action){current_standard_=0;row_=9;column_=9;mine_number_=10;}else if(standard_action==middle_standard_action){current_standard_=1;row_=16;column_=16;mine_number_=40;}else if(standard_action==hard_standard_action){current_standard_=2;row_=16;column_=30;mine_number_=99;}else if(standard_action==custom_standard_action){QDialog dialog;dialog.setWindowTitle(tr("set standard"));QSpinBox*row_spinBox=new QSpinBox;row_spinBox->setRange(5,50);row_spinBox->setValue(row_);QSpinBox*column_spinBox=new QSpinBox;column_spinBox->setRange(5,50);column_spinBox->setValue(column_);QSpinBox*mine_spinBox=new QSpinBox;mine_spinBox->setValue(mine_number_);QHBoxLayout*up_layout=new QHBoxLayout;up_layout->addWidget(row_spinBox);up_layout->addWidget(column_spinBox);up_layout->addWidget(mine_spinBox);QDialogButtonBox*dialog_buttonBox=new QDialogButtonBox;dialog_buttonBox->addButton(QDialogButtonBox::Ok);dialog_buttonBox->addButton(QDialogButtonBox::Cancel);connect(dialog_buttonBox,SIGNAL(accepted()),&dialog,SLOT(acce pt()));connect(dialog_buttonBox,SIGNAL(rejected()),&dialog,SLOT(reje ct()));QHBoxLayout*bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(dialog_buttonBox);QVBoxLayout*main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()==QDialog::Accepted)if(row_spinBox->value()*column_spinBox->value()>mine_spinBox->value()){current_standard_=3;row_=row_spinBox->value();column_=column_spinBox->value();mine_number_=mine_spinBox->value();}}slot_new_game();}/*实现帮助菜单中的关于游戏,及功能*/void MainWindow::slot_about_game(){QString introduction("<h2>"+tr("About Mine Sweepr")+"</h2>"+"<p>"+tr("This game is played by revealing squaresof the grid,typically by clicking them with a mouse.If a square containing a mine is revealed,the player loses the game.Otherwise, a digit is revealed in the square,indicating the number of adjacent squares(out of the possible eight)that contain mines.if this number is zero then the square appears blank,and the surrounding squaresare automatically also revealed.By using logic,the player can in many instances use this information to deduce that certain other squares are mine-free,in which case they may be safely revealed,or mine-filled,in which they can be marked as such(which is effectedby right-clicking the square and indicated by a flaggraphic).")+"</p>"+"<p>"+tr("This program is free software;you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation;eitherversion3of the License,or(at your option)any laterversion.")+"</p>"+"<p>"+tr("Please see")+"<a href=></a>"+tr("for an overview of GPLv3licensing")+"</p>"+"<br>"+tr("Version:")+g_software_version+"</br>"+"<br>"+tr("Author:")+g_software_author+"</br>");QMessageBox messageBox(QMessageBox::Information,tr("AboutMine Sweeper"),introduction,QMessageBox::Ok);messageBox.exec();}/*游戏的判断,及所给出的提示做出判断*/void MainWindow::slot_game_over(bool is_win){timer.stop();QString name;if(is_win){switch(current_standard_){case0:if(time_label->text().toInt()<easy_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){easy_record_time_=time_label->text().toInt();easy_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case1:if(time_label->text().toInt()<middle_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){middle_record_time_=time_label->text().toInt();middle_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;case2:if(time_label->text().toInt()<hard_record_time_){name=QInputDialog::getText(this,tr("Please enter your name"),tr("You create a record.Please enter your name"));if(!name.isEmpty()){hard_record_time_=time_label->text().toInt();hard_record_name_=name;}}elseQMessageBox::information(this,tr("Result"),tr("You win"));break;default:QMessageBox::information(this,tr("Result"),tr("You win"));}}else{QMessageBox::information(this,tr("Result"),tr("You lose"));}}/*定时器的设置*/void MainWindow::slot_timer(){time_label->setText(QString("%1").arg(time.elapsed()/1000)); }/*关于菜单栏的设置是否显示游戏工具栏和状态栏*/void MainWindow::read_settings(){QSettings settings;settings.beginGroup("MainWindow");resize(settings.value("size").toSize());move(settings.value("pos").toPoint());boolshow_game_toolBar=settings.value("showGameToolBar").toBool();show_game_toolBar_action->setChecked(show_game_toolBar);slot_show_game_toolBar(show_game_toolBar);bool show_statusBar=settings.value("showStatusBar").toBool();show_statusBar_action->setChecked(show_statusBar);slot_show_statusBar(show_statusBar);settings.endGroup();settings.beginGroup("GameSetting");current_standard_=settings.value("current_standard").toInt();switch(current_standard_){case0:easy_standard_action->setChecked(true);break;case1:middle_standard_action->setChecked(true);break;case2:hard_standard_action->setChecked(true);break;case3:custom_standard_action->setChecked(true);break;default:;}row_=settings.value("row").toInt()==0?9:settings.value("row") .toInt();column_=settings.value("column").toInt()==0?9:settings.value( "column").toInt();mine_number_=settings.value("mine_number").toInt()==0?10:sett ings.value("mine_number").toInt();settings.endGroup();settings.beginGroup("Rank");easy_record_time_=settings.value("easy_record_time").toInt()= =0?g_no_record_time:settings.value("easy_record_time").toInt();middle_record_time_=settings.value("middle_record_time").toIn