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维多利亚2修改大全

一.修改开局自变量

用记事本打开游戏目录\common\static_modifiers.txt文件,在very_easy_player= {中内容替换为以下语句:

supply_consumption = -1.00

research_points_modifier = 10000

war_exhaustion = -100

leadership_modifier = 10000

factory_output = 1000

local_factory_output = 1000

construction_speed = 100

farm_rgo_ef = 1000

farm_rgo_size = 1000

mine_rgo_ef = 1000

mine_rgo_size = 1000

leadership = 10000

diplomatic_points_modifier = 10000

research_points = 10000

local_rgo_output = 1000

local_repair = 1000

org_regain = 10000

land_organisation = 100

naval_organisation = 100

unit_start_experience = 100

rgo_output = 100

reinforce_speed = 100

global_pop_militancy_modifier = -1.00

max_war_exhaustion = 100

assimilation_rate = 100

prestige = 100

badboy = -100

备注:

poor_life_needs 穷人的生活需求

middle_life_needs 中等阶层的生活需求

rich_life_needs 富人的生活需求

prestige 威望

pop_consciousness_modifier 人口的意识形态

global_pop_consciousness_modifier 海外人口的意识形态

core_pop_militancy_modifier 本国认同的人口战斗性

non_accepted_pop_militancy_modifier 不被本国认同的人口的战斗性global_pop_militancy_modifier 全球人口的战斗性

population_growth 人口增长

farm_rgo_ef 农业资源采集效率

farm_rgo_size 农业资源采集规模

mine_rgo_ef 矿井资源采集效率

mine_rgo_size 矿井资源采集规模

immigrant_attract 对移民的吸引力

global_immigrant_attract 海外领地对移民吸引

life_rating 生活质量

poor_vote 穷人投票率

middle_vote 中等阶层投票率

rich_vote 富人投票率

poor_everyday_needs 穷人每日所需

leadership 基础领导力

leadership_modifier 领导力点数

diplomatic_points_modifier 外交点数

research_points 研究点数

research_points_modifier 研究点数

local_rgo_output 本土资源采集产量

war_exhaustion 厌战度

max_war_exhaustion 最大厌战度

mobilisation_economy_impact 发动动员时对经济的影响mobilisation_size 发动动员时的规模

tax_efficiency 税收的效率

assimilation_rate 同化率

badboy 恶名

local_repair 本土损坏的东东的修复效率

local_ship_build 本土船只的建造效率

factory_owner_cost 工厂拥有者的花费

factory_output 工厂产量

local_factory_output 本土工厂产量

org_regain 组织度的恢复

land_organisation 陆军的组织度

naval_organisation 海军的组织度

unit_start_experience 军队的初始经验

supply_consumption 补给的消耗量

loan_interest 贷款的利息

rgo_output 产量

max_tariff 最大关税

max_military_spending 最大军事开销

max_attrition 最大消耗

supply_limit 供给上限

import_cost 进口产品时的花费

二.修改国家开化并拥有全科技(举例中国)

用记事本打开游戏目录\history\countries\CHI - China.txt,将全部内容替换为以下内容:

capital = 1612

primary_culture = manchu

culture = beifaren

religion = mahayana

government = absolute_monarchy

plurality = 0.0

nationalvalue = nv_order

literacy = 1.00

civilized = yes

ruling_party = CHI_conservative

upper_house = {

fascist = 0

liberal = 10

conservative = 75

reactionary = 15

anarcho_liberal = 0

socialist = 0

communist = 0

}

# Starting Consciousness

consciousness = 5

nonstate_consciousness = 1

oob = "CHI_oob.txt"

1861.1.1 = {

oob = "/1861/CHI_oob.txt"

