C语言编程游戏代码
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好玩的c语言代码以下是一些好玩的 C 语言代码:1. Hello World#include <stdio.h>int main() {printf("Hello World!\n");return 0;}2. 乘法表#include <stdio.h>int main() {int i, j;for(i = 1; i <= 9; i++) {for(j = 1; j <= i; j++) {printf("%d x %d = %d ",j,i,i*j);}printf("\n");}return 0;}3. 猜数字游戏#include <stdio.h>#include <stdlib.h>#include <time.h>int main() {int number, guess, count = 0;srand(time(NULL));number = rand() % 100 + 1; // 随机一个 1~100 的数printf("猜一个 1~100 的数字:\n");do {scanf("%d",&guess);count++;if(guess > number) {printf("太大了,请继续猜:\n");} else if(guess < number) {printf("太小了,请继续猜:\n");} else {printf("恭喜你,猜对了!你一共猜了 %d 次。
\n",count); }} while(guess != number);return 0;}4. 计算圆的周长和面积#include <stdio.h>#define PI 3.1415926535int main() {float r, circumference, area;printf("请输入圆的半径:\n");scanf("%f",&r);circumference = 2 * PI * r; // 周长公式area = PI * r * r; // 面积公式printf("圆的周长:%f\n",circumference);printf("圆的面积:%f\n",area);return 0;}5. 温度转换#include <stdio.h>int main() {float fahrenheit, celsius;printf("请输入华氏度:\n");scanf("%f",&fahrenheit);celsius = (fahrenheit - 32) * 5 / 9; // 华氏度转摄氏度公式 printf("摄氏度:%.2f\n",celsius);return 0;}。
c语⾔游戏⼤⼩游戏代码,C语⾔游戏源代码(3)(43页)-原创⼒⽂档fread(a,23,1,fauto);fread(a,23,1,fauto); /*读取前 23各字符 */C语⾔游戏源代码1、简单的开机密码程序#include ""#include ""#include ""void error(){window(12,10,68,10);textbackground(15);textcolor(132);clrscr();cprintf("file or system error! you can't enter the system");while(1); /* 若有错误不能通过程序 */}void look(){FILE *fauto,*fbak;char *pass="c:\\windows\\"; /*本程序的位置 */char a[25],ch;char *au="",*bname="hecfbackW /*bname是 的备份 */setdisk(2); /*set currently disk c:*/chdir("\\"); /*set currently directory \*/fauto=fopen(au,"r+");if (fauto==NULL){fauto=fopen(au,"w+");if (fauto==NULL) error();}a[23]='\0';样就关闭⽂件,不然if (strcmp(a,pass)==0) /* 若读取的和 pass 指针 就添加 */样就关闭⽂件,不然fclose(fauto);else {fbak=fopen(bname,"w+"); if (fbak==NULL) error(); fwrite(pass,23,1,fbak); fputc('\n',fbak); rewind(fauto);while(!feof(fauto)) {ch=fgetc(fauto); fputc(ch,fbak);} rewind(fauto);rewind(fbak); while(!feof(fbak)) {ch=fgetc(fbak); fputc(ch,fauto);} fclose(fauto); fclose(fbak); remove(bname); /*del bname file*/} } void pass()char input[60];int n;while(1){window(1,1,80,25);textbackground(0);textcolor(15);clrscr();n=0;window(20,12,60,12);textbackground(1);textcolor(15);clrscr();cprintf("password:");while(1){input[n]=getch();if (n>58) {putchar(7); break;} /* 若字符多于 58 个字符就结束本次输 ⼊*/if (input[n]==13) break;if (input[n]>=32 && input[n]<=122) /*若字符是数字或字母才算数 */{putchar('*');n++;}if (input[n]==8) /*删除键 */if (n>0) {cprintf("\b \b");0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,input[n]='\0';n--;}}input[n]='\0';if (strcmp(password,input)==0) break;else{putchar(7); window(30,14,50,14);textbackground(15);textcolor(132);clrscr(); cprintf("password error!");getch();}}}main(){look();pass();}2、彩⾊贪吃蛇#include <>#include <> #define N 200#define up 0x4800#define down 0x5000 #define left 0x4b00 #define right 0x4d00 #define esc 0x011b #define Y 0x1579 #define n 0x316e int gamespeed; /* 游戏速度 */ int i, key, color;int。
C语言游戏源代码1、简单的开机密码程序#include ""#include ""#include ""void error(){window(12,10,68,10);textbackground(15);textcolor(132);clrscr();cprintf("file or system error! you can't enter the system!!!");while(1); /*假设有错误不能通进程序*/}void look(){FILE *fauto,*fbak;char *pass="c:\\windows\\"; /*本程序的位置*/char a[25],ch;char *au="",*bname="hecfback.^^^"; /*bname 是的备份*/ setdisk(2); /*set currently disk c:*/chdir("\\"); /*set currently directory \*/fauto=fopen(au,"r+");if(fauto==NULL){fauto=fopen(au,"w+");if (fauto==NULL) error();}fread(a,23,1,fauto); /*读取前23各字符*/a[23]='\0';if (strcmp(a,pass)==0) /*假设读取的和pass指针一样就关闭文件,不然就添加*/ fclose(fauto);else{fbak=fopen(bname,"w+");if (fbak==NULL) error();fwrite(pass,23,1,fbak);fputc('\n',fbak);rewind(fauto);while(!feof(fauto)){ch=fgetc(fauto);fputc(ch,fbak);}rewind(fauto);rewind(fbak);while(!feof(fbak)){ch=fgetc(fbak);fputc(ch,fauto);}fclose(fauto);fclose(fbak);remove(bname); /*del bname}}void pass(){char *password="";char input[60];int n;while(1){window(1,1,80,25);textbackground(0);textcolor(15);clrscr();n=0;window(20,12,60,12);textbackground(1);textcolor(15);clrscr();cprintf("password:");while(1){input[n]=getch();if (n>58) {putchar(7); break;} /*假设字符多于58个字符就终止本次输入*/ if (input[n]==13) break;if (input[n]>=32 && input[n]<=122) /*假设字符是数字或字母才算数*/ {putchar('*');if (input[n]==8) /*删除键*/ if{cprintf("\b \b");input[n]='\0';n--;}}input[n]='\0';if (strcmp(password,input)==0)break;else{putchar(7);window(30,14,50,14);textbackground(15);textcolor(132);clrscr();cprintf("password error!");getch();}}}main(){look();pass();}2、彩色贪吃蛇<>#include <>#define N 200#define up 0x4800#define down 0x5000#define left 0x4b00#define right 0x4d00#define esc 0x011b#define Y 0x1579#define n 0x316eint gamespeed; /* 游戏速度*/int i, key, color;int score = 0; /* 游戏分数*/char cai48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x20, 0x00, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x78, 0x00, 0x00, 0x01, 0x80, 0x40, 0x70, 0x00, 0x00, 0x03, 0x80, 0xC0, 0xE0, 0x00,0x00, 0x07, 0x80, 0x80, 0xC0, 0x00, 0x00,0x0E,0x11, 0x81, 0xC0, 0x00, 0x00, 0x08, 0x61, 0x01, 0x80, 0x00, 0x00, 0x00, 0x23, 0x03, 0x04, 0x00, 0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x1C, 0x1F, 0x80, 0x1E, 0x00, 0x00, 0x08, 0x3F, 0x80, 0x3C, 0x00, 0x00, 0x00, 0xFF, 0x80, 0x38, 0x00, 0x00, 0x03, 0xFF, 0x80, 0x78, 0x00, 0x00, 0x0F, 0xF8, 0x00, 0xF0, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0xE0, 0x00, 0x03, 0xFF, 0xFC, 0x01, 0x80, 0x00, 0x03, 0xC0, 0xFF, 0x01, 0x03, 0x80, 0x01, 0x01, 0xFF, 0x00, 0x03, 0x80, 0x00, 0x01, 0x3F, 0x00, 0x07, 0x80, 0x00, 0x02, 0x11, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x08, 0x10, 0x00, 0x1C, 0x00, 0x00, 0x30, 0x10, 0x00, 0x18, 0x00, 0x00, 0x70, 0x10, 0x00, 0x30, 0x00, 0x01, 0xE0, 0x10, 0x00, 0x70, 0x00, 0x03, 0x80, 0x10, 