t()==0?g_no_record_time:settings.value("middle_record_time").toInt();hard_record_time_=settings.value("hard_record_time").toInt()==0?g_no_record_time:settings.value("hard_record_time").toInt();easy_record_name_=settings.value("easy_record_name").toString ()==""?g_no_record_name:settings.value("easy_record_name").toString();middle_record_name_=settings.value("middle_record_name").toSt ring()==""?g_no_record_name:settings.value("middle_record_name").toSt ring();hard_record_name_=settings.value("hard_record_name").toString ()==""?g_no_record_name:settings.value("hard_record_name").toString();settings.endGroup();}void MainWindow::write_settings(){QSettings settings;settings.beginGroup("MainWindow");settings.setValue("size",size());settings.setValue("pos",pos());settings.setValue("showGameToolBar",show_game_toolBar_action->isChecked());settings.setValue("showStatusBar",show_statusBar_action->isChecked());settings.endGroup();settings.beginGroup("GameSetting");settings.setValue("current_standard",current_standard_);settings.setValue("row",row_);settings.setValue("column",column_);settings.setValue("mine_number",mine_number_);settings.endGroup();settings.beginGroup("Rank");settings.setValue("easy_record_time",easy_record_time_);settings.setValue("middle_record_time",middle_record_time_);settings.setValue("hard_record_time",hard_record_time_);settings.setValue("easy_record_name",easy_record_name_);settings.setValue("middle_record_name",middle_record_name_);settings.setValue("hard_record_name",hard_record_name_);settings.endGroup();}/*菜单栏里图片的显示*/void MainWindow::create_actions(){new_game_action=newQAction(QIcon(":/images/new_game.png"),tr("New Game"),this);new_game_action->setShortcut(QKeySequence::New);connect(new_game_action,SIGNAL(triggered()),this,SLOT(slot_ne w_game()));rank_action=newQAction(QIcon(":/images/rank.png"),tr("Rank"),this);connect(rank_action,SIGNAL(triggered()),this,SLOT(slot_rank() ));exit_action=newQAction(QIcon(":/images/exit.png"),tr("Exit"),this);exit_action->setShortcut(QKeySequence::Quit);connect(exit_action,SIGNAL(triggered()),this,SLOT(close()));show_game_toolBar_action=new QAction(tr("Show Game Tool Bar"),this);show_game_toolBar_action->setCheckable(true);connect(show_game_toolBar_action,SIGNAL(toggled(bool)),this,S LOT(slot_show_game_toolBar(bool)));show_statusBar_action=new QAction(tr("Show Status Bar"),this);show_statusBar_action->setCheckable(true);connect(show_statusBar_action,SIGNAL(toggled(bool)),this,SLOT (slot_show_statusBar(bool)));easy_standard_action=newQAction(QIcon(":/images/easy_standard.png"),tr("Easy"),this);easy_standard_action->setCheckable(true);middle_standard_action=newQAction(QIcon(":/images/middle_standard.png"),tr("Middle"),this);middle_standard_action->setCheckable(true);hard_standard_action=newQAction(QIcon(":/images/hard_standard.png"),tr("Hard"),this);hard_standard_action->setCheckable(true);custom_standard_action=newQAction(QIcon(":/images/custom_standard.png"),tr("Custom"),this);custom_standard_action->setCheckable(true);standard_actionGroup=new QActionGroup(this);standard_actionGroup->addAction(easy_standard_action);standard_actionGroup->addAction(middle_standard_action);standard_actionGroup->addAction(hard_standard_action);standard_actionGroup->addAction(custom_standard_action);connect(standard_actionGroup,SIGNAL(triggered(QAction*)),this ,SLOT(slot_standard(QAction*)));about_game_action=newQAction(QIcon(":/images/game.png"),tr("About Game"),this);connect(about_game_action,SIGNAL(triggered()),this,SLOT(slot_ about_game()));about_qt_action=newQAction(QIcon(":/images/qt.png"),tr("About Qt"),this);connect(about_qt_action,SIGNAL(triggered()),qApp,SLOT(aboutQt ()));}/*菜单栏的创建*/void MainWindow::create_menus(){game_menu=menuBar()->addMenu(tr("Game"));game_menu->addAction(new_game_action);game_menu->addSeparator();game_menu->addAction(rank_action);game_menu->addSeparator();game_menu->addAction(exit_action);setting_menu=menuBar()->addMenu(tr("Setting"));setting_menu->addAction(show_game_toolBar_action);setting_menu->addAction(show_statusBar_action);setting_menu->addSeparator();setting_menu->addAction(easy_standard_action);setting_menu->addAction(middle_standard_action);setting_menu->addAction(hard_standard_action);setting_menu->addAction(custom_standard_action);help_menu=menuBar()->addMenu(tr("Help"));help_menu->addAction(about_game_action);help_menu->addAction(about_qt_action);}void MainWindow::create_game_toolBar(){game_toolBar=addToolBar(tr("Game Tool Bar"));game_toolBar->setFloatable(false);game_toolBar->setMovable(false);game_toolBar->addAction(new_game_action);game_toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);}void MainWindow::create_statusBar(){time_label=new QLabel;statusBar()->addPermanentWidget(time_label);statusBar()->addPermanentWidget(new QLabel(tr("second"))); }#include"main_window.h"#include<QApplication>#include<QTranslator>int main(int argc,char*argv[]){QApplication app(argc,argv);QTranslator translator;translator.load(":/mine_sweeper_zh.qm");app.installTranslator(&translator);MainWindow window;window.show();return app.exec();}。