}

1861.1.1 = {

# Technologies

post_napoleonic_thought = 1

strategic_mobility = 1

point_defense_system = 1

deep_defense_system = 1

infiltration = 1

modern_army_doctrine = 1

flintlock_rifles = 1

muzzle_loaded_rifles = 1

breech_loaded_rifles = 1

machine_guns = 1

bolt_action_rifles = 1

modern_divisional_structure = 1 bronze_muzzle_loaded_artillery = 1 iron_muzzle_loaded_artillery = 1

iron_breech_loaded_artillery = 1

steel_breech_loaded_artillery = 1 indirect_artillery_fire = 1

heavy_armament_dunno = 1

military_staff_system = 1

military_plans = 1

military_statistics = 1

military_logistics = 1

military_directionism = 1 aeronautics = 1

army_command_principle = 1

army_professionalism = 1

army_decision_making = 1

army_risk_management = 1

army_nco_training = 1

great_war_experience = 1

private_banks = 1

stock_exchange = 1

business_banks = 1

investment_banks = 1

bank_inspection_board = 1

mutual_funds = 1

no_standard = 1

ad_hoc_money_bill_printing = 1 private_bank_money_bill_printing = 1 central_bank_money_bill_printing = 1 modern_central_bank_system = 1 market_determined_exchange_rates = 1 early_classical_theory_and_critique = 1 late_classical_theory = 1

collectivist_theory = 1

the_historical_theory = 1

neoclassical_theory = 1

keynesian_economics = 1

freedom_of_trade = 1

market_structure = 1

business_regulations = 1

market_regulations = 1

economic_responsibility = 1 government_interventionism = 1 guild_based_production = 1 organized_factories = 1

scientific_management = 1

time_saving_measures = 1 management_strategy = 1 organizational_development = 1 classicism_n_early_romanticism = 1 romanticism = 1

realism = 1

impressionism = 1 expressionism = 1

mass_culture_n_the_avant_garde = 1 late_enlightenment_philosophy = 1 idealism = 1

empiricism = 1

analytic_philosophy = 1 phenomenology_n_hermeneutic = 1 anti__rationalism = 1

malthusian_thought = 1

positivism = 1

functionalism = 1

biologism = 1

social_science = 1

social_alienation = 1 enlightenment_thought = 1 ideological_thought = 1

state_n_government = 1 nationalism_n_imperialism = 1 revolution_n_counterrevolution = 1 mass_politics = 1 introspectionism = 1 associationism = 1 phenomenalism = 1

experimental_psychology = 1 psychoanalysis = 1

behaviorism = 1

water_wheel_power = 1

practical_steam_engine = 1

high_n_low_pressure_steam_engines = 1 steam_turbine = 1

combustion_engine = 1

electrical_power_generation = 1 publishing_industry = 1

mechanical_production = 1 interchangeable_parts = 1

semi_automatization = 1

assembly_line = 1

shift_work = 1

mechanized_mining = 1

clean_coal = 1

cheap_iron = 1

cheap_steel

advanced_metallurgy = 1

electric_furnace = 1

experimental_railroad = 1

early_railroad = 1

iron_railroad = 1

steel_railroad = 1

integral_rail_system = 1

limited_access_roads = 1

basic_chemistry = 1

medicine = 1

inorganic_chemistry = 1

organic_chemistry = 1

electricity = 1

synthetic_polymers = 1

post_nelsonian_thought = 1 battleship_column_doctrine = 1

raider_group_doctrine = 1

blue_and_brown_water_schools = 1 high_sea_battle_fleet = 1

modern_naval_doctrine = 1

clipper_design = 1

steamers = 1

iron_steamers = 1

steel_steamers = 1

steam_turbine_ships = 1

oil_driven_ships = 1

naval_design_bureaus = 1

fire_control_systems = 1

weapon_platforms = 1

main_armament = 1

advanced_naval_design = 1

modern_naval_design = 1

alphabetic_flag_signaling = 1

naval_plans = 1

naval_statistics = 1

naval_logistics = 1

naval_directionism = 1

naval_integration = 1

the_command_principle = 1

naval_professionalism = 1

naval_decision_making = 1

naval_risk_management = 1

naval_nco_training = 1

modern_naval_training = 1

}

三.修改玩家部队能力加成

1.在游戏目录\inventions目录下新建other_inventions.txt文件,复制下列内容到文件内:

my = {

limit = { ai = no }

chance = {

base = 100

}

effect = {

farm_rgo_size = 10

mine_rgo_size = 1

army_base = {

attack = 1000

defence = 1000

maximum_speed = 150

build_time = -1000

build_cost = -100

supply_cost = -100

default_organisation = 100

}

}

2.在游戏目录\inventions目录下新建other_inventions2.txt文件,复制下列内容到文件内:

my2 = {

limit = { ai = no }

chance = {

base = 100

}

effect = {

navy_base = {

gun_power = 1000

hull = 1000

maximum_speed = 200

build_time = -1000

build_cost = -100

supply_cost = -100

default_organisation = 100

}

}

}

四.修改单位(举例坦克),对全部国家有效,慎用

用记事本打开游戏目录\units\tank.txt文件,将reconnaissance = 0改为reconnaissance = 100,以加快坦克的占领速度。

五.减少休战时间

用记事本打开游戏目录common\defines.lua文件,将BASE_TRUCE_MONTHS = 60修改为BASE_TRUCE_MONTHS = 1,即可减少休战时间。

五.减慢人口增速,以减低运行卡的概率

用记事本打开游戏目录common\defines.lua文件,将LIFE_RATING_GROWTH_BONUS = 0.0002改为LIFE_RATING_GROWTH_BONUS = 0.00002。

用记事本打开游戏目录common\issues.txt文件,将global_population_growth = 0.005改为global_population_growth = 0.0005,将global_population_growth = 0.0075改为global_population_growth = 0.00075,将global_population_growth = 0.01改为global_population_growth = 0.001,将global_population_growth = 0.015改为global_population_growth = 0.0015。

六.事件修改(统一中国)

在游戏目录\events目录下新建800001.txt文件,复制下列内容到文件内:

country_event = {

id = 800001

title = "统一中国"

desc = "统一中国"

picture = "greatpowers"

trigger = {

year = 3000

}

mean_time_to_happen = {

days = 1

}

option = {

name = "天佑中华"

inherit = YNN

inherit = GXI

inherit = XIN

inherit = MGL

inherit = TIB

inherit = MCK

inherit = XBI

any_owned = { remove_core = YNN remove_core = GXI remove_core = XIN remove_core = MGL remove_core = TIB remove_core = MCK remove_core = XBI }

}

}

在游戏中按~键,输入event 800001即可调出事件,统一中国

备注:代码

YNN 云南

GXI 广西

XIN 新疆

MGL 蒙古

TIB 西藏

MCK 满洲

XBI 青海

七.减少制造战争理由时间,使战争合法化1天完成

用记事本打开游戏目录common\cb_types.txt文件,查找所有construction_speed = 数字,将其全部删除。再依次查找下列段首名:

Conquest

Sphere of Influence Gain

Acquire Core State

Annex Core Country

Gain control of Substate region

Gain control of State

Place in the Sun

Cut Down to size

Free Peoples

Release Puppet

Make Puppet

Become Independent

Humiliate

Demand Concession

Establish Protectorate

Unification Humiliate

Unification Demand State

Unification Annex

Bad Boy

Install Communist Government

在该段下面的months = 12下一行插入以下内容:

construction_speed = 200

全部段落均插入后,即可使制造战争理由时间缩减到1天。

八.对大国直接征服或建立傀儡政权

用记事本打开游戏目录common\cb_types.txt文件,查找# Conquest,删除下列内容:

can_use = {

NOT = { is_our_vassal = THIS }

# only one state or unciv

OR = {

AND = {

civilized = no

NOT = { number_of_states = 5 }

}

NOT = { number_of_states = 2 }

}

is_independant = yes

}

查找# Make Puppet,删除下列内容:

can_use = {

NOT = { is_our_vassal = THIS } is_greater_power = no

is_vassal = no

}

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