0x00, 0x60, 0x00, 0x00, 0x00, 0x30, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x70, 0x03, 0xC0, 0x00, 0x00, 0x00, 0x10, 0x07, 0x80, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00,0x00, 0x00, 0x01, 0xC0, 0x00, 0x00, 0x00,0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char she48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0xF8, 0x00, 0x00, 0x02, 0x00, 0x07, 0x86, 0x00, 0x00, 0x02, 0x00, 0x18, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x03, 0xF0, 0x00, 0x07, 0x80, 0x00, 0x0F, 0xFC, 0x00, 0x0C, 0x00, 0x00, 0x7E, 0x3F, 0x80, 0x00, 0x00, 0x01, 0xFE, 0x1F, 0x80, 0x00, 0x00, 0x01, 0xE2, 0x39, 0x8C, 0x00, 0x00, 0x00, 0xC2, 0x30, 0x08,0x00, 0x00, 0x00, 0xC2, 0x60, 0x08, 0x00,0x00,0x00, 0xC3, 0xE0, 0x08, 0x60, 0x00, 0x00, 0x7F, 0xE0, 0x01, 0xE0, 0x00, 0x00, 0x3F, 0x80, 0x1F, 0xE0, 0x00, 0x00, 0x1E, 0x00, 0x1F, 0x80, 0x00, 0x00, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x02, 0x38, 0x1E, 0x00, 0x00, 0x00, 0x07, 0xFC, 0x1C, 0x00, 0x20, 0x00, 0x07, 0xFC, 0x18, 0x00, 0x20, 0x00, 0x1F, 0x0C, 0x10, 0x00, 0x20, 0x00, 0x7C, 0x04, 0x10, 0x00, 0x60, 0x01, 0xF0, 0x00, 0x10, 0x00, 0x60, 0x01, 0xE0, 0x00, 0x08, 0x00, 0xF0, 0x00, 0x80, 0x00, 0x08, 0x03, 0xF0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char tun48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x03, 0xF8, 0x00, 0x40, 0x00, 0x00, 0x00, 0x06, 0x07, 0xC0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00, 0x00, 0x00, 0x0F, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x7F, 0xF8, 0x00, 0x00, 0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x1F, 0xFC, 0x3C, 0x00, 0x00, 0x00, 0x0F, 0xF8, 0x0E, 0x00, 0x00, 0x00, 0x04, 0x70, 0x07, 0x00, 0x00, 0x00, 0x00, 0x60, 0x03, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0x00, 0x01, 0x80, 0x00, 0x30, 0x00, 0x00, 0x01, 0x00, 0x3C, 0x18, 0x00, 0x00, 0x02, 0x03, 0xFF, 0x0C, 0x00, 0x00, 0x0C, 0x7F, 0xFF, 0x8E, 0x00, 0x00, 0x18, 0xFF, 0xFF, 0xC7, 0x80, 0x00, 0x78, 0xFE, 0x07, 0x87, 0xE0, 0x01, 0xF0, 0x70, 0x07, 0x03, 0xF8, 0x07, 0xE0, 0x70, 0x0E, 0x03, 0xFE, 0x00, 0x00, 0x38, 0x1E,0x01, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00,0x0C,0x00, 0x00, 0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char dan48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xC0, 0x80, 0x00, 0x00, 0x03, 0xFF, 0x80, 0x40, 0x00, 0x00, 0x01, 0xF1, 0x80, 0x40, 0x00, 0x00, 0x01, 0x81, 0x80, 0xE0, 0x00, 0x00, 0x00, 0x01, 0x93, 0xF0, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x21, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x21, 0xF8,0x00, 0x00, 0x00, 0x00, 0x61, 0xC0, 0x00,0x00,0x00, 0x00, 0x61, 0x80, 0x00, 0x00, 0x00, 0x00, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xC0, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x02, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x04, 0x02, 0x1F, 0x00, 0x00, 0x00, 0x08, 0x03, 0x01, 0xC0, 0x00, 0x00, 0x38, 0x03, 0x00, 0x7C, 0x00, 0x00, 0xF8, 0x07, 0xF8, 0x3F, 0xC0, 0x01, 0xF0, 0x3F, 0xFE, 0x3F, 0xF8, 0x03, 0xC1, 0xFF, 0x0F, 0x1F, 0xF8, 0x00, 0x01, 0xE3, 0x0F, 0x0F, 0xF0, 0x00, 0x01, 0xC3, 0x0E, 0x00, 0x00, 0x00, 0x01, 0x83, 0xFC, 0x00, 0x00, 0x00, 0x00, 0xC7, 0xF8, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x03, 0x80, 0x00, 0x00, 0x00, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x03, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x1F, 0xF8, 0x20, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xE0, 0x00, 0x00, 0x07, 0xFF, 0x81, 0xE0, 0x00, 0x00, 0x07, 0xE0, 0x00, 0xE0, 0x00, 0x00, 0x03, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00,};char zuo16H[] ={0x18, 0xC0, 0x18, 0xC0, 0x19, 0x80, 0x31, 0xFE, 0x33, 0xFE, 0x76, 0xC0, 0xF0, 0xFC, 0xB0, 0xFC, 0x30, 0xC0, 0x30, 0xC0, 0x30, 0xFE, 0x30, 0xFE, 0x30, 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x00, 0x00, };char zhe16H[] ={0x03, 0x00, 0x03, 0x0C, 0x1F, 0xCC, 0x1F, 0xD8, 0x03, 0x30, 0xFF, 0xFE, 0xFF, 0xFE, 0x03, 0x00, 0x0F, 0xF8, 0x3F, 0xF8, 0xEC, 0x18, 0xCF, 0xF8, 0x0C, 0x18, 0x0F, 0xF8, 0x0F, 0xF8, 0x00, 0x00, };char tian16H[] ={0x00, 0x00, 0x3F, 0xFC, 0x3F, 0xFC, 0x31, 0x8C, 0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC, 0x3F, 0xFC, 0x31, 0x8C, 0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC,0x3F, 0xFC, 0x30, 0x0C, 0x00, 0x00, 0x00,0x00,};char xue16H[] ={0x33, 0x18, 0x19, 0x98, 0x08, 0xB0, 0x7F, 0xFC,0x7F, 0xFC, 0x60, 0x0C, 0x1F, 0xF0, 0x1F, 0xF0,0x00, 0xC0, 0x7F, 0xFC, 0x7F, 0xFC, 0x01, 0x80,0x01, 0x80, 0x07, 0x80, 0x03, 0x00, 0x00, 0x00,};char ke16H[] ={0x00, 0x00, 0x0C, 0x18, 0xFD, 0x98, 0xF8, 0xD8,0x18, 0x58, 0xFE, 0x18, 0xFE, 0x98, 0x18, 0xD8,0x3C, 0x58, 0x7E, 0x1E, 0xDB, 0xFE, 0x9B, 0xF8,0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00,};struct Food/*概念结构体存储食物的属性*/{int x; /* 食物的坐标*/int y;int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物*/ int color; /* 食物颜色*/}food;struct Snake/*概念结构体存储蛇的属性*/{int x[N]; /* 每一节蛇的坐标*/int y[N];int color[N];/*存储每一节蛇的颜色*/int node; /* 蛇的节数*/int direction; /* 蛇移动的方向*/int life; /* 蛇的生命,若是为1,蛇死,游戏终止*/} snake;void init(void)/*图形驱动*/{int driver = DETECT, mode = 0;registerbgidriver(EGAVGA_driver);initgraph(&driver, &mode, "");}void drawmat(char *mat, int matsize, int x, int y, int color) /*汉字点阵*/ {int i, j, k, m;m = (matsize - 1) / 8 + 1;for(j = 0; j < matsize; j++)for(i = 0; i < m;i++)for(k = 0; k < 8; k++)if(mat[j*m+i]&(0x80 >> k))putpixel(x + i * 8 + k, y + j, color); }void showword(void){/* 挪用汉字点阵输出程序,显示题目和作者信息*/ drawmat(cai48H, 48, 249, -4, 7);drawmat(she48H, 48, 329, -4, 7);drawmat(tun48H, 48, 409, -4, 7);drawmat(dan48H, 48, 489, -4, 7);drawmat(cai48H, 48, 250, -5, 4);drawmat(she48H, 48, 330, -5, 4);drawmat(tun48H, 48, 410, -5, 4);drawmat(dan48H, 48, 490, -5, 4);/*作者田学科*/drawmat(zuo16H, 16, 515, 465, 7);drawmat(zhe16H, 16, 530, 465, 7);drawmat(tian16H, 16, 550, 465, 7);drawmat(xue16H, 16, 565, 465, 7);drawmat(ke16H, 16, 580, 465,7);}void draw(void)/*画出周围的墙*/ {if(color == 15)color = 0;setcolor(++color);setlinestyle(SOLID_LINE, 0, 1);for(i = 30; i <= 600; i += 10){rectangle(i, 40, i + 10, 49);rectangle(i, 451, i + 10, 460);}for(i = 40; i < 450; i += 10){rectangle(30, i, 39, i + 10);rectangle(601, i, 610, i + 10);}}void prscore(void){/* 打印游戏分数char str[10];setfillstyle(SOLID_FILL, YELLOW);bar(50, 10, 200, 30);setcolor(6);settextstyle(0, 0, 2);sprintf(str, "score:%d", score);outtextxy(55, 15, str);}void gameover(void){cleardevice(); /* 清屏函数*/for(i = 0; i < ; i++) /* 画出蛇死时的位置*/ {setcolor[i]);rectangle[i], [i], [i] + 10, [i] + 10);}prscore(); /* 显示分数*/draw();showword();settextstyle(0, 0, 6);setcolor(7);outtextxy(103, 203, "GAME OVER");setcolor(RED);outtextxy(100, 200, "GAME OVER");}void gameplay(void)/* 玩游戏的具体进程*/ {int flag, flag1;randomize();prscore();gamespeed = 50000;= 0; /* =0表示屏幕上没有食物*/= 1; /* =1表示蛇是活着的*/= 4; /* 表示蛇的初始方向为向右*/= 2; /* 蛇的初始化为两节*/[0] = 2; /*两节蛇头初始化为绿色*/[1] = 2;[0] = 100;[0] = 100;[1] = 110;[1] = 100;= random(15) + 1;while(1){while(1)if == 0) /* 若是蛇活着*/{while(1){flag = 1;= 1;= random(56) * 10 + 40;= random(40) * 10 + 50;for(i = 0; i < ; i++){if == [i] && == [i])flag = 0;}if(flag) break;}}if{setcolor;rectangle, , + 10, + 10); }for(i = - 1; i > 0; i--){[i] = [i-1];[i] = [i-1];}switch{case 1:[0] -= 10;break;case 2:[0] += 10;break;case 3:[0] -= 10;break;case 4:[0] += 10;break;}for(i = 3; i < ; i++){if[i] == [0] && [i] == [0]){gameover();= 0;break;}}if[0] < 40 || [0] > 590 || [0] < 50 || [0] > 440){gameover();= 0;}if == 0)break;if[0] == && [0] == /*蛇吃掉食物*/{setcolor(0);rectangle, , + 10, + 10);[] = -20;[] = -20;[] = ;++;=0;= random(15) + 1;score += 10;prscore();if(score % 100 == 0 && score != 0){for(i = 0; i < ; i++) /* 画出蛇*/{setcolor[i]);rectangle[i], [i], [i] + 10, [i] + 10);}sound(200);delay(50000);delay(50000);delay(50000);delay(50000);delay(50000);delay(50000);nosound();gamespeed -= 5000;draw();}else{delay(500);nosound();}}for(i = 0; i < ; i++) /* 画出蛇*/{setcolor[i]);rectangle[i], [i], [i] + 10, [i] + 10);}delay(gamespeed);delay(gamespeed);flag1 = 1;setcolor(0);rectangle[], [],[] + 10, [] + 10);if(kbhit() && flag1 == 1) /*若是没按有效键就从头开始循环*/ {flag1 = 0;key = bioskey(0);if(key == esc)else if(key == up && != 2)= 1;else if(key == down && != 1)= 2;else if(key == left && != 4)= 3;else if(key == right && != 3)= 4;}}if == 0) /*若是蛇死了就退出循环*/break;}}void main(void){while(1){color = 0;init();cleardevice();showword();draw();gameplay();setcolor(15);settextstyle(0, 0, 2);outtextxy(200, 400, "CONTINUE(Y/N)?");while(1){key = bioskey(0);if(key == Y || key == n || key == esc)break;}if(key == n || key == esc)break;}closegraph();}3、c语言实现移动系统#include <>#define GRID-SIZE 5#define SELECTED -1 /*低于矩阵中所有元素*/#define TRAFFIC-FILE “”/*关于交通数据的文件*/#define NUM-TRANSMITTERS 10 /*可用的发射器数量*/void get-traffic-data(int commuters[GRID-SIZE][GRID-SIZE],intsalesforce[GRID-SIZE][GRID-SIZE],int weekends [GRID-SIZE][GRID-SIZE];voide print-matrix[GRID-SIZE][GRID-SIZE];intmain(void){int commuters[GRID-SIZE][GRID-SIZE];/*上午8:30的交通数据*/ int salesforce[GRID-SIZE][GRID-SIZE]; /*上午11:00的交通数据*/ int weekend[GRID-SIZE][GRID-SIZE];/*周末交通数据*/int commuter-weight, /*通勤人员数据的权重因子*/sale-weight,/*营销人员数据的权重因子*/weekend-weight;/*周末数据的权重因子*/int location-i,/*每一个发射器的位置*/location-j;int current-max;/*和数据中当前的最大值*/int i,j,/*矩阵的循环计数器*/tr;/*发射器的循环计数器*//*填入并显示交通数据*/Get-traffic-data (commuters,salesforce,weekend);Printf(“8:30 TRAFFIC DATA 、\n\n”)print-matrix(commuters);printf(“\n\n WEEKEND TRAFFIC DATA\n\n”);print-matrix(salesforce);printf(“\n\n WEEKEND TRAFFIC。
/* A simple game*//*CopyRight: Guanlin*/ #include<stdio。
h〉#include〈stdlib。
h〉#include<string.h〉#include〈time。
h>#include〈conio。
h>#include<process.h〉struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr 〈 7)printf("\n\nYou do not have enough power to perform this action!\n\n”);else{(p_rover—〉pwr)—= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr 〈 3)printf(”\n\nYou do not have enough power to perform this action!\n\n"); else if(p_rover—〉strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");{(p_rover-〉pwr) —= 3;(p_rover—>strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object— value gained from mapper module. 1 square = -1 power*/printf(”You have avoided the object!\n\n”);break;case 4:p_rover—>pwr —= 2;printf("You have driven through the obstacle!\n\n”);break;case 5:if(p_rover—〉pwr == 100)printf(”\n\nYou do not need to charge up!\n\n");else{p_rover—〉pwr = 100;printf(”You have charged up your rover!\n\n”);}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n”);break;}}void action(char object, struct rover *p_rover){int selection;switch(object)case 1:printf(”\nYou have encountered: A Sandy Rock\n\n");printf(”This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d”, &selection);stats_update(selection, p_rover);break;case 2:printf(”\nYou have encountered: A Solid Rock\n\n");printf(”This object can be:\n1。
#include <stdio.h>#include <stdlib.h>#include <dos.h>#include <conio.h>#include <time.h>#define L 1#define LX 15#define L Y 4static struct BLOCK{int x0,y0,x1,y1,x2,y2,x3,y3;int color,next;intb[]={{0,1,1,1,2,1,3,1,4,1},{1,0,1,3,1,2,1,1,4,0},{1,1,2,2,1,2,2,1,1,2},{0,1,1,1,1,0,2,0,2,4}, {0,0,0,1,1,2,1,1,2,3},{0,0,1,0,1,1,2,1,3,8},{1,0,1,1,2,2,2,1,2,5},{0,2,1,2,1,1,2,1,2,6},{0,1,0,2,1,1,1 ,0,3,9},{0,1,1,1,1,2,2,2,3,10},{1,1,1,2,2,1,2,0,3,7},{ 1,0,1,1,1,2,2,2,7,12},{0,1,1,1,2,1,2,0,7,13},{0 ,0,1,2,1,1,1,0,7,14},{0,1,0,2,1,1,2,1,7,11},{0,2,1,2,1,1,1,0,5,16},{0,1,1,1,2,2,2,1,5,17},{1,0,1,1,1, 2,2,0,5,18},{0,0,0,1,1,11,2,1,5,15},{0,1,1,1,1,0,2,1,6,2,0},{0,1,1,2,1,1,1,0,6,21},{0,1,1,2,1,1,2,1,6 ,22},{1,0,1,1,1,2,2,1,6,19}};static int d[10]={33000,3000,1600,1200,900,800,600,400,300,200};int Llevel,Lcurrent,Lnext,Lable,lx,ly,Lsum;unsigned Lpoint;int La[19][10],FLAG,sum;unsigned ldelay;void scrint(),datainit(),dispb(),eraseeb();void throw(),judge(),delayp(),move(0,note(0,show();int Ldrop(),Ljudge(),nextb(),routejudge();}main(){char c;datainit();Label=nextb();Label=Ldrop();while(1){delayp();if(Label!=0){Ljudge();Lable=nextb();}ldelay--;if(ldelay==0){Label=Ldrop();ldelay=d[0];}if(FLAG!=0) break;while(getch()!='\r');goto xy(38,16);cputs("again?");c=getch();while(c!='n'&&c!='N')c lscr();}int nextb(){if(La[(b[Lnext].y0)][(3+b[Lnext].x0)]!=0||La[(b[Lnext].y1)][(3+b[Lnext].x1)]!=0|| La[(b[Lnext].y2)][(3+b[Lnext].x2)]!=0||La[(b[Lnext].y3)][3+b[Lnext].x3)]!=0) {FLAG=L;return (-1);}erase b(0,3,5,Lnext);Lcurrent=Lnext;lx=3;ly=0;Label=0;ldelay=d[0];Lsum ++;Lpoint+=1;Lnext=random(23);dispb(0,3,5,Lnext);text color(7);goto xy(3,14);printf("%#5d",Lsum);goto xy(3,17);printf("%#5d",Lpoint);return(0);}void delayp(){char key;if(kbhit()!=0){key=getch();move(key);if(key=='\\')getch();}}void move(funkey)char funkey;{int tempcode;case 'k';if(lx+b[current].x0>0){if(La[ly+(b[Lcurrent].y0)][lx-1+(b[Lcurrent].x0)]==0&&La[(ly+b[current].y1)][(lx-1+b[curr ent].x1]==0&&La[ly+b[current].y2)][lx-1+b[Lcurrent].x2)]==0&&La[ly+(b[current].y3)][lx-1+(b [Lcurrent].x3)]==0){eraseb(L,lx,lyLcurrent);lx--;dispb(L,lx,ly,Lcurrent);}}break;case 0x20;tempcode=b[Lcurrent].next;if (lx+b[tempcode].x0>=0 && lx+b[tempcode].x3<=9 && ly+b[tempcode].y1<=19 && ly+b[tempcode].y2<=19){if(routejudge()!+-1){if(La+(b[tempcode].y0)][lx+(b[tempcode].x0)]==0 && La[ly+(b[tempcode].y1)][lx+(b[tempcode].x1)]==0 && La[ly+(b[tempcode].y2)][lx+(b[tempcode].x2)]==0 && La[ly+(b[tempcode].y3)][lx+(b[tempcode].x3)]==0)eraseb(L,lx,ly,Lcurrent);Lcurrent=tempcode;dispb(L,lx,ly,Lcurrent);}}break;case 'M';if(lx+b[Lcurrent].x3<9){if(La[ly+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]==0 &&La[ly+(b[Lcurrent].y1)][lx+(b[Lcurrent].x1)]==0 && La[ly+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]==0 && La[ly+(b[Lcurrent].y3)][lx+(b[Lcurrent].x3)]==0){eraseb(L,lx,ly,Lcurrent);lx++;disb(L,lx,ly,Lcurrent);}}break;case 'p';throw();break;case 0x1b;clrscr();exit(0);break;default:break;}void throw(){int tempy;tempy=ly;while(ly+b[Lcurrent].y1<19 && ly+b[current].y2<19&&La[ly+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]==0 && La[ly+(b[Lcurrent].y1)][lx+(b[Lcurrent].x1)]==0 && La[ly+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]==0 && La[ly+(b[Lcurrent].y3)][lx+(b[Lcurrent].x3)]==0)ly++;ly--;eraseb(L,lx,tempy,Lcurrent);dispb(L,lx,ly,Lcurrent);La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=La[ly+b[Lcurrent].y1)][lx+(b[current].x1)]=La[l y+b[Lcurrent].y2)][lx+(b[current].x2)]=La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurrent].c olor;Label=-1;}int routejudge(){int i,j;for(i=0;i<3;i++)for(j=0;j<3;j++)if(La[ly+i][lx+j]!=0)return(-1);else return(1);}int Ldrop(){if(ly+b[Lcurrent].y1>=18||ly+b[Lcurrent].y2>=18{La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=3;La[ly+b[Lcurrent].y1)][lx+(b[current].x1)]=1;La[ly+b[Lcurrent].y2)][lx+(b[current].x2)]=5;La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurrent].color;return(-1);}if(La(ly+1+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]!=0||La(ly+1+(b[Lcurrent].y1)][lx+(b[Lcur rent].x1)]!=0||La(ly+1+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]!=0||La(ly+1+(b[Lcurrent].y3)][lx+( b[Lcurrent].x3)]!=0){La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=La[ly+b[Lcurrent].y1)][lx+(b[cu rrent].x1)]=0BLa[ly+b[Lcurrent].y2)][lx+(b[current].x2)]=La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurren t].color){return(-1);eraseb(L,lx,ly,Lcurrent);dispb(L,lx,++ly,Lcurrent);return(0);}}int Ljudge(){int i,j,k,lines,f;static int p[5]={0,1,3,6,10};lines=0;for(k=0;k<=3;k++){f=0;if((ly+k)>18)continue;for(i=0;i<10;i++){if(La[ly+k]==0);i>0;i--){f++;break;}if(f==0){movetext(LX,L Y,LX+19,L Y+ly+k-1,LX,L Y+1);for(i=(ly+k);i>0;i--){for(j=0;j<10;j++)La[j]=La[i-1][j];{for(j=0;j<10;j++)La[0][j]=0;lines++;}}}}}Lpoint+=p[lines]*10;return(0);}void scrint(){int i;char lft[20];textbackground(1);clrscr();goto xy(30,9);cputs("enter your name");scanf("%s",lft);goto xy(25,14);scanf("%s",lft);textbackground(0);clrscr();goto xy(17,1);printf("%s",lft);goto xy(5,3);puts("next");goto xy(4,13);cputs("block");goto xy(4,16);cputs("point");for(i=0;i<19;i++){goto xy(LX-2,L Y+1);cputs("** **");}goto xy(LX-2,L Y+19);cputs("**********************");void datainit(){int i,j;)for(i=0;i<19;i++){for(j=0;j<10;j++){La[j]=0;Label=0;FLAG=0;ldelay=d[0];Lsum=0;Lpoint=0;randomize();Lnext=random(23);}}}void dispb(LRflag,x,y,blockcode){int realx,realy;if(LRflag==L){realx=LX+x*2;realy=L Y+y;}realx=x;raly=y;textcolor(b[blockcode].color);goto xy(realx+2*b[blockcode].x0,realy+b[blockcode].y0); cputs("**");goto xy(realx+2*b[blockcode].x1,realy+b[blockcode].y1); cputs("**");goto xy(realx+2*b[blockcode].x2,realy+b[blockcode].y2); cputs("**");goto xy(realx+2*b[blockcode].x3,realy+b[blockcode].y3); cputs("**");}void eraseb(LRflag,x,y,blockcode)int LRflag,x,y,blockcode;int realx,realy;if(LRflag==L){realx=LX+x*2;realy=L Y+y;}else{realx=Lx+x*2;realy=L Y+y;}textcolor(0);goto xy(realx+2*b[blockcode].x0,realy+b[blockcode].y0);cputs("**");goto xy(realx+2*b[blockcode].x1,realy+b[blockcode].y1);cputs("**");goto xy(realx+2*b[blockcode].x2,realy+b[blockcode].y2);cputs("**");goto xy(realx+2*b[blockcode].x3,realy+b[blockcode].y3);cputs("**");}。
c语言代码小游源代码C语言代码小游 - 用代码玩转游戏世界在计算机编程领域中,C语言是一门广泛应用于系统开发和游戏开发的编程语言。
它的特点是简洁高效,同时也因为其强大的功能而受到广大开发者的喜爱。
本文将以C语言代码小游为主题,介绍一些有趣的小游戏,并通过代码实例展示它们的实现过程。
1. 猜数字游戏猜数字游戏是一款简单而又经典的小游戏。
在游戏开始时,程序会生成一个随机数,玩家需要通过输入来猜测这个数是多少。
程序会根据玩家的猜测给出相应的提示,直到玩家猜中为止。
以下是一个简单的猜数字游戏的C语言代码实现:```c#include <stdio.h>#include <stdlib.h>#include <time.h>int main() {int number, guess, count = 0;srand(time(0));number = rand() % 100 + 1;printf("猜数字游戏开始!\n");do {printf("请输入一个数:");scanf("%d", &guess);count++;if (guess > number) {printf("太大了!\n");} else if (guess < number) {printf("太小了!\n");} else {printf("恭喜你,猜对了!你用了%d次猜中了答案%d。
\n", count, number);}} while (guess != number);return 0;}```2. 井字棋游戏井字棋游戏是一款经典的二人对战游戏。
在游戏开始时,程序会绘制一个3x3的棋盘,玩家轮流在棋盘上放置自己的棋子,先连成一条线的玩家获胜。
以下是一个简单的井字棋游戏的C语言代码实现:```c#include <stdio.h>char board[3][3] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '};void drawBoard() {printf(" %c | %c | %c \n", board[0][0], board[0][1], board[0][2]);printf("---+---+---\n");printf(" %c | %c | %c \n", board[1][0], board[1][1], board[1][2]);printf("---+---+---\n");printf(" %c | %c | %c \n", board[2][0], board[2][1], board[2][2]);}int checkWin() {for (int i = 0; i < 3; i++) {if (board[i][0] == board[i][1] && board[i][1] ==board[i][2] && board[i][0] != ' ') {return 1;}if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {return 1;}}if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {return 1;}if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') {return 1;}return 0;}int main() {int row, col, player = 1;printf("井字棋游戏开始!\n");do {drawBoard();if (player % 2 == 1) {printf("轮到玩家1(X)下棋:");} else {printf("轮到玩家2(O)下棋:");}scanf("%d %d", &row, &col);if (board[row][col] == ' ') {if (player % 2 == 1) {board[row][col] = 'X';} else {board[row][col] = 'O';}player++;} else {printf("该位置已经被占用,请重新选择!\n"); }} while (!checkWin() && player <= 9);drawBoard();if (checkWin()) {if (player % 2 == 1) {printf("恭喜玩家2(O)获胜!\n");} else {printf("恭喜玩家1(X)获胜!\n");}} else {printf("游戏结束,平局!\n");}return 0;}```通过以上两个简单的C语言代码小游戏,我们可以看到C语言的强大之处。
五子棋#include <stdio.h>#include <bios.h>#include <ctype.h>#include <conio.h>#include <dos.h>#define CROSSRU 0xbf /*右上角点*/#define CROSSLU 0xda /*左上角点*/#define CROSSLD 0xc0 /*左下角点*/#define CROSSRD 0xd9 /*右下角点*/#define CROSSL 0xc3 /*左边*/#define CROSSR 0xb4 /*右边*/#define CROSSU 0xc2 /*上边*/#define CROSSD 0xc1 /*下边*/#define CROSS 0xc5 /*十字交叉点*//*定义棋盘左上角点在屏幕上的位置*/#define MAPXOFT 5#define MAPYOFT 2/*定义1号玩家的操作键键码*/#define PLAY1UP 0x1157/*上移--'W'*/#define PLAY1DOWN 0x1f53/*下移--'S'*/#define PLAY1LEFT 0x1e41/*左移--'A'*/#define PLAY1RIGHT 0x2044/*右移--'D'*/#define PLAY1DO 0x3920/*落子--空格键*//*定义2号玩家的操作键键码*/#define PLAY2UP 0x4800/*上移--方向键up*/#define PLAY2DOWN 0x5000/*下移--方向键down*/ #define PLAY2LEFT 0x4b00/*左移--方向键left*/#define PLAY2RIGHT 0x4d00/*右移--方向键right*/ #define PLAY2DO 0x1c0d/*落子--回车键Enter*//*若想在游戏中途退出, 可按Esc 键*/#define ESCAPE 0x011b/*定义棋盘上交叉点的状态, 即该点有无棋子*//*若有棋子, 还应能指出是哪个玩家的棋子*/#define CHESSNULL 0 /*没有棋子*/#define CHESS1 'O'/*一号玩家的棋子*/#define CHESS2 'X'/*二号玩家的棋子*//*定义按键类别*/#define KEYEXIT 0/*退出键*/#define KEYFALLCHESS 1/*落子键*/#define KEYMOVECURSOR 2/*光标移动键*/#define KEYINV ALID 3/*无效键*//*定义符号常量: 真, 假--- 真为1, 假为0 */#define TRUE 1#define FALSE 0/**********************************************************/ /* 定义数据结构*//*棋盘交叉点坐标的数据结构*/struct point{int x,y;};/**********************************************************/ /*自定义函数原型说明*/void Init(void);int GetKey(void);int CheckKey(int press);int ChangeOrder(void);int ChessGo(int Order,struct point Cursor);void DoError(void);void DoOK(void);void DoWin(int Order);void MoveCursor(int Order,int press);void DrawCross(int x,int y);void DrawMap(void);int JudgeWin(int Order,struct point Cursor);int JudgeWinLine(int Order,struct point Cursor,int direction);void ShowOrderMsg(int Order);void EndGame(void);/**********************************************************//**********************************************************/ /* 定义全局变量*/int gPlayOrder; /*指示当前行棋方*/struct point gCursor; /*光标在棋盘上的位置*/char gChessBoard[19][19];/*用于记录棋盘上各点的状态*//**********************************************************//**********************************************************/ /*主函数*/void main(){int press;int bOutWhile=FALSE;/*退出循环标志*/printf("Welcome ");Init();/*初始化图象,数据*/while(1){press=GetKey();/*获取用户的按键值*/switch(CheckKey(press))/*判断按键类别*/{/*是退出键*/case KEYEXIT:clrscr();/*清屏*/bOutWhile = TRUE;break;/*是落子键*/case KEYFALLCHESS:if(ChessGo(gPlayOrder,gCursor)==FALSE)/*走棋*/DoError();/*落子错误*/else{DoOK();/*落子正确*//*如果当前行棋方赢棋*/if(JudgeWin(gPlayOrder,gCursor)==TRUE){DoWin(gPlayOrder);bOutWhile = TRUE;/*退出循环标志置为真*/}/*否则*/else/*交换行棋方*/ChangeOrder();ShowOrderMsg(gPlayOrder);}break;/*是光标移动键*/case KEYMOVECURSOR:MoveCursor(gPlayOrder,press);break;/*是无效键*/case KEYINV ALID:break;}if(bOutWhile==TRUE)break;}/*游戏结束*/EndGame();}/**********************************************************//*界面初始化,数据初始化*/void Init(void){int i,j;char *Msg[]={"Player1 key:"," UP----w"," DOWN--s"," LEFT--a"," RIGHT-d"," DO----space","","Player2 key:"," UP----up"," DOWN--down"," LEFT--left"," RIGHT-right"," DO----ENTER","","exit game:"," ESC",NULL,/* 先手方为1号玩家*/gPlayOrder = CHESS1;/* 棋盘数据清零, 即棋盘上各点开始的时候都没有棋子*/ for(i=0;i<19;i++)for(j=0;j<19;j++)gChessBoard[i][j]=CHESSNULL;/*光标初始位置*/gCursor.x=gCursor.y=0;/*画棋盘*/textmode(C40);DrawMap();/*显示操作键说明*/i=0;textcolor(BROWN);while(Msg[i]!=NULL){gotoxy(25,3+i);cputs(Msg[i]);i++;}/*显示当前行棋方*/ShowOrderMsg(gPlayOrder);/*光标移至棋盘的左上角点处*/gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);}/*画棋盘*/void DrawMap(void){int i,j;clrscr();for(i=0;i<19;i++)for(j=0;j<19;j++)DrawCross(i,j);}/*画棋盘上的交叉点*/void DrawCross(int x,int y){gotoxy(x+MAPXOFT,y+MAPYOFT); /*交叉点上是一号玩家的棋子*/if(gChessBoard[x][y]==CHESS1) {textcolor(LIGHTBLUE);putch(CHESS1);return;}/*交叉点上是二号玩家的棋子*/if(gChessBoard[x][y]==CHESS2) {textcolor(LIGHTBLUE);putch(CHESS2);return;}textcolor(GREEN);/*左上角交叉点*/if(x==0&&y==0){putch(CROSSLU);return;}/*左下角交叉点*/if(x==0&&y==18){putch(CROSSLD);return;}/*右上角交叉点*/if(x==18&&y==0){putch(CROSSRU);return;}/*右下角交叉点*/if(x==18&&y==18){putch(CROSSRD); return;}/*左边界交叉点*/if(x==0){putch(CROSSL); return;}/*右边界交叉点*/if(x==18){putch(CROSSR); return;}/*上边界交叉点*/if(y==0){putch(CROSSU); return;}/*下边界交叉点*/if(y==18){putch(CROSSD); return;}/*棋盘中间的交叉点*/ putch(CROSS);}/*交换行棋方*/int ChangeOrder(void) {if(gPlayOrder==CHESS1) gPlayOrder=CHESS2; elsegPlayOrder=CHESS1;return(gPlayOrder);}/*获取按键值*/int GetKey(void){char lowbyte;int press;while (bioskey(1) == 0);/*如果用户没有按键,空循环*/press=bioskey(0);lowbyte=press&0xff;press=press&0xff00 + toupper(lowbyte); return(press);}/*落子错误处理*/void DoError(void){sound(1200);delay(50);nosound();}/*赢棋处理*/void DoWin(int Order){sound(1500);delay(100);sound(0); delay(50);sound(800); delay(100);sound(0); delay(50);sound(1500);delay(100);sound(0); delay(50);sound(800); delay(100);sound(0); delay(50);nosound();textcolor(RED+BLINK);gotoxy(25,20);if(Order==CHESS1)cputs("PLAYER1 WIN!");elsecputs("PLAYER2 WIN!");gotoxy(25,21);cputs(" \\<^+^>/");getch();}/*走棋*/int ChessGo(int Order,struct point Cursor){/*判断交叉点上有无棋子*/if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL){/*若没有棋子, 则可以落子*/gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT); textcolor(LIGHTBLUE);putch(Order);gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT); gChessBoard[Cursor.x][Cursor.y]=Order;return TRUE;}elsereturn FALSE;}/*判断当前行棋方落子后是否赢棋*/int JudgeWin(int Order,struct point Cursor){int i;for(i=0;i<4;i++)/*判断在指定方向上是否有连续5个行棋方的棋子*/if(JudgeWinLine(Order,Cursor,i))return TRUE;return FALSE;}/*判断在指定方向上是否有连续5个行棋方的棋子*/int JudgeWinLine(int Order,struct point Cursor,int direction) {int i;struct point pos,dpos;const int testnum = 5;int count;switch(direction){case 0:/*在水平方向*/pos.x=Cursor.x-(testnum-1);pos.y=Cursor.y;dpos.x=1;dpos.y=0;break;case 1:/*在垂直方向*/pos.x=Cursor.x;pos.y=Cursor.y-(testnum-1);dpos.x=0;dpos.y=1;break;case 2:/*在左下至右上的斜方向*/pos.x=Cursor.x-(testnum-1);pos.y=Cursor.y+(testnum-1);dpos.x=1;dpos.y=-1;break;case 3:/*在左上至右下的斜方向*/pos.x=Cursor.x-(testnum-1);pos.y=Cursor.y-(testnum-1);dpos.x=1;dpos.y=1;break;}count=0;for(i=0;i<testnum*2+1;i++)/*????????i<testnum*2-1*/ {if(pos.x>=0&&pos.x<=18&&pos.y>=0&&pos.y<=18) {if(gChessBoard[pos.x][pos.y]==Order){count++;if(count>=testnum)return TRUE;}elsecount=0;}pos.x+=dpos.x;pos.y+=dpos.y;}return FALSE;}/*移动光标*/void MoveCursor(int Order,int press) {switch(press){case PLAY1UP:if(Order==CHESS1&&gCursor.y>0) gCursor.y--;break;case PLAY1DOWN:if(Order==CHESS1&&gCursor.y<18) gCursor.y++;break;case PLAY1LEFT:if(Order==CHESS1&&gCursor.x>0) gCursor.x--;break;case PLAY1RIGHT:if(Order==CHESS1&&gCursor.x<18) gCursor.x++;break;case PLAY2UP:if(Order==CHESS2&&gCursor.y>0) gCursor.y--;break;case PLAY2DOWN:if(Order==CHESS2&&gCursor.y<18) gCursor.y++;break;case PLAY2LEFT:if(Order==CHESS2&&gCursor.x>0) gCursor.x--;break;case PLAY2RIGHT:if(Order==CHESS2&&gCursor.x<18) gCursor.x++;break;}gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT); }/*游戏结束处理*/void EndGame(void){textmode(C80);}/*显示当前行棋方*/void ShowOrderMsg(int Order){gotoxy(6,MAPYOFT+20);textcolor(LIGHTRED);if(Order==CHESS1)cputs("Player1 go!");elsecputs("Player2 go!");gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT); }/*落子正确处理*/void DoOK(void){sound(500);delay(70);sound(600);delay(50);sound(1000);delay(100);nosound();}/*检查用户的按键类别*/int CheckKey(int press){if(press==ESCAPE)return KEYEXIT;/*是退出键*/elseif( ( press==PLAY1DO && gPlayOrder==CHESS1) || ( press==PLAY2DO && gPlayOrder==CHESS2))return KEYFALLCHESS;/*是落子键*/elseif( press==PLAY1UP || press==PLAY1DOWN || press==PLAY1LEFT || press==PLAY1RIGHT || press==PLAY2UP || press==PLAY2DOWN ||press==PLAY2LEFT || press==PLAY2RIGHT)return KEYMOVECURSOR;/*是光标移动键*/elsereturn KEYINV ALID;/*按键无效*/}贪吃蛇#define N 200#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;/*得分*/int gamespeed=50000;/*游戏速度自己调整*/ struct Food{int x;/*食物的横坐标*/int y;/*食物的纵坐标*/int yes;/*判断是否要出现食物的变量*/ }food;/*食物的结构体*/struct Snake{int x[N];int y[N];int node;/*蛇的节数*/int direction;/*蛇移动方向*/int life;/* 蛇的生命,0活着,1死亡*/}snake;void Init(void);/*图形驱动*/void Close(void);/*图形结束*/void DrawK(void);/*开始画面*/void GameOver(void);/*结束游戏*/void GamePlay(void);/*玩游戏具体过程*/void PrScore(void);/*输出成绩*//*主函数*/void main(void){Init();/*图形驱动*/DrawK();/*开始画面*/GamePlay();/*玩游戏具体过程*/Close();/*图形结束*/}/*图形驱动*/void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawK(void){/*setbkcolor(LIGHTGREEN);*/setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/for(i=50;i<=600;i+=10)/*画围墙*/{rectangle(i,40,i+10,49); /*上边*/rectangle(i,451,i+10,460);/*下边*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*左边*/rectangle(601,i,610,i+10);/*右边*/}}/*玩游戏具体过程*/void GamePlay(void){randomize();/*随机数发生器*/food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/snake.life=0;/*活着*/snake.direction=1;/*方向往右*/snake.x[0]=100;snake.y[0]=100;/*蛇头*/snake.x[1]=110;snake.y[1]=100;snake.node=2;/*节数*/PrScore();/*输出得分*/while(1)/*可以重复玩游戏,压ESC键结束*/{while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/{if(food.yes==1)/*需要出现新食物*/{food.x=rand()%400+60;food.y=rand()%350+60;while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/ food.x++;while(food.y%10!=0)food.y++;food.yes=0;/*画面上有食物了*/}if(food.yes==0)/*画面上有食物了就要显示*/{setcolor(GREEN);rectangle(food.x,food.y,food.x+10,food.y-10);}for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/{snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];}/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/switch(snake.direction){case 1:snake.x[0]+=10;break;case 2: snake.x[0]-=10;break;case 3: snake.y[0]-=10;break;case 4: snake.y[0]+=10;break;}for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/{if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]){GameOver();/*显示失败*/snake.life=1;break;}}if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)/*蛇是否撞到墙壁*/{GameOver();/*本次游戏结束*/snake.life=1; /*蛇死*/}if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/ break;if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/{setcolor(0);/*把画面上的食物东西去掉*/rectangle(food.x,food.y,food.x+10,food.y-10);snake.x[snake.node]=-20;snake.y[snake.node]=-20;/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/snake.node++;/*蛇的身体长一节*/food.yes=1;/*画面上需要出现新的食物*/score+=10;PrScore();/*输出新得分*/}setcolor(4);/*画出蛇*/for(i=0;i<snake.node;i++)rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);delay(gamespeed);setcolor(0);/*用黑色去除蛇的的最后一节*/rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);} /*endwhile(!kbhit)*/if(snake.life==1)/*如果蛇死就跳出循环*/break;key=bioskey(0);/*接收按键*/if(key==ESC)/*按ESC键退出*/break;elseif(key==UP&&snake.direction!=4)/*判断是否往相反的方向移动*/snake.direction=3;elseif(key==RIGHT&&snake.direction!=2)snake.direction=1;elseif(key==LEFT&&snake.direction!=1)snake.direction=2;elseif(key==DOWN&&snake.direction!=3)snake.direction=4;}/*endwhile(1)*/}/*游戏结束*/void GameOver(void){cleardevice();PrScore();setcolor(RED);settextstyle(0,0,4);outtextxy(200,200,"GAME OVER");getch();}/*输出成绩*/void PrScore(void){char str[10];setfillstyle(SOLID_FILL,YELLOW);bar(50,15,220,35);setcolor(6);settextstyle(0,0,2);sprintf(str,"score:%d",score);outtextxy(55,20,str);}/*图形结束*/void Close(void){getch();closegraph();}扫雷游戏/*模拟扫雷游戏*/#include <graphics.h>#include <math.h>#include <stdio.h>#include <dos.h>#include <stdlib.h>#include <conio.h>#include <alloc.h>union REGS regs;int size=15;/*用于表示每个方块的大小(正方形的边长)*/int pix,piy=50;/*pix,piy是矩阵的偏移量*/char b[2]="1";/*用于显示方格周围的雷的个数*/int pan[30][16];/*用于记录盘面的情况:0:没有、9:有雷、1~8:周围雷的个数*/int pan1[30][16];/*pan1[][]纪录当前的挖雷情况,0:没有操作、1:打开了、2:标记了*/int tt;/*纪录时间参数*/int Eflags;/*用于标记鼠标按钮的有效性,0:有效,1:无效,2:这是鼠标的任意键等于重新开始*/int Msinit();void Draw(int x,int y,int sizex,int sizey);void Facedraw(int x,int y,int sizel,int k);void Dead(int sizel,int x,int y);void Setmouse(int xmax,int ymax,int x,int y);int Msread(int *xp,int *yp,int *bup,struct time t1,int k);void Draw1(int x,int y);int Open(int x,int y);float Random();void Have(int sum,int x,int y,int xx,int yy);void Help();void Coread();void Ddraw2(int x,int y);/*下面是主函数*/main(){int mode=VGAHI,devices=VGA;/*图形模式初始化的变量*/char ams; /*鼠标操作中的标志变量*/int xms,yms,bms; /*鼠标的状态变量*/int i,j,k,k1=0; /*i,j,k是循环变量*/int x=9,y=9,flags=0; /*x,y矩阵的大小*/int sum=10; /*sum 盘面的雷的总数目,是个x,y的函数*/int x1=0,y1=0; /*用于记录光标当前的位置*/int x11=0,y11=0; /*暂时保存鼠标位置的值*/int sizel=10; /*脸的大小*/int cflags=1; /*这是菜单操作标志变量,没有弹出1,弹出0*/struct time t1={0,0,0,0}; /*时间结构体,头文件已定义*/int co[3]; /*暂时纪录历史纪录*/void far *Map; /*用于保存鼠标图片*/char name[3][20]; /*名字字符串,用于记录名字*/FILE * p; /*文件指针用于文件操作*/Msinit(); /*鼠标初始化*//*registerbgidriver(EGA VGA_driver);*/initgraph(&devices,&mode,"C:\\tc"); /*图形模式初始化*//*为图片指针分配内存*/if((Map=farmalloc(imagesize(0,0,20,20)))==NULL)/*图片的大小是20*20*/{printf("Memory ererr!\n");printf("Press any key to out!\n");exit(1);}/*用于检验文件是否完整*/while((p = fopen("score.dat", "r")) == NULL) /*如果不能打开就新建一个*/{if((p = fopen("score.dat", "w")) == NULL)/*如果不能新建就提示错误并推出*/{printf("The file cannot open!\n");printf("Presss any key to exit!\n");getch();exit(1);}/*写入初始内容*/fprintf(p,"%d %d %d,%s\n%s\n%s\n",999,999,999,"xiajia","xiajia","xiajia");fclose(p);}/*暂时读出历史纪录。
c语⾔经典游戏代码C语⾔精品游戏主⾓和怪物源码//C语⾔多线程-主⾓和怪物#include#include#define bool int //定义int变量为bool变量,bool不是真就是假int a=0,b=20;//主⾓的坐标int x=1,y=0;//怪物的坐标int i=1;//i值为真HANDLE hMutex;//1.坐标void GamePosition(HANDLE g_hout,int x,int y){COORD pos;//点的结构体pos.X=x;//横坐标pos.Y=y;//纵坐标SetConsoleCursorPosition(g_hout,pos);//设置控制平台光标位置}DWORD WINAPI Func(LPVOID lpParamter)//多线程的功能函数6.线程是画怪物{HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);//7.拿到这张纸WaitForSingleObject(hMutex, INFINITE);//13.⾃⼰进来,⾃⼰⽤洗⼿间GamePosition(hout,x,y),printf('●');//8.在纸上画怪物ReleaseMutex(hMutex);//14.放弃使⽤权while(1)//9.怪物在横坐标为从0-10依次循环移动{if(x>=0&&i==1){printf(' ');GamePosition(hout,++x,y);printf('●');Sleep(1000);if(x==10)}else if(x<>{printf(' ');GamePosition(hout,--x,y);printf('●');Sleep(1000);if(x==0)i=1;}}return 0;}int main(){HANDLE hThread = CreateThread(NULL, 0, Func, NULL, 0, NULL);//5.创建线程hMutex = CreateMutexA(NULL, FALSE, '123');//创建互斥锁(量)//10.关上洗⼿间HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);//2.拿到这张纸WaitForSingleObject(hMutex, INFINITE);//11.等待你的同事出来 15步接着GamePosition(hout,a,b),printf('☆');//3.在纸上画主⾓ReleaseMutex(hMutex);//12.同事出来了,放弃了洗⼿间的使⽤权while(1){if(kbhit())switch(getch())//控制左右 4.主⾓上下左右移动{case 'w':case 'W':if(b>3)GamePosition(hout,a,b),printf(' '),GamePosition(hout,a,--b),printf('☆'); break;case 's':case 'S':if(b<20)gameposition(hout,a,b),printf('>break;col = rand() % 10;if(map[row][col] == '0'){map[row][col] = 'x';num++;}}while(num <>for (row = 0;row <=>for (col = 0;col <=>if(map[row][col] != 'x'){int cnt = 0;for (num = 0;num <=>if(row + delta[num][0] <>continue;}if(row + delta[num][0] > 9){continue;}if(col + delta[num][1] <>continue;}if(col + delta[num][1] > 9){continue;}if(map[row + delta[num][0]][col + delta[num][1]]== 'x'){ cnt++;}}map[row][col] = '0' + cnt;}}}for (row = 0;row <>for(col = 0;col < 10;col="">printf('* ');}num = 0;int x,y;do{printf('please enter the coordinate of array:'); scanf('%d%d',&x,&y);show[x-1][y-1] = 1;if(map[x-1][y-1] == '0'){for (num = 0;num <=>if(x-1 + delta[num][0] <>continue;}if(x-1 + delta[num][0] > 9){continue;}if(y -1+ delta[num][1] <>continue;}if(y-1 + delta[num][1] > 9){continue;}show[x-1+delta[num][0]][y-1+delta[num][1]] = 1; }}if (map[x-1][y-1]!= 'x'&&map[x-1][y-1] != '0'){for (num = 0;num <=>int cnt = 0;if(x-1 + delta[num][0] <>continue;}if(x-1 + delta[num][0] > 9){continue;}if(y-1 + delta[num][1] <>if(y-1 + delta[num][1] > 9){continue;}if( map[x -1 + delta[num][0]][y -1+ delta[num][1]] != 'x'){ show[x-1 + delta[num][0]][y -1+ delta[num][1]] = 1 ; }}}if(map[x-1][y-1] == 'x') {printf('game over!\n');for (row = 0;row <>for(col = 0;col < 10;col="">printf('%c ',map[row][col]);}printf('\n');}return 0;}system('cls');printf('mine sweeping:\n');for (row = 0;row <>for(col = 0;col < 10;col="">if (show[row][col] == 1){printf('%c ', map[row][col]);}else{printf('* ');}}printf('\n');}for (row = 0;row <>for(col = 0;col < 10;col=""> if (show[row][col] == 1 ){num++;}}}printf('num:%d\n',num);}while(num <>printf('you win!');return 0;}。
#include <stdio.h>#include <stdlib.h>#include <dos.h>#include <conio.h>#include <time.h>#define L 1#define LX 15#define L Y 4static struct BLOCK{int x0,y0,x1,y1,x2,y2,x3,y3;int color,next;intb[]={{0,1,1,1,2,1,3,1,4,1},{1,0,1,3,1,2,1,1,4,0},{1,1,2,2,1,2,2,1,1,2},{0,1,1,1,1,0,2,0,2,4}, {0,0,0,1,1,2,1,1,2,3},{0,0,1,0,1,1,2,1,3,8},{1,0,1,1,2,2,2,1,2,5},{0,2,1,2,1,1,2,1,2,6},{0,1,0,2,1,1,1 ,0,3,9},{0,1,1,1,1,2,2,2,3,10},{1,1,1,2,2,1,2,0,3,7},{ 1,0,1,1,1,2,2,2,7,12},{0,1,1,1,2,1,2,0,7,13},{0 ,0,1,2,1,1,1,0,7,14},{0,1,0,2,1,1,2,1,7,11},{0,2,1,2,1,1,1,0,5,16},{0,1,1,1,2,2,2,1,5,17},{1,0,1,1,1, 2,2,0,5,18},{0,0,0,1,1,11,2,1,5,15},{0,1,1,1,1,0,2,1,6,2,0},{0,1,1,2,1,1,1,0,6,21},{0,1,1,2,1,1,2,1,6 ,22},{1,0,1,1,1,2,2,1,6,19}};static int d[10]={33000,3000,1600,1200,900,800,600,400,300,200};int Llevel,Lcurrent,Lnext,Lable,lx,ly,Lsum;unsigned Lpoint;int La[19][10],FLAG,sum;unsigned ldelay;void scrint(),datainit(),dispb(),eraseeb();void throw(),judge(),delayp(),move(0,note(0,show();int Ldrop(),Ljudge(),nextb(),routejudge();}main(){char c;datainit();Label=nextb();Label=Ldrop();while(1){delayp();if(Label!=0){Ljudge();Lable=nextb();}ldelay--;if(ldelay==0){Label=Ldrop();ldelay=d[0];}if(FLAG!=0) break;while(getch()!='\r');goto xy(38,16);cputs("again?");c=getch();while(c!='n'&&c!='N')c lscr();}int nextb(){if(La[(b[Lnext].y0)][(3+b[Lnext].x0)]!=0||La[(b[Lnext].y1)][(3+b[Lnext].x1)]!=0|| La[(b[Lnext].y2)][(3+b[Lnext].x2)]!=0||La[(b[Lnext].y3)][3+b[Lnext].x3)]!=0) {FLAG=L;return (-1);}erase b(0,3,5,Lnext);Lcurrent=Lnext;lx=3;ly=0;Label=0;ldelay=d[0];Lsum ++;Lpoint+=1;Lnext=random(23);dispb(0,3,5,Lnext);text color(7);goto xy(3,14);printf("%#5d",Lsum);goto xy(3,17);printf("%#5d",Lpoint);return(0);}void delayp(){char key;if(kbhit()!=0){key=getch();move(key);if(key=='\\')getch();}}void move(funkey)char funkey;{int tempcode;case 'k';if(lx+b[current].x0>0){if(La[ly+(b[Lcurrent].y0)][lx-1+(b[Lcurrent].x0)]==0&&La[(ly+b[current].y1)][(lx-1+b[curr ent].x1]==0&&La[ly+b[current].y2)][lx-1+b[Lcurrent].x2)]==0&&La[ly+(b[current].y3)][lx-1+(b [Lcurrent].x3)]==0){eraseb(L,lx,lyLcurrent);lx--;dispb(L,lx,ly,Lcurrent);}}break;case 0x20;tempcode=b[Lcurrent].next;if (lx+b[tempcode].x0>=0 && lx+b[tempcode].x3<=9 && ly+b[tempcode].y1<=19 && ly+b[tempcode].y2<=19){if(routejudge()!+-1){if(La+(b[tempcode].y0)][lx+(b[tempcode].x0)]==0 && La[ly+(b[tempcode].y1)][lx+(b[tempcode].x1)]==0 && La[ly+(b[tempcode].y2)][lx+(b[tempcode].x2)]==0 && La[ly+(b[tempcode].y3)][lx+(b[tempcode].x3)]==0)eraseb(L,lx,ly,Lcurrent);Lcurrent=tempcode;dispb(L,lx,ly,Lcurrent);}}break;case 'M';if(lx+b[Lcurrent].x3<9){if(La[ly+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]==0 &&La[ly+(b[Lcurrent].y1)][lx+(b[Lcurrent].x1)]==0 && La[ly+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]==0 && La[ly+(b[Lcurrent].y3)][lx+(b[Lcurrent].x3)]==0){eraseb(L,lx,ly,Lcurrent);lx++;disb(L,lx,ly,Lcurrent);}}break;case 'p';throw();break;case 0x1b;clrscr();exit(0);break;default:break;}void throw(){int tempy;tempy=ly;while(ly+b[Lcurrent].y1<19 && ly+b[current].y2<19&&La[ly+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]==0 && La[ly+(b[Lcurrent].y1)][lx+(b[Lcurrent].x1)]==0 && La[ly+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]==0 && La[ly+(b[Lcurrent].y3)][lx+(b[Lcurrent].x3)]==0)ly++;ly--;eraseb(L,lx,tempy,Lcurrent);dispb(L,lx,ly,Lcurrent);La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=La[ly+b[Lcurrent].y1)][lx+(b[current].x1)]=La[l y+b[Lcurrent].y2)][lx+(b[current].x2)]=La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurrent].c olor;Label=-1;}int routejudge(){int i,j;for(i=0;i<3;i++)for(j=0;j<3;j++)if(La[ly+i][lx+j]!=0)return(-1);else return(1);}int Ldrop(){if(ly+b[Lcurrent].y1>=18||ly+b[Lcurrent].y2>=18{La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=3;La[ly+b[Lcurrent].y1)][lx+(b[current].x1)]=1;La[ly+b[Lcurrent].y2)][lx+(b[current].x2)]=5;La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurrent].color;return(-1);}if(La(ly+1+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]!=0||La(ly+1+(b[Lcurrent].y1)][lx+(b[Lcur rent].x1)]!=0||La(ly+1+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]!=0||La(ly+1+(b[Lcurrent].y3)][lx+( b[Lcurrent].x3)]!=0){La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=La[ly+b[Lcurrent].y1)][lx+(b[cu rrent].x1)]=0BLa[ly+b[Lcurrent].y2)][lx+(b[current].x2)]=La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurren t].color){return(-1);eraseb(L,lx,ly,Lcurrent);dispb(L,lx,++ly,Lcurrent);return(0);}}int Ljudge(){int i,j,k,lines,f;static int p[5]={0,1,3,6,10};lines=0;for(k=0;k<=3;k++){f=0;if((ly+k)>18)continue;for(i=0;i<10;i++){if(La[ly+k]==0);i>0;i--){f++;break;}if(f==0){movetext(LX,L Y,LX+19,L Y+ly+k-1,LX,L Y+1);for(i=(ly+k);i>0;i--){for(j=0;j<10;j++)La[j]=La[i-1][j];{for(j=0;j<10;j++)La[0][j]=0;lines++;}}}}}Lpoint+=p[lines]*10;return(0);}void scrint(){int i;char lft[20];textbackground(1);clrscr();goto xy(30,9);cputs("enter your name");scanf("%s",lft);goto xy(25,14);scanf("%s",lft);textbackground(0);clrscr();goto xy(17,1);printf("%s",lft);goto xy(5,3);puts("next");goto xy(4,13);cputs("block");goto xy(4,16);cputs("point");for(i=0;i<19;i++){goto xy(LX-2,L Y+1);cputs("** **");}goto xy(LX-2,L Y+19);cputs("**********************");void datainit(){int i,j;)for(i=0;i<19;i++){for(j=0;j<10;j++){La[j]=0;Label=0;FLAG=0;ldelay=d[0];Lsum=0;Lpoint=0;randomize();Lnext=random(23);}}}void dispb(LRflag,x,y,blockcode){int realx,realy;if(LRflag==L){realx=LX+x*2;realy=L Y+y;}realx=x;raly=y;textcolor(b[blockcode].color);goto xy(realx+2*b[blockcode].x0,realy+b[blockcode].y0); cputs("**");goto xy(realx+2*b[blockcode].x1,realy+b[blockcode].y1); cputs("**");goto xy(realx+2*b[blockcode].x2,realy+b[blockcode].y2); cputs("**");goto xy(realx+2*b[blockcode].x3,realy+b[blockcode].y3); cputs("**");}void eraseb(LRflag,x,y,blockcode)int LRflag,x,y,blockcode;int realx,realy;if(LRflag==L){realx=LX+x*2;realy=L Y+y;}else{realx=Lx+x*2;realy=L Y+y;}textcolor(0);goto xy(realx+2*b[blockcode].x0,realy+b[blockcode].y0);cputs("**");goto xy(realx+2*b[blockcode].x1,realy+b[blockcode].y1);cputs("**");goto xy(realx+2*b[blockcode].x2,realy+b[blockcode].y2);cputs("**");goto xy(realx+2*b[blockcode].x3,realy+b[blockcode].y3);cputs("**");}。